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Meg & Dia - Monster (DotEXE Remix) [Osu|Taiko|CatchTheBeat|O

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Total Posts
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Avena
19 Diffs without CtB
How do you even
Wow
I'm impressed.

Good luck with the set! Shot a star~
Yuzeyun
[NC's Muzukashii]
rename to NBK please

00:13:257 (33,34) - I don't feel these necessary due to them mapped on nothing at all - I don't feel like these emphasize the vocals correctly.
00:14:757 (39) - , 00:18:186 (52) - 00:21:615 (65) - change these three to k ? You've made emphasis on drums here and there in this part, in which they've got a good feeling, why cut it out ?
00:28:793 (92) - I'm not sure this gives a good feel to the resampling that follows the note, because vocal mapping.
00:32:221 (106) - ^
00:35:650 (120) - ^

00:42:614 (143,144) - Here, as you've changed to instrumental, these notes should be opposed - the pitch of 143 is slightly lower than 144.
00:44:221 (150) - ^
00:51:078 (179) - ^
01:09:471 (253) - It's not 1/3, neither is 1/4. Actually, it's 1/4 but delayed by 1/16 (which is 3/16). My recommendation on this is to use 1/4.
01:20:971 - Missing k here ? All other instances of this have full patterns (kkkkdkk) and this one gets cut at the middle.
01:23:614 (308,309) - Why would you use 1/3 on this, the part finishing just before - I feel like it's just to stuff up your map.
01:30:507 (341) - (And all instances of diplets) - I think these are actually stuffing the map with notes, to make a certain feel. However these do not work all the time, think wisely !
01:46:471 (396,397,398) - / 01:39:614 (379,380,381) - These two guys are off the mapping of your whole part, you k the snares except on this very part, change to a d d k ?

[Inner Oni]
I have to be honest, this difficulty needs a lot of polishing because the rhythms are for most of the part pretty off the map. It's excusable since you told me it's your second attempt ever at mapping taiko. I think you can use NCL's Oni, or many other ranked maps as a reference on how to follow the song. Some few tips :
Adapt the note density to the song (like you would do with standard and jumps for example)
1/6 and 1/3 aren't mandatory in these levels; lots of maps have little to none 1/6 and are suitable for Inner Oni. Just use them wisely!
Be cautious with big notes, having too many big notes and/or pretty randomly could break the flow even more!
I'll be looking for a new version (poke me whenever you're down with your new version)

As for NC's Oni, I'll see in depth with him as an IRC mod so I don't end up with millions of things to say for in the end something that is coherent with itself.
Topic Starter
Ulysses
Inner Oni remapped
old:inner oni
new:inner oni2
Topic Starter
Ulysses

DakkyChan wrote:

Nold pls make the jumps harder because its to easy for ctb
it has overdoes diff now!
[Mahua]
妈妈这sb怎么这么神
Evening
ERMEHGERD SO MUCH DIFFS

[SB]

Why doesn't the circle in c.png look spherical?
I suggest to use Easing Out on all the scale of pc.png so to make it less stagnant
I honestly think that you can put in more stuff after 01:08:757 since it's a really heavy song it feels underwhelming
The Scale of bu.jpg creates a very significant pixelation, I suggest to lower the scaling of it or just find another image that has higher resolution


[NC's Oni]
00:35:436 (143) - k > d | I think you are mapping towards the vocals here on 00:35:328 (142,145,146) - I suggest to not have a kat in between them so that the emphasis feels more accurate and precise
00:41:043 (183,184) - Remove | I don't get the 1/3 beat here, it is quite confusing since the music doesn't significantly show a 1/3 beat and a 1/3 beat is already very confusing when mixed with a 1/4

00:44:650 (209,210) - dk > (Remove) K | I think it is more impactful to use a K than using a triplet here, 209 also doesn't have a strong beat.
00:54:936 (285,286) - kd > (Remove) D | ^ 285 doesn't have a strong beat also
etc.

01:40:150 (574) - Move this kat to 01:40:471 (576) - | I suggest to move this kat since there is no significant beat on 574 and it is on a blue line

[Inner Oni2]

01:49:900 - What's happening here? I don't get why are there so many notes even though it is the outro of the music, the note density should go down
01:56:757 - You should gradually lower the volume in the outro using inheriting points since the music fades out

[Inner Oni]

00:28:900 (11,12,13,14,15) - the pattern doesn't match 00:32:328 (33,34,35,36) - even though they are the same vocals I suggest to change them?
00:40:614 (41,42) - Why are these on 1/3s? It's very hard to read since there is no significant beat on 1/3s and 1/3s itself is a really awkward beat when mixed with 1/4s
01:13:686 - I suggest to not have a break here, the "wub" sound effect lies here and you might not want to leave out that
01:29:328 (295,305,316) - 316 Change to a finish | Since your pattern here shows that every 2 white lines you have a finish I suggest to have 316 as a finish also
01:36:186 - In my opinion, your outro doesn't feel like an outro at all, the note density is some what the same, I suggest to make the outro easier so as to fit the music
Same as Inner Oni2, I strongly suggest to have inheriting points to lower the volume gradually

I'm not sure about the difficulty spread,

Inner Oni ( Notes : 678 ) > Oni ( Notes : 600 ) >>> Muzu ( Notes : 400 ) ?


[NC's Muzu]

00:18:186 (52) - d > k | There is a strong snare drum here I suggest to have a kat
01:40:471 (381) - ^

Not many problems, nice Muzu

[Zillah's 7K Hard]

00:27:400 (27400|6,27614|6) - Move left by 2 columns, the pattern is pretty awkward for me and it will definitely be awkward for "hard" players, I suggest to have it on the index finger
00:35:971 (35971|6,35971|4) - Change to single notes, the rhythm resets on 00:36:186 - You current pattern makes the player feel like the rhythm flows on
00:39:614 (39614|6,39614|0,39721|1,39828|0,39828|6,39936|2,40043|0,40043|6,40150|3,40257|0,40257|6,40364|4,40471|6,40471|0) - This pattern is way too hard for "Hard" players, there is too much spread amongst the notes, the player will find it hard the read the whole pattern, I suggest to use the alternating hand mapping technique ( Where players press with their right then left then right hand alternatively during gameplay )
00:47:114 (47114|6,47221|5,47328|6,47328|4) - "hard" Players may find brackets like these hard, I suggest to change it to another pattern
00:58:364 (58364|4,58364|1,58471|0,58471|6,58471|5,58471|3) - ^
01:08:650 (68650|1,68757|0,68757|2) - ^
01:09:400 (69400|6,69400|5,69507|4,69507|3,69614|5,69614|6) - Players using right hand to press the center key will find it very tedious and hard to press those chords since they have to "tilt" their hands very quickly (1/4), change to alternating hand mapping technique?
01:20:328 (80328|1,80328|0,80328|2,80543|1,80543|0) - This is pretty awkward to play since you are holding the index finger down and trying to press with the middle and ring finger, change this pattern
01:49:900 (109900|4,111400|3,111507|1,111614|5,111614|2,111614|0,111614|6) - This is definitely too hard for "Hard" players
02:00:828 (120828|0,120828|2,120936|1,120936|3,121043|0) - ^
02:02:543 (122543|2,122543|6,122543|4,122650|4,122650|2,122650|6) - Too much emphasis with this 3 note-chord hammer
02:02:971 (122971|4,122971|6,122971|2) - ^ 3 note chords are unnecessary here it's too loud for the outro

The hitsounds are a bit inconsistent, sometimes they sound way too loud and way too soft
Use inheriting points to lower the volume in the outro, it sounds too loud
The inheriting point SV changes are REALLY REALLY NOT suitable for "hard" it is mostly unpredictable.
I suggest to lower the SV changes if you want this to be fun and not challenging. It's your choice to modify these SV changes it's your map anyways

[4K Hard]

00:54:078 (54078|1,54078|2,54186|3,54186|1,54186|2,54186|0) - Isn't this chord hammer a bit too hard for "hard" players?
00:58:364 (58364|3,58364|2,58471|3,58471|2) - This is biased to the right hand, this hammer feels very unnecessary
01:14:543 (74543|2,74543|3,74543|1,74650|2,74650|0,74757|0,74757|3,74757|1) - This is WAYY to hard for "hard" players
01:28:257 (88257|3,88257|1,88364|2,88364|3,88364|0,88471|3,88471|2,88471|0) - ^ There is also a triple hammer on the right hand, it's really hard to execute this pattern
01:48:936 (108936|2,109043|2) - Unnecessary hammer
01:55:793 (115793|2,115900|2) - ^
02:00:828 (120828|1,120936|1,121043|1) - REALLY unnecessary TRIPLE hammer

The hitsounds are a bit inconsistent, sometimes they sound way too loud and way too soft
Use inheriting points to lower the volume in the outro, it sounds too loud

[7K Normal]

Not going to mod this, I'm quite tired orz

I suggest to remove all SV Changes since this is "Normal" ._.
The hitsounds are a bit inconsistent, sometimes they sound way too loud and way too soft
Use inheriting points to lower the volume in the outro, it sounds too loud

Good Luck lol, the mania diff.s need way more mods the "hard" and "normal" Diff.s are a bit too hard orz
Topic Starter
Ulysses
Aplied all in my diffs expect [Inner Oni] those outro
-xNaCLx-

_Gezo_ wrote:

[NC's Muzukashii]
rename to NBK please

00:13:257 (33,34) - I don't feel these necessary due to them mapped on nothing at all - I don't feel like these emphasize the vocals correctly. i think it act as a really nice symbol that to emphasize the end of intro
00:14:757 (39) - , 00:18:186 (52) - 00:21:615 (65) - change these three to k ? You've made emphasis on drums here and there in this part, in which they've got a good feeling, why cut it out ? fixed
00:28:793 (92) - I'm not sure this gives a good feel to the resampling that follows the note, because vocal mapping.
00:32:221 (106) - ^
00:35:650 (120) - ^ i dont know how to say but these fits the music to me

00:42:614 (143,144) - Here, as you've changed to instrumental, these notes should be opposed - the pitch of 143 is slightly lower than 144.
00:44:221 (150) - ^
00:51:078 (179) - ^ here i focus at the feeling which gives me "going out" feeling for the first two and "coming back" for the last one"
01:09:471 (253) - It's not 1/3, neither is 1/4. Actually, it's 1/4 but delayed by 1/16 (which is 3/16). My recommendation on this is to use 1/4. fixed to dk k d
01:20:971 - Missing k here ? All other instances of this have full patterns (kkkkdkk) and this one gets cut at the middle. wanted to have some different before kiai
01:23:614 (308,309) - Why would you use 1/3 on this, the part finishing just before - I feel like it's just to stuff up your map. 00:55:043 is where it appears last time... and i think adding a 1/3 is ok for this
01:30:507 (341) - (And all instances of diplets) - I think these are actually stuffing the map with notes, to make a certain feel. However these do not work all the time, think wisely !
01:46:471 (396,397,398) - / 01:39:614 (379,380,381) - These two guys are off the mapping of your whole part, you k the snares except on this very part, change to a d d k ? fixed

lZenxl wrote:

[NC's Muzu]

00:18:186 (52) - d > k | There is a strong snare drum here I suggest to have a kat
01:40:471 (381) - ^ fixed
found that i could finish muzu first
oni will be updated later.
updated muzu
[Luxord]
Hello!

Sorry for the late mod~

I liked the map, not much problems.

