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Triple Booking - Hana Saku Saikyou Legend Days (TV Size)

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Topic Starter
Arcubin
This map has been deleted on the request of its creator. It is no longer available.
dalollypop
ok I've never done this before so forgive me if all of this is useless, just don't give me kudosu if is. D:

Hard


I think that AR 6 or even 7 at least might be good for this (you can choose)
00:11:332 (3,4) - I think you maybe wanted to mirror? copy and paste 00:10:532 (1,2) - and CTRL+ H and adjust to make more symmetrical i think :3

00:13:332 (4) - adjust, so distance space can be same as 00:12:132 (1,2) -

00:17:532 - Add note here

00:22:332 (6,7,8,9) - Might want to make a smoother curve or jump....oh and also add note 00:23:132 - here is example, (p.s i'm no good at making patterns but i think star jump might be good here)

00:33:732 (1) - might want to move the reverse part of this slider out of the way so it does not overlap with previous notes.

00:40:532 (3,4) - overlaps the next slider a little. i think like before can just copy 00:39:732 (1,2) - and paste -> CTRL + H to get best result and symmetry probably. :)

00:44:132 (1,2) - move to right a little and might want to move 00:45:132 (4) - left a little, just so they do not overlap.

00:53:932 (1) - overlaps with 00:52:732 (2) - just a little

00:58:532 (7) - i don't think this allowed (im not even sure) so should keep out of sliders. (might need to check) D: sorry <3


Normal


00:15:732 (5) - i think should move left a little then 00:16:332 (6,7) - move these two so that (7) overlaps with 00:17:732 (4) - looks a little cleaner i think

00:26:532 (1,2) - move to right a so it does not overlap again :P

00:33:732 (1,2,3,4) - i think better if just CTRL + < to avoid overlap

00:39:332 (1,2,3) - distances should be consistent

00:47:132 (2) - just move the END POINT to the left a bit no need for whole slider i think

00:51:132 (3,4,5) - distances for these 3 should look equal (probably more further away than is now) throughout oh also this one 00:52:332 (6) - silly me forgot. moving around a little might also help with the overlap with 00:53:732 (8) -

00:54:732 (9,10) - move this further away as it is similar distance as 00:53:132 (7,8) - which are much closer on the timeline.

00:57:332 (1) - move so that it has similar distance as 00:57:932 (2,3) - do

01:15:132 (3,4) - hmm, might want to CTRL + < X2 maybe. im not sure about this one. but just to make sure it doesn't overlap


sorry im too bad at this to point out anything else. it's hard for me to be critical on anything because i think you may of put things there for reasons so i leave it, so sorry if said some wrong things D:

im scared to mod any more diffs. i might just ruin your map D:, so if this was bad at least i didnt do all the map :cry: :cry: :cry:
so if not useful don't gimme kudosu, ill try to do better next time
good luck wit your map thought :)


no homo :3
Topic Starter
Arcubin

dalollypop wrote:

ok I've never done this before so forgive me if all of this is useless, just don't give me kudosu if is. D:

Hard


I think that AR 6 or even 7 at least might be good for this (you can choose) okay :) i will choose 6
00:11:332 (3,4) - I think you maybe wanted to mirror? copy and paste 00:10:532 (1,2) - and CTRL+ H and adjust to make more symmetrical i think :3 no, it's not a mirror. just a random note but i will fix the symmetry

00:13:332 (4) - adjust, so distance space can be same as 00:12:132 (1,2) - ok

00:17:532 - Add note here no, for flow on next note :)

00:22:332 (6,7,8,9) - Might want to make a smoother curve or jump....oh and also add note 00:23:132 - here is example, (p.s i'm no good at making patterns but i think star jump might be good here) ok, but i prefer flowing one, not stars

00:33:732 (1) - might want to move the reverse part of this slider out of the way so it does not overlap with previous notes. ok

00:40:532 (3,4) - overlaps the next slider a little. i think like before can just copy 00:39:732 (1,2) - and paste -> CTRL + H to get best result and symmetry probably. :) ok, fix this

00:44:132 (1,2) - move to right a little and might want to move 00:45:132 (4) - left a little, just so they do not overlap. ok

