好哟..欢迎Mei wrote:
萌!
弱弱的问一句:要不要gd啊。。。。
好哟..欢迎Mei wrote:
萌!
弱弱的问一句:要不要gd啊。。。。
01:42:120 (1,2,3) - 不放个跳么 - 我觉得不怎么好,这里还是有些难,再跳就增加难度了。OrangeNeKo wrote:
Insane
01:42:120 (1,2,3) - 不放个跳么
01:43:532 (1,2,3) - 同上
01:37:532 (1,2,3) - 试试这样?
疯狂打爆l4d不能多说Left 4 Dead wrote:
OrangeNeKo wrote:
Insane
嘿嘿嘿,兔饼骗分大失败。如果兔饼你承认自己萌的话,或许还会考虑下给你kds哦?(坏笑
[wantuole's Hard]ids wrote:
黑~
来自m4m
wantuole's Hard
- 00:25:532 (3,4) - 建议围好
- 00:37:179 (5,6,1) - 试的时候断了滑条,我思考5尾部压重,6和1是直线,目押有点难度,考虑换排列或者搞出点曲线
- 01:16:356 (6) - 建议尾部whistle换到开头,配合乐音
- 建议曲末接消音转盘
Insane好,美丽,已赞过
- 00:23:061 (1,1) - 后一个滑条头部向前一个重叠,个人感觉最好是后面三滑条向内正三角
- 00:24:826 (1,2,3) - 个人建议和前面对称,一个稀饭
- 00:27:650 (3,3) - 建议遮好
- 00:30:120 (1) - 尾部拉到红线,也能配合下后面的节奏
- 00:39:650 (2,2) - 后一个滑条尾部和前面的泡泡叠上
- 00:50:061 (2,5) - 也是两个配合着叠上比较好看
- 00:58:179 (2,1) - ↑
- 01:12:297 (4,1) - 1叠到4,正三角
- 01:28:356 (3,1,2,3,4) - 试的时候50了一个,这个弯不太好读,建议连打起始挪到滑条3开头
- 01:53:767 (1,6) - ↑
- 01:59:414 (5,4) - ↑别忘了挪这个02:02:040 (2) -
- 02:04:096 - 个人建议尾部加一个消音转盘
[Insane]Mei wrote:
送你一分(请叫我雷锋
[insane]
- 00:09:650 (3) - 以前教我作图的前辈说过最好不要用滑条尾去压有重音的长白线,所以可以试试这样
- 00:17:767 (2,3,1,2) - 这里试试这样,吧 00:18:120 (3,1) - 做成00:17:767 (2) - 旋转120度/240度然后可以排成这样一个图案(我个人感觉美观会加分>.>
- 00:32:414 (3,4) - 修一下blanket
- 01:03:297 (3,4,1) - 试试这样,吧3移到x100 y272 , 把1移到x296 y32
- 01:04:708 (1,4) - 避免一下overlap(虽然我觉得也不是太必要,不过随手就能解决的
- 01:13:532 (1,2,3) - 这3个也能做成那种依次120度旋转的图形
- 01:25:356 (4,5) - 没包好
- 01:39:650 (4) - 也是滑条尾巴压到重音了,试着改成3/4滑条+1个note这样的节奏啊
[wantuole's hard]
- 00:33:650 (3,4) - 干脆做个bat喜闻乐见的blanket啊
- 00:38:591 (1,2,3,4,1) - 这个听起来不太舒服,因为00:39:297 (2,4) - 这2个滑条都都把尾巴压在人声上了感觉有点弱(不知道怎么说,反正试试这样
- 01:01:885 (1,3) - 这两个叠啊(貌似有点难
- 01:09:297 (4,5) - 感觉和下一个滑条离得有点远啊,试试移到x132 y220
[normal]ez谁做的真是aji
normal 不要变速比较好吧。。。。可能会被狗说
- 01:16:708 (1,1) - normal里面这个有点太近了,建议直接把1删掉
顺便射一射
01:31:444 - 这里想办法插个note吧 Fixed 具体的话还请你来看看?[CSGA]Ar3sgice wrote:
01:31:444 - 这里想办法插个note吧
01:50:591 (1) - 改成两个短滑条来突出一下spada这个主题或许不错
还有就是这个背景用故事版做成滚动的就好了, 再加个云彩特效, 给人一种乡村小城市的氛围, 然后结合主题, 就是一个这一首歌带起了2dx21spada整个碟子的那种感觉
就是那种慢速的滚动, 在慢慢移动的火车上远望城市的那种感觉
送你个star
真是抱歉我没有注意到你的回复。tm1209 wrote:
Insane:
我感觉OD8更好,能提升一些难度:3
00:29:061 (3) - 这里之后放个转盘可能会好点?
