From my modding queue~
Well, hi there again, symmetry guy.
For some reason, I got this song in my collection already. Long live OP! \O/
Trifle: Just small things you might want to consider. Blanket's are trifle for me as well.
Preference: Just my humble opinion on stuff.
Written in bold: Fix this up as soon as possible.
[General]
It's okay for this map, I just want you to keep this in mind for the future: Don't focus to much on centered symmetry. (You got the same issue with another map already that you sent me)
I really like to see this map going on ranked, but you still need a lot of cleanup here. Feel free to tickle some BATs after a few more mods, it should be ready for a BAT check soon.
Greetings,
paseli
Well, hi there again, symmetry guy.
For some reason, I got this song in my collection already. Long live OP! \O/
Trifle: Just small things you might want to consider. Blanket's are trifle for me as well.
Preference: Just my humble opinion on stuff.
Written in bold: Fix this up as soon as possible.
[General]
- 01:00:490 - There should really be a kiai time at this point already since the refrain starts here.
- There's more to say on hitsounds here, but I feel you need to improve flow and pattern structure first. Maybe hit me via in-game PM for this.
- This isn't an easy map yet as you make too few breaks 00:12:421 (4) -
- 00:05:944 (3,4) - This plays pretty confusing for an easy map, please make this easier by just making a 2/1 beat slider at 00:05:944 -
- 00:12:421 (4) - Delete this for a break.
- 00:18:558 - to 00:23:330 - Just make a break here, newer players will be thankful for this.
- 00:29:126 (1,2) - Check the blanket again. Same at 00:30:830 (3) -
- 00:31:853 (1,2) - Check these sliders again, they are not symmetrical.
- 00:44:808 (4) - Add a circle here to keep the flow going. Preferably at 360,232 for symmetry.
- 00:49:580 (3,2) - This looks bad since it looks like you were intending to blanket these. Try this out: http://puu.sh/by6ZP/a4ef37d61a.jpg
- 00:50:944 (1,2,3) - Check your Wi-Fi pattern again, the objects should blanket properly: http://puu.sh/by72G/f3bb443dd1.jpg
- 01:02:194 (2,3) - Blanket this properly. Not gonna mention more of those since Nya should have done it already.
- 01:06:967 (2,3) - It's not a good idea to let these sliders end at hard beats (the white ticks which are emphasized). Switch them to these instead: http://puu.sh/by7p4/bcf3357f3a.jpg
- 01:46:853 (1,2,3,4,5) - You can simplify this, which I would highly recommend to make this easy: http://puu.sh/by7Ej/f67edc7d07.jpg
- 02:10:035 (1,2) - It annoys a bit that these are not parallel. Please fix this up.
- 02:20:944 (1,2) - Ctrl+J these and reposition everything after it. It will have better flow and looks much better this way.
- 00:05:944 (3,4) - Combine this to a backslider to avoid that annoying offbeat-slider.
- 00:08:671 (3,4) - Polarity issue here (white tick to red tick polarity), which might throw newer players off. In fact, why don't you make 00:08:671 (3) - into a 1/1 beat slider instead?
- 00:16:683 (4) - Delete this circle and start the spinner here instead. This makes for a much better synergy with the vocal here.
- 00:53:671 (1) -
- 01:01:853 (3,1) - Simplify and make this into a backslider, it's more handable for a normal map than the 3/2 beat gap.
- 01:04:580 (5,1) - ^
- 01:09:865 - Start the spinner here already for the same reason as in 00:16:683 (4) -
- 02:01:342 (4) - Note is partly overlapped by 3. It's still a normal map, make it look as clearly readable as possible.
- I'll leave this one out. There are still some mods left that cared about this diff already.(If you're really eager to have a mod from me for this diff, PM me and we'll see. :p)
- 00:03:728 (6) - Add a clap here and not at 00:03:558 -
- 00:06:115 - Add a circle here for continuous flow. Also delete the NC at 00:06:285 (6) - since it is unneccessary HP boost.
- 00:14:808 (9,1) - NC at 9 already.
