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UNDEAD CORPORATION - Everything will freeze

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Topic Starter
Ekoro
huge thanks, handsome, your mod was very useful!

For lazy people, i'll post most important changes (and else...) here. Changes below applies for [Time Freeze], or every diff if i mention it.

  1. 00:56:912 - Removing this circle on every diff (if the circle was there) since there's no sound here. Replaced with slider, usually.
  2. 01:52:912 - same
  3. 02:54:912 - same
  4. 00:48:225 (1,2,3,4,5,6,7,8) - Slightly reduced jumps there, replaced with 8-circles pattern.
  5. 01:27:662 - Removed circle here
  6. 01:45:475 (1,2) - Replacing claps with soft-whistle on every diff. man this sounds so badass now
  7. 01:32:225 - 01:33:100 - Replaced 2-squares patterns with 2-triangles ones (and sliders).
  8. 01:43:975 / 01:44:225 - Added finishes here, on every diff.
  9. 02:23:058 (5) - Slightly moved to make space, to separate 1/3 and 1/4.
  10. Changed [Insane]'s AR from 8,3 to 8,5
  11. else...
Also changed some things i noticed myself:

  1. 03:10:975 - 03:13:225 - Changed end's timeline.
  2. Few hitsounds adjustements on every diff.
Cherry Blossom
As requested.

General

  1. It should be better if you avoid pure white combo because :

    Guidelines wrote:

    Do not use pure white combo color (255,255,255); it makes Kiai blinding and hurts the eyes.

Normal

  1. 00:10:225 (1,2,3) - not really comfortable to play because there is an angle near to 180° and the beginner needs much aim to be able to handle them. Plus, the curve of the sliders don't really help and they make the pattern harder to play. Try to curve less the sliders to reduce the angle on the circle, that will improve the playability.
  2. 00:16:225 (1) - The kind of reversed slider on easier diffs are a little questionnable, it is recommended to change them into a reversed slider with a single reverse, but try to get more opinions about it. Same for 00:35:225 (2) -
  3. 01:42:225 (3) - This is confusing because this slider does not have the same amount of reverses, and it is really confusing for a beginner, for this pattern, try to use sliders with the same amount of reverses.
  4. 02:25:225 (2,1) - same as ^, and they don't have the same length, this is more confusing.
  5. 02:34:225 (1,2) - This polarity issue is really confusing because you stacked 02:34:975 (2,3) - and it is hard to read for a beginner imo. You should avoid this polarity issue, so, remove 02:34:975 (2) - and add a reverse on 02:34:225 (1) - .
  6. 03:10:225 (1,2) - same as ^

Hard

  1. 01:28:225 (1,2,3,4,5) - this rhythm is a little confusing, because there are polarity issues and you use more 1/2 than before. You should avoid the polarity issue here 01:28:725 (3,4) - so you can add a circle 01:29:225 - which makes the downbeat played, there is something clearly audible on this downbeat. For example you did it perfectly here 01:37:225 (3,4) -

Insane



  • Nothing to say, just, it should be better if you increase a little the default spacing because when you use triples, they are overlapped with the previous object, just see an example :

Lunatic

  1. I don't really think AR9.3 is necessary on this diff, i don't see any extreme jumps / jump patterns which is difficult to play with ar9, so you should change to ar9.
  2. 00:38:475 - this beat should be followed or played, when playing this pattern i really feel something empty here, you didn't skip this tick on this pattern 00:36:225 (1,2,3) - for example, so it should be better if you make things consistent.
  3. 02:20:475 (2,1) - the distance between these objects is extreme and surprising because i didn't see any extreme jumps before, even if it's 1/3 sliderjumps here, it is still difficult to play because of the reverses too. So, there should be less distance between both objects.

Extra

  1. 01:35:725 (4,5,6,7,8) - same as Insane, the stream is overlapped with 01:35:600 (3) -, and it should be better if you try to avoid this.
  2. 02:00:725 (3,4,5,6,7,8,1) - This is a little difficult to get, imo, you should change it into reversed sliders as you did for Time freeze and other diffs.
  3. 02:21:725 (1,2) - These reversed sliders are half covered and that may be unrankable.

