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Laura Shigihara - Zombies on Your Lawn

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Topic Starter
Luneko
Added !
Azure_Kite
Here's my mod

Blue = Suggestion Red = Check this

"There's a zombie~ on your laaaawn~"

[Easy]
00:45:011 (1) - Move forward 1/4 beat
00:48:011 (1,2,3,4) - Possibly move these like this?
00:53:054 (4) - Move forward 1/4 beat

[Normal]
00:49:068 (6) - Move forward 1/4 beat

00:50:096 (4) - Extend by 1/2 a beat
00:55:096 (6) - Shorten by 1/4
01:38:025 (5) - shorten 1/4 beat
01:48:039 (5) - Move forward 1/4 beat

[NoHItter's Hard] -pretty sure NoHitter made an error when naming it; make it an i, not an I
00:43:099 (2) - Move forward 1/4 beat and shorten 1/4 beat
00:56:013 (8,9) - Move forward 1/4 beat

[Hard]
00:24:071 (3) - Shorten by 1/4 beat
00:38:042 (4,5) - Shorten the slider and move (5) back by 1/4
00:47:042 (3) - Move forward 1/4 beat
00:50:099 (5) - Lengthen by 1/2 beat or reverse
00:54:056 (3) - Move forward 1/4 beat
01:02:056 (1,2) - Move forward 1/4 beat
01:19:099 (4) - Move forward 1/4 beat
01:33:013 (4) - Shorten by 1/4 beat and move forward 1/4 beat
01:45:041 (4) - Move forward 1/4 beat
01:48:041 (3) - Move forward 1/4 beat
01:50:084 (6) - Shorten by 1/4 beat
02:08:027 (5) - Move forward by 1/4 beat
02:13:098 (1,2) - Move back 1/4 beat

Overall, this beatmap is on it's way, but you definitely need hitsounds. Starred for your work so far :)
Topic Starter
Luneko
Fixed and added hitsounds.
NoHItter's name is correct
Kytoxid
[General]

Set a good background colour. (with that background, maybe green or grey?)
Please delete the extra .OSB file from the song folder. (the one with the wrong source)
Hitsounds as a whole could be slightly louder.

[Easy]

00:29:025 (3) - End 1/2 earlier?
00:47:054 (3,1) - Ahhh, antijump!!
00:48:011 (1) - Extend by 1/4.
00:48:096 (2) - Move it 1/4 later.
00:50:039 (5) - Move it 1/4 earlier.
00:53:068 (4) - Extend by 1/4.
00:56:011 (5) - Move 1/4 earlier, extend by 1/4.
01:19:054 (3) - End 1/2 earlier?
01:24:011 (3) - ^
01:28:068 (3) - ^

[Normal]

00:50:011 (1) - Move 1/4 back, delete 2.
00:53:068 (4) - End it 1/4 earlier.
00:55:096 (6) - Remove the repeat, move it 1/4 later.
01:43:082 (4,5) - Add a note between these.
01:44:039 (5) - Shorten by 1/2.
01:48:096 (6) - Remove the break after this.
01:52:096 (5,6) - Add a note between these.

[NoHItter's Hard]

Timing is off, please adjust it to be the same as the other difficulties.
Overall difficulty seems a bit high for a Hard.
Slider velocities feel slow, but oh well.
I didn't like the silencing of slider ends, lol.

00:22:042 (1,2,3) - I don't like combobursts covering up the numbers. :(

[Hard]

I'm a bit tired to look through this, but a few general comments are that the note-slider and slider-note patterns which have 1/4 time between them generally don't fit.
NoHitter
This map has been deleted on the request of its creator. It is no longer available.

