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TRakker - Rootus

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78
Topic Starter
Skystar
This beatmap was submitted using in-game submission on 2014年5月14日 at 17:59:42

Artist: TRakker
Title: Rootus
Tags: Taishi Aoba Ringo 青葉りんご GWAVE Somersault Drum and Bass dnb Clubsound Project SKYSTAR
BPM: 178
Filesize: 14008kb
Play Time: 07:54
Difficulties Available:
  1. Remix (5 stars, 1650 notes)
Download: TRakker - Rootus
Information: Scores/Beatmap Listing
---------------
TRakker - Rootus
TRakker - Trail of Dust
TRakker - Countdown to the Blue

#15
#1: Scorpiour #2: Atrue : captin1
BG and mp3 from tsuka's mapset

R.I.P tsuka and kiddly. we will not miss you.
我一圈打包卡醬
再打包牢門

To have a soul of mapping
Topic Starter
Skystar
QUICK REPLY AGAINST KODORA

I won.
Kodora
D:

;w;
captin1
gg
Pokie
(´・ω・`)
Topic Starter
Skystar
http://osu.ppy.sh/ss/1445754
first try and first fc like what an easy diff should be, ye
EDIT: http://osu.ppy.sh/ss/1456713
Kiiwa
8-)
o -oo- oo -
:arrow:
Nyxa
Hi.


Easy
I know this is an Approval map, but won't you get complaints about the diff name? It is quite obvious that this isn't an Easy, but I've seen BATs be pretty strict lately when it comes to diff naming. But I guess that's for later. Settings seem fine, though I thought HP6 was a little too easy. On my first play I was cold and messed up badly sometimes, but didn't fail. HP7 would be better, but 6 would work as well if you really don't want to change it.

00:30:510 (2,3,6,1) - These blankets are just a little off. It'd look better if 00:30:510 (2) - was placed slightly to the left, and 00:31:858 (1,2,3) - moved up a bit.
01:35:229 (2) - This overlap is weird, and doesn't really fit with the triangle jump following it. It would fit much better if it was just short of touching 01:34:724 (1) - , like so http://puu.sh/7K5hn.png
02:17:870 (1,1,1) - These are nice, but they'd fit the music (and flow) much better if you added a hit circle on the red ticks in between them, that flows back to the top of the slider. I did something like this http://puu.sh/7K5w4.png and it played a lot better for me.
02:23:263 (1,2) - This overlap is ugly
02:28:488 (5,6,1,2) - These look weird to me, but I have no suggestion on how to do them better. I guess I'm just pointing these out in case you can find a way to make them prettier
02:54:611 (1,2) - This beat is very hard to anticipate, since the sliders before it started on red ticks and this hit circle starts on a white tick
02:57:645 (1,2,3,4,5) - I couldn't get 300's on this on my first playthrough, I think spacing them out or making them into a kick slider would be better. There's nothing else in the music or map that indicates that these will be 1/6 notes.
03:00:679 (1,1,2) - Why didn't you put 03:01:184 (1) - on the sliderend of 03:00:622 (1) - , and ctrl + g 03:01:353 (2) - ? That'd play so much better, especially on a sightread.
03:06:072 (2,1,2) - ^
03:02:617 (4,5) - This should really be a slider, there's nothing that tells the player you're switching from a white to a blue tick
03:18:375 (6) - Doesn't look nice with 03:18:544 (1) - , and 03:18:544 (1) - really needs another shape. I know what you're trying to do with it, but it looks very sloppy as compared to the rest of the map.
03:36:072 (1) - This doesn't look right after 03:34:724 (1) -
03:46:858 (1,2) - 2 really should be blanketed
04:27:308 - Why didn't you map the vocals here? This feels pretty dull, even for a break section.
05:02:027 (5) - Move this up just a very tiny little bit
05:03:038 (3) - I think this sliderend would sound better with lower volume
05:13:993 (3) - This overlap doesn't look right
06:36:072 (3) - Should be slightly more bent so it blankets both sliders better, but I'm not sure about this. :cry:
07:33:375 (1) - From this point on, you start mapping after the bassy synths, which feels a little dull for an ending. I think it would be better to map after the higher-pitched synths first, then transition into mapping the bassy synths, and end with the last few hihats.

Sorry if I was a little picky, but I believe that it's the details that make the map.

Very nice map. I hope you get this ranked soon.
Topic Starter
Skystar

-Scylla- wrote:

Easy
I know this is an Approval map, but won't you get complaints about the diff name? It is quite obvious that this isn't an Easy, but I've seen BATs be pretty strict lately when it comes to diff naming. But I guess that's for later. Settings seem fine, though I thought HP6 was a little too easy. On my first play I was cold and messed up badly sometimes, but didn't fail. HP7 would be better, but 6 would work as well if you really don't want to change it.

