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IOSYS - Miracle-Hinacle

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Zero__wind
Hello Rare

Unrankable issues
Highly recommend to fix
Common sugestions

General
Plz disable the widescree support for Mickey's Hard to be consistent

Easy
HP2 for better better diff spread? as the Normal diff is only with HP4
00:05:930 (2) - I recommend to change this into a 3/2 reverse slider instead and add a circle at 00:07:430 - , making the rhythm like 00:11:930 (2,3) - , because the beat at 00:06:492 - is more important imo
00:09:680 (3) - this slider is running out of the playfield, plz make something different to avoid this I think you can try to use the space on the right like the pic below if you feel hard to rearrange the placement here
00:13:055 (3) - a drum finish at end is preferred, like that in Lunatic diff
00:33:305 (2,3) - maybe you'd like to make them a blanket, like 01:18:305 (2,3) -
01:33:305 (2,3) - ^
00:49:430 - a whistle at this point and on 00:49:805 (4) - would fit the music nicely, referring to 02:01:430 (4,5) -
01:48:680 (3,4) - ^
03:01:430 - 03:01:805 - ^
03:11:930 (2) - missing a normal sample on head to go with the drums, also you could consider a soft whistle addition for either this slider's head or tail

Normal
00:05:555 (1,2) - I recommend to move the soft whistle from 1 to 2's head like 03:05:930 (2) - , I think it would fit the music better
00:11:930 (3) - would you plz avoid using 1/2 sliders which reverses multiple times like this in E&N diff? I think this kind of stuff is really unfriendly to new players, because the slider is short that they simply don't have enough time to react how many times the slider would repeat. you can try something like the pic below to solve this problem
00:13:430 (2) - try a drum finish here? like I've mentioned in Easy diff
03:13:430 (2) - ^
00:44:180 (1) - this slider is running out of the playfield, plz use something else instead to avoid this may try with two circles instead like the pic below
00:49:430 (5) - highly recommended to change as well, same reason as 00:11:930 (3) - , the easiest solution here should be to make it reverse once less and adjust the spacing a bit like ↓ of course you could try something else
01:44:180 (1) - same as 00:44:180 (1) -
01:49:430 (5) - same as 00:49:430 (5) -
03:11:930 (3) - same as 00:11:930 (3) -

Mickey's Hard
Pretty good, I'm totally fine with this diff

Lunatic
00:49:055 (9,10) - this jump is a bit big imo, because there're no heavy drum and cymbal sounds in the music at this point, not like 00:31:805 (5,6,1) - . So I'm thinking that maybe you could make 00:49:055 (9,10) - like 01:07:805 (9,10) - ? that would be more intuitive imo
02:16:430 (3) - this slider shouldn't be a 3/4 slider as it doesn't go along with anything in the music, I think you should try to make 02:14:930 (3) - a 3/4 slider instead, to catch the beat at 02:15:211 - , referring to 02:20:930 (3) -
And the most important thing for this diff is that, could you consider making the AR lower than 9? I think it's gerneraly too high now. It may make some particular pattern easier to read, but for most parts of the map, it seems too fast. After some testplay with different AR setting, I personaly recommend AR8.5 as a appropriate choice. If you don't like decimal difficulty setting, I think AR8 is still better than AR9, plz have a try.

Pretty good mapset
Call me back~
Topic Starter
Rare

Zero__wind wrote:

Hello Rare

Unrankable issues
Highly recommend to fix
Common sugestions

General
Plz disable the widescree support for Mickey's Hard to be consistent fixed