00:53:932 (1) - overlaps with 00:52:732 (2) - just a little okay

00:58:532 (7) - i don't think this allowed (im not even sure) so should keep out of sliders. (might need to check) D: sorry <3 no, i show another map have style like this :) so i just want use it here


Normal


00:15:732 (5) - i think should move left a little then 00:16:332 (6,7) - move these two so that (7) overlaps with 00:17:732 (4) - looks a little cleaner i think ok

00:26:532 (1,2) - move to right a so it does not overlap again :P it's doesn't a matter :/ but okay i fix it

00:33:732 (1,2,3,4) - i think better if just CTRL + < to avoid overlap okay

00:39:332 (1,2,3) - distances should be consistent no, better this way

00:47:132 (2) - just move the END POINT to the left a bit no need for whole slider i think no

00:51:132 (3,4,5) - distances for these 3 should look equal (probably more further away than is now) throughout oh also this one 00:52:332 (6) - silly me forgot. moving around a little might also help with the overlap with 00:53:732 (8) - ok

00:54:732 (9,10) - move this further away as it is similar distance as 00:53:132 (7,8) - which are much closer on the timeline.

00:57:332 (1) - move so that it has similar distance as 00:57:932 (2,3) - do ok

01:15:132 (3,4) - hmm, might want to CTRL + < X2 maybe. im not sure about this one. but just to make sure it doesn't overlap ok


sorry im too bad at this to point out anything else. it's hard for me to be critical on anything because i think you may of put things there for reasons so i leave it, so sorry if said some wrong things D:

im scared to mod any more diffs. i might just ruin your map D:, so if this was bad at least i didnt do all the map :cry: :cry: :cry:
so if not useful don't gimme kudosu, ill try to do better next time
good luck wit your map thought :)


no homo :3
YOU'RE THE ONE THAT HAVE HOMO SIDE :o
Kerocchi
Hi, from my M4M queue! Hope you find this helpful.

[General]
Your combo colors are too similar on each pair, you should modify them, or alternate between them.
You should make your patterns more symmetrical, especially on H&I.

[Easy]
00:02:532 (4,7) - Should be NC on each of these.
00:06:532 (9) - Move it up so it's the same height as the end of (7)
00:18:532 (3) - This overlap... maybe it could be moved somewhere else to improve flow too.
00:13:732 (4) - NC
00:22:932 (8) - Looks out of place, make it overlap (7)
00:20:132 (5) - NC
00:23:332 (1) - I think it should end at 00:26:132 and the new combo beginning at 00:26:532
00:30:132 (4) - NC should begin here
00:33:732 (1,2,3) - Spacing problem. Is this intentional?
00:45:732 (6) - NC. Well since this is Easy combos shouldn't last long especially if you're using long beat sliders
00:46:932 (7,8) - Curve (7) a bit more and make (8) in the middle of it
00:53:332 (4) - NC
00:59:532 (4,5,6,7,8,9) - too much overlap maybe?
01:03:932 (2) - I don't think a beginner would catch this well

[Normal]
AiMod says this is hard so you should consider reduce note density a bit.
01:27:332 (1) - There's ... nothing here. I mean no music
00:28:432 (3) - Blue ticks are not very appropriate for Normal diff, players might not catch it.
01:02:732 (1,2,3) - Place these further away from the previous combo?
00:54:732 (9,10) - Place exactly in the middle.
00:58:732 (4) - Flow is a little bit awkward
01:00:532 (2) - Make it curve the opposite
00:12:132 (4,5) - Needs adjusting, move (4) so (5) overlaps (3)

[Hard]
A lot of spacing inconsistencies. It's hard to read.
00:13:732 (1,2,3,4) - Why are there jumps here?
00:22:332 (6,7,8,9,10) - Adjust them so they look perfectly symmetrical
00:41:332 (5,6) - same as above
00:37:532 (6) - Awkward jump
00:58:532 (7,8) - Doesn't look good.
01:07:332 (3,6) - Overlap is not good-looking too.
01:27:332 (1) - same as Normal

[Insane]
Spacing inconsistencies and the unnecessary end spinner as Hard
00:10:532 (5) - NC
00:14:932 (5,6,7) - Make them overlap.
00:31:532 (1,2,3,4,5,6,7,8) - The flow is kind of broken here because of the triple (5,6,7). The shape is not very perfect also
00:33:732 (1,2,3,4) - Perfect triangle , or a quadrilateral
00:35:332 (1,2,3) - same as above

Is this getting shorter with each diff because I thought the more challenging it is the more 'wild' the layout should become :D
Good luck though!
Topic Starter
Arcubin

Kerocchi wrote:

Hi, from my M4M queue! Hope you find this helpful.