[StoryBoard]

Unused Image Files
sb\female.png
sb\ht.png
sb\htb.png
sb\male.png
sb\maleg.png
sb\mf.png
sb\miku.jpg
sb\miku2.jpg
sb\w.jpg

These files are mentioned in the code but do not exist
black.png
thx.png
wallpaper.jpg

[Chewin's Extra]
There is only 1186 ms of audio lead-in, which is less than the minimum of 2000 ms.
00:52:471 (3) - Unsnapped slider end.
00:52:900 (1) - Unsnapped slider end.
00:53:543 (2) - Unsnapped slider end.
01:00:186 (1) - Unsnapped slider end.
01:00:401 (2) - Unsnapped slider end.
01:20:757 (1) - Unsnapped slider end.
01:20:971 (2) - Unsnapped slider end.
01:27:614 (1) - Unsnapped slider end.
01:27:828 (2) - Unsnapped slider end.
The stack leniency is set to 0.2, which is below the recommended leniency of 0.3. Not sure if you did it on purpose. o:

[Facile]
There is only 1186 ms of audio lead-in, which is less than the minimum of 2000 ms.

[Frenzied]
There is only 1186 ms of audio lead-in, which is less than the minimum of 2000 ms.

[Iree's Insane]
00:46:471 (5) - Unsnapped slider end.
00:46:686 (6) - Unsnapped slider end.
00:51:186 (1) - Unsnapped slider end.
00:52:471 (1) - Unsnapped slider end.
00:52:686 (2) - Unsnapped slider end.
00:52:900 (1) - Unsnapped slider end.
00:53:114 (2) - Unsnapped slider end.
01:00:186 (1) - Unsnapped slider end.
01:00:400 (2) - Unsnapped slider end.
01:13:900 (1) - Unsnapped slider end.
01:14:114 (2) - Unsnapped slider end.
01:20:757 (1) - Unsnapped slider end.
01:20:971 (2) - Unsnapped slider end.
Unsnapped inherited green sections at 00:41:355, snap to 00:41:328

[Kloyd's Hard]
There is only 1186 ms of audio lead-in, which is less than the minimum of 2000 ms.
Unsnapped inherited green sections at 01:49:498, snap to 01:49:471

[KwaNs' Normal]
01:03:616 (4) - Unsnapped circle.
01:05:330 (1) - Unsnapped slider start.
Unsnapped inherited green sections at 00:41:355, snap to 00:41:328

[Kyshiro's & Ami's Hard]
There is only 1186 ms of audio lead-in, which is less than the minimum of 2000 ms.

[Newbie]
There is only 1186 ms of audio lead-in, which is less than the minimum of 2000 ms.

[Xtra]
There is only 1186 ms of audio lead-in, which is less than the minimum of 2000 ms.
01:09:436 (3) - Unsnapped slider start.
01:22:257 (1) - Unsnapped slider end.
Unsnapped inherited green sections at 00:41:355, snap to 00:41:328


Good luck :)
IamKwaN
@Kiyoshi: fix those two unsnapped objects, but not that green line, coz it's not a must for non kiai green lines to be snapped.

SPOILER
osu file format v12

[General]
AudioFilename: Meg & Dia - Monster (DotEXE Dubstep Remix).mp3
AudioLeadIn: 1000
PreviewTime: 27614
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
StoryFireInFront: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13900,27614,41328,68757,96186
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Monster (DotEXE Dubstep Remix)
TitleUnicode:Monster (DotEXE Dubstep Remix)
Artist:Meg & Dia
ArtistUnicode:Meg & Dia
Creator:nold_1702
Version:KwaN's Normal
Source:DotEXE
Tags:NCL NewibornCLivee Nold Chewin Kloyd IamKwaN Zillah Irreversible _Gezo_ mingmichael
BeatmapID:389317
BeatmapSetID:157896

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Anime_vocaloid_185425.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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Sprite,Foreground,Centre,"Thx.png",320,240
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//Storyboard Sound Samples
//Background Colour Transformations
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48,232,33614,2,0,B|37:195|37:195|56:142|116:139,1,120,6|6,0:0|0:0,0:0:0:0:
180,96,34471,6,0,B|216:85|216:85|269:104|272:164,1,120,6|2,0:0|0:0,0:0:0:0:
288,236,35328,1,2,0:0:0:0:
340,316,35757,2,0,B|362:318|362:318|380:328|380:328|400:328,1,60,2|2,0:0|0:0,0:0:0:0:
444,312,36186,6,0,B|452:260|452:260|440:224|464:188,1,120,6|2,0:0|0:0,0:0:0:0:
496,108,37043,2,0,B|460:88|431:100|431:100|379:92,1,120,6|2,0:0|0:0,0:0:0:0:
284,80,37900,5,6,0:0:0:0:
188,67,38328,1,6,0:0:0:0:
147,152,38757,1,6,0:0:0:0:
215,220,39186,1,6,0:0:0:0:
300,175,39614,5,6,0:0:0:0:
256,192,39828,12,12,40900,0:0:0:0:
328,284,41328,6,0,B|360:296|360:296|392:288|410:305|410:305|432:320|452:308,2,120,6|4|10,0:0|0:0|0:0,0:0:0:0:
240,248,42614,1,2,0:0:0:0:
176,320,43043,1,6,0:0:0:0:
96,268,43471,2,0,L|36:256,2,60,2|6|14,0:0|0:0|0:0,0:0:0:0:
176,320,44328,6,0,P|188:292|192:260,1,60,2|2,0:0|0:0,0:0:0:0:
196,216,44757,2,0,B|174:193|174:193|160:188|155:170|155:170|152:152|134:144|134:144|116:124,1,120,6|6,0:0|0:0,0:0:0:0:
75,40,45614,2,0,B|104:36|104:36|112:20|132:36|132:36|172:16|196:20,2,120,14|2|6,0:0|0:0|0:0,0:0:0:0:
24,120,46900,1,14,0:0:0:0:
24,120,47114,1,4,0:0:0:0:
24,120,47328,2,0,L|44:240,1,120,12|4,0:0|0:0,0:0:0:0:
108,312,48186,6,0,B|128:328|128:328|148:320|148:320|164:336|217:335,2,120,6|6|14,0:0|0:0|0:0,0:0:0:0:
44,240,49472,1,2,0:0:0:0:
44,240,49901,1,6,0:0:0:0:
56,144,50329,2,0,P|64:120|88:96,3,60,2|6|14|2,0:0|0:0|0:0|0:0,0:0:0:0:
132,76,51186,2,0,L|220:76,1,60,6|2,0:0|0:0,0:0:0:0:
240,72,51614,6,0,B|259:77|276:76|276:76|292:68|292:68|324:76|364:72,1,120,6|6,0:0|0:0,0:0:0:0:
408,152,52471,2,0,B|420:136|420:136|456:112|440:80|440:80|452:44,2,120,14|2|4,0:0|0:0|0:0,0:0:0:0:
356,232,53757,1,2,0:0:0:0:
356,232,53971,1,4,0:0:0:0:
356,232,54186,2,0,L|228:212,1,120,12|2,0:0|0:0,0:0:0:0:
144,236,55043,6,0,B|136:176|136:176|120:148|132:136|132:136|120:112,1,120,6|0,0:0|0:0,0:0:0:0:
104,28,55900,1,14,0:0:0:0:
32,92,56329,1,2,0:0:0:0:
32,188,56757,1,6,0:0:0:0:
60,280,57186,2,2,L|0:300,2,60,2|4|12,0:0|0:0|0:0,0:0:0:0:
156,260,58043,6,0,L|220:268,1,60,2|2,0:0|0:0,0:0:0:0:
264,272,58472,2,0,B|288:248|328:252|328:252|368:272|396:244,1,120,6|6,0:0|0:0,0:0:0:0:
368,160,59329,2,0,B|396:132|392:96|392:96|416:80|452:80,2,120,14|2|6,0:0|0:0|0:0,0:0:0:0:
292,100,60615,1,2,0:0:0:0:
292,100,60829,1,4,0:0:0:0:
292,100,61043,2,0,L|172:76,1,120,12|6,0:0|0:0,0:0:0:0:
116,156,61901,6,0,B|142:161|171:170|171:170|168:196|184:212|184:212|180:232,1,120,6|0,0:0|0:0,0:0:0:0:
164,324,62757,1,14,0:0:0:0:
256,296,63187,1,2,0:0:0:0:
344,332,63614,1,0,0:0:0:0:
416,268,64043,2,0,L|436:204,3,60,2|6|14|2,0:0|0:0|0:0|0:0,0:0:0:0:
444,164,64901,2,0,P|448:132|444:100,1,60,2|0,0:0|0:0,0:0:0:0:
436,56,65328,6,0,B|408:52|376:56|344:40|344:40|304:44,1,120,0|0,0:0|0:0,0:0:0:0:
248,108,66187,2,0,B|236:113|223:123|223:123|192:128|192:128|162:115|116:129,1,120,14|0,0:0|0:0,0:0:0:0:
156,220,67043,1,6,0:0:0:0:
224,288,67471,1,2,2:0:0:0:
320,300,67900,1,2,2:0:0:0:
400,248,68328,1,6,0:0:0:0:
400,248,68757,5,6,0:0:0:0:
428,156,69186,2,0,L|440:88,2,60,6|0|14,0:0|0:0|0:0,0:0:0:0:
400,248,70043,1,2,0:0:0:0:
336,320,70471,2,0,P|306:317|276:328,3,60,6|2|2|6,0:0|0:0|0:0|0:0,0:0:0:0:
232,336,71328,2,0,B|184:304|176:268|176:268|136:256,1,120,14|2,0:0|0:0,0:0:0:0:
52,240,72186,5,6,0:0:0:0:
84,148,72614,1,6,0:0:0:0:
116,56,73043,2,0,L|56:52,2,60,14|2|2,0:0|0:0|0:0,0:0:0:0:
204,92,73900,2,0,L|264:88,2,60,6|2|2,0:0|0:0|0:0,0:0:0:0:
196,188,74757,2,0,L|316:176,1,120,12|6,0:0|0:0,0:0:0:0:
412,164,75614,6,0,B|424:132|424:132|416:100|433:82|433:82|448:60|436:40,2,120,6|6|14,0:0|0:0|0:0,0:0:0:0:
380,256,76900,1,2,0:0:0:0:
296,304,77329,1,6,0:0:0:0:
200,316,77757,2,0,L|140:312,3,60,2|6|14|2,0:0|0:0|0:0|0:0,0:0:0:0:
92,308,78614,2,0,P|84:280|88:248,1,60,2|2,0:0|0:0,0:0:0:0:
92,200,79043,6,0,B|82:182|78:166|78:166|82:148|82:148|60:120|68:88,1,120,6|6,0:0|0:0,0:0:0:0:
164,92,79900,2,0,B|212:96|212:96|236:124|260:120|260:120|287:118,2,120,14|2|6,0:0|0:0|0:0,0:0:0:0:
68,88,81185,1,2,0:0:0:0:
68,88,81399,1,4,0:0:0:0:
68,88,81614,2,0,L|56:208,1,120,12|6,0:0|0:0,0:0:0:0:
108,288,82471,6,0,B|168:296|168:296|196:312|208:300|208:300|232:312,1,120,6|0,0:0|0:0,0:0:0:0:
320,312,83328,1,14,0:0:0:0:
392,248,83757,1,2,0:0:0:0:
340,168,84185,1,6,0:0:0:0:
384,84,84614,2,0,L|444:76,2,60,2|4|14,0:0|0:0|0:0,0:0:0:0:
292,52,85471,6,0,L|232:60,1,60,2|2,0:0|0:0,0:0:0:0:
184,68,85900,2,0,B|176:116|176:116|216:144|212:200,1,120,6|6,0:0|0:0,0:0:0:0:
120,200,86757,2,0,L|60:208,2,60,14|2|2,0:0|0:0|0:0,0:0:0:0:
144,292,87614,2,0,L|84:300,2,60,6|2|2,0:0|0:0|0:0,0:0:0:0:
240,280,88471,2,0,P|272:232|268:172,1,120,12|6,0:0|0:0,0:0:0:0:
300,80,89329,6,0,B|344:60|344:60|392:72|408:108,1,120,6|6,0:0|0:0,0:0:0:0:
432,188,90185,1,14,0:0:0:0:
400,280,90615,1,2,0:0:0:0:
312,320,91044,1,6,0:0:0:0:
216,304,91472,2,0,L|156:296,3,60,2|6|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
108,292,92329,2,0,P|104:264|108:224,1,60,2|2,0:0|0:0,0:0:0:0:
112,184,92758,6,0,B|128:144|146:136|146:136|168:128|192:84,1,120,6|6,0:0|0:0,0:0:0:0:
268,44,93615,2,0,B|304:36|320:68|348:56|348:56|392:52,1,120,14|2,0:0|0:0,0:0:0:0:
480,32,94471,1,6,0:0:0:0:
456,124,94899,1,0,0:0:0:0:
456,220,95328,1,0,0:0:0:0:
480,312,95756,1,6,0:0:0:0:
392,336,96186,6,0,P|344:328|304:332,1,90.0000034332277,14|0,0:0|2:0,0:0:0:0:
216,352,97043,1,14,1:1:0:0:
124,200,97900,2,0,P|172:208|212:204,1,90.0000034332277,6|0,1:0|2:0,0:0:0:0:
256,196,98543,1,6,1:0:0:0:
300,184,98757,1,12,1:0:0:0:
356,112,99186,1,2,0:0:0:0:
428,164,99614,6,0,L|424:256,1,90.0000034332277,6|0,0:0|0:0,0:0:0:0:
420,344,100472,1,12,1:0:0:0:
240,340,101328,2,0,L|236:248,1,90.0000034332277,6|0,0:0|0:0,0:0:0:0:
232,204,101971,2,0,L|228:152,1,45.0000017166138,6|12,1:0|0:0,0:0:0:0:
160,100,102614,1,4,0:0:0:0:
104,172,103043,6,0,B|88:216|88:216|88:260,1,90.0000034332277,6|0,1:1|0:0,0:0:0:0:
92,348,103900,1,12,1:1:0:0:
264,292,104757,2,0,B|280:248|280:248|280:204,1,90.0000034332277,6|0,1:0|0:0,0:0:0:0:
280,160,105400,1,6,1:0:0:0:
276,116,105614,1,14,0:0:0:0:
116,36,106471,6,0,B|72:28|24:36,2,90.0000034332277,6|0|12,1:0|0:0|1:0,0:0:0:0:
256,152,108186,1,6,1:0:0:0:
332,204,108614,2,0,B|376:212|424:204,2,90.0000034332277,0|12|0,0:0|1:0|1:0,0:0:0:0:
256,152,109900,6,0,P|212:140|168:144,1,90.0000034332277,6|0,0:0|0:0,0:0:0:0:
80,164,110757,1,12,0:0:0:0:
128,336,111614,2,0,P|172:348|216:344,1,90.0000034332277,6|2,1:0|0:0,0:0:0:0:
260,336,112257,1,6,0:0:0:0:
304,324,112471,1,12,0:0:0:0:
376,276,112900,1,0,0:0:0:0:
372,188,113328,6,0,B|364:144|364:144|376:96,1,90.0000034332277,6|2,0:0|0:0,0:0:0:0:
400,12,114186,1,6,0:0:0:0:
264,128,115043,2,0,B|272:172|272:172|260:220,1,90.0000034332277,6|0,0:0|0:0,0:0:0:0:
244,260,115686,2,0,L|228:308,1,45.0000017166138,6|12,0:0|0:0,0:0:0:0:
144,328,116328,1,0,0:0:0:0:
80,264,116757,6,0,L|64:176,1,90.0000034332277,6|0,0:0|0:0,0:0:0:0:
88,88,117614,1,6,0:0:0:0:
268,64,118471,2,0,L|284:152,1,90.0000034332277,6|0,0:0|0:0,0:0:0:0:
272,196,119114,1,6,0:0:0:0:
260,240,119328,1,14,0:0:0:0:
100,324,120186,6,0,P|168:312|232:324,1,135.000005149841,6|6,0:0|0:0,0:0:0:0:
276,328,121043,2,0,L|368:320,1,90.0000034332277,12|6,0:0|0:0,0:0:0:0:
436,264,121900,1,6,0:0:0:0:
368,96,122757,2,0,L|278:88,1,90.0000034332277,0|2,0:0|0:0,0:0:0:0:
Topic Starter
Ulysses
fixed those audio-lead in in all diffs.
Chewin and Irr please fix those unsnapped objects.
mingmichael
my diff has done *w* finally lol

