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TRakker - Rootus

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Fujiyama Panic
As for the Song description:

Album:GWAVE Clubsound Project [TRakker]
「Somersault」一般流通盤

release year:2011年10月28日


01.Somersault
02.Rootus
03.Future & Aquarium (TRakker Ver)
04.Heaven's Fall (zts Remix)

produced:TRakker
music:Taishi
vocal:青葉りんご
guitar:鈴木洋輔

Guest Remixer:zts
visual:karory(KAROMIX)



http://gwave.surpara.com/TR/
Topic Starter
Skystar
am already aware of it, still thanks though! o-o
Fujiyama Panic

Amamiya Yuko wrote:

am already aware of it, still thanks though! o-o
Yeah I was thinking of the Tags, they seemed a bit weired...

I dont know how to edit tags, I am kinda new on osu so... I thought tags like " GWAVE, Clubsound Project, Taishi, TRakker(or TRäkker), Rootus, Rita (?)" would fit better..

Anyway, keep it up, love these songs :3 !!
Len
wat
[Twinkle]
02:12:476 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - 这个可以弄得更好看一点~
02:12:645 (1,2) - Scale by selection centre by 1.2
02:12:813 (1,2) - Scale by selection centre by 1.4
02:12:982 (1,2) - Scale by selection centre by 1.6
02:13:151 (1,2,1,2,1,2) - 这些和上面对称
当然也不一定要按这个倍数来,应该还可以再打一点~

02:09:611 这个感觉是不是可以加一个note?
03:06:578 (1,2) - 这我觉得还是和前面一组一样反过来放
03:54:780 (5) - 顺时针再转一点点~
05:55:960 (5) - ctrl+g

@.@
Topic Starter
Skystar

tellertheworld wrote:

抱歉 我MOD圖效率有點低落..>_<

補回補回~

[Easy]
  1. 係01:03:712 - 至01:08:600 - E個部份(part) 只有01:04:892 (1,2,3,4,5) - 係連打 其他都係節奏比較慢既長slider 同 整拍圈. 令到e個連打有d格格不入既感覺.
  2. 01:17:111 (5,6) - 其他的部份silder尾接連打都係overlap 但你e度就用左分開既連打 會令到人地讀唔到. 另外 01:16:858 (4,5) - 同埋01:17:195 (6,7) - 差唔多 會完全feel唔到係連打.
  3. 03:00:679 - / 03:06:072 -/03:07:083 - timing e度節奏冇快 但你用綠線將SV提高 (其實冇咩問題 係奇怪d 講一講姐)
  4. 03:18:544 (1) - 第1個曲位對唔到音
  5. 03:55:117 (1,2,3,4,1,2,3,4,5,1,2,3) - e度個音調 個人覺得咁多圈唔係咁好 同01:42:982 (1) -
  6. 將04:27:308 - 個break time 拉前1/4 04:27:224 - 點解?
  7. 05:06:409 (1) - 覺得e個slider好奇怪 節奏應該越黎越快 但有個咁長既slider
  8. 06:27:308 - volume 50~60% 太細
  9. 06:52:673 - 加番個圈 no
  10. 06:55:875 - ^

    ~~~~~~~~~~~~~~~~
  11. 05:38:769 - 至05:56:128 - 眼都追唔到._.

Chloe wrote:

idol req, gl lol

00:16:184 (1) - nc? biu了
00:18:544 (2) - 00:20:566 (1) - 我觉得这种地方可以考虑一下相等间距反正不影响play
00:25:117 (1,2,3) - 我觉得CTRLG更好看
00:51:240 (6,1,2,3,4) - 其实我觉得尾巴5连还是影响手感 00:56:634 (7,1,2,3,4) - 一样 還行
00:53:094 (2) - 这边是为了突出长白线那音吗 我觉得还是红线3连比较顺手 不过鉴于你前面都是1/2 所以就算要改的话还是再斟酌一下吧00:55:201 - add? http://puu.sh/8hkGO.jpg 看起来爽 skystar怎么能少!! 等我想到这点时 00:49:808 - 我已经漏了这些点了 http://puu.sh/8hkKj.jpg 如你所見 別的都動不了 這裡也不了
01:01:521 (4,5,2) - 这3做个三角 01:02:701 (1) - 放在重心如何 其實沒區別 還是算了
01:11:718 (1) - 我觉得这个应该NC 01:12:139 (1) - 然后这个也是 顺便取消 01:11:971 (1) -
01:22:926 (1) - NC啊 虽然绿线在前 不过这个才是真正改变SV的地方 还有 03:17:027 (1) -
01:25:285 (1) - 我觉得这里还是soft-finish比较好
01:28:319 (2) - 这里可以remove finish 尾音太难听 clap够了 或者可以考虑差根100的绿线 我觉得还行 這肯定要fin的
01:35:229 (2) - 丑丑丑丑丑丑 还不如这样 http://puu.sh/8hl0j.jpg 審美有區別
01:37:926 (2,3,2) - 正三角? nazi..
01:57:308 (3) - 这里考虑一下滑条加单点? http://puu.sh/8hl6Y.jpg 不考慮
02:13:825 (1) - 加点啥音效吧 比如soft-finish或之前那个CLAP啥的 試了幾個特種音效, 發現都沒BGM自帶的厲害, 還是不用了
02:30:679 (1) - 这边应该NC吧。。 02:30:847 (1,2,3,4) - 這個是一組
02:36:409 (7) - 移到 438 372 然后它和02:36:072 (5) - 的 间距就和这俩一样 02:36:578 (8,10) - 才不呢
06:49:892 (7) - ^06:51:746 (3) - ^ 或者ADD 06:51:662 -
02:52:504 (3) - 停不下来啊 红线就按了 too weak
03:14:415 (5) - 这个有点丑 干脆跟轨迹这样放好了 http://puu.sh/8hlmS.jpg 。。。我怎麼覺得現在還好看點
03:52:842 (1) - nc?
04:15:173 (1) - soft-clap还是太难听 我操很神的好嗎11111
04:25:960 (1) - 为什么不add? 你前面不是加了么 ? 甚麼add
04:57:898 (4) - 这边头上的drum whis其实听起来很怪 而且这里你要这样加的话似乎跟1/8的黄线更好 04:57:856 - 后面那个蓝线也是 跟主轨比较好吧0.0.. 我很確定這裡是藍線
05:06:409 (1) - 拆节奏?
05:41:465 (2) - NC? 因为这里看起来像1/4.. 思考了下還是不加, 因為前面那個1/2已經是加速了 大家都能反應過來的
05:52:252 (2) - ^
05:41:465 (2) - 红线1/8? http://puu.sh/8hlYB.jpg 3连也行.. ?
07:44:162 (1) - 我感觉这里绿线比较垃圾 其实完全可以0.7到最后 降一点音量就行了啊 我操我這個漸減是這圖最屌的一個地方了你居然說垃圾