[General]
Your combo colors are too similar on each pair, you should modify them, or alternate between them. it's following the MAIN theme of SYD. unnecessary to change it
You should make your patterns more symmetrical, especially on H&I. my bad :3 i will fix some

[Easy]
00:02:532 (4,7) - Should be NC on each of these. fixed
00:06:532 (9) - Move it up so it's the same height as the end of (7) fixed
00:18:532 (3) - This overlap... maybe it could be moved somewhere else to improve flow too. i think it's unnecessary, beginner should have little challenge
00:13:732 (4) - NC okay
00:22:932 (8) - Looks out of place, make it overlap (7) you mean stack? no... it's intentional
00:20:132 (5) - NC okay
00:23:332 (1) - I think it should end at 00:26:132 and the new combo beginning at 00:26:532 changed
00:30:132 (4) - NC should begin here fixed
00:33:732 (1,2,3) - Spacing problem. Is this intentional? yes, cause if i use DS it's too far for beginner
00:45:732 (6) - NC. Well since this is Easy combos shouldn't last long especially if you're using long beat sliders okay fixed
00:46:932 (7,8) - Curve (7) a bit more and make (8) in the middle of it to far.. beginner can't reach it
00:53:332 (4) - NC fixed
00:59:532 (4,5,6,7,8,9) - too much overlap maybe? yes... i think it's to hard for beginner :3 fixed
01:03:932 (2) - I don't think a beginner would catch this well fixed

[Normal]
AiMod says this is hard so you should consider reduce note density a bit. sometimes AiMod can make error. in BSS it's written 3.65 still meet the criteria of normal diff
01:27:332 (1) - There's ... nothing here. I mean no music for finishing... it's look bad if i stop at 01:27:132
00:28:432 (3) - Blue ticks are not very appropriate for Normal diff, players might not catch it. it's far from previous beat... they can catch this
01:02:732 (1,2,3) - Place these further away from the previous combo?fixed
00:54:732 (9,10) - Place exactly in the middle. okay
00:58:732 (4) - Flow is a little bit awkward it's just ordinary jump, just where is your point of view but fixed the jump a bit
01:00:532 (2) - Make it curve the opposite ugly :3 not this time
00:12:132 (4,5) - Needs adjusting, move (4) so (5) overlaps (3) fixed

[Hard]
A lot of spacing inconsistencies. It's hard to read. okay fix
00:13:732 (1,2,3,4) - Why are there jumps here? is it bad? i think we need some challenging jump here
00:22:332 (6,7,8,9,10) - Adjust them so they look perfectly symmetrical okay
00:41:332 (5,6) - same as above okay
00:37:532 (6) - Awkward jump i will change it after someone need this to changed
00:58:532 (7,8) - Doesn't look good. why not look good? it's readable right?
01:07:332 (3,6) - Overlap is not good-looking too. fix the slider
01:27:332 (1) - same as Normal same as normal

[Insane]
Spacing inconsistencies and the unnecessary end spinner as Hard we don't need consistent jump on insane
00:10:532 (5) - NC make it at (6), (5) is to ugly
00:14:932 (5,6,7) - Make them overlap. no... not following the flow
00:31:532 (1,2,3,4,5,6,7,8) - The flow is kind of broken here because of the triple (5,6,7). The shape is not very perfect also that's the purpose, if i make it same as other it will be so ugly but i will fix the shape
00:33:732 (1,2,3,4) - Perfect triangle , or a quadrilateral to plain if i do a perfect triangle
00:35:332 (1,2,3) - same as above^

Is this getting shorter with each diff because I thought the more challenging it is the more 'wild' the layout should become :D
Good luck though!
thanks for modding :D
lightr
Hi,I find this map from here.
I love this anime very much so I will give you a simple mod <3