其他好像没问题了呢:3
音效改成和音乐里面的鼓点相似或许打起来会更爽
大概就是这样了吧
[General]lkx_Shore wrote:
From m4m
[General]
没有break,去掉letterbox
02:04:096 - 虽然有一点提前音...但我觉得用70bpm最好
[Insane]
OD+1 曲子很平淡没啥特别的变化,OD7太送了..
01:48:385 - 加note?和这里差不多01:31:179 (2,3,4) -
02:02:312 - 其实这里加note更好啊。
[Wantuole's Hard]
OD+1
00:49:708 (2) - 这个红线滑条打起来有点别扭..
01:27:297 (3) - 换1/2滑条然后加note更好
[Normal]
00:26:944 (1) - 折返一下就没必要下后面那1/2滑条...多余的节奏
02:01:179 (1,2,3) - NC?...敢低难度这里堆一块容易当成一种速度的
Hmm... it's beatmania IIDX so you could rename difficulties to Mei's Beginner, Standard, wantuole's Hyper and Another to reflect the source material Fixed Thanks for reminding!orza6006 wrote:
M4M from my queue
Hmm... it's beatmania IIDX so you could rename difficulties to Mei's Beginner, Standard, wantuole's Hyper and Another to reflect the source materialMei's Easy00:16:356 (5,1) - Nice slider wrapping
00:34:003 (5) - Ctrl-G and then move everything accordingly to keep distance snap equal
00:52:003 (1) - Either move to 96/40 for better flow into the slider, or 96/28 so it's on the same level as the slider on the other side
01:59:061 (1) - Make the end of the spinner more quiet so it doesn't intrude into the endingNormalAR5 maybe?
00:11:061 (5,6) - Incredibly Nazi but 5 to 312/184 and 6 to 92/224. Also having 6 curve the other way would improve flow
00:34:356 (6) - Maybe move this out, I'm not sure about objects under slider ends in Normal difficulty
01:06:120 (4) - Curve the other way for better flow
01:24:826 (1) - Nazi but angle this ever so slightly clockwise (outward) so it resembles the slider on the other end a little more
02:01:179 (1,1,1) - Nice endingwantuole's HardHP+1 perhaps? It's probably OK how it is though
00:30:120 (2) - NC here, this note doesn't have any relation to the note before it
00:43:885 (3) - This is fine, but it might be nice to stack it on the head of the previous slider
00:46:003 (1,1,1) - Nice usage of NCs
00:55:885 (2) - If you move to 288/128 the flow will be nicer, and then you can move 5 so that the end stacks with it
01:31:356 (1,2) - The distance between these should be increased to fit in with the ones that come afterwardsInsane00:19:708 (2) - Move to 196/244 for better flow
00:23:767 (1) - To 236/164 for better stacking with the others
00:26:591 (6) - The slider end could be stacked better with 3's end but I know grid snap gets in the way, so either leave it or play around with it a little to get them to stack properly
01:08:591 (1) - Maybe you could re-angle so you could get the end to stack with 2 and the head to stack with the yellow 3?
01:11:944 (2,3,1,2,3) - Nice stacking
01:24:826 (1,2,3,4) - For a nicer shape, have 244/140, 300/276, 332/128, 224/228 in that order
01:25:532 (5) - Stack end with 1
02:03:251 (3,4) - The hitsounds should be quieter here to represent the slowing down in the song
All difficulties are very nice, so not much for me to point out I'm afraid. I tried my best though.
Good luck getting this ranked, I don't think it needs much more work before it's time to call a BAT.
Hmm, you starred my map, so I guess I'll return the favour. Starred!
好~谢谢了~fanzhen0019 wrote:
斯巴达元素
先mark 我记得以前好像下过
[General]fanzhen0019 wrote:
General
- iidx的命名习惯是Beginner Normal Hyper Another 你可以考虑一下
Easy
HitsoundsArrangement & Design
- Clear
- 工整 没啥好说的
Standard
HitsoundsArrangement & Design
- Clear
- 01:37:885 (1) - 我觉得可以new combo
- 01:53:767 (2,3,4,5,6) - wocao
玩脱Hyp
HitsoundsArrangement & Design
- 开头建议在短白线都下whistle
感觉下的有点意识流 但都是whistle也没啥关系
- 00:46:003 (1,1) - 叠了 挪一挪
- 00:47:767 (3,4) - 没包好
- 01:19:356 (4) - 其实可以放到01:20:238 (3) - 这个位置
- 01:28:356 (1) - 建议加大和前面的spacing 这有点欺诈了
Another这歌是我过的第一个SPA啊
HitsoundsArrangement & Design
- 没啥问题
- Excellent
赶紧找BAT
GL!