m1ng's Rain
enjoy~! xD
Topic Starter
Ulysses
Waiting for Irrever's Insane and the SB.Then it will move to pending.
mingmichael
i just checked for the SV changes on nc's inner oni


====================


[ NC's Inner Oni]

General
• 00:00:186 - 0.80x. 0.75x for 140bpm is too slow man
• 00:11:971 - 0.83x
• 00:12:186 - 0.85x
• 00:12:614 - 0.90x
• 00:13:043 - 0.92x
• 00:13:257 - 0.94x
• 00:13:364 - 0.95x
• 00:13:471 - 0.96x
• 00:13:686 - 0.98x
• 01:21:400 - 1.01x
• 01:21:507 - 1.02x
• 01:21:614 - 1.03x
• 01:21:828 - 1.05x
• 01:22:043 - 1.07x
• 01:22:186 - 1.08x
• 01:22:328 - 1.09x
• 01:22:471 - 1.10x
• 01:34:471 - 1.09x
• 01:34:900 - 1.08x
• 01:35:114 - 1.07x
• 01:35:328 - 1.06x
• 01:35:543 - 1.05x
• 01:35:757 - 1.04x
• 01:35:900 - 1.03x
• 01:36:043 - 1.02x
• 01:36:186 - 1.01x
• 01:36:293 - 1.00x
• and just delete 01:43:150 - and 01:49:900 - . they are still in a same part too like 01:36:293 - until 01:43:043 - . i mean the music beat doesn't becomes slow or low there. so why do you use a sv changes there? if you want to add it, you can just add it on 01:49:900 - since the music becomes low and low. but you can't use it because you just used a spinner there. if you some notes, probably it can


====================


remember, this's just a suggestion. just free to use it or reject it with a solid reason
IamKwaN
/me eats mingming
Zillah
[Zillah's 7K Hard]
Diff changed to Insane
re-sync'd SV timing

00:27:400 (27400|6,27614|6) - Move left by 2 columns, the pattern is pretty awkward for me and it will definitely be awkward for "hard" players, I suggest to have it on the index finger moved 00:27:400 note to c4, keep 00:27:614 (27614|6) for balancing
00:35:971 (35971|6,35971|4) - Change to single notes, the rhythm resets on 00:36:186 - You current pattern makes the player feel like the rhythm flows on both 00:35:543 (35543|5,35971|4) - are deleted for this reason, thanks for pointing that out
00:39:614 (39614|6,39614|0,39721|1,39828|0,39828|6,39936|2,40043|0,40043|6,40150|3,40257|0,40257|6,40364|4,40471|6,40471|0) - This pattern is way too hard for "Hard" players, there is too much spread amongst the notes, the player will find it hard the read the whole pattern, I suggest to use the alternating hand mapping technique ( Where players press with their right then left then right hand alternatively during gameplay )I'll keep this as the pattern builds tension for the kiai time, diff's changed to insane
00:47:114 (47114|6,47221|5,47328|6,47328|4) - "hard" Players may find brackets like these hard, I suggest to change it to another pattern
00:58:364 (58364|4,58364|1,58471|0,58471|6,58471|5,58471|3) - ^
01:08:650 (68650|1,68757|0,68757|2) - ^
01:09:400 (69400|6,69400|5,69507|4,69507|3,69614|5,69614|6) - Players using right hand to press the center key will find it very tedious and hard to press those chords since they have to "tilt" their hands very quickly (1/4), change to alternating hand mapping technique? switched 01:09:614 (69614|0,69614|1) - and 01:09:507 (69507|4,69507|3) - position, personally I don't find it hard to hit, but maybe you're right
01:20:328 (80328|1,80328|0,80328|2,80543|1,80543|0) - This is pretty awkward to play since you are holding the index finger down and trying to press with the middle and ring finger, change this pattern changed
01:49:900 (109900|4,111400|3,111507|1,111614|5,111614|2,111614|0,111614|6) - This is definitely too hard for "Hard" players
02:00:828 (120828|0,120828|2,120936|1,120936|3,121043|0) - ^
02:02:543 (122543|2,122543|6,122543|4,122650|4,122650|2,122650|6) - Too much emphasis with this 3 note-chord hammerThey're 140 bpm 1/4, hard player should be able to press 140 1/4 twice. Deleted 2 c7 notes
02:02:971 (122971|4,122971|6,122971|2) - ^ 3 note chords are unnecessary here it's too loud for the outro my mistake. Deleted c7's note

The hitsounds are a bit inconsistent, sometimes they sound way too loud and way too soft
Use inheriting points to lower the volume in the outro, it sounds too loud Reduced hitsound volume on non-kiai-time parts
The inheriting point SV changes are REALLY REALLY NOT suitable for "hard" it is mostly unpredictable.
I suggest to lower the SV changes if you want this to be fun and not challenging. It's your choice to modify these SV changes it's your map anyways

[4K Hard]
Changed to insane as well cause too hard for "hard" player

00:54:078 (54078|1,54078|2,54186|3,54186|1,54186|2,54186|0) - Isn't this chord hammer a bit too hard for "hard" players? pattern remade
00:58:364 (58364|3,58364|2,58471|3,58471|2) - This is biased to the right hand, this hammer feels very unnecessary changed to
01:14:543 (74543|2,74543|3,74543|1,74650|2,74650|0,74757|0,74757|3,74757|1) - This is WAYY to hard for "hard" players removed(01:14:543 (74543|2) -
01:28:257 (88257|3,88257|1,88364|2,88364|3,88364|0,88471|3,88471|2,88471|0) - ^ There is also a triple hammer on the right hand, it's really hard to execute this pattern o=pattern remade
01:48:936 (108936|2,109043|2) - Unnecessary hammer 01:48:828 (108828|1,108936|2) - deleted
01:55:793 (115793|2,115900|2) - ^ 01:55:900 (115900|2) - deleted
02:00:828 (120828|1,120936|1,121043|1) - REALLY unnecessary TRIPLE hammer 02:00:936 (120936|1) - deleted

The hitsounds are a bit inconsistent, sometimes they sound way too loud and way too soft
Use inheriting points to lower the volume in the outro, it sounds too loud mkay

[7K Normal]
7k/4k normal changed to hard
Not going to mod this, I'm quite tired orz

I suggest to remove all SV Changes since this is "Normal" ._.
The hitsounds are a bit inconsistent, sometimes they sound way too loud and way too soft
Use inheriting points to lower the volume in the outro, it sounds too loud

Good Luck lol, the mania diff.s need way more mods the "hard" and "normal" Diff.s are a bit too hard orz[/quote]
Thanks for the mods, lZenxl
good job modding not one but 6 diffs at once >_<
SV are remained because those are what I really want to express, but your recommendation are correct, those SV could be too hard for "hard" player, so... HD->IN, NM>HD for now
-xNaCLx-

lZenxl wrote:

[NC's Oni]
00:35:436 (143) - k > d | I think you are mapping towards the vocals here on 00:35:328 (142,145,146) - I suggest to not have a kat in between them so that the emphasis feels more accurate and precise The vocal lows at 00:35:543, keep this k have better effect to me
00:41:043 (183,184) - Remove | I don't get the 1/3 beat here, it is quite confusing since the music doesn't significantly show a 1/3 beat and a 1/3 beat is already very confusing when mixed with a 1/4 Yes but instead i would be using 1/6

00:44:650 (209,210) - dk > (Remove) K | I think it is more impactful to use a K than using a triplet here, 209 also doesn't have a strong beat.
00:54:936 (285,286) - kd > (Remove) D | ^ 285 doesn't have a strong beat also
etc. I think there's a clear pattern on how i use finishes here, but yes, according to the pattern 00:55:043 (287) should be finishes but i just wanted to keep the stream so i removed it.

