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Lifetheory - Fairy

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Topic Starter
Zare
This beatmap was submitted using in-game submission on Dienstag, 3. Juni 2014 at 15:38:52

Artist: Lifetheory
Title: Fairy
Tags: dnb drum and bass cut short
BPM: 175
Filesize: 3144kb
Play Time: 01:41
Difficulties Available:
  1. Easy (2,5 stars, 75 notes)
  2. Hard (4,9 stars, 205 notes)
  3. Impact (4,99 stars, 339 notes)
  4. Normal (4,4 stars, 124 notes)
Download: Lifetheory - Fairy
Information: Scores/Beatmap Listing
---------------
4th Lifetheory map.
Cut ver. because the full track doesn't have anything new to offer really. (Thanks to Lach for helping with cutting the song!)
Get the full track Here!
GoldenWolf


[Impact]
OD10 pls

You started a lot of triples/streams after a 1/2 slider, I hoped you'd start more of them directly :< Doesn't really matter though

01:19:894 (2) - felt a bit too far away from the slider, probably because of the low spacing just before, was a little awkward, not a big deal though

can't find anything, this is 2gud

[Hard]

AR+1, 7 feels a bit too low for this slider speed/kind of patterns

01:15:437 (1,2,3,4,5,6,7) - make it more neat pls
01:16:637 - do you really want to skip that beat? feels weird

[Normal]

01:37:380 (4,5,6) - looks like easy mess up for newbies, especially if you put at the very end :< evil
something like 01:15:437 (2,3) - would be better imo

[Easy]

HP-1 ?

Really can't find much more ;_; Nice hitsounds btw

彡☆
Topic Starter
Zare

GoldenWolf wrote:



[Impact]
OD10 pls okay

You started a lot of triples/streams after a 1/2 slider, I hoped you'd start more of them directly :< Doesn't really matter though

01:19:894 (2) - felt a bit too far away from the slider, probably because of the low spacing just before, was a little awkward, not a big deal though it's the lowest spacing I used in the whole kiai parts o:

can't find anything, this is 2gud

[Hard]

AR+1, 7 feels a bit too low for this slider speed/kind of patterns not sure but okay

01:15:437 (1,2,3,4,5,6,7) - make it more neat pls goddamnit gw
01:16:637 - do you really want to skip that beat? feels weird yeah idk, I didn't want to overdo it with consecutive circles, I'll keep it in mind

[Normal]

01:37:380 (4,5,6) - looks like easy mess up for newbies, especially if you put at the very end :< evil
something like 01:15:437 (2,3) - would be better imo i'll wait for more opinions on this, keeping for now

[Easy]

HP-1 ? ok

Really can't find much more ;_; Nice hitsounds btw

彡☆
Secretpipe
Hello !

Here's my mod as your request ! :p

[Easy]
This diff looks fine imo

[Normal]
00:46:637 (1) - It can be curved !
01:11:837 (2,3) - I think it's better to do like this
01:14:066 (1) - You can curv this !
01:38:409 (6) - I think it's better to stop this slider here and add a final circle before spinner !

[Hard]
01:16:809 (1) - You can put it in the middle of this circle : 01:15:437 (1,2,3,4,5,6,7) -
01:32:409 (2,3,4) - (nazi) Make a straight line !
01:33:609 (2,3) - Add a stacked a circle ! You'll get triplet ! :D
01:38:752 (1) - x:260 y:236

[Impact]
00:35:323 (3,1) - Stack them ?
00:38:066 (7,1) - ^
00:40:809 (6,1) - ^
01:04:637 (2,3) - Swap them
01:37:895 (4) - NC
01:38:409 (7,8) - Swap them


Great mapset ! And a great song !
Good luck /O/
Topic Starter
Zare
Secretpipe

Secretpipe wrote:

[Normal]
00:46:637 (1) - It can be curved ! No it cannot. It's straight for a reason. If I curved it, it would either conflict with the movement from the previous or the next object. I want this to stay neutral in a way.
01:11:837 (2,3) - I think it's better to do like this nope.
01:14:066 (1) - You can curv this ! this is adjusted to the next two sliders
01:38:409 (6) - I think it's better to stop this slider here and add a final circle before spinner ! Since the drums are follwing a 3/2 pattern here, that wouldn't work out. I noticed a mistake in my hitsounding tho, thanks.

[Hard]
01:16:809 (1) - You can put it in the middle of this circle : 01:15:437 (1,2,3,4,5,6,7) - that would screw up the spacing
01:32:409 (2,3,4) - (nazi) Make a straight line ! this is intended
01:33:609 (2,3) - Add a stacked a circle ! You'll get triplet ! :D I'm using triples in a very fixed pattern in every second measure, I'm not adding them randomly
01:38:752 (1) - x:260 y:236 eehh. why?

[Impact]
00:35:323 (3,1) - Stack them ? you need to realize when something is done on purpose
00:38:066 (7,1) - ^
00:40:809 (6,1) - ^
01:04:637 (2,3) - Swap them this would kill the jump from (3) - (4), I don't see why
01:37:895 (4) - NC yeah
01:38:409 (7,8) - Swap them the jump is supposed to be on (7) tho.
Asphyxia
Yo \o/



General thoughts
  1. Damn, that BG is really beautiful... I love it
  2. Oh god the 30% intro lollllll
  3. I seriously dislike the gap between Hard and Insane, Hard feels more like an easy Hard difficulty, while Insane has really large jumps, not to mention OD10. If you can, please try to get a difficulty between :s

Easy
  1. 00:35:666 (1,2) - If you want this to be absolutely perfect, there is room to improve this blanket.
  2. 00:46:637 (2,1) - These kind of things are all over your map and I guess it fits your style fairly well, but this could look a bit cleaner in editor while also playing. Just by rotating 1 a bit and moving it a bit to the right it'd look like 2 continues naturally to 1, now it looks more like you have to make a weird movement with your cursor? Idk if this makes sense but here's an example lol:
    If you decide to apply this for some reason, make sure to be consistent and change these kind of things all over your map.
  3. 00:49:380 (2,3) - Again, if you feel like polishing your map to the top, there's a blanket that has some spare room to improve.
  4. 01:06:866 (2) - This slider hits the HP bar (for me atleast) so could you bring it more down? Blanketing it with 01:05:837 (1) - 's end isn't a bad idea.
  5. 01:12:352 (3) - Also, this touched just a bit of my HP bar, giving this slider a small curve like 01:09:609 (2) - would fit really well.
  6. 01:38:752 (4,1) - Hmm, I was actually surprised that you started this spinner so close to the 4. I get the idea that the spinner is long enough to beginners to catch, but it'd be more great if you could move it to the red tick or or white which would give beginners more time to react.
  7. Nice difficulty, zero errors, nice stuff.

Normal
  1. 00:35:666 (1,2) - Blanket could be improved a bit here!
  2. 01:15:437 (2) - If you could rotate this sliders end a bit, or the reverse part because now it's straight while 01:16:123 (3) - is not and that makes it unfitting in a way. Just by curving the reverse section of 2 would make the slider fit way better, a bit like this:
  3. 01:20:066 (2) - I tried to add more curve to this slider and I liked it more than your current one, try it? O:
  4. 01:38:409 (6) - I know this might be a cool pattern, but the repeat on this slider feels so off. Ending the map with a note would be much, much better.
  5. Pro!

Hard
  1. +1 HP, then it's more consistent, like 3 -> 5 -> 7 -> 8, it'd also help the gap between hard & insane.
  2. 00:46:294 (8,1) - Just because 8 is curved to the same direction, it'd make more sense if you would curve 1 the opposite, besides it totally would fit better!
  3. 00:53:494 (2,1) - If you can do anything to this overlap, please do because this is not fancy.
  4. Otherwise this difficulty was pure gold.

Impact
  1. There is just one thing that I would love to be improved on and it's 01:01:123 (4,5) - . The movement here feels so forced to the left, could you place the double a bit more to the left, atleast don't curve it that much >:::

Yeeee Zare you map clean, gl ~ 8-)
Topic Starter
Zare
Asphyxia

Asphyxia wrote:

Yo \o/



General thoughts
  1. Damn, that BG is really beautiful... I love it
  2. Oh god the 30% intro lollllll
  3. I seriously dislike the gap between Hard and Insane, Hard feels more like an easy Hard difficulty, while Insane has really large jumps, not to mention OD10. If you can, please try to get a difficulty between :s

Easy
  1. 00:35:666 (1,2) - If you want this to be absolutely perfect, there is room to improve this blanket. yeah i hope this works now
  2. 00:46:637 (2,1) - These kind of things are all over your map and I guess it fits your style fairly well, but this could look a bit cleaner in editor while also playing. Just by rotating 1 a bit and moving it a bit to the right it'd look like 2 continues naturally to 1, now it looks more like you have to make a weird movement with your cursor? yeah idk this has kinda become my thing. I like the movement myself and it's a somewhat stylistic thing that I just personally like, so keeping
    If you decide to apply this for some reason, make sure to be consistent and change these kind of things all over your map.
  3. 00:49:380 (2,3) - Again, if you feel like polishing your map to the top, there's a blanket that has some spare room to improve. °^°
  4. 01:06:866 (2) - This slider hits the HP bar (for me atleast) so could you bring it more down? Blanketing it with 01:05:837 (1) - 's end isn't a bad idea. I just mived it down, should be enough now (judging from default skin)
  5. 01:12:352 (3) - Also, this touched just a bit of my HP bar, giving this slider a small curve like 01:09:609 (2) - would fit really well. kay
  6. 01:38:752 (4,1) - Hmm, I was actually surprised that you started this spinner so close to the 4. I get the idea that the spinner is long enough to beginners to catch, but it'd be more great if you could move it to the red tick or or white which would give beginners more time to react. in fact, by letting the spinner start earlier, I give beginners more time to react than when i let it start a bit later, so keeping
  7. Nice difficulty, zero errors, nice stuff. :3

Normal
  1. 00:35:666 (1,2) - Blanket could be improved a bit here! done
  2. 01:15:437 (2) - If you could rotate this sliders end a bit, or the reverse part because now it's straight while 01:16:123 (3) - is not and that makes it unfitting in a way. Just by curving the reverse section of 2 would make the slider fit way better, a bit like this: aye
  3. 01:20:066 (2) - I tried to add more curve to this slider and I liked it more than your current one, try it? O: why not
  4. 01:38:409 (6) - I know this might be a cool pattern, but the repeat on this slider feels so off. Ending the map with a note would be much, much better. I don't want them bad players to be killed because they failed to read the last note, also it's still kinda fitting because the downbeat is like very anticlimactic ant it's follwoing the previous drumpattern
  5. Pro!

Hard
  1. +1 HP, then it's more consistent, like 3 -> 5 -> 7 -> 8, it'd also help the gap between hard & insane. HP 7 on hard is a bit heavy imo. Instead, let me reduce the HP on Impact by 1!
  2. 00:46:294 (8,1) - Just because 8 is curved to the same direction, it'd make more sense if you would curve 1 the opposite, besides it totally would fit better! if I did this I'd have the same conflict on the slider afterwards, and since (1) is a new measure, I'd rather have it break with the previous (8) than the the follwing (2) which is still following the same line
  3. 00:53:494 (2,1) - If you can do anything to this overlap, please do because this is not fancy. sure, did some readjustment
  4. Otherwise this difficulty was pure gold.

Impact
  1. There is just one thing that I would love to be improved on and it's 01:01:123 (4,5) - . The movement here feels so forced to the left, could you place the double a bit more to the left, atleast don't curve it that much >::: lol i ran out of space. fixed this.

Yeeee Zare you map clean, gl ~ 8-)
Kyshiro
Took my god damn time to get to this

Impact
  1. Why OD10, OD9 is already questionable for an insane, 10 is just too much
  2. 00:48:523 (4,5,6) - Spacing this out just a little bit more would make it a ton better to read
  3. 01:01:894 (2,3,4) - Would like to see a direction change here, flows kind of odd imo, try this? http://puu.sh/8s7Iz.jpg
  4. 01:23:666 (1,2,3) - Would put this like this: http://puu.sh/8s7LQ.jpg just for the looks, gameplay doesn't really change
Hard
  1. 01:12:694 (5) - ctrl+g this to create a simple jump, since there's a little gap between the hard and the insane it wouldn't hurt to do so
  2. 01:30:523 (1) - Might as well do the same here
    Got nothing to complain here, great diff
Normal
  1. 00:48:352 (3) - The whistle on the end of this slider feels off, there's not really something in the song that indicates there should be a whistle here, I think it would be better without it
  2. 00:50:752 (2) - ^
  3. 00:53:494 (2) - ^ kshro the hitsound modder
  4. 00:55:723 - I think it'd play a lot better if you added a note here, would be consistent with the rest too
Easy
  1. 00:42:523 (2) - Would be cool if you increased the slider's length by 1/2, you can stack it with 00:40:809 (5) - to fix the spacing if you do
  2. 00:52:123 (1) - Same here actually, if you decrease this slider by 1/2 and add a repeat it fits a lot better, rearranging this to fix the spacing wouldn't be much of a problem either
  3. 01:00:352 (1) - Same thing, decrease length by 1/2, it hurts to see you're skipping the awesome guitar sound :c A simple CTRL+G would fix the spacing if you do this
Awesome and clean mapset have my star
Topic Starter
Zare

Kyshiro wrote:

Took my god damn time to get to this

Impact
  1. Why OD10, OD9 is already questionable for an insane, 10 is just too much b-b-b-but another modder wanted this :< I'm gonna think about OD when I intend to search for BAT
  2. 00:48:523 (4,5,6) - Spacing this out just a little bit more would make it a ton better to readyeah i guess
  3. 01:01:894 (2,3,4) - Would like to see a direction change here, flows kind of odd imo, try this? http://puu.sh/8s7Iz.jpg I considered it but I can't really find a way to make it work properly with the next circles idk, i don't really like it sorry
  4. 01:23:666 (1,2,3) - Would put this like this: http://puu.sh/8s7LQ.jpg just for the looks, gameplay doesn't really change i have other patterns like this tho,I don't really think it's an issue nvm changed anyway because why not
Hard
  1. 01:12:694 (5) - ctrl+g this to create a simple jump, since there's a little gap between the hard and the insane it wouldn't hurt to do so
  2. 01:30:523 (1) - Might as well do the same here
    Got nothing to complain here, great diff
    sorry, I'm not a fan of such backwards leading reversed sliders =/
Normal
  1. 00:48:352 (3) - The whistle on the end of this slider feels off, there's not really something in the song that indicates there should be a whistle here, I think it would be better without it
  2. 00:50:752 (2) - ^
  3. 00:53:494 (2) - ^ kshro the hitsound modder
  4. 00:55:723 - I think it'd play a lot better if you added a note here, would be consistent with the rest too
    did all this
Easy
  1. 00:42:523 (2) - Would be cool if you increased the slider's length by 1/2, you can stack it with 00:40:809 (5) - to fix the spacing if you do
  2. 00:52:123 (1) - Same here actually, if you decrease this slider by 1/2 and add a repeat it fits a lot better, rearranging this to fix the spacing wouldn't be much of a problem either
  3. 01:00:352 (1) - Same thing, decrease length by 1/2, it hurts to see you're skipping the awesome guitar sound :c A simple CTRL+G would fix the spacing if you do this
    did all this
Awesome and clean mapset have my star
Nyukai
Yup, random mod because DnB srsly I really love it.
Blue means high suggestion.

General

In Impact diff you have disabled widescreen support but not in the other diffs, fix it. (You don't have SB so I'd disable it in all diffs)

I think tick rate 1 would fit better the song o3o

Also, break is too short and the beginning is long, so I would disable "letterbox in breaks".

Easy

00:42:523 (2) - Better this rhythm http://puu.sh/8LVqs.jpg

00:48:009 (1) - Remove this NC and add it in next slider.

01:24:694 (4) - I would remove this note and repeat (3), finishing here ofc, a bit easier.

Normal

CS:3 is better for a Normal diff :_

00:56:923 (6, 7, 8) - Maybe changing this by a slider? (I mean this http://puu.sh/8LVKP.jpg) Too much for a Normal (in my opinion).

01:25:380 (2, 3, 4, 5) - Same, but this http://puu.sh/8LVPv.jpg

01:26:409 (6) - Add NC o3o

01:29:837 (5, 6, 7) - Same as 00:56:923

Well, I won't repeat more about that, that's just my opinion~

Hard

00:51:609 (4) - Overlap on (3)? o3o

00:53:837 (1) - Maybe I'm wrong but I consider this NC unnecessary ><

Impact

I think this name's diff is unrankeable, idk if rules have changed again xD

01:02:409 (5) - Ctrl+G? o3o

So many jumps but enjoyable anyway xD


It's really a nice mapset, I've said mostly suggestions, sorry if you didn't like my mod, take my star :3
Topic Starter
Zare
Inyuschan

Inyuschan wrote:

Yup, random mod because DnB srsly I really love it.
Blue means high suggestion.

General

In Impact diff you have disabled widescreen support but not in the other diffs, fix it. (You don't have SB so I'd disable it in all diffs) okay

I think tick rate 1 would fit better the song o3o nope.

Also, break is too short and the beginning is long, so I would disable "letterbox in breaks". nah

Easy

00:42:523 (2) - Better this rhythm http://puu.sh/8LVqs.jpg yes

00:48:009 (1) - Remove this NC and add it in next slider. fixed

01:24:694 (4) - I would remove this note and repeat (3), finishing here ofc, a bit easier. why though

Normal

CS:3 is better for a Normal diff :_ disagree

00:56:923 (6, 7, 8) - Maybe changing this by a slider? (I mean this http://puu.sh/8LVKP.jpg&#41; Too much for a Normal (in my opinion). no

01:25:380 (2, 3, 4, 5) - Same, but this http://puu.sh/8LVPv.jpg

01:26:409 (6) - Add NC o3o why? it would break my NC pattern

01:29:837 (5, 6, 7) - Same as 00:56:923

Well, I won't repeat more about that, that's just my opinion~

Hard

00:51:609 (4) - Overlap on (3)? o3o what?

00:53:837 (1) - Maybe I'm wrong but I consider this NC unnecessary >< I don't

Impact

I think this name's diff is unrankeable, idk if rules have changed again xD it is rankable

01:02:409 (5) - Ctrl+G? o3o nope

So many jumps but enjoyable anyway xD


It's really a nice mapset, I've said mostly suggestions, sorry if you didn't like my mod, take my star :3
ty
Famous
Random mod:

Easy and Normal

Nothing to say, both are fine.
Hard

Isn't OD 7 for hard too hard? I would recommend 6 or 5.

01:16:637 - add a circle there. It feels better while playing. :3
Impact

Kyshiro is right. OD 10 is too difficult. Set it to 8, it's still hard enough.





I really love Lifetheory! Hope this get ranked. :P
Topic Starter
Zare
Where do you guys even come from
I try to get mods for months with no success and now I get random mods every 2 weeks without even doing anything
will apply shortly
added circle in Hard, put OD9 on Impact
BeatofIke
Hi Zare! Just a few things to mention!
[General]
  1. My goodness, your map is not difficulty spread friendly (especially between Hard and Insane)! >.< Anyways, I personally prefer if the OD and HP spread were like this: 2 -> 4 -> 6 -> 8. However, if you prefer Your OD to be 3 -> 5 -> 7-> 9 then at least make the HP Drain spread to be 1 -> 3 -> 5 -> 7.
[Easy]
  1. 00:53:152 - Nothing much to mention on this difficulty, but i feel that you should add a note (or simply make a 3/2 reverse slider) here since this follows with a prominent note owo. Alternatively, you can also extend the slider at 00:52:123 (1) so it ends at 00:53:152.
[Normal]
  1. As I did notice some spacing inconsistencies here and there, I didn't witnessed any flow and playability issues while test playing this difficulty except maybe 01:37:380 (4,5,6). If you want to keep, you could at least move 01:38:409 (6) at 268|56 for a more consistent spacing. Other than that, Good standing!
[Hard]
  1. Good difficulty, but isn't AR8 too high for this difficulty? I prefer if you reduce to to AR7 for Hard. A good AR spread like 3 -> 5 -> 7-> 9 would be fine!
[Insane]
  1. Whoa, talk about huge spread increase compare to Hard difficulty and umm .... OD9? That's too high imo! >.<
Good mapset though, it definitely worth a star icon. Call me back!
Topic Starter
Zare
I went with the following Diff settings:
HP: 1 - 3 - 5 - 7
OD: 3 - 5 - 7 - 9
AR: 3 - 5 - 8 - 9
I want AR8 on Hard because of the amount of 1/2 notes, AR7 would be too low in my opinion, it would overcomplicate things.
Also OD9 on Insane is fine, I generally use higher ODs not to punish worse players but to give good ones a more rewarding result. It seems fairer to me, I guess.
I added a circle in Easy and moved the last slider in Normal to get consistent spacing

