accept it, make changes
or just don't give a fuck
or just don't give a fuck
idk, mapping is just really fucking difficult, just keep pushing I guessreal_BCMC wrote:
I don't know if i regret posting this. Imma just go back to RTC side, this is fuckin toxic
yeaPatatitta wrote:
idk, mapping is just really fucking difficult, just keep pushing I guessreal_BCMC wrote:
I don't know if i regret posting this. Imma just go back to RTC side, this is fuckin toxic
honestly, looking at the maps you've made, a lot of these stuff aren't rankable, at least not for a new mapper.real_BCMC wrote:
yeaPatatitta wrote:
idk, mapping is just really fucking difficult, just keep pushing I guessreal_BCMC wrote:
I don't know if i regret posting this. Imma just go back to RTC side, this is fuckin toxic
alr alr you don't have to write the whole gyatt ass essay on me, i was in good moodPatatitta wrote:
honestly, looking at the maps you've made, a lot of these stuff aren't rankable, at least not for a new mapper.real_BCMC wrote:
yeaPatatitta wrote:
idk, mapping is just really fucking difficult, just keep pushing I guessreal_BCMC wrote:
I don't know if i regret posting this. Imma just go back to RTC side, this is fuckin toxic
First of all, either you're making no difficulty spread, which is straight up unrankable, or adding WAAYYYYYYY too many difficulties, the more diffs you map has, the most likely it is one of those diffs will be unrankable, + you've have a map with a taiko diff, ranking mapsets with multiple gamemodes is a lot harder, since you also need BNs for that gamemode
your goal should be to make a valid difficulty spread, that is maybe 4 diffs or so, with a song that isn't the hardest to map, just try to do the best you can, ask for mods as much as you can, and whenever the map feels ready, which may be in like a couple months of working, you can start considering sending it to BNs.
I mean, I was trying to help, why the fuck would recieving advice turn you in a bad mood?real_BCMC wrote:
alr alr you don't have to write the whole gyatt ass essay on me, i was in good moodPatatitta wrote:
honestly, looking at the maps you've made, a lot of these stuff aren't rankable, at least not for a new mapper.real_BCMC wrote:
yeaPatatitta wrote:
idk, mapping is just really fucking difficult, just keep pushing I guessreal_BCMC wrote:
I don't know if i regret posting this. Imma just go back to RTC side, this is fuckin toxic
First of all, either you're making no difficulty spread, which is straight up unrankable, or adding WAAYYYYYYY too many difficulties, the more diffs you map has, the most likely it is one of those diffs will be unrankable, + you've have a map with a taiko diff, ranking mapsets with multiple gamemodes is a lot harder, since you also need BNs for that gamemode
your goal should be to make a valid difficulty spread, that is maybe 4 diffs or so, with a song that isn't the hardest to map, just try to do the best you can, ask for mods as much as you can, and whenever the map feels ready, which may be in like a couple months of working, you can start considering sending it to BNs.
average attention span of osu playersPatatitta wrote:
I mean, I was trying to help, why the fuck would recieving advice turn you in a bad mood?real_BCMC wrote:
alr alr you don't have to write the whole gyatt ass essay on me, i was in good moodPatatitta wrote:
honestly, looking at the maps you've made, a lot of these stuff aren't rankable, at least not for a new mapper.real_BCMC wrote:
yeaPatatitta wrote:
idk, mapping is just really fucking difficult, just keep pushing I guessreal_BCMC wrote:
I don't know if i regret posting this. Imma just go back to RTC side, this is fuckin toxic
First of all, either you're making no difficulty spread, which is straight up unrankable, or adding WAAYYYYYYY too many difficulties, the more diffs you map has, the most likely it is one of those diffs will be unrankable, + you've have a map with a taiko diff, ranking mapsets with multiple gamemodes is a lot harder, since you also need BNs for that gamemode
your goal should be to make a valid difficulty spread, that is maybe 4 diffs or so, with a song that isn't the hardest to map, just try to do the best you can, ask for mods as much as you can, and whenever the map feels ready, which may be in like a couple months of working, you can start considering sending it to BNs.
also, it's like 2 paragraphs, it's not very long at all
yeah, they also used the word gyatt so they cant have much attention spanCerno wrote:
average attention span of osu playersPatatitta wrote:
I mean, I was trying to help, why the fuck would recieving advice turn you in a bad mood?real_BCMC wrote:
alr alr you don't have to write the whole gyatt ass essay on me, i was in good moodPatatitta wrote:
honestly, looking at the maps you've made, a lot of these stuff aren't rankable, at least not for a new mapper.real_BCMC wrote:
yeaPatatitta wrote:
idk, mapping is just really fucking difficult, just keep pushing I guessreal_BCMC wrote:
I don't know if i regret posting this. Imma just go back to RTC side, this is fuckin toxic
First of all, either you're making no difficulty spread, which is straight up unrankable, or adding WAAYYYYYYY too many difficulties, the more diffs you map has, the most likely it is one of those diffs will be unrankable, + you've have a map with a taiko diff, ranking mapsets with multiple gamemodes is a lot harder, since you also need BNs for that gamemode
your goal should be to make a valid difficulty spread, that is maybe 4 diffs or so, with a song that isn't the hardest to map, just try to do the best you can, ask for mods as much as you can, and whenever the map feels ready, which may be in like a couple months of working, you can start considering sending it to BNs.
