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AAA - Wake up! (Anime ver.) [OsuMania|Osu]

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Pho
From my modding queue~

Well, hi there again, symmetry guy. :D
For some reason, I got this song in my collection already. Long live OP! \O/

Trifle: Just small things you might want to consider. Blanket's are trifle for me as well.
Preference: Just my humble opinion on stuff.
Written in bold: Fix this up as soon as possible.

[General]
  1. 01:00:490 - There should really be a kiai time at this point already since the refrain starts here.
  2. There's more to say on hitsounds here, but I feel you need to improve flow and pattern structure first. Maybe hit me via in-game PM for this.
[Easy]
  1. This isn't an easy map yet as you make too few breaks 00:12:421 (4) -
  2. 00:05:944 (3,4) - This plays pretty confusing for an easy map, please make this easier by just making a 2/1 beat slider at 00:05:944 -
  3. 00:12:421 (4) - Delete this for a break.
  4. 00:18:558 - to 00:23:330 - Just make a break here, newer players will be thankful for this.
  5. 00:29:126 (1,2) - Check the blanket again. Same at 00:30:830 (3) -
  6. 00:31:853 (1,2) - Check these sliders again, they are not symmetrical.
  7. 00:44:808 (4) - Add a circle here to keep the flow going. Preferably at 360,232 for symmetry.
  8. 00:49:580 (3,2) - This looks bad since it looks like you were intending to blanket these. Try this out: http://puu.sh/by6ZP/a4ef37d61a.jpg
  9. 00:50:944 (1,2,3) - Check your Wi-Fi pattern again, the objects should blanket properly: http://puu.sh/by72G/f3bb443dd1.jpg
  10. 01:02:194 (2,3) - Blanket this properly. Not gonna mention more of those since Nya should have done it already.
  11. 01:06:967 (2,3) - It's not a good idea to let these sliders end at hard beats (the white ticks which are emphasized). Switch them to these instead: http://puu.sh/by7p4/bcf3357f3a.jpg
  12. 01:46:853 (1,2,3,4,5) - You can simplify this, which I would highly recommend to make this easy: http://puu.sh/by7Ej/f67edc7d07.jpg
  13. 02:10:035 (1,2) - It annoys a bit that these are not parallel. Please fix this up.
  14. 02:20:944 (1,2) - Ctrl+J these and reposition everything after it. It will have better flow and looks much better this way.
[Normal]
  1. 00:05:944 (3,4) - Combine this to a backslider to avoid that annoying offbeat-slider.
  2. 00:08:671 (3,4) - Polarity issue here (white tick to red tick polarity), which might throw newer players off. In fact, why don't you make 00:08:671 (3) - into a 1/1 beat slider instead?
  3. 00:16:683 (4) - Delete this circle and start the spinner here instead. This makes for a much better synergy with the vocal here.
  4. 00:53:671 (1) -
  5. 01:01:853 (3,1) - Simplify and make this into a backslider, it's more handable for a normal map than the 3/2 beat gap.
  6. 01:04:580 (5,1) - ^
  7. 01:09:865 - Start the spinner here already for the same reason as in 00:16:683 (4) -
  8. 02:01:342 (4) - Note is partly overlapped by 3. It's still a normal map, make it look as clearly readable as possible.
[Hard]
  1. I'll leave this one out. There are still some mods left that cared about this diff already.(If you're really eager to have a mod from me for this diff, PM me and we'll see. :p)
[Insane]
  1. 00:03:728 (6) - Add a clap here and not at 00:03:558 -
  2. 00:06:115 - Add a circle here for continuous flow. Also delete the NC at 00:06:285 (6) - since it is unneccessary HP boost.
  3. 00:14:808 (9,1) - NC at 9 already.
  4. 00:18:728 (4) - Preference: ^, also blanket: http://puu.sh/byadu/6a16bba97f.jpg
  5. 00:18:899 (1) - Unnecessary
  6. 00:20:603 (1,2,3) - Preference: Don't stack these, they are distinct notes if you follow the e-guitar.
  7. 00:29:637 (1) - Delete NC here.
  8. 00:33:217 (1,2,3,4,5,6,7,8,9) - I believe the following has much better flow, structure & synergy to the music: http://puu.sh/byas5/ff10825031.jpg . Decide yourself.
  9. 00:37:308 (4) - NC
  10. 00:39:524 (1,4) - NC on 4 not on 1
  11. 00:41:910 (1) - Delete NC
  12. 00:54:183 (2,3) - The overlap looks a bit ugly to me, here's a pattern that might work it out: http://puu.sh/byE2z/405023da81.jpg (with DS 1.40x)
  13. 00:59:126 (1,2,3) - The flow is pretty suboptimal here due to small distances between the green circles and the yellow triple. Do this, you'll probably like it: http://puu.sh/byEca/61d687df43.jpg
  14. 01:07:308 (4) - NC
  15. 01:08:671 (6,1) - Delete NC on 1 and NC on 6
  16. 01:16:512 (1,2) - NC on 2, not on 1
  17. 01:19:240 (1,2) - ^
  18. 01:53:671 (5,1) - NC on 5, not on 1
  19. 01:58:955 (1,2) - NC on 2, not on 1, since the kiai time starts with object 2
  20. 02:03:046 (1) - NC for consistency (NC after every measure)
  21. 02:08:671 (4) - delete NC
  22. 01:55:035 (1,2,3) - Is it on purpose that you don't stack these two objects 01:54:183 (1,1) - ? I recommend you to do so to avoid the annoying overlaps. Select the mentioned objects and then stack.
  23. 02:13:785 (4) - Ctrl+g this please for better flow
  24. 02:14:808 (1,3) - NC on 3, not on 1
  25. 02:26:399 (6) - Reposition this on the left side, at 156,196.

    [Extra]
  26. Push down the HP drain by 1 or 0.5 for a better balance. Same with OD, but that is more of a personal preference.
  27. 00:04:069 (1,2) - NC on 2, not on 1
  28. 00:13:273 (3,5,7) - NC these as you are increasing jump distances. Tip: Not many people like straight horizontal jumps. ;(
  29. 00:17:535 (5) - NC for a little HP boost
  30. 00:19:580 (5,1) - NC on 5, not on 1
  31. 00:25:887 (3,4,5,6) - Diamond pattern looks imperfect, please rearrange it.
  32. 00:31:342 (1,4) - NC on 4, not on 1
  33. 00:33:217 (1,2,3,4) - This combo follows the same pattern like the previous green combo, but you can clearly hear a difference in tone in the vocals.
    I mean you can keep it if you want, but a little more variation would be recommend as you use up symmetry quite often already.
  34. 00:41:399 (1,2,3,4) - Very flow-breaking and it does not go well with the music here. Push 3 and 4 down a bit.
  35. 00:42:251 (1,3) - NC on 3, not on 1
  36. 00:47:876 (1,2) - NC on 2, not on 1
  37. 00:52:308 (5,1) - NC on 5, not on 1
  38. 00:54:865 (6,1) - ^
  39. 01:04:580 (9,1) - ^
  40. 01:05:944 (8) - NC
  41. 01:06:626 (1,3) - NC on 3, not on 1
  42. 01:08:330 (1,2) - ^
  43. 01:15:490 (9,1) - ^
  44. 01:16:853 - NC
  45. 01:17:535 (1,4) - NC on 4, not on 1
  46. 01:20:944 (1,2,3,4) - Same issue as in 00:33:217 (1,2,3,4) -
  47. 01:46:512 (1,2) - NC... I think you understand my scheme. Set the NC's primarily at the long white ticks.
  48. 02:19:012 - Well, if that's not Saten style. :)
  49. 02:26:484 (1) - End the Spinner at 02:27:421 - so you can put a circle at 02:27:592 - foir the drum beats
Symmetry might become the biggest critical point in your maps as it will get noticeably boring to play.
It's okay for this map, I just want you to keep this in mind for the future: Don't focus to much on centered symmetry. (You got the same issue with another map already that you sent me)
I really like to see this map going on ranked, but you still need a lot of cleanup here. Feel free to tickle some BATs after a few more mods, it should be ready for a BAT check soon.