总结一下:大KIAI后半段remap了? 怎么感觉变垃圾了

[Twinkle] wrote:

02:12:476 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - 这个可以弄得更好看一点~ 咦, 不錯啊, 很有創意
02:12:645 (1,2) - Scale by selection centre by 1.2
02:12:813 (1,2) - Scale by selection centre by 1.4
02:12:982 (1,2) - Scale by selection centre by 1.6
02:13:151 (1,2,1,2,1,2) - 这些和上面对称
当然也不一定要按这个倍数来,应该还可以再打一点~

02:09:611 这个感觉是不是可以加一个note?
03:06:578 (1,2) - 这我觉得还是和前面一组一样反过来放 反過來跟後面的接不上
03:54:780 (5) - 顺时针再转一点点~
05:55:960 (5) - ctrl+g 現在這樣比較好吧

@.@
everything without a comment is fixed
Fujiyama Panic
Does the map get updated every time you change something or only sometimes?
Mao


M4M *^*


  1. Unrankable Issue
  2. Highly Suggested
  3. Suggestion
  4. Just my own opinion / Comment

General
  1. Rename the diff xD
  2. Watch AiMod, many SB files missing ><
  3. Reduce your bitrate to 192kbps since yours is too high.
  4. I'd suggest increasing the stack leniency would be better in terms of playability. Some people can't read triplets like this :c
  5. black.png should go into the SB folder :/
  6. Isn't 02:15:004 - the same section as 06:28:488 - ? Why is the Kiai constant for the second one but not for the first one? :c