also, it's like 2 paragraphs, it's not very long at all
more than 10 words, aint readin allat
mmn, it could possibly be a matter of subjective perception of tone? things that are legitimately informative can very easily be read as literally anything else and a lot of that can come down to arbitrary (but generally faultless imo) thresholds of what constitutes the kind of tone or approach or response someone is looking forPatatitta wrote:
I mean, I was trying to help, why the fuck would recieving advice turn you in a bad mood?real_BCMC wrote:
alr alr you don't have to write the whole gyatt ass essay on me, i was in good moodPatatitta wrote:
real_BCMC wrote:
I don't know if i regret posting this. Imma just go back to RTC side, this is fuckin toxicPatatitta wrote:
idk, mapping is just really fucking difficult, just keep pushing I guesshonestly, looking at the maps you've made, a lot of these stuff aren't rankable, at least not for a new mapper.real_BCMC wrote:
yea
First of all, either you're making no difficulty spread, which is straight up unrankable, or adding WAAYYYYYYY too many difficulties, the more diffs you map has, the most likely it is one of those diffs will be unrankable, + you've have a map with a taiko diff, ranking mapsets with multiple gamemodes is a lot harder, since you also need BNs for that gamemode
your goal should be to make a valid difficulty spread, that is maybe 4 diffs or so, with a song that isn't the hardest to map, just try to do the best you can, ask for mods as much as you can, and whenever the map feels ready, which may be in like a couple months of working, you can start considering sending it to BNs.
also, it's like 2 paragraphs, it's not very long at all
(Another BN took the map afterwards.)Rivals_7 wrote:
gap between NM and HD is quite worrying. if you're looking at HD and IN comparison in kiai drops - 01:31:375 - they somehow have very similar density
https://puu.sh/K835W/4dd4055807.jpg
see how green (IN) and orange (HD) have similar NPS (note per second) during 90 seconds mark and then look at the distance between them to red (NM)
i feel like this is hard to fix if you insist on having 4 diff and to keep NM true to its name. i think i rather hold this after until 1st BN come, or i'd rather drop if you got another 2nd
if you end up adding another diff to fill in, i’ll most likely drop because you’d need additional feedback anyways
BNs have tastes and can be different from yours, sometimes so much that your map will never get nominated by a specific BNRiP46 wrote:
bms style is wasting the song potential tbh
gotta make something good and also a lot of time investmentxch00F wrote:
charting is easier than playing the game by far, what do ppl think is so hard about charting
Charting in mania isn't the same than mapping standardxch00F wrote:
charting is easier than playing the game by far, what do ppl think is so hard about charting
not really, regular gameplay you can just keep pushing and retrying until you get good, mapping requires a lot more of brainpower and also it's way more social, improvement is also not as clear as with regular gameplayxch00F wrote:
charting is easier than playing the game by far, what do ppl think is so hard about charting
yeah but the reasons of why it's difficult are basically the smeCorne2Plum3 wrote:
Charting in mania isn't the same than mapping standardxch00F wrote:
charting is easier than playing the game by far, what do ppl think is so hard about charting
we call that politics, rally people for the kind of stuff you want*abraker wrote:
make a ranking criteria proposal that would allow my map get ranked
if that fails, rally mappers against big bn and finally topple the oppressive cult gate keeping mapping freedom
1k mania is very easy to chartPatatitta wrote:
yeah but the reasons of why it's difficult are basically the smeCorne2Plum3 wrote:
Charting in mania isn't the same than mapping standardxch00F wrote:
charting is easier than playing the game by far, what do ppl think is so hard about charting
you do this with charting as wellPatatitta wrote:
not really, regular gameplay you can just keep pushing and retrying until you get goodxch00F wrote:
charting is easier than playing the game by far, what do ppl think is so hard about charting
mapping requires a lot more of brainpowerthis can vary quite a lot depending on the music you're charting, in the same way that required physical skill varies depending on the chart. imo the physical skill ceiling of gameplay is harder to push than the mental skill ceiling of charting. could be different depending on how creative you are
and also it's way more social, improvement is also not as clear as with regular gameplayI suppose this is true, tho it becomes less of an issue the less you care about getting charts ranked
if I were to try charting something for standard I'm sure some concepts translate from mania to standard and vice versa, but I would have a pretty tough time coming up with anything but a basic chart since I don't play standardCorne2Plum3 wrote:
Charting in mania isn't the same than mapping standardxch00F wrote:
charting is easier than playing the game by far, what do ppl think is so hard about charting
depends entirely what or who you're charting forz0z wrote:
gotta make something good
and also a lot of time investmentyou have to put in a lot of time investment to get good at playing the game as well
what do you think is dramatic about that postreffty_gag wrote:
oh no, the mapping drama comes in