Greetings,
paseli
Topic Starter
Atsuro

-Nya- wrote:

Hello! From Nya's Anime Modding Queue
Well, here’s my mod:

Easy:
Lower AR to a 2? (I just think it’s more fitting for Easy) Lowered to three00:00:490 (1,2,3) – Improve the blanket. (Use the approach circle of 00:01:512 (2) - ) ok00:05:944 (3,4) – This blanket can also be improvedok00:37:649 (1,2) – Improve the blanket ok00:40:376 (2,1) – Improve the stack by placing the hitcircle here: X:289 Y:219 ok01:02:194 (2,3) – Make the blanket better by also curving 01:02:535 (3) – more ok01:20:603 (2,3) – Improve blanket ok01:25:035 (4) – Lower this slider a bit till it’s here: X:168 Y:332. (I think the flow is then better) ok01:49:580 (5,1) – Blanket better ok01:58:444 (2) – Allignment issue: Lower this slider till it’s here: X:352 Y:48 ok02:10:717 (2) – This looks neater: ok
Just blanketing errors mostly

Normal:
Lower AR to a 4? Lowered to 4.500:09:012 – Maybe place a hitcircle here? It just sounds like a note is needed there. Or make this slider: 00:09:183 (4) – longer. Like this: Made the slider longer
00:19:580 (3) – Place this slider here: X:380 Y:148 ok00:22:478 (4) – Place this slider here:X:436 Y:336 to make it in-line with this circle: 00:22:137 (3) ok00:43:444 (2) – Rather place it here: X:172 Y:340 00:52:649 (4) - ok00:53:330 (5) – Try to place this hitcircle more in the middle of these sliders: 00:52:649 (4,1) – It's already in the middle00:57:080 (2) – Maybe place it somewhere here: X:224 Y:196 ok01:05:944 (2,3) – Rather blanket Nah01:19:580 (1,3) – Improve the blanket (Use approach circle) Not trying to blanket01:21:285 (5,6) - ^01:26:058 (2) – Place here? X:70 Y:200 I like where it is01:50:603 (2,3) – Improve blanket ok02:11:399 (3,4) - ^ok02:19:580 (3,4) - ^ Not trying to blanket

Hard:
00:03:217 (3,4) – Improve the blanket. It looks unneat Ok00:32:535 (2) – Rather do this? Nah
Remember to place this slider: 00:33:217 (3) – in the middle of them again00:34:921 (3) – Allignment issue: Place it here: X:200 Y:256 ok01:04:921 (6,7) – Blanket? Triangle 01:04:751 (5,6,7) - 01:07:819 (6) – Place this slider somewhere here: X:140 Y:96 Ok01:12:762 (5,6) – Improve the blanket. (Use the approach circle) Ok01:14:126 (1) – Place it here: X:180 Y:324 to support the flow But the spacing!01:51:285 (5) – Allignment issue: Place it here: X:232 Y:252 Ok02:07:308 (3,4) – Rather blanket? no, because of symmetry 02:07:819 (4,5,6) -

Overall, nice mapset.
Good Luck! :D
Thanks for your mod!
Topic Starter
Atsuro

Yuko Kurosaki wrote:

hola vi tu post en #spanish help y supongo que te puedo ayudar en algo xDD aunque te digo que soy un principiante aun pero ise lo mejor que pude XDD

EASY:

Creo que el primer slider esta demas, sacalo n.n No le veo nada malo

00:17:194 (3) - en el combo morado trata de sacar algun slider y remplazarlos por circles sin perder tu hermoso ritmo xDD Okok

02:03:899 (4) - mueve ese slider ya que se confunde con el circle 2, no estaria mal en una dificultad normal en adelante, pero para los novatos les va a costar xDD Prefiero dejarlo asi

02:20:944 (1) - muchos sliders en esta zona, remplaza por circles :DDD Oka



NORMAL:

00:21:626 (2) - 00:35:603 (3) - 00:57:080 (2) - 02:04:580 (4) - igual que lo anterior saca y remplaza sliders en todas estas zonas xPPP 8-) Mmmmm, no me parece necesario

el resto esta bien todo, si encuentras que lo que te dije esta mal no tienes que cambiarlo agradeceria mucho si me aportaras con un kudosu, porfavor los nesecito xDD, mucha suerte con tu map, eres un excelente maper xDD :) :D ;) 8-) :lol: :P :oops:
Gracias por tu mod Yuko
IamKwaN

General

  1. Add a 1500 ms audio-leadin for all diffs as current one is only 400 ms which is quite in a hurry.
  2. Please adjust the kiai time of ENHI to that of Extra, as I believe it reflects all the climax of the song. Also, the end of the second kiai should lie on 01:27:421 as u can hear an obvious stress here instead of the big white tick.
  3. Change the offset of all standard diffs to 490, as u can see it consists of many decimal places in the notepad.
  4. Still need some confirmation on metadata.

Extra

  1. 00:00:830 (2,3) - Since this is an Extra, sticking to every instrument makes it more fun and challenging to play. Rhythm like http://puu.sh/bClEC/184fe62f3f.jpg would be appreciated.
  2. 00:03:558 (6) - As you are following vocal for 00:01:853 (1,2,3,4,5), it sounds weird and hollow to miss out the stress of vocal on 00:03:728. You may try this instead. http://puu.sh/bClGw/f64f0f6f7e.jpg
  3. 00:15:490 (1,2,3,4,5,6) - The note density shouldn't be that high if you listen carefully to the music and the triplet is definitely overmapped in this case. Basically, vocals and instruments coincide for this stanza. Well, this would make more sense http://puu.sh/bClPo/399f2cfd8b.jpg
  4. 00:16:853 (1,2,3,4,1,2,3,4,5,6,1) - Also, continued from above, http://puu.sh/bCm9Q/836e9605fe.jpg Try to listen carefully to the background and capture all instruments.
  5. 00:22:819 (1,2) - ^ and it's irony you place notes where there're no weighty drums, for example, 00:12:677 (6) - 00:23:927 (2) - 01:21:711 (4) -
  6. 00:47:109 - Missing this beat makes it really odd and also some other 1/2 drums are missed intentionally at the back. This blue tick drum can vary the rhythm and make it more interesting to play imo.
  7. 01:27:762 (1) - Delete this as I mentioned ending the kiai at 01:27:421 would make more sense.
  8. 02:27:677 (1) - This is a 1/8 circle instead of 1/4, just extend the spinner to 02:27:762 and don't play tricks on the very last object or players will bite you.
    Ah, I am not quite satisfied with the rhythm of this diff, especially streams and triplets. I only glanced through first 20s and I already found quite a number of rhythm issues. I am not going to point them out one by one, do it yourself please. Remember I am not convincing you to remap, but only persuading you to polish the rhythm by following instruments close. Last but not least, don't sacrifice rhythm for the sake of symmetry.

