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AAA - Wake up! (Anime ver.) [OsuMania|Osu]

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NaxelCL
Mania mod! from my queue : t/211443

[General]

Good Mapset , Check Ai!Mod

[4K NM]
-Eliminated the SV changes , 4K NM not need SV changes is a rule.

00:01:001 - move this to 1
00:12:762 - move this to 3
00:13:274 - same
00:16:171 - move this to 1
00:16:683 - suggestion : https://osu.ppy.sh/ss/1661144
00:22:137 - this hold end at 00:22:478
00:24:524 - move to 4
00:35:262 - move this to 2
00:35:433 - move to 3
00:36:455 - move to 4
00:38:842 - move to 4
00:39:012 - move to 3
00:47:365 - this hold end at 00:47:705
Plz remap this parts.

The Other diffs Good For me!
R801

NaxelCL wrote:

Mania mod! from my queue : t/211443

[General]

Good Mapset , Check Ai!Mod

[4K NM]
-Eliminated the SV changes , 4K NM not need SV changes is a rule.

00:01:001 - move this to 1
00:12:762 - move this to 3
00:13:274 - same
00:16:171 - move this to 1
00:16:683 - suggestion : https://osu.ppy.sh/ss/1661144
00:22:137 - this hold end at 00:22:478
00:24:524 - move to 4
00:35:262 - move this to 2
00:35:433 - move to 3
00:36:455 - move to 4
00:38:842 - move to 4
00:39:012 - move to 3
00:47:365 - this hold end at 00:47:705
Plz remap this parts.

The Other diffs Good For me!

Es lo más gracioso que he leído en estas últimas horas xD
Gracias por el mod.
mike91lau
Hi :D

7K HD
some of them 1 noted some of them 2 noted . Make it only drum base and finish put double note. Fix it
00:00:830 - add?
00:00:916 (916|2) - remove
00:04:240 (4240|4) - remove
00:05:262 (5262|3) - LN
00:05:603 - add LN
00:07:194 - add
00:07:990 (7990|4) - remove
00:12:336 (12336|5) - remove
00:16:512 (16512|3) - remove
00:17:024 - add
00:17:876 - add
00:18:217 (18217|5,18558|2) - end 00:18:899 -
00:20:262 (20262|5) - start 00:20:092 -
00:19:921 - add
00:19:240 (19240|0) - remove
00:28:785 - add
00:29:126 (29126|1) - end 00:29:467 - alot of this type LN. Short is enough
01:05:944 (65944|4) - end 01:06:285 -
01:07:308 (67308|3) - end 01:07:649 -
01:08:671 (68671|3) - end 01:09:183 -
01:13:785 - 01:13:955 - add
01:22:009 - 01:22:095 - add
01:58:444 (118444|3) - end 01:58:785 -
01:59:125 (119125|6) - remove
02:04:410 - add
02:09:694 (129694|3) - start 02:10:035 - end 02:10:376 -
02:10:717 - add LN till 02:11:058 -

4K NM
Not many problem. Reduce hammer if posible
00:00:490 (490|1) - move to 1
00:16:171 (16171|1,16512|2) - move to 1 and 4
00:17:194 (17194|0,17535|3) - remove
00:24:524 (24524|2) - move to 4
00:35:433 (35433|3,35603|1,35774|0,35944|1) - move to 2 1 2 4
00:36:455 (36455|2,36796|1) - ctrl+ H
00:38:842 (38842|1) - move to 4
00:57:251 (57251|1,57421|2) - move to left 1 column
01:00:490 (60490|2,60490|1) - move to left 1 cloumn
01:02:876 (62876|1,63046|2) - ctrl + h
01:05:944 (65944|3,66285|2) - this two change place
01:25:035 (85035|0) - move to 4
Topic Starter
Atsuro

NaxelCL wrote:

Mania mod! from my queue : t/211443

[General]

Good Mapset , Check Ai!Mod

[4K NM]
-Eliminated the SV changes , 4K NM not need SV changes is a rule. Ok T.T

00:01:001 - move this to 1 k
00:12:762 - move this to 3 ok
00:13:274 - same k
00:16:171 - move this to 1 ok
00:16:683 - suggestion : https://osu.ppy.sh/ss/1661144 changed
00:22:137 - this hold end at 00:22:478 ok
00:24:524 - move to 4 ok
00:35:262 - move this to 2 ok
00:35:433 - move to 3 ok
00:36:455 - move to 4 ok
00:38:842 - move to 4 ok
00:39:012 - move to 3 ok
00:47:365 - this hold end at 00:47:705 ok
Plz remap this parts.

The Other diffs Good For me!
Thanks for the mod :D
Topic Starter
Atsuro

mike91lau wrote:

Hi :D

4K NM
Not many problem. Reduce hammer if posible
00:00:490 (490|1) - move to 1 ok
00:16:171 (16171|1,16512|2) - move to 1 and 4 ok
00:17:194 (17194|0,17535|3) - remove not changed
00:24:524 (24524|2) - move to 4 ok
00:35:433 (35433|3,35603|1,35774|0,35944|1) - move to 2 1 2 4 ok
00:36:455 (36455|2,36796|1) - ctrl+ H ok
00:38:842 (38842|1) - move to 4 ok
00:57:251 (57251|1,57421|2) - move to left 1 column ok
01:00:490 (60490|2,60490|1) - move to left 1 cloumn ok
01:02:876 (62876|1,63046|2) - ctrl + h ok
01:05:944 (65944|3,66285|2) - this two change place ok
01:25:035 (85035|0) - move to 4 ok
Thanks for your mod :)
R801

mike91lau wrote:

Hi :D
Hello :D

7K HD
some of them 1 noted some of them 2 noted . Make it only drum base and finish put double note. Fix it orz
00:00:830 - add? **
00:00:916 (916|2) - remove *
00:04:240 (4240|4) - remove *
00:05:262 (5262|3) - LN *
00:05:603 - add LN *
00:07:194 - add ***
00:07:990 (7990|4) - remove *
00:12:336 (12336|5) - remove *
00:16:512 (16512|3) - remove *
00:17:024 - add *
00:17:876 - add *
00:18:217 (18217|5,18558|2) - end 00:18:899 - *
00:20:262 (20262|5) - start 00:20:092 - *
00:19:921 - add *
00:19:240 (19240|0) - remove *
00:28:785 - add *
00:29:126 (29126|1) - end 00:29:467 - alot of this type LN. Short is enough *
01:05:944 (65944|4) - end 01:06:285 - *
01:07:308 (67308|3) - end 01:07:649 - *
01:08:671 (68671|3) - end 01:09:183 - *
01:13:785 - 01:13:955 - add Two notes: a) 01:13:785. b) 01:13:955.
01:22:009 - 01:22:095 - add Two notes: a) 01:22:009. b) 01:22:095.
01:58:444 (118444|3) - end 01:58:785 - *
01:59:125 (119125|6) - remove *
02:04:410 - add *
02:09:694 (129694|3) - start 02:10:035 - end 02:10:376 - *
02:10:717 - add LN till 02:11:058 - *

*Ok.
**I think not.
*** http://osu.ppy.sh/ss/1664015.
mike91lau, thanks for your mod.


Atsuro0, no sé si entendí bien el mod (probablemente necesite revisar de nuevo la diff ya con más calma en otro momento, porque no me convence como está ahora. Disculpa eso). Eh, además me tomé la libertad de "arreglar" algunos patrones.


La actualización o 3 o: http://www.mediafire.com/?8c996q2g7xivasa
Topic Starter
Atsuro

R801 wrote:

Atsuro0, no sé si entendí bien el mod (probablemente necesite revisar de nuevo la diff ya con más calma en otro momento, porque no me convence como está ahora. Disculpa eso). Eh, además me tomé la libertad de "arreglar" algunos patrones.


La actualización o 3 o: http://www.mediafire.com/?8c996q2g7xivasa
No te preocupes, si cambias algo luego me lo envias por pm.
Actualizando :)
Arlecchino
hi! from my Queue

[Easy]
okay.. first.. open AiMod..
no problem... but check distance snap.. for easy and normal.. you must fix it
i suggest to 00:18:558 (1,2) - keep 1.0x distance snap..
00:05:944 (3,4) - blanket..?
i dont know.. this easy.. follow the vocal or.. the rythme..
00:36:455 (2) - extend the slider by 1/2 .. and you will get PF end slider at 00:37:308 like at 00:57:592 (4)
00:42:762 (5) - keep 1.0x ds

[Normal]
do what you do first at easy.. open distance snap in AiMod
suggest 00:25:546 (4) - keep 1.0x ds
02:16:342 (4) - here too
okay.. now a mod
00:07:819 (2) - you can delete this circle.. since you follow the rythme not the vocal..
00:36:285 (4,5,6) - extend slider (4) by 1/2 and you can remove the circle (5),and for 00:37:137 (6) - move it in to 00:36:967 and extend slider by 1/2
simple way.. Ex : 00:48:217 (1,2,3,4) - how.. i must say dat.. -_- see the pict for simple way..
00:56:399 - this make the normal have 4.43 star rate.. i guess .. make them more simple.. for normal Ex :
02:07:308 - if you want follow the vocal.. you can try this imo..

[Hard]
lazy to mod hard.. idk why..

but try this..for 00:34:580 - since you follow the vocal
00:59:467 (2) - ctrl + g also 00:59:808 (3) - make them more fun
yea.. for hard.. i guess just the half of drain time.. cuz.. so lazy.. idk why..


okay.. hope this helped.. dont forget my rule..
GL~ with your map...
Topic Starter
Atsuro

-[ Asuna ]- wrote:

hi! from my Queue

[Easy]
okay.. first.. open AiMod..
no problem... but check distance snap.. for easy and normal.. you must fix it fix'd
i suggest to 00:18:558 (1,2) - keep 1.0x distance snap.. k
00:05:944 (3,4) - blanket..? kk
i dont know.. this easy.. follow the vocal or.. the rythme..
00:36:455 (2) - extend the slider by 1/2 .. and you will get PF end slider at 00:37:308 like at 00:57:592 (4) kkk
00:42:762 (5) - keep 1.0x ds ok

[Normal]
do what you do first at easy.. open distance snap in AiMod
suggest 00:25:546 (4) - keep 1.0x ds ok
02:16:342 (4) - here too k
okay.. now a mod
00:07:819 (2) - you can delete this circle.. since you follow the rythme not the vocal.. not sure but did anyways
00:36:285 (4,5,6) - extend slider (4) by 1/2 and you can remove the circle (5),and for 00:37:137 (6) - move it in to 00:36:967 and extend slider by 1/2
simple way.. changed Ex : 00:48:217 (1,2,3,4) - how.. i must say dat.. -_- see the pict for simple way.. changed too
00:56:399 - this make the normal have 4.43 star rate.. i guess .. make them more simple.. for normal changed Ex :
02:07:308 - if you want follow the vocal.. you can try this imo.. ok changed

[Hard]
lazy to mod hard.. idk why..

but try this..for 00:34:580 - since you follow the vocal better now :)
00:59:467 (2) - ctrl + g also 00:59:808 (3) - make them more fun changed
yea.. for hard.. i guess just the half of drain time.. cuz.. so lazy.. idk why..


okay.. hope this helped.. dont forget my rule..
GL~ with your map... Thanks :D
Thanks for your mod
Famous
Mod from my Queue.

It's a fun song, I like it. Also the mapset is good.

[Easy]

00:45:830 (1) - Remove NC.

01:05:603 (1) - ^

01:05:944 (4) - Add NC.

01:08:671 (4) - Remove NC.

[Normal]

00:01:853 (1) - Remove NC.

00:10:035 (1) - ^

00:10:717 (6) - Add NC.

00:48:217 (1) - Remove NC.

00:50:603 (1) - Add NC.

00:51:285 (1) - Remove NC.

01:44:126 (1) - Move that circle more right.


02:23:671 (6) - Add NC.

02:25:717 (6) - ^

[Hard]

00:04:240 (1) - Remove NC.

00:04:580 (6) - Add NC.

00:06:455 (1) - Remove NC.

00:20:944 (1) - ^

00:21:285 (8) - Add NC.

00:28:274 (1) - Remove NC.

00:31:342 (1) - ^

00:42:762 (1) - ^

00:49:751 (7) - Add NC.

01:04:240 (1) - Remove NC.

01:06:967 (1) - ^

01:12:762 (1) - ^

01:46:853 (1) - ^

01:47:365 (1) - Add NC.

01:53:671 (1) - Remove NC.

01:56:228 (1) - ^

02:04:580 (1) - ^

02:11:399 (1) - ^

02:13:785 (1) - ^

[Insane]

I recommend AR8. Check the AiMod.

00:21:967 (6) - Move that circle more left.


00:23:671 (7) - This circle is hard to read. Add NC and remove it 00:23:842 (1) - there.

00:26:399 (1) - Remove NC.

00:30:490 (1) - ^

00:37:819 (1) - ^

00:39:183 (1) - ^

00:39:524 (10) - Add NC.

00:40:035 (1) - Remove NC.

00:41:399 (1) - ^

00:45:234 (8) - Move that slider a little bit left.


00:48:217 (1) - Remove NC.

00:48:728 (8) - Add NC.

00:55:035 (1) - Remove NC.

00:59:808 (5) - Add NC.

01:06:967 (1) - Remove NC.

01:10:035 (1) - ^

01:10:546 (6) - Add NC.

01:24:353 (9) - ^

01:25:035 (1) - Remove NC.

01:53:501 (1) - ^

01:54:183 (6) - Add NC.

01:58:955 (10) - ^

01:59:126 (1) - Remove NC.

02:22:990 (9) - Add NC.

02:23:671 (1) - Remove NC.

[Extra]

00:44:978 (4) - Add NC.

00:59:978 (7) - ^

01:04:240 (7) - Move that circle a little bit higher.

01:49:580 (1) - Move that slider a little bit right to the stream.


01:58:615 (8) - Add NC.

02:04:069 (1) - Remove NC.

02:05:262 (10) - Add NC.

02:05:433 (1) - Remove NC.

02:07:819 (8) - Add NC.

02:08:671 (1) - Remove NC.

02:09:524 (9) - Add NC.
Topic Starter
Atsuro

-Famous- wrote:

Mod from my Queue.

It's a fun song, I like it. Also the mapset is good.

[Easy]

00:45:830 (1) - Remove NC.

01:05:603 (1) - ^

01:05:944 (4) - Add NC.

01:08:671 (4) - Remove NC.

[Normal]

00:01:853 (1) - Remove NC.

00:10:035 (1) - ^

00:10:717 (6) - Add NC.

00:48:217 (1) - Remove NC.

00:50:603 (1) - Add NC.

00:51:285 (1) - Remove NC.

01:44:126 (1) - Move that circle more right. k


02:23:671 (6) - Add NC.

02:25:717 (6) - ^

[Hard]

00:04:240 (1) - Remove NC.

00:04:580 (6) - Add NC.

00:06:455 (1) - Remove NC.

00:20:944 (1) - ^

00:21:285 (8) - Add NC.

00:28:274 (1) - Remove NC.

00:31:342 (1) - ^

00:42:762 (1) - ^

00:49:751 (7) - Add NC.

01:04:240 (1) - Remove NC.

01:06:967 (1) - ^

01:12:762 (1) - ^

01:46:853 (1) - ^

01:47:365 (1) - Add NC.

01:53:671 (1) - Remove NC.

01:56:228 (1) - ^

02:04:580 (1) - ^

02:11:399 (1) - ^

02:13:785 (1) - ^

[Insane]

I recommend AR8. Check the AiMod. ok

00:21:967 (6) - Move that circle more left. ok


00:23:671 (7) - This circle is hard to read. Add NC and remove it 00:23:842 (1) - there. k

00:26:399 (1) - Remove NC.

00:30:490 (1) - ^

00:37:819 (1) - ^

00:39:183 (1) - ^

00:39:524 (10) - Add NC.

00:40:035 (1) - Remove NC.

00:41:399 (1) - ^

00:45:234 (8) - Move that slider a little bit left.


00:48:217 (1) - Remove NC.

00:48:728 (8) - Add NC.

00:55:035 (1) - Remove NC.

00:59:808 (5) - Add NC.

01:06:967 (1) - Remove NC.

01:10:035 (1) - ^

01:10:546 (6) - Add NC.

01:24:353 (9) - ^

01:25:035 (1) - Remove NC.

01:53:501 (1) - ^

01:54:183 (6) - Add NC.

01:58:955 (10) - ^

01:59:126 (1) - Remove NC.

02:22:990 (9) - Add NC.

02:23:671 (1) - Remove NC.

[Extra]

00:44:978 (4) - Add NC.

00:59:978 (7) - ^

01:04:240 (7) - Move that circle a little bit higher.k

01:49:580 (1) - Move that slider a little bit right to the stream. k


01:58:615 (8) - Add NC.

02:04:069 (1) - Remove NC.

02:05:262 (10) - Add NC.

02:05:433 (1) - Remove NC.

02:07:819 (8) - Add NC.

02:08:671 (1) - Remove NC.

02:09:524 (9) - Add NC.
Thanks for the mod :) did the changes to combos
Fuuyu
From Mod Q . . desu~

[General]

4K NM :
HP Drain - 6
OD - 6
Tags : Add " anime "

R8's 7K NM :
HP Drain - OK
OD - 6
Tags : Add " anime "

Easy :
HP Drain - 2
OD -2
Tags : Same with other Diffs

R8's 7K HD :
HP Drain - OK
OD- OK
Tags : Same

Normal - OK (Just the Tags)

Hard :

HP Drain - 6
OD - OK
Tags : same

Timing - OK

[4K NM]
00:13:274 Move to 2

[R8's 7K NM]

OK

[Easy]

00:08:330 Add a Note
(Coordinates : x - 64 y - 188 )


00:09:694 Add a Note
(Coordinates : x - 264 y - 176 )


00:15:149
(Coordinates : x - 256 y - 200 )


[R8's 7K HD]
00:16:683 Just a suggestion your SV should end here
To avoid Sudden SV . . .

[Normal]
From 00:09:138 Move to Here 00:09:098 then end
Should end at this time 00:09:694

Hard - OK

Didn't see much problems anymore :)

Good Luck~
R801

xLoupGarou wrote:

From Mod Q . . desu~
Hello :D

[General]

4K NM :
HP Drain - 6
OD - 6
Tags : Add " anime "

R8's 7K NM :
HP Drain - OK
OD - 6 Fixed.
Tags : Add " anime " Fixed.

Easy :
HP Drain - 2
OD -2
Tags : Same with other Diffs

R8's 7K HD :
HP Drain - OK
OD- OK
Tags : Same Fixed.

Normal - OK (Just the Tags)

Hard :

HP Drain - 6
OD - OK
Tags : same

Timing - OK

[4K NM]
00:13:274 Move to 2

[R8's 7K NM]

OK

[Easy]

00:08:330 Add a Note
(Coordinates : x - 64 y - 188 )


00:09:694 Add a Note
(Coordinates : x - 264 y - 176 )


00:15:149
(Coordinates : x - 256 y - 200 )


[R8's 7K HD]
00:16:683 Just a suggestion your SV should end here
To avoid Sudden SV . . . Fixed~.

[Normal]
From 00:09:138 Move to Here 00:09:098 then end
Should end at this time 00:09:694

Hard - OK

Didn't see much problems anymore :)

Good Luck~
(Thanks~ :)).
Thank you very much for your mod~.


La actualización~ o 3 o: https://www.mediafire.com/?gxnn5n85adnhl6q.
Topic Starter
Atsuro

xLoupGarou wrote:

From Mod Q . . desu~

[General]

4K NM :
HP Drain - 6
OD - 6
Tags : Add " anime "

R8's 7K NM :
HP Drain - OK
OD - 6
Tags : Add " anime "

Easy :
HP Drain - 2
OD -2
Tags : Same with other Diffs

R8's 7K HD :
HP Drain - OK
OD- OK
Tags : Same

Normal - OK (Just the Tags)

Hard :

HP Drain - 6
OD - OK
Tags : same

Changed all in general :)

}Timing - OK

[4K NM]
00:13:274 Move to 2 ok

[R8's 7K NM]

OK

[Easy]

00:08:330 Add a Note ok
(Coordinates : x - 64 y - 188 )


00:09:694 Add a Note ok
(Coordinates : x - 264 y - 176 )


00:15:149
(Coordinates : x - 256 y - 200 ) ok


[R8's 7K HD]
00:16:683 Just a suggestion your SV should end here
To avoid Sudden SV . . .

[Normal]
From 00:09:138 Move to Here 00:09:098 then end didnt change
Should end at this time 00:09:694

Hard - OK

Didn't see much problems anymore :)

Good Luck~
Thanks for the mod :D
Topic Starter
Atsuro

R801 wrote:

La actualización~ o 3 o: https://www.mediafire.com/?gxnn5n85adnhl6q.
Actualizado
Cerulean Veyron
Hi, from my mod queue! Sorry for late mod. Got some work to do.

[Easy]
  1. 00:26:740 (1) - Make a blanket.
  2. 00:40:376 (2) - Make a blanket on 00:41:399 (4) -
  3. 00:49:240 (2,1) - Bad Overlap, or is this on purpose?
  4. 01:52:308 (3,1) - DS is far.
  5. 02:07:990 (3,1) - Overlap and DS is bad here, fix this.
  6. 02:13:444 (2) - Make blanket on 02:13:103 (1) - for a better flow with 02:14:126 (3) -
  7. - Good diff, but some note's DS are a little far or close, which is bad for beginners to play.
[Normal]
  1. 00:33:899 (6) - Make a blanket with 00:34:580 (1) -
  2. 00:36:967 (5,2) - What an Overlap...
  3. 01:21:285 (5,1) - Stack these two notes.
  4. 01:44:126 (1,2) - Why you added a jump on Normal? this is unrankable. Fix this DS.
  5. - Nothing to say in this diff...
[Hard]
  1. 00:28:444 (5) - Smoothen this slider to be balanced with 00:29:126 (7) -
  2. 00:59:808 (3,2) - Stack these two notes.
  3. 01:00:149 (4,3) - ^
  4. - Some little jumps that i don't mention in this diff doesn't make sense with the track. But some of them do... So I'm suggesting you to fix some DS in this diff.

Nice song! Good luck~
Topic Starter
Atsuro

GrayKaiser82 wrote:

Hi, from my mod queue! Sorry for late mod. Got some work to do.

[Easy]
  1. 00:26:740 (1) - Make a blanket. fixed
  2. 00:40:376 (2) - Make a blanket on 00:41:399 (4) - fixed
  3. 00:49:240 (2,1) - Bad Overlap, or is this on purpose? No, fixed
  4. 01:52:308 (3,1) - DS is far. fixed
  5. 02:07:990 (3,1) - Overlap and DS is bad here, fix this. fixed
  6. 02:13:444 (2) - Make blanket on 02:13:103 (1) - for a better flow with 02:14:126 (3) - fixed
  7. - Good diff, but some note's DS are a little far or close, which is bad for beginners to play. kk, i will try to fix that
[Normal]
  1. 00:33:899 (6) - Make a blanket with 00:34:580 (1) - fixed
  2. 00:36:967 (5,2) - What an Overlap... Changed
  3. 01:21:285 (5,1) - Stack these two notes. fixed
  4. 01:44:126 (1,2) - Why you added a jump on Normal? this is unrankable. Fix this DS. I don't know that note got there, fixed
  5. - Nothing to say in this diff...
[Hard]
  1. 00:28:444 (5) - Smoothen this slider to be balanced with 00:29:126 (7) - fixed
  2. 00:59:808 (3,2) - Stack these two notes. fixed
  3. 01:00:149 (4,3) - ^ fix'd
  4. - Some little jumps that i don't mention in this diff doesn't make sense with the track. But some of them do... So I'm suggesting you to fix some DS in this diff. I'll check that later

Nice song! Good luck~
Thanks for the mod
Krfawy
Hello! :D It's Krfawy from the 'Bleeding Queue'. Maybe it will help or something... xD

Generally: Maybe consider to add some non-default colours to your mapset because I don't think they compose really well with the BG. :< Maybe dark blue, dark violet and light green? IDK really, but the accurate colours don't make me satisfacted. XD

Easy
Generally: I don't know what type od DS is used in this difficulty, but it's not consistent all the time what makes your mapset unrankable! The easiest difficulty should have consistent DS and Normal difficulties too. That's a tip in your future maps. ;)

00:00:490 (1) - maybe move the last point in this slider to X=344 Y=248 to make it more symmetrical?
00:01:512 (2) - Wrong spacing if it's not 1.0 If it's 1.1 it's OK then, but still something is wrong in the Easy Diff D:
00:01:853 (3) - Just copy and paste 00:00:490 (1) when fixed
00:03:217 (4,1) - Wrong spacing again if not 1.0 D:
00:08:671 (3) - Wrong spacing
00:10:035 (1) - Maybe rotate it for 14 degrees and move it to X=396 Y=200 and move some points to make it more blanketish to (2)? For example I advice: the second point in the (1) slider would be X=398 Y=297 and the lat point would be placed at X=287 Y=325. What do you think about it? Still I guess you've got plenty of ideas. :3
00:24:694 (2) - Maybe move it to X=428 Y=168 to avoid the wrong spacing.
00:26:058 (4) - Again a wrong spacing... Maybe just push it a bit down? If you do, just push 00:26:740 (1,2) down too.
00:34:580 (1) - Maybe change the finish sound to normal finish?
00:37:649 (1) - Maybe move the second point in this slider to X=168 Y=98 and the last point to X=128 Y=200 to make it look more blanket? Oh and 00:38:671 (2) would be placed at X=224 Y=180. xD
00:53:671 (1,2) - Wrong spacing.
00:58:103 (3) - Move it to Y=152 to remove that ugly overlap? :c
01:09:353 (3) - Maybe use a Normal Finish at the very end of the slider?
01:14:126 (1) - Wrong spacing (just a bit wrong, but still xD)
01:19:580 (1) - Wrong spacing
01:20:944 (3) - Maybe try to make it more blanket-like looking?
01:50:944 (2) - Maybe move it to X=258 Y=180? It will be still a good spacing and will look better IMO. :P
01:52:649 (1) - Wrong spacing
02:01:853 (2) - A little bit wrong spacing.
02:25:717 (3) - Just a bit wrong spacing as above. XDDDD

Normal
Generally: I can't hear any hitsounds during the female vocals. I'm not sure if it's an aware made thing or not when in Hard I can listen some whistles. :o

00:29:126 (1) - Maybe move the middle point in the slider to X=72 and Y=184? It'd look more like a blanket. ;)
00:54:524 (2) - Move it to Y=80, please.
02:01:342 (1,2) - Maybe make NC at (2), not at (1)?
02:06:796 (1,2) - As above.
02:14:978 (1,2) - As above.
02:17:876 (1,2) - As above.

Hard
02:11:910 (5) - Maybe CTRL + G?
02:24:353 (3) - As above.

I don't think something should be changed in the Insane and Extra difficulties. They're so cool! :D

Good Luck with your mapset! :D I like it even with Japanese (correct me if I'm wrong D:) vocals, because your map is great! :D

LVU Bluddy! o3o
Topic Starter
Atsuro

Krfawy wrote:

Hello! :D It's Krfawy from the 'Bleeding Queue'. Maybe it will help or something... xD

Generally: Maybe consider to add some non-default colours to your mapset because I don't think they compose really well with the BG. :< Maybe dark blue, dark violet and light green? IDK really, but the accurate colours don't make me satisfacted. XD

Easy
Generally: I don't know what type od DS is used in this difficulty, but it's not consistent all the time what makes your mapset unrankable! The easiest difficulty should have consistent DS and Normal difficulties too. That's a tip in your future maps. ;)

00:00:490 (1) - maybe move the last point in this slider to X=344 Y=248 to make it more symmetrical? fixed
00:01:512 (2) - Wrong spacing if it's not 1.0 If it's 1.1 it's OK then, but still something is wrong in the Easy Diff D: fixed
00:01:853 (3) - Just copy and paste 00:00:490 (1) when fixed fixed
00:03:217 (4,1) - Wrong spacing again if not 1.0 D: fixed
00:08:671 (3) - Wrong spacing fixed
00:10:035 (1) - Maybe rotate it for 14 degrees and move it to X=396 Y=200 and move some points to make it more blanketish to (2)? For example I advice: the second point in the (1) slider would be X=398 Y=297 and the lat point would be placed at X=287 Y=325. What do you think about it? Still I guess you've got plenty of ideas. :3 did something different, still made a blanket like you said
00:24:694 (2) - Maybe move it to X=428 Y=168 to avoid the wrong spacing. ok
00:26:058 (4) - Again a wrong spacing... Maybe just push it a bit down? If you do, just push 00:26:740 (1,2) down too. fix'd
00:34:580 (1) - Maybe change the finish sound to normal finish? changed
00:37:649 (1) - Maybe move the second point in this slider to X=168 Y=98 and the last point to X=128 Y=200 to make it look more blanket? Oh and 00:38:671 (2) would be placed at X=224 Y=180. xD didn't understand this one, but i still tried to make it look better
00:53:671 (1,2) - Wrong spacing. fixed
00:58:103 (3) - Move it to Y=152 to remove that ugly overlap? :c Kk
01:09:353 (3) - Maybe use a Normal Finish at the very end of the slider? Not changed
01:14:126 (1) - Wrong spacing (just a bit wrong, but still xD) fixed
01:19:580 (1) - Wrong spacing fixed
01:20:944 (3) - Maybe try to make it more blanket-like looking? fixed
01:50:944 (2) - Maybe move it to X=258 Y=180? It will be still a good spacing and will look better IMO. :P fixed
01:52:649 (1) - Wrong spacing fixed
02:01:853 (2) - A little bit wrong spacing. fixed
02:25:717 (3) - Just a bit wrong spacing as above. XDDDD I want to keep that note on the center

Normal
Generally: I can't hear any hitsounds during the female vocals. I'm not sure if it's an aware made thing or not when in Hard I can listen some whistles. :o I keep forgetting to add them in easy/normal, added

00:29:126 (1) - Maybe move the middle point in the slider to X=72 and Y=184? It'd look more like a blanket. ;) changed
00:54:524 (2) - Move it to Y=80, please. ooook
02:01:342 (1,2) - Maybe make NC at (2), not at (1)? fixed
02:06:796 (1,2) - As above. same
02:14:978 (1,2) - As above. same
02:17:876 (1,2) - As above. same

Hard
02:11:910 (5) - Maybe CTRL + G? Nah, it would play a little better but be a mess to fix the later parts
02:24:353 (3) - As above. This time it's easier, changed

I don't think something should be changed in the Insane and Extra difficulties. They're so cool! :D Thanks! : )

Good Luck with your mapset! :D I like it even with Japanese (correct me if I'm wrong D:) vocals, because your map is great! :D Thanks!

LVU Bluddy! o3o
Thanks for your mod!
neonat
Easy

00:13:785 (2,3) - would be inevitable if you use such shapes but it doesn't really look nice, including those weird overlaps everywhere like 00:35:944 (3,1)

00:09:694 (4,1) - could blanket nicely together
00:11:399 (3,4) - ^
00:15:490 (1,2) - ^
00:16:512 (2,3) - ^
00:19:580 (3,4) - ^
00:20:944 (1) - finish on the start of slider
00:21:967 (2,3) - could blanket better
00:37:649 (1,2) - ^
00:41:399 (4) - place it on the same y-axis level as 00:41:058 (3)
00:41:399 (4,1,2,3) - curve around the ends nicely
00:49:240 (2) - split this to a note at 00:49:240 and a slider from 00:49:580 to 00:50:262 - don't go over the important vocal beat with the slider
01:05:944 (1,2) - blanket nicely
01:44:126 (1,2) - ^
01:59:126 (1) - finish on start of slider
02:05:603 (2,1) - stack perfectly
02:18:217 (2,3) - doesn't really look nice

Normal

The weird overlaps and no blankets even if it's possible makes it look much less pleasing

00:14:296 (4,5) - blanket nicely
00:25:546 (4,2) - stack perfectly
00:29:126 (1) - finish on start of slider
00:40:035 (1) - ^
00:54:524 (2) - sounds and feels better if it's at 00:54:694
01:04:240 (4,5) - blanket
01:08:671 (2) - make it more curvy
01:22:308 (1) - finish on start of slider
01:45:490 (4) - make the shape of the slider like this
01:52:308 (1,2) - blanket them
02:02:535 (2,3,1) - blanket all of them
02:15:490 (1) - finish on start of slider
02:23:671 (1) - ^

Hard

bad blankets again

00:20:092 (6) - remove the clap in the middle of the slider
00:27:762 (3,4) - blanket better
00:28:785 (6,7,8) - ^
00:29:126 (7) - finish on start of slider
00:37:137 (4,1) - blanket better
00:40:035 (8) - finish on start of slider
00:40:035 (8,1) - stack perfectly
00:46:853 (2,3) - blanket better
01:08:671 (3) - placing it on the right of 01:08:501 (2) makes the flow better, as well as prevent the slider from overlapping 01:07:819 (6)
01:11:910 (2,5,2) - stack them
01:16:853 (3,4) - blanket
01:53:671 (4,5) - ^
01:59:978 (3,1,2) - ^
02:01:001 (4,2) - don't let them touch each other, same with 02:01:001 (4,1)
02:23:842 (2,1) - stack better

Please blanket objects in Extra and Insane, there is a real lack of them.
Some more stuff I have to add about Extra
Things like 00:04:069 (1,4) in Extra are not very nice, the overlap is ugly, 00:29:297 (2,4) - could blanket better as well
00:29:297 (2,5) - stack this perfectly in Extra
00:34:580 (5,4) - ^
00:39:694 (4,1) - blanket nicely in Extra

Make the mapset look nicer, more pleasing. Good luck
BananasGoMoo
From my queue!

Not going to post about the mania diffs, since they all seem OK from what I can tell, and I don't play mania much/at all, so I'm not sure what to look for exactly.

Easy:


Seems fine.


Normal:


01:10:205 (1) - This should extend back to where 01:09:865 (4) is, imo.

Hard:


00:00:490 (1) - Seems strange, since there's an extra beat at the beginning of the slider.

00:06:455 (4,5) - I'd make this all one slider.

00:16:683 (4,1) - I would extend the spinner back to where the 4 is.

Insane:

00:16:683 (5,1) - do the same thing here as I said to do in Hard.

Extra:

00:03:558 (6) - I know this looks better symmetrical, but I think it should extend till the white tick. Or put a note on the white tick.

-------

Good luck!

-BGM
Topic Starter
Atsuro

neonat wrote:

Easy

00:13:785 (2,3) - would be inevitable if you use such shapes but it doesn't really look nice, including those weird overlaps everywhere like 00:35:944 (3,1)

00:09:694 (4,1) - could blanket nicely together fixed
00:11:399 (3,4) - ^ fixed
00:15:490 (1,2) - ^ fixed
00:16:512 (2,3) - ^ fixed
00:19:580 (3,4) - ^ fixed
00:20:944 (1) - finish on the start of slider added
00:21:967 (2,3) - could blanket better k
00:37:649 (1,2) - ^ kk
00:41:399 (4) - place it on the same y-axis level as 00:41:058 (3) fixed
00:41:399 (4,1,2,3) - curve around the ends nicely I think i fixed it
00:49:240 (2) - split this to a note at 00:49:240 and a slider from 00:49:580 to 00:50:262 - don't go over the important vocal beat with the slider changed
01:05:944 (1,2) - blanket nicely fixed
01:44:126 (1,2) - ^ fixed
01:59:126 (1) - finish on start of slider added
02:05:603 (2,1) - stack perfectly fixed
02:18:217 (2,3) - doesn't really look nice changed that last part

Normal

The weird overlaps and no blankets even if it's possible makes it look much less pleasing I don't really pay much attention to blankets o.o

00:14:296 (4,5) - blanket nicely fixed
00:25:546 (4,2) - stack perfectly fixed
00:29:126 (1) - finish on start of slider added
00:40:035 (1) - ^ added
00:54:524 (2) - sounds and feels better if it's at 00:54:694 changed
01:04:240 (4,5) - blanket fixed
01:08:671 (2) - make it more curvy done
01:22:308 (1) - finish on start of slider added
01:45:490 (4) - make the shape of the slider like this changed
01:52:308 (1,2) - blanket them fixed
02:02:535 (2,3,1) - blanket all of them fixed
02:15:490 (1) - finish on start of slider added
02:23:671 (1) - ^ added

Hard

bad blankets again

00:20:092 (6) - remove the clap in the middle of the slider removed
00:27:762 (3,4) - blanket better fixed
00:28:785 (6,7,8) - ^ fixed
00:29:126 (7) - finish on start of slider added
00:37:137 (4,1) - blanket better fixed
00:40:035 (8) - finish on start of slider added
00:40:035 (8,1) - stack perfectly fixed
00:46:853 (2,3) - blanket better fixed
01:08:671 (3) - placing it on the right of 01:08:501 (2) makes the flow better, as well as prevent the slider from overlapping 01:07:819 (6) changed
01:11:910 (2,5,2) - stack them fixed
01:16:853 (3,4) - blanket fixed
01:53:671 (4,5) - ^ fixed
01:59:978 (3,1,2) - ^ fixed
02:01:001 (4,2) - don't let them touch each other, same with 02:01:001 (4,1) fixed
02:23:842 (2,1) - stack better fixed

Please blanket objects in Extra and Insane, there is a real lack of them. I don't think blankets are necessary
Some more stuff I have to add about Extra
Things like 00:04:069 (1,4) in Extra are not very nice, the overlap is ugly, 00:29:297 (2,4) - could blanket better as well fixed
00:29:297 (2,5) - stack this perfectly in Extra stacked
00:34:580 (5,4) - ^ stacked
00:39:694 (4,1) - blanket nicely in Extra fix'd

Make the mapset look nicer, more pleasing. Good luck
Thanks for the mod!
Topic Starter
Atsuro

BananasGoMoo wrote:

From my queue!

Not going to post about the mania diffs, since they all seem OK from what I can tell, and I don't play mania much/at all, so I'm not sure what to look for exactly.

Easy:


Seems fine.


Normal:


01:10:205 (1) - This should extend back to where 01:09:865 (4) is, imo. changed (differently)

Hard:


00:00:490 (1) - Seems strange, since there's an extra beat at the beginning of the slider. Changed

00:06:455 (4,5) - I'd make this all one slider. Changed

00:16:683 (4,1) - I would extend the spinner back to where the 4 is. Changed

Insane:

00:16:683 (5,1) - do the same thing here as I said to do in Hard. I prefer to leave it as it is[/color]

Extra:

00:03:558 (6) - I know this looks better symmetrical, but I think it should extend till the white tick. Or put a note on the white tick. Changed

-------

Good luck!

-BGM
Thanks for the mod :)
Yauxo
Hi there, coming from your request in my Modding Q

[General]
  1. Going over the maps, it looks like you should work on your structure a bit. Youve got the right idea, but it looks kinda messy
  2. General blanketing can be improved. Use the approachcircle of the blanketed object as a help
  3. I remember watching this as a kid, damn, ruffy(?)s voice sure sounds weird if youre not used to that

[Easy]
  1. I've noticed some "halfblankets" in your diff. Theyre completely okay, but I'd prefer real blankets. I wont comment on them, but consider changing it
  2. 00:12:762 (1,2) - this sure is innovative, but I'd prefer if 1 was a blanket for 4 and 2 would overlap with 4
  3. 00:15:490 (1,2) - fix this blanket o:
  4. 00:21:967 (2,3) - ^
  5. 00:25:035 (3) - have the sliders' 2nd and 4th tick be on the same distance to the 3rd tick.
  6. 00:27:762 (2) - overlap with 00:26:058 (4) - 's tail
  7. 00:34:580 (1) - is there a slidertickhitsound missing? I'd assume that there should be a clap
  8. 00:39:012 (3) - add a circle to support the strong beat and for a better flow into 1? (as the lyrics become messy)
  9. 00:42:421 (1) - overlap with 00:40:376 (2) - ?
  10. 00:50:944 (1) - NC? 00:45:490 (1) - is the same kind of beat and has one too
  11. 01:48:558 (3,4,1) - for better flow?
  12. 01:49:921 (2,3) - this one is pretty ugly as they almost touch and 2 has a weird placement in general
  13. 01:52:308 (1,2,3,4) - I'd prefer if this combo could flow in the other direction, as you already move to the right from the combo before

[Normal]
  1. 00:07:308 (1,2) - try to blanket 1 with 2. THat'll look better than weirdly shaped copy pastes. As an example, you can put a slider between them to see, how curved 2 as to be
  2. 00:10:717 (2,3,5,6) - try to add some wiggle into these combos. They are more fun to play if the player has to move more than just in a straight line
  3. 00:16:853 (1) - start this spinner earler, on the white tick for example
  4. 01:26:569 (1) - ^
  5. 00:50:603 (1) - 2 single circle would fit here better imo. would fix the NC issue as well


[Hard]
  1. 00:00:490 (1,2) - Try to avoid touching objects like this. space it a little bit more
  2. 00:01:001 (3,4,5,1) - This might be a helpful tip (for me it was): you cluster everything on the bottom of the screen while there's a lot of space available to the top. use it! o: It'll be more enjoying to play and to read
  3. 00:42:762 (5,6) - make this a good blanket
  4. 00:57:592 (1,3) - space them a bit. touching things are never good
  5. 01:45:490 (4,5) - ^
  6. 01:04:921 (7,8) - 5 and 6 is blanketed, why isnt 7 and 8?

[Insane]
  1. AR +1? 8 is kinda slow for so many jumps
  2. 00:06:285 (1,2,3) - 1/3 seems off, are they really supposed like this? just use normal combos for this one :x
  3. 00:18:899 (1,3,4) - same touching related issue as in other diffs
  4. 00:32:535 (3,4) - add some spacing to them for a nice effect in contrast to 00:31:853 (1,2) - ? You did the same here 01:00:490 (1,2,3,4) -
  5. 02:01:683 (1) - delete and place 2 circle
  6. 02:20:944 (1,2,3,4,5,6,7,8) - NC every new instance to show speedups/slowdowns

Gl with your set :3
Topic Starter
Atsuro

Yauxo wrote:

Hi there, coming from your request in my Modding Q

[General]
  1. Going over the maps, it looks like you should work on your structure a bit. Youve got the right idea, but it looks kinda messy
  2. General blanketing can be improved. Use the approachcircle of the blanketed object as a help
  3. I remember watching this as a kid, damn, ruffy(?)s (Luffy :p) voice sure sounds weird if youre not used to that

[Easy]
  1. I've noticed some "halfblankets" in your diff. Theyre completely okay, but I'd prefer real blankets. I wont comment on them, but consider changing it
  2. 00:12:762 (1,2) - this sure is innovative, but I'd prefer if 1 was a blanket for 4 and 2 would overlap with 4 Changed it
  3. 00:15:490 (1,2) - fix this blanket o: fixed
  4. 00:21:967 (2,3) - ^ fixed
  5. 00:25:035 (3) - have the sliders' 2nd and 4th tick be on the same distance to the 3rd tick. ok
  6. 00:27:762 (2) - overlap with 00:26:058 (4) - 's tail Fixed (i think)
  7. 00:34:580 (1) - is there a slidertickhitsound missing? I'd assume that there should be a clap I don't really like slidertick custom hitsounds :/
  8. 00:39:012 (3) - add a circle to support the strong beat and for a better flow into 1? (as the lyrics become messy) added
  9. 00:42:421 (1) - overlap with 00:40:376 (2) - ? kk
  10. 00:50:944 (1) - NC? 00:45:490 (1) - is the same kind of beat and has one too Changed
  11. 01:48:558 (3,4,1) - for better flow? changed
  12. 01:49:921 (2,3) - this one is pretty ugly as they almost touch and 2 has a weird placement in general remapped
  13. 01:52:308 (1,2,3,4) - I'd prefer if this combo could flow in the other direction, as you already move to the right from the combo before remapped

[Normal]
  1. 00:07:308 (1,2) - try to blanket 1 with 2. THat'll look better than weirdly shaped copy pastes. As an example, you can put a slider between them to see, how curved 2 as to be Ok (i think i did it right)
  2. 00:10:717 (2,3,5,6) - try to add some wiggle into these combos. They are more fun to play if the player has to move more than just in a straight line I tried moving them around, i think it's better?
  3. 00:16:853 (1) - start this spinner earler, on the white tick for example OK
  4. 01:26:569 (1) - ^ OK
  5. 00:50:603 (1) - 2 single circle would fit here better imo. would fix the NC issue as well Changed


[Hard]
  1. 00:00:490 (1,2) - Try to avoid touching objects like this. space it a little bit more oK
  2. 00:01:001 (3,4,5,1) - This might be a helpful tip (for me it was): you cluster everything on the bottom of the screen while there's a lot of space available to the top. use it! o: It'll be more enjoying to play and to read Respaced it
  3. 00:42:762 (5,6) - make this a good blanket K
  4. 00:57:592 (1,3) - space them a bit. touching things are never good Changed
  5. 01:45:490 (4,5) - ^ ^
  6. 01:04:921 (7,8) - 5 and 6 is blanketed, why isnt 7 and 8? IDK fixed

[Insane]
  1. AR +1? 8 is kinda slow for so many jumps I've been thinking the same, you just confirmed it, changed to 9
  2. 00:06:285 (1,2,3) - 1/3 seems off, are they really supposed like this? just use normal combos for this one :x No
  3. 00:18:899 (1,3,4) - same touching related issue as in other diffs spaced them a little to avoid it
  4. 00:32:535 (3,4) - add some spacing to them for a nice effect in contrast to 00:31:853 (1,2) - ? You did the same here 01:00:490 (1,2,3,4) - Ok
  5. 02:01:683 (1) - delete and place 2 circle Changed
  6. 02:20:944 (1,2,3,4,5,6,7,8) - NC every new instance to show speedups/slowdowns Ok

Gl with your set :3
Thanks for your mod, (i suck at blanketing :p) Thanks for the approach circle tip too :D
Number5
From my queue~

Easy
00:04:580 (1) - Distance.
00:05:944 (3,1) - Bad overlap.
00:56:399 (1) - Distance.
00:56:399 (1,3) - Too hard for Easy players.

Normal
00:07:308 (1,2) - Looks kinda bad.
02:25:717 (1,2) - Try to fix them a reverse slider and a circle.

Hard
00:24:694 (4,1,2,3) - Try to make better, like reverse slider...
01:01:683 (1,2,3) - Feel kinda wacky...
01:05:092 (8) - Flow?

And so sorry I'm not able to mod Insane or Extra...
Topic Starter
Atsuro

Number5 wrote:

From my queue~

Easy
00:04:580 (1) - Distance. fixed
00:05:944 (3,1) - Bad overlap. fixed
00:56:399 (1) - Distance. fixed
00:56:399 (1,3) - Too hard for Easy players. Will change if another mod says that too

Normal
00:07:308 (1,2) - Looks kinda bad. I think it looks better now
02:25:717 (1,2) - Try to fix them a reverse slider and a circle. changed

Hard
00:24:694 (4,1,2,3) - Try to make better, like reverse slider... I think it's better now...
01:01:683 (1,2,3) - Feel kinda wacky... Changed a bit
01:05:092 (8) - Flow? Triangle

And so sorry I'm not able to mod Insane or Extra...
Thanks a lot for the mod :)
Yuthuil
From queue.

Since Easy is kinda like normal mode, maybe enlarge the circles to emphasize easy a bit more? your choice.

Sorry the mod is one line, I did say low priority in my queue anyway.
Topic Starter
Atsuro

MisakiYuri wrote:

From queue.

Since Easy is kinda like normal mode, maybe enlarge the circles to emphasize easy a bit more? your choice. Reduced to 2.5

Sorry the mod is one line, I did say low priority in my queue anyway.
Thanks for having a look, and for you mod :)
- Yuuto -
Hi, from my queue

Coloumns : 1 2 3 4 5 6 7

[General]
About diffspread, if there's 7k hd , maybe you should have to create the 4k hd .

osu! mania ranking criteria wrote:

Different key amounts within a mapset should have a similiar difficulty spread. This is to keep parity between different key amounts and satisfy different key amount players.
[4K NM]
Not sure about the break time.

osu! mania ranking criteria wrote:

Only use breaks when they are necessary, for example an absolute silent period within the song.
00:06:626 - add note to 3
00:43:103 (43103|2) - move to 4?
01:59:126 - add note to 1 for cymbal
02:03:046 (123046|1) - move to 4

[R8's 7K NM]
00:44:467 (44467|2,44637|1) - move them to the right by 1?
00:47:876 (47876|2) - move to 4?
00:56:740 - add note to 7
00:57:421 - add note to 1
01:52:990 (112990|3) - move to 5
01:59:126 - add one more note to 1 , so loud sound.
02:06:967 - add note to 6

[R8's 7K HD]
00:14:296 (14296|2) - move to 1?
00:53:500 (53500|2) - move to 3
01:13:785 - add note
01:13:955 - add note
01:46:342 - add note to 5
01:46:512 - add note to 1

Good luck :D
emilia
Ok GO!

Easy
00:07:308 (5) - Blanket note 3 better
00:33:217 (2) - You can afford to separate this note from note 1 more
00:50:944 (1,2,3) - Centralize?
00:53:671 (1,2) - Don't think the end of their notes should touch
01:45:490 (3) - You should shift this between the beginning of note 4 and the end of note 2
02:03:899 (4) - You can move this slightly further from the note before

I can't find much to say about the easy since the blanketting was done rather well and your main style here is symmetry. Good job~

Normal
00:26:740 (1,2,3) - Feels boring
01:00:490 (1,2) - These 2 can blanket better
01:26:058 (2) - Move this closer to the end of the previous note, and lower
01:50:262 (1,2,3,4,5) - Flow here is a bit weird

Same as Easy, you are mainly copying and pasting patterns, which is ok. But it can make your map very linear, so take note. Generally its ok, except for your flow. At certain points it feels weird: http://puu.sh/9JIMm/73d7dae725.jpg

Hard
00:01:001 (3,4) - Move them lower
02:23:842 (2,3) - Blanket them better

You can use less of straight sliders and the linear patterns. Some hitcircle placements are also rather boring. Also, you can consider sticking the notes together if they are half a beat apart. All the problems are generally the linearity of the map. Nice style though.

Insane
00:06:285 (1,2,3) - Don't get this
00:28:274 (1,2,3) - You can avoid doing this
00:44:126 (1) - This can be further
00:44:637 (2,3,4,5,6,7,8) - Jump here feels too big
00:46:853 (4,5) - Same^
02:20:262 (3,4) - Why tilt these 2?
02:25:717 (3,4,5,6) - This can get confusing

BTW, linear patterns are somewhat this: 01:48:387 (5,6,7) -
You often mess up your distance snapping due to copying patterns, and that can cause many problems.

Extra
00:45:830 (1,2,3) - Centralize?

I don't wanna nitpick on your Extra, but certain patterns often get repeated too often in one part of the song. Same problems as Easy, Normal, Hard and Insane. Also, your Extra doesn't seem strong enough to be an Extra. Consider adding more jumps consistently, more slider velocity changes, more streams, more eccentricity. Your Extra just seems like a slightly jumpier Insane, or a Guest Diff Insane.

Not bad, but cut down on repeated patterns. I like your blanketting techniques though
R801

Yuutosan wrote:

Hi, from my queue
Hello :)

Coloumns : 1 2 3 4 5 6 7

[R8's 7K NM]
00:44:467 (44467|2,44637|1) - move them to the right by 1? Ok (I think :? *).
00:47:876 (47876|2) - move to 4? Ok.
00:56:740 - add note to 7 Ok.
00:57:421 - add note to 1 Ok.
01:52:990 (112990|3) - move to 5 Ok.
01:59:126 - add one more note to 1 , so loud sound. Ok.
02:06:967 - add note to 6 Ok.

[R8's 7K HD]
00:14:296 (14296|2) - move to 1? Ok.
00:53:500 (53500|2) - move to 3 Ok (I think there was no need to move the note because it was already there o-o)
01:13:785 - add note Ok.
01:13:955 - add note Ok.
01:46:342 - add note to 5 Ok.
01:46:512 - add note to 1 Ok.

Good luck :D
Thanks~ :)


Thank you very much for your mod, Yuutosan :)


(ノ︶ ▽ ︶ )ノ Actualización: http://www.mediafire.com/download/juuai ... NM-HD_.zip
Topic Starter
Atsuro

Yuutosan wrote:

Hi, from my queue

Coloumns : 1 2 3 4 5 6 7

[General]
About diffspread, if there's 7k hd , maybe you should have to create the 4k hd . I'll consider it

osu! mania ranking criteria wrote:

Different key amounts within a mapset should have a similiar difficulty spread. This is to keep parity between different key amounts and satisfy different key amount players.
[4K NM]
Not sure about the break time. Mapped that section

osu! mania ranking criteria wrote:

Only use breaks when they are necessary, for example an absolute silent period within the song.
00:06:626 - add note to 3 done
00:43:103 (43103|2) - move to 4? done
01:59:126 - add note to 1 for cymbal done
02:03:046 (123046|1) - move to 4 done

Good luck :D
Thanks for the mod :)

R801 wrote:

(ノ︶ ▽ ︶ )ノ Actualización: http://www.mediafire.com/download/juuai ... NM-HD_.zip
http://www.mediafire.com/download/juuai ... NM-HD_.zip\(^_\)
puxtu
can i do a GD here? :D
ErunamoJAZZ
Hi!. From #Spanish Mapping Help Team.

[easy]
  1. 00:03:217 (4) - NC
  2. 00:18:217 - por consistencia rítmica, de verdad creo que aquí sí debes poner una nota. Puede ser con un slider que se repita quizás.
  3. 00:50:944 (1,2,3) - Puedes mejorar este patrón... no se ve muy pulido. Para pulir los Sliders, puedes desactivar el Grid Snap, con el fin de ser más preciso.
  4. 00:53:671 (1,2) - no es muy bonito este overlap, busca una manera que no suceda.
  5. 01:09:353 (3) - Veo que hiciste un patrón simetrico, pero, ritmicamente suena un poco raro.
    Un patrón que me parece más sencillo, y que creo que se adapta mejor, podría ser este:
  6. 01:49:921 (1) - acomoda el final de este slider sin usar Grid Snap, para que quede perfectamente sobre 01:51:967 (3) -
  7. 02:07:308 (2,3) - este blanklet respecto el otro slider puede mejorar! Usa lo que te dije de no tener activado el grid snap. ;)
  8. 02:16:853 (3) - Snapea bien el final.
[normal]
  1. 00:50:944 (1) - Hazle clic sobre las letras amarillas que dicen cual es la distancia entre notas (que esta arriba a la derecha), para abrir la ventana de coordinate. Correlo un pixel a la izquiera, y uno a abajo. Asi quedara perfectamente sobre el final del slider. Así:
  2. 01:08:330 (1) - De todos los cambios de polaridad que haces en el mapa, el que más se me oyó raro es este. Considera mejor hacer esto:

    ó esto
  3. 02:18:899 (2) - Tienes un nodo de más. Borralo.
[Hard]
Los overlaps entre sliders generalmente se ven feos. Siempre que puedas evitarlos hazlo. Aveces no se puede, pero si puedes, no lo dudes, sobretodo cuando son muy pequeños.
  1. 00:12:762 (1,2,3,4,5,6) - Aprovechate de que es un hard y se que puede jugar un poco más con el espaciado... Aumentales el espaciado para que estos overlaps no sucedan.
  2. 00:32:535 (6) - Pequeño overlap.
Del insane y el extra me da pereza opinar sobre ellos, porque, en general se ven bien (quizas uno que otro overlap), y en el extra, pues, tiene el casi inerente overmapping, aunque podría decirse que esta bien jejejee



I think Standard diffs are almost ready. You can find BATs now :)
R801
Mod de ErunamoJAZZ o 3 o

ErunamoJAZZ wrote:

Hi!. From #Spanish Mapping Help Team.

[easy]
  1. 00:03:217 (4) - NC
  2. 00:18:217 - por consistencia rítmica, de verdad creo que aquí sí debes poner una nota. Puede ser con un slider que se repita quizás.
  3. 00:50:944 (1,2,3) - Puedes mejorar este patrón... no se ve muy pulido. Para pulir los Sliders, puedes desactivar el Grid Snap, con el fin de ser más preciso.
  4. 00:53:671 (1,2) - no es muy bonito este overlap, busca una manera que no suceda.
  5. 01:09:353 (3) - Veo que hiciste un patrón simetrico, pero, ritmicamente suena un poco raro.
    Un patrón que me parece más sencillo, y que creo que se adapta mejor, podría ser este:
  6. 01:49:921 (1) - acomoda el final de este slider sin usar Grid Snap, para que quede perfectamente sobre 01:51:967 (3) -
  7. 02:07:308 (2,3) - este blanklet respecto el otro slider puede mejorar! Usa lo que te dije de no tener activado el grid snap. ;)
  8. 02:16:853 (3) - Snapea bien el final.
[normal]
  1. 00:50:944 (1) - Hazle clic sobre las letras amarillas que dicen cual es la distancia entre notas (que esta arriba a la derecha), para abrir la ventana de coordinate. Correlo un pixel a la izquiera, y uno a abajo. Asi quedara perfectamente sobre el final del slider. Así:
  2. 01:08:330 (1) - De todos los cambios de polaridad que haces en el mapa, el que más se me oyó raro es este. Considera mejor hacer esto:

    ó esto
  3. 02:18:899 (2) - Tienes un nodo de más. Borralo.
[Hard]
Los overlaps entre sliders generalmente se ven feos. Siempre que puedas evitarlos hazlo. Aveces no se puede, pero si puedes, no lo dudes, sobretodo cuando son muy pequeños.
  1. 00:12:762 (1,2,3,4,5,6) - Aprovechate de que es un hard y se que puede jugar un poco más con el espaciado... Aumentales el espaciado para que estos overlaps no sucedan.
  2. 00:32:535 (6) - Pequeño overlap.
Del insane y el extra me da pereza opinar sobre ellos, porque, en general se ven bien (quizas uno que otro overlap), y en el extra, pues, tiene el casi inerente overmapping, aunque podría decirse que esta bien jejejee



I think Standard diffs are almost ready. You can find BATs now :)

Gracias por dedicarle parte de tu tiempo (y también por la estrella) \(o 3 o)/.
Maou - sama
sorry for being late T^T (busy in school)

here is my GD thanks

Maou - sama's 4K HD
osu file format v13

[General]
AudioFilename: AAA - Wake up.mp3
AudioLeadIn: 0
PreviewTime: 59938
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 490,12762,17194,26740,28444,37649,39012,82308,87421,147592
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Wake up!
TitleUnicode:Wake up!
Artist:AAA
ArtistUnicode:AAA
Creator:atsuro0
Version:Maou - sama's 4K HD
Source:One Piece
Tags:Opening 17 R801 anime
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:3
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,0,"vid.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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129950,-100,4,2,3,80,0,0
130035,-100,4,2,3,80,0,1
146399,-100,4,2,3,80,0,0


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192,192,101228,1,0,0:0:0:0:
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192,192,101654,1,0,0:0:0:0:
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192,192,103529,1,0,0:0:0:0:
109,192,103614,1,0,0:0:0:0:
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320,192,103955,1,0,0:0:0:0:
64,192,104126,1,0,0:0:0:0:
320,192,104126,1,0,0:0:0:0:
329,192,104466,1,0,0:0:0:0:
182,192,104466,1,0,0:0:0:0:
36,192,104636,1,0,0:0:0:0:
475,192,104807,1,0,0:0:0:0:
256,192,105149,1,0,0:0:0:0:
64,192,105490,1,0,0:0:0:0:
192,192,105660,1,0,0:0:0:0:
329,192,105830,1,0,0:0:0:0:
448,192,105830,128,2,106171:0:0:0:0:
36,192,106000,1,0,0:0:0:0:
192,192,106342,1,0,0:0:0:0:
402,192,106512,1,0,0:0:0:0:
36,192,106512,1,0,0:0:0:0:
192,192,106853,1,0,0:0:0:0:
448,192,106853,128,2,107194:0:0:0:0:
320,192,107024,1,0,0:0:0:0:
182,192,107194,1,0,0:0:0:0:
109,192,107365,1,0,0:0:0:0:
320,192,107535,1,0,0:0:0:0:
329,192,107875,1,0,0:0:0:0:
64,192,108217,128,0,108558:0:0:0:0:
448,192,108217,1,0,0:0:0:0:
402,192,108557,128,0,108898:0:0:0:0:
320,192,108558,1,0,0:0:0:0:
192,192,108728,1,0,0:0:0:0:
64,192,108899,1,0,0:0:0:0:
320,192,108899,128,0,109580:0:0:0:0:
192,192,109069,1,0,0:0:0:0:
475,192,109239,1,0,0:0:0:0:
64,192,109240,1,0,0:0:0:0:
402,192,109579,1,0,0:0:0:0:
64,192,109580,1,0,0:0:0:0:
448,192,109921,1,0,0:0:0:0:
192,192,109921,128,0,110092:0:0:0:0:
64,192,110092,1,0,0:0:0:0:
256,192,110262,1,0,0:0:0:0:
36,192,110603,1,0,0:0:0:0:
475,192,110603,1,0,0:0:0:0:
256,192,110944,1,0,0:0:0:0:
402,192,111114,128,0,111284:0:0:0:0:
182,192,111114,1,0,0:0:0:0:
256,192,111284,1,0,0:0:0:0:
109,192,111284,128,2,111455:0:0:0:0:
192,192,111455,1,0,0:0:0:0:
182,192,111796,1,0,0:0:0:0:
475,192,111966,1,0,0:0:0:0:
109,192,112222,1,0,0:0:0:0:
402,192,112307,1,0,0:0:0:0:
475,192,112648,1,0,0:0:0:0:
36,192,112819,1,0,0:0:0:0:
182,192,112989,128,0,113330:0:0:0:0:
448,192,112990,1,0,0:0:0:0:
320,192,113160,1,0,0:0:0:0:
402,192,113330,1,0,0:0:0:0:
64,192,113330,1,0,0:0:0:0:
320,192,113501,1,0,0:0:0:0:
192,192,113671,1,0,0:0:0:0:
64,192,114012,1,0,0:0:0:0:
192,192,114183,1,0,0:0:0:0:
402,192,114353,128,0,115034:0:0:0:0:
256,192,114353,1,0,0:0:0:0:
109,192,114523,1,0,0:0:0:0:
329,192,114694,1,0,0:0:0:0:
182,192,115034,1,0,0:0:0:0:
256,192,115375,1,0,0:0:0:0:
109,192,115716,1,0,0:0:0:0:
448,192,115887,1,0,0:0:0:0:
64,192,116058,1,0,0:0:0:0:
192,192,116143,1,0,0:0:0:0:
320,192,116228,1,0,0:0:0:0:
64,192,116399,128,2,116740:0:0:0:0:
448,192,116399,1,0,0:0:0:0:
320,192,116569,1,0,0:0:0:0:
402,192,116739,128,2,117079:0:0:0:0:
192,192,116740,1,0,0:0:0:0:
320,192,116910,1,0,0:0:0:0:
64,192,117080,128,2,117421:0:0:0:0:
320,192,117251,1,4,0:0:0:0:
402,192,117421,1,4,0:0:0:0:
182,192,117591,1,4,0:0:0:0:
64,192,117762,128,2,118103:0:0:0:0:
448,192,117762,1,0,0:0:0:0:
448,192,118103,1,0,0:0:0:0:
448,192,118444,128,0,119126:0:0:0:0:
109,192,118444,1,0,0:0:0:0:
36,192,118784,1,0,0:0:0:0:
320,192,118785,1,0,0:0:0:0:
320,192,119126,128,0,119808:0:0:0:0:
64,192,119126,1,0,0:0:0:0:
192,192,119467,1,0,0:0:0:0:
36,192,119807,128,0,120148:0:0:0:0:
448,192,119808,1,4,0:0:0:0:
192,192,119978,1,4,0:0:0:0:
448,192,120149,1,4,0:0:0:0:
64,192,120490,1,4,0:0:0:0:
448,192,120490,128,2,121171:0:0:0:0:
64,192,120830,1,4,0:0:0:0:
192,192,121001,1,4,0:0:0:0:
320,192,121171,1,0,0:0:0:0:
182,192,121341,1,0,0:0:0:0:
36,192,121512,1,4,0:0:0:0:
192,192,121683,1,4,0:0:0:0:
320,192,121853,128,2,122194:0:0:0:0:
64,192,122194,1,4,0:0:0:0:
448,192,122194,128,2,122535:0:0:0:0:
192,192,122365,1,4,0:0:0:0:
320,192,122535,1,4,0:0:0:0:
329,192,122875,1,4,0:0:0:0:
109,192,123046,1,4,0:0:0:0:
256,192,123216,1,4,0:0:0:0:
36,192,123387,1,4,0:0:0:0:
320,192,123558,1,0,0:0:0:0:
402,192,123898,128,0,124239:0:0:0:0:
109,192,123898,1,0,0:0:0:0:
182,192,124069,1,0,0:0:0:0:
256,192,124239,1,0,0:0:0:0:
329,192,124580,1,0,0:0:0:0:
475,192,124921,1,0,0:0:0:0:
182,192,124921,128,2,125262:0:0:0:0:
64,192,125262,1,0,0:0:0:0:
448,192,125433,1,0,0:0:0:0:
256,192,125602,1,0,0:0:0:0:
448,192,125944,128,2,126285:0:0:0:0:
64,192,125944,1,0,0:0:0:0:
320,192,126285,1,0,0:0:0:0:
64,192,126285,128,2,126626:0:0:0:0:
192,192,126455,1,0,0:0:0:0:
448,192,126626,128,2,126967:0:0:0:0:
182,192,126796,1,0,0:0:0:0:
64,192,126967,1,0,0:0:0:0:
192,192,127137,1,0,0:0:0:0:
320,192,127308,1,0,0:0:0:0:
109,192,127478,1,0,0:0:0:0:
182,192,127563,1,0,0:0:0:0:
320,192,127649,1,0,0:0:0:0:
448,192,127649,128,0,128330:0:0:0:0:
182,192,127819,1,0,0:0:0:0:
109,192,127989,1,0,0:0:0:0:
192,192,128160,1,0,0:0:0:0:
320,192,128330,1,4,0:0:0:0:
64,192,128330,128,2,129353:0:0:0:0:
182,192,128500,1,4,0:0:0:0:
320,192,128671,1,4,0:0:0:0:
448,192,128842,1,0,0:0:0:0:
320,192,129012,1,4,0:0:0:0:
448,192,129183,1,4,0:0:0:0:
320,192,129268,1,4,0:0:0:0:
448,192,129353,128,2,129694:0:0:0:0:
182,192,129353,1,0,0:0:0:0:
192,192,129524,1,0,0:0:0:0:
320,192,129694,128,2,131058:0:0:0:0:
64,192,129694,1,0,0:0:0:0:
192,192,130035,1,4,0:0:0:0:
109,192,130375,1,4,0:0:0:0:
448,192,130376,1,0,0:0:0:0:
192,192,130717,1,4,0:0:0:0:
448,192,131058,1,4,0:0:0:0:
64,192,131058,1,0,0:0:0:0:
64,192,131399,1,4,0:0:0:0:
448,192,131399,128,2,132080:0:0:0:0:
192,192,131740,1,4,0:0:0:0:
256,192,132080,1,4,0:0:0:0:
64,192,132080,128,2,132762:0:0:0:0:
192,192,132251,1,4,0:0:0:0:
448,192,132421,1,4,0:0:0:0:
320,192,132592,1,4,0:0:0:0:
448,192,132762,1,0,0:0:0:0:
192,192,132762,1,0,0:0:0:0:
448,192,133103,128,2,133444:0:0:0:0:
64,192,133103,1,4,0:0:0:0:
192,192,133274,1,0,0:0:0:0:
320,192,133444,1,0,0:0:0:0:
64,192,133444,1,0,0:0:0:0:
192,192,133785,1,0,0:0:0:0:
64,192,134126,1,0,0:0:0:0:
448,192,134467,1,0,0:0:0:0:
192,192,134808,1,0,0:0:0:0:
64,192,134808,1,0,0:0:0:0:
320,192,134978,1,0,0:0:0:0:
448,192,135149,1,4,0:0:0:0:
64,192,135319,1,4,0:0:0:0:
402,192,135489,128,2,136171:0:0:0:0:
192,192,135490,1,4,0:0:0:0:
329,192,135659,1,4,0:0:0:0:
64,192,135830,1,4,0:0:0:0:
192,192,136001,1,4,0:0:0:0:
256,192,136171,1,0,0:0:0:0:
64,192,136171,128,2,136853:0:0:0:0:
182,192,136512,1,4,0:0:0:0:
448,192,136853,128,0,137535:0:0:0:0:
192,192,136853,1,4,0:0:0:0:
320,192,137024,1,4,0:0:0:0:
64,192,137194,1,4,0:0:0:0:
192,192,137365,1,4,0:0:0:0:
320,192,137535,1,0,0:0:0:0:
402,192,137875,1,0,0:0:0:0:
64,192,137876,128,2,138558:0:0:0:0:
448,192,138217,1,0,0:0:0:0:
320,192,138387,1,0,0:0:0:0:
448,192,138558,1,0,0:0:0:0:
192,192,138558,1,0,0:0:0:0:
402,192,138898,128,2,139239:0:0:0:0:
64,192,138899,1,0,0:0:0:0:
192,192,139069,1,0,0:0:0:0:
320,192,139240,1,0,0:0:0:0:
64,192,139240,1,0,0:0:0:0:
402,192,139580,1,0,0:0:0:0:
64,192,139580,128,2,139921:0:0:0:0:
320,192,139751,1,0,0:0:0:0:
182,192,139921,1,0,0:0:0:0:
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64,192,140262,128,0,140603:0:0:0:0:
448,192,140518,1,0,0:0:0:0:
256,192,140603,1,0,0:0:0:0:
192,192,140944,1,0,0:0:0:0:
64,192,141115,1,0,0:0:0:0:
320,192,141115,1,0,0:0:0:0:
320,192,141455,1,4,0:0:0:0:
448,192,141626,1,4,0:0:0:0:
182,192,141626,1,4,0:0:0:0:
64,192,141967,1,0,0:0:0:0:
448,192,141967,1,0,0:0:0:0:
448,192,142137,1,0,0:0:0:0:
320,192,142308,1,4,0:0:0:0:
64,192,142308,1,4,0:0:0:0:
192,192,142478,1,4,0:0:0:0:
448,192,142649,128,0,142990:0:0:0:0:
64,192,142649,1,0,0:0:0:0:
320,192,142990,128,2,143330:0:0:0:0:
64,192,142990,1,0,0:0:0:0:
448,192,143330,1,0,0:0:0:0:
64,192,143330,1,0,0:0:0:0:
182,192,143670,1,4,0:0:0:0:
329,192,143671,128,2,144012:0:0:0:0:
36,192,143841,1,4,0:0:0:0:
448,192,144183,1,4,0:0:0:0:
320,192,144353,1,4,0:0:0:0:
64,192,144353,128,0,144694:0:0:0:0:
192,192,144524,1,4,0:0:0:0:
256,192,144864,1,0,0:0:0:0:
64,192,145035,128,0,145376:0:0:0:0:
329,192,145205,1,0,0:0:0:0:
182,192,145375,1,0,0:0:0:0:
448,192,145376,128,2,145717:0:0:0:0:
320,192,145717,1,4,0:0:0:0:
192,192,145717,128,2,145887:0:0:0:0:
109,192,145887,1,4,0:0:0:0:
402,192,145887,1,0,0:0:0:0:
320,192,146058,1,0,0:0:0:0:
192,192,146228,1,0,0:0:0:0:
64,192,146399,1,0,0:0:0:0:
448,192,146399,128,0,147592:0:0:0:0:
192,192,147592,1,0,0:0:0:0:
320,192,147677,1,0,0:0:0:0:
64,192,147762,128,0,148103:0:0:0:0:
448,192,147762,1,0,0:0:0:0:
Topic Starter
Atsuro
Sorry for being so late, i had a lot to do.
Let's begin :D

Maou - sama

Maou - sama wrote:

sorry for being late T^T (busy in school)

here is my GD thanks
Thanks for your diff, it's great :)
Added

puxtu

puxtu wrote:

can i do a GD here? :D
No thanks :(
I really don't want to have more difficulties.

