首先我很感谢你认真的看了我的回复。然后:lkx_Shore wrote:
[Insane]
01:48:385 - 加note?和这里差不多01:31:179 (2,3,4) - 我觉得这里的排列不好改动,所以没改 这啥理由,这是音乐游戏,先有节奏再有排列...
第一个我没有改的原因,是音乐在01:48:385没有音效或是歌词能对应上这个音。
第二个原因是,这里我试了很多次,实在想不出更好的排列方法。
首先我很感谢你认真的看了我的回复。然后:lkx_Shore wrote:
[Insane]
01:48:385 - 加note?和这里差不多01:31:179 (2,3,4) - 我觉得这里的排列不好改动,所以没改 这啥理由,这是音乐游戏,先有节奏再有排列...
[General]Pandiar wrote:
request from Mei sama
[General]
- uncheck widescreensup
[Mei's Beginner]
00:48:120 (1) - how about this? for better flow
good
[Normal]
00:35:061 (1,2,3) - try to this rhythm
01:20:944 (1) - NC?
good
[wantuole's Hyper]
Why don't put the note?
good flow is wastedKIAI TIME is also same
- 00:13:708
- 00:15:120
- 00:16:179
- 00:16:885
- 00:22:179
- 00:23:591
- 00:24:650
- 00:26:414
[Another]
00:06:650 (3) - i think it is little close. move about x316 y272 is better
00:25:003 (2) - for better flow
00:26:238 (6) - x488 y156
00:26:944 (8) - x440 y257
00:29:061 (3) - x264 y344?
00:46:356 (2) - NC because SV is changing
00:46:708 (3) - ^
01:03:650 - remove green line?
It was interesting >o<
good luck ~ !
wow, thanks very muuuuuuch!!Cherry Blossom wrote:
baka cb will mod it, stay tuned.
Your map is in this list, because Krah loves this long. Wow, I never expect thisCherry Blossom wrote:
Your map is in this list, because Krah loves this long.Mei's Beginner
- 00:10:003 (1,2) - Rhythm is changing here, so you can vary pattern, why don't to try this ?
- 00:17:414 (1,2) - flow could be imrpoved here, move 00:18:473 (2) - a bit up for a better flow.
- 00:32:238 (3,4) - if i follow your logic with the whole pattern, this 00:33:297 (4) - should be placed under 00:32:238 (3) - , not above.
- 00:34:003 (5) - the strong beat here 00:34:356 is not clicked, you made all of them clickable, so if i follow your logic, it has to be clicked.
- 00:41:767 (5) - here again you missed a strong beat, try this instead, it works well because it also follows vocals
The rest of the diff is fine, really nice diff o/Normal
- 00:07:885 - The strong beat here is not clicked, it should be, since every strong beats are clicked.
- 00:12:120 (6) - this goes really far, i mean its direction is on the left and the next object is on the right, try to make something which limits flow breaking, like this for example 00:14:238 (4,5) -
- 00:22:708 (3,4) - there is no reason to stack here, since you didnt use stack before, for the same sound.
- 00:26:944 (1,2) - first polarity issue of this diff, you should avoid it it makes the map harder to read. To fix that polarity issue, you should add a note here 00:27:650, but i really have doubts if you will agree because you didnt use any 1/2. But using 1/2 will fix that polarity issue and make the map easier to read, and a Normal should have some 1/2 to add more density and balance diff spread.
- 00:38:591 (1) - if i follow your logic with the whole pattern, it should be under 00:37:532 (4) - , not above.
- 00:50:238 (1,2,3) - make an equilateral triangle, you made one here 00:51:297 (3,1,2) - .
- 01:07:885 (2,3) - plays better if they are curved, so make 2 curved sliders.
- 01:24:826 (1,2) - same as ^
- 01:51:650 (1,2,3) - this looks really overkill for a normal, undermap this part ;w; use less 1/2 spacings.
- 01:53:414 (1,2,3,4) - same as ^
- 01:56:944 (1,2,3,4) - this shape looks weird imo, try this
wantuole's Hyper
- 00:13:885 (2,3,4) - this looks a bit hard to play because of the 1/1 gap before. Dicrease a bit the distance between 00:13:885 (2,3) - as you did here 00:22:356 (2,3) -
- 00:33:297 (2,3,4,1) - stacks looks kinda confusing imo, unstacking 00:33:297 (2,3) - should be better.
- 00:43:885 (3,4) - spacing looks kinda confusing here and looks random because it can be considered as 1/2 and it is not, so increase a bit the spacing.