    Ranking Criteria wrote:

    All repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering the repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin). This way, all sliders will be easily visible and playable. However, very short repeating sliders (e.g. 1/4 or 1/8 sliders, generally called "kick" sliders) only require the first repeat arrow to be visible (since it's nearly impossible to see any other repeats due to the short length and the cursor covering most of the visible space).
  4. 02:29:850 (1,2,3,4,5,6,1,2,3,4) - Snapped wrongly, the guitar follows 1/3 here, this must be 1/3, not 1/4. You can't hear any drums on 1/4 so you i think this stream is supposed to follow guitars.

Time Freeze

  1. 02:29:600 (3,4) - wrongly snapped, it is not 1/4 it is 1/3 here., this sounds like this :
  2. 02:30:225 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - same as Extra.

This mapset needs more improvements. You need more mods.
Call me back when you feel ready. I'll leave a star for now.
Topic Starter
Ekoro

Cherry Blossom wrote:

As requested.

General

  1. It should be better if you avoid pure white combo because :

    Guidelines wrote:

    Do not use pure white combo color (255,255,255); it makes Kiai blinding and hurts the eyes.
Changed into those ones (Combo 2 is the original combo 1 and... new Combo 1 is darker than original):


Normal

  1. 00:10:225 (1,2,3) - not really comfortable to play because there is an angle near to 180° and the beginner needs much aim to be able to handle them. Plus, the curve of the sliders don't really help and they make the pattern harder to play. Try to curve less the sliders to reduce the angle on the circle, that will improve the playability. Moved the whole beginning a bit on the right and curved less the sliders, like this:

  2. 00:16:225 (1) - The kind of reversed slider on easier diffs are a little questionnable, it is recommended to change them into a reversed slider with a single reverse, but try to get more opinions about it. Same for 00:35:225 (2) - Having 4 reverses can probably be confusing, that's why i removed two reverses and added two circles 1/1 instead. But i think 3 reverses is fine, i'll ask people about it.
  3. 01:42:225 (3) - This is confusing because this slider does not have the same amount of reverses, and it is really confusing for a beginner, for this pattern, try to use sliders with the same amount of reverses. changed the same way than 00:16:225 (1)
  4. 02:25:225 (2,1) - same as ^, and they don't have the same length, this is more confusing. Found something to make the next notes work correctly, i hope it's better now.
  5. 02:34:225 (1,2) - This polarity issue is really confusing because you stacked 02:34:975 (2,3) - and it is hard to read for a beginner imo. You should avoid this polarity issue, so, remove 02:34:975 (2) - and add a reverse on 02:34:225 (1) - Removed the reverses to make the... spacing work.
  6. 03:10:225 (1,2) - same as ^ done

Hard

  1. 01:28:225 (1,2,3,4,5) - this rhythm is a little confusing, because there are polarity issues and you use more 1/2 than before. You should avoid the polarity issue here 01:28:725 (3,4) - so you can add a circle 01:29:225 - which makes the downbeat played, there is something clearly audible on this downbeat. For example you did it perfectly here 01:37:225 (3,4) - Dunno if i fixed it, but i tried to change it.


Insane



  • Nothing to say, just, it should be better if you increase a little the default spacing because when you use triples, they are overlapped with the previous object, just see an example :
    Most triples are okay, but i checked every one and fixed those who overlaps with previous note.

Lunatic

  1. I don't really think AR9.3 is necessary on this diff, i don't see any extreme jumps / jump patterns which is difficult to play with ar9, so you should change to ar9. Hmm.... I'm okay with that, done.
  2. 00:38:475 - this beat should be followed or played, when playing this pattern i really feel something empty here, you didn't skip this tick on this pattern 00:36:225 (1,2,3) - for example, so it should be better if you make things consistent. Done, and rearranged next part.
  3. 02:20:475 (2,1) - the distance between these objects is extreme and surprising because i didn't see any extreme jumps before, even if it's 1/3 sliderjumps here, it is still difficult to play because of the reverses too. So, there should be less distance between both objects. Done.

Extra

  1. 01:35:725 (4,5,6,7,8) - same as Insane, the stream is overlapped with 01:35:600 (3) -, and it should be better if you try to avoid this.
  2. 02:00:725 (3,4,5,6,7,8,1) - This is a little difficult to get, imo, you should change it into reversed sliders as you did for Time freeze and other diffs.
  3. 02:21:725 (1,2) - These reversed sliders are half covered and that may be unrankable. As we discussed about it in-game, fixed i guess.