General

1,I think you should find a new BG with higher resolution.
2,100% Vol. is too large and noisy , try to decrease the volume
3,You add so many claps...this is really annoying and noisy,remove them and only add clap on 2nd and 4th white line.
4,Overall,the flow is not bad,but you need more work on hitsound and rhyrhm

Insane

00:08:132 (5) - here is 1/6,not 1/4,you should use 1/6 slider here!
00:21:532 (6) - add finish on slider tail
00:24:932 (4) - ctrl+G
00:26:532 (1) - add finish on slider head
00:37:732 (1) - use a spinner here is better imo
00:56:932 (4) - add finish
01:19:332 (1) - add finish
01:27:332 (1) - this spinner is really unnecessary! remove it !

Hard

OD5~6 and AR7~8 is better

Normal

You should always use Distance Snap when you work on this diff.Try to fix some spacing error on this diff.
(such as 00:17:332 (3,4) - 00:20:932 (3,4,5) - 00:33:732 (1,2,3) - ......)
Akali
Chaotic mod on Insane from #modrequests (sorry for time stamps ;w;)

In general: You seem to map parts of music that aren't most standing out and sometimes don't map parts that stand out, leave out some 1/4s, map 1/4s where strong vocal accents are etc. Even if I haven't mentioned something, go through the map with 0 hitsound volume and 25/50% speed and listen if you really mapped what's going on in the music. Also designwise you should look into spacing better, sliders often feel cluttered and to close to each other on upbeat parts etc,

13:10 Akali: 00:01:732 (3) - hmm undermapped? this and next triples, if you map drums there are 5 hits there, it fits vocals and guitar better too
13:12 Akali: 00:10:732 (6) - if you map vocals it's 5 notes of 1/4s
13:12 Akali: 00:12:132 (1,2,3) - overmapped
13:14 Akali: 00:13:332 (7) - slider repeat undermapped, 1/4s are there you can have two sets of triples there if you want
13:16 Akali: http://puu.sh/8uE9h.jpg I would rearrange that part into this
13:17 Akali: 00:14:532 (3,4) - again undermapped, vocals would call for using 1/4 sliders maybe
13:17 Akali: 00:14:932 (5,6,7) - ^
13:18 Akali: 00:15:332 (8,9) - not very climatic for that part, some jump pattern would fit better
13:19 Akali: 00:16:532 (10) - wouldn't leave these drums unmapped
13:21 Akali: 00:17:532 (5) - http://puu.sh/8uEmp.jpg would be better
13:21 Akali: 00:20:932 (4) - again similar
13:23 Akali: start sliders on 00:20:932 (4) , there is some triples potential there too
13:26 Akali: 00:23:732 (1,2,3) - too clustered, space them out a bit more part is pretty upbeat
13:27 Akali: 00:47:532 (1) - again, starting 1/2 sliders on downbeat/large white tick would be better
13:28 Akali: also try rearranging them so they are more spaced/blanket each other
13:29 Akali: 00:48:732 (4,5,1) - stream should be further away?
13:32 Akali: if you really want to have return slider after stream http://puu.sh/8uEMI.jpg this would fit vocals better (again starting sliders 1/2 off)
13:33 Akali: 00:52:732 (1) - too close to that stream
13:33 Akali: they are kinda random on that part anyway, I guess you want to map that guitar shredding in the background but it feels kinda random
13:34 Akali: 00:54:332 (8) - ugh
13:34 Akali: chorus feels too cluttered in general
13:35 Akali: try rearranging sliders into more jumpy patterns, right now they are next to each other without creating any flow
13:35 Akali: 01:01:332 (5) - like this, it looks so bad next to (4)
13:36 Akali: different curvature, part is upbeat and you make flow stay in one place
13:36 Akali: (different curvature than other sliders with no reason) >:(
13:36 Akali: 01:01:732 (6) - should start on red tick anyway
13:46 Akali: 01:27:332 (1) - spinner on complete silence not the best idea
13:46 Akali: 01:27:132 (6) - should map drums
Topic Starter
Arcubin
well, i will do re-balancing tomorrow ._. my PC is under attack, so be patient
seovince
hello.. random searching from Mod Request :D
it appears that this is my 4th time in modding :3
i hope my 'poor' mod will help you in some way (Pake Indo aja ya hahaha)

