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LiSA - best day, best way

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hufuhufu
Yo o/
i saw your timing request so here's my timing

First Red line:
Offset : 2.508

Second Red Line:
Offset : 21.172

Third Red Line:

KantoKun wrote:

offset is late 0.0?

try 42843 :3 :) :)
hope it help :D
Topic Starter
Kamio Misuzu

hufuhufu wrote:

Yo o/
i saw your timing request so here's my timing

First Red line:
Offset : 2.508

Second Red Line:
Offset : 21.172

Third Red Line:

KantoKun wrote:

offset is late 0.0?

try 42843 :3 :) :)
hope it help :D
Thank you!:3
happy623
摸4摸

General

  1. 沒sb的話可以刪去Widescreen Support
  2. 來多點Tags? 加個 "j pop" "田淵智也" 也可以, 也可以考慮加同一張專輯其他歌的名字

Normal

  1. 建議這diff的1/2用少一點, 要給予新手時間掌握節奏, 還有不少地方也可以上finish的hitsound, 不然打下去很空虛啊
  2. 00:03:922 (1) - ds不對?
  3. 00:04:588 (2,3) - 其實對照音樂這裡也可以在note和slider head 加finish
  4. 00:05:255 (3) - 這個折返不太對到vocal, 如果你是對鼓的話, 建議你刪去折返, 拖延滑條到 00:06:255 完結, 這就能夠包住4個鼓聲
  5. 00:07:588 (6) - 不清楚是note太大聲還是怎麼;w; 我的話就乾脆刪執這個note, spinner已經能夠表現鼓的連打了
  6. 00:10:255 - 可以刪一刪沒用的綠線
  7. 00:15:088 (4) - 加個finish在頭
  8. 00:10:588 - 這段不加一下24claps / 13 claps嗎
  9. 00:11:922 (2) - 由於你在 00:14:422 (3) 放了1/2, 這裡也應該放1/2, 好讓new players抓節奏, 簡單來說就是把 00:11:922 (2) 放去 00:11:755 開始, 再於 00:12:588 完結
  10. 00:15:088 (4) - 如果你改了上面, 這個滑條也要在 00:15:588 完結, 因為1/2一般都比較難抓的
  11. 00:17:255 (3) - 同 00:11:922 (2) -
  12. 00:19:755 (3) - 恩恩這個就對了
  13. 00:22:610 (3,1) - 雖然有點nazi, 不過overlap感覺有點影響美觀;w; 往右下放 2-3 grids吧, 改了的話記得把 00:24:644 (2) - snap好, 還有 00:25:322 (3) 也跟 00:23:966 (1) - overlap了不好看
  14. 00:23:966 (1) - 這裡的綠線可以刞一下0 0 感覺不太好用soft
  15. 00:24:814 - 這2條的綠線也可以刪刪 (還有不少;w; orz懶每個都點出來了, 有空自己刪刪吧
  16. 00:25:322 (3) - 把滑線的紅點放到slidertick上可以更好凸出鼓聲, 其實還有不少位置也可以改的, 不過對打圖不大影響就是了, 像 00:37:526 (1) 就是一個能夠凸出鼓的slider例子
  17. 00:47:590 (3) - 既然你在 00:46:257 (2) - 的尾巴加上finish, 這邊也加一個, 感覺更爽
  18. 00:48:923 (2) - ^
  19. 00:50:256 (4) - 我的話會這樣放一下, 不然1/2太難抓了orz
  20. 00:50:757 (1) - 按照剛剛的finish pattern 這裡的開首也加finish打上去更有感覺, 加了的話 00:52:090 (2) - 的頭也加一下
  21. 00:54:757 (3) - 聽音樂這邊也能加finish在頭;w; (放心不會spam的
  22. 01:00:257 (4) - 既然前面也沒跟vocal, 這邊都不應該跟, 不然會不一致然後很違和, 延長到 01:00:922 完結就可以了
  23. 01:04:257 (1,3) - 這樣overlap不好看;w;
  24. 01:16:090 (2) - finish
  25. 01:26:257 (2,3) - 這樣1/2也是難的, 試試把它們換成一個滑條就可以解決太難抓的問題了 :
  26. 01:42:422 - 我的話會在這裡加個note, 畢竟這裡也是重音
  27. 01:52:590 (1) - finish?
  28. 02:00:257 (1,2) - 大家的尾巴overlap了;w;
  29. 02:19:589 (2,3,4) - 同樣是1/2的問題, 建議把 (3) 刪去, 把 (2)換成 slider, 然後把 02:20:757 - 的滑條在 02:21:256 - 完結, 就能更好抓住 1/1的 02:21:590 (1) 了 :

Hard

  1. 00:11:588 (5) - 重音在1/2, 即是 00:11:755 - 而不是 00:11:588 - , 所以我會把 00:11:922 (6) 刪走, 改放一個note在 00:12:088 - ,然後把 00:11:588 (5) - 延到 00:11:755 - 開始, 加個Note在 00:11:588 -... 恩 還是上圖 :
  2. 00:16:922 (4,5) - 同樣的問題, 可以參考上面的放
  3. 00:20:838 (2) - 其實我不太聽到這裡有聲音;w; 刪去?
  4. 00:48:089 (2) - 00:49:422 (3) - 00:50:756 (3) - 00:52:089 (1) - 為了增強打上去的氣氛 我會在這4個的頭加個finish
  5. 01:11:422 (6) - 加finish, 跟你在 01:10:922 (5) - 做的一樣
  6. 01:16:089 (3) - ^
  7. 01:20:922 (2,3) - nazi, blanket
  8. 01:42:756 (4) - finish在頭
  9. 01:46:256 (1) - 唔 . . .我的話會刪去NC, 感覺沒太大需要, 而且刪走也可以與 01:48:922 (4) - 還有 01:51:589 (7,8) - 的NC pattern一致
  10. 02:17:256 (4,5,6) - 跟 00:11:588 (5) 同一個問題, 主要是在重音放在按鍵的時間上

Insane

  1. 00:11:588 (3,1) - 同Hard同一個問題, 因為這裡的重音分別在於 00:11:755 -和 00:12:088 -, 但你卻把note放在 00:11:921 - 和 00:11:588 (3) - , 試試換成這樣 :
  2. 00:20:838 (2) - 同Hard ;w; 刪去這個note
  3. 00:36:848 (3,4) - 這樣overmap不知道safe不safe, 畢竟這邊音樂沒有1/4 orz
  4. 00:48:090 (4) - finish on head
  5. 00:54:757 (6) - ^
  6. 01:00:756 - 加個note? 感覺undermap這裡有點空
  7. 01:26:757 (1,2) - 我的話這裡會做個比 01:26:090 (1,2,3) - 更大的跳, 因為音樂漸上, ds也漸上的話效果應該更好
  8. 01:42:090 (2) - finish on head, 然後finish on 01:42:757 (4) - 看你喜不喜歡;w;
  9. 01:49:090 (3,4) - 不上streams嗎
  10. 02:10:256 (4) - finish
  11. 02:14:923 (1,2) - 這邊不streams不夠爽;w;b
  12. 02:22:590 (5,6,1,2) - 同00:11:588
  13. 02:26:590 (1,2,1) - 這樣?

