Recently, i've been playing the videogame "In Stars And Time", I have not finished it, but so far, it's pretty peak, but want to talk about in this thread is not the videogame by itself, but, the context on which it exists.
In Stars And Time is an experimental, indie, RPGmaker videogame. It's also heavily leans left when it comes to talking about culture and social topics (keep reading I swear it's interesting), some people may even cosider it far left, I think the most obvious example of this is the main cast and how they're presented, as, in the actual profile for each characters, it shows their pronouns.
Not only that, but, some characters in the game are LGBT, but you may have probably guessed that already, honestly, you may have already guessed that from when I described the videogame as an indie RPGmaker game, and that is the one thing that that has kinda been plagued my mind since I started playing the game
How is this so common?, how did this become a trope?, and mainly, How can a minority group like the LGBT community have a disproportionate ammount of cultural exports in the form of videogames and sometimes even music?
there are so, SO many of these works, and it's not like they're just in itch.io and whatever, these are games that become famous, some of the most sold videogames on steam and positively reviewed, recieving award after award after award
like really, think about it, you got ultrakill, you got celeste, you got shovel knight, you have signalis, you have hades, you can probably also tag in undertale and stadew valley, so why is this the case?, how is it possible that a group that is actually so small in comparasion dominate the industry this much?
This is not the first time it has happened in history tho, I think you can do a lot of comparasions with the exports of many other social movements, I think the most apparent is racism and rap music, how the black community in the united states created the hip hop genre and turned it into what it is today
but that is just one specific genre, and not only that, but they are social movements rooted in real life. The LGBT community and indie videogames is different, as it's rooted in the internet, and while they do also dominate one specific genre (rpgmaker videogames), they also kinda dominate everywhere else, they dominate the entire indie game industry
So it really opens up the question of, is there something of this social movement, be it their philosophy or ideology that contributes to the developement and popularization of these type of videogames?, you could frame it the other way, is there something about people who lean right politically that makes them NOT want to develop indie videogames?
It's also interesting to note, that while it's very easy to see what videogames clearly lean left, it's a lot more difficult to say what videogames lean right, like really, I dare you to try to make a list of games that are the opposite of "woke", that are more far right leaning in their nature, the only games I can come up with are the paradox grand strategy games, also, with that I will know that you've read until the end.
In Stars And Time is an experimental, indie, RPGmaker videogame. It's also heavily leans left when it comes to talking about culture and social topics (keep reading I swear it's interesting), some people may even cosider it far left, I think the most obvious example of this is the main cast and how they're presented, as, in the actual profile for each characters, it shows their pronouns.
Not only that, but, some characters in the game are LGBT, but you may have probably guessed that already, honestly, you may have already guessed that from when I described the videogame as an indie RPGmaker game, and that is the one thing that that has kinda been plagued my mind since I started playing the game
How is this so common?, how did this become a trope?, and mainly, How can a minority group like the LGBT community have a disproportionate ammount of cultural exports in the form of videogames and sometimes even music?
there are so, SO many of these works, and it's not like they're just in itch.io and whatever, these are games that become famous, some of the most sold videogames on steam and positively reviewed, recieving award after award after award
like really, think about it, you got ultrakill, you got celeste, you got shovel knight, you have signalis, you have hades, you can probably also tag in undertale and stadew valley, so why is this the case?, how is it possible that a group that is actually so small in comparasion dominate the industry this much?
This is not the first time it has happened in history tho, I think you can do a lot of comparasions with the exports of many other social movements, I think the most apparent is racism and rap music, how the black community in the united states created the hip hop genre and turned it into what it is today
but that is just one specific genre, and not only that, but they are social movements rooted in real life. The LGBT community and indie videogames is different, as it's rooted in the internet, and while they do also dominate one specific genre (rpgmaker videogames), they also kinda dominate everywhere else, they dominate the entire indie game industry
So it really opens up the question of, is there something of this social movement, be it their philosophy or ideology that contributes to the developement and popularization of these type of videogames?, you could frame it the other way, is there something about people who lean right politically that makes them NOT want to develop indie videogames?
It's also interesting to note, that while it's very easy to see what videogames clearly lean left, it's a lot more difficult to say what videogames lean right, like really, I dare you to try to make a list of games that are the opposite of "woke", that are more far right leaning in their nature, the only games I can come up with are the paradox grand strategy games, also, with that I will know that you've read until the end.