Download: Laura Shigihara - Zombies on Your Lawn (KillerRind) [NoHItter's Hard].osu
Topic Starter
Luneko
Sry but im too busy with school right now to fix this
I will fix this as soon as i can

EDIT : Fixed
QawQ_old
ˇhaha good map ^^ "NOOO!!" :D i give a star
EEeee
Easy
01:21:054 (4) - spacing?
other than ^ diff looks great

Normal
Perfect

NoHItter's Hard
00:51:054 (1) - lol, , , nothing wrong with it, just lol

Hard
Timing is off in this diff, it's not the same as the others, fix this
01:57:055 (1,2,3,4,5,6,1,2,3,4, etc) - mapping to this is lol, fun as well :3
Topic Starter
Luneko
Fixed , ty
AngelHoney
hard

00:38:254 (4) - start at 00:38:397 ?
00:45:680 (1) - to 00:45:826 ?
00:51:540 - add a note(slider?
00:57:068 - add a note ?
00:59:111 - ^
01:12:683 (4) - end at 01:13:111 and 01:13:112 (5) - to 01:13:254 ?
01:13:540 (6) - end at 01:14:397 ?
01:33:112 (4) - start at 01:33:254 ?
01:34:969 - add a note ?
01:35:025 (4) - end at 01:36:111 ?
01:37:683 - add a note ?
01:41:397 (4,5) - remove and 01:41:826 (1,2,3) - to 01:41:683 ?
02:14:254 (3) - start to 02:14:397 ?
02:16:683 - add a note ?
02:16:969 (5) - end at 02:17:826 ?
02:20:969 (3) - end at 02:21:826 ?
02:29:826 - add a note ?


nice map~

star :) :)


Forgive me,the basis of my English is not very steady o3o
Topic Starter
Luneko
Fixed :)
Dusty
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Luneko
Updated
Vanmonky
As your request.
[General]
Add "Plants vs. Zombies" in source box.

[Easy]
IMO, this easy diff is a little boring with its notes. But, you can solve this by making nice slider shape! Why don't you make like Z letter, or maybe make a sunflower shape. It will make the diff more interesting. And, why don't you map this song till the end like the other diff? It'll be funner IMO.
00:28:969 (2,3) - Move 1 grid down.
00:33:254 (1,2,3) - CTRL + < + < + < ?
00:53:826 (4) - Move forward one 1/4 tick.
01:28:683 (3) - Change the shape.

[Normal]
Don't spamming the claps. Keep the clap in pattern. I'll tell you just a part. There are still a lot of place to put the claps and it just too much for me to make it down.
00:27:254 - Add a note here.
00:36:397 - ^
00:43:540 (1) - Add clap.
00:45:683 (2) - ^
00:46:969 (3) - ^
00:48:111 (1,4) - ^
00:50:254 (1) - ^
00:52:683 (2) - ^
00:53:683 (4) - Add clap at the beginning.
00:54:969 (3) - Add clap.
00:56:111 (6) - Add clap at the beginning.
00:57:254 (2,6) - Add clap.
01:22:111 - Add note.
01:31:254 - Add note.
01:49:826 - What the hell is this break? Map it!
02:16:969 - Add note.
02:26:111 - Add note.

[NoHItter's Hard]
It's a bad idea to turn the volume down at the end of certain sliders. I really don't support it.
01:44:397 (3) - Too far. This is a sudden jump which I hate so much.
01:47:826 (3) - Add a note here, forward two 1/4 ticks, reduce two 1/4 ticks.

[Hard]
00:38:254 (4) - Move forward one 1/4 tick, reduce one 1/4 tick.
01:33:112 (4) - ^
01:40:826 (5) - Move forward one 1/4 tick.
01:41:540 (5) - Delete.
02:03:397 (5) - Move forward one 1/4 tick.
02:14:254 (3) - Move forward one 1/4 tick, reduce one 1/4 tick.
02:15:826 (2) - Distance error.
There's a zombie on your laawwnn~. Star.
NoHitter
Topic Starter
Luneko
Fixed!
(sry for the long time)
gyt
NoHitter's Hard
00:52:397 - NO!!!!!!! ^_^ But ok, I like this.
01:04:683 - circle?