General

Mp3/video nya di cut lagi bro klo bisa, 00:00:000 - sampai 00:00:832 - itu gak enak banget didengerinnya, jadi gak rapi lagunya
Source : Seitokai Yakuindomo Season 2/S2 (sama saja)
Tags : Amakusa Shino Shichijou Aria Tsuda Takatoshi atau siapa bebas yang penting ada hubungannya sama map ini :)
Combo Color nya mirip-mirip banget? Can you change it?
Volume Hitsound nya kalau bisa jangan 100% semua.. Terlalu besar suaranya, mungkin 70%-90% cukup
Easy

1. AR dijadiin 2 atau 3
2. 00:34:332 (2,3) - sepertinya lebih baik dijadiin slider, kalau 2 circle 1/2 gitu sepertinya 'agak' kesulitan buat di Easy
3. 00:43:532 (1,2,3) - dijadiin Reverse Slider?
4. 01:00:932 (6) - mungkin NC disini?
5. 01:10:532 (4) - mungkin lebih rapi kalau ini mirroring sama 01:09:732 (3) -
6. 01:25:732 - cuma di diff ini yang bagian ini nya gak ada, lebih baik diratakan semua.. Ada semua atau tidak ada semua
Normal

7. OD=4
8. 00:18:532 (7) - NC disini?
9. 00:28:432 (3,5,7) - ketiga circle ini susah dibaca, karena ditaro di 'blue tick'..
10. 00:53:132 (7) - NC disini?
11. 00:59:532 (5,1) - spacing nya rapihkan
12. 01:10:132 (6) - NC disini?
13. 01:27:332 (1) - spin ini tidak terlalu penting sebenernya, mungkin lebih baik dihilangkan karena udah gak ada musik lagi
Hard

14. AR=7, OD=6
15. 00:12:132 (1,2) - dan 00:12:932 (3,4) - spacing nya kurang rapi (menurut saya)
16. 01:10:832 (2) - karena susah dibaca, ditaro di 01:10:932 - saja dan letaknya nimpa 01:11:132 (3) -
17. 01:27:332 (1) - sama seperti point nomor 13
Insane

18. 00:43:332 - karena disini suara musiknya dominan, jadi taro note aja
19. 01:27:332 (1) - yak, sama seperti point 13 lagi-lagi hahaha
Well Insane menurut saya tidak ada masalah.. sudah bagus
Btw sekian mod saya.. Sorry for my 'poor' mod.. And i hope my mod would help you even just a bit..
Topic Starter
Arcubin

lightr wrote:

Hi,I find this map from here.
I love this anime very much so I will give you a simple mod <3

General

1,I think you should find a new BG with higher resolution. okay, changed :)
2,100% Vol. is too large and noisy , try to decrease the volume changed
3,You add so many claps...this is really annoying and noisy,remove them and only add clap on 2nd and 4th white line. i'm sorry :3 i'm bad at hitsounding :3 i will fix some
4,Overall,the flow is not bad,but you need more work on hitsound and rhyrhm i told earlier

Insane

00:08:132 (5) - here is 1/6,not 1/4,you should use 1/6 slider here! not fit with next stream... a bit overuse imo
00:21:532 (6) - add finish on slider tail added
00:24:932 (4) - ctrl+G jump become awkward.. so, no
00:26:532 (1) - add finish on slider head added
00:37:732 (1) - use a spinner here is better imo to short... my combo is broken
00:56:932 (4) - add finish added
01:19:332 (1) - add finish your timing there :3 spinner start can't have any hitsound if you mean the spinner end i will add it
01:27:332 (1) - this spinner is really unnecessary! remove it ! okay, cause there's much want remove this one :3

Hard

OD5~6 and AR7~8 is better fixed the AR

Normal

You should always use Distance Snap when you work on this diff.Try to fix some spacing error on this diff.
(such as 00:17:332 (3,4) - 00:20:932 (3,4,5) - 00:33:732 (1,2,3) - ......)
thanks for modding
Topic Starter
Arcubin

Akali wrote:

Chaotic mod on Insane from #modrequests (sorry for time stamps ;w;)