01:40:150 (574) - Move this kat to 01:40:471 (576) - | I suggest to move this kat since there is no significant beat on 574 and it is on a blue line but i also have to fullfill the triplet pattern.

mingmichael wrote:

i just checked for the SV changes on nc's inner oni


====================


[ NC's Inner Oni]

General
• 00:00:186 - 0.80x. 0.75x for 140bpm is too slow man ...i just prefer 0.75x more
• 00:11:971 - 0.83x
• 00:12:186 - 0.85x
• 00:12:614 - 0.90x
• 00:13:043 - 0.92x
• 00:13:257 - 0.94x
• 00:13:364 - 0.95x
• 00:13:471 - 0.96x
• 00:13:686 - 0.98x - fixed in my own way, in order to let it accelerate more smoothly
-------------------------------------------------
• 01:21:400 - 1.01x
• 01:21:507 - 1.02x
• 01:21:614 - 1.03x
• 01:21:828 - 1.05x
• 01:22:043 - 1.07x
• 01:22:186 - 1.08x
• 01:22:328 - 1.09x
• 01:22:471 - 1.10x - same as here
--------------------------------------------------
• 01:34:471 - 1.09x
• 01:34:900 - 1.08x
• 01:35:114 - 1.07x
• 01:35:328 - 1.06x
• 01:35:543 - 1.05x
• 01:35:757 - 1.04x
• 01:35:900 - 1.03x
• 01:36:043 - 1.02x
• 01:36:186 - 1.01x
• 01:36:293 - 1.00x - here i dont want to decelerate like this as i want to keep the rushing feel here
--------------------------------------------------
• and just delete 01:43:150 - and 01:49:900 - . they are still in a same part too like 01:36:293 - until 01:43:043 - . i mean the music beat doesn't becomes slow or low there. so why do you use a sv changes there? if you want to add it, you can just add it on 01:49:900 - since the music becomes low and low. but you can't use it because you just used a spinner there. if you some notes, probably it can
for 01:36:293 and 01:43:150, it's actually because i want to keep 01:36:186 and 01:43:043, which is at the end of the stream, be the same sv as the whole stream.

====================


remember, this's just a suggestion. just free to use it or reject it with a solid reason
thanks for mod.
Asagi Mutsuki
哇这也太diao
先射一个
要太鼓mod再跟我说
mintong89
this is sad
Rumia-
[Generals]
sorry late /.\
i think offset is 182 ( correct me if i am wrong )
i just tested taiko and mania diffs .it is more accurate on 182

i have no exp in modding taiko just a little suggestion after i played though .. dont mad at me /.\
[Inner Oni]
01:51:824 - add k? i feel like missing something.
01:53:539 - add k too
01:55:467 - add d
01:58:253 - add d

[NC's oni]
00:28:257 - add k , i think its better to catch the next rhythm
00:29:971 - add d , its kinda strong beat i think
00:33:400 - add k like previous
i like this diff owo)b

nth else to suggest , just played this 2 diff ( sorry i just give suggestion cuz i play taiko for fun sometimes hehe)

okay mania mods
about the custom diff names . i dont think it is rankable as for now . i forgot the naming rule thread. /slap myself for not updating.
Zillah-chan~ /slap i need to irc you about sv changes. (BAT can check first , i will handle ths sv issues.)
add kiai time ~ /slap zillah

4K
[Illusion]
00:26:543 - add a note , strong beat
00:26:971 - ^
00:27:614 - this rather a strong beat , add 1 more note
00:33:400 - add a note at 2
00:36:186 - add a note for cymbal , strong beat
00:37:900 - here too
00:45:186 (45186|1,45186|3) - why 2 notes? the denser beat is here 00:45:614 , remove 1 note
00:47:757 (47757|0) - extend as 1/1 hold , as the vocals holds that long.
01:03:828 - add a note
01:09:614 (69614|0) - make this as hold like 01:10:043 (70043|1) - or change both to normal note
01:25:686 - add a note at 2
01:33:614 (93614|1) - move this here 01:33:828
01:49:043 - add a note at 2 , strong beat

[Hallucunation]
00:19:900 - add a note , strong beat
00:26:971 (26971|2) - move here 00:27:186
00:29:328 (29328|2) - move to 4?
00:29:543 (29543|1) - move to 1
since earlier triplets you catch notes , so do it here too 00:30:614
00:36:186 - add a note for cymbal
00:37:900 (37900|3,38007|2,38114|0,38221|1,38328|3,38436|1,38543|2,38650|0,38757|1,38864|3,38971|0,39078|2,39186|1,39293|3) - suggest like this = sc 621
00:39:400 - add a note
00:39:507 - ^
00:39:828 (39828|2) - delete
00:39:614 (39614|0,39721|1,39828|2,39828|1,39936|2,40043|3,40150|0,40257|1,40364|2,40471|3) - suggest like this = sc 622
00:40:900 - add a hold till the double line at 3
00:43:900 - add a note at 2 , strong beat
00:54:507 (54507|2) - delete , no sound
00:58:900 - add a note , also end the hold here.
01:01:471 - add a note
01:06:186 - add a note at 3
01:11:757 - add a note at 1
01:22:686 (82686|2,82793|0,82900|1,83007|2,83114|3) - 1/3 measure
01:33:614 - add a note
01:46:043 - add a note
01:47:650 - add a note
01:54:721 (114721|2) - move up to the red line
02:00:614 (120614|2) - i think better delete and start follow drums here

[Phantom]
00:14:757 (14757|1) - e.e strong beat
00:16:471 (16471|3) - ^
00:18:186 (18186|1) - ^
00:48:828 - add a note for consistency
00:53:328 (53328|3,53328|2) - remove , no reason to 4 note this
00:57:186 - add
01:01:471 - ^
01:06:400 - add a note at 1
01:22:686 (82686|1,82793|0,82900|3) - 1/3 measure
01:26:757 (86757|2) - delete this and add a note /hold at 01:27:400
01:31:471 - add a note
01:34:257 - add a note
01:42:078 - add a note e.e

7K
[Illusion]
00:18:828 - add a note at 5
00:20:328 - add a note at 3
00:25:900 - add a note at 5
00:30:828 - add a note at 3
00:31:471 (31471|6) - unecessary
00:33:186 - add a hold too represents 00:33:614 (33614|0) -
00:43:257 - add a note at 2
00:55:043 (55043|1,55364|2,55471|3,55578|4,55686|5) - 1/3 snap ( check on other diffs too including 4k if i forgot this)
01:04:257 - add a note
01:06:400 - add a note
01:21:186 (81186|2,81614|0) - move down to the red line
01:34:471 (94471|0) - move here 01:34:257
01:38:114 - here should be a note too
01:50:328 (110328|3) - move to left
01:50:757 (110757|5) - ^

[Hallucunation]
00:50:757 (50757|3,50971|4) - ctrl + j . works better pattern
00:52:471 (52471|5,52686|4) - didnt make this as 1/2 hold too?
00:55:257 (55257|3,55364|2,55364|4,55471|6,55578|1) - 1/3 snap
01:15:186 (75186|6) - i think its better to make this as a hold till the new measure
01:26:436 (86436|3,86650|6) - delete
nothing else. its pretty fine diff

[Phantom]
will irc this .
hope this helps ~
great mapset
Zillah
Rumi~~thanks for modding my diffs again ;)

I am not sure when can I log on osu :(
my new house doesn't have internet connection yet...:(
Will check the mod on human time :P
who need sleep anyways 8-)


pm me your whatever IM or something you use that can let us talk about the SVs, if you want :3

- R u m i a - wrote:

[Generals]


4K
[Illusion]
00:26:543 - add a note , strong beat
00:26:971 - ^
00:27:614 - this rather a strong beat , add 1 more note
00:33:400 - add a note at 2
00:36:186 - add a note for cymbal , strong beat
00:37:900 - here too
00:45:186 (45186|1,45186|3) - why 2 notes? the denser beat is here 00:45:614 , remove 1 note
00:47:757 (47757|0) - extend as 1/1 hold , as the vocals holds that long.
01:03:828 - add a note
01:09:614 (69614|0) - make this as hold like 01:10:043 (70043|1) - or change both to normal note
01:25:686 - add a note at 2
01:33:614 (93614|1) - move this here 01:33:828
01:49:043 - add a note at 2 , strong beat
All applied :D

[Hallucunation]
00:19:900 - add a note , strong beat
00:26:971 (26971|2) - move here 00:27:186
00:29:328 (29328|2) - move to 4?
00:29:543 (29543|1) - move to 1
since earlier triplets you catch notes , so do it here too 00:30:614 changed to this instead cause they're not identical and 1/4 chords wil make it too hard
00:36:186 - add a note for cymbal
00:37:900 (37900|3,38007|2,38114|0,38221|1,38328|3,38436|1,38543|2,38650|0,38757|1,38864|3,38971|0,39078|2,39186|1,39293|3) - suggest like this = sc 621
00:39:400 - add a note
00:39:507 - ^
00:39:828 (39828|2) - delete
00:39:614 (39614|0,39721|1,39828|2,39828|1,39936|2,40043|3,40150|0,40257|1,40364|2,40471|3) - suggest like this = sc 622
00:40:900 - add a hold till the double line at 3
00:43:900 - add a note at 2 , strong beat
00:54:507 (54507|2) - delete , no sound
00:58:900 - add a note , also end the hold here.the hold end is already there o.o
01:01:471 - add a note 3 notes?isn't it too much for that beat?
01:06:186 - add a note at 3
01:11:757 - add a note at 1
01:22:686 (82686|2,82793|0,82900|1,83007|2,83114|3) - 1/3 measure
01:33:614 - add a note
01:46:043 - add a note
01:47:650 - add a note
01:54:721 (114721|2) - move up to the red line
02:00:614 (120614|2) - i think better delete and start follow drums here
All applied except the mentioned:D

[Phantom]
00:14:757 (14757|1) - e.e strong beat don't wanna do 3 notes here... added drum finish shitsound instead
00:16:471 (16471|3) - ^
00:18:186 (18186|1) - ^
00:48:828 - add a note for consistency
00:53:328 (53328|3,53328|2) - remove , no reason to 4 note this
00:57:186 - add
01:01:471 - ^
01:06:400 - add a note at 1
01:22:686 (82686|1,82793|0,82900|3) - 1/3 measure replaced with4 1/3 notes
01:26:757 (86757|2) - delete this and add a note /hold at 01:27:400
01:31:471 - add a note
01:34:257 - add a note
01:42:078 - add a note e.e rearranged pattern
most of them applied, the mentioned were remapped :D


7K
[Illusion]
00:18:828 - add a note at 5
00:20:328 - add a note at 3
00:25:900 - add a note at 5
00:30:828 - add a note at 3
00:31:471 (31471|6) - unecessary
00:33:186 - add a hold too represents 00:33:614 (33614|0) -
00:43:257 - add a note at 2
00:55:043 (55043|1,55364|2,55471|3,55578|4,55686|5) - 1/3 snap ( check on other diffs too including 4k if i forgot this)
01:04:257 - add a note
01:06:400 - add a note
01:21:186 (81186|2,81614|0) - move down to the red line
01:34:471 (94471|0) - move here 01:34:257
01:38:114 - here should be a note too
01:50:328 (110328|3) - move to left
01:50:757 (110757|5) - ^

All applied :D

[Hallucunation]
00:50:757 (50757|3,50971|4) - ctrl + j . works better pattern WHAT KIND OF SORCERY IS THAT!?!?!?A HOTKEY FOR FLIP YAY!
00:52:471 (52471|5,52686|4) - didnt make this as 1/2 hold too?
00:55:257 (55257|3,55364|2,55364|4,55471|6,55578|1) - 1/3 snap
01:15:186 (75186|6) - i think its better to make this as a hold till the new measure
01:26:436 (86436|3,86650|6) - delete
nothing else. its pretty fine diff
All applied :D

[Phantom]
will irc this .
hope this helps ~
great mapset
arcwinolivirus
From Arcwinolivirus' Speed Modding Queue!