加油
Topic Starter
Kamio Misuzu
happy623

happy623 wrote:

摸4摸 /w\

General

  1. 沒sb的話可以刪去Widescreen Support done
  2. 來多點Tags? 加個 "j pop" "田淵智也" 也可以, 也可以考慮加同一張專輯其他歌的名字

Normal

  1. 建議這diff的1/2用少一點, 要給予新手時間掌握節奏, 還有不少地方也可以上finish的hitsound, 不然打下去很空虛啊
  2. 00:03:922 (1) - ds不對? 一丁点应该不怎么影响
  3. 00:04:588 (2,3) - 其實對照音樂這裡也可以在note和slider head 加finish done
  4. 00:05:255 (3) - 這個折返不太對到vocal, 如果你是對鼓的話, 建議你刪去折返, 拖延滑條到 00:06:255 完結, 這就能夠包住4個鼓聲 done
  5. 00:07:588 (6) - 不清楚是note太大聲還是怎麼;w; 我的話就乾脆刪執這個note, spinner已經能夠表現鼓的連打了 done
  6. 00:10:255 - 可以刪一刪沒用的綠線 /w\这里没用的好多。应该不影响,不过删了
  7. 00:15:088 (4) - 加個finish在頭 done
  8. 00:10:588 - 這段不加一下24claps / 13 claps嗎 其实我也不懂这些。。改24clap了
  9. 00:11:922 (2) - 由於你在 00:14:422 (3) 放了1/2, 這裡也應該放1/2, 好讓new players抓節奏, 簡單來說就是把 00:11:922 (2) 放去 00:11:755 開始, 再於 00:12:588 完結 good idea,改了
  10. 00:15:088 (4) - 如果你改了上面, 這個滑條也要在 00:15:588 完結, 因為1/2一般都比較難抓的 这个就不了,那两个finish音听着像一组的
  11. 00:17:255 (3) - 同 00:11:922 (2) -
  12. 00:19:755 (3) - 恩恩這個就對了
  13. 00:22:610 (3,1) - 雖然有點nazi, 不過overlap感覺有點影響美觀;w; 往右下放 2-3 grids吧, 改了的話記得把 00:24:644 (2) - snap好, 還有 00:25:322 (3) 也跟 00:23:966 (1) - overlap了不好看 原来这是overlap啊,nazi是什么= =、、改了点
  14. 00:23:966 (1) - 這裡的綠線可以刞一下0 0 感覺不太好用soft 加了个finish、、
  15. 00:24:814 - 這2條的綠線也可以刪刪 (還有不少;w; orz懶每個都點出來了, 有空自己刪刪吧 好。。
  16. 00:25:322 (3) - 把滑線的紅點放到slidertick上可以更好凸出鼓聲, 其實還有不少位置也可以改的, 不過對打圖不大影響就是了, 像 00:37:526 (1) 就是一個能夠凸出鼓的slider例子 都是随手放的。。fixed
  17. 00:47:590 (3) - 既然你在 00:46:257 (2) - 的尾巴加上finish, 這邊也加一個, 感覺更爽 done
  18. 00:48:923 (2) - ^ ^
  19. 00:50:256 (4) - 我的話會這樣放一下, 不然1/2太難抓了orz Orz done
  20. 00:50:757 (1) - 按照剛剛的finish pattern 這裡的開首也加finish打上去更有感覺, 加了的話 00:52:090 (2) - 的頭也加一下 1加了2没加
  21. 00:54:757 (3) - 聽音樂這邊也能加finish在頭;w; (放心不會spam的 done。spam又是什么/w\
  22. 01:00:257 (4) - 既然前面也沒跟vocal, 這邊都不應該跟, 不然會不一致然後很違和, 延長到 01:00:922 完結就可以了 done
  23. 01:04:257 (1,3) - 這樣overlap不好看;w; 不改了
  24. 01:16:090 (2) - finish done
  25. 01:26:257 (2,3) - 這樣1/2也是難的, 試試把它們換成一個滑條就可以解決太難抓的問題了 :
    不= =排版好麻烦。。
  26. 01:42:422 - 我的話會在這裡加個note, 畢竟這裡也是重音 done
  27. 01:52:590 (1) - finish? done
  28. 02:00:257 (1,2) - 大家的尾巴overlap了;w; 不改了。。
  29. 02:19:589 (2,3,4) - 同樣是1/2的問題, 建議把 (3) 刪去, 把 (2)換成 slider, 然後把 02:20:757 - 的滑條在 02:21:256 - 完結, 就能更好抓住 1/1的 02:21:590 (1) 了 :重下了一下节奏,应该好点了
finish是漏了不少;w;

Hard

  1. 00:11:588 (5) - 重音在1/2, 即是 00:11:755 - 而不是 00:11:588 - , 所以我會把 00:11:922 (6) 刪走, 改放一個note在 00:12:088 - ,然後把 00:11:588 (5) - 延到 00:11:755 - 開始, 加個Note在 00:11:588 -... 恩 還是上圖 : done
  2. 00:16:922 (4,5) - 同樣的問題, 可以參考上面的放 这里还好
  3. 00:20:838 (2) - 其實我不太聽到這裡有聲音;w; 刪去? ok
  4. 00:48:089 (2) - 00:49:422 (3) - 00:50:756 (3) - 00:52:089 (1) - 為了增強打上去的氣氛 我會在這4個的頭加個finish 第三个没加,其余加了
  5. 01:11:422 (6) - 加finish, 跟你在 01:10:922 (5) - 做的一樣 done
  6. 01:16:089 (3) - ^ done
  7. 01:20:922 (2,3) - nazi, blanket 动了一点
  8. 01:42:756 (4) - finish在頭 done
  9. 01:46:256 (1) - 唔 . . .我的話會刪去NC, 感覺沒太大需要, 而且刪走也可以與 01:48:922 (4) - 還有 01:51:589 (7,8) - 的NC pattern一致 fixed
  10. 02:17:256 (4,5,6) - 跟 00:11:588 (5) 同一個問題, 主要是在重音放在按鍵的時間上

Insane

  1. 00:11:588 (3,1) - 同Hard同一個問題, 因為這裡的重音分別在於 00:11:755 -和 00:12:088 -, 但你卻把note放在 00:11:921 - 和 00:11:588 (3) - , 試試換成這樣 : 和hard一样的话是不错,但是现在这样感觉也ok,跳也能突出点重音,就不改了
  2. 00:20:838 (2) - 同Hard ;w; 刪去這個note 不了。感觉删了这里00:23:543 (3) - 这个也得删,删了好空虚
  3. 00:36:848 (3,4) - 這樣overmap不知道safe不safe, 畢竟這邊音樂沒有1/4 orz /w\应该OK吧,我加了点clap,听上去还行的。一直1/2好单调。
  4. 00:48:090 (4) - finish on head 加了
  5. 00:54:757 (6) - ^ ^
  6. 01:00:756 - 加個note? 感覺undermap這裡有點空 加了有点紧凑了,个人还是比较喜欢空一拍子这种感觉
  7. 01:26:757 (1,2) - 我的話這裡會做個比 01:26:090 (1,2,3) - 更大的跳, 因為音樂漸上, ds也漸上的話效果應該更好 拉远了点
  8. 01:42:090 (2) - finish on head, 然後finish on 01:42:757 (4) - 看你喜不喜歡;w; nice!done
  9. 01:49:090 (3,4) - 不上streams嗎 确实这里stream合适点。。不过好麻烦,就忽略鼓音了
  10. 02:10:256 (4) - finish 咦?这里?。。好奇怪啊。02:08:257 (1) - 大概你说这里吧,这里加了
  11. 02:14:923 (1,2) - 這邊不streams不夠爽;w;b /w\原谅我
  12. 02:22:590 (5,6,1,2) - 同00:11:588
  13. 02:26:590 (1,2,1) - 這樣? 不错,改了!