    Ranking Criteria wrote:

    All repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering the repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin). This way, all sliders will be easily visible and playable. However, very short repeating sliders (e.g. 1/4 or 1/8 sliders, generally called "kick" sliders) only require the first repeat arrow to be visible (since it's nearly impossible to see any other repeats due to the short length and the cursor covering most of the visible space).
  4. 02:29:850 (1,2,3,4,5,6,1,2,3,4) - Snapped wrongly, the guitar follows 1/3 here, this must be 1/3, not 1/4. You can't hear any drums on 1/4 so you i think this stream is supposed to follow guitars. Fixed !

Time Freeze

  1. 02:29:600 (3,4) - wrongly snapped, it is not 1/4 it is 1/3 here., this sounds like this : Done.
  2. 02:30:225 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - same as Extra. even easier to fix! done.

This mapset needs more improvements. You need more mods.
Call me back when you feel ready. I'll leave a star for now.
Thanks a lot, Cherry Blossom!
Nozhomi
J'aime beaucoup l'insane.
Let's go pour le mod.

- Normal :
  1. 00:44:225 (1) - Je le déplacerais à 220:192 pour être parfaitement dans le mouvement.
  2. 00:51:600 (3) - Tu peux un poil améliorer le blanket sur tu bouge le point central à 164:50.
  3. 01:18:225 (3,4,1) - Ici pour améliorer le flow, je ferais un CTRL+G sur 01:18:225 (3) - , stack 01:19:725 (4) - avec 01:17:725 (2) - et enfin blanket 01:19:725 (4,1) - .
  4. 02:15:225 (2,3) - Ce stack 1/1 est peut-être un peu tricky pour un débutant car contrairement aux autres ils n'y a pas de NC pour aider à la lecture. Je sais que tu est un peu bloqué à cause du coin mais voit si tu n'as pas une autre solution possible pour unstack ça.

- Hard :
  1. 00:53:975 - et 01:49:975 - ça fait bizarre que tu laisse ça vide alors que le même passage dans le kiai est mappé. J'amais beaucoup l'idée que tu as utilisé à 02:51:725 (5) - alors pourquoi pas ne faire de même pour ces 2 passages ?
  2. 01:15:225 (1,2) - Tu pourais les curve un poil plus pour blanket ça correctement :/
  3. 01:27:225 (4) - Il ne devrait pas y avoir un NC ici si je suis ta logique ?
  4. 01:31:225 (5) - ^
  5. 01:35:225 (3) - ^
  6. 03:02:600 (2) - Je le déplacerais à 03:02:725 - , ça sonne beaucoup mieux et s'enchaine bien mieux avec 03:03:100 (3,1) - .

- Insane :
  1. 01:52:725 (3,4,5,6,1,2) - Ce pattern me semble un peu hasardeux imo, t'en pense quoi de ça en remplacement ? http://puu.sh/gk1W7/641aacd0af.jpg

- Time Freeze :
  1. 00:03:725 - NC ici peut-être le combo est un peu long, surtout si on regarde les streams similaires par la suite.

How2mod high difficult map ;w;
Mukyu~
Topic Starter
Ekoro
a

Nozhomi wrote:

J'aime beaucoup l'insane. thx c:
Let's go pour le mod.

- Normal :
  1. 00:44:225 (1) - Je le déplacerais à 220:192 pour être parfaitement dans le mouvement. why not
  2. 00:51:600 (3) - Tu peux un poil améliorer le blanket sur tu bouge le point central à 164:50. yep
  3. 01:18:225 (3,4,1) - Ici pour améliorer le flow, je ferais un CTRL+G sur 01:18:225 (3) - , stack 01:19:725 (4) - avec 01:17:725 (2) - et enfin blanket 01:19:725 (4,1) - . j'préfère tel que c'est atm, et en plus le (3), (4) et (1) actuels donnent vraiment un bon flow. Je pense pas que le (2) (précédent) et le (3) soit un "coupe-flow".
  4. 02:15:225 (2,3) - Ce stack 1/1 est peut-être un peu tricky pour un débutant car contrairement aux autres ils n'y a pas de NC pour aider à la lecture. Je sais que tu est un peu bloqué à cause du coin mais voit si tu n'as pas une autre solution possible pour unstack ça. J'pense pas que ça pose de problèmes, il n'y a qu'un seul stack et le slider n'a qu'un seul reverse, je ne pense pas que ça prête à confusion. Si c'est vraiment dérangeant, j'penserai à faire quelque chose.