Left 4 Dead wrote:
lkx_Shore wrote:
[Insane]
01:48:385 - 加note?和这里差不多01:31:179 (2,3,4) - 我觉得这里的排列不好改动,所以没改 这啥理由,这是音乐游戏,先有节奏再有排列...
首先我很感谢你认真的看了我的回复。然后:lkx_Shore wrote:
[Insane]
01:48:385 - 加note?和这里差不多01:31:179 (2,3,4) - 我觉得这里的排列不好改动,所以没改 这啥理由,这是音乐游戏,先有节奏再有排列...
[General]Pandiar wrote:
request from Mei sama
[General]
- uncheck widescreensup
[Mei's Beginner]
00:48:120 (1) - how about this? for better flow
good
[Normal]
00:35:061 (1,2,3) - try to this rhythm
01:20:944 (1) - NC?
good
[wantuole's Hyper]
Why don't put the note?
good flow is wastedKIAI TIME is also same
- 00:13:708
- 00:15:120
- 00:16:179
- 00:16:885
- 00:22:179
- 00:23:591
- 00:24:650
- 00:26:414
[Another]
00:06:650 (3) - i think it is little close. move about x316 y272 is better
00:25:003 (2) - for better flow
00:26:238 (6) - x488 y156
00:26:944 (8) - x440 y257
00:29:061 (3) - x264 y344?
00:46:356 (2) - NC because SV is changing
00:46:708 (3) - ^
01:03:650 - remove green line?
It was interesting >o<
good luck ~ !
wow, thanks very muuuuuuch!!Cherry Blossom wrote:
baka cb will mod it, stay tuned.
Your map is in this list, because Krah loves this long. Wow, I never expect thisCherry Blossom wrote:
Your map is in this list, because Krah loves this long.Mei's Beginner
- 00:10:003 (1,2) - Rhythm is changing here, so you can vary pattern, why don't to try this ?
- 00:17:414 (1,2) - flow could be imrpoved here, move 00:18:473 (2) - a bit up for a better flow.
- 00:32:238 (3,4) - if i follow your logic with the whole pattern, this 00:33:297 (4) - should be placed under 00:32:238 (3) - , not above.
- 00:34:003 (5) - the strong beat here 00:34:356 is not clicked, you made all of them clickable, so if i follow your logic, it has to be clicked.
- 00:41:767 (5) - here again you missed a strong beat, try this instead, it works well because it also follows vocals
The rest of the diff is fine, really nice diff o/Normal
- 00:07:885 - The strong beat here is not clicked, it should be, since every strong beats are clicked.
- 00:12:120 (6) - this goes really far, i mean its direction is on the left and the next object is on the right, try to make something which limits flow breaking, like this for example 00:14:238 (4,5) -
- 00:22:708 (3,4) - there is no reason to stack here, since you didnt use stack before, for the same sound.
- 00:26:944 (1,2) - first polarity issue of this diff, you should avoid it it makes the map harder to read. To fix that polarity issue, you should add a note here 00:27:650, but i really have doubts if you will agree because you didnt use any 1/2. But using 1/2 will fix that polarity issue and make the map easier to read, and a Normal should have some 1/2 to add more density and balance diff spread.
- 00:38:591 (1) - if i follow your logic with the whole pattern, it should be under 00:37:532 (4) - , not above.
- 00:50:238 (1,2,3) - make an equilateral triangle, you made one here 00:51:297 (3,1,2) - .
- 01:07:885 (2,3) - plays better if they are curved, so make 2 curved sliders.
- 01:24:826 (1,2) - same as ^
- 01:51:650 (1,2,3) - this looks really overkill for a normal, undermap this part ;w; use less 1/2 spacings.
- 01:53:414 (1,2,3,4) - same as ^
- 01:56:944 (1,2,3,4) - this shape looks weird imo, try this
wantuole's Hyper
- 00:13:885 (2,3,4) - this looks a bit hard to play because of the 1/1 gap before. Dicrease a bit the distance between 00:13:885 (2,3) - as you did here 00:22:356 (2,3) -
- 00:33:297 (2,3,4,1) - stacks looks kinda confusing imo, unstacking 00:33:297 (2,3) - should be better.
- 00:43:885 (3,4) - spacing looks kinda confusing here and looks random because it can be considered as 1/2 and it is not, so increase a bit the spacing.
- 00:47:061 (1,3) - i have doubts about how it flow, slider's curves should be like this imo
- 01:48:120 (5) - the strong note is not played, i mean 01:48:473 , make this instead
Another
- 00:16:356 - sad to see that the strong note is not clicked, try this
- 00:23:767 (1) - wrong curve, if i refer to the logic of your triple sliders flow, it should be curved like this
- 01:26:061 (1) - the strong beat is not clicked here and you can hear that it is really loud and should be clicked, try this
- 01:39:650 (4) - same as ^
- 02:04:108 (4) - add a NC here to emphasize the last note.