加油
Thanks a lot for your modding~

edit:Update
RandF
hi, thank you for PMrequest~

[General]
  1. title: best day, best way
  2. combocolor2: BGと色が似ていて見え難い気がします
[Normal]
  1. HD -1 (easiest diffなので)
  2. 00:07:922 (1) - end at 00:10:255
  3. 00:23:966 (1,3) - avoid overlap (easy, normalではこういうoverlapは避けた方が良いです)
  4. 00:48:589 (1,2) - how about stack in common with 00:49:922 (3,4,5) -
  5. 00:50:256 (4,5) - teribble mistake!!!
  6. 01:04:257 (1,3) - avoid overlap
  7. 01:08:257 (3,1) - ^
  8. 01:22:923 (1) - ^
  9. 01:38:922~01:41:589- normal-hitsound? (hard, insaneも)
  10. 01:38:923 (1,2) - symmetric sliderが良いと思います
  11. 02:00:257 (1,2) - avoid overlap
  12. 02:07:922- add a note
  13. 02:13:590 (1,2) - avoid overlap
  14. 02:17:590 (3,1) - ^
  15. 02:20:422 (3) - I prefer to delete
  16. 02:24:923 (1,2) - こんなpatternはどうでしょう?
[Hard]
  1. 01:02:089 (2,3,5) - symmetric pattern をオススメします
  2. 02:12:922 (4,1) - ^
  3. 01:21:422 (3) - delete...かな
  4. 01:49:589 (1,2,3,4,5,6) - make the same rhythm as 01:46:922 (1,2,3) -
  5. 01:56:589 (6,7,8) - not good flow...
  6. 02:16:922 (3,4) - leftward slider is better
[Insane]
  1. 00:16:587 (3,4,5) - conform DS
  2. 00:39:899 (5) - Ctrl+G
  3. 00:40:238 (1,2) - umm... not good overlapping
  4. 01:00:756- add a note
  5. 01:46:923 (1,2,3,1,2,3) - reverse slider is better. (circleだと、01:46:256 (1,2,3,4) - とのrhythmの違いを見分けるのが難しいと思います)
  6. 01:53:923 (2,3,4,5) - avoid overlap. 見た目が良くないので
  7. 02:08:922 (3,5) - blanketしてはどうでしょう?
不明な日本語あればPMください
頑張ってくださいね ;)
~Good Luck~
Topic Starter
Kamio Misuzu

RandomEffect wrote:

hi, thank you for PMrequest~

[General]
  1. title: best day, best way done
  2. combocolor2: BGと色が似ていて見え難い気がします BGのいろより少し深いので/w\
[Normal]
  1. HD -1 (easiest diffなので) ok,done
  2. 00:07:922 (1) - end at 00:10:255 fixed
  3. 00:23:966 (1,3) - avoid overlap (easy, normalではこういうoverlapは避けた方が良いです) わかりますけど、ここで変更したら、後ろの物件も移動しなければならないので
  4. 00:48:589 (1,2) - how about stack in common with 00:49:922 (3,4,5) -
  5. 00:50:256 (4,5) - teribble mistake!!! えっ!よくわかりませんが;w;
  6. 01:04:257 (1,3) - avoid overlap fixed
  7. 01:08:257 (3,1) - ^ ^
  8. 01:22:923 (1) - ^ ここは大丈夫だと思います
  9. 01:38:922~01:41:589- normal-hitsound? (hard, insaneも) nope
  10. 01:38:923 (1,2) - symmetric sliderが良いと思います nice~fixed
  11. 02:00:257 (1,2) - avoid overlap fixed
  12. 02:07:922- add a note no
  13. 02:13:590 (1,2) - avoid overlap done
  14. 02:17:590 (3,1) - ^ nope
  15. 02:20:422 (3) - I prefer to delete done
  16. 02:24:923 (1,2) - こんなpatternはどうでしょう?少し参考にしました
[Hard]
  1. 01:02:089 (2,3,5) - symmetric pattern をオススメします ok,done
  2. 02:12:922 (4,1) - ^ nope
  3. 01:21:422 (3) - delete...かな 一理ありますね^_^ done
  4. 01:49:589 (1,2,3,4,5,6) - make the same rhythm as 01:46:922 (1,2,3) - いいえ
  5. 01:56:589 (6,7,8) - not good flow... 時には違うpatternが試してみたいと;w;
  6. 02:16:922 (3,4) - leftward slider is better done~
[Insane]
  1. 00:16:587 (3,4,5) - conform DS no,sorry;w;
  2. 00:39:899 (5) - Ctrl+G 今のほうも大丈夫だと思います
  3. 00:40:238 (1,2) - umm... not good overlapping ここは結構気に入ったのに;w;
  4. 01:00:756- add a note
  5. 01:46:923 (1,2,3,1,2,3) - reverse slider is better. (circleだと、01:46:256 (1,2,3,4) - とのrhythmの違いを見分けるのが難しいと思います) 
  6. 01:53:923 (2,3,4,5) - avoid overlap. 見た目が良くないので ;w;
  7. 02:08:922 (3,5) - blanketしてはどうでしょう? 本よりきれいに見える fixed
不明な日本語あればPMください Randomさんほんとに優しい人ですね
頑張ってくださいね ;)
~Good Luck~ ありがとうございます!
Update!
Kihhou
Helloo! Nice song :)

[General]
  1. nothing i could find
[Normal]
  1. 00:15:088 (4,1) - jump on purpose?
  2. 00:23:966 (1) - remove finish at head
  3. 00:26:678 (1) - remove finish at head
  4. 00:58:923 (3) - soft finish at head
  5. 01:28:257 (1) - finish at head
  6. 01:52:590 (1) - remove finish, add clap
[Hard]
  1. 00:10:255 (10) - replace with this? 00:09:922 (9)
  2. 00:50:756 (3) - finish at head
  3. 01:52:589 (2) - remove clap
  4. 02:16:172 - stack another hitcircle here?
  5. 02:25:506 (5) - remove? triplet doesnt seem right here for the music
[Insane]
  1. errr the whistles are a bit random at some places so im gonna try to make them consistent. no new whistle patterns, just standardizing them throughout the map
  2. 00:09:922 (1) - clap for entire kick slider? just like 00:10:255 (2)
  3. 00:15:922 (1) - whistle at head
  4. 00:17:755 (3,4) - remove whistle at tail, add whistle on hitcircle 4
  5. 00:18:754 (2) - add whistle
  6. 00:33:797 (2) - add whistle
  7. 00:37:526 (1) - whistle at head
  8. 00:38:882 (1) - head whistle!
  9. 00:39:475 (3,4) - remove clap
  10. 00:48:923 (1) - remove whistle to follow the same pattern you were doing o-o for the 2 other triangles, whistle was only on 2
  11. 01:48:257 (1) - whistle at reverse arrow
  12. 01:48:923 (2) - whistle, just like how you whistled at 01:46:257 (1,2)
  13. 01:33:590 (1) - finish at head
  14. 02:13:256 (4) - whistle at tail for consistency with whistles in previous section
  15. 02:18:257 (4) - whistle at head
This is a really nice map :) Hope I helped and hope it gets ranked!!