Insane

  1. 00:06:285 (1) - The end of this kick sliders is lying opposite to head of 00:06:967 (1) . It's quite tricky and you can try rearrange the orientation. http://puu.sh/bCrKH/8c33446659.jpg
  2. 00:12:677 (5) - Delete as mentioned in Extra? Making it a jump here sounds more fit to the semi-climax of those vocals 'Wake-up!'.
  3. 00:16:853 (1) - Finish as you can hear obvious cymbal at the end. maybe this one? If you think consecutive two S:C1 finishes are too loud. http://puu.sh/bCvy0/96935ba83d.wav
  4. 00:23:671 (7,1) - Swap the NC.
  5. 00:27:421 (4,1) - Are they supposed to be stacked together?
  6. 00:29:126 (1) - The single NC here can be misleading, if it's not a slider speed change, try to avoid single NC. So, here you remove the NC on 00:29:637 (1).
  7. 00:30:490 (4) - Finish on head?
  8. 00:31:853 (1) - ^
  9. 00:34:154 - Circle here too? It's heavier than 00:34:495 (8).
  10. 00:34:580 (9) - Remove the clap, it sounds similar to 00:34:580 (9) but you don't add clap here.
  11. 00:38:671 (8,1) - Remove the NC on (1) and place it on (8).
  12. 00:41:399 (1) - Finish on head.
  13. 00:41:910 (1) - Remove NC. In fact, you can NC on 00:40:035 (6) instead and those of 00:41:399 (1,1) .
  14. 00:42:762 (1) - Finish. You can hear cymbal clearly when you shut all the hitsounds down.
  15. 00:44:126 (1) - Is the whistle on head intentional? It doesn't fit imo.
  16. 00:44:978 (5,6,7,8) - Normally, we place a kicked slider head on the white tick (i.e. the stress) as people can press it easily by beating without looking at circles. So, I'd recommend http://puu.sh/bCsUL/0a2e1e16b9.jpg as 00:45:490 is also a stress, better put something clicky. And keep the DS between these consistent.
  17. 00:50:262 (7,8) - I'm afraid this is unrankable as the reversed sign is covered by the combo burst of 00:49:921 (6) . CTRL+G the slider can solve the problem easily.
    All repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering the repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin).
  18. 00:55:035 (5) - Finish on head.
  19. 01:00:148 (5) - Finish provided by me.
  20. 01:05:944 (1) - Finish for the high pitch of vocal. Same applies for 01:07:308 (4) and head of 01:07:819 (7) .
  21. 01:08:671 (9) - NC
  22. 01:11:057 (6) - Finish provided by me.
  23. 01:13:444 - Add a circle here as you're following strictly to the vocal at 01:12:933 (6).
  24. 01:25:035 (3) - Finish and also on 01:26:228 (8).
  25. 01:26:399 (1) - End the spinner at 01:27:421. Also, add the finish provided by me above.
  26. 01:47:365 (3) - CTRL+G to solve the unrankable issue mentioned above.
  27. 01:53:671 (5,1) - Swap NC. Even you are using a lot of symmetries, I recommend a more consistent way of NCing, like every two white ticks. Now, the NC pattern is in a mess, try to rearrange them. Also, finish on head of 01:53:671 (5) .
  28. 01:56:228 (1) - Finish on head.
  29. 01:58:955 (1,2) - Swap NC.
  30. 01:58:784 (9) - Finish provided by me.
  31. 02:02:194 (3,4,5) - Stresses are on white ticks, which means circles or slider heads are suggested to be placed on white ticks. http://puu.sh/bCtvA/dddf849a0f.jpg
  32. 02:04:580 (3,2) - Finishes on head. Same for 02:06:455 (5).
  33. 02:09:694 (6) - Finsh provided by me.
  34. 02:23:671 (3) - Finish and also for 02:24:865 (8) .
  35. 02:24:865 (8,1,2) - As 02:25:035 isn't really a stress and even finish isn't placed, you can follow the vocal and drum like this: http://puu.sh/bCumd/7886acea2f.jpg

Hard

  1. I have been talking about NC too much in Insane already, so please recheck yourself for all diffs and rearrange them by a more consistent way.
  2. 00:00:830 (2,3,4) - Stresses are misplaced by slider tail, especially 00:01:512. Try this. http://puu.sh/bCxcX/84107425cf.jpg
  3. 00:16:683 (1) - End this at 00:17:876 and add a circle at 00:18:217 .
  4. 00:26:228 (4) - Follow better the vocal by reducing the length to 1/1. http://osu.ppy.sh/ss/2043695
  5. 01:26:399 (1) - Mentioned in Insane.
  6. 02:10:546 (2) - The red tick at 02:10:546 isn't a stress, it feels strange when pressing it on the slider head and missing the that of 02:10:717. http://puu.sh/bCz3y/1e84e958bf.jpg
  7. 02:15:319 (3,5) - Are they supposed to be stacked?
  8. 02:23:330 (2) - Split them into a slider and a circle as of the vocal and drum at 02:23:671. http://puu.sh/bCzJN/dccca21e35.jpg
  9. 02:25:717 (4,5) - On first glance, it's difficult to know it's a 3/4 slider. So given this, it's hard to hit accurately on 02:26:228. Here's a more player-friendly rhythm placement, http://puu.sh/bCzQb/63a69d220b.jpg
  10. Many hitsounds have been missed as those in Insane. I am too lazy to type them one by one. Just browse the above section and add them accordingly yourself.

Normal

  1. NC, spinner at 01:26:399 (1) and hitsounds - Same suggestions for all diffs.
  2. 00:14:808 (5) - Distance Snap. Same for 00:43:444 (2).
  3. 00:16:853 (1) - According to p/3359424, we need an approximate 750 ms of recovery time in Normal. So, you either map the space or simply delete the spinner. Same for all of these spinners:
    SPOILER
    00:16:853 (1) -
    00:44:296 (1) -
    00:58:785 (1) -
    01:10:035 (1) -
    01:57:421 (1) -
    02:08:842 (1) -
  4. 01:05:944 (2) - The flow here is quite bad, as it doesn't point to the direction towards 01:06:796 (3). Something similar to this looks more aesthetic. http://osu.ppy.sh/ss/2043861
  5. 01:19:921 (2,5,1) - Please stack them perfectly and also 01:20:262 (3,6) - 01:23:330 (3,5) - 01:47:705 (2,4) - .
  6. 02:26:740 (1) - Start this at 02:26:569 .

Easy

  1. NC, hitsounds and 01:26:058 (1) - Well.
  2. 00:09:694 (8,2) - Stack.
  3. 00:35:944 (3) - Distance Snap.
Tbh, standard difficulties need some more work, especially higher difficulties. Grab some more mods before calling me for recheck please.
Topic Starter
Atsuro

paseli wrote:

From my modding queue~

Well, hi there again, symmetry guy. :D
For some reason, I got this song in my collection already. Long live OP! \O/ \O/

Trifle: Just small things you might want to consider. Blanket's are trifle for me as well.
Preference: Just my humble opinion on stuff.
Written in bold: Fix this up as soon as possible.