- Hard :
  1. 00:53:975 - et 01:49:975 - ça fait bizarre que tu laisse ça vide alors que le même passage dans le kiai est mappé. J'amais beaucoup l'idée que tu as utilisé à 02:51:725 (5) - alors pourquoi pas ne faire de même pour ces 2 passages ? pour justifier le premier choix, y'a pas grand chose ici et je ne follow pas les background instruments. Le dernier kiai je le fais toujours un poil plus hard (sur toutes les diffs quasiment), ce qui explique mon mapping ici.
  2. 01:15:225 (1,2) - Tu pourais les curve un poil plus pour blanket ça correctement :/ J'pense que ça blanket bien, je n'aime pas blanket sur le cercle en lui même, mais sur la forme du slider, qui décrit une fine vague.
  3. 01:27:225 (4) - Il ne devrait pas y avoir un NC ici si je suis ta logique ? si!
  4. 01:31:225 (5) - ^ ^
  5. 01:35:225 (3) - ^ ^
  6. 03:02:600 (2) - Je le déplacerais à 03:02:725 - , ça sonne beaucoup mieux et s'enchaine bien mieux avec 03:03:100 (3,1) - . Par contre ici j'ai mappé sur les background instruments, écoute bien cette part et les claps.

- Insane :
  1. 01:52:725 (3,4,5,6,1,2) - Ce pattern me semble un peu hasardeux imo, t'en pense quoi de ça en remplacement ? http://puu.sh/gk1W7/641aacd0af.jpg C'pas hasardeux, ça fait un triangle et le reste est symétrique. Still... ALL OF MY YES

- Time Freeze :
  1. 00:03:725 - NC ici peut-être le combo est un peu long, surtout si on regarde les streams similaires par la suite. nah, j'ai fait pareil pour toutes les diffs et j'pense pas que ça soit si long que ça.

How2mod high difficult map ;w; rip
Mukyu~ kababababa
thanks for your mod Nozhomi !
Kyubey
:V
Topic Starter
Ekoro

Kyubey wrote:

:V
:V

more srsly, we did some sliiiiiiight changes about tags.

  1. at least most of them are confirmed
  2. added "Boukun" on tags since it's the album title
  3. confirmed the title "everything will freeze" (wasn't sure about it since it has a version with vocal/screams)
his mod is coming soon rofl
Kyubey
This day has come.
I have an idea. How about using these gray colours for non-kiai parts, but in kiai add some bloody colour?
And make current colours more different please, I can't see any difference between them while playing. Maybe make second colour more bright.
[Normal]
Isn't current OD too harsh? I'd reduce it to 3-3.5.
00:35:225 (2) - i noticed that you used a lot of short sliders with high amount of repeats in this difficulty, it's highly non-recommended because second repeat is usually really unexpected and can cause sliderdrop/break
03:08:475 (2,3) - no please, (3) looks too similar to (2) and player will think it has only one repeat too
overall good normal but i don't like that distance snap because 1/1 things are ovelapped a little and that looks really unpolished
[Hard]
Since it's not that hard Hard, whats about reducing OD to 5-5.5 with Normal?
Doublerepeats again :V
00:50:225 (1) - starting kiai with boring doublerepeat isn't that good, maybe make something more flowing here?
[Insane]
01:40:225 - isn't that amout of singletap too harsh? how about 4 notes 2 sliders 4 notes 2 sliders 2 notes slider 4 notes? or something like this. andd don't forget that there's not so many players that can play it with 2 fingers well
[Lunatic]
01:20:475 (3,1,2,3) - these jumps can be pretty unexpected, you didn't make same jumps in whole difficulty, and that first 3 is covered by previous slider, that can really confuse player, make this part easier please
02:29:725 - 02:31:725 - this part is 1/3, snap things to 1/3 there?
[Extra]
02:23:225 (1,2,3,4,5,6,7,8,9,10,11,12,13) - there's no stream in music, there's 1/2 with some 1/4 triples on 2nd and 4th white tick
02:31:225 (1,2) - delete last repeats on these sliders, there's no sound on these blue ticks
02:35:662 - there's no sound too though
[FREEEEEEEEZEEEEEEEEEEEEE]
unrankable diff delete pls
ok http://puu.sh/gxc7B/17beb22f4c.jpg
00:33:162 - there's no sound
00:41:412 - too
leaving these points without notes can make streams not that harsh and make difficulty more playable
00:42:787 - too
00:43:787 - too
00:48:225 (1,2,3,4,5,6,7,8,1) - isn't that flower too hard? it's 240 bpm after all, maybe reduce radius a little?
00:58:037 (6,8) - there's no sound
01:28:662 - too
01:53:975 (3,4) - blabla no sound on blue ticks
02:00:225 (1,2,3,4,5,6,7,8) - i can't hear stream here at all, listen to it, theree's something like 1/3 triple and strange stuff but not 1/4 stream. and check this in Extra and Lunatic too though
02:23:225 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - there's no stream, 1/2 and 2 triplets like in extra
02:27:100 (1,2,3,4,5,6,7,1,2) - stream in music starts 02:27:475 - here
02:35:662 (8) - no sound
02:46:225 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - move it right and down please, due to autostack it can overlap with hpbar and starts way too left
02:56:225 - i'm pretty sure that QATs will unrank map for this whole part due to "too hard compared to rest of the map" how it was with toumey elegy, make it easier?
03:04:225 - maybe better to not start this part with streams and etc and make it similar to 00:06:225 - this part since music is almost same? streams in that part are pretty hard, and i would empasize main sound with 1/2 and some triples

