gogo
Thank you Nya!!-Nya- wrote:
Ok, everything looks fine~Bubbled~
But I'm not BN to mod bubbled mapsneonat wrote:
If you want to mod it, just mod it. It's not qualified yet
Nah, you can still mod it.ByBy_ChAn wrote:
But I'm not BN to mod bubbled mapsneonat wrote:
If you want to mod it, just mod it. It's not qualified yet
http://puu.sh/gQede/04adbdbb75.txtPereira006 wrote:
[Collab Insane]I know this is collab but the your style show inconsistency, better recheck or I'm wrong Well I denied most of them, since my NC follow the vocals, which i mapped patterns to. So it makes sense, it makes these pattern more outstanding.
- 00:42:645 (6) - missing add nc k
- 00:44:931 (5) - ^ same k
- 01:20:788 (1) - no need nc needed
- 01:20:788 (1,2,1,1,2,3) - no need NC a lot, I don't see SV is changing or whatever, remove NC in 01:20:788 (1) and 01:21:645 (1), I see other parts have long combo example in 02:15:074 (1,2,3,4,5,6,7,8), so I dunno why you put lot NC in 01:20:788 (1,2,1,1,2,3), Put NC doesn't mean if jump or stream, is music 01:21:360 (3) - removed that one
- 01:24:788 (1,2,1,2,1,2,3) - ^ same follow vocal
- 01:27:788 (1) - ^ same
- 01:56:217 (1) - ^ same
- 02:00:788 (1) - ^ same
- 04:05:217 (1) - ^ same
- 04:06:502 (1) - ^ same
ok, Thank you for moddingPereira006 wrote:
[Easy]
Gameplay:[Hard]
- 00:42:074 (3) - this isn't should be NC ? the rhyhthm is change like you did other parts ok
- 01:11:217 (3) - ^ same fixed
Gameplay:Hm.. I don't know.. I say this because I played this map really a lot of time and I never had problems with these sliders. Anyway I tryed to find a way to change this but really the more I try the more I feel like these jumps fits well as they are now.. idk if you have any suggestion on how to change this I can try but like this I really don't know what to do with them :/
- 01:40:931 (1,2,3,4) - I can't approve this as Level this diff... SV change and jump is 4.00.
- 02:35:788 (1,2,3,4) - same happen before 01:40:931 (1,2,3,4)
- 02:44:931 (1,2,3) - ^ same
- 03:56:074 (1,2,3,4) - ^
[Collab Insane]I know this is collab but the your style show inconsistency, better recheck or I'm wrong
- 00:42:645 (6) - missing add nc
- 00:44:931 (5) - ^ same
- 01:20:788 (1) - no need nc
- 01:20:788 (1,2,1,1,2,3) - no need NC a lot, I don't see SV is changing or whatever, remove NC in 01:20:788 (1) and 01:21:645 (1), I see other parts have long combo example in 02:15:074 (1,2,3,4,5,6,7,8), so I dunno why you put lot NC in 01:20:788 (1,2,1,1,2,3), Put NC doesn't mean if jump or stream, is music
- 01:24:788 (1,2,1,2,1,2,3) - ^ same
- 01:27:788 (1) - ^ same
- 01:56:217 (1) - ^ same
- 02:00:788 (1) - ^ same
- 04:05:217 (1) - ^ same fixed
- 04:06:502 (1) - ^ same fixed
[]
My main problem is NCs not huge but recheck just make sure you style is consistency
soo I srly need talk some QATs and BNs I don't know that Hard have SV slow speed with jump 4.00x for me I can't really approve but I will talk some QATs and bns
Any question if you don't understand ask me
other diff's is good
call me back
Thank you Pereira!Pereira006 wrote:
fix 1 slider, The repeat is touching SKin Default Score in insane
missing 1 nc in insane and add break
all look good
Qualify
Congratz
General
Complete name : C:\Program Files (x86)\osu!\Songs\157617 Jin - Lost Time Memory\Lost time memory.flv
Format : MPEG-4
Format profile : Base Media
Codec ID : isom
File size : 14.7 MiB
Duration : 4mn 43s
Overall bit rate mode : Variable
Overall bit rate : 434 Kbps
Encoded date : UTC 2013-03-28 17:22:44
Tagged date : UTC 2013-03-28 17:22:44
Copyright : SMILEVIDEO_MP4
Video
ID : 1
Format : AVC
Format/Info : Advanced Video Codec
Format profile : Baseline@L3.0
Format settings, CABAC : No
Format settings, ReFrames : 3 frames
Codec ID : avc1
Codec ID/Info : Advanced Video Coding
Duration : 4mn 43s
Bit rate : 365 Kbps
Maximum bit rate : 692 Kbps
Width : 640 pixels
Height : 360 pixels