[General]
  1. 01:00:490 - There should really be a kiai time at this point already since the refrain starts here.
  2. There's more to say on hitsounds here, but I feel you need to improve flow and pattern structure first. Maybe hit me via in-game PM for this.
[Easy]
  1. This isn't an easy map yet as you make too few breaks 00:12:421 (4) - I think it's easy enough
  2. 00:05:944 (3,4) - This plays pretty confusing for an easy map, please make this easier by just making a 2/1 beat slider at 00:05:944 - I don't think it will confuse the easy players
  3. 00:12:421 (4) - Delete this for a break. Nah, i don't think it's necesary
  4. 00:18:558 - to 00:23:330 - Just make a break here, newer players will be thankful for this. Ok, this i will do
  5. 00:29:126 (1,2) - Check the blanket again. Same at 00:30:830 (3) - Ok
  6. 00:31:853 (1,2) - Check these sliders again, they are not symmetrical. Ok
  7. 00:44:808 (4) - Add a circle here to keep the flow going. Preferably at 360,232 for symmetry. No, i didn't like how it plays
  8. 00:49:580 (3,2) - This looks bad since it looks like you were intending to blanket these. Try this out: http://puu.sh/by6ZP/a4ef37d61a.jpg Fixed
  9. 00:50:944 (1,2,3) - Check your Wi-Fi pattern again, the objects should blanket properly: http://puu.sh/by72G/f3bb443dd1.jpg Lol, Wi-Fi, ok fixed
  10. 01:02:194 (2,3) - Blanket this properly. Not gonna mention more of those since Nya should have done it already. Yeah
  11. 01:06:967 (2,3) - It's not a good idea to let these sliders end at hard beats (the white ticks which are emphasized). Switch them to these instead: http://puu.sh/by7p4/bcf3357f3a.jpg Fixed
  12. 01:46:853 (1,2,3,4,5) - You can simplify this, which I would highly recommend to make this easy: http://puu.sh/by7Ej/f67edc7d07.jpg Simplified in a way that it's not that simple but it's still simple :P
  13. 02:10:035 (1,2) - It annoys a bit that these are not parallel. Please fix this up. Intended
  14. 02:20:944 (1,2) - Ctrl+J these and reposition everything after it. It will have better flow and looks much better this way. You're right, fixed


[Normal]
  1. 00:05:944 (3,4) - Combine this to a backslider to avoid that annoying offbeat-slider. Ok
  2. 00:08:671 (3,4) - Polarity issue here (white tick to red tick polarity), which might throw newer players off. In fact, why don't you make 00:08:671 (3) - into a 1/1 beat slider instead? Already fixed
  3. 00:16:683 (4) - Delete this circle and start the spinner here instead. This makes for a much better synergy with the vocal here. Ok
  4. 00:53:671 (1) -
  5. 01:01:853 (3,1) - Simplify and make this into a backslider, it's more handable for a normal map than the 3/2 beat gap.I won't change that
  6. 01:04:580 (5,1) - ^
  7. 01:09:865 - Start the spinner here already for the same reason as in 00:16:683 (4) - OK
  8. 02:01:342 (4) - Note is partly overlapped by 3. It's still a normal map, make it look as clearly readable as possible. oK
[Hard]
  1. I'll leave this one out. There are still some mods left that cared about this diff already.(If you're really eager to have a mod from me for this diff, PM me and we'll see. :p)
[Insane]
  1. 00:03:728 (6) - Add a clap here and not at 00:03:558 - Why?
  2. 00:06:115 - Add a circle here for continuous flow. Also delete the NC at 00:06:285 (6) - since it is unneccessary HP boost. I like how it plays already
  3. 00:14:808 (9,1) - NC at 9 already. Ok
  4. 00:18:728 (4) - Preference: ^, also blanket: http://puu.sh/byadu/6a16bba97f.jpg I don't understand but if you are referring to add a circle then no :/
  5. 00:18:899 (1) - Unnecessary Why? T.T
  6. 00:20:603 (1,2,3) - Preference: Don't stack these, they are distinct notes if you follow the e-guitar. Ok, changed
  7. 00:29:637 (1) - Delete NC here. Ok
  8. 00:33:217 (1,2,3,4,5,6,7,8,9) - I believe the following has much better flow, structure & synergy to the music: http://puu.sh/byas5/ff10825031.jpg . Decide yourself. Changed to something like that
  9. 00:37:308 (4) - NC Ok
  10. 00:39:524 (1,4) - NC on 4 not on 1 Ok
  11. 00:41:910 (1) - Delete NC Ok
  12. 00:54:183 (2,3) - The overlap looks a bit ugly to me, here's a pattern that might work it out: http://puu.sh/byE2z/405023da81.jpg (with DS 1.40x) Changed
  13. 00:59:126 (1,2,3) - The flow is pretty suboptimal here due to small distances between the green circles and the yellow triple. Do this, you'll probably like it: http://puu.sh/byEca/61d687df43.jpg
  14. 01:07:308 (4) - NC
  15. 01:08:671 (6,1) - Delete NC on 1 and NC on 6
  16. 01:16:512 (1,2) - NC on 2, not on 1
  17. 01:19:240 (1,2) - ^
  18. 01:53:671 (5,1) - NC on 5, not on 1
  19. 01:58:955 (1,2) - NC on 2, not on 1, since the kiai time starts with object 2
  20. 02:03:046 (1) - NC for consistency (NC after every measure)
  21. 02:08:671 (4) - delete NC
  22. 01:55:035 (1,2,3) - Is it on purpose that you don't stack these two objects 01:54:183 (1,1) - ? I recommend you to do so to avoid the annoying overlaps. Select the mentioned objects and then stack. Okz
  23. 02:13:785 (4) - Ctrl+g this please for better flow Oka
  24. 02:14:808 (1,3) - NC on 3, not on 1
  25. 02:26:399 (6) - Reposition this on the left side, at 156,196. Ok
    Fixed the combos

    [Extra]
  26. Push down the HP drain by 1 or 0.5 for a better balance. Same with OD, but that is more of a personal preference.
  27. 00:04:069 (1,2) - NC on 2, not on 1
  28. 00:13:273 (3,5,7) - NC these as you are increasing jump distances. Tip: Not many people like straight horizontal jumps. ;(
  29. 00:17:535 (5) - NC for a little HP boost
  30. 00:19:580 (5,1) - NC on 5, not on 1
  31. 00:25:887 (3,4,5,6) - Diamond pattern looks imperfect, please rearrange it.
  32. 00:31:342 (1,4) - NC on 4, not on 1
  33. 00:33:217 (1,2,3,4) - This combo follows the same pattern like the previous green combo, but you can clearly hear a difference in tone in the vocals.
    I mean you can keep it if you want, but a little more variation would be recommend as you use up symmetry quite often already.
  34. 00:41:399 (1,2,3,4) - Very flow-breaking and it does not go well with the music here. Push 3 and 4 down a bit.
  35. 00:42:251 (1,3) - NC on 3, not on 1
  36. 00:47:876 (1,2) - NC on 2, not on 1
  37. 00:52:308 (5,1) - NC on 5, not on 1
  38. 00:54:865 (6,1) - ^
  39. 01:04:580 (9,1) - ^
  40. 01:05:944 (8) - NC
  41. 01:06:626 (1,3) - NC on 3, not on 1
  42. 01:08:330 (1,2) - ^
  43. 01:15:490 (9,1) - ^
  44. 01:16:853 - NC
  45. 01:17:535 (1,4) - NC on 4, not on 1
  46. 01:20:944 (1,2,3,4) - Same issue as in 00:33:217 (1,2,3,4) -
  47. 01:46:512 (1,2) - NC... I think you understand my scheme. Set the NC's primarily at the long white ticks.
  48. 02:19:012 - Well, if that's not Saten style. :)
  49. 02:26:484 (1) - End the Spinner at 02:27:421 - so you can put a circle at 02:27:592 - foir the drum beats
    I'm thinking about remapping the extra (it would be the fourth time i remap it heh)
Symmetry might become the biggest critical point in your maps as it will get noticeably boring to play.
It's okay for this map, I just want you to keep this in mind for the future: Don't focus to much on centered symmetry. (You got the same issue with another map already that you sent me)
I really like to see this map going on ranked, but you still need a lot of cleanup here. Feel free to tickle some BATs after a few more mods, it should be ready for a BAT check soon.