if it's about the posts directly above, i think reffty has a habit of looking at lots of text and interpreting that length of direct quote-and-response as like an argument or something... the same thing happens when i make my own essay-length posts so that's sorta what i imagine happened therexch00F wrote:
what do you think is dramatic about that postreffty_gag wrote:
oh no, the mapping drama comes in
hell yes, we are in agreement <3xch00F wrote:
I just rly like talking about charting rofl
used to be pretty hard headed when it comes to charting but over the years I've realized that it's a form of artistic expression and being a shithead to people about it is objectively the worst thing you can do, these games depend entirely on community content and dissuading people from creating is a disservice to everyone, regardless of whether you exclusively chart, exclusively play, or a mixture of the two
if you've never made a chart tho I would highly recommend doing it at least once. doesn't matter if what you make is "bad" or whatever
video game music is probably one of the best kinds of music you could pick when you're just starting to chart, undertale's a good pick particularly because so much of the soundtrack is short and uses motifs so heavily. no need to worry too much about time investment when the song is a static tempo and 30 seconds longAchromalia wrote:
hell yes, we are in agreement <3xch00F wrote:
I just rly like talking about charting rofl
used to be pretty hard headed when it comes to charting but over the years I've realized that it's a form of artistic expression and being a shithead to people about it is objectively the worst thing you can do, these games depend entirely on community content and dissuading people from creating is a disservice to everyone, regardless of whether you exclusively chart, exclusively play, or a mixture of the two
if you've never made a chart tho I would highly recommend doing it at least once. doesn't matter if what you make is "bad" or whatever
i remember making a small chart for undertale's "here we are", and a couple times for other songs... i don't know what happened to them, and they could've been bad but i had fun making them so ^^
1-5+ minutes per play in osu and other community rhythm gamesxch00F wrote:
depends entirely what or who you're charting forz0z wrote:
gotta make something good
if you're charting to get stuff ranked then sure
if you're charting for you, then "good" is entirely defined by youand also a lot of time investmentyou have to put in a lot of time investment to get good at playing the game as well
The advice I've got is to start with animexch00F wrote:
video game music is probably one of the best kinds of music you could pick when you're just starting to chart, undertale's a good pick particularly because so much of the soundtrack is short and uses motifs so heavily. no need to worry too much about time investment when the song is a static tempo and 30 seconds longAchromalia wrote:
hell yes, we are in agreement <3xch00F wrote:
I just rly like talking about charting rofl
used to be pretty hard headed when it comes to charting but over the years I've realized that it's a form of artistic expression and being a shithead to people about it is objectively the worst thing you can do, these games depend entirely on community content and dissuading people from creating is a disservice to everyone, regardless of whether you exclusively chart, exclusively play, or a mixture of the two
if you've never made a chart tho I would highly recommend doing it at least once. doesn't matter if what you make is "bad" or whatever
i remember making a small chart for undertale's "here we are", and a couple times for other songs... i don't know what happened to them, and they could've been bad but i had fun making them so ^^
yeah i try to understand what happened here, from the "mania charting is ez" to... yes, i said that cuz ik this thread or the post have a root to causing drama and triggers other ppl, I'm just aware since the toxicity of this community (yeh ik there are ppl that still has a brain) but since this is mapping, it's ez to causing dramaAchromalia wrote:
if it's about the posts directly above, i think reffty has a habit of looking at lots of text and interpreting that length of direct quote-and-response as like an argument or something... the same thing happens when i make my own essay-length posts so that's sorta what i imagine happened therexch00F wrote:
what do you think is dramatic about that postreffty_gag wrote:
oh no, the mapping drama comes in
i thought your posts were reasonable tbh ;0;
otherwise, maybe it could've been an entirely unrelated comment? it could be related to any number of other posts or to the general premise of the thread title where presumably that event would Cause Drama in the mapping scene... but your post is a more immediate thing so it seems more likely
that makes sense!! yeah no i sympathize i can kinda feel the same way, but it takes a while to listen and genuinely understand what people mean when they're saying something... so sometimes it turns out we just miss what that message isreffty_gag wrote:
yeah i try to understand what happened here, from the "mania charting is ez" to... yes, i said that cuz ik this thread or the post have a root to causing drama and triggers other ppl, I'm just aware since the toxicity of this community (yeh ik there are ppl that still has a brain) but since this is mapping, it's ez to causing dramaAchromalia wrote:
if it's about the posts directly above, i think reffty has a habit of looking at lots of text and interpreting that length of direct quote-and-response as like an argument or something... the same thing happens when i make my own essay-length posts so that's sorta what i imagine happened therexch00F wrote:
what do you think is dramatic about that postreffty_gag wrote:
oh no, the mapping drama comes in
i thought your posts were reasonable tbh ;0;
otherwise, maybe it could've been an entirely unrelated comment? it could be related to any number of other posts or to the general premise of the thread title where presumably that event would Cause Drama in the mapping scene... but your post is a more immediate thing so it seems more likely
I'm agreeAchromalia wrote:
that makes sense!! yeah no i sympathize i can kinda feel the same way, but it takes a while to listen and genuinely understand what people mean when they're saying something... so sometimes it turns out we just miss what that message isreffty_gag wrote:
yeah i try to understand what happened here, from the "mania charting is ez" to... yes, i said that cuz ik this thread or the post have a root to causing drama and triggers other ppl, I'm just aware since the toxicity of this community (yeh ik there are ppl that still has a brain) but since this is mapping, it's ez to causing dramaAchromalia wrote:
if it's about the posts directly above, i think reffty has a habit of looking at lots of text and interpreting that length of direct quote-and-response as like an argument or something... the same thing happens when i make my own essay-length posts so that's sorta what i imagine happened therexch00F wrote:
what do you think is dramatic about that postreffty_gag wrote:
oh no, the mapping drama comes in
i thought your posts were reasonable tbh ;0;
otherwise, maybe it could've been an entirely unrelated comment? it could be related to any number of other posts or to the general premise of the thread title where presumably that event would Cause Drama in the mapping scene... but your post is a more immediate thing so it seems more likely
unless you don't sightread a song and try to grind out a good score on it and start giving yourself mindblocksz0z wrote:
1-5+ minutes per play in osu and other community rhythm games
1-3+ minutes in a commercial rhythm game
a ton of minutes just to finish one chart and if you want more diffs, morecertain styles of music can be charted pretty efficiently, if you use undertale's soundtrack as an example it's definitely possible to chart more than a handful of its songs in less than like 30 minutes
good as in plays wellkinda subjective but sometimes you make patterns that are aesthetically pleasing and if you're not trying to get the chart ranked you don't need to make nearly as many concessions towards playability
and is fitting to the musicdumpz
yeah, honestly this is something that (no offense but like a little bit of offense also) I find really annoying, I hate seeing someone being pasionate about something and having a lot to say about it, or just liking the act of talking, and someone only seeing how long the text is, and without actually reading the contents, assuming it's drama or arguin or whateverAchromalia wrote:
if it's about the posts directly above, i think reffty has a habit of looking at lots of text and interpreting that length of direct quote-and-response as like an argument or something... the same thing happens when i make my own essay-length posts so that's sorta what i imagine happened therexch00F wrote:
what do you think is dramatic about that postreffty_gag wrote:
oh no, the mapping drama comes in
i thought your posts were reasonable tbh ;0;
otherwise, maybe it could've been an entirely unrelated comment? it could be related to any number of other posts or to the general premise of the thread title where presumably that event would Cause Drama in the mapping scene... but your post is a more immediate thing so it seems more likely
mania has strict timings, even at the intermediate level getting maxouts is practically impossiblexch00F wrote:
correct me if I'm wrong but osumania scoring isn't timing based, so at the very least with this game if you hit every note with max accuracy that chart can be considered "completed" and you don't have to play it again for scoring purposes
so osu uses ms timing?McEndu wrote:
mania has strict timings, even at the intermediate level getting maxouts is practically impossiblexch00F wrote:
correct me if I'm wrong but osumania scoring isn't timing based, so at the very least with this game if you hit every note with max accuracy that chart can be considered "completed" and you don't have to play it again for scoring purposes
xch00F wrote:
so osu uses ms timing?McEndu wrote:
mania has strict timings, even at the intermediate level getting maxouts is practically impossiblexch00F wrote:
correct me if I'm wrong but osumania scoring isn't timing based, so at the very least with this game if you hit every note with max accuracy that chart can be considered "completed" and you don't have to play it again for scoring purposes
edit: I'm seeing random scores that are at 100% acc but not 100% max
at higher skill levels we talk about 300:300g ratio instead of accxch00F wrote:
so osu uses ms timing?McEndu wrote:
mania has strict timings, even at the intermediate level getting maxouts is practically impossiblexch00F wrote:
correct me if I'm wrong but osumania scoring isn't timing based, so at the very least with this game if you hit every note with max accuracy that chart can be considered "completed" and you don't have to play it again for scoring purposes
edit: I'm seeing random scores that are at 100% acc but not 100% max
the og mapper is hereColdTooth wrote:
lol