- 00:47:061 (1,3) - i have doubts about how it flow, slider's curves should be like this imo
- 01:48:120 (5) - the strong note is not played, i mean 01:48:473 , make this instead
Another
- 00:16:356 - sad to see that the strong note is not clicked, try this
- 00:23:767 (1) - wrong curve, if i refer to the logic of your triple sliders flow, it should be curved like this
- 01:26:061 (1) - the strong beat is not clicked here and you can hear that it is really loud and should be clicked, try this
- 01:39:650 (4) - same as ^
- 02:04:108 (4) - add a NC here to emphasize the last note.
Well, to be honest, i really loved this mapset, every diffs look well done and beautiful.
The Another is really comfortable to play, i can't believe a beginner can make something like this, i'm really impressed.
You did a good job.
I hope my mod was useful, take my double star o/ + favourited.
If you don't rank it i will kill you i swear :3
Good Luck ~
[General]Cyc17- wrote:
友情mod来辣!!
太aji了就直接打死吧!!!
[Notion]This color means it is a suggestion. I prefer to do this, but you can either choose to fix or not.
And this color means some issue to fix I think.
[General]
白猫的SB前面的部分建议改改 字体排列统一打的时候常常突然我都没读到图了..
TAG里面少了你自己
Good Lucky to you~[Mei's Beginner]
General
总体clear.感觉只是要修一些slider的拉伸就可以
Beats
00:59:767 (1) - 这个sipnner个人感觉可以调整出现的位置或者完全不需要.
缩短到01:00:826 - 开始spinner 前面 从00:59:414 - 开始增加note.换成4个circle或者2个slider
填补一下感觉更好 或者直接不要sipnner全填circle和slider的混合
01:31:179 - 感觉上可以填补一个circle
01:37:885 (1,2,3) - 请好好包好
3的slider对应曲子的感觉上可以替换成1circle和1slider的搭配[Normal]
General
normal的循环感觉有点奇怪(?!)
kiai段落开始的01:22:003 (3,4,5) - 是这种排列
后面的循环到01:30:120 (4,5,6) - 变成两个circle开头感觉不如直接循环前面的好
Beats
00:27:826 - 少个拍子
01:30:120 (4,5,6) - 感觉在节奏上的摆列ctrl+G效果更佳
01:31:179 (1) - 发音在后面的01:31:356 上 感觉多打了一个拍子出来
01:36:826 (3,4) - ctrl+G?
01:38:238 (2) - 换成两个circle 或者后面01:39:297 (1,2) - 换成跟这里一样的slider 感觉更好[wantuole's Hyper]
General
YEYE 摸不动 clear好吗
Good luck :3
Thanks for modding~lZenxl wrote:
SB Check here owo/
Will give some suggestions to improve the SB
SB\Light.png @ 4356 Offset
I think you should push this scaling and fading 1/1 later, it feels too early imo
Also, have the Scale on Easing Out, it feels more dynamic
FIXED
SB Lyrics @ 30120 & 114120 Offset
The SB seems to fade out rather fast, I think you should extend the time of the fade out so it feels smoother
30120:Sorry,I don't think it should be sommther beacasue the drum here is powerful.
114120:FIXED
SB\d-5.png @ 97179 Offset
I think 誰 kanji is enough, I don't think a よ is needed here
FIXED
SB\SAKURA.png
The same Move/Rotate happens twice, which looks unnatural, I suggest to change the Move/Rotate on 00:55:532 - of the SAKURA.png
FIXED
SB\Ring.png
I suggest to use Easing out on the Scale, it looks more dynamic imo
Just fixed once
Otherwise, the SB looks pretty good owo/
m1223961117 wrote:
From My Queue
圖基本上沒有問題,我認為很完美,GJ
SB的部分我認為效果都很不錯,歌詞可以再調整一下
因為從00:30:120 到 00:47:061 是節奏比較慢的地方, 歌詞的Fade也可以拉比較長
SB/a-1.png @ 30120 offset
30120 - Fade拉到 31179
34356 - Fade到34708
SB/a-2.png @ 34708 offset
34708 - Fade拉到35767
37532 - Fade可以長一點,到這裡38591
SB/a-3.png @ 38591 offset
38591 - Fade到39650
42826 - Fade到43179
SB/a-4.png @ 43179 - 47414 offset
43179 - Fade 43179拉到44238
FIXED
SB/d-2.png @ 80856 offset
這裡要不要試試看上到下緩慢移動,和SB/d-3.png 還有 SB\d-4.png一樣
我是覺得這裡歌詞可以一句句消失感覺不錯 NO,感觉没太大必要
93650 - 這裡的「う」很長,不用這麼早消失 FIXED
SB\d-6.png @ 104326 offset
跟d-2那裏一樣
NO,感觉没太大必要
這圖做的很棒,等RK之後我一定玩玩
祝你好運
135,125,101061,2,0,L|231:130,2,80,0|2|0,0:0|0:0|0:0,0:0:0:0:
48,165,102120,6,0,P|57:65|182:40,1,245,0|2,0:0|0:0,0:0:0:0:
181,150,46356,6,0,P|216:162|253:171,1,75.9999979705811,6|0,0:0|0:0,0:0:0:0:
So kind of you! Thanks!A R U S wrote:
STAR~ XD
I love this song and play on IIDX!