Greetings,
paseli
Your mods have had a big impact on my maps :D
Thanks for your mod!
Topic Starter
Atsuro

IamKwaN wrote:


General

  1. Add a 1500 ms audio-leadin for all diffs as current one is only 400 ms which is quite in a hurry. Ok
  2. Please adjust the kiai time of ENHI to that of Extra, as I believe it reflects all the climax of the song. Also, the end of the second kiai should lie on 01:27:421 as u can hear an obvious stress here instead of the big white tick. Done
  3. Change the offset of all standard diffs to 490, as u can see it consists of many decimal places in the notepad. Done
  4. Still need some confirmation on metadata.

Extra

  1. 00:00:830 (2,3) - Since this is an Extra, sticking to every instrument makes it more fun and challenging to play. Rhythm like http://puu.sh/bClEC/184fe62f3f.jpg would be appreciated.
  2. 00:03:558 (6) - As you are following vocal for 00:01:853 (1,2,3,4,5), it sounds weird and hollow to miss out the stress of vocal on 00:03:728. You may try this instead. http://puu.sh/bClGw/f64f0f6f7e.jpg
  3. 00:15:490 (1,2,3,4,5,6) - The note density shouldn't be that high if you listen carefully to the music and the triplet is definitely overmapped in this case. Basically, vocals and instruments coincide for this stanza. Well, this would make more sense http://puu.sh/bClPo/399f2cfd8b.jpg
  4. 00:16:853 (1,2,3,4,1,2,3,4,5,6,1) - Also, continued from above, http://puu.sh/bCm9Q/836e9605fe.jpg Try to listen carefully to the background and capture all instruments.
  5. 00:22:819 (1,2) - ^ and it's irony you place notes where there're no weighty drums, for example, 00:12:677 (6) - 00:23:927 (2) - 01:21:711 (4) -
  6. 00:47:109 - Missing this beat makes it really odd and also some other 1/2 drums are missed intentionally at the back. This blue tick drum can vary the rhythm and make it more interesting to play imo.
  7. 01:27:762 (1) - Delete this as I mentioned ending the kiai at 01:27:421 would make more sense. oko
  8. 02:27:677 (1) - This is a 1/8 circle instead of 1/4, just extend the spinner to 02:27:762 and don't play tricks on the very last object or players will bite you. Deleted
    Ah, I am not quite satisfied with the rhythm of this diff, especially streams and triplets. I only glanced through first 20s and I already found quite a number of rhythm issues. I am not going to point them out one by one, do it yourself please. Remember I am not convincing you to remap, but only persuading you to polish the rhythm by following instruments close. Last but not least, don't sacrifice rhythm for the sake of symmetry. Improved the rhythm in general, i think it's way better now

Insane

  1. 00:06:285 (1) - The end of this kick sliders is lying opposite to head of 00:06:967 (1) . It's quite tricky and you can try rearrange the orientation. http://puu.sh/bCrKH/8c33446659.jpg Ok
  2. 00:12:677 (5) - Delete as mentioned in Extra? Making it a jump here sounds more fit to the semi-climax of those vocals 'Wake-up!'. Removed
  3. 00:16:853 (1) - Finish as you can hear obvious cymbal at the end. maybe this one? If you think consecutive two S:C1 finishes are too loud. http://puu.sh/bCvy0/96935ba83d.wav Added
  4. 00:23:671 (7,1) - Swap the NC. Ok
  5. 00:27:421 (4,1) - Are they supposed to be stacked together? Fixed
  6. 00:29:126 (1) - The single NC here can be misleading, if it's not a slider speed change, try to avoid single NC. So, here you remove the NC on 00:29:637 (1).
  7. 00:30:490 (4) - Finish on head? Ok
  8. 00:31:853 (1) - ^ Ok
  9. 00:34:154 - Circle here too? It's heavier than 00:34:495 (8). Ok
  10. 00:34:580 (9) - Remove the clap, it sounds similar to 00:34:580 (9) but you don't add clap here. Ok
  11. 00:38:671 (8,1) - Remove the NC on (1) and place it on (8).
  12. 00:41:399 (1) - Finish on head. Ok
  13. 00:41:910 (1) - Remove NC. In fact, you can NC on 00:40:035 (6) instead and those of 00:41:399 (1,1) .
  14. 00:42:762 (1) - Finish. You can hear cymbal clearly when you shut all the hitsounds down. Added
  15. 00:44:126 (1) - Is the whistle on head intentional? It doesn't fit imo. Fixed, it wasn't
  16. 00:44:978 (5,6,7,8) - Normally, we place a kicked slider head on the white tick (i.e. the stress) as people can press it easily by beating without looking at circles. So, I'd recommend http://puu.sh/bCsUL/0a2e1e16b9.jpg as 00:45:490 is also a stress, better put something clicky. And keep the DS between these consistent. Ok, fixed
  17. 00:50:262 (7,8) - I'm afraid this is unrankable as the reversed sign is covered by the combo burst of 00:49:921 (6) . CTRL+G the slider can solve the problem easily. Fixed
    All repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering the repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin).
  18. 00:55:035 (5) - Finish on head. Ok
  19. 01:00:148 (5) - Finish provided by me. Ok
  20. 01:05:944 (1) - Finish for the high pitch of vocal. Same applies for 01:07:308 (4) and head of 01:07:819 (7) . Ok
  21. 01:08:671 (9) - NC
  22. 01:11:057 (6) - Finish provided by me. Ok
  23. 01:13:444 - Add a circle here as you're following strictly to the vocal at 01:12:933 (6). Ok
  24. 01:25:035 (3) - Finish and also on 01:26:228 (8). Ok
  25. 01:26:399 (1) - End the spinner at 01:27:421. Also, add the finish provided by me above. Ok
  26. 01:47:365 (3) - CTRL+G to solve the unrankable issue mentioned above. Ok
  27. 01:53:671 (5,1) - Swap NC. Even you are using a lot of symmetries, I recommend a more consistent way of NCing, like every two white ticks. Now, the NC pattern is in a mess, try to rearrange them. Also, finish on head of 01:53:671 (5) .
  28. 01:56:228 (1) - Finish on head. Ok
  29. 01:58:955 (1,2) - Swap NC.
  30. 01:58:784 (9) - Finish provided by me. Ok
  31. 02:02:194 (3,4,5) - Stresses are on white ticks, which means circles or slider heads are suggested to be placed on white ticks. http://puu.sh/bCtvA/dddf849a0f.jpg Ok
  32. 02:04:580 (3,2) - Finishes on head. Same for 02:06:455 (5). Ok
  33. 02:09:694 (6) - Finsh provided by me. Ok
  34. 02:23:671 (3) - Finish and also for 02:24:865 (8) . Ok
  35. 02:24:865 (8,1,2) - As 02:25:035 isn't really a stress and even finish isn't placed, you can follow the vocal and drum like this: http://puu.sh/bCumd/7886acea2f.jpg Ok