Good luck!~
Topic Starter
Kamio Misuzu
Kihhou

Kihhou wrote:

Helloo! Nice song :)

[General]
  1. nothing i could find
[Normal]
  1. 00:15:088 (4,1) - jump on purpose? ok
  2. 00:23:966 (1) - remove finish at head done
  3. 00:26:678 (1) - remove finish at head no,sorry
  4. 00:58:923 (3) - soft finish at head done
  5. 01:28:257 (1) - finish at head done
  6. 01:52:590 (1) - remove finish, add clapsorry,I prefer my own
[Hard]
  1. 00:10:255 (10) - replace with this? 00:09:922 (9) I think it's ok
  2. 00:50:756 (3) - finish at head Ok,done
  3. 01:52:589 (2) - remove clap fixed
  4. 02:16:172 - stack another hitcircle here? seem better,done~
  5. 02:25:506 (5) - remove? triplet doesnt seem right here for the music done
[Insane]
  1. errr the whistles are a bit random at some places so im gonna try to make them consistent. no new whistle patterns, just standardizing them throughout the map well,you know,I don't know how deal with those whistle (°ロ°)
  2. 00:09:922 (1) - clap for entire kick slider? just like 00:10:255 (2) I forgot these /w\,done
  3. 00:15:922 (1) - whistle at head done Although I don't know why=w=
  4. 00:17:755 (3,4) - remove whistle at tail, add whistle on hitcircle 4 sounds better,done
  5. 00:18:754 (2) - add whistle done
  6. 00:33:797 (2) - add whistle ^
  7. 00:37:526 (1) - whistle at head ^
  8. 00:38:882 (1) - head whistle! ^
  9. 00:39:475 (3,4) - remove clap remove slider 4's clap
  10. 00:48:923 (1) - remove whistle to follow the same pattern you were doing o-o for the 2 other triangles, whistle was only on 2 fixed
  11. 01:48:257 (1) - whistle at reverse arrow done~
  12. 01:48:923 (2) - whistle, just like how you whistled at 01:46:257 (1,2) ok,done
  13. 01:33:590 (1) - finish at head no,it's too close,to last finish
  14. 02:13:256 (4) - whistle at tail for consistency with whistles in previous section done
  15. 02:18:257 (4) - whistle at head done
This is a really nice map :) Hope I helped and hope it gets ranked!!

Good luck!~
Thanks a lot for your modding and star~
ZZHBOY
m4m
[General]
感觉第二段kiai有点多余 可以不用是kiai吧...
00:14:421 - 有多余的绿线 注意把其他的多余绿线去掉
[Normal]
尽量保持全程ds一致 比如这里01:17:256 (3) - 最好保持1.0的间距
01:08:257 (3) - 红描点可以向下一点blanket好
[Hard]
00:07:088 - 这么强的vocal感觉空了不好.-.
00:14:422 (4) - nc?
00:28:034 (1,2) - 感觉可以blanket 现在的排列感觉有点不美观.-.
01:27:589 (8,9) - 好多这样的节奏啊...个人建议是换成只折返一次的那种节奏 感觉好一些,...
[Insane]
00:19:255 (6) - nc?
00:32:949 (3,4,5) - 感觉这里overmap没必要 .-.
节奏则呢有那么一点点像肥求的感觉O.O
美丽
Topic Starter
Kamio Misuzu

ZZHBOY wrote:

m4m
[General]
感觉第二段kiai有点多余 可以不用是kiai吧... 还是能擦边的,2分半2段kiai也还ok
00:14:421 - 有多余的绿线 注意把其他的多余绿线去掉
[Normal]
尽量保持全程ds一致 比如这里01:17:256 (3) - 最好保持1.0的间距 这里之前remap过一下,忘了调一下,改了
01:08:257 (3) - 红描点可以向下一点blanket好
[Hard]
00:07:088 - 这么强的vocal感觉空了不好.-. 跟的鼓点,如果硬要跟vocal感觉好别扭
00:14:422 (4) - nc?
00:28:034 (1,2) - 感觉可以blanket 现在的排列感觉有点不美观.-. 改了 其实我不太喜欢完全的blanket
01:27:589 (8,9) - 好多这样的节奏啊...个人建议是换成只折返一次的那种节奏 感觉好一些,... 不了,折返一次那种脑袋对脑袋的我不怎么喜欢,而且这里挺快的。
[Insane]
00:19:255 (6) - nc?
00:32:949 (3,4,5) - 感觉这里overmap没必要 .-. 删了4了
节奏则呢有那么一点点像肥求的感觉O.O额= =...
美丽
Thank you!
Kihhou

Kamio Misuzu wrote:

Kihhou

Kihhou wrote:

Helloo! Nice song :)

[Insane]
[*]00:15:922 (1) - whistle at head done Although I don't know why=w=

Good luck!~
Thanks a lot for your modding and star~
it's for consistency! double whistles just like 00:13:254 (1,2) and 00:11:254 (1,2) ! you have a nice whistle beat going and dont know lol :P
Topic Starter
Kamio Misuzu
@Kihhou

oh,I see. Thank you!:D
Phos-
Hey there~

General

No issues found :>

Normal

This diff has quite a few spacing issues, good spacing is usually within 3 decimal places of the selected snap. For example, if you use 1.00x spacing, then the prev. and next.(on the top right of screen) should be within 0.97 to 1.03, so fix any spacing errors I've pointed out with that in mind.

00:03:922 (1) - Spacing error, this is too far away from the previous object. It seems like a 1.20x distance snap was used here, when most of the map uses 1.00x

00:05:255 (3,4,5) - Maybe you could turn this into an equilateral triangle pattern? I think it would look nicer.

00:21:255 (1) - Spacing error, this is a bit too close to 00:19:755 (3) -

00:23:966 (1,3) - These overlapping notes seem a little unpleasant in my opinion so you should move them around a bit so that they are not touching. A typical normal player will find this very hard to read.

00:25:322 (3) - Spacing error, this is a bit too far away from the previous note.

00:44:924 (3) - Spacing error, this is a bit too close to the previous note.

00:46:257 (2) - It wouldn't hurt to curve this slider like 00:47:590 (3) - to keep the slider consistency?

01:26:756 (3,1) - There seems to be a slight overlap between these two notes. I don't think it was intentional so could you fix this? Normal players don't really appreciate overlaps like this.

01:30:590 (4,1) - Spacing error, these notes are a bit too close to 01:29:590 (3) -

01:46:257 (3) - For a proper blanket, you should relocate this so it looks like this:


01:48:257 (2) - Spacing error, this note is a bit too far away from the previous object.

02:14:923 (2) - This note has two issues, it's wrongly spaced since it's too close to 02:13:590 (1) - and it goes a little too close to the edge of the screen, so I think you should fix this.

02:18:923 (1,2) - These two notes aren't blanketted very good, maybe you could move the end of 02:18:923 (1) - to x:112 y:208?

Hard

00:07:922 (3) - Part of this note is hidden beneath the slider track of 00:07:255 (1) - I don't think this looks very good imo and you should fix.

00:10:588 (1,4) - The ends of these two sliders seem to be overlapping slightly, so consider fixing this because it doesn't look to nice.

00:12:422 (3) - Maybe you could move the location of this slider a bit so that 00:11:755 (1) - becomes blanketed? I think it'll look nicer imo

00:21:932 (4) - For slider consistency I think you should make this identical to 00:22:610 (1) -

00:36:678 (3) - Add a note here because the gap feels awkward imo and the player will be left waiting, and could even hit the next note early since it's stacked.

01:29:589 (3) - Add a finish to the start of this slider for the sake of consistency? I think it will sound a lot better too imo

Insane

00:17:255 (1,3) - I don't think it's very neat how these two slider ends seem to be overlapping each other, so I'd consider moving them.

00:21:763 (2) - You should remove the whistle here because it doesn't seem very consistent.

01:01:923 (2) - This circle seems to be overlapping the slider track of 01:02:257 (4) - , since this doesn't look very neat, I'd recommend moving this.

01:55:423 (2) - Move this note to x:47 y:71 so it is perfectly stacked with the end of 01:54:923 (1) -


Awesome beatmap, I hope it gets ranked :) Good luck~
Topic Starter
Kamio Misuzu

Fluttershy03 wrote:

Hey there~

General

No issues found :>

Normal

This diff has quite a few spacing issues, good spacing is usually within 3 decimal places of the selected snap. For example, if you use 1.00x spacing, then the prev. and next.(on the top right of screen) should be within 0.97 to 1.03, so fix any spacing errors I've pointed out with that in mind.