Take note that I'm only focusing on note patterns, note placements and note consistency. Not the actual hitsound itself (Just in case if you already implemented hitsounds).


Column:
_ _ _ _
4K - |1|2|3|4|

NOTE: It is recommended to create 4K Normal inorder to rank your 4K GDs. New guideline for criteria says there should be atleast difficulty for beginner like NM and EZ.


[Zillah's 4K Hard]
SPOILER
Will point few things:
00:14:328 (14328|0,14328|2) - why this is 2-noted? no instrument occured here and just vocal. I highly suggest to minimize the use of vocal notes and if does, do not use 2-noted notes for it without the help of a consistent or strong sound
00:14:757 (14757|2) - This part can be 2-noted since snare is strong sound
Serve this as guide:
• beat sound only = 1 note
• snare = 2-noted
• beat sound + consistent vocal = 2-noted like 00:28:900 (28900|3,28900|1,29114|0,29114|2)
With this remove the unnecessary some notes at 2-noted. Since this is HD I do not recommend to put some 3-noted notes such as these: 00:34:471 (34471|2,34471|0,34471|3,34900|0,34900|1,34900|3)

00:17:328 (17328|0) - extend this until 00:19:043 since the long sound end there.
00:22:471 (22471|3) - should end at 00:24:186
00:24:186 (24186|1) - should end at 00:25:900
00:25:900 (25900|2) - ^ 00:27:186
00:38:007 (38007|2,38221|0,38436|1,38650|1,38864|3,39078|0,39293|0) - remove there is no drum roll sound here.
00:39:828 (39828|1) - remove
00:39:828 (39828|2) - move to 4
00:41:328 - add note to 1 for strong start
00:54:507 (54507|2) - remove
00:55:257 (55257|2) - remove
00:56:436 (56436|1) - remove
00:56:864 (56864|2) - remove
01:08:436 (68436|1,68543|0,68650|2) - remove no drum roll occured
01:08:328 - add LN for the raising sound effect until 01:08:757
01:15:614 - add note to 4
and some more unnecessary 2-noted notes should be changed. especially at end. Cannot continue anymore. sorry.

[Zillah's 4K Insane]
Complicated for me. Skipping sorry. x.x

Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|

[Zillah's 7K Normal]
SPOILER
00:13:900 (13900|1) - move to 7
00:20:328 (20328|2) - change into LN until 00:20:757 for the guitar sound
00:23:114 (23114|5) - move to 2
00:25:043 (25043|6) - move to 3 and add note to 5 for snare + beat
00:25:900 - add note to 7 for snare
00:27:614 - add note to 2 ^
00:31:471 (31471|6) - remove. Why 3-noted note?
01:18:828 (78828|5) - remove
01:28:686 (88686|6) - move to 2
02:02:543 (122543|6,122543|0,122650|1,122650|5,122971|0,122971|6) - why 2-noted notes? not strong reduce to single notes.
[Zillah's 7K Hard]
SPOILER
00:22:471 (22471|2) - extend at 00:24:186
00:24:186 (24186|1) - should be extended until 00:25:900
00:32:328 (32328|6,32543|6,32757|6,32971|6) - avoid this kind of stack up. rearrange
01:04:471 (64471|5,64471|1,64686|0,64686|6,64900|2,64900|4,65114|0,65114|6) - dont suddenly make these LNs to be 2-noted. Reduce to single LN notes.
01:33:614 (93614|6,94043|6,94471|6,94900|6,95328|6,95757|6) - rearrange these stack ups
01:59:757 (119757|1,119757|0,119971|6,119971|5) - reduce
02:02:543 (122543|4,122543|2,122650|4,122650|2,122971|2,122971|4) - ^

[Zillah's 7K Insane]
Skipping. Complicated for me x.x


[Overall]
Its a great song with dubstep and bpm changes. I highly suggest to rearrange your notes in a way that players can press it comfortable. Also avoid too much LNs and 4-noted notes at 7K and some 2-noted notes at 4K. Thank you for requesting and goodluck~ :)
-Teina-
From in-game mod request.

好鬼多難度= ="

對唔住 咁遲先mod你張圖

一早講明左我唔太like你首歌 所以隨便睇一次算 ~_~
希望你體諒


Xtra
  1. 00:00:186 (1,2,3,4,5) - 好似太快 同節奏唔多配合
  2. 00:14:757 (2) - 減小一個反彈 好似短小小比較好 而且個音冇咩特別 用2次反彈會反應唔切. 或者可以係00:15:078 - 加個circle 重疊係00:15:186 (1) - .
  3. 00:20:328 (1) - 太慢 應該加番小小速 試下0.75x
  4. 00:30:400 (4) - 試下放係x:304 y:232 我覺得會順手d
  5. 00:46:471 (1) - 應該要放上d 你自己試下
  6. 00:53:114 (4) - 試下放係x:8 y:224 e個slider既尾同00:53:328 (1) - 既slider幾乎成一直線 你都知突然360度向反方向好難打.
  7. 01:16:257 (3) - ctrl+g? 咁樣突然加速 唔多match到個節奏(01:16:043 (2,3,1) - 係同節奏 但你e家一個大jump之後一個慢)
  8. 01:29:221 (3) - 放係x:84 y:252 應該會順手d 仲有可以令01:29:328 (1,2) - 之間既距離既中間 會好睇d
  9. 01:37:043 (2) - 都係反彈問題
  10. 01:43:043 (1) - ^
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
  11. kiai time呢 好似唔見左
  12. 顏色:combo 4 隻綠色可以再深小小
  13. 顏色:combo 3 隻紅色可以淺番小小 e家有d同背景撞 (非開SB玩家) 右邊 好小好小 (ps:可以唔改)
  14. 01:11:971 - e條綠線重複左
  15. AudioLeadIn: 1000 洗唔洗加多500~1000?
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    AIMOD:
  16. 檔案大小 15.4MB

Irre's Insane
  1. Not finish....


Chewin's Etra
  1. AudioLeadIn: 1000 :arrow: 2000
  2. 00:06:828 (1) - remove the whistle
  3. 00:07:043 (3) - add whistle or clap
  4. 01:34:471 (1) - ↓↓↓ I dont know how to say it... I think this flow as well.. (Sorry)

    ~~~~
  5. nice map~

Frenzied
  1. 01:50:757 (3,4,5) - 同01:52:471 (3,4,5) - E幾個咁特別係1/4既...
  2. 好圖喔!

Kyshiro's & Ami's Hard
  1. 01:12:828 (2) - blanket it.
    [img]Kyshiro's%20&%20Ami's%20Hard[/img]
  2. 01:18:828 (5) - Do you like this?↓↓↓ (You can ignore it)


    ~~~~~~~~~~~~~~~
  3. 00:21:186 - delete the green line.
  4. 01:14:971 - ^
  5. 01:15:293 - ^
  6. 01:20:757 - ^
  7. 01:25:471 - ^
    ~~~~~~~~~~~
  8. NICE MAP~

Kloyd's Hard
  1. 01:26:757 (2) - X:161 Y:263 overlap
    ~~~~~~~~~~~
  2. 00:21:186 - delete green line (repeated)
  3. 00:42:186 - ^
  4. 00:44:328 - ^
  5. 00:46:471 - ^
  6. 00:47:436 - ^
  7. 00:47:811 - ^
  8. 00:49:043 - ^
  9. 00:49:900 - ^
  10. 00:50:328 - ^
    ........... etc

KwaN's Normal
  1. AudioLeadIn: 1000 :arrow: 2000
  2. 君媽好野!
  3. 有D綠線重複左

Facile
  1. delete the green line if you not need.
  2. 00:25:043 - I think you should add circle here. .... (E度有個重音 而且比之前節奏快小小)
  3. 00:26:114 - 可以試試下面E個排法 雖然可能唔岩你心意
  4. 01:47:328 - 試下加個圈 因為你E度01:45:614 (2) - 加左 你反而E家唔加 好似有D怪.

Newbie
  1. 都係清一清綠線
  2. 前面都係D直既半月彎既slider 你可以用多d奇怪既slider 因為e首歌幾奇特??既風格 可以用多d奇怪既slider去整e張圖
  3. 冇咩特別
Topic Starter
Ulysses

tellertheworld wrote:

From in-game mod request.

好鬼多難度= ="

對唔住 咁遲先mod你張圖

之後難度遲D mod.

Xtra
  1. 00:00:186 (1,2,3,4,5) - 好似太快 同節奏唔多配合 :arrow: ???應該唔會太快
  2. 00:14:757 (2) - 減小一個反彈 好似短小小比較好 而且個音冇咩特別 用2次反彈會反應唔切. 或者可以係00:15:078 - 加個circle 重疊係00:15:186 (1) - . :arrow: 呢度個reverse係跟bg music,加note反而仲唔順手..
  3. 00:20:328 (1) - 太慢 應該加番小小速 試下0.75x :arrow: 其實呢個slider同00:19:043 (1) - 一樣咁慢...同埋呢條slider個位個音的確比人慢既感覺
  4. 00:30:400 (4) - 試下放係x:304 y:232 我覺得會順手d :arrow: good
  5. 00:46:471 (1) - 應該要放上d 你自己試下 :arrow: 點解要放上d?依加呢個放法係slider end stacking
  6. 00:53:114 (4) - 試下放係x:8 y:224 e個slider既尾同00:53:328 (1) - 既slider幾乎成一直線 你都知突然360度向反方向好難打. :arrow: ok
  7. 01:16:257 (3) - ctrl+g? 咁樣突然加速 唔多match到個節奏(01:16:043 (2,3,1) - 係同節奏 但你e家一個大jump之後一個慢) :arrow: ??唔明點解唔match
  8. 01:29:221 (3) - 放係x:84 y:252 應該會順手d 仲有可以令01:29:328 (1,2) - 之間既距離既中間 會好睇d :arrow: ok
  9. 01:37:043 (2) - 都係反彈問題 :arrow: same
  10. 01:43:043 (1) - ^ :arrow: same
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
  11. kiai time呢 好似唔見左 :arrow: 唔係唔見左,係冇出現個
  12. 顏色:combo 4 隻綠色可以再深小小 :arrow: 等sb 做完再加
  13. 顏色:combo 3 隻紅色可以淺番小小 e家有d同背景撞 (非開SB玩家) 右邊 好小好小 (ps:可以唔改) :arrow: 等sb 做完再加
  14. 01:11:971 - e條綠線重複左 :arrow: 唔理
  15. AudioLeadIn: 1000 洗唔洗加多500~1000? :arrow: 加到去2000
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    AIMOD:
    :arrow: 係咁的
thanks in advance!
Upload it later as the submition is not avilable now.
Spy
Hello,just passed here.
And about mania:
Zillah's 4K Hard
Zillah's 4K Insane
Zillah's 7K Hard
Zillah's 7K Insane
Zillah's 7K Normal

Unrankable,you need a 4K Normal for be rankable.
-Teina-
From in-game mod request.

好鬼多難度= ="

對唔住 咁遲先mod你張圖

之後難度遲D mod.