In general: You seem to map parts of music that aren't most standing out and sometimes don't map parts that stand out, leave out some 1/4s, map 1/4s where strong vocal accents are etc. Even if I haven't mentioned something, go through the map with 0 hitsound volume and 25/50% speed and listen if you really mapped what's going on in the music. Also designwise you should look into spacing better, sliders often feel cluttered and to close to each other on upbeat parts etc,

13:10 Akali: 00:01:732 (3) - hmm undermapped? this and next triples, if you map drums there are 5 hits there, it fits vocals and guitar better too i don't get it == give me some clue ==
13:12 Akali: 00:10:732 (6) - if you map vocals it's 5 notes of 1/4s no, just random
13:12 Akali: 00:12:132 (1,2,3) - overmapped fast clicking have to be consistent... if i pick note at white and red tick it will ruin the combo
13:14 Akali: 00:13:332 (7) - slider repeat undermapped, 1/4s are there you can have two sets of triples there if you want i will fix it... but different from your recommendation
13:16 Akali: http://puu.sh/8uE9h.jpg I would rearrange that part into this
13:17 Akali: 00:14:532 (3,4) - again undermapped, vocals would call for using 1/4 sliders maybe again, i don't get it
13:17 Akali: 00:14:932 (5,6,7) - ^
13:18 Akali: 00:15:332 (8,9) - not very climatic for that part, some jump pattern would fit better okay, now jump (but ugly pattern, give me some recommendation)
13:19 Akali: 00:16:532 (10) - wouldn't leave these drums unmapped ah... i didn't hear this before :3 added
13:21 Akali: 00:17:532 (5) - http://puu.sh/8uEmp.jpg would be better okay fixed
13:21 Akali: 00:20:932 (4) - again similar
13:23 Akali: start sliders on 00:20:932 (4) , there is some triples potential there too okay added
13:26 Akali: 00:23:732 (1,2,3) - too clustered, space them out a bit more part is pretty upbeat you mean separate this part? okay fixed
13:27 Akali: 00:47:532 (1) - again, starting 1/2 sliders on downbeat/large white tick would be better fixed
13:28 Akali: also try rearranging them so they are more spaced/blanket each other give me some recommendation :3 i'm bad at jumping technique
13:29 Akali: 00:48:732 (4,5,1) - stream should be further away? just a bite :3 okay fix this
13:32 Akali: if you really want to have return slider after stream http://puu.sh/8uEMI.jpg this would fit vocals better (again starting sliders 1/2 off) i prefer remove this and make a new beats :)
13:33 Akali: 00:52:732 (1) - too close to that stream okay, fixed
13:33 Akali: they are kinda random on that part anyway, I guess you want to map that guitar shredding in the background but it feels kinda random yeah it's random ._.
13:34 Akali: 00:54:332 (8) - ugh
13:34 Akali: chorus feels too cluttered in general
13:35 Akali: try rearranging sliders into more jumpy patterns, right now they are next to each other without creating any flow give me some recommendation T_T
13:35 Akali: 01:01:332 (5) - like this, it looks so bad next to (4)
13:36 Akali: different curvature, part is upbeat and you make flow stay in one place i will try make jumping move :3 sorry if it's bad
13:36 Akali: (different curvature than other sliders with no reason) >:(
13:36 Akali: 01:01:732 (6) - should start on red tick anyway fixed
13:46 Akali: 01:27:332 (1) - spinner on complete silence not the best idea yea... T_T too much people protesting this one
13:46 Akali: 01:27:132 (6) - should map drums what drum? it's finish here :3 and there's no drum here
thanks for modding :)
Topic Starter
Arcubin

seovince wrote:

hello.. random searching from Mod Request :D
it appears that this is my 4th time in modding :3
i hope my 'poor' mod will help you in some way (Pake Indo aja ya hahaha) whateper lah :)