- 00:18:728 (4) - Preference: ^, also blanket: http://puu.sh/byadu/6a16bba97f.jpg
- 00:18:899 (1) - Unnecessary
- 00:20:603 (1,2,3) - Preference: Don't stack these, they are distinct notes if you follow the e-guitar.
- 00:29:637 (1) - Delete NC here.
- 00:33:217 (1,2,3,4,5,6,7,8,9) - I believe the following has much better flow, structure & synergy to the music: http://puu.sh/byas5/ff10825031.jpg . Decide yourself.
- 00:37:308 (4) - NC
- 00:39:524 (1,4) - NC on 4 not on 1
- 00:41:910 (1) - Delete NC
- 00:54:183 (2,3) - The overlap looks a bit ugly to me, here's a pattern that might work it out: http://puu.sh/byE2z/405023da81.jpg (with DS 1.40x)
- 00:59:126 (1,2,3) - The flow is pretty suboptimal here due to small distances between the green circles and the yellow triple. Do this, you'll probably like it: http://puu.sh/byEca/61d687df43.jpg
- 01:07:308 (4) - NC
- 01:08:671 (6,1) - Delete NC on 1 and NC on 6
- 01:16:512 (1,2) - NC on 2, not on 1
- 01:19:240 (1,2) - ^
- 01:53:671 (5,1) - NC on 5, not on 1
- 01:58:955 (1,2) - NC on 2, not on 1, since the kiai time starts with object 2
- 02:03:046 (1) - NC for consistency (NC after every measure)
- 02:08:671 (4) - delete NC
- 01:55:035 (1,2,3) - Is it on purpose that you don't stack these two objects 01:54:183 (1,1) - ? I recommend you to do so to avoid the annoying overlaps. Select the mentioned objects and then stack.
- 02:13:785 (4) - Ctrl+g this please for better flow
- 02:14:808 (1,3) - NC on 3, not on 1
- 02:26:399 (6) - Reposition this on the left side, at 156,196.
[Extra] - Push down the HP drain by 1 or 0.5 for a better balance. Same with OD, but that is more of a personal preference.
- 00:04:069 (1,2) - NC on 2, not on 1
- 00:13:273 (3,5,7) - NC these as you are increasing jump distances. Tip: Not many people like straight horizontal jumps. ;(
- 00:17:535 (5) - NC for a little HP boost
- 00:19:580 (5,1) - NC on 5, not on 1
- 00:25:887 (3,4,5,6) - Diamond pattern looks imperfect, please rearrange it.
- 00:31:342 (1,4) - NC on 4, not on 1
- 00:33:217 (1,2,3,4) - This combo follows the same pattern like the previous green combo, but you can clearly hear a difference in tone in the vocals.
I mean you can keep it if you want, but a little more variation would be recommend as you use up symmetry quite often already. - 00:41:399 (1,2,3,4) - Very flow-breaking and it does not go well with the music here. Push 3 and 4 down a bit.
- 00:42:251 (1,3) - NC on 3, not on 1
- 00:47:876 (1,2) - NC on 2, not on 1
- 00:52:308 (5,1) - NC on 5, not on 1
- 00:54:865 (6,1) - ^
- 01:04:580 (9,1) - ^
- 01:05:944 (8) - NC
- 01:06:626 (1,3) - NC on 3, not on 1
- 01:08:330 (1,2) - ^
- 01:15:490 (9,1) - ^
- 01:16:853 - NC
- 01:17:535 (1,4) - NC on 4, not on 1
- 01:20:944 (1,2,3,4) - Same issue as in 00:33:217 (1,2,3,4) -
- 01:46:512 (1,2) - NC... I think you understand my scheme. Set the NC's primarily at the long white ticks.
- 02:19:012 - Well, if that's not Saten style.
- 02:26:484 (1) - End the Spinner at 02:27:421 - so you can put a circle at 02:27:592 - foir the drum beats
It's okay for this map, I just want you to keep this in mind for the future: Don't focus to much on centered symmetry. (You got the same issue with another map already that you sent me)
I really like to see this map going on ranked, but you still need a lot of cleanup here. Feel free to tickle some BATs after a few more mods, it should be ready for a BAT check soon.
Greetings,
paseli