    In the case of combos, i changed the pattern to new combo every large white tick

Hard

  1. I have been talking about NC too much in Insane already, so please recheck yourself for all diffs and rearrange them by a more consistent way. Fixed combos
  2. 00:00:830 (2,3,4) - Stresses are misplaced by slider tail, especially 00:01:512. Try this. http://puu.sh/bCxcX/84107425cf.jpg Fixed
  3. 00:16:683 (1) - End this at 00:17:876 and add a circle at 00:18:217 . Ok
  4. 00:26:228 (4) - Follow better the vocal by reducing the length to 1/1. http://osu.ppy.sh/ss/2043695 Ok
  5. 01:26:399 (1) - Mentioned in Insane. Kk
  6. 02:10:546 (2) - The red tick at 02:10:546 isn't a stress, it feels strange when pressing it on the slider head and missing the that of 02:10:717. http://puu.sh/bCz3y/1e84e958bf.jpg Fixed
  7. 02:15:319 (3,5) - Are they supposed to be stacked? They were supposed to be stacked, but ctrl+g the slider to avoid confusion
  8. 02:23:330 (2) - Split them into a slider and a circle as of the vocal and drum at 02:23:671. http://puu.sh/bCzJN/dccca21e35.jpg Ok
  9. 02:25:717 (4,5) - On first glance, it's difficult to know it's a 3/4 slider. So given this, it's hard to hit accurately on 02:26:228. Here's a more player-friendly rhythm placement, http://puu.sh/bCzQb/63a69d220b.jpg Changed
  10. Many hitsounds have been missed as those in Insane. I am too lazy to type them one by one. Just browse the above section and add them accordingly yourself. Done :D

Normal

  1. NC, spinner at 01:26:399 (1) and hitsounds - Same suggestions for all diffs. Done
  2. 00:14:808 (5) - Distance Snap. Same for 00:43:444 (2). Ok
  3. 00:16:853 (1) - According to p/3359424, we need an approximate 750 ms of recovery time in Normal. So, you either map the space or simply delete the spinner. Same for all of these spinners: Ok
    SPOILER
    00:16:853 (1) -
    00:44:296 (1) -
    00:58:785 (1) -
    01:10:035 (1) -
    01:57:421 (1) -
    02:08:842 (1) -
  4. 01:05:944 (2) - The flow here is quite bad, as it doesn't point to the direction towards 01:06:796 (3). Something similar to this looks more aesthetic. http://osu.ppy.sh/ss/2043861 Fixed
  5. 01:19:921 (2,5,1) - Please stack them perfectly and also 01:20:262 (3,6) - 01:23:330 (3,5) - 01:47:705 (2,4) - . Ok
  6. 02:26:740 (1) - Start this at 02:26:569 . Ok

Easy

  1. NC, hitsounds and 01:26:058 (1) - Well. Ok
  2. 00:09:694 (8,2) - Stack. Fixd
  3. 00:35:944 (3) - Distance Snap. Ok
Tbh, standard difficulties need some more work, especially higher difficulties. Grab some more mods before calling me for recheck please.
Done
Thanks for your mod!
Starfy
From M4M queue request

[Easy]
AR-1
Be careful to the slider speed I think it is a bit of fast in Easy
00:05:944 (3,5) - Blanket look more good-looking
00:41:399 (3,4) - Blanket it more well
00:49:240 (2,3) - Look not comfortable to play imo
01:18:217 (3) - Move to X:188 Y:68 seems better
01:50:944 (2,3) - Blanket
01:52:649 (2,3,4) - Try -> http://puu.sh/bG2T3/d0f09c59cf.jpg
01:54:012 (4,2,3) - Can blanket more

[Normal]
AR->5
00:05:262 (2) - Move to X:312 Y:184 to fit the blanket
00:48:217 (4,5) - Blanket in better
01:05:603 (1,2,3) - Why not try -> http://puu.sh/bG3dB/eaa578458d.jpg
01:17:705 (3,4) - Blanket
02:11:399 (3) - Look better? -> http://puu.sh/bG3nq/c471513807.jpg

[Hard]
00:19:240 (4) - Suggest Ctrl + G
00:20:092 (7) - Try -> http://puu.sh/bG3z7/60438b9304.jpg
00:21:967 (5,6,8) - Blanket?
01:45:490 (4,5) - Distance strange Easy to mislead player
01:48:046 (4,5) - Blanket
01:49:921 (1) - NC

[Insane]
00:11:058 (4,3) - Blanket? lol
00:19:580 (1,3) - Blanket
00:20:944 (1,2) - I feel strange when playing here
01:47:365 (3) - Ctrl + G?
02:25:376 (7) - Cancel NC
02:25:717 (1) - NC

[Extra]
00:42:421 (5,1) - Blanket
00:46:171 (2) - Try Ctrl + G
00:59:126 (6) - NC
01:18:728 (4) - Ctrl + G
01:22:307 (10) - NC
02:25:716 (1) - NC

Just remind some minor things
I can't map Extra accurately because the map so jumpy and I can't play
Btw Why the HP of Insane is higher than Extra?
That's all
Good Luck
Topic Starter
Atsuro

StarForYou wrote:

From M4M queue request

[Easy]
AR-1 I'll leave it at 3
Be careful to the slider speed I think it is a bit of fast in Easy I'll consider lowering it but it's very unlikely
00:05:944 (3,5) - Blanket look more good-looking Not trying to exactly blanket there
00:41:399 (3,4) - Blanket it more well Ok
00:49:240 (2,3) - Look not comfortable to play imo I don't see anything wrong with it
01:18:217 (3) - Move to X:188 Y:68 seems better 190, 65*
01:50:944 (2,3) - Blanket Ok
01:52:649 (2,3,4) - Try -> http://puu.sh/bG2T3/d0f09c59cf.jpg
01:54:012 (4,2,3) - Can blanket more

[Normal]
AR->5
00:05:262 (2) - Move to X:312 Y:184 to fit the blanket Ok
00:48:217 (4,5) - Blanket in better Ok
01:05:603 (1,2,3) - Why not try -> http://puu.sh/bG3dB/eaa578458d.jpg Changed
01:17:705 (3,4) - Blanket K
02:11:399 (3) - Look better? -> http://puu.sh/bG3nq/c471513807.jpg That slider is blanketing 02:11:399 (4,5) -

[Hard]
00:19:240 (4) - Suggest Ctrl + G I don't like how it flows
00:20:092 (7) - Try -> http://puu.sh/bG3z7/60438b9304.jpg
00:21:967 (5,6,8) - Blanket? Not necesary
01:45:490 (4,5) - Distance strange Easy to mislead player Fixed
01:48:046 (4,5) - Blanket Ok
01:49:921 (1) - NC Ok

[Insane]
00:11:058 (4,3) - Blanket? lol Fixed (I think)
00:19:580 (1,3) - Blanket Not trying to blanket
00:20:944 (1,2) - I feel strange when playing here Tried to reduce the strangeness
01:47:365 (3) - Ctrl + G? Nope, repeat arrow must be visible
02:25:376 (7) - Cancel NC
02:25:717 (1) - NC nope

[Extra]
00:42:421 (5,1) - Blanket Fixd
00:46:171 (2) - Try Ctrl + G Wow, i liek that, changed
00:59:126 (6) - NC Ok
01:18:728 (4) - Ctrl + G Changed lol
01:22:307 (10) - NC Ok
02:25:716 (1) - NC Nope

Just remind some minor things
I can't map Extra accurately because the map so jumpy and I can't play
Btw Why the HP of Insane is higher than Extra? Idk really, fixed
That's all
Good Luck
Thanks for your mod :)
Sognux
From my modding queue

Insane
Maybe change the AR up abit, maybe 8,7?
00:06:285 - Don't think that this fit in here
00:45:149 - This was kinda confusing.