Sorry for delay, because I have to get some things finishedthose wrote:
[General][Beginner]
- 02:04:108 - Add BPM 50 here.
- Starting from 02:01:179 - until the end, all Timing Points including the 50 BPM needs to have first bar line omitted (F6 > Style > Check "Omit first bar line").
[Hyper]
- 00:44:944 - Consider http://puu.sh/a3fIQ.jpg; this makes sure 00:47:061 - is played.
- 01:41:061 (4) - I took the liberty in making this look nicer https://osu.ppy.sh/ss/1798714
135,125,101061,2,0,L|231:130,2,80,0|2|0,0:0|0:0|0:0,0:0:0:0:
48,165,102120,6,0,P|57:65|182:40,1,245,0|2,0:0|0:0,0:0:0:0:[Another]
- 00:37:885 (6) - https://osu.ppy.sh/ss/1798724 This brings out the contrast in the cadence a little better.
- 01:19:532 (1,2) - A combo like http://puu.sh/a3gPG.jpg is more accurate to the lyrics.
- Combo patterning for most of the map is a little bit confusing - what are you using as your basis?
- 00:46:708 (1,1) - This doesn't play too well due to the pattern you have for 00:46:003 (1,1,1) - . The code below shows http://puu.sh/a3gHt.jpg
181,150,46356,6,0,P|216:162|253:171,1,75.9999979705811,6|0,0:0|0:0,0:0:0:0:- 01:35:767 (4) - New combo here.
All fixed.Thanks for your moddingthose wrote:
[Storyboard]Great map. Top 5 short maps 2014 彡
- a-1.png - at 30120, you should keep scaling up until 34708 where fade is 0. This is to differentiate between the length of the held syllable "gu" (1/1) and "n" at 37532 (2/1). http://puu.sh/a3iaP.png
- a-3.png - the same. http://puu.sh/a3ic7.png
- 47061 - Consider scaling the large a-4.png from 1 to 1.2, and starting the fade of the smaller one at 0.8 instead of 1. http://puu.sh/a3huv.png and http://puu.sh/a3hvk.png.
- d-2.png, d-3.png, d-4.png should read from RIGHT to LEFT, since you are using the Eastern vertical bracket. http://puu.sh/a3hJR.jpg makes more sense.
- d-6.png, d-7.png, d-8.png should have the same treatment.
[Hyper]Kibbleru wrote:
[Another][Hyper]
- Your NCing is all over the place o_O
a good pattern to follow for NCing is just every downbeat (every big white tick) ofc doesn't HAVE to be but it makes sense, makes it consistent, and it's easy to do- 00:30:650 - there should be something here imo i mean, you mapped a weaker sound (00:31:708 (1) - ) so why not map out the vocal?
- ah im just gunna say this now, but you have many downbeats mapped out as a slider end like here 00:49:179 - which isn't really good since downbeat's usually have a really strong sound that should be mapped out
- hmm ah this map is rly good xD can't find any real problems other than the weird NCing
i did notice however, that you don't have any claps i recommend you use this kick sound as a clap and add them in as there is a constant 1/1 kick beat
http://puu.sh/a8BLD/173034a757.wav <-- kick sound c:Both normal and easy diff are really good, couldn't find anything in them sry x_x
- 00:35:061 (1,2) - use 1.65 ds here as well? looks a bit weird not to
- 00:46:708 (1,1) - nazi but these are a bit too close imo xP space them out?
- 01:05:591 (4) - use 1.1 spacing like you did here? 01:04:532 (2) -
- 01:10:885 (7,8,1) - i really don't understand the spacing change here O_o why did you all of a sudden jump to 1.4 DS rather than 1.1 which seems to be the constant?