Well, to be honest, i really loved this mapset, every diffs look well done and beautiful.
The Another is really comfortable to play, i can't believe a beginner can make something like this, i'm really impressed.
You did a good job.
I hope my mod was useful, take my double star o/ + favourited.
If you don't rank it i will kill you i swear :3
Good Luck ~
[General]Cyc17- wrote:
友情mod来辣!!
太aji了就直接打死吧!!!
[Notion]This color means it is a suggestion. I prefer to do this, but you can either choose to fix or not.
And this color means some issue to fix I think.
[General]
白猫的SB前面的部分建议改改 字体排列统一打的时候常常突然我都没读到图了..
TAG里面少了你自己
Good Lucky to you~[Mei's Beginner]
General
总体clear.感觉只是要修一些slider的拉伸就可以
Beats
00:59:767 (1) - 这个sipnner个人感觉可以调整出现的位置或者完全不需要.
缩短到01:00:826 - 开始spinner 前面 从00:59:414 - 开始增加note.换成4个circle或者2个slider
填补一下感觉更好 或者直接不要sipnner全填circle和slider的混合
01:31:179 - 感觉上可以填补一个circle
01:37:885 (1,2,3) - 请好好包好
3的slider对应曲子的感觉上可以替换成1circle和1slider的搭配[Normal]
General
normal的循环感觉有点奇怪(?!)
kiai段落开始的01:22:003 (3,4,5) - 是这种排列
后面的循环到01:30:120 (4,5,6) - 变成两个circle开头感觉不如直接循环前面的好
Beats
00:27:826 - 少个拍子
01:30:120 (4,5,6) - 感觉在节奏上的摆列ctrl+G效果更佳
01:31:179 (1) - 发音在后面的01:31:356 上 感觉多打了一个拍子出来
01:36:826 (3,4) - ctrl+G?
01:38:238 (2) - 换成两个circle 或者后面01:39:297 (1,2) - 换成跟这里一样的slider 感觉更好[wantuole's Hyper]
General
YEYE 摸不动 clear好吗
Good luck :3
Thanks for modding~lZenxl wrote:
SB Check here owo/
Will give some suggestions to improve the SB
SB\Light.png @ 4356 Offset
I think you should push this scaling and fading 1/1 later, it feels too early imo
Also, have the Scale on Easing Out, it feels more dynamic
FIXED
SB Lyrics @ 30120 & 114120 Offset
The SB seems to fade out rather fast, I think you should extend the time of the fade out so it feels smoother
30120:Sorry,I don't think it should be sommther beacasue the drum here is powerful.
114120:FIXED
SB\d-5.png @ 97179 Offset
I think 誰 kanji is enough, I don't think a よ is needed here
FIXED
SB\SAKURA.png
The same Move/Rotate happens twice, which looks unnatural, I suggest to change the Move/Rotate on 00:55:532 - of the SAKURA.png
FIXED
SB\Ring.png
I suggest to use Easing out on the Scale, it looks more dynamic imo
Just fixed once
Otherwise, the SB looks pretty good owo/
m1223961117 wrote:
From My Queue
圖基本上沒有問題,我認為很完美,GJ
SB的部分我認為效果都很不錯,歌詞可以再調整一下
因為從00:30:120 到 00:47:061 是節奏比較慢的地方, 歌詞的Fade也可以拉比較長
SB/a-1.png @ 30120 offset
30120 - Fade拉到 31179
34356 - Fade到34708
SB/a-2.png @ 34708 offset
34708 - Fade拉到35767
37532 - Fade可以長一點,到這裡38591
SB/a-3.png @ 38591 offset
38591 - Fade到39650
42826 - Fade到43179
SB/a-4.png @ 43179 - 47414 offset
43179 - Fade 43179拉到44238
FIXED
SB/d-2.png @ 80856 offset
這裡要不要試試看上到下緩慢移動,和SB/d-3.png 還有 SB\d-4.png一樣
我是覺得這裡歌詞可以一句句消失感覺不錯 NO,感觉没太大必要
93650 - 這裡的「う」很長,不用這麼早消失 FIXED
SB\d-6.png @ 104326 offset
跟d-2那裏一樣
NO,感觉没太大必要
這圖做的很棒,等RK之後我一定玩玩
祝你好運
135,125,101061,2,0,L|231:130,2,80,0|2|0,0:0|0:0|0:0,0:0:0:0:
48,165,102120,6,0,P|57:65|182:40,1,245,0|2,0:0|0:0,0:0:0:0:
181,150,46356,6,0,P|216:162|253:171,1,75.9999979705811,6|0,0:0|0:0,0:0:0:0: