Recently, I replayed warcraft III, one of my childhood games. My dad was big into warcraft and blizzard, so, i've grown mostly playing warcraft 3 and world of warcraft, I remember loving warcraft 3, but that opinion was formed when I was like 6 years old, now that i'm triple that age and developed critical thinking, I expected to be way worse than I remembered. I was wrong, it was better.
warcraft 3 is such a good game, even if it's a game from 2003, it feels really good to play, it's polished to oblivion, i've experienced no bugs or any loose ends, there are 20 ways to approach any single situation and every one of them have been thought through, this is something I criticized from lisa, the fact that for a lot of circumstances I found alternate solution to problems but those solutions were not coded in
the game is AAA, and had a big budget, but instead of bloating the game, half of that budget went to the cinematics. They were SO far ahead of the curve in terms of cinematics, not just in term of technical skill (they were BEAUTIFUL for their time, so much, that they still hold up today), but also in pure cinematography, honestly I have yet to see a game that has a trailer better than the world of warcraft warth of the lich king opening cinematic
This is something blizzard excel at, and even if they recently have been getting weaker in that front, they still have some cinematics that fucking rocks, like some of the diablo IV cinematics rocked
you may argue that these are shitty cinematics (mainly the warth of the lich king cinematic) because it was marketing and didn't actually show you the game, but you're wrong because blizzard used to show two cinematics, a gameplay one, and a CGI one, which is actually better for the consumer than whatever companies are doing nowadays
warcraft 3 , to this day, is still probably the best RTS campaign ever created and honestly one of the best RTS games, genre that was again, accidently killed by blizzard
thing is, RTS game are fun, they still have a big playerbase even if the genre has been dead for over 10 years. Thing is, RTS games didn't die because people lost interest, they died because of starcraft. Starcraft basically created the whole concept of e-sports, and it turned out that RTS brought more money to the table, they actual cultural perception of RTS also shifted to be hyper competitive games, so every game tried to be a e-sport, neglecting the actual campaign and stuff which is what made games like command and conquer or warcraft so good in the first place (thankfully it seems that for the first time in history, we are starting to see indie RTS, so maybe that will change soon)
thing is, later world of warcraft released and it fucking sucks, it was good for it's time but nowadays, even classic sucks ass, it did a lot for it's time, it innovated a lot, however, they also did a lot of mistakes along the way, when it released those problems were easy to ignore, but now that the original parts have become industry standard, the game just sucks
it retconned a lot of warcraft 3 too, because, the biggest sin of world of warcraft, it that the actual gameplay structure doesn't allow to very effective storytelling, every expansion up to like pandaria relied on warcarft 3 plot points, characters that were mentioned, things that were never resolved, etc, and it's just, an MMO as barebones as world of warcraft doesn't have the storytelling capabilities of an hyperpolished RTS
In order to support the gameplay a lot was changed, a lot of the maps were changed (for example, moonglade is on a totally different location), a lot of zones were not balanced due to how dangerous they were, but more distance to your starting position, so felwood, a zone that should have been max level with at least 2 raids was an early game zone, and winterspring, a place where nothing ever happened, is basically max level.
As I said in my previous rant in MMO's, people don't really like to lose progress or their accounts, so it's not like they could just maybe do wow classic, then do warcraft 4, and then release world of warcraft 2, with a better client and better set up storytelling, they basically killed the RTS warcraft franchise, so they were just locked into wow
Warcraft 3 sets up a lot of things but it isn't infinite, and well, they started running out fast, so, they had to start picking up secondary characters and retcon them to be more powerful, which makes none of the battles and early raids in wow make sense in terms of actual plot progression
they actually tried fixing this adding plot outside of the game with books and stuff, but man, this just doesn't work at all
thing is, there is actually an expansion in wow that actually fixed most of these problems, and that was pandaria. Pandaria featured a brand new story that wasn't rooted in warcraft 3, so it didn't retcon anything, it has the best plot in recent warcraft history with all the garrosh stuff, the zones were beautiful, the pandaren are the best race in wow, the actual gameplay was very solid with the thunder and atemporal island, but, up to that point, this was the most hated expansion reveal to date.