Easy
  1. 00:28:151 (1) - You could do a triangle with two equal side lenght here! You just have to place it at 316|346 :D It could also improve the overall transition since the player would have a bit more space to move to the right to catch the slider, which is also pointing to the right!
  2. 00:31:521 (6,1) - I don't like the rhythm here that much. First of all, 6 ends on a sound that's pretty loud (you even emphasized it with a clap). So why isn't it a clickable action? The second thing bothering me is the sound at 00:32:027 - being ignored. This is pretty strong, don't you think so? A clickable action could bit here as well. Take a look at the Screenshot below for my suggestion C:
  3. 00:34:892 (4,5) - This didn't play that smooth to me. I was slowed a bit down due to the low increase of height. I expected this going a bit more upwards and less left. If you place it as I show in my Screenshot below it would create a smooth curve with the triangular pattern from before.
  4. 00:56:886 (1,2,3,4) - Using 1,73 spacing from 00:56:634 (7) - would be cooler. This is for consistency with 00:51:493 (1,2,3,4) - and imo it looks cooler :b
  5. 01:11:718 (1,2) - How about stacking these? This is the only spaced double in this section and I think it doesn't really fits the structure. It kinda kills the flow a bit for me due to moving a bit to the left with alternating and then suddenly go back to 3 just didn't work for me :/
  6. 01:25:117 (5,1) - These two are almost parallel, why don't you do some adjustments to make them parallel?
  7. 01:28:319 (2,3) - The gap here felt a bit awkward to me, since there's actually a beat on 01:28:656 - . The beat is pretty noticable and the slider starting on the red tick without something on the white tick before felt odd. You could either place a circle here, or a 1/1 Slider starting at 01:28:319 (2) - to map the "hold" of the sound.
  8. 01:31:858 (5) - You could adjust your spacing here a bit. I mean it's spaced with the same spacing, but 1,65 could look better for the gaps looking constant. Also an equal triangle would be my suggestion here to give it a bit more structure here.
  9. 01:40:117 (3,1) - How about replacing this with a 1/1 slider? It would support the hold vocals :D
  10. 01:47:364 (3,4) - If you listen to the music closely, you can hear that there's a pretty strong sound at 01:47:533 - , don't you think so? I think you've used the 3/4 slider to emphasize the next one, but don't you think leaving out this note is a bit strange? It sounds strange to me at least. Consider shortening 01:47:364 (3) - to 1/2, or replacing it with two circles in 1/2 distances. If you want to keep the blue tick, you can also do it as seen in the Screenshot below.
  11. 02:28:319 (4,5,6) - I love this pattern, but it would be cooler with a constant spacing! I'm sure you would be able to do that :b
  12. 02:48:712 (4,5,1) - , 02:50:061 (1) - and 02:51:409 (3,4) - are all three the same sounds mapped in that many different ways. It sounds a bit untidy to me due to the lack of consistency here. I personally think 02:50:061 (1) - fits the most. You lowered even the SV here, so it feels a bit sloppy for the others to keep the faster one. Consider changing them :b
  13. 02:52:757 (1,2,3,1,2,3,4,5,6) - I don't really agree with your rhythm here ;w; Maybe it's just me not understanding it, but there are so many notes on the blue ticks just being ignored. Take a look at the Screenshot below for my suggestion here.
  14. 03:15:426 (3,4) - This seems a bit messy to me :V The transition could be a bit smoother here, how about following the sliders curve a bit?
  15. 03:29:836 (2,3,4,1) - Why did you map doubles here? I was totally confused in play mode. Also ignoring that white tick between it makes it feel weird :/ No 1/4 here would feel way better to me here, take a look at the screenie below o/
  16. 03:40:117 (1) - Wow that background noise seems weird to me. Dunno. Sounds like it's neither 1/3 nor 1/4 lol. Just a comment, nothing to change here.
  17. 04:02:364 (3) - The gap here feels weird to me due to the beat at 04:02:364 - being ignored. I know it's not that strong, but if it's mapped with a slider tail, it could create a "lead in" for the next notes. So, I'd suggest you to change 04:02:027 (2) - to an 1/1 Slider :D
  18. 04:11:128 (1,2,3,4) - Placing them in a square could be pretty neat!
  19. 04:15:847 (3) - There's a pretty strong beat here that belongs a bit to the following slider imo. Adding a circle here would make it sound better >< Same goes for the following two as well. You can just simply stack it on the slider's heads. It would feel pretty nice :3
  20. 04:35:398 (1,1) - I've expected the second one being a x- and y-flipped version of the first one, as you did it with the others as well. Changing it would work way better, also with consistency.
  21. 04:57:308 (2,3,4) - Wow, that polarity issue anti-jump. I don't think the use of passive and clickable objects isn't that good here. If you listen closely, you can hear that the sound at 04:57:645 - is pretty ncie, but you mapped it with a passive object (slider tail here). I'd suggest mapping the tick 04:57:476 (3) - begins on with a slider tail and on the white tick a 1/2 slider. This works also as an emphasis for the slider starting on the blue tick. You can see the example in the Screenshot below.
  22. 05:08:094 (1,2,3) - This is the same as 04:57:308 (2,3,4) - , so I think my rhythm suggestion from there fits perfectly fine for here as well. You've actually mapped that red tick before the blue tick slider, which I suggested as well. But ignoring 05:08:431 - , which is the strongest note to me here feels odd.
  23. 05:20:398 (3) - The transition here seems a bit sloppy. Give the player a smooth curve here. You can place it a little bit more at the upper left to give the player a space to prepare the movement of the slider. Like this the player goes down a straight line to the slider and goes back to the left in the slider, but if you place the slider more left, the player can already focus on the movement a bit earlier creating a smoother experience here C:
  24. 05:22:083 (3) - Maybe it's just me, but don't you think the sound here is pretty strong? Maybe a circle could feel better in this spot :D
  25. 05:46:858 (1) - A 3/4 Slider could feel nice here to map that weird sound and to introduce the following slider. I'd go for a slower one since the sound on the white tick afterwards is really strong and signs a faster slider.
  26. 05:51:662 (5) - This note feels superfluous to me since because there's actually no sound here ;w; Consider removing it. :/
  27. 06:39:106 (6) - How about placing this at 113|183. So it's 1,09 spaced with 06:38:600 (2,3,4) - and creates a smoother movement. The second thing why I think it could be better is the transition. If you place it like this, the player can move in a line to the slider which goes over to a slight curve.
  28. 06:51:409 (1,2) - Maybe it's just me but aren't these gaps in the music the same as for 06:52:083 (3,4) - ? But if it's like this, why aren't they spaced the same way? Maybe you could space them like you did it with 06:52:083 (3,4) - .
  29. 06:53:516 (3,4) - Maybe you could move this a bit right to avoid it touching the slider. It would also make the transition slightly better.
  30. 07:02:533 (2) - I'd personally like it more if it would be CTRL+G'd for a cool snaky movement *^* But well, that's just my opinion, nothing to fix here. Just wanted to note :b
  31. 07:05:229 (2) - ^
  32. 07:09:780 (2) - ^
  33. 07:26:802 (1) - I thought this was 1/4 :c Maybe it's because you didn't use this for 1/2 before (or did I miss something). Consider stacking it with the previous slider's tail.
  34. 07:37:252 (5,1,2,3) - If you listen closely to the sound you've mapped with 07:37:504 (2) - , you'll maybe agree with me saying it's not that strong. I think a slider tail could fit it very well. So the whole construction here could fit more with the other patterns, you've used two 1/4 sliders and one circle for. Another alternative, which I'd prefer since I don't think that stream sounds good is shown in Example #2. I mean the stream is in the music but I think the main instrument is way stronger and better to follow imo. It sounds a bit wrong to me letting it melt with the sounds of the stream. I think that wouldn't be a big problem since you've mapped the others similiar to this. Don't worry about other spots you've mapped like this. Lemme take 07:42:645 (5,6,1) - for example. There a sound in the background which increases its volume making the main instrument more like the one playing the 1/4, so it seems okay for this and the following ones.
  35. Watch your stacks ><
  36. Rest seems fine! Good job *-*
  37. tsuka and kiddly are dumb and best

Please reply! I hope it was helpful and good luck! :3

If you've got any questions, feel free to contact me!