Thanks, BeatofIke!
BeatofIke
You forgot to set the Drain Rate to 3 on Normal difficulty and Drain Rate to 5 on Hard Difficulty! :P
Secretpipe
It's happening :D
Topic Starter
Zare
Whoops. Fixed now.
BeatofIke
Good Luck!
Secretpipe
Yes ! :D
Nyukai
yay /o3o/
Leader
[Insane]
  1. 00:35:323 (3) - / 00:38:066 (7) - / 00:40:809 (6) - Actually, I don't think they should be 3/4. If you listen carefully, there's a clear sound on the red tick where the slider should finish. I feel like that's wrong to play as it is now and, moreover, the current pattern makes soft-finishes sound way too weird.
  2. 00:53:837 (3,4,5,6) - I would go for two sliders (1/1 + 1/2 with repeat) instead of notes, they follow the music better in my opinion but hey notes can work fine as well.
  3. 00:56:580 (3,4,5,6,7) - / 00:59:323 (3,4,5,6,7) - I'm not a big fan of 1/4 notes after sliders, but I still suggest a change here since they are the only two cases in the whole map, you can try to use only circles instead. If you don't want to change this pattern on a rhythmic side, consider making this prettier since circles could follow slider's path.
  4. 01:02:237 (4,5,6) - / 01:10:466 (3,4,5) - You may have added them in order to vary the patterns, but I don't think 1/4 sliders could fit this song nicely, notes are way much better
  5. 01:06:352 (3,4,5) - / 01:14:580 (3,4,5) - / 01:22:809 (3,4,5) - Always about aesthetic, you could apply some little changes on patterns like this (in these cases, I'd stack the notes under slider's tail)
Das ist alles, ruf mich zurück an (??)
Irreversible

Leader wrote:

Das ist alles, ruf mich zurück an (??)
ha.. ha..haha
Leader

Irreversible wrote:

Leader wrote:

Das ist alles, ruf mich zurück an (??)
ha.. ha..haha
... ;____;
Topic Starter
Zare

Leader wrote:

[Insane]
  1. 00:35:323 (3) - / 00:38:066 (7) - / 00:40:809 (6) - Actually, I don't think they should be 3/4. If you listen carefully, there's a clear sound on the red tick where the slider should finish. I feel like that's wrong to play as it is now and, moreover, the current pattern makes soft-finishes sound way too weird. There's sounds on both the red and the blue ticks, and I think they feel pretty awesome idk, also I made them pretty quiet so the effect oin the finish shouldn't be too big?
  2. 00:53:837 (3,4,5,6) - I would go for two sliders (1/1 + 1/2 with repeat) instead of notes, they follow the music better in my opinion but hey notes can work fine as well. I changed this using 2 sliders, I made them overlap a bit, idk, tell me whether it looks okay pls, since I don't have many overlaps in the map
  3. 00:56:580 (3,4,5,6,7) - / 00:59:323 (3,4,5,6,7) - I'm not a big fan of 1/4 notes after sliders neither am I :D, but I still suggest a change here since they are the only two cases in the whole map, you can try to use only circles instead. If you don't want to change this pattern on a rhythmic side, consider making this prettier since circles could follow slider's path. the direction is intended tho :p check the rest of the map, theres stuff liek this everywhere I changed the patterns anyway.
  4. 01:02:237 (4,5,6) - / 01:10:466 (3,4,5) - You may have added them in order to vary the patterns, but I don't think 1/4 sliders could fit this song nicely, notes are way much better people kept pestering me about this, so i guess a change is needed!
  5. 01:06:352 (3,4,5) - / 01:14:580 (3,4,5) - / 01:22:809 (3,4,5) - Always about aesthetic, you could apply some little changes on patterns like this (in these cases, I'd stack the notes under slider's tail) nope :p There's barely anything I dislike more than circles stacked below a slidertail
Das ist alles, ruf mich zurück an (??)
Leader
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