Why?, because they're appealing to CHINA and CHINA sucks because we're AMERICANS RAHHHHHHHHHHHHHHHHHHH, so the actual commercial side of things weren't very good, also people seemed to be scared of the idea of the start of the expansion being a lot lower stakes and doing actually really fun things like learning how to mount a dragon or taking care of your farm
so they got scared, did draenor which was a "return to form" of the game and they haven't recovered since then, it fucking sucked
so yeah warcraft 3 is peak, world of warcraft sucks on it's entirely except pandaria which is actually good
also play rabbit & steel it's mmo combat if it was good
if warcraft 3 was requested in my thread, it would be an S rank but it seems like none of you have good taste
also I haven't even gone into how much I fucking hate blizzard like holy fuck I hate them so much but that is for another thread entirerily
warcraft 3 is such a good game, even if it's a game from 2003, it feels really good to play, it's polished to oblivion, i've experienced no bugs or any loose ends, there are 20 ways to approach any single situation and every one of them have been thought through, this is something I criticized from lisa, the fact that for a lot of circumstances I found alternate solution to problems but those solutions were not coded in
the game is AAA, and had a big budget, but instead of bloating the game, half of that budget went to the cinematics. They were SO far ahead of the curve in terms of cinematics, not just in term of technical skill (they were BEAUTIFUL for their time, so much, that they still hold up today), but also in pure cinematography, honestly I have yet to see a game that has a trailer better than the world of warcraft warth of the lich king opening cinematic
This is something blizzard excel at, and even if they recently have been getting weaker in that front, they still have some cinematics that fucking rocks, like some of the diablo IV cinematics rocked
you may argue that these are shitty cinematics (mainly the warth of the lich king cinematic) because it was marketing and didn't actually show you the game, but you're wrong because blizzard used to show two cinematics, a gameplay one, and a CGI one, which is actually better for the consumer than whatever companies are doing nowadays
warcraft 3 , to this day, is still probably the best RTS campaign ever created and honestly one of the best RTS games, genre that was again, accidently killed by blizzard
thing is, RTS game are fun, they still have a big playerbase even if the genre has been dead for over 10 years. Thing is, RTS games didn't die because people lost interest, they died because of starcraft. Starcraft basically created the whole concept of e-sports, and it turned out that RTS brought more money to the table, they actual cultural perception of RTS also shifted to be hyper competitive games, so every game tried to be a e-sport, neglecting the actual campaign and stuff which is what made games like command and conquer or warcraft so good in the first place (thankfully it seems that for the first time in history, we are starting to see indie RTS, so maybe that will change soon)
thing is, later world of warcraft released and it fucking sucks, it was good for it's time but nowadays, even classic sucks ass, it did a lot for it's time, it innovated a lot, however, they also did a lot of mistakes along the way, when it released those problems were easy to ignore, but now that the original parts have become industry standard, the game just sucks
it retconned a lot of warcraft 3 too, because, the biggest sin of world of warcraft, it that the actual gameplay structure doesn't allow to very effective storytelling, every expansion up to like pandaria relied on warcarft 3 plot points, characters that were mentioned, things that were never resolved, etc, and it's just, an MMO as barebones as world of warcraft doesn't have the storytelling capabilities of an hyperpolished RTS
In order to support the gameplay a lot was changed, a lot of the maps were changed (for example, moonglade is on a totally different location), a lot of zones were not balanced due to how dangerous they were, but more distance to your starting position, so felwood, a zone that should have been max level with at least 2 raids was an early game zone, and winterspring, a place where nothing ever happened, is basically max level.
As I said in my previous rant in MMO's, people don't really like to lose progress or their accounts, so it's not like they could just maybe do wow classic, then do warcraft 4, and then release world of warcraft 2, with a better client and better set up storytelling, they basically killed the RTS warcraft franchise, so they were just locked into wow
Warcraft 3 sets up a lot of things but it isn't infinite, and well, they started running out fast, so, they had to start picking up secondary characters and retcon them to be more powerful, which makes none of the battles and early raids in wow make sense in terms of actual plot progression
they actually tried fixing this adding plot outside of the game with books and stuff, but man, this just doesn't work at all
thing is, there is actually an expansion in wow that actually fixed most of these problems, and that was pandaria. Pandaria featured a brand new story that wasn't rooted in warcraft 3, so it didn't retcon anything, it has the best plot in recent warcraft history with all the garrosh stuff, the zones were beautiful, the pandaren are the best race in wow, the actual gameplay was very solid with the thunder and atemporal island, but, up to that point, this was the most hated expansion reveal to date.
Why?, because they're appealing to CHINA and CHINA sucks because we're AMERICANS RAHHHHHHHHHHHHHHHHHHH, so the actual commercial side of things weren't very good, also people seemed to be scared of the idea of the start of the expansion being a lot lower stakes and doing actually really fun things like learning how to mount a dragon or taking care of your farm
so they got scared, did draenor which was a "return to form" of the game and they haven't recovered since then, it fucking sucked
so yeah warcraft 3 is peak, world of warcraft sucks on it's entirely except pandaria which is actually good
also play rabbit & steel it's mmo combat if it was good
if warcraft 3 was requested in my thread, it would be an S rank but it seems like none of you have good taste
also I haven't even gone into how much I fucking hate blizzard like holy fuck I hate them so much but that is for another thread entirerily