Natsu
Hi

General:

  1. Rename this to Natsu is moe /me runs
  2. Missing SB elements sb\pillar.png
  3. Unused Image Files sb\centerflash.png
  4. stack leniency 4 plz yuko san
Easy/Nsane/Skystar:

  1. 00:14:865 add whistle? to follow that bell sound?
  2. 00:17:730 - 00:20:427 - 00:23:123 - add claps? I feel them fit a lot with the sound in the music
  3. 00:25:651 same as 00:14:865
  4. 00:31:887 (1) - even if I like your slider I feel you are breaking a bit the song rhythm, since you should map this beat properly 00:32:056
  5. 00:43:180 (5,1,2) - stack this properly /me runs fast :arrow:
  6. 00:57:505 (6) - similar as 00:31:887 -, map the guitar at 00:57:674 - :c
  7. 02:17:899 (1,2,1,2,1) - yuko pls, really hard to notice these are sliders, since you're overlapping them perfect, try to make them more noticeables
  8. 02:23:292 (1,2) - yuko pls, make this look better:
  9. 02:34:078 is this NC really necessary? I'll like if you remove it, since it doesn't make much sense to me
  10. 02:36:775 if you want to keep the previous one, add a NC here for consistency then
  11. 03:30:118 (4,1,2,1,1) - mmm I don't understand your comboing here, to avoid the combo spam is not better to :
    - 03:30:202 remove NC
    - 03:30:371 Add NC
    - 03:30:539 (1,1) - remove both NC
  12. 05:08:460 you should map this beat properly , since you already mapped some similar ones, that's why I feel weird how you ignored this one <:
  13. 05:41:494 (2,3) - just an idea, will be nice if you up the speed in this point maybe x1.80?
  14. 06:14:865 this NC is not even necessary IMO, the distance is almost the same with the previous and next object, also the music doesn't change there
  15. 06:51:438 (1,2) - this looks like 1/4 pattern when is 1/2, try to make the distance more noticeable here?
awesome GL
wait
Kodora
ohai

[General]

  1. Besides missing/unused image files in storyboard what Natsu already poited out, there are some images in .jpg format - recoding to .png would be nice here to reduse filesize - map folder is already kinda huge.
  2. I guess Somersault in tags should be written as one word - check data at your mp3
[Laurierextra]

*I feel indifferent about your Stack Leniency choice (0, 0.2 and 0.4 are personally all fine for me), but considering that map is really long and that you have lots of 1/2 stacks under slidertails i guess 0.4 would be more safe and friendly to play.

  1. 00:52:112 (1,2,3) - As you can see, this pattern looks bad while playing due to your stack leniency choice - use manual stack here instead, something like this:

  2. 01:13:517 (5) - I think soft-whistle on tail would fit here very well
  3. 01:16:550 (3) - Whistle to head would be nice here too
  4. 01:16:887 (4) - And if you will apply my previous suggestion add here to tail too
  5. 01:34:753 (1,2) - This overlapping doesn't looks good - move it right a bit please, maybe something like this:

  6. 01:57:674 (5) - forgot a normal-whistle? I undesrstand that you wanted to follow guitar only but imo combining it with vocals works quite well too
  7. 02:00:371 (6) - ^
  8. 02:13:854 (1) - And here too
  9. 02:14:696 (1,2) - Would be nice to unstack this - 1/8 slider goes quite fast, and having 1/2 stack here works really tricky, especially considering your stack leniency choice.
  10. 02:15:202 (1) - Whistle on tail sounds kinda noisy, i'd remove it
  11. 02:20:595 (3,5) - Kind of a bit weird overlapping. Trysomething like this instead:

Sorry, need to go sleep now, will finish it soon.
Topic Starter
Skystar

Mao wrote:



M4M *^*


  1. Unrankable Issue
  2. Highly Suggested
  3. Suggestion
  4. Just my own opinion / Comment

General
  1. Rename the diff xD
  2. Watch AiMod, many SB files missing ><
  3. Reduce your bitrate to 192kbps since yours is too high.
  4. I'd suggest increasing the stack leniency would be better in terms of playability. Some people can't read triplets like this :c
  5. black.png should go into the SB folder :/
  6. Isn't 02:15:004 - the same section as 06:28:488 - ? Why is the Kiai constant for the second one but not for the first one? :c Yeah I want to make them different :\