Hard
00:45:397 (3) - move it 1/4 to the right
00:50:254 (2) - whistle?
00:50:397 (3) - delete this circle
01:04:397 (2) and followers - maybe whistle how it maked in 01:59:254 (6)
01:38:254 (1,2) - replace with slider or delete (2)
01:38:826 - insert circle or 1/4 slider
01:40:111 (1,2) - replace with slider or delete (2)
01:41:254 (3,4) - replace with slider or delete (4)
01:41:683 - insert circle or 1/4 slider
Yes, I don't like this part)
02:03:683 (5) - move it 1/4 to the left

Good map and song. Star!
crazy_daffyduck
i am going to try this beat map my kids love this game
NoHitter
This map has been deleted on the request of its creator. It is no longer available.
Larto
Revived
Curisu
Star!
Jinxy
[Normal]
01:39:540 (6) - Re-add this beat. The editor should be able to help you auto-stack it.

[Nohitter]
Some of the beat silencers feel unneeded.
Topic Starter
Luneko
fixed ^^
matusiek3
like it. nice map too :) IMO ur maps are great.
NoHitter
Bah. Might as well get rid of the silences.

Then replace all those silenced sliders with claps.
Dotsu
~STAR~
DJPop
~Easy~
IMO, Easy shouldn't have any blue tick notes unless they're sliders.
Map until the end of the song - -"

~Normal~
00:58:397 (6) - add clap
01:38:254 (5) - end on left blue tick

~NoHItter's Hard~
01:20:683 (3) - make the curve more smoothly
01:44:397 (3) - make it more symmetry

~Hard~
00:45:397 (3) - move 1/4 right
01:04:112 (1) - remove new combo
01:08:540 (1) - ^
01:38:969 (5) - move 1/4 right
01:40:969 (1) - remove new combo


+Star
Topic Starter
Luneko
fixed
ayey
[Easy]
fine , i guess

[Normal]
fine , i guess

[NoHItter's Hard]
01:44:111 (x) - Add a note?
02:00:969 (x) - ^

[Hard]
02:03:540 (5) - Move 1/4 backward

Nice BM and song
I play PvZ too :)
Starred~
boonykun
PVZ! now zombies shall be clicked~
Mystearica
Doesn't look like it has any issues, just add NoHItter to the tags on every difficulty, this is mandatory now.

Good luck!
James2250
I like the use of kiai time on the chorus and you might want to consider adding that to all the difficulties

Easy:
I would say map to where the others finish but up to you I guess
everything else looks fine

Normal:
01:38:254 (5) - move so it starts on 01:38:397

NoHItter's Hard:
looks good
change the storyboard so it says Beatmap By NoHItter on this one? (just a thought)

Hard:
01:16:683 (1) - start at 01:16:969
02:11:540 (1) - start at 02:11:826

*star*
TheVileOne
Easy

00:24:683 (2) - Move up 1 unit with DS on to line it up better with 1.You should also adjust the last move point so that it isn't curved downward as much. Line up 00:25:826 (1,2) - afterward.

http://osu.ppy.sh/ss/21914

00:33:254 (1,2,3) - Horizontally flip this and try to mirror 00:28:683 (1,2,3) - ??

00:37:540 (1,2,3,4) - If you chose to do what I described above. Consider vertically flipping these notes and rotating them anti clockwise twice to place them here.

http://osu.ppy.sh/ss/21915

BTW fix up the move points on that slider. It's lumpy in places.

00:42:969 (3,1) - Use standard distance snap here. The pattern is too different to deviate.

00:43:969 (2,3) - Apply distance snap to this too.

00:53:540 (4) - Move to 00:53:683 - and apply distance snap to it. You have some leeway with the spacing into the next combo. So it doesn't have to follow exact distance snapping with the red combo.

00:58:683 (1) - Move up 1 unit.