00:03:922 (1) - Spacing error, this is too far away from the previous object. It seems like a 1.20x distance snap was used here, when most of the map uses 1.00x fixed

00:05:255 (3,4,5) - Maybe you could turn this into an equilateral triangle pattern? I think it would look nicer. ok,done

00:21:255 (1) - Spacing error, this is a bit too close to 00:19:755 (3) - done

00:23:966 (1,3) - These overlapping notes seem a little unpleasant in my opinion so you should move them around a bit so that they are not touching. A typical normal player will find this very hard to read.every modder told me about that= =..OK,fixed

00:25:322 (3) - Spacing error, this is a bit too far away from the previous note. done

00:44:924 (3) - Spacing error, this is a bit too close to the previous note. sry I want to blanket with 00:42:924 (1) -

00:46:257 (2) - It wouldn't hurt to curve this slider like 00:47:590 (3) - to keep the slider consistency? no

01:26:756 (3,1) - There seems to be a slight overlap between these two notes. I don't think it was intentional so could you fix this? Normal players don't really appreciate overlaps like this. ok fixed

01:30:590 (4,1) - Spacing error, these notes are a bit too close to 01:29:590 (3) - done

01:46:257 (3) - For a proper blanket, you should relocate this so it looks like this:sorry I don't want to change here


01:48:257 (2) - Spacing error, this note is a bit too far away from the previous object.done

02:14:923 (2) - This note has two issues, it's wrongly spaced since it's too close to 02:13:590 (1) - and it goes a little too close to the edge of the screen, so I think you should fix this. fixed

02:18:923 (1,2) - These two notes aren't blanketted very good, maybe you could move the end of 02:18:923 (1) - to x:112 y:208? yeah,done

Hard

00:07:922 (3) - Part of this note is hidden beneath the slider track of 00:07:255 (1) - I don't think this looks very good imo and you should fix. yeah,I've considered about this.But you know,if I move this,I must change the behind of this.And I think it's OK now

00:10:588 (1,4) - The ends of these two sliders seem to be overlapping slightly, so consider fixing this because it doesn't look to nice.

00:12:422 (3) - Maybe you could move the location of this slider a bit so that 00:11:755 (1) - becomes blanketed? I think it'll look nicer imo yes,it's look nicer,I forgot this><fixed

00:21:932 (4) - For slider consistency I think you should make this identical to 00:22:610 (1) - but it's not fit to 00:21:255 (3) - ;w;

00:36:678 (3) - Add a note here because the gap feels awkward imo and the player will be left waiting, and could even hit the next note early since it's stacked. I prefer my own/w\,sorry

01:29:589 (3) - Add a finish to the start of this slider for the sake of consistency? I think it will sound a lot better too imo For consistency,I think it's better now

Insane

00:17:255 (1,3) - I don't think it's very neat how these two slider ends seem to be overlapping each other, so I'd consider moving them. I think it's fine,sry

00:21:763 (2) - You should remove the whistle here because it doesn't seem very consistent. OK,fixed

01:01:923 (2) - This circle seems to be overlapping the slider track of 01:02:257 (4) - , since this doesn't look very neat, I'd recommend moving this. sorry,I don't want to change this

01:55:423 (2) - Move this note to x:47 y:71 so it is perfectly stacked with the end of 01:54:923 (1) - done


Awesome beatmap, I hope it gets ranked :) Good luck~
Thank you~
smallboat
Hi,Kamio Misuzu

[General]

Fine.

[Normal]

00:10:588 (1) - 為什麼這尾端有clap? 我覺得應該是加在 00:11:588 (2) 頭 (這段試試用24clap,clap這裡加的好亂)
00:16:588 (2) - 換成1/1 slider? 錯過之間的鼓點了。換了打了也比較順暢。
00:24:644 (2) - ^ (尾端別忘clap)
00:27:695 (2) - 這邊鼓點跟人聲都有壓到怎沒加一個note (在唱的期間突然停頓蠻莫名的)
00:32:102 (1) - 這段其實跟00:23:966 (1) 是一樣的,或許你可以節奏可以貼上使一致。
00:57:922 (2) - Kiai這裡節奏應該放滿才對,加個note吧 (也有壓到人聲不加?)
01:02:589 (2) - ^
01:06:922 (1) - 這邊音軌又跟 00:56:256 (1) 一樣,所以你節奏應該是要一致,或許你可以考慮一下。(現在這樣放是沒啥問題,但要維持節奏整體性最好換一下)
01:29:256 (3) - 最好加一下note 因為人聲跟鼓聲都有壓到
01:38:922 (1) - 音量不宜70%,因為到這邊開始變舒緩了,所以音量要減小,減到40或50? 01:41:590 (1) 綠線刪掉
01:44:256 (1) - 加個綠線音量80,這邊又衝高了。
01:57:589 (1) - 忘了finish?
02:04:089 (2) - 換成一個slider,尾端02:04:589壓人聲。
02:25:256 (2) - 加個note比較順,歌曲要結束了不應該停頓在這裡。

[Hard] 似乎忘了一些24clap

00:48:922 (1,2) - 這邊跟00:47:589 (1) 是一樣的音軌,我覺得換成折返比較有感覺。
00:57:589 (7) - 大白線NC一下
01:38:922 (1) - 同NM
01:39:922 (4) - 可以加clap (或許這邊+看看24 clap)
01:41:589 (1) - 尾端也可以clap (24 clap試試)

[Insane]

00:03:088 (3,4,5) - 好像有點近,移到(408|248)看看?
00:20:087 (1,2,3,4) - 覺得做個小跳比較有感覺,在這邊用anti-jump接著點00:20:754 (1) 似乎怎不順手。
00:43:423 (2) - 這段建議開一點,差不多1.2x間距,這裡有一點難讀。(後面也是
01:00:756 (3) - 怎麼突然空一個,加個note壓vocal? (後面也有用同樣音軌就壓到了)
01:14:590 (7) - Ctrl+g,然後疊01:15:257 (2) 上。
01:26:756 (1) - 這邊換成1/1的長條,這邊的2跟大白線也沒鼓聲,打的時候不順暢。
01:42:757 (4) - NC一下?
02:26:923 (1) - 1/4的音別放這麼遠,最好再近一些.

Good Luck ~ !
Topic Starter
Kamio Misuzu
smallboat

smallboat wrote:

Hi,Kamio Misuzu

[General]

Fine.

[Normal]

00:10:588 (1) - 為什麼這尾端有clap? 我覺得應該是加在 00:11:588 (2) 頭 (這段試試用24clap,clap這裡加的好亂) 这两个改了,后面的还是13clap了
00:16:588 (2) - 換成1/1 slider? 錯過之間的鼓點了。換了打了也比較順暢。好,这部分remap了一下
00:24:644 (2) - ^ (尾端別忘clap)这里不了,感觉不怎么合适
00:27:695 (2) - 這邊鼓點跟人聲都有壓到怎沒加一個note (在唱的期間突然停頓蠻莫名的)加了,这段重做
00:32:102 (1) - 這段其實跟00:23:966 (1) 是一樣的,或許你可以節奏可以貼上使一致。
00:57:922 (2) - Kiai這裡節奏應該放滿才對,加個note吧 (也有壓到人聲不加?)改了大概又有人说overlap了。。好烦/w\、、
01:02:589 (2) - ^ OK,done
01:06:922 (1) - 這邊音軌又跟 00:56:256 (1) 一樣,所以你節奏應該是要一致,或許你可以考慮一下。(現在這樣放是沒啥問題,但要維持節奏整體性最好換一下) 不,现在感觉挺好
01:29:256 (3) - 最好加一下note 因為人聲跟鼓聲都有壓到 嗯,改slider了
01:38:922 (1) - 音量不宜70%,因為到這邊開始變舒緩了,所以音量要減小,減到40或50? 01:41:590 (1) 綠線刪掉 改50了
01:44:256 (1) - 加個綠線音量80,這邊又衝高了。前面那个绿线没删,70%应该ok
01:57:589 (1) - 忘了finish? 这里本来不想加的,不过你这么一说不加又有点空,索性后面都加了,不加太不一致;w;
02:04:089 (2) - 換成一個slider,尾端02:04:589壓人聲。
02:25:256 (2) - 加個note比較順,歌曲要結束了不應該停頓在這裡。
一路mod下来发现每次normal篇幅最大。真的不想做这个难度啊,哭T_T
[Hard] 似乎忘了一些24clap