Easy
HP2 for better better diff spread? as the Normal diff is only with HP4 i don't think so.
00:05:930 (2) - I recommend to change this into a 3/2 reverse slider instead and add a circle at 00:07:430 - , making the rhythm like 00:11:930 (2,3) - , because the beat at 00:06:492 - is more important imo no change.
00:09:680 (3) - this slider is running out of the playfield, plz make something different to avoid this I think you can try to use the space on the right like the pic below if you feel hard to rearrange the placement here are you sure this slider is unrankable because of off screen? even though, this slider isn't touch to window border.
00:13:055 (3) - a drum finish at end is preferred, like that in Lunatic diff added finish to head.
00:33:305 (2,3) - maybe you'd like to make them a blanket, like 01:18:305 (2,3) - it's intentional. i won't change it.
01:33:305 (2,3) - ^ ^
00:49:430 - a whistle at this point and on 00:49:805 (4) - would fit the music nicely, referring to 02:01:430 (4,5) - fixed
01:48:680 (3,4) - ^ ^
03:01:430 - 03:01:805 - ^ ^
03:11:930 (2) - missing a normal sample on head to go with the drums, also you could consider a soft whistle addition for either this slider's head or tail added normal sampleset

Normal
00:05:555 (1,2) - I recommend to move the soft whistle from 1 to 2's head like 03:05:930 (2) - , I think it would fit the music better added whistle to head
00:11:930 (3) - would you plz avoid using 1/2 sliders which reverses multiple times like this in E&N diff? I think this kind of stuff is really unfriendly to new players, because the slider is short that they simply don't have enough time to react how many times the slider would repeat. you can try something like the pic below to solve this problem i want to keep my current pattern.
00:13:430 (2) - try a drum finish here? like I've mentioned in Easy diff added finish to (1) to end
03:13:430 (2) - ^ ^
00:44:180 (1) - this slider is running out of the playfield, plz use something else instead to avoid this may try with two circles instead like the pic below
00:49:430 (5) - highly recommended to change as well, same reason as 00:11:930 (3) - , the easiest solution here should be to make it reverse once less and adjust the spacing a bit like ↓ of course you could try something else i won't change.
01:44:180 (1) - same as 00:44:180 (1) -
01:49:430 (5) - same as 00:49:430 (5) -
03:11:930 (3) - same as 00:11:930 (3) -

Mickey's Hard
Pretty good, I'm totally fine with this diff

Lunatic
00:49:055 (9,10) - this jump is a bit big imo, because there're no heavy drum and cymbal sounds in the music at this point, not like 00:31:805 (5,6,1) - . So I'm thinking that maybe you could make 00:49:055 (9,10) - like 01:07:805 (9,10) - ? that would be more intuitive imo i don't think so.
02:16:430 (3) - this slider shouldn't be a 3/4 slider as it doesn't go along with anything in the music, I think you should try to make 02:14:930 (3) - a 3/4 slider instead, to catch the beat at 02:15:211 - , referring to 02:20:930 (3) - i won't change it.
And the most important thing for this diff is that, could you consider making the AR lower than 9? I think it's gerneraly too high now. It may make some particular pattern easier to read, but for most parts of the map, it seems too fast. After some testplay with different AR setting, I personaly recommend AR8.5 as a appropriate choice. If you don't like decimal difficulty setting, I think AR8 is still better than AR9, plz have a try.
many test player said "AR9 is np. you don't have to change it".
I'm won't change it because there is no problem to play test.


Pretty good mapset
Call me back~
thanks for checking~
Zero__wind
ok I'll try to ask some other BATs' opinion on the "might be offscreen sliders"
Topic Starter
Rare
ok
Zero__wind
After some discussion with some other team members, I think those sliders are acceptable, not so safe though.
Ranked.
MiLu
Hinacleさん帰ってきて
CakiP
Today's CakiP's Point~~~~~ 75!!!!!!!!!
Topic Starter
Rare
thanks Zero__wind !!!
P o M u T a
おめでとうございますー
BeatofIke
moe o3o
alacat
やったぜ
xsrsbsns
nice congrats :)
Andrea
Cute song and map, good job! :3
Sapphiire_old_1

Andrea wrote:

Cute song and map, good job! :3
pw384
Gratz o.o
Satellite
きたか・・・Gratz :3 !!
Topic Starter
Rare
thanks everyone~
I Give Up
Fun map (:
Shohei Ohtani
01:54:305 (4) - 0/10 would not play
Topic Starter
Rare

CDFA wrote:

01:54:305 (4) - 0/10 would not play
???
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