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Nekomata Master feat. Shimotsuki Haruka - Element of SPADA

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Evening
SB Check here owo/

Will give some suggestions to improve the SB

SB\Light.png @ 4356 Offset

I think you should push this scaling and fading 1/1 later, it feels too early imo
Also, have the Scale on Easing Out, it feels more dynamic

SB Lyrics @ 30120 & 114120 Offset

The SB seems to fade out rather fast, I think you should extend the time of the fade out so it feels smoother

SB\d-5.png @ 97179 Offset

I think 誰 kanji is enough, I don't think a よ is needed here

SB\SAKURA.png

The same Move/Rotate happens twice, which looks unnatural, I suggest to change the Move/Rotate on 00:55:532 - of the SAKURA.png

SB\Ring.png

I suggest to use Easing out on the Scale, it looks more dynamic imo

Otherwise, the SB looks pretty good owo/
Cherry Blossom
baka cb will mod it, stay tuned.
Topic Starter
Frey

Cherry Blossom wrote:

baka cb will mod it, stay tuned.
wow, thanks very muuuuuuch!!
Cherry Blossom
Your map is in this list, because Krah loves this long.


Mei's Beginner

  1. 00:10:003 (1,2) - Rhythm is changing here, so you can vary pattern, why don't to try this ?
  2. 00:17:414 (1,2) - flow could be imrpoved here, move 00:18:473 (2) - a bit up for a better flow.
  3. 00:32:238 (3,4) - if i follow your logic with the whole pattern, this 00:33:297 (4) - should be placed under 00:32:238 (3) - , not above.
  4. 00:34:003 (5) - the strong beat here 00:34:356 is not clicked, you made all of them clickable, so if i follow your logic, it has to be clicked.
  5. 00:41:767 (5) - here again you missed a strong beat, try this instead, it works well because it also follows vocals

    The rest of the diff is fine, really nice diff o/

Normal

  1. 00:07:885 - The strong beat here is not clicked, it should be, since every strong beats are clicked.
  2. 00:12:120 (6) - this goes really far, i mean its direction is on the left and the next object is on the right, try to make something which limits flow breaking, like this for example 00:14:238 (4,5) -
  3. 00:22:708 (3,4) - there is no reason to stack here, since you didnt use stack before, for the same sound.
  4. 00:26:944 (1,2) - first polarity issue of this diff, you should avoid it it makes the map harder to read. To fix that polarity issue, you should add a note here 00:27:650, but i really have doubts if you will agree because you didnt use any 1/2. But using 1/2 will fix that polarity issue and make the map easier to read, and a Normal should have some 1/2 to add more density and balance diff spread.
  5. 00:38:591 (1) - if i follow your logic with the whole pattern, it should be under 00:37:532 (4) - , not above.
  6. 00:50:238 (1,2,3) - make an equilateral triangle, you made one here 00:51:297 (3,1,2) - .
  7. 01:07:885 (2,3) - plays better if they are curved, so make 2 curved sliders.
  8. 01:24:826 (1,2) - same as ^
  9. 01:51:650 (1,2,3) - this looks really overkill for a normal, undermap this part ;w; use less 1/2 spacings.
  10. 01:53:414 (1,2,3,4) - same as ^
  11. 01:56:944 (1,2,3,4) - this shape looks weird imo, try this

wantuole's Hyper

  1. 00:13:885 (2,3,4) - this looks a bit hard to play because of the 1/1 gap before. Dicrease a bit the distance between 00:13:885 (2,3) - as you did here 00:22:356 (2,3) -
  2. 00:33:297 (2,3,4,1) - stacks looks kinda confusing imo, unstacking 00:33:297 (2,3) - should be better.
  3. 00:43:885 (3,4) - spacing looks kinda confusing here and looks random because it can be considered as 1/2 and it is not, so increase a bit the spacing.
  4. 00:47:061 (1,3) - i have doubts about how it flow, slider's curves should be like this imo
  5. 01:48:120 (5) - the strong note is not played, i mean 01:48:473 , make this instead

Another

  1. 00:16:356 - sad to see that the strong note is not clicked, try this
  2. 00:23:767 (1) - wrong curve, if i refer to the logic of your triple sliders flow, it should be curved like this
  3. 01:26:061 (1) - the strong beat is not clicked here and you can hear that it is really loud and should be clicked, try this
  4. 01:39:650 (4) - same as ^
  5. 02:04:108 (4) - add a NC here to emphasize the last note.

Well, to be honest, i really loved this mapset, every diffs look well done and beautiful.
The Another is really comfortable to play, i can't believe a beginner can make something like this, i'm really impressed.
You did a good job.
I hope my mod was useful, take my double star o/ + favourited.
If you don't rank it i will kill you i swear :3
Good Luck ~
Cyc17-
友情mod来辣!!
太aji了就直接打死吧!!!


[Notion]
This color means it is a suggestion. I prefer to do this, but you can either choose to fix or not.
And this color means some issue to fix I think.


[General]
白猫的SB前面的部分建议改改 字体排列统一
打的时候常常突然我都没读到图了..
TAG里面少了你自己
Good Lucky to you~ :)

[Mei's Beginner]
General
总体clear.感觉只是要修一些slider的拉伸就可以

Beats
00:59:767 (1) - 这个sipnner个人感觉可以调整出现的位置或者完全不需要.
缩短到01:00:826 - 开始spinner 前面 从00:59:414 - 开始增加note.换成4个circle或者2个slider
填补一下感觉更好 或者直接不要sipnner全填circle和slider的混合

01:31:179 - 感觉上可以填补一个circle

01:37:885 (1,2,3) - 请好好包好
3的slider对应曲子的感觉上可以替换成1circle和1slider的搭配


[Normal]
General
normal的循环感觉有点奇怪(?!)
kiai段落开始的01:22:003 (3,4,5) - 是这种排列
后面的循环到01:30:120 (4,5,6) - 变成两个circle开头感觉不如直接循环前面的好

Beats
00:27:826 - 少个拍子

01:30:120 (4,5,6) - 感觉在节奏上的摆列ctrl+G效果更佳

01:31:179 (1) - 发音在后面的01:31:356 上 感觉多打了一个拍子出来

01:36:826 (3,4) - ctrl+G?

01:38:238 (2) - 换成两个circle 或者后面01:39:297 (1,2) - 换成跟这里一样的slider 感觉更好



[wantuole's Hyper]
General
YEYE 摸不动 clear好吗


[Another]

手贴桌子完全打不动啊 orz



Good luck :3
Topic Starter
Frey

Cherry Blossom wrote:

Your map is in this list, because Krah loves this long.


Mei's Beginner

  1. 00:10:003 (1,2) - Rhythm is changing here, so you can vary pattern, why don't to try this ?
  2. 00:17:414 (1,2) - flow could be imrpoved here, move 00:18:473 (2) - a bit up for a better flow.
  3. 00:32:238 (3,4) - if i follow your logic with the whole pattern, this 00:33:297 (4) - should be placed under 00:32:238 (3) - , not above.
  4. 00:34:003 (5) - the strong beat here 00:34:356 is not clicked, you made all of them clickable, so if i follow your logic, it has to be clicked.
  5. 00:41:767 (5) - here again you missed a strong beat, try this instead, it works well because it also follows vocals

    The rest of the diff is fine, really nice diff o/

Normal

  1. 00:07:885 - The strong beat here is not clicked, it should be, since every strong beats are clicked.
  2. 00:12:120 (6) - this goes really far, i mean its direction is on the left and the next object is on the right, try to make something which limits flow breaking, like this for example 00:14:238 (4,5) -
  3. 00:22:708 (3,4) - there is no reason to stack here, since you didnt use stack before, for the same sound.
  4. 00:26:944 (1,2) - first polarity issue of this diff, you should avoid it it makes the map harder to read. To fix that polarity issue, you should add a note here 00:27:650, but i really have doubts if you will agree because you didnt use any 1/2. But using 1/2 will fix that polarity issue and make the map easier to read, and a Normal should have some 1/2 to add more density and balance diff spread.
  5. 00:38:591 (1) - if i follow your logic with the whole pattern, it should be under 00:37:532 (4) - , not above.
  6. 00:50:238 (1,2,3) - make an equilateral triangle, you made one here 00:51:297 (3,1,2) - .
  7. 01:07:885 (2,3) - plays better if they are curved, so make 2 curved sliders.
  8. 01:24:826 (1,2) - same as ^
  9. 01:51:650 (1,2,3) - this looks really overkill for a normal, undermap this part ;w; use less 1/2 spacings.
  10. 01:53:414 (1,2,3,4) - same as ^
  11. 01:56:944 (1,2,3,4) - this shape looks weird imo, try this

wantuole's Hyper

  1. 00:13:885 (2,3,4) - this looks a bit hard to play because of the 1/1 gap before. Dicrease a bit the distance between 00:13:885 (2,3) - as you did here 00:22:356 (2,3) -
  2. 00:33:297 (2,3,4,1) - stacks looks kinda confusing imo, unstacking 00:33:297 (2,3) - should be better.
  3. 00:43:885 (3,4) - spacing looks kinda confusing here and looks random because it can be considered as 1/2 and it is not, so increase a bit the spacing.
  4. 00:47:061 (1,3) - i have doubts about how it flow, slider's curves should be like this imo
  5. 01:48:120 (5) - the strong note is not played, i mean 01:48:473 , make this instead

Another

  1. 00:16:356 - sad to see that the strong note is not clicked, try this
  2. 00:23:767 (1) - wrong curve, if i refer to the logic of your triple sliders flow, it should be curved like this
  3. 01:26:061 (1) - the strong beat is not clicked here and you can hear that it is really loud and should be clicked, try this
  4. 01:39:650 (4) - same as ^
  5. 02:04:108 (4) - add a NC here to emphasize the last note.

Well, to be honest, i really loved this mapset, every diffs look well done and beautiful.
The Another is really comfortable to play, i can't believe a beginner can make something like this, i'm really impressed.
You did a good job.
I hope my mod was useful, take my double star o/ + favourited.
If you don't rank it i will kill you i swear :3
Good Luck ~
Your map is in this list, because Krah loves this long. Wow, I never expect this :D

[Mei's Easy]

00:10:003 (1,2) - Rhythm is changing here, so you can vary pattern, why don't to try this ? Fixed but I don't think I made a good pattern then :(

00:17:414 (1,2) - flow could be imrpoved here, move 00:18:473 (2) - a bit up for a better flow. Fixed and I made it curved a bit.

00:32:238 (3,4) - if i follow your logic with the whole pattern, this 00:33:297 (4) - should be placed under 00:32:238 (3) - , not above.
00:34:003 (5) - the strong beat here 00:34:356 is not clicked, you made all of them clickable, so if i follow your logic, it has to be clicked.

All fixed This reminded me of the rhythm problem that some modder told me before, so I changed this place totally. In all, thanks for reminding

00:41:767 (5) - here again you missed a strong beat, try this instead, it works well because it also follows vocals Fixed OK, you are right! :)

[Normal]

00:07:885 - The strong beat here is not clicked, it should be, since every strong beats are clicked. Fixed

00:12:120 (6) - this goes really far, i mean its direction is on the left and the next object is on the right, try to make something which limits flow breaking, like this for example 00:14:238 (4,5) Fixed Good point, so I used Ctrl+H、Ctrl+H、Ctrl+G to the slider. Though I didn't change the direction of the slider, I think the flow may be nice

00:22:708 (3,4) - there is no reason to stack here, since you didnt use stack before, for the same sound. Fixed Yes, you're right.

00:26:944 (1,2) - first polarity issue of this diff, you should avoid it it makes the map harder to read. To fix that polarity issue, you should add a note here 00:27:650, but i really have doubts if you will agree because you didnt use any 1/2. But using 1/2 will fix that polarity issue and make the map easier to read, and a Normal should have some 1/2 to add more density and balance diff spread. Fixed Instead,I do agree. There was a slider between 1 and 2 before, for advice from some modder, I deleted it. However, I was not very satisfied with the result. Luckily, you throw light on the problem!