00:48:922 (1,2) - 這邊跟00:47:589 (1) 是一樣的音軌,我覺得換成折返比較有感覺。其实这里也想过,不过我个人不喜欢这种相似的,就这样故意变了一下
00:57:589 (7) - 大白線NC一下 done
01:38:922 (1) - 同NM
01:39:922 (4) - 可以加clap (或許這邊+看看24 clap) 没在这里加,不过前后有两个红线处加了
01:41:589 (1) - 尾端也可以clap (24 clap試試) 改了

[Insane]

00:03:088 (3,4,5) - 好像有點近,移到(408|248)看看? 不,这里开着ds放的,如果放远了感觉很容易出100
00:20:087 (1,2,3,4) - 覺得做個小跳比較有感覺,在這邊用anti-jump接著點00:20:754 (1) 似乎怎不順手。sorry,这里也是故意这样不跳的,因为本身也是BPM要降低的一段,就没打算跳了
00:43:423 (2) - 這段建議開一點,差不多1.2x間距,這裡有一點難讀。(後面也是 不,因为歌明显慢下来了那种,改了反而会奇怪
01:00:756 (3) - 怎麼突然空一個,加個note壓vocal? (後面也有用同樣音軌就壓到了) 很多modder都提到这个了。还是改了,加了三连
01:14:590 (7) - Ctrl+g,然後疊01:15:257 (2) 上。 改了不合flow了很难受,虽然现在有点overlap...
01:26:756 (1) - 這邊換成1/1的長條,這邊的2跟大白線也沒鼓聲,打的時候不順暢。嗯,这里我当初下节奏的时候也是很纠结,但是现在改需要重排版面了,我再问问其他modder看看
01:42:757 (4) - NC一下? 好,后面那个NC也取消了
02:26:923 (1) - 1/4的音別放這麼遠,最好再近一些. 感觉OK。应该大丈夫

Good Luck ~ !
Thank you very much!
Crystal
irc modded
SPOILER
2014-04-12 20:44 [_Crystal]: hi
2014-04-12 20:44 [_Crystal]: irc mod
2014-04-12 20:44 Kamio Misuzu: 好啊
2014-04-12 20:45 [_Crystal]: 00:03:922 (1,2,3) - 开头这个有点虾仁
2014-04-12 20:45 [_Crystal]: insane难度
2014-04-12 20:45 [_Crystal]: 感觉遮的不太好看
2014-04-12 20:46 Kamio Misuzu: 那怎么改好点呢。。我也是随手放的
2014-04-12 20:47 [_Crystal]: 感觉不要遮
2014-04-12 20:47 [_Crystal]: 干脆*
2014-04-12 20:47 [_Crystal]: 开头就遮给人第一印象就是比较累..
2014-04-12 20:49 Kamio Misuzu: 试了一下不遮挡的话好难放的。。
2014-04-12 20:49 Kamio Misuzu: 移到右边?
2014-04-12 20:50 [_Crystal]: w kann
2014-04-12 20:50 [_Crystal]: 我看看
2014-04-12 20:50 [_Crystal]: http://puu.sh/85E94.jpg
2014-04-12 20:50 [_Crystal]: 类似这样的
2014-04-12 20:51 Kamio Misuzu: 我试试
2014-04-12 20:52 Kamio Misuzu: 改了个差不多的,不压着了。
2014-04-12 20:53 [_Crystal]: 嗯ww
2014-04-12 20:53 Kamio Misuzu: 继续
2014-04-12 20:54 [_Crystal]: 00:05:754 (1,2,3,4,5,6) -
2014-04-12 20:54 [_Crystal]: 3和前面的滑条遮住了啊
2014-04-12 20:54 [_Crystal]: 我个人不太喜欢这种遮挡
2014-04-12 20:54 [_Crystal]: 看起来像草图一样
2014-04-12 20:55 [_Crystal]: 不像纯真日本刘
2014-04-12 20:55 [_Crystal]: 纯正*
2014-04-12 20:55 Kamio Misuzu: 这里我一开始就看到了/w\,但是我试着放远了以后打这个note很费力
2014-04-12 20:56 [_Crystal]: 不是远不远的问题啦
2014-04-12 20:56 [_Crystal]: 主要是形状
2014-04-12 20:56 [_Crystal]: 2 3 4这个距离和flow有种无从下手的感觉;w;
2014-04-12 20:57 Kamio Misuzu: 咦。。还好啊
2014-04-12 20:57 Kamio Misuzu: 我打着很顺啊Orz
2014-04-12 20:57 [_Crystal]: ;w;
2014-04-12 20:57 [_Crystal]: 个人意见 随便你啦
2014-04-12 20:57 Kamio Misuzu: 这六个你连起来看一下
2014-04-12 20:58 Kamio Misuzu: 就是两个三角形
2014-04-12 20:58 [_Crystal]: 问题不大 主要是看上去不太爽而已
2014-04-12 20:58 Kamio Misuzu: Orz
2014-04-12 20:58 [_Crystal]: 00:11:921 (1,2,3) - 这个距离太短了吧;w;
2014-04-12 20:59 Kamio Misuzu: 前面是跳,这里是跟的DS
2014-04-12 20:59 [_Crystal]: hard也没这么短啊;w;
2014-04-12 20:59 [_Crystal]: 干嘛不跳
2014-04-12 21:00 [_Crystal]: 00:13:254 (1,2,3) - 这种的跟DS大丈夫 但是有折角的话看起来太断了
2014-04-12 21:00 [_Crystal]: 短
2014-04-12 21:00 Kamio Misuzu: 我也不知道;w;我都是顺意思来的。。没什么跳不跳的理论
2014-04-12 21:00 [_Crystal]: 打起来其实也不像ins,对于pro玩家来说非常不爽的说
2014-04-12 21:01 Kamio Misuzu: o.o
2014-04-12 21:02 [_Crystal]: 00:12:254 (2) - 放在(116,136)
2014-04-12 21:02 [_Crystal]: 也没问题我感觉
2014-04-12 21:03 Kamio Misuzu: d好
2014-04-12 21:03 [_Crystal]: 00:20:087 (1,2,3,4) - antijump?
2014-04-12 21:03 [_Crystal]: 不太合适我感觉
2014-04-12 21:03 [_Crystal]: 而且和后面1也不搭
2014-04-12 21:04 Kamio Misuzu: 有麻婆说过,我还是不打算改了
2014-04-12 21:04 [_Crystal]: ;w;为啥
2014-04-12 21:05 [_Crystal]: 随便你啦
2014-04-12 21:05 [_Crystal]: 00:32:102 (1) - 这个和前面的连打串遮在一起 作为不遮挡强迫症我十分难受
2014-04-12 21:05 [_Crystal]: 00:32:610 (1) - 可以去掉nc
2014-04-12 21:05 Kamio Misuzu: Orz。我觉得现在就可以啊。我挺喜欢跳完停一下的,乱跳不太舒服
2014-04-12 21:05 Kamio Misuzu: 好。。
2014-04-12 21:06 [_Crystal]: 00:33:288 (5) - 这个可以和00:33:458 (1) - stack呀
2014-04-12 21:07 [_Crystal]: 荸荠两个circle叠在一起我更喜欢circle+slider
2014-04-12 21:08 Kamio Misuzu: 稍等一下,我改一下强迫症的那个
2014-04-12 21:08 [_Crystal]: hao
2014-04-12 21:08 [_Crystal]: 我先把一些说完你慢慢改 要离开几分钟
2014-04-12 21:09 [_Crystal]: 00:36:848 (3,4,5) - 这个1/4滑条感觉和2靠的太近,(虽然DS上没问题 只是视觉感受)
2014-04-12 21:09 [_Crystal]: 所以我建议这么放
2014-04-12 21:09 [_Crystal]: http://puu.sh/85F14.jpg
2014-04-12 21:10 [_Crystal]: 只是例子表示我的意思 具体怎么放可能还有更好
2014-04-12 21:11 [_Crystal]: 00:41:932 (1,2,3,4,5,6,7) - 不好读,首先00:42:271 (3) - 和00:41:593 (6) - 分开一些,然后4个短滑条建议保持在一个斜线上
2014-04-12 21:11 [_Crystal]: http://puu.sh/85F5X.jpg 类似这样
2014-04-12 21:12 [_Crystal]: 我离开一下;w; 3 4分钟
2014-04-12 21:12 Kamio Misuzu: 嗯
2014-04-12 21:16 [_Crystal]: 好了么?
2014-04-12 21:16 [_Crystal]: 01:00:589 (2,3,4,5,6,7,1) - 不够舒张;w; 距离好短 vocal这里很燃的说
2014-04-12 21:17 Kamio Misuzu: 强迫症改了,stack改了,后面没改。因为实在觉得改了很别扭,尤其最后这个,改了太细了整体我就是为了稍微宽点才那么放的
2014-04-12 21:17 [_Crystal]: 确实不太好读
2014-04-12 21:18 [_Crystal]: 我玩的时候被坑了;w;
2014-04-12 21:18 Kamio Misuzu: ...
2014-04-12 21:18 [_Crystal]: 01:30:090 (1) - 和01:30:923 (1) - 可以去掉nc
2014-04-12 21:19 [_Crystal]: 没关系啦 我只是提一点建议
2014-04-12 21:19 Kamio Misuzu: 这里加的NC是为了好读
2014-04-12 21:19 [_Crystal]: 但是不合曲子
2014-04-12 21:20 [_Crystal]: 无论vocal还是鼓我都找不到明显理由需要NC
2014-04-12 21:20 [_Crystal]: 01:54:590 (1) - 这个也是
2014-04-12 21:20 [_Crystal]: 而且NC太多会让玩家感觉很乱
2014-04-12 21:20 [_Crystal]: 至少我这么认为的
2014-04-12 21:20 Kamio Misuzu: 好吧
2014-04-12 21:20 Kamio Misuzu: 改了
2014-04-12 21:22 Kamio Misuzu: 咦,人呢
2014-04-12 21:22 [_Crystal]: 在
2014-04-12 21:23 [_Crystal]: 02:19:257 (2,3,4) - 这种啊3/4滑条+两个同样地方的circle
2014-04-12 21:23 [_Crystal]: 第二个circle感觉不好控制打击时间;w;
2014-04-12 21:23 [_Crystal]: 其他还好 没有啥大问题XD
2014-04-12 21:24 Kamio Misuzu: 02:19:923 (5,6) - 主要也是和这个对应的= =。。觉得两个ar缩圈一样的话应该还OK
2014-04-12 21:24 [_Crystal]: 本身3/4滑条+circle就比较吃力的;w;
2014-04-12 21:24 [_Crystal]: 这样放个人感觉不爽
2014-04-12 21:25 [_Crystal]: 没啥问题啊 再找几个mod可以找狗了
2014-04-12 21:25 Kamio Misuzu: Orz
2014-04-12 21:25 [_Crystal]: www
Topic Starter
Kamio Misuzu
@[_Crystal] thanks a lot!