Xtra

  • SPOILER
    1. 00:00:186 (1,2,3,4,5) - 好似太快 同節奏唔多配合 :arrow: ???應該唔會太快
    2. 00:14:757 (2) - 減小一個反彈 好似短小小比較好 而且個音冇咩特別 用2次反彈會反應唔切. 或者可以係00:15:078 - 加個circle 重疊係00:15:186 (1) - . :arrow: 呢度個reverse係跟bg music,加note反而仲唔順手..
    3. 00:20:328 (1) - 太慢 應該加番小小速 試下0.75x :arrow: 其實呢個slider同00:19:043 (1) - 一樣咁慢...同埋呢條slider個位個音的確比人慢既感覺
    4. 00:30:400 (4) - 試下放係x:304 y:232 我覺得會順手d :arrow: good
  • 00:46:471 (1) - 應該要放上d 你自己試下 :arrow: 點解要放上d?依加呢個放法係slider end stacking
    補充:

  • 00:53:114 (4) - 試下放係x:8 y:224 e個slider既尾同00:53:328 (1) - 既slider幾乎成一直線 你都知突然360度向反方向好難打. :arrow: ok
01:16:257 (3) - ctrl+g? 咁樣突然加速 唔多match到個節奏(01:16:043 (2,3,1) - 係同節奏 但你e家一個大jump之後一個慢) :arrow: ??唔明點解唔match
補充:

SPOILER
01:29:221 (3) - 放係x:84 y:252 應該會順手d 仲有可以令01:29:328 (1,2) - 之間既距離既中間 會好睇d :arrow: ok
01:37:043 (2) - 都係反彈問題 :arrow: same01:43:043 (1) - ^ :arrow: same
~~~~~~~~~~~~~~~~~~~~~~~~~~kiai time呢 好似唔見左 :arrow: 唔係唔見左,係冇出現個顏色:combo 4 隻綠色可以再深小小 :arrow: 等sb 做完再加
顏色:combo 3 隻紅色可以淺番小小 e家有d同背景撞 (非開SB玩家) 右邊 好小好小 (ps:可以唔改) :arrow: 等sb 做完再加01:11:971 - e條綠線重複左 :arrow: 唔理AudioLeadIn: 1000 洗唔洗加多500~1000? :arrow: 加到去2000
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AIMOD:
:arrow: 係咁的thanks in advance!
Upload it later as the submition is not avilable now. WELCOME~
Topic Starter
Ulysses

Spy wrote:

Hello,just passed here.
And about mania:
Zillah's 4K Hard
Zillah's 4K Insane
Zillah's 7K Hard
Zillah's 7K Insane
Zillah's 7K Normal

Unrankable,you need a 4K Normal for be rankable.
i know i know,I accidently removed the 4k normal
Waiting for Zaillh to give me back the 4k normal

added back
happy623

lZenxl wrote:

ERMEHGERD SO MUCH DIFFS

[SB]

Why doesn't the circle in c.png look spherical? kk fixed
I suggest to use Easing Out on all the scale of pc.png so to make it less stagnant hmm u mean 00:55:043 (1) - ? i think its no need ;w;
I honestly think that you can put in more stuff after 01:08:757 since it's a really heavy song it feels underwhelming yaya that was WIP
The Scale of bu.jpg creates a very significant pixelation, I suggest to lower the scaling of it or just find another image that has higher resolution it didnt over sb load 5.0x so its fine imo

Good Luck lol, the mania diff.s need way more mods the "hard" and "normal" Diff.s are a bit too hard orz

thanks for the mod
IamKwaN
Fix some minor placements and raise the audio-leadin to 2000.

SPOILER
osu file format v12

[General]
AudioFilename: Meg & Dia - Monster (DotEXE Dubstep Remix).mp3
AudioLeadIn: 2000
PreviewTime: 27614
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
StoryFireInFront: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13900,27614,41328,68757,96186
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Monster (DotEXE Dubstep Remix)
TitleUnicode:Monster (DotEXE Dubstep Remix)
Artist:Meg & Dia
ArtistUnicode:Meg & Dia
Creator:nold_1702
Version:KwaN's Normal
Source:DotEXE
Tags:NCL NewibornCLivee Nold Chewin Kloyd IamKwaN Zillah Irreversible _Gezo_ mingmichael ursa
BeatmapID:389317
BeatmapSetID:157896

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Anime_vocaloid_185425.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

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144,292,87614,2,0,L|84:300,2,60,6|2|2,0:0|0:0|0:0,0:0:0:0:
240,280,88471,2,0,P|272:232|268:172,1,120,12|6,0:0|0:0,0:0:0:0:
300,80,89329,6,0,B|344:60|344:60|392:72|408:108,1,120,6|6,0:0|0:0,0:0:0:0:
432,188,90185,1,14,0:0:0:0:
400,280,90615,1,2,0:0:0:0:
312,320,91044,1,6,0:0:0:0:
216,304,91472,2,0,L|156:296,3,60,2|6|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
108,292,92329,2,0,P|104:264|108:224,1,60,2|2,0:0|0:0,0:0:0:0:
112,184,92758,6,0,B|128:144|146:136|146:136|168:128|192:84,1,120,6|6,0:0|0:0,0:0:0:0:
268,44,93615,2,0,B|304:36|320:68|348:56|348:56|392:52,1,120,14|2,0:0|0:0,0:0:0:0:
480,32,94471,1,6,0:0:0:0:
456,124,94899,1,0,0:0:0:0:
456,220,95328,1,0,0:0:0:0:
480,312,95756,1,6,0:0:0:0:
392,336,96186,6,0,P|344:328|304:332,1,90.0000034332277,14|0,0:0|2:0,0:0:0:0:
216,352,97043,1,14,1:1:0:0:
124,200,97900,2,0,P|172:208|212:204,1,90.0000034332277,6|0,1:0|2:0,0:0:0:0:
256,196,98543,1,6,1:0:0:0:
300,184,98757,1,12,1:0:0:0:
356,112,99186,1,2,0:0:0:0:
428,164,99614,6,0,L|424:256,1,90.0000034332277,6|0,0:0|0:0,0:0:0:0:
420,344,100472,1,12,1:0:0:0:
240,340,101328,2,0,L|236:248,1,90.0000034332277,6|0,0:0|0:0,0:0:0:0:
233,205,101971,2,0,L|230:158,1,45.0000017166138,6|12,1:0|0:0,0:0:0:0:
160,100,102614,1,4,0:0:0:0:
104,172,103043,6,0,B|88:216|88:216|88:260,1,90.0000034332277,6|0,1:1|0:0,0:0:0:0:
92,348,103900,1,12,1:1:0:0:
264,292,104757,2,0,B|280:248|280:248|280:204,1,90.0000034332277,6|0,1:0|0:0,0:0:0:0:
280,160,105400,1,6,1:0:0:0:
276,116,105614,1,14,0:0:0:0:
116,36,106471,6,0,B|72:28|24:36,2,90.0000034332277,6|0|12,1:0|0:0|1:0,0:0:0:0:
256,152,108186,1,6,1:0:0:0:
332,204,108614,2,0,B|376:212|424:204,2,90.0000034332277,0|12|0,0:0|1:0|1:0,0:0:0:0:
256,152,109900,6,0,P|212:140|168:144,1,90.0000034332277,6|0,0:0|0:0,0:0:0:0:
80,164,110757,1,12,0:0:0:0:
128,336,111614,2,0,P|172:348|216:344,1,90.0000034332277,6|2,1:0|0:0,0:0:0:0:
260,336,112257,1,6,0:0:0:0:
304,324,112471,1,12,0:0:0:0:
376,276,112900,1,0,0:0:0:0:
372,188,113328,6,0,B|364:144|364:144|376:96,1,90.0000034332277,6|2,0:0|0:0,0:0:0:0:
400,12,114186,1,6,0:0:0:0:
264,128,115043,2,0,B|272:172|272:172|260:220,1,90.0000034332277,6|0,0:0|0:0,0:0:0:0:
244,260,115686,2,0,L|228:308,1,45.0000017166138,6|12,0:0|0:0,0:0:0:0:
144,328,116328,1,0,0:0:0:0:
80,264,116757,6,0,L|64:176,1,90.0000034332277,6|0,0:0|0:0,0:0:0:0:
88,88,117614,1,6,0:0:0:0:
268,64,118471,2,0,L|284:152,1,90.0000034332277,6|0,0:0|0:0,0:0:0:0:
272,196,119114,1,6,0:0:0:0:
260,240,119328,1,14,0:0:0:0:
100,324,120186,6,0,P|168:312|232:324,1,135.000005149841,6|6,0:0|0:0,0:0:0:0:
276,328,121043,2,0,L|368:320,1,90.0000034332277,12|6,0:0|0:0,0:0:0:0:
436,264,121900,1,6,0:0:0:0:
368,96,122757,2,0,L|278:88,1,90.0000034332277,0|2,0:0|0:0,0:0:0:0:
Zillah

arcwinolivirus wrote:

From Arcwinolivirus' Speed Modding Queue!

Take note that I'm only focusing on note patterns, note placements and note consistency. Not the actual hitsound itself (Just in case if you already implemented hitsounds).


Column:
_ _ _ _
4K - |1|2|3|4|

NOTE: It is recommended to create 4K Normal inorder to rank your 4K GDs. New guideline for criteria says there should be atleast difficulty for beginner like NM and EZ.


[Zillah's 4K Hard]
SPOILER
Will point few things:
00:14:328 (14328|0,14328|2) - why this is 2-noted? no instrument occured here and just vocal. I highly suggest to minimize the use of vocal notes and if does, do not use 2-noted notes for it without the help of a consistent or strong sound
00:14:757 (14757|2) - This part can be 2-noted since snare is strong sound
Serve this as guide:
• beat sound only = 1 note
• snare = 2-noted
• beat sound + consistent vocal = 2-noted like 00:28:900 (28900|3,28900|1,29114|0,29114|2)
With this remove the unnecessary some notes at 2-noted. Since this is HD I do not recommend to put some 3-noted notes such as these: 00:34:471 (34471|2,34471|0,34471|3,34900|0,34900|1,34900|3)

00:17:328 (17328|0) - extend this until 00:19:043 since the long sound end there.
00:22:471 (22471|3) - should end at 00:24:186
00:24:186 (24186|1) - should end at 00:25:900
00:25:900 (25900|2) - ^ 00:27:186
00:38:007 (38007|2,38221|0,38436|1,38650|1,38864|3,39078|0,39293|0) - remove there is no drum roll sound here.
00:39:828 (39828|1) - remove
00:39:828 (39828|2) - move to 4
00:41:328 - add note to 1 for strong start
00:54:507 (54507|2) - remove kept, cause the sound starts from here
00:55:257 (55257|2) - remove
00:56:436 (56436|1) - remove kept for sound length and consistency
00:56:864 (56864|2) - remove ^

01:08:436 (68436|1,68543|0,68650|2) - remove no drum roll occured
01:08:328 - add LN for the raising sound effect until 01:08:757
those notes are mapped from the sound effect from 01:08:328 to 01:08:757, not drum roll. I didn't use LN instead because LN doesn't give the "ascending feel" to player.... not sure if it makes sense to you :(

01:15:614 - add note to 4
and some more unnecessary 2-noted notes should be changed. especially at end. Cannot continue anymore. sorry.
checked and remapped some "unnecessary 2-noted notes" beat+vocal 2 noted notes remained

[Zillah's 4K Insane]
Complicated for me. Skipping sorry. x.x
no sorry >_< you did a great job
Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|

[Zillah's 7K Normal]
SPOILER
00:13:900 (13900|1) - move to 7
00:20:328 (20328|2) - change into LN until 00:20:757 for the guitar sound
00:23:114 (23114|5) - move to 2
00:25:043 (25043|6) - move to 3 and add note to 5 for snare + beat
00:25:900 - add note to 7 for snare
00:27:614 - add note to 2 ^
00:31:471 (31471|6) - remove. Why 3-noted note?
01:18:828 (78828|5) - remove
01:28:686 (88686|6) - move to 2
02:02:543 (122543|6,122543|0,122650|1,122650|5,122971|0,122971|6) - why 2-noted notes? not strong reduce to single notes.
All applied
[Zillah's 7K Hard]
SPOILER
00:22:471 (22471|2) - extend at 00:24:186
00:24:186 (24186|1) - should be extended until 00:25:900
00:32:328 (32328|6,32543|6,32757|6,32971|6) - avoid this kind of stack up. rearrange
01:04:471 (64471|5,64471|1,64686|0,64686|6,64900|2,64900|4,65114|0,65114|6) - dont suddenly make these LNs to be 2-noted. Reduce to single LN notes. reduced to 1LN, added a note on 01:04:471
01:33:614 (93614|6,94043|6,94471|6,94900|6,95328|6,95757|6) - rearrange these stack ups
01:59:757 (119757|1,119757|0,119971|6,119971|5) - reduce
02:02:543 (122543|4,122543|2,122650|4,122650|2,122971|2,122971|4) - ^
Most applied, some rearranged

[Zillah's 7K Insane]
Skipping. Complicated for me x.x
but...but you're an ET >_<

[Overall]
Its a great song with dubstep and bpm changes. I highly suggest to rearrange your notes in a way that players can press it comfortable. Also avoid too much LNs and 4-noted notes at 7K and some 2-noted notes at 4K. Thank you for requesting and goodluck~ :)
About the "uncomfortable notes, some were made on purpose to reflect the monstrous/awkward feeling on the music (that was what I wanted to experiment... some are unintentional, all the unintentional ones are fixed (if I didn't miss any). Thanks for the mod ;)
Len
O .O
mintong89
Hey no kd

[NC's Inner Oni]

00:04:793 (11) - I suggest k here, because I didn't hear any low-pitch sound here.
00:18:186 (55) - k, It sound weird if you put d at clap-beat...
00:21:614 (69) - ^
01:34:900 (546) - k, it sound like connect "k-to" to "k-the" and "01:35:328 (549) - k- win".
Great, I like it.

[m1ng's Oni]

00:05:328 (2,3,1,1) - I prefer d k k d at here, because the vocal sound like "tò thé wíndòw".
00:45:614 (1,2,1,2,1) - It would be better if kkddd or dkdkd imo'

[Futsuu]
00:01:043 (2,3,4,5) - k d k d will be more fit imo
00:29:328 (58,59,60,61) - I think this pattern more fit that "ah-ah-ah-ah♂" sound than currently, put 00:28:900 - here if you agree.
00:32:757 (67,68,69,70) - ^

Nothing with Gezo'diff
Good Luck~
Topic Starter
Ulysses

Mintong wrote:

Hey no kd :arrow: no;w;
[Futsuu]
00:01:043 (2,3,4,5) - k d k d will be more fit imo
00:29:328 (58,59,60,61) - I think this pattern more fit that "ah-ah-ah-ah♂" sound than currently, put 00:28:900 - here if you agree.
00:32:757 (67,68,69,70) - ^

Nothing with Gezo'diff
Good Luck~
All applied
[Emiria]
o.o
过来看看 先mark
Sey
Hi. Mod as requested in my queue.~
Take a star from me.

[General]
  1. No Kiai? Wow. Personally I think this song has a lot of sections which deserve a Kiai. As example at 00:41:328 - the song really starts sounding more "epic" than before. Maybe you should consider adding a Kiai in CtB diffs?
[m1ng's Rain]
  1. Looks neat, not sure if I find a lot of huge issues that need to be changed.
  2. 00:18:828 (2,1) - Maybe a bit extreme to use a HDash here. At the beginning of the song try only using HDashes on these loud drum voices as in 00:16:471 -
  3. 00:25:257 (2) - More to the left to create a double-HDash movement? x: 144 for example? Careful. That plays very extreme is based on personal preference, so do it as you like.
  4. 00:26:543 (2,3,1) - You will probably kill me for that but scale the distance and you see how magic works: http://osu.ppy.sh/ss/1475056
  5. 01:09:614 (3) - Let's create a little wall jump here, move this note to x: 480.
  6. 01:11:328 (3) - ctrl+h this note and we have a dashier movement here.
  7. 01:31:900 (2,1) - Both notes start almost at the same x-axis. Guess what? That's pretty boring to wait so long at one position for the next note. Try this: http://osu.ppy.sh/ss/1475064
  8. 01:34:257 (4,1) - Unrankable issue here! The slider and the spinner is way too close, you cannot really reach the full spinner in time. Check out the Ranking Criteria again: Do not place a note closer than 1/2 after a spinner. Due to the nature of spinners, upcoming notes are most likely too sudden and reduce the readability heavily. 1/4 could be acceptable in some cases where the bpm is low enough. Though it says after spinner that should be also recommendable before a spinner, so please fix that. As example you could replace the spinner with a long slider.
  9. Rest seems fine to me, nice work.
[ursa's OverdoZe]
  1. well, as expected. Nice overdose though I'm too noob for it. lol. Since I am not good in modding overdoses I can only make a few suggestions.
  2. How about a few more NC's? The Ryuuta Plate is very full sometimes. In my CtB I usually use NCs almost every 1/1 stanza.
  3. 00:28:900 (7,8,9,10) - Personally it's ok for me like that but 00:32:328 (4,5,6,7) - is MUCH EASIER to FC, so you should consider of making it a bit easier and catchable because the rhythm is pretty much the same here. That's to keep a better consistency between these.~
  4. 01:07:043 (4,1) - Same as I mentioned in Rain. 1/4 distance between note and spinner is not working fine. You know the Ranking Criteria. Still it says after spinner, this also should be considered before the spinner. Just way too surprising how the spinner appears here.
  5. 01:19:900 (1,2,3,1,2,3,1,2,3,1,2,3) - I guess it would look much nicer if you put HDashes between these triplets, just little onces which are still catchable.
  6. 01:40:043 (5,6) - Pretty low distance though we have a pretty loud drum beat here, don't you think? Try moving (6) a bit more to the left without creating any HDash after (6)
  7. 02:00:828 (8,9,10) - For an Overdose this ending is pretty lame. Of course rhythm gets lower here but the drums are still loud enough to make this part a bit dashier, for example: http://osu.ppy.sh/ss/1475104. Though I think you definitely have a better idea than me, lol.
mingmichael
Sey
Hi. Mod as requested in my queue.~
Take a star from me.

[General]
  1. No Kiai? Wow. Personally I think this song has a lot of sections which deserve a Kiai. As example at 00:41:328 - the song really starts sounding more "epic" than before. Maybe you should consider adding a Kiai?
[m1ng's Rain]
  1. Looks neat, not sure if I find a lot of huge issues that need to be changed.
  2. 00:18:828 (2,1) - Maybe a bit extreme to use a HDash here. At the beginning of the song try only using HDashes on these loud drum voices as in 00:16:471 - owh okay
  3. 00:25:257 (2) - More to the left to create a double-HDash movement? x: 144 for example? Careful. That plays very extreme is based on personal preference, so do it as you like. okay, but i moved it to x:160 :3