00:38:591 (1) - if i follow your logic with the whole pattern, it should be under 00:37:532 (4) - , not above. Fixed How did this happened? Well, that because I use the method of making insane diffs to make a Normal :P

00:50:238 (1,2,3) - make an equilateral triangle, you made one here 00:51:297 (3,1,2) - . Fixed

01:07:885 (2,3) - plays better if they are curved, so make 2 curved sliders.
01:24:826 (1,2) - same as ^

In the whole diff, there is nearly no straight short slider, and I think straight sliders are easy to read. So I don't want to change them,

01:51:650 (1,2,3) - this looks really overkill for a normal, undermap this part ;w; use less 1/2 spacings.
01:53:414 (1,2,3,4) - same as ^

Fixed lol, everyone says difficult there. Umm..I used a circle to replace 01:54:473 (4)

01:56:944 (1,2,3,4) - this shape looks weird imo, try this Fixed

[wantuole's Hard]

00:13:885 (2,3,4) - this looks a bit hard to play because of the 1/1 gap before. Dicrease a bit the distance between 00:13:885 (2,3) - as you did here 00:22:356 (2,3) - Fixed

00:33:297 (2,3,4,1) - stacks looks kinda confusing imo, unstacking 00:33:297 (2,3) - should be better. It plays good, so I think it needn't be changed, unless it's hard to read.

00:43:885 (3,4) - spacing looks kinda confusing here and looks random because it can be considered as 1/2 and it is not, so increase a bit the spacing. Fixed OK, I unified the DS

00:47:061 (1,3) - i have doubts about how it flow, slider's curves should be like this imo Fixed

01:48:120 (5) - the strong note is not played, i mean 01:48:473 , make this instead Fixed

[Another]

00:16:356 - sad to see that the strong note is not clicked, try this Fixed

00:23:767 (1) - wrong curve, if i refer to the logic of your triple sliders flow, it should be curved like this Fixed

01:26:061 (1) - the strong beat is not clicked here and you can hear that it is really loud and should be clicked, try this
01:39:650 (4) - same as ^

If I change these places, I might lose some good flows, and I think I could not think up new ones.

02:04:108 (4) - add a NC here to emphasize the last note. Fixed


Now that you did me big favor, I won't let you down!

Thanks for modding and stars and fav! :)
Topic Starter
Frey

Cyc17- wrote:

友情mod来辣!!
太aji了就直接打死吧!!!


[Notion]
This color means it is a suggestion. I prefer to do this, but you can either choose to fix or not.
And this color means some issue to fix I think.


[General]
白猫的SB前面的部分建议改改 字体排列统一
打的时候常常突然我都没读到图了..
TAG里面少了你自己
Good Lucky to you~ :)

[Mei's Beginner]
General
总体clear.感觉只是要修一些slider的拉伸就可以

Beats
00:59:767 (1) - 这个sipnner个人感觉可以调整出现的位置或者完全不需要.
缩短到01:00:826 - 开始spinner 前面 从00:59:414 - 开始增加note.换成4个circle或者2个slider
填补一下感觉更好 或者直接不要sipnner全填circle和slider的混合

01:31:179 - 感觉上可以填补一个circle

01:37:885 (1,2,3) - 请好好包好
3的slider对应曲子的感觉上可以替换成1circle和1slider的搭配


[Normal]
General
normal的循环感觉有点奇怪(?!)
kiai段落开始的01:22:003 (3,4,5) - 是这种排列
后面的循环到01:30:120 (4,5,6) - 变成两个circle开头感觉不如直接循环前面的好

Beats
00:27:826 - 少个拍子

01:30:120 (4,5,6) - 感觉在节奏上的摆列ctrl+G效果更佳

01:31:179 (1) - 发音在后面的01:31:356 上 感觉多打了一个拍子出来

01:36:826 (3,4) - ctrl+G?

01:38:238 (2) - 换成两个circle 或者后面01:39:297 (1,2) - 换成跟这里一样的slider 感觉更好



[wantuole's Hyper]
General
YEYE 摸不动 clear好吗


[Another]

手贴桌子完全打不动啊 orz



Good luck :3
[General]

白猫的SB前面的部分建议改改 字体排列统一
打的时候常常突然我都没读到图了..
这里我回去跟白猫说一说。

TAG里面少了你自己 检索系统里面,只要搜作者就能搜出来,关键词没必要把本人加进去。

[Mei's Easy]

00:59:767 (1) - 这个sipnner个人感觉可以调整出现的位置或者完全不需要.缩短到01:00:826 - 开始spinner 前面 从00:59:414 - 开始增加note.换成4个circle或者2个slider.填补一下感觉更好 或者直接不要sipnner全填circle和slider的混合
如果缩短到01:00:826,这样的转盘会有点短。而且转盘是偷懒的最佳方式

01:31:179 - 感觉上可以填补一个circle 从这个段落前后的角度,我觉得这里还是空两个1/1拍比较好。

01:37:885 (1,2,3) - 请好好包好。3的slider对应曲子的感觉上可以替换成1circle和1slider的搭配 这里是包好了的啊?不过图里面的建议是一个好主意 :) ,所以请让我考虑一下,如果更多人提起我就修正这个地方。

[Normal]

normal的循环感觉有点奇怪(?!)
kiai段落开始的01:22:003 (3,4,5) - 是这种排列
后面的循环到01:30:120 (4,5,6) - 变成两个circle开头感觉不如直接循环前面的好

这里我没有这样做的原因是有01:31:179 (1) 的存在,为了强调这个滑条,我没办法在长白线那里加滑条然后再放两个圆圈。

00:27:826 - 少个拍子 Fixed already 谢谢提醒

01:30:120 (4,5,6) - 感觉在节奏上的摆列ctrl+G效果更佳 C..Ctrl+G? 果然是CC,坠毁力已经体现出来了。

01:31:179 (1) - 发音在后面的01:31:356 上 感觉多打了一个拍子出来 这里具体我该怎么改呢? :?

01:36:826 (3,4) - ctrl+G? 好主意。但是我为了突出01:37:179 (4,5,1,2)这一段的flow,才把01:36:826 (3)设为覆盖的放法。

01:38:238 (2) - 换成两个circle 或者后面01:39:297 (1,2) - 换成跟这里一样的slider 感觉更好 Fixed

[Another]
变相晒成绩,差评

Thanks for modding! :)
Bungaku Shounen

lZenxl wrote:

SB Check here owo/

Will give some suggestions to improve the SB

SB\Light.png @ 4356 Offset

I think you should push this scaling and fading 1/1 later, it feels too early imo
Also, have the Scale on Easing Out, it feels more dynamic
FIXED
SB Lyrics @ 30120 & 114120 Offset

The SB seems to fade out rather fast, I think you should extend the time of the fade out so it feels smoother
30120:Sorry,I don't think it should be sommther beacasue the drum here is powerful.
114120:FIXED
SB\d-5.png @ 97179 Offset

I think 誰 kanji is enough, I don't think a よ is needed here
FIXED
SB\SAKURA.png

The same Move/Rotate happens twice, which looks unnatural, I suggest to change the Move/Rotate on 00:55:532 - of the SAKURA.png
FIXED
SB\Ring.png

I suggest to use Easing out on the Scale, it looks more dynamic imo
Just fixed once
Otherwise, the SB looks pretty good owo/
Thanks for modding~ :)
http://puu.sh/9M1tA/6f34b710fb.zip
DreaM117er
From My Queue

圖基本上沒有問題,我認為很完美,GJ ;)

SB的部分我認為效果都很不錯,歌詞可以再調整一下

因為從00:30:120 到 00:47:061 是節奏比較慢的地方, 歌詞的Fade也可以拉比較長

SB/a-1.png @ 30120 offset
30120 - Fade拉到 31179
34356 - Fade到34708

SB/a-2.png @ 34708 offset
34708 - Fade拉到35767
37532 - Fade可以長一點,到這裡38591

SB/a-3.png @ 38591 offset
38591 - Fade到39650
42826 - Fade到43179

SB/a-4.png @ 43179 - 47414 offset
43179 - Fade 43179拉到44238

SB/d-2.png @ 80856 offset
這裡要不要試試看上到下緩慢移動,和SB/d-3.png 還有 SB\d-4.png一樣
我是覺得這裡歌詞可以一句句消失感覺不錯 :)
93650 - 這裡的「う」很長,不用這麼早消失

SB\d-6.png @ 104326 offset
d-2那裏一樣


這圖做的很棒,等RK之後我一定玩玩
祝你好運 :)
Bungaku Shounen

m1223961117 wrote:

From My Queue

圖基本上沒有問題,我認為很完美,GJ ;)

SB的部分我認為效果都很不錯,歌詞可以再調整一下

因為從00:30:120 到 00:47:061 是節奏比較慢的地方, 歌詞的Fade也可以拉比較長

SB/a-1.png @ 30120 offset
30120 - Fade拉到 31179
34356 - Fade到34708

SB/a-2.png @ 34708 offset
34708 - Fade拉到35767
37532 - Fade可以長一點,到這裡38591

SB/a-3.png @ 38591 offset
38591 - Fade到39650
42826 - Fade到43179

SB/a-4.png @ 43179 - 47414 offset
43179 - Fade 43179拉到44238
FIXED

SB/d-2.png @ 80856 offset
這裡要不要試試看上到下緩慢移動,和SB/d-3.png 還有 SB\d-4.png一樣
我是覺得這裡歌詞可以一句句消失感覺不錯 :) NO,感觉没太大必要
93650 - 這裡的「う」很長,不用這麼早消失 FIXED

SB\d-6.png @ 104326 offset
d-2那裏一樣
NO,感觉没太大必要


這圖做的很棒,等RK之後我一定玩玩
祝你好運 :)
Strawberry
;D
Topic Starter
Frey
stress ;_;
those
[General]
  1. 02:04:108 - Add BPM 50 here.
  2. Starting from 02:01:179 - until the end, all Timing Points including the 50 BPM needs to have first bar line omitted (F6 > Style > Check "Omit first bar line").
[Beginner]
  1. 00:44:944 - Consider http://puu.sh/a3fIQ.jpg; this makes sure 00:47:061 - is played.
  2. 01:41:061 (4) - I took the liberty in making this look nicer https://osu.ppy.sh/ss/1798714
    135,125,101061,2,0,L|231:130,2,80,0|2|0,0:0|0:0|0:0,0:0:0:0:
    48,165,102120,6,0,P|57:65|182:40,1,245,0|2,0:0|0:0,0:0:0:0:
[Hyper]
  1. 00:37:885 (6) - https://osu.ppy.sh/ss/1798724 This brings out the contrast in the cadence a little better.
  2. 01:19:532 (1,2) - A combo like http://puu.sh/a3gPG.jpg is more accurate to the lyrics.
[Another]
  1. Combo patterning for most of the map is a little bit confusing - what are you using as your basis?
  2. 00:46:708 (1,1) - This doesn't play too well due to the pattern you have for 00:46:003 (1,1,1) - . The code below shows http://puu.sh/a3gHt.jpg
    181,150,46356,6,0,P|216:162|253:171,1,75.9999979705811,6|0,0:0|0:0,0:0:0:0:
  3. 01:35:767 (4) - New combo here.
[Storyboard]
  1. a-1.png - at 30120, you should keep scaling up until 34708 where fade is 0. This is to differentiate between the length of the held syllable "gu" (1/1) and "n" at 37532 (2/1). http://puu.sh/a3iaP.png
  2. a-3.png - the same. http://puu.sh/a3ic7.png
  3. 47061 - Consider scaling the large a-4.png from 1 to 1.2, and starting the fade of the smaller one at 0.8 instead of 1. http://puu.sh/a3huv.png and http://puu.sh/a3hvk.png.
  4. d-2.png, d-3.png, d-4.png should read from RIGHT to LEFT, since you are using the Eastern vertical bracket. http://puu.sh/a3hJR.jpg makes more sense.
  5. d-6.png, d-7.png, d-8.png should have the same treatment.
Great map. Top 5 short maps 2014 彡
Ceui
STAR~ XD