Easy
  1. 00:28:151 (1) - You could do a triangle with two equal side lenght here! You just have to place it at 316|346 :D It could also improve the overall transition since the player would have a bit more space to move to the right to catch the slider, which is also pointing to the right!
  2. 00:31:521 (6,1) - I don't like the rhythm here that much. First of all, 6 ends on a sound that's pretty loud (you even emphasized it with a clap). So why isn't it a clickable action? The second thing bothering me is the sound at 00:32:027 - being ignored. This is pretty strong, don't you think so? A clickable action could bit here as well. Take a look at the Screenshot below for my suggestion C: yee it's a compromise for the patterns, well it doesnt play really bad and the sound at 00:31:550 - is strong too!
  3. 00:34:892 (4,5) - This didn't play that smooth to me. I was slowed a bit down due to the low increase of height. I expected this going a bit more upwards and less left. If you place it as I show in my Screenshot below it would create a smooth curve with the triangular pattern from before.
  4. 00:56:886 (1,2,3,4) - Using 1,73 spacing from 00:56:634 (7) - would be cooler. This is for consistency with 00:51:493 (1,2,3,4) - and imo it looks cooler :b
  5. 01:11:718 (1,2) - How about stacking these? This is the only spaced double in this section and I think it doesn't really fits the structure. It kinda kills the flow a bit for me due to moving a bit to the left with alternating and then suddenly go back to 3 just didn't work for me :/ after trying the both and i'd determine to keep it as is because the present one looks cooler to me. xD
  6. 01:25:117 (5,1) - These two are almost parallel, why don't you do some adjustments to make them parallel? the angle of it is between 01:24:977 (4,5) - these two lol, that's what it's supposed to be.
  7. 01:28:319 (2,3) - The gap here felt a bit awkward to me, since there's actually a beat on 01:28:656 - . The beat is pretty noticable and the slider starting on the red tick without something on the white tick before felt odd. You could either place a circle here, or a 1/1 Slider starting at 01:28:319 (2) - to map the "hold" of the sound.
  8. 01:31:858 (5) - You could adjust your spacing here a bit. I mean it's spaced with the same spacing, but 1,65 could look better for the gaps looking constant. Also an equal triangle would be my suggestion here to give it a bit more structure here.
  9. 01:40:117 (3,1) - How about replacing this with a 1/1 slider? It would support the hold vocals :D
  10. 01:47:364 (3,4) - If you listen to the music closely, you can hear that there's a pretty strong sound at 01:47:533 - , don't you think so? I think you've used the 3/4 slider to emphasize the next one, but don't you think leaving out this note is a bit strange? It sounds strange to me at least. Consider shortening 01:47:364 (3) - to 1/2, or replacing it with two circles in 1/2 distances. If you want to keep the blue tick, you can also do it as seen in the Screenshot below.
  11. 02:28:319 (4,5,6) - I love this pattern, but it would be cooler with a constant spacing! I'm sure you would be able to do that :b
  12. 02:48:712 (4,5,1) - , 02:50:061 (1) - and 02:51:409 (3,4) - are all three the same sounds mapped in that many different ways. It sounds a bit untidy to me due to the lack of consistency here. I personally think 02:50:061 (1) - fits the most. You lowered even the SV here, so it feels a bit sloppy for the others to keep the faster one. Consider changing them :b [/color]
  13. 02:52:757 (1,2,3,1,2,3,4,5,6) - I don't really agree with your rhythm here ;w; Maybe it's just me not understanding it, but there are so many notes on the blue ticks just being ignored. Take a look at the Screenshot below for my suggestion here. personal preference ;w;
  14. 03:15:426 (3,4) - This seems a bit messy to me :V The transition could be a bit smoother here, how about following the sliders curve a bit?
  15. 03:29:836 (2,3,4,1) - Why did you map doubles here? I was totally confused in play mode. Also ignoring that white tick between it makes it feel weird :/ No 1/4 here would feel way better to me here, take a look at the screenie below o/ yea as you can see i mapped some doubles before as well 03:25:651 (2,3,4,5) -
  16. 03:40:117 (1) - Wow that background noise seems weird to me. Dunno. Sounds like it's neither 1/3 nor 1/4 lol. Just a comment, nothing to change here. i know, but there's no way to fix this ;-;
  17. 04:02:364 (3) - The gap here feels weird to me due to the beat at 04:02:364 - being ignored. I know it's not that strong, but if it's mapped with a slider tail, it could create a "lead in" for the next notes. So, I'd suggest you to change 04:02:027 (2) - to an 1/1 Slider :D
  18. 04:11:128 (1,2,3,4) - Placing them in a square could be pretty neat! but i dont like a square D:
  19. 04:15:847 (3) - There's a pretty strong beat here that belongs a bit to the following slider imo. Adding a circle here would make it sound better >< Same goes for the following two as well. You can just simply stack it on the slider's heads. It would feel pretty nice :3
  20. 04:35:398 (1,1) - I've expected the second one being a x- and y-flipped version of the first one, as you did it with the others as well. Changing it would work way better, also with consistency. ahaha it's not like the other ones, this one would be ugly if i did that (you can try it in editor!)
  21. 04:57:308 (2,3,4) - Wow, that polarity issue anti-jump. I don't think the use of passive and clickable objects isn't that good here. If you listen closely, you can hear that the sound at 04:57:645 - is pretty ncie, but you mapped it with a passive object (slider tail here). I'd suggest mapping the tick 04:57:476 (3) - begins on with a slider tail and on the white tick a 1/2 slider. This works also as an emphasis for the slider starting on the blue tick. You can see the example in the Screenshot below. actually, the way you suggested here would still make the sound 04:57:505 - weaker (it would be a slider tail), so i'd prefer keeping it as is for now.
  22. 05:08:094 (1,2,3) - This is the same as 04:57:308 (2,3,4) - , so I think my rhythm suggestion from there fits perfectly fine for here as well. You've actually mapped that red tick before the blue tick slider, which I suggested as well. But ignoring 05:08:431 - , which is the strongest note to me here feels odd. i know, but that's not the strongest one for me omg ;-;
  23. 05:20:398 (3) - The transition here seems a bit sloppy. Give the player a smooth curve here. You can place it a little bit more at the upper left to give the player a space to prepare the movement of the slider. Like this the player goes down a straight line to the slider and goes back to the left in the slider, but if you place the slider more left, the player can already focus on the movement a bit earlier creating a smoother experience here C:
  24. 05:22:083 (3) - Maybe it's just me, but don't you think the sound here is pretty strong? Maybe a circle could feel better in this spot :D
  25. 05:46:858 (1) - A 3/4 Slider could feel nice here to map that weird sound and to introduce the following slider. I'd go for a slower one since the sound on the white tick afterwards is really strong and signs a faster slider. HOLY SHIT I'LL SPECIALLY REPLY THIS WITH A COMMENT BECAUSE THIS SUGGESTION IS TOO AWESOME
  26. 05:51:662 (5) - This note feels superfluous to me since because there's actually no sound here ;w; Consider removing it. :/ nah
  27. 06:39:106 (6) - How about placing this at 113|183. So it's 1,09 spaced with 06:38:600 (2,3,4) - and creates a smoother movement. The second thing why I think it could be better is the transition. If you place it like this, the player can move in a line to the slider which goes over to a slight curve.
  28. 06:51:409 (1,2) - Maybe it's just me but aren't these gaps in the music the same as for 06:52:083 (3,4) - ? But if it's like this, why aren't they spaced the same way? Maybe you could space them like you did it with 06:52:083 (3,4) - . because i want to make it different with 06:51:775 (2,3,4) -
  29. 06:53:516 (3,4) - Maybe you could move this a bit right to avoid it touching the slider. It would also make the transition slightly better.
  30. 07:02:533 (2) - I'd personally like it more if it would be CTRL+G'd for a cool snaky movement *^* But well, that's just my opinion, nothing to fix here. Just wanted to note :b ;-;
  31. 07:05:229 (2) - ^ well just saying, fixed this one!
  32. 07:09:780 (2) - ^
  33. 07:26:802 (1) - I thought this was 1/4 :c Maybe it's because you didn't use this for 1/2 before (or did I miss something). Consider stacking it with the previous slider's tail. yea you did miss here.. i have used it a lot before lol
  34. 07:37:252 (5,1,2,3) - If you listen closely to the sound you've mapped with 07:37:504 (2) - , you'll maybe agree with me saying it's not that strong. I think a slider tail could fit it very well. So the whole construction here could fit more with the other patterns, you've used two 1/4 sliders and one circle for. Another alternative, which I'd prefer since I don't think that stream sounds good is shown in Example #2. I mean the stream is in the music but I think the main instrument is way stronger and better to follow imo. It sounds a bit wrong to me letting it melt with the sounds of the stream. I think that wouldn't be a big problem since you've mapped the others similiar to this. Don't worry about other spots you've mapped like this. Lemme take 07:42:645 (5,6,1) - for example. There a sound in the background which increases its volume making the main instrument more like the one playing the 1/4, so it seems okay for this and the following ones. after deeply considering this, i still dont want to change it, sorry. it's really STRONG for myself here.. and hm, it plays pretty well for me!
  35. Watch your stacks ><
  36. Rest seems fine! Good job *-*
  37. tsuka and kiddly are dumb and best
thanks for modding! this helped very much omg *-*
and as usual, everything without a comment is fixed.
rEdo
Just gonna drop a few things by that caught my eye, since I couldn't really find anything bad in this whole set.
[Skystar]
Rename the difficulty to Skystar, this is the only righteous difficulty name that you should use!
­
00:18:910 (3,4,1,2,3,1,2,3,1,2) - Place these notes in the same manner as 00:16:550 (1,2,3)­ and such. They play way too plain like they are now.
00:51:944 (5) - You might want to move this note a little bit further to the right, it's quite mixing with the stream right now.
01:00:202 (5) - Was the use of sliderwhistle on that slider intentional?
01:08:966 (3) - Add a new combo so it's easier to distinguish.
01:28:685 - You could add a note here, like on top of (3).
02:23:629 (2) - This could blanket with 02:23:292 (1)­'s end much better than it does now.
03:57:168 (2) - Move this a little bit further to the right as it mixes way too blatantly with 03:57:337 (3,4,1)­.
06:44:865 - End kiai here, just like the storyboarded triangle-like thingies stop to rotate.