Whoa, what a neat mapset.
Topic Starter
Ekoro

Kyubey wrote:

This day has come. :^)
I have an idea. How about using these gray colours for non-kiai parts, but in kiai add some bloody colour? I declined this suggestion from "handsome" first, but thinking about it, your idea is kinda good.
And make current colours more different please, I can't see any difference between them while playing. Maybe make second colour more bright. +30 luminosity on Combo 2
[Normal]
Isn't current OD too harsh? I'd reduce it to 3-3.5. 3.5 go
00:35:225 (2) - i noticed that you used a lot of short sliders with high amount of repeats in this difficulty, it's highly non-recommended because second repeat is usually really unexpected and can cause sliderdrop/break Changed every 1/1 slider with 2-3 repeats. But i'll keep the repeats on 2/1 because i think they're long enough to see the repeats. Also, the fact that there isn't any notes coming around can mean that there's more repeats unless the song suddenly stops.
03:08:475 (2,3) - no please, (3) looks too similar to (2) and player will think it has only one repeat too changed
overall good normal but i don't like that distance snap because 1/1 things are ovelapped a little and that looks really unpolished I could have increased spacing to make 1/1 not overlapping but it'd be too hard for a Normal. Lowering it atm would be too annoying and would entirely being a remap, anyway.
[Hard]
Since it's not that hard Hard, whats about reducing OD to 5-5.5 with Normal? 5 go
Doublerepeats again :V Since it starts to be hard (loldiffname), i don't think changing every reverse is necessary, unless it's REALLY confusing, which i really doubt.
00:50:225 (1) - starting kiai with boring doublerepeat isn't that good, maybe make something more flowing here? Done!
[Insane]
01:40:225 - isn't that amout of singletap too harsh? how about 4 notes 2 sliders 4 notes 2 sliders 2 notes slider 4 notes? or something like this. andd don't forget that there's not so many players that can play it with 2 fingers well done
[Lunatic]
01:20:475 (3,1,2,3) - these jumps can be pretty unexpected, you didn't make same jumps in whole difficulty, and that first 3 is covered by previous slider, that can really confuse player, make this part easier please ye, loved that pattern though ;_;
02:29:725 - 02:31:725 - this part is 1/3, snap things to 1/3 there? yes
[Extra]
02:23:225 (1,2,3,4,5,6,7,8,9,10,11,12,13) - there's no stream in music, there's 1/2 with some 1/4 triples on 2nd and 4th white tick done
02:31:225 (1,2) - delete last repeats on these sliders, there's no sound on these blue ticks nah, only removed 02:31:662 because i'm following that "weird riff" instead of background instruments here
02:35:662 - there's no sound too though yes fixed
[FREEEEEEEEZEEEEEEEEEEEEE]
unrankable diff delete pls ;-;
ok http://puu.sh/gxc7B/17beb22f4c.jpg ezpz
00:33:162 - there's no sound a
00:41:412 - too b
leaving these points without notes can make streams not that harsh and make difficulty more playable mh
00:42:787 - too c
00:43:787 - too I disagree here because you can a sort of riff from 00:43:725 to 00:43:975 (5 notes). I added two whistles at both places.
00:48:225 (1,2,3,4,5,6,7,8,1) - isn't that flower too hard? it's 240 bpm after all, maybe reduce radius a little? Changed whole pattern again, hope it's better (it even has some flow).
00:58:037 (6,8) - there's no sound Riff emphazing this part here.
01:28:662 - too d
01:53:975 (3,4) - blabla no sound on blue ticks same as above
02:00:225 (1,2,3,4,5,6,7,8) - i can't hear stream here at all, listen to it, theree's something like 1/3 triple and strange stuff but not 1/4 stream. and check this in Extra and Lunatic too though I ended using triplet + 1/2, then 1/1 break and those 1/3 after. I know that it's a sudden break, but making a 1/1 slider will make the next 1/3 slider too messy.
02:23:225 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - there's no stream, 1/2 and 2 triplets like in extra ok
02:27:100 (1,2,3,4,5,6,7,1,2) - stream in music starts 02:27:475 - here hm, removed the circle at second blue tick
02:35:662 (8) - no sound yes fixed
02:46:225 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - move it right and down please, due to autostack it can overlap with hpbar and starts way too left moved left/down, i want to keep the flow the previous slider makes, and it's not touching hp bar!
02:56:225 - i'm pretty sure that QATs will unrank map for this whole part due to "too hard compared to rest of the map" how it was with toumey elegy, make it easier? see below
03:04:225 - maybe better to not start this part with streams and etc and make it similar to 00:06:225 - this part since music is almost same? streams in that part are pretty hard, and i would empasize main sound with 1/2 and some triples It has a lot more background instruments and i'm mapping them.