I love this song and play on IIDX!
Topic Starter
Frey

A R U S wrote:

STAR~ XD

I love this song and play on IIDX!
:) So kind of you! Thanks!
Topic Starter
Frey

those wrote:

[General]
  1. 02:04:108 - Add BPM 50 here.
  2. Starting from 02:01:179 - until the end, all Timing Points including the 50 BPM needs to have first bar line omitted (F6 > Style > Check "Omit first bar line").
[Beginner]
  1. 00:44:944 - Consider http://puu.sh/a3fIQ.jpg; this makes sure 00:47:061 - is played.
  2. 01:41:061 (4) - I took the liberty in making this look nicer https://osu.ppy.sh/ss/1798714
    135,125,101061,2,0,L|231:130,2,80,0|2|0,0:0|0:0|0:0,0:0:0:0:
    48,165,102120,6,0,P|57:65|182:40,1,245,0|2,0:0|0:0,0:0:0:0:
[Hyper]
  1. 00:37:885 (6) - https://osu.ppy.sh/ss/1798724 This brings out the contrast in the cadence a little better.
  2. 01:19:532 (1,2) - A combo like http://puu.sh/a3gPG.jpg is more accurate to the lyrics.
[Another]
  1. Combo patterning for most of the map is a little bit confusing - what are you using as your basis?
  2. 00:46:708 (1,1) - This doesn't play too well due to the pattern you have for 00:46:003 (1,1,1) - . The code below shows http://puu.sh/a3gHt.jpg
    181,150,46356,6,0,P|216:162|253:171,1,75.9999979705811,6|0,0:0|0:0,0:0:0:0:
  3. 01:35:767 (4) - New combo here.
Sorry for delay, because I have to get some things finished

[General]

02:04:108 - Add BPM 50 here. Fixed

Starting from 02:01:179 - until the end, all Timing Points including the 50 BPM needs to have first bar line omitted (F6 > Style > Check "Omit first bar line"). Fixed Thanks for reminding! I didn't even know this setting :D

[Mei's Beginner]

00:44:944 - Consider 00:47:061 - is played. Fixed It took me 20mins to fix this(tears

01:41:061 (4) - I took the liberty in making this look nicer I fixed the DS,but I still make it horizontal

[wantuole's Hyper]

00:37:885 (6) - This brings out the contrast in the cadence a little better. Fixed though I made it curved.

01:19:532 (1,2) - A combo like is more accurate to the lyrics. Fixed yes, I added a NC at 01:19:356

[Another]

Combo patterning for most of the map is a little bit confusing - what are you using as your basis? :( Well, when making the map, I thought nothing. If there is something very strange,could you please tell me where it is? :D

00:46:708 (1,1) - This doesn't play too well due to the pattern you have for 00:46:003 (1,1,1)
Fixed thanks for reminding me of this place...However, It may be a bit different than what you tell me ,so have a check after I update? :D

01:35:767 (4) - New combo here. Fixed

Really helpful mod! Thanks for your modding! :)
those
I'll redownload after SB changes are made, no need to remind me.
Topic Starter
Frey
Sorry for disturbing. :D

I'm used to quoting after my post.

Yes, I will let the SB maker reply this ASAP.
Bungaku Shounen

those wrote:

[Storyboard]
  1. a-1.png - at 30120, you should keep scaling up until 34708 where fade is 0. This is to differentiate between the length of the held syllable "gu" (1/1) and "n" at 37532 (2/1). http://puu.sh/a3iaP.png
  2. a-3.png - the same. http://puu.sh/a3ic7.png
  3. 47061 - Consider scaling the large a-4.png from 1 to 1.2, and starting the fade of the smaller one at 0.8 instead of 1. http://puu.sh/a3huv.png and http://puu.sh/a3hvk.png.
  4. d-2.png, d-3.png, d-4.png should read from RIGHT to LEFT, since you are using the Eastern vertical bracket. http://puu.sh/a3hJR.jpg makes more sense.
  5. d-6.png, d-7.png, d-8.png should have the same treatment.
Great map. Top 5 short maps 2014 彡
All fixed.Thanks for your modding :)
Kibbleru
[Another]
  1. Your NCing is all over the place o_O
    a good pattern to follow for NCing is just every downbeat (every big white tick) ofc doesn't HAVE to be but it makes sense, makes it consistent, and it's easy to do
  2. 00:30:650 - there should be something here imo i mean, you mapped a weaker sound (00:31:708 (1) - ) so why not map out the vocal?
  3. ah im just gunna say this now, but you have many downbeats mapped out as a slider end like here 00:49:179 - which isn't really good since downbeat's usually have a really strong sound that should be mapped out
  4. hmm ah this map is rly good xD can't find any real problems other than the weird NCing
    i did notice however, that you don't have any claps i recommend you use this kick sound as a clap and add them in as there is a constant 1/1 kick beat
    http://puu.sh/a8BLD/173034a757.wav <-- kick sound c:
[Hyper]
  1. 00:35:061 (1,2) - use 1.65 ds here as well? looks a bit weird not to
  2. 00:46:708 (1,1) - nazi but these are a bit too close imo xP space them out?
  3. 01:05:591 (4) - use 1.1 spacing like you did here? 01:04:532 (2) -
  4. 01:10:885 (7,8,1) - i really don't understand the spacing change here O_o why did you all of a sudden jump to 1.4 DS rather than 1.1 which seems to be the constant?
  5. 01:48:120 (5,1) - this really isnt a good pattern :/ hard to read and doesn't flow well
  6. this diff also has some places with weird NCing, i suggest the same as i did for insane, every 1 or 2 downbeats.
    other than that in general, i'm confused by some of the spacing changes you made but i suppose it doesn't matter that much

    same as in insane, i suggested a clap sound you guys can use
Both normal and easy diff are really good, couldn't find anything in them sry x_x
storyboard is also nice! fix some of ur nc inconsistencies and maybe add that clap i recommended
but go get yourself a bat! this map needs to be ranked! :D
sry if mod was poor xP this map is good

also, wow to get a compliment from those that is quite something q:
Topic Starter
Frey

Kibbleru wrote:

[Another]
  1. Your NCing is all over the place o_O
    a good pattern to follow for NCing is just every downbeat (every big white tick) ofc doesn't HAVE to be but it makes sense, makes it consistent, and it's easy to do
  2. 00:30:650 - there should be something here imo i mean, you mapped a weaker sound (00:31:708 (1) - ) so why not map out the vocal?
  3. ah im just gunna say this now, but you have many downbeats mapped out as a slider end like here 00:49:179 - which isn't really good since downbeat's usually have a really strong sound that should be mapped out
  4. hmm ah this map is rly good xD can't find any real problems other than the weird NCing
    i did notice however, that you don't have any claps i recommend you use this kick sound as a clap and add them in as there is a constant 1/1 kick beat
    http://puu.sh/a8BLD/173034a757.wav <-- kick sound c:
[Hyper]
  1. 00:35:061 (1,2) - use 1.65 ds here as well? looks a bit weird not to
  2. 00:46:708 (1,1) - nazi but these are a bit too close imo xP space them out?
  3. 01:05:591 (4) - use 1.1 spacing like you did here? 01:04:532 (2) -
  4. 01:10:885 (7,8,1) - i really don't understand the spacing change here O_o why did you all of a sudden jump to 1.4 DS rather than 1.1 which seems to be the constant?
  5. 01:48:120 (5,1) - this really isnt a good pattern :/ hard to read and doesn't flow well
  6. this diff also has some places with weird NCing, i suggest the same as i did for insane, every 1 or 2 downbeats.
    other than that in general, i'm confused by some of the spacing changes you made but i suppose it doesn't matter that much

    same as in insane, i suggested a clap sound you guys can use
Both normal and easy diff are really good, couldn't find anything in them sry x_x
storyboard is also nice! fix some of ur nc inconsistencies and maybe add that clap i recommended
but go get yourself a bat! this map needs to be ranked! :D
sry if mod was poor xP this map is good

also, wow to get a compliment from those that is quite something q:
[Hyper]

00:35:061 (1,2) - use 1.65 ds here as well? looks a bit weird not to I think the flow here is right, so it's not very necessary to unify the DS.

00:46:708 (1,1) - nazi but these are a bit too close imo xP space them out? Fixed

01:05:591 (4) - use 1.1 spacing like you did here? 01:04:532 (2) - Fixed Though I unified the DS, I changed 01:04:003 (1) instead

01:10:885 (7,8,1) - i really don't understand the spacing change here O_o why did you all of a sudden jump to 1.4 DS rather than 1.1 which seems to be the constant? Fixed

01:48:120 (5,1) - this really isnt a good pattern :/ hard to read and doesn't flow well Fixed

this diff also has some places with weird NCing, i suggest the same as i did for insane, every 1 or 2 downbeats.
other than that in general, i'm confused by some of the spacing changes you made but i suppose it doesn't matter that much


Fixed Easy to fix, because the NC problems aren't as many as my another.

[Another]

Your NCing is all over the place o_O
a good pattern to follow for NCing is just every downbeat (every big white tick) ofc doesn't HAVE to be but it makes sense, makes it consistent, and it's easy to do


Fixed I changed it a lot

00:30:650 - there should be something here imo i mean, you mapped a weaker sound (00:31:708 (1) - ) so why not map out the vocal? I keep my opinion. If more people mention this, I'll change it.

ah im just gunna say this now, but you have many downbeats mapped out as a slider end like here 00:49:179 - which isn't really good since downbeat's usually have a really strong sound that should be mapped out I have to admit that I've made some serious mistakes :? hope they are rankable

hmm ah this map is rly good xD can't find any real problems other than the weird NCing
i did notice however, that you don't have any claps i recommend you use this kick sound as a clap and add them in as there is a constant 1/1 kick beat
Thanks for your hitsound. I have tried much clap sound before,but I still think using clap in this song is not a good idea.

Thanks for your mod and star, it helps a lot.
Accel World
[让我们来摸一波]

[General]

看了一下AImod, Display epilepsy warning (这个需要勾上?)

[Mei's Beginner]

00:08:944 (5) - 为什么我感觉是这个note需要nc....
↑↑↑↑↑↑↑如果这面的改了就取消00:10:003 (1) 的nc。
00:11:061 (2) 和 00:11:414 (3) - 我觉得这两个需要交换一下,就是说让(3)这个滑条从 00:11:061 开始,到 00:11:767 结束。(2)这个note移到 00:12:120 。
00:48:120 (4) - 要不要nc一下呢。

基本上就这些了√

[Normal]

话说N就用变速没问题吗O.O 我不太清楚....

01:36:826 (2) - 嗯.... 这里加个nc或者换个地方比较好...?

节奏没什么问题,排列也合格√

[wantuole's Hyper]

Impressive

01:19:356 (1) - 01:20:994 (4) 这里处理的非常棒:D

没有什么可以挑的,非常棒的一个hyper。

[Another]

00:14:061 (2) - 我觉得这个跳可以弄的大一点。
00:24:826 到 00:25:885 的节奏改成这样如何---->http://puu.sh/agBXR/8519c221ad.jpg , 然后00:25:003 (2) 这个短滑条可以与 00:24:473 (3) 重叠。
00:41:016 (2) - 我觉得它和(1)之间的间距可以再大一点....

还有就是总感觉打起来不太舒服....可能是排列方向问题和有几个滑条刻意的ctrl-g了。
感觉你还需要再琢磨一下_(:з」∠)_,但是应该是没有unrank的地方。


以上
Topic Starter
Frey

Accel World wrote:

[让我们来摸一波]

[General]

看了一下AImod, Display epilepsy warning (这个需要勾上?)

[Mei's Beginner]

00:08:944 (5) - 为什么我感觉是这个note需要nc....
↑↑↑↑↑↑↑如果这面的改了就取消00:10:003 (1) 的nc。
00:11:061 (2) 和 00:11:414 (3) - 我觉得这两个需要交换一下,就是说让(3)这个滑条从 00:11:061 开始,到 00:11:767 结束。(2)这个note移到 00:12:120 。
00:48:120 (4) - 要不要nc一下呢。

基本上就这些了√

[Normal]

话说N就用变速没问题吗O.O 我不太清楚....