- 01:48:120 (5,1) - this really isnt a good pattern :/ hard to read and doesn't flow well
- this diff also has some places with weird NCing, i suggest the same as i did for insane, every 1 or 2 downbeats.
other than that in general, i'm confused by some of the spacing changes you made but i suppose it doesn't matter that much
same as in insane, i suggested a clap sound you guys can use
storyboard is also nice! fix some of ur nc inconsistencies and maybe add that clap i recommended
but go get yourself a bat! this map needs to be ranked!
sry if mod was poor xP this map is good
also, wow to get a compliment from those that is quite something q:
[General]Accel World wrote:
[让我们来摸一波]
[General]
看了一下AImod, Display epilepsy warning (这个需要勾上?)
[Mei's Beginner]
00:08:944 (5) - 为什么我感觉是这个note需要nc....
↑↑↑↑↑↑↑如果这面的改了就取消00:10:003 (1) 的nc。
00:11:061 (2) 和 00:11:414 (3) - 我觉得这两个需要交换一下,就是说让(3)这个滑条从 00:11:061 开始,到 00:11:767 结束。(2)这个note移到 00:12:120 。
00:48:120 (4) - 要不要nc一下呢。
基本上就这些了√
[Normal]
话说N就用变速没问题吗O.O 我不太清楚....
01:36:826 (2) - 嗯.... 这里加个nc或者换个地方比较好...?
节奏没什么问题,排列也合格√
[wantuole's Hyper]
Impressive
01:19:356 (1) - 01:20:994 (4) 这里处理的非常棒:D
没有什么可以挑的,非常棒的一个hyper。
[Another]
00:14:061 (2) - 我觉得这个跳可以弄的大一点。
00:24:826 到 00:25:885 的节奏改成这样如何---->http://puu.sh/agBXR/8519c221ad.jpg , 然后00:25:003 (2) 这个短滑条可以与 00:24:473 (3) 重叠。
00:41:016 (2) - 我觉得它和(1)之间的间距可以再大一点....
还有就是总感觉打起来不太舒服....可能是排列方向问题和有几个滑条刻意的ctrl-g了。
感觉你还需要再琢磨一下_(:з」∠)_,但是应该是没有unrank的地方。
以上
[General]Bungaku Shounen wrote:
[General][Mei's Beginner]
- 可以把"Shimotsuki Haruka Nekomata Master Beatmania Element of SPADA"从tags里去掉 因为已经存在于title和artist中了
[Normal]
- 00:25:885 (1,2,3,4) - 不是正三角形显得不是很好看 建议把2和3ctrl+g一下然后调整2右上角的prev和next都到1.2x
- 00:48:120 (4,5) - 包好一点
- 01:33:650 (1) - 虽然音乐中此处没有重音 但我觉得这样的音效不具有足够的打击感 打起来不够舒服
[wantuole's Hyper]
- 可以改diff名为standard配合其它三个难度
- 00:26:944 (1,2) - 不是很好看
- 01:21:297 (2) - 有点不舒服 可以直接改为一个1/1滑条 因为在这里突然有三个1/2音有些突兀
[Another]
- hard里一个转盘都没有柑橘不太好
- Good job
Hi~Leorda wrote:
NI HAO~
[General]
* Source : beatmania IIDX (remove 21 SPADA and put to tags)
[Normal]
01:12:473 (4,1) - Swap new combo for new emphasing?
01:22:532 (4) - I would like to remove this because it doesn't follow the vocal. But it just my opinion though
01:30:297 (5) - ^
01:55:885 (2) - I had difficult to understand this because I thought the end slider is land on white tick. How about shorten it to previous white tick and add note at red tick? So it match with vocal
[wantuole's Hyper]
00:11:061 (3) - Add new combo here for your combo pattern?
00:21:120 (4,1) - This two object makes the circular flow goes off that makes uncomfortable during gameplay. How about change the pattern into like this? http://osu.ppy.sh/ss/1878502
00:31:179 (3) - Reverse this slider to make a bouncy flow?
00:46:003 (1,1,1) - Any reason why you spam this new combos?
01:49:885 (5) - New combo here for shorten the long combos
02:01:179 (1,2,3) - Add new combo for every slider for difference slider speed and preventing players from confusion
Good luck~
这几天做了点手术 没来得及看抱歉啦~Nymph wrote:
hi.
[General]
sb文件夹的thumb文件应该没用吧
[wantuole's Hyper]
这种难度我建议AR8吧 比AR7好读不少
mapset基本没什么问题 hitsound上稍微有点建议: 最后音乐在减缓 我建议在音量上做出渐变降低来迎合音乐 效果应该比保持音量不变更好
nothing important, call me back if you have any reply, btw gj for a 1st map
;_; f..finally?Cherry Blossom wrote:
Time to get a bubble Frey ;w;
FixedNymph wrote:
hi
there are 2 osb files in the folder, delete the unnecessary one so I can bubble this