  4. 00:26:543 (2,3,1) - You will probably kill me for that but scale the distance and you see how magic works: http://osu.ppy.sh/ss/1475056 it will create a HDash too between 00:26:757 - and 00:26:971 - right? xD btw the pattern will be better too after i changed it hehee
  5. 01:09:614 (3) - Let's create a little wall jump here, move this note to x: 480. oyes moved here
  6. 01:11:328 (3) - ctrl+h this note and we have a dashier movement here. looks nice :3 but i will consider this again. because from this part 01:08:757 - until 01:34:471 - , i used a stack note for every part like 01:11:328 - and 01:11:757 - ;w; i used it too at 01:18:186 (3,1) - ; 01:24:828 (3,1) - ; 01:31:900 (2,1) -
  7. 01:31:900 (2,1) - Both notes start almost at the same x-axis. Guess what? That's pretty boring to wait so long at one position for the next note. Try this: http://osu.ppy.sh/ss/1475064 yes i agree with you. i think it's pretty boring too with this pattern ;_; okay, i will consider about this again >.<
  8. 01:34:257 (4,1) - Unrankable issue here! The slider and the spinner is way too close, you cannot really reach the full spinner in time. Check out the Ranking Criteria again: Do not place a note closer than 1/2 after a spinner. Due to the nature of spinners, upcoming notes are most likely too sudden and reduce the readability heavily. 1/4 could be acceptable in some cases where the bpm is low enough. Though it says after spinner that should be also recommendable before a spinner, so please fix that. As example you could replace the spinner with a long slider. owh okay, i changed this >.< hehee
  9. Rest seems fine to me, nice work.
omg thanks a lot sey <3 >w< hehee

m1ng's Rain
Xinely
Hi nold~ as requested i'm here to mod ctb diffs ~




  • General
  1. AiMod said, missing http://puu.sh/7TarY.png


  • Rain
  1. pertama, imo ming terlalu banyak NC spam disini, walau ada bbrapa di NC cuma 1 combo karena musik, ada beberapa juga yang imo ga perlu di NC toh musiknya masih sama misal 00:05:757 (1,1,1) - ,00:12:614 (1,1) - , 00:20:328 (1) - , 01:01:257 (1) - etc
  2. 00:03:614 (1) - imo ini krn musiknya keras, jump lebih jauh bakal emphasize lebih enak untuk dimainin imo, coba kira jadi kayak https://osu.ppy.sh/ss/1475239 ?
  3. 00:05:757 (1) - coba move ke x:372? jadi pattern circle nya lebih membentuk jarak antar space nya, agak aneh menurutku kalo 00:05:328 (1,1) - ga stack tp 00:05:757 (1,1) - stacked. so coba jadi http://puu.sh/7T92Z.jpg ?
  4. 00:14:650 (2) - kayaknya ga penting sih tp coba 1 grid left? biar kalo d design terlihat pas ditengah, also jump jadi tambah susah soalnya ga HDash (it means HDash yang susah d tangkep geser dikit udah jadi HDash)
  5. 00:15:400 (2) - coba ctrl+G terus move ke x:288 buat bikin ryuuta moveable dari 00:14:757 (1) - ke next slider? biar lebih menantang dikit aja imo
  6. 00:20:757 - pake N:C98 volume 60-70? imo suaranya keras dan hitsoundnya pelan, somehow emphasizenya gak terlalu pas
  7. 00:22:257 (2) - kalo setuju sama 00:15:400 (2) - , lakukan mirip kayak gtu
  8. 00:30:721 (4,5) - remove semua clapnya, ini suara musiknya drum jadi ga pas, dan terlalu noisy imo
  9. 00:32:328 (1,2,3,4) - agak gampang di catch imo, terus krn aku ini udah senengnya lihat consistency, coba buat slidernya juga lebih konsisten gtu movement nya https://osu.ppy.sh/ss/1475287 ?
  10. 00:38:757 (1) - suara musiknya cymbal jadi ganti clap sama finish
  11. 00:39:186 (1) - same as above
  12. 00:51:507 - ga add note buat bikin 1/4 jump? suara musiknya keras jadi mirip bikin jump kayak 00:34:364 - gtu?
  13. 00:55:900 (3) - jump nya gampang di catch, hmm coba buat lebih susah dikit berhubung musiknya keras? x:80
  14. 01:09:614 (3) - ^ (x:432)
  15. 01:24:400 (2) - krn musik keras juga, coba x:352? biar jumpnya lebih terasa
  16. 01:40:471 (1) - whistle body ga bakal ngaruh buat ctb jadi remove aja
  17. 01:42:507 - turunin volume sekitar 40%, musiknya pelan jadinya kerasa nyangkut disini
  18. 01:48:614 (2) - more movement buat kepalanya, malah ryuuta gerak dikit kerasa aneh disini, node di kepala x: 368
  19. 01:54:828 (2) - sama juga, ryuuta kerasa aneh krn cuma gerak dikit. x:64


  • Overdose
  1. 00:01:793 - unnecessary greenline, remove hue
  2. 01:36:078 - ^
  3. 00:06:507 (5) - overmap, Hinsvar told me too about this
  4. 00:08:650 - add note biar following vocalnya juga? relax2 gni ikut vocal lebih enak sih menurutku
  5. 00:09:186 (6) - suara nya abis ini sama kyk next, aa enggak pas imo. Gmn kalo trumpet sound N:C3 hitnormal nya aja?
  6. 00:12:186 (6,7) - rhythmnya kurang pas, ursa soalnya ngeskip bagian vocal stress 00:12:614 - jadinya ya kurang pas aja buat aku. coba ritme http://puu.sh/7TaWE.jpg
  7. 00:15:507 - add note juga? ada vocal, jadinya lebih enak sih imo kalo mw ke stanza itu pke triplet 1/4
  8. 00:19:364 (3,4) - kasus mirip kayak 00:12:186 (6,7) - tp ursa malah skip vocal sama suara crash drum jadinya ini sangat direkomendasiin buat ganti ritme, at least kayak http://puu.sh/7Tb8Y.jpg (P.S : mulai dari 00:19:043 - )
  9. 00:26:328 (2) - imo karena suara drum di 00:26:543 - keras, coba di map biar lebih emphasize lagunya lebih lanjut? cuma pendekin 00:26:328 (2) - ke 00:26:543 - terus add note ke 00:26:650 -
  10. 00:35:971 (4) - ursa kejem, flownya tapi kerasa maksa disini, imo mending ctrl+G dan 00:36:186 (1) - some change flow to make it natural C:
  11. 00:45:614 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - do some NC please, as ranking criteria said http://puu.sh/7TbsU.png, oh NC kyk 00:52:471 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - bakal jadi bagus
  12. 01:04:257 (1) - remove NC soalnya masih baru 1 combo di previous, imo unnecessary aja
  13. 01:04:900 (3,1) - krn whistle's body ga ada efek hitsound di ctb, remove aja ><
  14. 01:11:757 (6) - NC karena udah ganti pattern? jadi readable lebih enak untuk ryuuta nya
  15. 01:18:614 (5) - ^
  16. 01:25:471 (5) - ^
  17. 01:15:614 (1) - buat HDash disini buat emphasize suara cymbal nya?
  18. 01:22:043 (6) - kurang setuju sih stanza dibuat yang catchable nya terlalu gampang, at least coba buat jump yang kecil2 aja buat playable lebih enak? http://osu.ppy.sh/ss/1475419 misal
  19. 01:49:900 (1) - HDash jump buat emphasize cymbal sound disni? catchable tnp ryuuta gerak itu kerasa rada aneh apalagi musiknya cymbal imo
  20. 02:00:186 (7) - NC urs biar konsisten
  21. pattern ursa too strong, enjoyable at all ~

Good Luck ~
Nice song i wanna do ctb diff here hue
mingmichael
Xinely
Hi nold~ as requested i'm here to mod ctb diffs ~




  • General
  1. AiMod said, missing http://puu.sh/7TarY.png


  • Rain
  1. pertama, imo ming terlalu banyak NC spam disini, walau ada bbrapa di NC cuma 1 combo karena musik, ada beberapa juga yang imo ga perlu di NC toh musiknya masih sama misal 00:05:757 (1,1,1) - ,00:12:614 (1,1) - , 00:20:328 (1) - , 01:01:257 (1) - etc >.< diubah beberana hehee
  2. 00:03:614 (1) - imo ini krn musiknya keras, jump lebih jauh bakal emphasize lebih enak untuk dimainin imo, coba kira jadi kayak https://osu.ppy.sh/ss/1475239 ? buat part awal (yang masih calm) aku cegah jump2 yang jauh >.< kecuali yang 00:05:328 (1,1,1,1) -
  3. 00:05:757 (1) - coba move ke x:372? jadi pattern circle nya lebih membentuk jarak antar space nya, agak aneh menurutku kalo 00:05:328 (1,1) - ga stack tp 00:05:757 (1,1) - stacked. so coba jadi http://puu.sh/7T92Z.jpg ? setuju. pindahin disini :P
  4. 00:14:650 (2) - kayaknya ga penting sih tp coba 1 grid left? biar kalo d design terlihat pas ditengah, also jump jadi tambah susah soalnya ga HDash (it means HDash yang susah d tangkep geser dikit udah jadi HDash) ohh ini xD mayoritas aku gunain setiap HDash buat ketukan beat di x:0 sama x:2 jadi aku tetep pertahanin buat HDash >.< gomen.. dan juga kaga susah ditangkep koq and it has HDash too there ;w; wkwk
  5. 00:15:400 (2) - coba ctrl+G terus move ke x:288 buat bikin ryuuta moveable dari 00:14:757 (1) - ke next slider? biar lebih menantang dikit aja imo sama kayak diatas juga >.< konstan HDash
  6. 00:20:757 - pake N:C98 volume 60-70? imo suaranya keras dan hitsoundnya pelan, somehow emphasizenya gak terlalu pas siap >w<
  7. 00:22:257 (2) - kalo setuju sama 00:15:400 (2) - , lakukan mirip kayak gtu same here >.<
  8. 00:30:721 (4,5) - remove semua clapnya, ini suara musiknya drum jadi ga pas, dan terlalu noisy imo aaahh tapi ngikutin instrument xD hmm aku tahan dulu untuk sementara >.<
  9. 00:32:328 (1,2,3,4) - agak gampang di catch imo, terus krn aku ini udah senengnya lihat consistency, coba buat slidernya juga lebih konsisten gtu movement nya https://osu.ppy.sh/ss/1475287 ? hmm aku pertahanin milik ku dulu disini. emang sengaja gampang ditangkep juga hehee :P
  10. 00:38:757 (1) - suara musiknya cymbal jadi ganti clap sama finish owh okeoke
  11. 00:39:186 (1) - same as above sipp
  12. 00:51:507 - ga add note buat bikin 1/4 jump? suara musiknya keras jadi mirip bikin jump kayak 00:34:364 - gtu? HDash dengan 1/2 uda cukup koq disana xD dan btw itu beda sama 00:34:257 - ;w; di 00:34:257 - ada 1/4 soundsnya
  13. 00:55:900 (3) - jump nya gampang di catch, hmm coba buat lebih susah dikit berhubung musiknya keras? x:80 pindahin x:112 sesuai saran Sey irc :3
  14. 01:09:614 (3) - ^ (x:432) pindahin x:480 sesuai saran Sey juga :3
  15. 01:24:400 (2) - krn musik keras juga, coba x:352? biar jumpnya lebih terasa aku pindahin ke x:320 :3 hehee
  16. 01:40:471 (1) - whistle body ga bakal ngaruh buat ctb jadi remove aja waduhh sejak kapan ada xD oke removed :3
  17. 01:42:507 - turunin volume sekitar 40%, musiknya pelan jadinya kerasa nyangkut disini oke sipp
  18. 01:48:614 (2) - more movement buat kepalanya, malah ryuuta gerak dikit kerasa aneh disini, node di kepala x: 368 aku ganti slidernya >.< hehee
  19. 01:54:828 (2) - sama juga, ryuuta kerasa aneh krn cuma gerak dikit. x:64 oh kalo ini emang sengaja dideketin juga karena background songnya yang uda calm juga disana >.< jadi less dash hehe

Good Luck ~
Nice song i wanna do ctb diff here hue
thanks for mods~ :oops:

m1ng's Rain
ursa

Sey wrote:

Hi. Mod as requested in my queue.~
Take a star from me.




[ursa's OverdoZe]
  1. well, as expected. Nice overdose though I'm too noob for it. lol. Since I am not good in modding overdoses I can only make a few suggestions.
  2. How about a few more NC's? The Ryuuta Plate is very full sometimes. In my CtB I usually use NCs almost every 1/1 stanza.Done :D
  3. 00:28:900 (7,8,9,10) - Personally it's ok for me like that but 00:32:328 (4,5,6,7) - is MUCH EASIER to FC, so you should consider of making it a bit easier and catchable because the rhythm is pretty much the same here. That's to keep a better consistency between these.~I know , it feels kinda missing something on the next part , so i'm making it more jump & nice to catch
  4. 01:07:043 (4,1) - Same as I mentioned in Rain. 1/4 distance between note and spinner is not working fine. You know the Ranking Criteria. Still it says after spinner, this also should be considered before the spinner. Just way too surprising how the spinner appears here.*done
  5. 01:19:900 (1,2,3,1,2,3,1,2,3,1,2,3) - I guess it would look much nicer if you put HDashes between these triplets, just little onces which are still catchable.i feel the triplets pattern feel empty wihout dash , so i add some hyperdash on some part
  6. 01:40:043 (5,6) - Pretty low distance though we have a pretty loud drum beat here, don't you think? Try moving (6) a bit more to the left without creating any HDash after (6) *done
  7. 02:00:828 (8,9,10) - For an Overdose this ending is pretty lame. Of course rhythm gets lower here but the drums are still loud enough to make this part a bit dashier, for example: http://osu.ppy.sh/ss/1475104. Though I think you definitely have a better idea than me, lol.*done

Hi nold~ as requested i'm here to mod ctb diffs ~

xinely wrote:


  • Overdose
  1. 00:01:793 - unnecessary greenline, remove hue ok
  2. 01:36:078 - ^ ^
  3. 00:06:507 (5) - overmap, Hinsvar told me too about this uhmm, kayaknya gwa tunggu opini dari modder lain dlu X_X
  4. 00:08:650 - add note biar following vocalnya juga? relax2 gni ikut vocal lebih enak sih menurutkuklo add note kayaknya kerasa aneh. jadi no changes dlu X_X
  5. 00:09:186 (6) - suara nya abis ini sama kyk next, aa enggak pas imo. Gmn kalo trumpet sound N:C3 hitnormal nya aja? keknya pake hitsound yang udah ada aja :o
  6. 00:12:186 (6,7) - rhythmnya kurang pas, ursa soalnya ngeskip bagian vocal stress 00:12:614 - jadinya ya kurang pas aja buat aku. coba ritme http://puu.sh/7TaWE.jpg *fixed
  7. 00:15:507 - add note juga? ada vocal, jadinya lebih enak sih imo kalo mw ke stanza itu pke triplet 1/4kayaknya gwa masih tetapin gak pake triplet 1/4 beat X_X
  8. 00:19:364 (3,4) - kasus mirip kayak 00:12:186 (6,7) - tp ursa malah skip vocal sama suara crash drum jadinya ini sangat direkomendasiin buat ganti ritme, at least kayak http://puu.sh/7Tb8Y.jpg (P.S : mulai dari 00:19:043 - ) *changed :D
  9. 00:26:328 (2) - imo karena suara drum di 00:26:543 - keras, coba di map biar lebih emphasize lagunya lebih lanjut? cuma pendekin 00:26:328 (2) - ke 00:26:543 - terus add note ke 00:26:650 - no change for this X_X
  10. 00:35:971 (4) - ursa kejem, flownya tapi kerasa maksa disini, imo mending ctrl+G dan 00:36:186 (1) - some change flow to make it natural C: memang sengaja di buat seperti itu 8-)
  11. 00:45:614 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - do some NC please, as ranking criteria said http://puu.sh/7TbsU.png, oh NC kyk 00:52:471 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - bakal jadi bagus *done
  12. 01:04:257 (1) - remove NC soalnya masih baru 1 combo di previous, imo unnecessary aja *done
  13. 01:04:900 (3,1) - krn whistle's body ga ada efek hitsound di ctb, remove aja ><*done
  14. 01:11:757 (6) - NC karena udah ganti pattern? jadi readable lebih enak untuk ryuuta nya done
  15. 01:18:614 (5) - ^^
  16. 01:25:471 (5) - ^^
  17. 01:15:614 (1) - buat HDash disini buat emphasize suara cymbal nya? ok
  18. 01:22:043 (6) - kurang setuju sih stanza dibuat yang catchable nya terlalu gampang, at least coba buat jump yang kecil2 aja buat playable lebih enak? http://osu.ppy.sh/ss/1475419 misal *changed
  19. 01:49:900 (1) - HDash jump buat emphasize cymbal sound disni? catchable tnp ryuuta gerak itu kerasa rada aneh apalagi musiknya cymbal imo*changed
  20. 02:00:186 (7) - NC urs biar konsisten ok
  21. pattern ursa too strong, enjoyable at all ~

Good Luck ~
Nice song i wanna do ctb diff here hue
Thanks a lot :)

*Update
Topic Starter
Ulysses
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