00:30:510 (2,3,6,1) - These blankets are just a little off. It'd look better if 00:30:510 (2) - was placed slightly to the left, and 00:31:858 (1,2,3) - moved up a bit.
01:35:229 (2) - This overlap is weird, and doesn't really fit with the triangle jump following it. It would fit much better if it was just short of touching 01:34:724 (1) - , like so http://puu.sh/7K5hn.png that's on propose
02:17:870 (1,1,1) - These are nice, but they'd fit the music (and flow) much better if you added a hit circle on the red ticks in between them, that flows back to the top of the slider. I did something like this http://puu.sh/7K5w4.png and it played a lot better for me.
02:23:263 (1,2) - This overlap is ugly on propose too
02:28:488 (5,6,1,2) - These look weird to me, but I have no suggestion on how to do them better. I guess I'm just pointing these out in case you can find a way to make them prettier but it feels such good for play
02:54:611 (1,2) - This beat is very hard to anticipate, since the sliders before it started on red ticks and this hit circle starts on a white tick that's not hard to notice since the part is slow, and notes are stacked
02:57:645 (1,2,3,4,5) - I couldn't get 300's on this on my first playthrough, I think spacing them out or making them into a kick slider would be better. There's nothing else in the music or map that indicates that these will be 1/6 notes. well, i actually ever explained someone for this. kick sliders aren't what i want here, and this would be confusing compared to 1/4 streams if unstack it. so the best way here is to stack them
03:00:679 (1,1,2) - Why didn't you put 03:01:184 (1) - on the sliderend of 03:00:622 (1) - , and ctrl + g 03:01:353 (2) - ? That'd play so much better, especially on a sightread.
03:06:072 (2,1,2) - ^ this one is different, though
03:02:617 (4,5) - This should really be a slider, there's nothing that tells the player you're switching from a white to a blue tick
03:18:375 (6) - Doesn't look nice with 03:18:544 (1) - , and 03:18:544 (1) - really needs another shape. I know what you're trying to do with it, but it looks very sloppy as compared to the rest of the map. lol but this looks so cool for me
03:36:072 (1) - This doesn't look right after 03:34:724 (1) - ?
03:46:858 (1,2) - 2 really should be blanketed still, the current one seems cool for me lol
04:27:308 - Why didn't you map the vocals here? This feels pretty dull, even for a break section. yeah just take a break and the vocal is pretty much... weak to map
05:02:027 (5) - Move this up just a very tiny little bit
05:03:038 (3) - I think this sliderend would sound better with lower volume why? the music here is loud
05:13:993 (3) - This overlap doesn't look right nah..
06:36:072 (3) - Should be slightly more bent so it blankets both sliders better, but I'm not sure about this. :cry:
07:33:375 (1) - From this point on, you start mapping after the bassy synths, which feels a little dull for an ending. I think it would be better to map after the higher-pitched synths first, then transition into mapping the bassy synths, and end with the last few hihats.

Sorry if I was a little picky, but I believe that it's the details that make the map.
Topic Starter
Skystar
wow who set the genre for me thanks so much
Mikarunoel131_DELETED
I love this QwQ OMG!
Only in a few days I found 3 new beatmapper I love xD
Great :D Thank you for this beatmap x3
Soarezi
Awesome map :D
neurosis
mapping inspiration
namazun
めっちゃぼっきする
Furudo_Erika_old
international example point grass a skysyar
f@ck u biatch
Topic Starter
Skystar

Furudo_Erika wrote:

international example point grass a skysyar
f@ck u biatch
1 fist hit explode little 7 seven
#new page
[Mahua]
这抄的0108的啊
edit:我说的sb
DeletedUser_1574070
SOUL'D OUT
Fujiyama Panic
oooooooooooh my god please complete this song asap WWWWWWTFF

Like YA REALLY

please mAP the whole TRakker Album, especially Seperate Wings, Unmapped and AKCHUALLEY all of them, also Mode:Experiance and all otehrs xD

horri shito!!