update
Kin
Hi, M4M is here

Normal :

00:29:390 (1) - how about reverse this one ? I mean, something like this http://puu.sh/8773m.jpg
00:54:757 (3,4) - I don't recommend to overlap the end of the slider
01:31:590 (2,1,2) - ^
02:17:590 (3,1) - ^
01:39:589 - add clap
01:40:922 - ^

Hard :

00:07:255 (1,3) - there's overlap
01:25:422 (7,8,1,2,3,4) - I don't really see the reason to use a triplet there, if you follow the vocal, 1/2 is good, but triplet make it overmapped

Insane :

00:23:627 (4) - we can't really see the end of the slider http://puu.sh/877VA.jpg
00:30:577 (1,2,3,4,1,2,3,4,1,2,3) - it's just my opinion, but for this stream, how about hit sound like this ? http://puu.sh/878bp.jpg http://puu.sh/878dZ.png
SPOILER
30577,-100,4,1,1,30,0,0
30746,-100,4,1,1,40,0,0
30916,-100,4,1,1,50,0,0
31085,-100,4,1,1,40,0,0
31255,-100,4,1,1,30,0,0
31424,-100,4,1,1,50,0,0
00:42:923 (1,2,3,4,5,6) - maybe it's just me, but the spacing make it really confusing
01:32:757 (4,1) - there's overlap
01:54:257 (4) - try to move it, there's too much overlap http://puu.sh/878ET.jpg
02:20:090 (6,2) - I know it's intentional, but we can see the circle of slider only at the last moment (without counting approach circle)

well that all, good luck ~
Topic Starter
Kamio Misuzu
Kin

Kin wrote:

Hi, M4M is here

Normal :

00:29:390 (1) - how about reverse this one ? I mean, something like this http://puu.sh/8773m.jpg nice,fixed!
00:54:757 (3,4) - I don't recommend to overlap the end of the slider
01:31:590 (2,1,2) - ^
02:17:590 (3,1) - ^ OK,done them
01:39:589 - add clap done
01:40:922 - ^ ^

Hard :

00:07:255 (1,3) - there's overlap yeah,but I think it's ok
01:25:422 (7,8,1,2,3,4) - I don't really see the reason to use a triplet there, if you follow the vocal, 1/2 is good, but triplet make it overmapped you are right,fixed

Insane :

00:23:627 (4) - we can't really see the end of the slider http://puu.sh/877VA.jpg
00:30:577 (1,2,3,4,1,2,3,4,1,2,3) - it's just my opinion, but for this stream, how about hit sound like this ? http://puu.sh/878bp.jpg http://puu.sh/878dZ.png
SPOILER
30577,-100,4,1,1,30,0,0
30746,-100,4,1,1,40,0,0
30916,-100,4,1,1,50,0,0
31085,-100,4,1,1,40,0,0
31255,-100,4,1,1,30,0,0
31424,-100,4,1,1,50,0,0
00:42:923 (1,2,3,4,5,6) - maybe it's just me, but the spacing make it really confusing
01:32:757 (4,1) - there's overlap sorry,I think it's ok
01:54:257 (4) - try to move it, there's too much overlap http://puu.sh/878ET.jpg
02:20:090 (6,2) - I know it's intentional, but we can see the circle of slider only at the last moment (without counting approach circle) changed,maybe It's fine now /w\

well that all, good luck ~
Thanks a lot for mod!