Estellia-

Estellia- wrote:

Ok GO!

[Easy]
00:07:308 (5) - Blanket note 3 better Done
00:33:217 (2) - You can afford to separate this note from note 1 more Done
00:50:944 (1,2,3) - Centralize? Done differently
00:53:671 (1,2) - Don't think the end of their notes should touch Fixed
01:45:490 (3) - You should shift this between the beginning of note 4 and the end of note 2 Changed
02:03:899 (4) - You can move this slightly further from the note before Changed

I can't find much to say about the easy since the blanketting was done rather well and your main style here is symmetry. Good job~

[Normal]
00:26:740 (1,2,3) - Feels boring Now it doesn't, fixed
01:00:490 (1,2) - These 2 can blanket better Fixed
01:26:058 (2) - Move this closer to the end of the previous note, and lower Ok
01:50:262 (1,2,3,4,5) - Flow here is a bit weird Fixed

Same as Easy, you are mainly copying and pasting patterns, which is ok. But it can make your map very linear, so take note. Generally its ok, except for your flow. At certain points it feels weird: http://puu.sh/9JIMm/73d7dae725.jpg

[Hard]
00:01:001 (3,4) - Move them lower Done
02:23:842 (2,3) - Blanket them better Fixed

You can use less of straight sliders and the linear patterns. Some hitcircle placements are also rather boring. Also, you can consider sticking the notes together if they are half a beat apart. All the problems are generally the linearity of the map. Nice style though.

[Insane]
00:06:285 (1,2,3) - Don't get this Why? T.T Changed since it's second time i get told about it
00:28:274 (1,2,3) - You can avoid doing this Ok
00:44:126 (1) - This can be further I don't understand this one
00:44:637 (2,3,4,5,6,7,8) - Jump here feels too big Made it smaller
00:46:853 (4,5) - Same^ Same
02:20:262 (3,4) - Why tilt these 2? Fixed
02:25:717 (3,4,5,6) - This can get confusing I'll keep this

BTW, linear patterns are somewhat this: 01:48:387 (5,6,7) - K
You often mess up your distance snapping due to copying patterns, and that can cause many problems.

[Extra]
00:45:830 (1,2,3) - Centralize? Didn't get this one

I don't wanna nitpick on your Extra, but certain patterns often get repeated too often in one part of the song. Same problems as Easy, Normal, Hard and Insane. Also, your Extra doesn't seem strong enough to be an Extra. Consider adding more jumps consistently, more slider velocity changes, more streams, more eccentricity. Your Extra just seems like a slightly jumpier Insane, or a Guest Diff Insane. I think it's hard enough to be an extra

Not bad, but cut down on repeated patterns. I like your blanketting techniques though
Thanks for your mod :)
And sorry for the late answer

ErunamoJAZZ

ErunamoJAZZ wrote:

Hi!. From #Spanish Mapping Help Team.

[easy]
  1. 00:03:217 (4) - NC Ok
  2. 00:18:217 - por consistencia rítmica, de verdad creo que aquí sí debes poner una nota. Puede ser con un slider que se repita quizás. Ok
  3. 00:50:944 (1,2,3) - Puedes mejorar este patrón... no se ve muy pulido. Para pulir los Sliders, puedes desactivar el Grid Snap, con el fin de ser más preciso. Creo que ya esta mejor
  4. 00:53:671 (1,2) - no es muy bonito este overlap, busca una manera que no suceda. Listo
  5. 01:09:353 (3) - Veo que hiciste un patrón simetrico, pero, ritmicamente suena un poco raro. Hice algo distinto
    Un patrón que me parece más sencillo, y que creo que se adapta mejor, podría ser este:
  6. 01:49:921 (1) - acomoda el final de este slider sin usar Grid Snap, para que quede perfectamente sobre 01:51:967 (3) -
  7. 02:07:308 (2,3) - este blanklet respecto el otro slider puede mejorar! Usa lo que te dije de no tener activado el grid snap. ;) Creo que ya esta mejor
  8. 02:16:853 (3) - Snapea bien el final Como pasó esto? :p.
[normal]
  1. 00:50:944 (1) - Hazle clic sobre las letras amarillas que dicen cual es la distancia entre notas (que esta arriba a la derecha), para abrir la ventana de coordinate. Correlo un pixel a la izquiera, y uno a abajo. Asi quedara perfectamente sobre el final del slider. Arreglado Así:
  2. 01:08:330 (1) - De todos los cambios de polaridad que haces en el mapa, el que más se me oyó raro es este. Considera mejor hacer esto:
    Hice esto :)
    ó esto
  3. 02:18:899 (2) - Tienes un nodo de más. Borralo.Ok
[Hard]
Los overlaps entre sliders generalmente se ven feos. Siempre que puedas evitarlos hazlo. Aveces no se puede, pero si puedes, no lo dudes, sobretodo cuando son muy pequeños. Los hago sin darme cuenta :p
  1. 00:12:762 (1,2,3,4,5,6) - Aprovechate de que es un hard y se que puede jugar un poco más con el espaciado... Aumentales el espaciado para que estos overlaps no sucedan. Listo (espero)
  2. 00:32:535 (6) - Pequeño overlap. Perdon, no lo veo


Del insane y el extra me da pereza opinar sobre ellos, porque, en general se ven bien (quizas uno que otro overlap), y en el extra, pues, tiene el casi inerente overmapping, aunque podría decirse que esta bien jejejee



I think Standard diffs are almost ready. You can find BATs now :)
Muchas gracias por tu mod :) y por la estrella :D
Gravey-
Hi MOD here (~*w*)~
[4K MOD]

|1|2|3|4|

4K NM
00:16:512 (16512|3) - Move to 3 (Balance & pattern)
00:26:740 (26740|3,26740|0) - Remove not necessary then..
Make this a single note 00:26:399 (26399|1) - 4 noted is not necessary for NM
00:33:558 (33558|0,33558|3) - Remove not necessary then..
Make this a single note 00:33:217 (33217|2) - same reason
00:34:240 (34240|0,34580|2) - Remove not necessary then..
Move this 00:34:240 (34240|3) - in 3
00:43:274 (43274|1) - Remove this not necessary no particular instrument(Sound)
00:43:444 Add note to 2 for the drum beat
00:46:683 (46683|3) - Remove not necessary
00:46:853 (46853|2,47194|1) - Move this in 3 then 4
00:49:751 (49751|1) - Remove not necessary no particular sound
00:50:262 (50262|2) - Move to 00:50:433 then end this 00:49:921 (49921|3) - here 00:50:433
01:04:751 (64751|0) - Remove not necessary no particular sound
01:13:274 (73274|2) - Move to 01:13:444
01:14:296 (74296|2) - remove not necessary no particular sound
Starting here 01:19:580 to 01:21:967 Reconstruct this is just NM diff not necessary for it to be 4 noted
01:50:092 Add note to 2
01:52:308 (112308|1,112308|2,112649|3,112649|0) - Reconstruct?
02:26:399 (146399|1,147592|2,147762|3) - Remove not necessary
Maou- sama's 4K HD
00:05:944 Add note to 2 (Loud beats)
00:29:808 Add note to 3
00:47:535 Add note to 2
00:48:558 Add note to 4 then move this 00:48:728 (48728|3) - to 2 because of drumbeat and pattern
00:49:751 (49751|1) - Move this to 00:49:836 (Drumbeat)
01:19:240 Add note to 1
01:21:498 (81498|2,81583|1,81754|0,81839|3,81924|2) - Hold "ctrl" then move (While holding move the first note here 01:21:541 )
01:22:180 (82180|1) - Remove not necessary no sound
01:43:188 (103188|1,103529|1,103870|1) - Remove not necessary no sound
01:43:785 (103785|2) - Move to 2
01:56:143 (116143|1) - Remove no sound
02:07:478 (127478|0) - Remove no sound
Good Luck =w=)b
Topic Starter
Atsuro

[GraveChaos] wrote:

Hi MOD here (~*w*)~
[4K MOD]

|1|2|3|4|

4K NM
00:16:512 (16512|3) - Move to 3 (Balance & pattern)
00:26:740 (26740|3,26740|0) - Remove not necessary then..
Make this a single note 00:26:399 (26399|1) - 4 noted is not necessary for NM
00:33:558 (33558|0,33558|3) - Remove not necessary then..
Make this a single note 00:33:217 (33217|2) - same reason
00:34:240 (34240|0,34580|2) - Remove not necessary then..
Move this 00:34:240 (34240|3) - in 3
00:43:274 (43274|1) - Remove this not necessary no particular instrument(Sound)
00:43:444 Add note to 2 for the drum beat
00:46:683 (46683|3) - Remove not necessary
00:46:853 (46853|2,47194|1) - Move this in 3 then 4
00:49:751 (49751|1) - Remove not necessary no particular sound
00:50:262 (50262|2) - Move to 00:50:433 then end this 00:49:921 (49921|3) - here 00:50:433
01:04:751 (64751|0) - Remove not necessary no particular sound
01:13:274 (73274|2) - Move to 01:13:444
01:14:296 (74296|2) - remove not necessary no particular sound
Starting here 01:19:580 to 01:21:967 Reconstruct this is just NM diff not necessary for it to be 4 noted
01:50:092 Add note to 2
01:52:308 (112308|1,112308|2,112649|3,112649|0) - Reconstruct?
02:26:399 (146399|1,147592|2,147762|3) - Remove not necessary
Maou- sama's 4K HD
00:05:944 Add note to 2 (Loud beats)
00:29:808 Add note to 3
00:47:535 Add note to 2
00:48:558 Add note to 4 then move this 00:48:728 (48728|3) - to 2 because of drumbeat and pattern
00:49:751 (49751|1) - Move this to 00:49:836 (Drumbeat)
01:19:240 Add note to 1
01:21:498 (81498|2,81583|1,81754|0,81839|3,81924|2) - Hold "ctrl" then move (While holding move the first note here 01:21:541 )
01:22:180 (82180|1) - Remove not necessary no sound
01:43:188 (103188|1,103529|1,103870|1) - Remove not necessary no sound
01:43:785 (103785|2) - Move to 2
01:56:143 (116143|1) - Remove no sound
02:07:478 (127478|0) - Remove no sound
Good Luck =w=)b
Thanks for your mod, changed everything you said :)
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