Display aspect ratio : 16:9
Frame rate mode : Constant
Frame rate : 24.000 fps
Color space : YUV
Chroma subsampling : 4:2:0
Bit depth : 8 bits
Scan type : Progressive
Bits/(Pixel*Frame) : 0.066
Stream size : 12.3 MiB (84%)
Tagged date : UTC 2013-03-28 17:22:44
Audio
ID : 2
Format : AAC
Format/Info : Advanced Audio Codec
Format profile : LC
Codec ID : 40
Duration : 4mn 43s
Bit rate mode : Variable
Bit rate : 66.2 Kbps
Maximum bit rate : 73.3 Kbps
Channel(s) : 2 channels
Channel positions : Front: L R
Sampling rate : 44.1 KHz
Compression mode : Lossy
Stream size : 2.24 MiB (15%)
Encoded date : UTC 2013-03-28 17:22:44
Tagged date : UTC 2013-03-28 17:22:44
well miss see this, R.I.Pxxdeathx wrote:
Video still has audio?SPOILERGeneral
Complete name : C:\Program Files (x86)\osu!\Songs\157617 Jin - Lost Time Memory\Lost time memory.flv
Format : MPEG-4
Format profile : Base Media
Codec ID : isom
File size : 14.7 MiB
Duration : 4mn 43s
Overall bit rate mode : Variable
Overall bit rate : 434 Kbps
Encoded date : UTC 2013-03-28 17:22:44
Tagged date : UTC 2013-03-28 17:22:44
Copyright : SMILEVIDEO_MP4
Video
ID : 1
Format : AVC
Format/Info : Advanced Video Codec
Format profile : Baseline@L3.0
Format settings, CABAC : No
Format settings, ReFrames : 3 frames
Codec ID : avc1
Codec ID/Info : Advanced Video Coding
Duration : 4mn 43s
Bit rate : 365 Kbps
Maximum bit rate : 692 Kbps
Width : 640 pixels
Height : 360 pixels
Display aspect ratio : 16:9
Frame rate mode : Constant
Frame rate : 24.000 fps
Color space : YUV
Chroma subsampling : 4:2:0
Bit depth : 8 bits
Scan type : Progressive
Bits/(Pixel*Frame) : 0.066
Stream size : 12.3 MiB (84%)
Tagged date : UTC 2013-03-28 17:22:44
Audio
ID : 2
Format : AAC
Format/Info : Advanced Audio Codec
Format profile : LC
Codec ID : 40
Duration : 4mn 43s
Bit rate mode : Variable
Bit rate : 66.2 Kbps
Maximum bit rate : 73.3 Kbps
Channel(s) : 2 channels
Channel positions : Front: L R
Sampling rate : 44.1 KHz
Compression mode : Lossy
Stream size : 2.24 MiB (15%)
Encoded date : UTC 2013-03-28 17:22:44
Tagged date : UTC 2013-03-28 17:22:44
............. so?xxdeathx wrote:
Video still has audio?SPOILERGeneral
Complete name : C:\Program Files (x86)\osu!\Songs\157617 Jin - Lost Time Memory\Lost time memory.flv
Format : MPEG-4
Format profile : Base Media
Codec ID : isom
File size : 14.7 MiB
Duration : 4mn 43s
Overall bit rate mode : Variable
Overall bit rate : 434 Kbps
Encoded date : UTC 2013-03-28 17:22:44
Tagged date : UTC 2013-03-28 17:22:44
Copyright : SMILEVIDEO_MP4
Video
ID : 1
Format : AVC
Format/Info : Advanced Video Codec
Format profile : Baseline@L3.0
Format settings, CABAC : No
Format settings, ReFrames : 3 frames
Codec ID : avc1
Codec ID/Info : Advanced Video Coding
Duration : 4mn 43s
Bit rate : 365 Kbps
Maximum bit rate : 692 Kbps
Width : 640 pixels
Height : 360 pixels
Display aspect ratio : 16:9
Frame rate mode : Constant
Frame rate : 24.000 fps
Color space : YUV
Chroma subsampling : 4:2:0
Bit depth : 8 bits
Scan type : Progressive
Bits/(Pixel*Frame) : 0.066
Stream size : 12.3 MiB (84%)
Tagged date : UTC 2013-03-28 17:22:44
Audio
ID : 2
Format : AAC
Format/Info : Advanced Audio Codec
Format profile : LC
Codec ID : 40
Duration : 4mn 43s
Bit rate mode : Variable
Bit rate : 66.2 Kbps
Maximum bit rate : 73.3 Kbps
Channel(s) : 2 channels
Channel positions : Front: L R
Sampling rate : 44.1 KHz
Compression mode : Lossy
Stream size : 2.24 MiB (15%)
Encoded date : UTC 2013-03-28 17:22:44
Tagged date : UTC 2013-03-28 17:22:44
I know. I mean.. if we really have to do the unrank because of that better do it now and remedy as fast as possibleOkoratu wrote:
that's unrankable
yes. it's going to unrank very soon. I already talked to QAT.ByBy_ChAn wrote:
I redownloaded this map and the video have audio ;w;
RIP ;______;
Use Avidemux for this I guessluxoDeh wrote:
yes. it's going to unrank very soon. I already talked to QAT.