01:36:826 (2) - 嗯.... 这里加个nc或者换个地方比较好...?

节奏没什么问题,排列也合格√

[wantuole's Hyper]

Impressive

01:19:356 (1) - 01:20:994 (4) 这里处理的非常棒:D

没有什么可以挑的,非常棒的一个hyper。

[Another]

00:14:061 (2) - 我觉得这个跳可以弄的大一点。
00:24:826 到 00:25:885 的节奏改成这样如何---->http://puu.sh/agBXR/8519c221ad.jpg , 然后00:25:003 (2) 这个短滑条可以与 00:24:473 (3) 重叠。
00:41:016 (2) - 我觉得它和(1)之间的间距可以再大一点....

还有就是总感觉打起来不太舒服....可能是排列方向问题和有几个滑条刻意的ctrl-g了。
感觉你还需要再琢磨一下_(:з」∠)_,但是应该是没有unrank的地方。


以上
[General]

看了一下AImod, Display epilepsy warning (这个需要勾上?)
整个故事版里面应该没有强闪..话说我给10个人看,9个人都直接关故事版...故事版做了也没人看(牢骚

[Mei's Easy]

00:08:944 (5) - 为什么我感觉是这个note需要nc 保持整体图形的样式,我觉得可以不改。如果改了的话,(1)和(2)
之间的连接线会影响读图。


00:11:061 (2) 和 00:11:414 (3) - 我觉得这两个需要交换一下,就是说让(3)这个滑条从 00:11:061 开始,到 00:11:767 结束。(2)这个note移到 00:12:120 。 Fixed

00:48:120 (4) - 要不要nc一下呢。 保留意见。因为我觉得虽然这里有白线,但是没有明显分NC区域的声音。

[Normal]

话说N就用变速没问题吗O.O 我不太清楚.... 应该会有Bat来了..到时候等他说话。 :)

01:36:826 (2) - 嗯.... 这里加个nc或者换个地方比较好...? Fixed

[Another]

00:14:061 (2) - 我觉得这个跳可以弄的大一点。 这里要是换成1.8的话和后面太不搭了..同时我也想塑造一个图案。

00:24:826 到 00:25:885 的节奏改成这样如何---->http://puu.sh/agBXR/8519c221ad.jpg , 然后00:25:003 (2) 这个短滑条可以与 00:24:473 (3) 重叠。 保留意见。但是我改来改去都觉得不对劲,对不起。

00:41:016 (2) - 我觉得它和(1)之间的间距可以再大一点.... Fixed,增加到2.0DS

依然感谢你百忙之中抽空帮我看图。Thanks for your mod! :)
Bungaku Shounen
[General]
  1. 可以把"Shimotsuki Haruka Nekomata Master Beatmania Element of SPADA"从tags里去掉 因为已经存在于title和artist中了
[Mei's Beginner]
  1. 00:25:885 (1,2,3,4) - 不是正三角形显得不是很好看 建议把2和3ctrl+g一下然后调整2右上角的prev和next都到1.2x
  2. 00:48:120 (4,5) - 包好一点
  3. 01:33:650 (1) - 虽然音乐中此处没有重音 但我觉得这样的音效不具有足够的打击感 打起来不够舒服
[Normal]
  1. 可以改diff名为standard配合其它三个难度
  2. 00:26:944 (1,2) - 不是很好看
  3. 01:21:297 (2) - 有点不舒服 可以直接改为一个1/1滑条 因为在这里突然有三个1/2音有些突兀
[wantuole's Hyper]
  1. hard里一个转盘都没有柑橘不太好
[Another]
  1. Good job
Topic Starter
Frey

Bungaku Shounen wrote:

[General]
  1. 可以把"Shimotsuki Haruka Nekomata Master Beatmania Element of SPADA"从tags里去掉 因为已经存在于title和artist中了
[Mei's Beginner]
  1. 00:25:885 (1,2,3,4) - 不是正三角形显得不是很好看 建议把2和3ctrl+g一下然后调整2右上角的prev和next都到1.2x
  2. 00:48:120 (4,5) - 包好一点
  3. 01:33:650 (1) - 虽然音乐中此处没有重音 但我觉得这样的音效不具有足够的打击感 打起来不够舒服
[Normal]
  1. 可以改diff名为standard配合其它三个难度
  2. 00:26:944 (1,2) - 不是很好看
  3. 01:21:297 (2) - 有点不舒服 可以直接改为一个1/1滑条 因为在这里突然有三个1/2音有些突兀
[wantuole's Hyper]
  1. hard里一个转盘都没有柑橘不太好
[Another]
  1. Good job
[General]

可以把"Shimotsuki Haruka Nekomata Master Beatmania Element of SPADA"从tags里去掉 因为已经存在于title和artist中了 Fixed 谢谢提醒

[Mei's Beginner]

00:25:885 (1,2,3,4) - 不是正三角形显得不是很好看 建议把2和3ctrl+g一下然后调整2右上角的prev和next都到1.2x 这里是故意对称的,如果说不好看的话,其实不是很明显。

00:48:120 (4,5) - 包好一点 Fixed

01:33:650 (1) - 虽然音乐中此处没有重音 但我觉得这样的音效不具有足够的打击感 打起来不够舒服 待定,这里我不是很确定。

[Normal]

可以改diff名为standard配合其它三个难度 其实我翻了翻其他bms的好像都是normal来着

00:26:944 (1,2) - 不是很好看 嗯..我觉得这里组合起来像00:25:885 (3),Flow应该没什么问题吧?

1:21:297 (2) - 有点不舒服 可以直接改为一个1/1滑条 因为在这里突然有三个1/2音有些突兀 待定,因为有一个01:22:003 (3,4,5)与之对应。

[wantuole's Hyper]

hard里一个转盘都没有柑橘不太好 :?