Normal

00:44:683 (3) - Move up 1 unit.

00:46:683 - Please add a note here. It plays so much better.

00:48:397 (2) - Move 1/8th tick back to 00:48:326 -

00:50:683 (2) - Move 1/8th tick back to 00:50:611 - (Reapply distance snap and it plays fine)

00:53:683 (4,1) - Doesn't play right. Make that yellow stream more curved and place it more directly off of the brown combo.

http://osu.ppy.sh/ss/21917

01:38:397 (5) - I think this would play better (and conform better to the distance snap) if it was move back to the "to" vocal at 01:38:254 -
Once moved stack 01:39:540 (6) - on the end.

01:39:540 (6,1) - Is there anyway you could reduce this gap some? I feel that it breaks pace too much to hit the red combo.

01:41:683 (1,2,3) - Move down 3 units.

01:42:969 (1,2,3,4,5,6) - Move right 1 unit and down 2 units.

01:53:826 (1) - Make part of the red combo?

02:14:398 (3,1) - Meh anti jump. I suggest you conform to distance snap. The snap will place note 1 right on the horizontal axis.

02:15:540 (1,2,3) - Reposition the other notes like this?

http://osu.ppy.sh/ss/21918

02:28:111 (4) - Move down 1 unit.

No Hitter's Hard

01:38:969 (7,8) - Placed wrongly. Move to the previous blue ticks.

Reposition accordingly. 01:38:826 (7) - stacks nicely on note 6 and the gaps space out nicely.

http://osu.ppy.sh/ss/21920

01:41:826 (7,8) - Eh one note is on a beat and the other isn't on any beat. Place both on the previous blue ticks and reapply distance snap.

02:05:254 (3) - Eh that beat is hard to pick up. It sounds like a random tone and thus unmappable. Move this back to the vocal at 02:04:969 -

Hard

00:35:254 (2,3) - Line up better??

00:48:826 (4,5,1,2,3,1,2,3,4) - Apply distance snap to all these. The song has strange timing. It shouldn't have jumps in it. But that's just me.

00:54:397 (2) - Move right 1 unit.

00:55:540 (3) - Move left and down 2 units (Use distance snap)

00:56:112 (1,2,3) - Move up 1 unit.

00:59:826 (5) - Move up 1 unit and right 2 units

01:12:397 (3) - Move down 1 unit. (Either rotate or adjust the first move point to realign it with the previous note. Turn distance snap off if you adjust the move point)




Lots of spacing adjustments to be made. But the maps are in good shape. Star.
Terrornudel
star´d :) ;)
RandomJibberish
General
The credits are in places where most will skip over them. Put them during the countdown?
Put preview point at 00:24:111? I think it makes more sense at the chorus

Easy
01:32:397 (1) - End a beat eariler
Map to the end, it's just lazy mapping half of a song. A newb is able to play for two and a half minutes, especially on a slow song like this :V

Normal
01:50:969 (4) - Start at 01:50:826, end in same place
01:53:826 (1) - end 1/4 earlier

NoHItter
00:22:397 (1,2,3) - The hitbursts cover the countdown lol. Move the beats next to each number instead?
00:51:540 (1,1) - Zomg jump
02:14:112 (1,2,3,4,5,6,7,8,9,10,11) - Zomg box mapping
02:22:969 (1,2,3,4,5,6,7,8,9,10,11) - ^

Hard
00:56:112 (1) - Move back 1/4 and remove new combo
01:50:826 (6) - end at 01:51:254
01:16:969 (1) - End 1/2 earlier
02:11:826 (1) - ^


A pretty solid map
KLong977
[Easy]
This is just my personal opinion, but I'd feel more comfortable if around 1:01, the two sliders were mirrored instead of the same location.
I also think around 0:46 there should be a note on petals.