Whoa, what a neat mapset. thx ♥
02:56:225 - i'm pretty sure that QATs will unrank map for this whole part due to "too hard compared to rest of the map" how it was with toumey elegy, make it easier?
Why would unrank for difficulty only. I mean, i know that it has sliderstreams and larger spacing, but it's the same as FD's end part (ok, maybe a little bit more harder, i admit). And i don't think that i overspaced that much. Jumps and streams overspacing are different to me, those streams are harsh, i know, but that's the end of the map which is more difficult (and more background instruments from the song).
If i did it like this map (totally not going for rank), i'd understand, but in this case, i don't. Yes, i may have mapped for difficulty, but especially because this is how i feel like the map should be, when listening to song. I could even do more harsh by emphazing riffs on kiai with more spacing, but it's good enough anyway
tl;dr difficulty isn't an excuse to me unless it's fucking overspaced with x2 spacing stream and fullscreen jumps. an "argument" everyone uses: "then unrank airman, fd, rainbow dash etc xdxd".

don't worry i still love you kyubey <3
Kyubey
PREPARE TO BECOME FAMOUS

We did some spread improvements.
Topic Starter
Ekoro
thx kyubey ♥
Pappy
I don't believe, this awesome map is bubbled <3
Cherry Blossom
Placeholder.
hehe
I declined this suggestion from "handsome" first, but thinking about it, your idea is kinda good.
wow do u hate me or something smh
Upskirt
Dis gon' get good!!
Topic Starter
Ekoro

handsome wrote:

I declined this suggestion from "handsome" first, but thinking about it, your idea is kinda good.
wow do u hate me or something smh
no, i'm sorry ;_;
Zeraph
this map is as good as hollow wing's maps. i applaud you for reaching such a milestone in mapping history.
blahpy
I'm excited by this
Mismagius
inb4 scoreboard is HT only
blahpy

Blue Dragon wrote:

inb4 scoreboard is HT only
Lol that's exactly what I was thinking too... I think Dustice is the only person to even pass it nomod yet, right?

Even with HT it's still almost 6 stars too...
Pappy

blahpy wrote:

Blue Dragon wrote:

inb4 scoreboard is HT only
Lol that's exactly what I was thinking too... I think Dustice is the only person to even pass it nomod yet, right?

Even with HT it's still almost 6 stars too...
Meh I think that there will be some nomod scores on scoreboard. Like Doomsday, WWW and some of these good streamers xD
Lawrick_old

Blue Dragon wrote:

inb4 scoreboard is HT only
Think Freedom Dive in 2012 without cookiezi and rrtyui
Kyubey

Pappy wrote:

WWW
He is bad at streams.
Cillit Bang

blahpy wrote:

Blue Dragon wrote:

inb4 scoreboard is HT only
Lol that's exactly what I was thinking too... I think Dustice is the only person to even pass it nomod yet, right?