I would like to make it as painless as possible
if someone can help me to get the video without audio it would be reeeally apreciated
If I had it or knew how to use it I wouldn't have ask for help.ByBy_ChAn wrote:
Use Avidemux for this I guess
...... so , ok .......Desperate-kun wrote:
The Difficulty Gap between Normal and Hard is too big, as Normal has a relatively low density (many long sliders, too few 1/2) compared to Hard which is full of 1/2 with some decent jumps.
Normal should use more 1/2 and 1/1 replacing some of the longer sliders.
Desperate-kun wrote:
[Disqualification Reasons]
Disqualified for an Audio Track in the Video and the Difficulty Gap between Normal and Hard.
The Audio Track needs to be removed from the Video, you can basically use any Video Editing Program for that. and that's done.
The Difficulty Gap between Normal and Hard is too big, as Normal has a relatively low density (many long sliders, too few 1/2) compared to Hard which is full of 1/2 with some decent jumps.
Normal should use more 1/2 and 1/1 replacing some of the longer sliders. Easy could use some more density too, to balance the spread better.
[Additional]
I would recommend you to get some more mods, mainly on Easy / Normal when they will be adjusted as mentioned in the Disqualification Reasons, but Memory also needs work:
- Almost all sections in the map are equally dense and use equally big jumps etc, although the music calls for completely different densities and jumps in different sections.
- 00:00:360 - For example, this section is so calm but uses a very fast slider velocity and some really big jumps. It feels very overdone if you ask me. I made the first part with a lower SV.
- 00:34:645 - Same about this section.. Only the guitar is playing here, but you are mapping it the same way as later sections with a lot more density and emphasis in the music. here is ok imo
- You often have slider tails on very important beats, mainly big white ticks, which messes up the emphasis. You know that beats you want to stress should be clickable, as pressing a key is stronger than releasing a key. The most extreme example is 01:51:217 where players need to start streaming at the blue tick, which doesn't feel intuitive, but many other big white ticks get mapped with sliderstails where it shouldn't be done, for example 02:59:788 and other similar cases. the first stream you mentioned is ok to me, basically because there is no other way to make it, also I don't think it's a big problem. Anyway I mostly like the thythm in this diff so if is possible I would really like to keep it. anyway if you think there is some in particular that really need to be fixed I'll try to change
- The spacings often don't seem to follow a logic. A jump always stresses the note you jump to, so it should be used before important or emphasized beats. In this map, you very often have low spacing before the most important beats in a measure, for example 01:39:645 - , 01:45:502 - , 01:50:074 and many more, while the big jumps are used between other notes that don't seem as emphasized as the ones I mentioned. Please try to use your jumps more reasonable. and this is quite right. I tryed to improve the spacing in some parts. also here anyway if you think there is some other one that I missed that really should be fixed, it would be grate if you can mantion it
Ook. I will wait for xinchii and see if the normal diff will be better for the spread.TicClick wrote:
So I guess we were going through the map at the same time.. well, here is something you need to fix, in addition to Desperate-kun's modding; I personally would like to see all of them fixed:
[Insane][Hard]
- 02:28:931 (1,1,1) - not really readable; consider reducing the jump. Whoever mapped this also mixed the combo colours; they should be swapped for 02:28:931 (1,1) fixed the spacing for irreversible. but not the nc
[Easy]
- 00:15:645 (5,1) - please unstack these sliders, it's not suitable for Hard You're not the first one to mention that. anyway I tryed several times it but I still can't find a way to do it properly without making an ugly unstack or an unfitting placement that will change the rest of the patterns. I played this map a lot of time anyway and I never found it confusing. anyway if you really think it should be fixed it would be really helpfull if you can help me to find a solution, because I tryed but I can't find a good one here.
- 02:13:931 (4,7) - ^ ^
- 03:01:502 (3,6) - ^ ^
If you are wondering why, your goal is not to map it the least readable way to confuse the player and set the map against him. as I said before I was never confused or tricked by it. So I didn't think that way- 01:20:645 (2,3) - please reduce the jump, it's really big for Hard ok
- 01:22:074 (6,1) - ^ ok
- 02:32:788 (6,1) - ^ not here, I think this fit quite well
- 02:40:931 (3,4) - ^ ok
- 04:21:074 (1,2) - ^ ok
- 01:51:645 (6,7) - the jump is kinda random, make the spacing normal? ok
- 01:55:788 (3,1) - tiny spacing error fixed
- 02:26:931 (1,1) - may want to change the pattern, so that there won't be an antijump people may accidentally hit too early ok, fixed
ook, fixed both things :3TicClick wrote:
There is a solution: make a it look like a manual stack. Select the last slider of each two and move it 4 pixels down and right OR 4 pixels up and left. May want tro try 8 instead of 4.
Even though they are still stacked, the appearance of a new object is way more clear, as you can spot the change of contour.
Regarding the mistake I found on Insane, you have fast sliders painted red everywhere else throughout the difficulty, and regular/slow painted violet.