Now that's an interesting map, Skystar x tsuka = win. Good luck!
Topic Starter
Skystar

Natsu wrote:

Hi

General:

  1. Rename this to Natsu is moe /me runs
  2. Missing SB elements sb\pillar.png
  3. Unused Image Files sb\centerflash.png
  4. stack leniency 4 plz yuko san
Easy/Nsane/Skystar:

  1. 00:14:865 add whistle? to follow that bell sound?
  2. 00:17:730 - 00:20:427 - 00:23:123 - add claps? I feel them fit a lot with the sound in the music
  3. 00:25:651 same as 00:14:865
  4. 00:31:887 (1) - even if I like your slider I feel you are breaking a bit the song rhythm, since you should map this beat properly 00:32:056 nah ;;
  5. 00:43:180 (5,1,2) - stack this properly /me runs fast :arrow:
  6. 00:57:505 (6) - similar as 00:31:887 -, map the guitar at 00:57:674 - :c nah ;;
  7. 02:17:899 (1,2,1,2,1) - yuko pls, really hard to notice these are sliders, since you're overlapping them perfect, try to make them more noticeables they're actually noticeable since i added NC on every one
  8. 02:23:292 (1,2) - yuko pls, make this look better:
  9. 02:34:078 is this NC really necessary? I'll like if you remove it, since it doesn't make much sense to me
  10. 02:36:775 if you want to keep the previous one, add a NC here for consistency then
  11. 03:30:118 (4,1,2,1,1) - mmm I don't understand your comboing here, to avoid the combo spam is not better to :
    - 03:30:202 remove NC
    - 03:30:371 Add NC
    - 03:30:539 (1,1) - remove both NC
  12. 05:08:460 you should map this beat properly , since you already mapped some similar ones, that's why I feel weird how you ignored this one <: but this sound is different. it's the one which requires a feeling like "holding" and so i've to add a 1/1 slider here :3
  13. 05:41:494 (2,3) - just an idea, will be nice if you up the speed in this point maybe x1.80?
  14. 06:14:865 this NC is not even necessary IMO, the distance is almost the same with the previous and next object, also the music doesn't change there
  15. 06:51:438 (1,2) - this looks like 1/4 pattern when is 1/2, try to make the distance more noticeable here? nah ;;
awesome GL
wait

Kodora wrote:

ohai

[General]

  1. Besides missing/unused image files in storyboard what Natsu already poited out, there are some images in .jpg format - recoding to .png would be nice here to reduse filesize - map folder is already kinda huge.
  2. I guess Somersault in tags should be written as one word - check data at your mp3
[Laurierextra]

*I feel indifferent about your Stack Leniency choice (0, 0.2 and 0.4 are personally all fine for me), but considering that map is really long and that you have lots of 1/2 stacks under slidertails i guess 0.4 would be more safe and friendly to play.