Even with HT it's still almost 6 stars too...

Rafis could geta good score, www couldn't lol he is a scrub.
erm most DT players could eg cookienia

HYPEEE
Meow Mix
One very minor mod. Don't give KD for this post.

[Time Freeze]
  1. 00:25:725 (5,1) - Is it possible for this notes to be unstacked? What would happen is if a player were to overstream 00:25:475 (1,2,3,4,5), it would cause a combo-break.
Artorias_DELETED
7.6 stars... what is this? w-what.. I don't even.

Ekoro you are a great mapper and I hope you get this ranked man. Go rank!

inb4 QAT nuke right after rank.
Buttercup
inb4 4573475835737583 pp (ノ◕ヮ◕)ノ*:・゚✧
Cherry Blossom
Recheck.

General

  1. Remove the osb file if you don't use any storyboard.
  2. I told you about volume, hitsounds are too loud, you should reduce the volume, i think of something like -20% ~ -15%.
  3. Combo colour 1 and 2 are a little similar (more noticeable when playing) I recommend you to make combo color 1 darker.

Normal

  1. 01:44:725 (2,3,4) - This is not really suitable for this part on a Normal diff, you should reduce the density here, add less circles. Circle streams on kiai are fine.
  2. 02:26:975 (2,3) - this polarity issue is not noticeable and this pattern might confuse players. You should unstack these objects or avoid this polarity issue, both solutions are fine.

Extra


  • I don't really think AR9.7 is needed here, reduce to 9.3 - 9.5. Because there is no extreme jumps which need to be played with a high AR.
  1. 02:23:475 (2,3,4,) reduce the distance between circles, it might be confusing with previous 1/3 streams, same as 02:23:975 (2,3,4) - .

Call me back.
Topic Starter
Ekoro

Beatmeup50 wrote:

One very minor mod. Don't give KD for this post.

[Time Freeze]
  1. 00:25:725 (5,1) - Is it possible for this notes to be unstacked? What would happen is if a player were to overstream 00:25:475 (1,2,3,4,5), it would cause a combo-break. I think it's fine enough due to high OD (9.4 !), and i don't know how to fix it without moving everything. ;w;

Cherry Blossom wrote:

Recheck.

General

  1. Remove the osb file if you don't use any storyboard. done
  2. I told you about volume, hitsounds are too loud, you should reduce the volume, i think of something like -20% ~ -15%. 85 => 65, 65 => 50, 100 => 80
  3. Combo colour 1 and 2 are a little similar (more noticeable when playing) I recommend you to make combo color 1 darker. combo 1 -30 luminosity

Normal

  1. 01:44:725 (2,3,4) - This is not really suitable for this part on a Normal diff, you should reduce the density here, add less circles. Circle streams on kiai are fine. Removed the (2) and (3) and extended (1) to 2/1.
  2. 02:26:975 (2,3) - this polarity issue is not noticeable and this pattern might confuse players. You should unstack these objects or avoid this polarity issue, both solutions are fine. changed to something, hope it's better

Extra


  • I don't really think AR9.7 is needed here, reduce to 9.3 - 9.5. Because there is no extreme jumps which need to be played with a high AR. ar9.5 go
  1. 02:23:475 (2,3,4,) reduce the distance between circles, it might be confusing with previous 1/3 streams, same as 02:23:975 (2,3,4) - . yeah why not, changed to x1.0

Call me back.
Bladesu
OHMAIGGODODODIOHOAOHMAAAAOHGOD
azer467
firetruck


hardest ranked map ever inc guys
Kynan
Let's rank this !!!
Kynan

Cherry Blossom wrote:

Extra

I don't really think AR9.7 is needed here, reduce to 9.3 - 9.5. Because there is no extreme jumps which need to be played with a high AR.
CB pls no ;w;
Sieg

RMaltsaar wrote:

OHMAIGGODODODIOHOAOHMAAAAOHGOD
Cherry Blossom
Well, it's time to qualify this map.
Welcome back Ekoro (also known as LRJ)




Clarification about something which might sound snapped wrongly :
- 02:31:225 (1,2) - are not supposed to follow the guitar.
Kyubey
:V
Topic Starter
Ekoro
MACHINE LAUNCHED
ac8129464363
holy shit
iiyo

deetz wrote:

holy shit
Asphyxia
Wonderful map, really well done. Grats for the rank!
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