General

Mp3/video nya di cut lagi bro klo bisa, 00:00:000 - sampai 00:00:832 - itu gak enak banget didengerinnya, jadi gak rapi lagunya dari animenya emang ada suara itu ._. kayaknya gak perlu dirubah deh
Source : Seitokai Yakuindomo Season 2/S2 (sama saja) judul asli S2nya emang pake bintang :3 bukan S2 atau season 2
Tags : Amakusa Shino Shichijou Aria Tsuda Takatoshi atau siapa bebas yang penting ada hubungannya sama map ini :) ok
Combo Color nya mirip-mirip banget? Can you change it? :3 masak mirip sih :3 aku ngikutin 'MAIN THEME'nya SYD, mungkin saat ini gak usah deh. entar kalo ada yang minta
Volume Hitsound nya kalau bisa jangan 100% semua.. Terlalu besar suaranya, mungkin 70%-90% cukup udah diganti :)
Easy

1. AR dijadiin 2 atau 3 diganti
2. 00:34:332 (2,3) - sepertinya lebih baik dijadiin slider, kalau 2 circle 1/2 gitu sepertinya 'agak' kesulitan buat di Easy
3. 00:43:532 (1,2,3) - dijadiin Reverse Slider? sebenernya bagus :3 tapi biasanya newbie kaget :3 habis reverse langsung long slider :3 mungkin nggak perlu
4. 01:00:932 (6) - mungkin NC disini? ok
5. 01:10:532 (4) - mungkin lebih rapi kalau ini mirroring sama 01:09:732 (3) - curvenya bagus slider 4 8-) yang diganti malah slider 3 :)
6. 01:25:732 - cuma di diff ini yang bagian ini nya gak ada, lebih baik diratakan semua.. Ada semua atau tidak ada semua gak usah deh :) biar ini sendiri yang gak ada last partnya
Normal

7. OD=4 ok, diganti
8. 00:18:532 (7) - NC disini? iya ding, :3 udah beda partnya :3 lupa sorry
9. 00:28:432 (3,5,7) - ketiga circle ini susah dibaca, karena ditaro di 'blue tick'.. kalo dikasih red tick atau white tick malah aneh :3 enggak deh
10. 00:53:132 (7) - NC disini? ya
11. 00:59:532 (5,1) - spacing nya rapihkan ada kesalahan timing disini :3 udah dibenerin kok
12. 01:10:132 (6) - NC disini?ya
13. 01:27:332 (1) - spin ini tidak terlalu penting sebenernya, mungkin lebih baik dihilangkan karena udah gak ada musik lagi udah diganti :D
Hard

14. AR=7, OD=6 okay udah di fix
15. 00:12:132 (1,2) - dan 00:12:932 (3,4) - spacing nya kurang rapi (menurut saya) kedeketan atau malah distack aja?
16. 01:10:832 (2) - karena susah dibaca, ditaro di 01:10:932 - saja dan letaknya nimpa 01:11:132 (3) - suaranya jadi aneh :3 sumpah deh tapi placing diperbaiki kok
17. 01:27:332 (1) - sama seperti point nomor 13 udah diganti :)
Insane

18. 00:43:332 - karena disini suara musiknya dominan, jadi taro note aja haha, iy :D udah dikasih suara drum finish
19. 01:27:332 (1) - yak, sama seperti point 13 lagi-lagi hahaha gak usah dibahas dah
Well Insane menurut saya tidak ada masalah.. sudah bagus
Btw sekian mod saya.. Sorry for my 'poor' mod.. And i hope my mod would help you even just a bit..
makasih modnya :)
seovince
wahahahaahha... thanks bro :) sorry yak mod nya gak bagus *tee hee

btw itu yg Normal, yg point 9.. ide saya sih gini bro :
00:28:532 (3) - ini ditaro di white tick (terus re-spacing)
00:30:132 (5) - nah ini posisinya dituker sama 00:30:332 (6) - jadi gini http://puu.sh/8xSZB.png
00:31:732 (7) - ini ditaro di white tick atau posisinya mau disamain sama diatas juga masih masuk suaranya

Itu sih pendapat saya saja :D, soalnya klo di blue tick saya coba pake HD lumayan susah ditebaknya.. hehe :)

Sukses bro map nya!! :)