Extra
00:06:285 - Something else possible at this part?

Sorry for the worst mod ever, was 02.08 when i did this and was really tired, can try again if you want? ;_;
Topic Starter
Atsuro

Sognux wrote:

From my modding queue

Insane
Maybe change the AR up abit, maybe 8,7? Will consider
00:06:285 - Don't think that this fit in here Changed
00:45:149 - This was kinda confusing. Changed to something more simple (i think lol)

Extra
00:06:285 - Something else possible at this part? Maybe, but i have tried a lot of things there :o

Sorry for the worst mod ever, was 02.08 when i did this and was really tired, can try again if you want? ;_; Your choice, it would be great if you could :D
Thanks for the mod
Aerous
From https://osu.ppy.sh/forum/t/244663

sorry if i'm bad

suggestion
should fix
must fix

[Insane]

Arrange
  1. 00:00:490 (1,3) - Change 1 it to a triplet and 3 to a repeat slider
  2. 00:13:800 (5,6) - y:300 and leave the x axis
  3. 00:28:615 (2,3,4,5,6) - change it to this : http://puu.sh/bHurY/173185c0ba.jpg
  4. 00:45:637 (4,1) - complete the stream if you want
Your extra looks pretty good, dont need to change anything in my opinion.

Good Luck :D , Sorry I can't map the other diff since i'm still new to mapping :(
lkx_Shore
What happened?
When i download this map,It shows "update to latset verstion" at Insane and Extra diff...
So i delete and try again,It shows "update to latset verstion" again.
Topic Starter
Atsuro
Uhhh... i have no idea
Im going to try uploading it again
lkx_Shore

General


  • Fine

Normal

  1. 00:16:171 (3) - move on x:140 y:300.
  2. 00:41:399 (3) - Add clap at Slider return.
  3. 00:43:444 (2) - Try
  4. 01:09:865 (3,1) - (1) stack at (3)
  5. 01:19:580 (1,4) - nazi,Stack.
  6. 01:59:126 (1,3) - Stack.
  7. 02:08:501 (3) - Use slider better.
  8. 02:16:853 (4) - Add Finish at slider head.
  9. 02:27:762 - Use 60% volume.

Hard

  1. 01:19:921 (2) - Stack at 01:19:580 (1) - ,Then move 01:20:262 (3) - x256 y32
  2. 02:26:484 (1) - Same as Normal.

Insane

  1. 00:22:819 (3,4,5,6) - Try?
  2. 02:26:569 (1) - Same as Normal.

Extra

  1. 00:04:240 (6,1,2,3,4) - Weird rhythm.
  2. 02:26:569 (1) - Same as Normal

Other


  • Goodluck.
Topic Starter
Atsuro

Aerous wrote:

From https://osu.ppy.sh/forum/t/244663

sorry if i'm bad

suggestion
should fix
must fix

[Insane]

Arrange
  1. 00:00:490 (1,3) - Change 1 it to a triplet and 3 to a repeat slider Changed but to something different
  2. 00:13:800 (5,6) - y:300 and leave the x axis Fixed
  3. 00:28:615 (2,3,4,5,6) - change it to this : http://puu.sh/bHurY/173185c0ba.jpg No, but i'm going to polish what i already have so thanks for pointing it out
  4. 00:45:637 (4,1) - complete the stream if you want I give up, complete stream :p


Your extra looks pretty good, dont need to change anything in my opinion.

Good Luck :D , Sorry I can't map the other diff since i'm still new to mapping :(
Thanks for your mod Aerous!
Topic Starter
Atsuro

lkx_Shore wrote:

General


  • Fine

Normal

  1. 00:16:171 (3) - move on x:140 y:300. Ok
  2. 00:41:399 (3) - Add clap at Slider return. Ok
  3. 00:43:444 (2) - Try Changed
  4. 01:09:865 (3,1) - (1) stack at (3) No, it would overlap with 01:12:080 (3) -
  5. 01:19:580 (1,4) - nazi,Stack. Ok
  6. 01:59:126 (1,3) - Stack. Ok
  7. 02:08:501 (3) - Use slider better. I want to keep those small breaks
  8. 02:16:853 (4) - Add Finish at slider head. Added
  9. 02:27:762 - Use 60% volume. Ok

Hard

  1. 01:19:921 (2) - Stack at 01:19:580 (1) - ,Then move 01:20:262 (3) - x256 y32 Nice :p, changed
  2. 02:26:484 (1) - Same as Normal. Ok

Insane

  1. 00:22:819 (3,4,5,6) - Try? Changed
  2. 02:26:569 (1) - Same as Normal. Ok

Extra

  1. 00:04:240 (6,1,2,3,4) - Weird rhythm. Fixed
  2. 02:26:569 (1) - Same as Normal Yeah

Other


  • Goodluck. Thanks!
Thanks for the mod!
okdesu_old
from Endless modding queue~

[General]
  1. one piece! 8-)
  2. overall good job
[Extra]
Rhythm
  1. 00:01:512 (8) - make 1/2 and remove 9
  2. 00:12:677 - add circle
  3. 00:31:171 - ^
  4. 01:03:132 - ^
  5. 01:05:859 - ^
  6. 01:13:700 - ^
  7. 01:18:132 - ^
  8. 01:25:972 - ^
  9. 01:26:825 (4) - remove
  10. 01:44:126 - from here until next timing point i think there are too many long sliders that take away some excitement. even if the song slow down, i think you can keep some of the pace you had before.
  11. 01:45:490 (1,2,3,4) - this sound kinda strange to my ears. highly suggest fix :)
  12. 01:53:586 - add note
  13. 02:04:495 - ^
  14. 02:16:768 - ^
  15. 02:20:944 - from here until end i think is too overmapped. i like overmapping but this is hard to follow especially on high AR
Arrange
  1. 00:12:762 (1,2,1,2,1,2,1,2,1,2) - i think this style doesn't fit here
  2. 00:53:671 (1,2) - try curve :D
  3. 01:08:842 (2,3,4) - instead of stack, stream towards 5
  4. 01:23:842 (1,2) - swap position
Hitsound
  1. good
good luck! generally good map!
Topic Starter
Atsuro

okdesu wrote:

from Endless modding queue~

[General]
  1. one piece! 8-) 8vD
  2. overall good job
[Extra]
Rhythm
  1. 00:01:512 (8) - make 1/2 and remove 9 ok
  2. 00:12:677 - add circle ok
  3. 00:31:171 - ^ ok
  4. 01:03:132 - ^ ok
  5. 01:05:859 - ^ ok
  6. 01:13:700 - ^ ok
  7. 01:18:132 - ^ ok
  8. 01:25:972 - ^ ok
  9. 01:26:825 (4) - remove ok
  10. 01:44:126 - from here until next timing point i think there are too many long sliders that take away some excitement. even if the song slow down, i think you can keep some of the pace you had before. The slow pace in that part is intentional and i won't change it
  11. 01:45:490 (1,2,3,4) - this sound kinda strange to my ears. highly suggest fix :) Tried to make it better
  12. 01:53:586 - add note Nope, not here
  13. 02:04:495 - ^ ok
  14. 02:16:768 - ^ ok
  15. 02:20:944 - from here until end i think is too overmapped. i like overmapping but this is hard to follow especially on high AR Will consider changing something later
Arrange
  1. 00:12:762 (1,2,1,2,1,2,1,2,1,2) - i think this style doesn't fit here ok
  2. 00:53:671 (1,2) - try curve :D ok
  3. 01:08:842 (2,3,4) - instead of stack, stream towards 5 ok
  4. 01:23:842 (1,2) - swap position Done
Hitsound
  1. good
good luck! generally good map!