  1. 00:52:112 (1,2,3) - As you can see, this pattern looks bad while playing due to your stack leniency choice - use manual stack here instead, something like this:

  2. 01:13:517 (5) - I think soft-whistle on tail would fit here very well
  3. 01:16:550 (3) - Whistle to head would be nice here too
  4. 01:16:887 (4) - And if you will apply my previous suggestion add here to tail too but this one is different o.o
  5. 01:34:753 (1,2) - This overlapping doesn't looks good - move it right a bit please, maybe something like this:

  6. 01:57:674 (5) - forgot a normal-whistle? I undesrstand that you wanted to follow guitar only but imo combining it with vocals works quite well too
  7. 02:00:371 (6) - ^
  8. 02:13:854 (1) - And here too hmm this doesnt need a whistle imo
  9. 02:14:696 (1,2) - Would be nice to unstack this - 1/8 slider goes quite fast, and having 1/2 stack here works really tricky, especially considering your stack leniency choice. nah >_>
  10. 02:15:202 (1) - Whistle on tail sounds kinda noisy, i'd remove it i feel like keeping this sorry lol
  11. 02:20:595 (3,5) - Kind of a bit weird overlapping. Trysomething like this instead:

Sorry, need to go sleep now, will finish it soon.
Topic Starter
Skystar

rEdo wrote:

Just gonna drop a few things by that caught my eye, since I couldn't really find anything bad in this whole set.
[Skystar]
Rename the difficulty to Skystar, this is the only righteous difficulty name that you should use!
­
00:18:910 (3,4,1,2,3,1,2,3,1,2) - Place these notes in the same manner as 00:16:550 (1,2,3)­ and such. They play way too plain like they are now.
00:51:944 (5) - You might want to move this note a little bit further to the right, it's quite mixing with the stream right now.
01:00:202 (5) - Was the use of sliderwhistle on that slider intentional?
01:08:966 (3) - Add a new combo so it's easier to distinguish.
01:28:685 - You could add a note here, like on top of (3).
02:23:629 (2) - This could blanket with 02:23:292 (1)­'s end much better than it does now.
03:57:168 (2) - Move this a little bit further to the right as it mixes way too blatantly with 03:57:337 (3,4,1)­. well this is actually intentional as a tricky pattern o.o
06:44:865 - End kiai here, just like the storyboarded triangle-like thingies stop to rotate. SB is gone rip


Now that's an interesting map, Skystar x tsuka = win. Good luck!
very helpful, thanks!
Topic Starter
Skystar

Fujiyama Panic wrote:

Does the map get updated every time you change something or only sometimes?
yea it does every time, for letting everyone know what you've changed and fixed.
Scorpiour
irc modded with mapper, fix several patterns and change the diff name

let's move it forward a little :>

Bubble #1


mod log
02:17 Amamiya Yuko: sco阿
02:17 Scorpiour: 恩?
02:17 Amamiya Yuko: 最近有時間嗎
02:17 Scorpiour: 凑合
02:17 Amamiya Yuko: 我想用一個ticket :>
02:18 Scorpiour: okay
02:18 Scorpiour: rank的话没什么问题我可以直接点
02:18 Amamiya Yuko: pending..
02:18 Amamiya Yuko: 目前是+16SP 7~8個full mod
02:18 Amamiya Yuko: 應該夠標準了
02:18 Scorpiour: link给我看下
02:18 Amamiya Yuko: 上傳兩個月
02:18 Amamiya Yuko: http://osu.ppy.sh/s/159325
02:19 Amamiya Yuko: 這歌還有個tsuka版 我從他那邊偷的bg和mp3 orz
02:22 Scorpiour: app?
02:22 Amamiya Yuko: 嗯
02:22 Scorpiour: 现在来吧
02:22 Amamiya Yuko: irc mod?
02:24 Scorpiour: 01:11:747 (1,2) - 这里是音效有延迟还是怎么回事……2连本来应该是挺好的节奏但是为啥听着很难受呢
02:25 Amamiya Yuko: 唔..
02:25 Amamiya Yuko: 檢查了下這兩個音效都沒有延遲
02:26 Scorpiour: 01:11:831 (2) - 在这里加个finish试试看
02:27 Amamiya Yuko: 那就有點太吵了
02:27 Amamiya Yuko: 這個kick音一般不會1/4連用的
02:28 Scorpiour: 总觉得怪怪的……
02:28 Scorpiour: 加上之后感觉反而好像好一点……不加的话有种一口气闷在胸口没出来的感觉……
02:28 Amamiya Yuko: 01:11:747 (1) - 要不我把這個finish remove了
02:29 Amamiya Yuko: 01:11:831 (2) - 或者這個sampleset改成drum
02:29 Amamiya Yuko: 感覺會好點
02:29 Scorpiour: 也可以……?
02:37 Scorpiour: 01:28:854 (3) - 这里我觉得也许反过来会舒服点?
02:37 Amamiya Yuko: 哦
02:37 Amamiya Yuko: 對
02:37 Amamiya Yuko: 01:28:011 (1,2) - 這2個slider是剛改的
02:37 Amamiya Yuko: 本來是2個note 所以是反過來
02:37 Scorpiour: 恩
02:38 Scorpiour: 01:37:112 (4) - 重音错位哦,要我至少也是放个3/4 + note的结构了
02:39 Amamiya Yuko: 唔..這個嘛
02:39 Amamiya Yuko: 好吧
02:39 Amamiya Yuko: 我是怕3/4太短
02:39 Scorpiour: =v=
02:39 Scorpiour: 3/4把尾巴弄成soft
02:39 Scorpiour: 也不算短啦,弧度拉小一点
02:39 Scorpiour: 做个遮挡也不会难看
02:39 Amamiya Yuko: 嗯
02:39 Amamiya Yuko: 還行
02:40 Amamiya Yuko: http://osu.ppy.sh/ss/1592670
02:45 Scorpiour: 01:57:674 (5) - 直觉上这里应该放的远一点,而不是更近
02:46 Amamiya Yuko: 好
02:47 Scorpiour: 02:07:955 - 然后是这里的空拍你看看是不是要考虑下
02:47 Scorpiour: 因为有个蛮明显的鼓点在
02:47 Amamiya Yuko: 這個我之前有考慮過
02:48 Amamiya Yuko: 最後想了想還是為了突出02:08:123 (3,4) - 這個自創的節奏放棄了那個鼓=v=
02:48 Scorpiour: 恩
02:51 Scorpiour: 02:17:899 (1,2,1,2,1) - 还是那句话,错开一点……
02:52 Scorpiour: 我个人比较倾向向右错开一点点
02:52 Amamiya Yuko: /_\ 必死是嗎
02:52 Scorpiour: 几乎过不去
02:56 Amamiya Yuko: 好 改了
02:56 Scorpiour: 一点点就好我觉得也不会影响视觉效果
02:57 Scorpiour: 02:32:056 (1) - 这里也是
02:58 Amamiya Yuko: 嗯
03:01 Scorpiour: 03:32:056 (1) - 这段HR直接半血没了
03:01 Scorpiour: 后边有补血的repeat也很吃力
03:02 Amamiya Yuko: 這個感覺還好 我有找人hr試過
03:02 Amamiya Yuko: 打得很勉強的也沒有死在這
03:03 Scorpiour: lol
03:04 Amamiya Yuko: 正好也給player休息下
03:04 Amamiya Yuko: 那就砍一下好了 噗
03:04 Scorpiour: 不过照你这个理论的话03:46:382 - 这里应该有仨1/2吧-v-
03:06 Amamiya Yuko: 咦 為啥
03:07 Scorpiour: =v=
03:07 Amamiya Yuko: 這裡主要還是不跟vocal
03:07 Scorpiour: 没打算让你改
03:07 Scorpiour: 我只是吐槽一下lol
03:07 Amamiya Yuko: ;w;
03:08 Scorpiour: 04:27:337 - break没对齐白线?
03:08 Amamiya Yuko: !
03:08 Amamiya Yuko: 哦哦這個= =
03:08 Amamiya Yuko: 之前剛換過mp3
03:08 Scorpiour: .
03:08 Amamiya Yuko: 遺留問題
03:14 Scorpiour: 上传吧
Mao
Wow, dat was fast lol
Go Go Yuko ヾ(・ω・*)ノ
Kodora
wow pro o.o
DeletedUser_1574070
dafuk it's bubbled brbrpbupupbpuphshppshphshphspphs wowowowaowaowoaoawawowwowa
Beige