Edit : btw itu Tags gak cuma orang/karakter aja, bisa sumbernya genrenya etc juga.. misal : opening
tapi gak gitu masalah sih, gak usah banyak2 tags nya hahaha
Topic Starter
Arcubin

seovince wrote:

wahahahaahha... thanks bro :) sorry yak mod nya gak bagus *tee hee

btw itu yg Normal, yg point 9.. ide saya sih gini bro :
00:28:532 (3) - ini ditaro di white tick (terus re-spacing)
00:30:132 (5) - nah ini posisinya dituker sama 00:30:332 (6) - jadi gini http://puu.sh/8xSZB.png
00:31:732 (7) - ini ditaro di white tick atau posisinya mau disamain sama diatas juga masih masuk suaranya
ok udah dirubah... tapi pake beats ane sendiri ya... gak sama kayak punya kamu :D

Itu sih pendapat saya saja :D, soalnya klo di blue tick saya coba pake HD lumayan susah ditebaknya.. hehe :)

Sukses bro map nya!! :)

Edit : btw itu Tags gak cuma orang/karakter aja, bisa sumbernya genrenya etc juga.. misal : opening
tapi gak gitu masalah sih, gak usah banyak2 tags nya hahaha
seovince

azintairin710 wrote:

seovince wrote:

wahahahaahha... thanks bro :) sorry yak mod nya gak bagus *tee hee

btw itu yg Normal, yg point 9.. ide saya sih gini bro :
00:28:532 (3) - ini ditaro di white tick (terus re-spacing)
00:30:132 (5) - nah ini posisinya dituker sama 00:30:332 (6) - jadi gini http://puu.sh/8xSZB.png
00:31:732 (7) - ini ditaro di white tick atau posisinya mau disamain sama diatas juga masih masuk suaranya
ok udah dirubah... tapi pake beats ane sendiri ya... gak sama kayak punya kamu :D

Itu sih pendapat saya saja :D, soalnya klo di blue tick saya coba pake HD lumayan susah ditebaknya.. hehe :)

Sukses bro map nya!! :)

Edit : btw itu Tags gak cuma orang/karakter aja, bisa sumbernya genrenya etc juga.. misal : opening
tapi gak gitu masalah sih, gak usah banyak2 tags nya hahaha
Iya itu cuma contoh aja kok.. haha sip deh mantap (y)
Leslie -
Hi!

some things

  • The dimensions of the background should be 1366x768
I cut off a background if you want you could use :3
BG

Download Image

is not necessary to Seitokai Yakuindomo on labels if you put it in the source, would rather put the following : 2nd season opening Shino Amakusa Yoko Hikasa Aria Shichijo Satomi Satou Suzu Hagimura Sayuri Yahagi


combo 1 and combo 2 was very similar, I suggest putting different
the same with combo combo 3 and 4

Good Luck!~
Topic Starter
Arcubin

Leslie - wrote:

Hi!

some things

  • The dimensions of the background should be 1366x768
I cut off a background if you want you could use :3
BG

Download Image
it doesn't necessary for 1366x768 :3 i use 1280x720 now. i will update tomorrow

is not necessary to Seitokai Yakuindomo on labels if you put it in the source, would rather put the following : 2nd season opening Shino Amakusa Yoko Hikasa Aria Shichijo Satomi Satou Suzu Hagimura Sayuri Yahagi yeah, i have change it :)


combo 1 and combo 2 was very similar, I suggest putting different
the same with combo combo 3 and 4
haha, again? okay i will change it :)

Good Luck!~
Raisa12
check the BPM in my opinion must be so

BPM: 300
Offset: 932

goes with the rhythm :p
good as you will see this but I recommend more
Topic Starter
Arcubin

Raisa12 wrote:

check the BPM in my opinion must be so

BPM: 300
Offset: 932

goes with the rhythm :p
good as you will see this but I recommend more
BPM 300 is too fast :) so i won't change it
seovince

Raisa12 wrote:

check the BPM in my opinion must be so

BPM: 300
Offset: 932

goes with the rhythm :p
good as you will see this but I recommend more

BPM 300?? Waaaaaaaaaaat????
Raisa12

seovince wrote:

Raisa12 wrote:

check the BPM in my opinion must be so

BPM: 300
Offset: 932

goes with the rhythm :p
good as you will see this but I recommend more

BPM 300?? Waaaaaaaaaaat????
to me it makes me sound good (?
although I can not deny that it is a bit fast :o
okay who cares :v
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