Thanks for your modding!
Leorda
NI HAO~

[General]
* Source : beatmania IIDX (remove 21 SPADA and put to tags)

[Storyboard]
* Good font, what font is that? Tell me plz

00:20:944 (SB\title.png) - Make this element is visible? Because I can't read this... Also you should fade in and disappear at 00:28:003. Disappear suddenly is awkward to see
00:30:120 - Why not make a grey dot at left side of screen so it's makes full of grey and looks good?
00:47:061 (SB\SAKURA.png) - Sakura petal doesn't fit to BG because the BG itslef is full of green and natures. Change it to green leaf?

[Normal]
01:12:473 (4,1) - Swap new combo for new emphasing?
01:22:532 (4) - I would like to remove this because it doesn't follow the vocal. But it just my opinion though
01:30:297 (5) - ^
01:55:885 (2) - I had difficult to understand this because I thought the end slider is land on white tick. How about shorten it to previous white tick and add note at red tick? So it match with vocal

[wantuole's Hyper]
00:11:061 (3) - Add new combo here for your combo pattern?
00:21:120 (4,1) - This two object makes the circular flow goes off that makes uncomfortable during gameplay. How about change the pattern into like this? http://osu.ppy.sh/ss/1878502
00:31:179 (3) - Reverse this slider to make a bouncy flow?
00:46:003 (1,1,1) - Any reason why you spam this new combos?
01:49:885 (5) - New combo here for shorten the long combos
02:01:179 (1,2,3) - Add new combo for every slider for difference slider speed and preventing players from confusion

Good luck~
Topic Starter
Frey

Leorda wrote:

NI HAO~

[General]
* Source : beatmania IIDX (remove 21 SPADA and put to tags)

[Normal]
01:12:473 (4,1) - Swap new combo for new emphasing?
01:22:532 (4) - I would like to remove this because it doesn't follow the vocal. But it just my opinion though
01:30:297 (5) - ^
01:55:885 (2) - I had difficult to understand this because I thought the end slider is land on white tick. How about shorten it to previous white tick and add note at red tick? So it match with vocal

[wantuole's Hyper]
00:11:061 (3) - Add new combo here for your combo pattern?
00:21:120 (4,1) - This two object makes the circular flow goes off that makes uncomfortable during gameplay. How about change the pattern into like this? http://osu.ppy.sh/ss/1878502
00:31:179 (3) - Reverse this slider to make a bouncy flow?
00:46:003 (1,1,1) - Any reason why you spam this new combos?
01:49:885 (5) - New combo here for shorten the long combos
02:01:179 (1,2,3) - Add new combo for every slider for difference slider speed and preventing players from confusion

Good luck~
Hi~ :D

[General]
Source : beatmania IIDX (remove 21 SPADA and put to tags) Um..it's not very necessary to change because there is a ranked version tagged like that.

[Normal]

01:12:473 (4,1) - Swap new combo for new emphasing? Fixed

01:22:532 (4) - I would like to remove this because it doesn't follow the vocal. But it just my opinion though Fixed

01:30:297 (5) - ^ Errr..there is no note

01:55:885 (2) - I had difficult to understand this because I thought the end slider is land on white tick. How about shorten it to previous white tick and add note at red tick? So it match with vocal Fixed ..while I didn't add note at red tick

[wantuole's Hyper]

00:11:061 (3) - Add new combo here for your combo pattern? Umm..I'll think about it. I actually don't want to change this place very

00:21:120 (4,1) - This two object makes the circular flow goes off that makes uncomfortable during gameplay. How about change the pattern into like this? I don't know if it is overmap which putting a note at the red tick, so I'd like not to change it

00:31:179 (3) - Reverse this slider to make a bouncy flow? Fixed

00:46:003 (1,1,1) - Any reason why you spam this new combos? Because the slider velocity is changed here

01:49:885 (5) - New combo here for shorten the long combos It's not very long,I think.

02:01:179 (1,2,3) - Add new combo for every slider for difference slider speed and preventing players from confusion Fixed Thanks for reminding!

Thanks for your modding! Have a nice day! :)
Nymph
hi.

[General]
sb文件夹的thumb文件应该没用吧


[wantuole's Hyper]
这种难度我建议AR8吧 比AR7好读不少

mapset基本没什么问题 hitsound上稍微有点建议: 最后音乐在减缓 我建议在音量上做出渐变降低来迎合音乐 效果应该比保持音量不变更好


nothing important, call me back if you have any reply, btw gj for a 1st map
Topic Starter
Frey

Nymph wrote:

hi.

[General]
sb文件夹的thumb文件应该没用吧


[wantuole's Hyper]
这种难度我建议AR8吧 比AR7好读不少

mapset基本没什么问题 hitsound上稍微有点建议: 最后音乐在减缓 我建议在音量上做出渐变降低来迎合音乐 效果应该比保持音量不变更好


nothing important, call me back if you have any reply, btw gj for a 1st map
这几天做了点手术 没来得及看抱歉啦~

[General]
sb文件夹的thumb文件应该没用吧
Fixed SBer给我故事版压缩包时我忘记删了,感谢提醒

[wantuole's Hyper]
这种难度我建议AR8吧 比AR7好读不少
Fixed

hitsound上稍微有点建议: 最后音乐在减缓 我建议在音量上做出渐变降低来迎合音乐 效果应该比保持音量不变更好
我的想法是,渐变的时候可能会不怎么好读,所以声音不变来加强打击感。当然,降低音量也是不错的主意,但是我还是想先保留一下。
wantuol
time to go. boy
Cherry Blossom
Time to get a bubble Frey ;w;
Topic Starter
Frey

Cherry Blossom wrote:

Time to get a bubble Frey ;w;
;_; f..finally?
Nymph
hi

there are 2 osb files in the folder, delete the unnecessary one so I can bubble this


EDIT:k
Topic Starter
Frey

Nymph wrote:

hi

there are 2 osb files in the folder, delete the unnecessary one so I can bubble this
Fixed

Sorry for being late.

Because things are getting messy these days :?
Cherry Blossom
Good, close to your first rank :3
wantuol
Frey kiss me plz
Rumia-
aaaaaa ;w; i cry everytime
Atrue
rip...
Topic Starter
Frey
:? ...what should I do now?
wantuol

Frey wrote:

:? ...what should I do now?
go cry ;w;
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