Kloyd wrote:

dafuk it's bubbled brbrpbupupbpuphshppshphshphspphs wowowowaowaowoaoawawowwowa
Citrus
哎呦我去
Atrue
Hello~
From pm req.
[Notion]
This color means it is a suggestion. I prefer to do this, but you can either choose to fix or not.
And this color means some issue to fix I think.

[General]
Good map and a little suggestions here.
Almost nothing to say... Impressive work.
A little minor things to say.
[Remix]
General
Clear.
Beats
04:57:927 (4) - I guess if the slider starts at 04:57:842 , the hitting feeling would be a lot better. The distance is almost the same with 04:57:337 (2,3) and for me the instrument is on 04:57:842 , I don't know what is on the blue tick that appeal you to hit here.. Example:
Placement
02:29:359 (2) - For me, here the flow turns on the start of the sliders but not from the circle to the slider. I mean, you set slider's head more important, so here I think if Ctrl+G the slider, flow would be better. Also, the symmetry here would be easier to be read. Example:NCs
01:07:786 (1,2,3) - Since the SV change here is rapid, I think you can set NCs on the 3 sliders as signs of accelerating. If you set this intentionally, please keep your set here.
That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me.:) .
Call me back when you are ready.
Topic Starter
Skystar
04:57:927 (4) - well for this point, there's actually a very strong beat here. you can carefully check it through setting the playback rate to 25%. yes, intuitively starting it at red tick would be more comfortable from the aspect of playing, but it would be technically UNSNAPPED in terms of the music and the rhythm. all i can do here is to blame the composer for composing the rhythm like that lol.
-
fixed the others and did some changes regarding the green lines and the sliders.
thanks!
Atrue

Amamiya Yuko wrote:

04:57:927 (4) - well for this point, there's actually a very strong beat here. you can carefully check it through setting the playback rate to 25%. yes, intuitively starting it at red tick would be more comfortable from the aspect of playing, but it would be technically UNSNAPPED in terms of the music and the rhythm. all i can do here is to blame the composer for composing the rhythm like that lol.
-
fixed the others and did some changes regarding the green lines and the sliders.
thanks!
Could go either way imo.

So~
Ok~ Rechecked and every things looks fine~
:)
Good luck!
Bubble #2
kanpakyin
@Atrue Please move this to pending when you've bubbled.
Atrue

kanpakyin wrote:

@Atrue Please move this to pending when you've bubbled.
Okok.. Sorry +_+||
Irreversible
05:46:887 (2) - *-*
white_
Amazing beatmap, it's really fun to play.
captin1
credit hanzer in tags/creator words for the storyboard?
Topic Starter
Skystar
well i'm sorry for hanzer since i've removed the storyboard..
captin1
fixed a couple hitsounds and added SKYSTAR to tags

let's burn this
Trust
oh my grats
Natsu
yuko so pro, congratz
Topic Starter
Skystar
OH GOD THANKS EVERYONE
Pokie
好啊
Oracle
兴业啊
Natteke desu
gratz
alacat
App Yuko!
[ Mephisto ]
yay o3o
Kiiwa
PRO
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