Thanks!
Kawawa
halo.
i think
osu mania

R8's 7K NM
01:10:205 - 1add
01:10:546 - 1add
01:10:887 - 1add

R8's 7K HD
00:03:558 - 1add
00:38:501 - 1add
00:38:671 - 1del

sama's 4K HD

00:03:558 - 1add
00:09:524 - 1add
01:02:365 - 1add

good luck
Topic Starter
Atsuro

KawaEE wrote:

halo.
i think
osu mania

R8's 7K NM
01:10:205 - 1add
01:10:546 - 1add
01:10:887 - 1add

R8's 7K HD
00:03:558 - 1add
00:38:501 - 1add
00:38:671 - 1del

sama's 4K HD

00:03:558 - 1add
00:09:524 - 1add
01:02:365 - 1add

good luck

Thanks for modding
Well... the mania diffs are already bubbled, o.o
I'll leave it up to maou and r801 to see if they change something
Maou - sama

KawaEE wrote:

halo.
i think
osu mania

R8's 7K NM
01:10:205 - 1add
01:10:546 - 1add
01:10:887 - 1add

R8's 7K HD
00:03:558 - 1add
00:38:501 - 1add
00:38:671 - 1del

sama's 4K HD

00:03:558 - 1add
00:09:524 - 1add
01:02:365 - 1add

good luck
the mania difficulties are already done.
no changes!
Maou - sama

atsuro0 wrote:

Thanks for modding
Well... the mania diffs are already bubbled, o.o
I'll leave it up to maou and r801 to see if they change something
why you give kudosu astsuro0.. TT___TT
the mania difficulties are already DONE TT__TT, find a BAT to deny kudosu on KawaEE's post.
R801

Maou - sama wrote:

atsuro0 wrote:

Thanks for modding
Well... the mania diffs are already bubbled, o.o
I'll leave it up to maou and r801 to see if they change something
why you give kudosu astsuro0.. TT___TT
the mania difficulties are already DONE TT__TT, find a BAT to deny kudosu on KawaEE's post.
Sus sugerencias fueron buenas, al menos en la 7K NM. De no ser por el piano'd, yo las habría aplicado.
Considero que sí amerita que se quede con el kudosu o-o . Aunque igual es una lástima que llegara un poco tarde al hilo del mapa u.u

Supongo que sería cosa de consultarlo con algún BAT, Atsuro0 o-o


Quise escribirlo en inglés; pero no pude :'(
IamKwaN
No KD for this post.
[General]
  1. Remove anime from tags, as it's automatically set in the genre.
[Extra]
  1. 01:48:728 - S:C1 clap.
  2. 02:20:944 (1) - A bit nazi, move it one grid right to have perfect stack with 02:20:091 (4) and 02:21:455 (1,1,1,1) .
[Insane]
  1. 00:06:541 (7) - Unsnapped.
  2. 02:24:694 (5,7) - May stack these two.
[Hard]
  1. 02:23:330 (6) - Place it at 2,128 as the spacing would mislead players to read it as a 1/2 slider starting at 02:23:671 .
[Normal]
  1. 00:10:717 (2) - Move this to 359,267 for 1.0x distance snap.
Much better, time to give this set a try! Call me back!
Topic Starter
Atsuro

IamKwaN wrote:

No KD for this post.
[General]
  1. Remove anime from tags, as it's automatically set in the genre. Ok
[Extra]
  1. 01:48:728 - S:C1 clap. Added, also added one here for consistency 00:50:092 -
  2. 02:20:944 (1) - A bit nazi, move it one grid right to have perfect stack with 02:20:091 (4) and 02:21:455 (1,1,1,1) . Ok
[Insane]
  1. 00:06:541 (7) - Unsnapped. Fixed
  2. 02:24:694 (5,7) - May stack these two. Ok
[Hard]
  1. 02:23:330 (6) - Place it at 2,128 as the spacing would mislead players to read it as a 1/2 slider starting at 02:23:671 .Fixed
[Normal]
  1. 00:10:717 (2) - Move this to 359,267 for 1.0x distance snap. Oks
Added atsuro0 to tags since it's my old username (changed it yesterday)

Much better, time to give this set a try! Call me back!
Thanks again!
IamKwaN
Beep and good luck!

@next BAT: reference for title - http://www.amazon.co.jp/Wake-up-%E3%82% ... B00HEYDB5G
endercraftz
great, i love this song :) :)
jonathanlfj
[Extra]
try AR9.2, makes some jumps easier to read
02:25:716 (6,7,8,9) - this rhythm change is really hard to read properly, and its at the end of the map so its extremely troll. I would recommend this instead:
You also can try HP6.5 on the Insane to even out the curve from Hard

no kd, let me know afterwards
Topic Starter
Atsuro

jonathanlfj wrote:

[Extra]
try AR9.2, makes some jumps easier to read Ok, changed
02:25:716 (6,7,8,9) - this rhythm change is really hard to read properly, and its at the end of the map so its extremely troll. I would recommend this instead: Changed, did what you suggested
You also can try HP6.5 on the Insane to even out the curve from Hard Ok

no kd, let me know afterwards
Thanks jonahtanlfj!
jonathanlfj
looks good on my end now
enjoy your first rank~
Topic Starter
Atsuro

jonathanlfj wrote:

looks good on my end now
enjoy your first rank~
Thanks a lot :D
shionelove
[R8's 7K HD]
00:54:921 (54921|4,54978|3,55603|1,56967|2) - unsnaped(1/4)
00:59:183 (59183|4) - https://osu.ppy.sh/ss/2153464 all 1/6 should be 1/4
ARTPHONEY
congrats :)
IamKwaN
RIP
ExPew

IamKwaN wrote:

RIP
/.\
Topic Starter
Atsuro

IamKwaN wrote:

RIP
:o
Crystal

IamKwaN wrote:

RIP
;w;
PROGUY
Disqualified for having incorrectly snapped notes (mania only). D:

[R8's 7K HD]
00:54:921 (54921|4,54978|3,55603|1,56967|2) Snap to 1/4 grid.
00:59:183 (59183|4,59694|3,59865|5,60035|6) ^

Once you've fixed them, just call the BATs to re-rank the set once again. Good luck. :)
Topic Starter
Atsuro
Fixed and updated :o
Rumia-
i see no further probs since no complains abt std diffs. re ranked
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