=D

:3
Fujiyama Panic

I'm bad at this game, only managed to get like 50% of the song, oooh my god, still like it. I'll get better eventually, that'll only take a bit. <3

Love it, keep going!!
-Teina-
抱歉 我MOD圖效率有點低落..>_<

補回補回~

[Easy]
  1. 係01:03:712 - 至01:08:600 - E個部份(part) 只有01:04:892 (1,2,3,4,5) - 係連打 其他都係節奏比較慢既長slider 同 整拍圈. 令到e個連打有d格格不入既感覺.
  2. 01:17:111 (5,6) - 其他的部份silder尾接連打都係overlap 但你e度就用左分開既連打 會令到人地讀唔到. 另外 01:16:858 (4,5) - 同埋01:17:195 (6,7) - 差唔多 會完全feel唔到係連打.
  3. 03:00:679 - / 03:06:072 -/03:07:083 - timing e度節奏冇快 但你用綠線將SV提高 (其實冇咩問題 係奇怪d 講一講姐)
  4. 03:18:544 (1) - 第1個曲位對唔到音
  5. 03:55:117 (1,2,3,4,1,2,3,4,5,1,2,3) - e度個音調 個人覺得咁多圈唔係咁好
  6. 將04:27:308 - 個break time 拉前1/4 04:27:224 -
  7. 05:06:409 (1) - 覺得e個slider好奇怪 節奏應該越黎越快 但有個咁長既slider
  8. 06:27:308 - volume 50~60%
  9. 06:52:673 - 加番個圈
  10. 06:55:875 - ^

    ~~~~~~~~~~~~~~~~
  11. 05:38:769 - 至05:56:128 - 眼都追唔到._.
Chloe
idol req, gl lol

00:16:184 (1) - nc?
00:18:544 (2) - 00:20:566 (1) - 我觉得这种地方可以考虑一下相等间距反正不影响play
00:25:117 (1,2,3) - 我觉得CTRLG更好看
00:51:240 (6,1,2,3,4) - 其实我觉得尾巴5连还是影响手感 00:56:634 (7,1,2,3,4) - 一样
00:53:094 (2) - 这边是为了突出长白线那音吗 我觉得还是红线3连比较顺手 不过鉴于你前面都是1/2 所以就算要改的话还是再斟酌一下吧00:55:201 - add? http://puu.sh/8hkGO.jpg 看起来爽 skystar怎么能少!! 等我想到这点时 00:49:808 - 我已经漏了这些点了 http://puu.sh/8hkKj.jpg
01:01:521 (4,5,2) - 这3做个三角 01:02:701 (1) - 放在重心如何
01:11:718 (1) - 我觉得这个应该NC 01:12:139 (1) - 然后这个也是 顺便取消 01:11:971 (1) -
01:22:926 (1) - NC啊 虽然绿线在前 不过这个才是真正改变SV的地方 还有 03:17:027 (1) -
01:25:285 (1) - 我觉得这里还是soft-finish比较好
01:28:319 (2) - 这里可以remove finish 尾音太难听 clap够了 或者可以考虑差根100的绿线 我觉得还行
01:35:229 (2) - 丑丑丑丑丑丑 还不如这样 http://puu.sh/8hl0j.jpg
01:37:926 (2,3,2) - 正三角? nazi..
01:57:308 (3) - 这里考虑一下滑条加单点? http://puu.sh/8hl6Y.jpg
02:13:825 (1) - 加点啥音效吧 比如soft-finish或之前那个CLAP啥的
02:30:679 (1) - 这边应该NC吧。。
02:36:409 (7) - 移到 438 372 然后它和02:36:072 (5) - 的 间距就和这俩一样 02:36:578 (8,10) -
06:49:892 (7) - ^06:51:746 (3) - ^ 或者ADD 06:51:662 -
02:52:504 (3) - 停不下来啊 红线就按了
03:14:415 (5) - 这个有点丑 干脆跟轨迹这样放好了 http://puu.sh/8hlmS.jpg
03:52:842 (1) - nc?
04:15:173 (1) - soft-clap还是太难听
04:25:960 (1) - 为什么不add? 你前面不是加了么
04:57:898 (4) - 这边头上的drum whis其实听起来很怪 而且这里你要这样加的话似乎跟1/8的黄线更好 04:57:856 - 后面那个蓝线也是 跟主轨比较好吧0.0..
05:06:409 (1) - 拆节奏?
05:41:465 (2) - NC? 因为这里看起来像1/4..
05:52:252 (2) - ^
05:41:465 (2) - 红线1/8? http://puu.sh/8hlYB.jpg 3连也行..
07:44:162 (1) - 我感觉这里绿线比较垃圾 其实完全可以0.7到最后 降一点音量就行了啊

总结一下:大KIAI后半段remap了? 怎么感觉变垃圾了
Fujiyama Panic
Love it! I like the random sliders and all this distortion.
Keep it up!! =3
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