You got a star!
Topic Starter
Luneko

RandomJibberish wrote:

General
The credits are in places where most will skip over them. Put them during the countdown?
Put preview point at 00:24:111? I think it makes more sense at the chorus - seems ok to me

Easy
01:32:397 (1) - End a beat eariler - fixed
Map to the end, it's just lazy mapping half of a song. A newb is able to play for two and a half minutes, especially on a slow song like this :V - lazy~... maybe i'll do it when my lazyness goes away ._.

Normal
01:50:969 (4) - Start at 01:50:826, end in same place - fixed
01:53:826 (1) - end 1/4 earlier - fixed

NoHItter - not my diff

Hard
00:56:112 (1) - Move back 1/4 and remove new combo - fixed
01:50:826 (6) - end at 01:51:254 - fixed
01:16:969 (1) - End 1/2 earlier - fixed
02:11:826 (1) - ^ - fixed
Topic Starter
Luneko

KLong977 wrote:

[Easy]
This is just my personal opinion, but I'd feel more comfortable if around 1:01 - removed the second slider
noneed
Tach Mr. Killer! >:D
Hier ist mein Rind mod..

Easy:
Some sliders really look weird..
00:29:254 (3) - let us take that as example.if you want to make a nice 'C Curve' slider.. erm place all the 'white points' at the same position like the above..
ich glaub in deutsch kann ichs besser xD also diese weißen teile die du beim slider erstellen machst sollten ungefär im gleichen abstand sein.so ungefähr http://up.ppy.sh/files/screenshot024-14.jpg
00:33:826 (3) - so ungefähr? http://up.ppy.sh/files/screenshot025-13.jpg
01:26:683 - add note?
a tip.in some of the 'There a zoooooooombie in your laaaaawn~' passages you could use ctrl c+ctrl v and then flipped vertical or horizontal.
just select 01:23:540 (1,2,3) - then ctrl+c and then go to 01:28:111 and crel+v.then flip that horizontal or vertical..

Normal:
00:53:683 (4) - start 1/4 earlier
01:41:683 (1,2) - ^
01:44:397 (6) - more like this http://up.ppy.sh/files/screenshot027-13.jpg

NoHItter:
good map!

Hard:
00:38:397 (4) - 1 grid right
00:51:397 - add ninja spinner to 00:52:111 ^^
02:20:969 (3) - add clap in the end of the slider..
02:25:540 (3) - ^
02:30:111 (3) - ^

need still some modding but fine mapset!

stern und so!
Topic Starter
Luneko

noneed wrote:

Easy:
Some sliders really look weird..
00:29:254 (3) - let us take that as example.if you want to make a nice 'C Curve' slider.. erm place all the 'white points' at the same position like the above..
ich glaub in deutsch kann ichs besser xD also diese weißen teile die du beim slider erstellen machst sollten ungefär im gleichen abstand sein.so ungefähr http://up.ppy.sh/files/screenshot024-14.jpg - Es sollen auch keine perfekten C Slider sein ^^
00:33:826 (3) - so ungefähr? http://up.ppy.sh/files/screenshot025-13.jpg - passt
01:26:683 - add note? - no
a tip.in some of the 'There a zoooooooombie in your laaaaawn~' passages you could use ctrl c+ctrl v and then flipped vertical or horizontal.
just select 01:23:540 (1,2,3) - then ctrl+c and then go to 01:28:111 and crel+v.then flip that horizontal or vertical.. - flipped 01:28:112 (1,2,3,4)

Normal:
00:53:683 (4) - start 1/4 earlier - no
01:41:683 (1,2) - ^ - no
01:44:397 (6) - more like this http://up.ppy.sh/files/screenshot027-13.jpg - no :x

Hard:
00:38:397 (4) - 1 grid right - no
00:51:397 - add ninja spinner to 00:52:111 ^^ - never
02:20:969 (3) - add clap in the end of the slider.. - no
02:25:540 (3) - ^ - no
02:30:111 (3) - ^ - no
sry hab nicht viel übernommen aber trotzdem danke
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