update
Selisi
modding~
sry for late~
[General]
  1. 这个曲子没有breaktime letterbox 不用开
[Insane]
  1. 00:49:423 (4) - finish on head
  2. 00:55:507 (2) - finish 增加击打节奏感
  3. 01:11:423 (2) - finish
  4. 01:16:090 (3) - finish
  5. 01:32:257 (1) - finish on head
  6. 01:47:173 (2) - move to (164,136) 这里rhythm有变化所以spacing要consistent才行
  7. 02:26:923 (1) - 这个circle 咱玩十次有九次会是100 spacing太大了又是od8 建议(260,352)
[Hard]
  1. OD+1 insane都od8了hard才od6
  2. 00:13:088 (4) - whistle
  3. 00:20:755 (1) - whistle
  4. 00:26:170 (2) - whistle
  5. 00:46:089 (2) - whistle
  6. 00:35:831 - add a circle 很明显的鼓音
  7. 00:41:255 - 这个漏音我也不知道怎么办了 (92,324)?
  8. 01:23:922 - ^ 不要把2,4鼓声漏掉呀
  9. 00:15:088 (3) - finish on head
  10. 01:00:256 (4) - finish on head
  11. 01:00:756 (5) - finish
  12. 01:32:256 (6) - finish on head
  13. 01:36:256 (1) - clap on tail
  14. 01:39:589 - 这里乃把最重的两个音空出来去做了歌词,有点可惜 (只是提一下,现在这个没什么问题
[Normal]
  1. 00:07:922 (1,1) - 转盘离object时间点太近 中心还离object的spacing太远 (这里建议乃00:10:588 (1) - ctrl+j 移动到(156,240)
  2. 00:15:088 (4) - 延长到00:15:588 - 修复下spacing
  3. 00:21:255 - 从这里开始明显的前难后易 (我觉得是后面做的简单了 乃需要自己调整下 比如00:25:322 - 这里开始的 和00:36:170 - 和这里开始的节奏应该相同 不能出现明显的难度差别的
  4. 02:06:589 (2) - 这个circle移动到02:07:922 -
  5. 02:10:589 - add a circle
  6. 02:20:757 (3) - 延长到白线
  7. 02:17:257 (2,4) - 这两个circle 完全不需要
  8. 02:25:256 (5) - 这个也可以不要 就是要调下spacing
  9. 02:26:922 - 这里加个circle吧 然后转盘延后02:27:089 -
好谱子呀 insane简直完美 就是hard和normal要调整下
~☆ 祝早rank
之前写了一个mod 然后死机了...
Topic Starter
Kamio Misuzu
Sweet Vanilla

Sweet Vanilla wrote:

sry for late~ 没关系~
[General]
  1. 这个曲子没有breaktime letterbox 不用开

[Insane]
  1. 00:49:423 (4) - finish on head ok,done
  2. 00:55:507 (2) - finish 增加击打节奏感 不了,后面有个finish。太多反而会吵
  3. 01:11:423 (2) - finish ok
  4. 01:16:090 (3) - finish ^
  5. 01:32:257 (1) - finish on head ^
  6. 01:47:173 (2) - move to (164,136) 这里rhythm有变化所以spacing要consistent才行 那个有点太远了,而且这里和后面的一样,nc也提示了,玩着感觉没问题的
  7. 02:26:923 (1) - 这个circle 咱玩十次有九次会是100 spacing太大了又是od8 建议(260,352) 好,放近了
[Hard]
  1. OD+1 insane都od8了hard才od6
  2. 00:13:088 (4) - whistle
  3. 00:20:755 (1) - whistle
  4. 00:26:170 (2) - whistle
  5. 00:46:089 (2) - whistle
  6. 00:35:831 - add a circle 很明显的鼓音
  7. 00:41:255 - 这个漏音我也不知道怎么办了 (92,324)? 不加,这里故意撤的远了点,还加个finish,没什么违和感
  8. 01:23:922 - ^ 不要把2,4鼓声漏掉呀 这个改了
  9. 00:15:088 (3) - finish on head
  10. 01:00:256 (4) - finish on head
  11. 01:00:756 (5) - finish
  12. 01:32:256 (6) - finish on head
  13. 01:36:256 (1) - clap on tail
  14. 01:39:589 - 这里乃把最重的两个音空出来去做了歌词,有点可惜 (只是提一下,现在这个没什么问题
这里没提到的基本上都改了~多加了点finish,whistle是完全不会用
[Normal]
  1. 00:07:922 (1,1) - 转盘离object时间点太近 中心还离object的spacing太远 (这里建议乃00:10:588 (1) - ctrl+j 移动到(156,240) 话是这么说。。这里还不好改啊,变一下后面都得改。好麻烦的。。o.o
  2. 00:15:088 (4) - 延长到00:15:588 - 修复下spacing OK,fixed
  3. 00:21:255 - 从这里开始明显的前难后易 (我觉得是后面做的简单了 乃需要自己调整下 比如00:25:322 - 这里开始的 和00:36:170 - 和这里开始的节奏应该相同 不能出现明显的难度差别的 这里我觉得倒是无所谓,因为前后是副歌,整体复杂一点很正常的,这里的折返确实是多了一个音,不过和前面的玩起来几乎一样,感觉还好啦
  4. 02:06:589 (2) - 这个circle移动到02:07:922 - 对,nice,改了
  5. 02:10:589 - add a circle done
  6. 02:20:757 (3) - 延长到白线 done
  7. 02:17:257 (2,4) - 这两个circle 完全不需要
  8. 02:25:256 (5) - 这个也可以不要 就是要调下spacing这俩不改了,因为是和前面那一段类似的保持一致的
  9. 02:26:922 - 这里加个circle吧 然后转盘延后02:27:089 - 最后那个slider改折返了
好谱子呀 insane简直完美 就是hard和normal要调整下 谢谢~=w=
~☆ 祝早rank
之前写了一个mod 然后死机了... o.o sad story

thx for your mod and star!!~

update~
YoshinoSakura
pm req
抱歉来晚了,最近懒了点

[General]
说实话柑橘normal hitsound不太适合。又是lisa唱的,也没那么激情。不过声音比较小,听起来也没那么不和谐。

[Insane]
00:03:922 (1) - 应该是3/4滑调吧,结束在00:04:172 。后同
00:24:475 (2) - 柑橘ctrl+g后flow要好些,不过随你
00:38:712 note或者吧slider提前到这里
00:39:899 (5) - ctrl+g一下?
00:42:923 (1,2) - 这种间距要挨着不挨着的对于我这种强迫症患者好难受啊 >.<
00:54:090 (4) - 柑橘有些畸形啊能不能调的堆成一下
00:57:589 (1,2) - 拉开好点吧,突然停一下心脏受不鸟
00:58:423 (6,7,1) - 有点过于凶残,不过可以接受
00:58:922 (1,2,3) - 这里也是,个人感觉两段距离差不多比较好
01:14:257 (5,7) - 挨着了不好看
01:31:923 (9) - ctrl+g
01:39:590 (3,4,1) - 感觉等距好得多,虽然也能rank,但是会招来差评
01:49:590 (1) - 柑橘也是3/4滑条
02:16:923 (4,5,6) - 同样的间距问题
间距掌握还需加强,其他都不错了。

[Hard]
00:07:255 (1) - 提前半拍开始滑条
00:25:153 有音
00:27:865 ^
01:19:756 (7) - 稍微拉远一点,误读成jump惹
01:30:422 (5) - ^
01:49:589 (1) - 3/4滑调,后同
02:18:422 (7) - 还是分开点好

[Normal]
00:22:610 (3,1) - 挨着了不好看
01:04:257 (1,3) - 木有包好

爷爷又一个新人神麻婆要诞生了
快去找frost吧,窝柑橘可以找他了
Good luck :)
lkx_Shore
[Insane]
00:17:171 (7) - remove better/00:17:087 (6) - 改成1/1长滑条
00:20:087 (1,2,3,4) - 改成跳更有张力不是吗.
00:20:838 (2) - remove better
00:21:763 (2,3,4) - 无理由的小跳,统一间距最好
00:33:966 (3) - 取消折返然后加note
00:37:865 (2) - 换滑条更好,这里用note很唐突
00:38:543 (4) - ^
00:42:923 (1) - 哇你这是.....这明明是比前一阶段更加有扩张张力的效果...为什么要把整体间距缩小?
00:54:090 (4) - 很卡手,还是去掉折返。
01:00:923 (5) - ^...折返会造成减速效果,所以你最好不要在表现张力的时候这么摆,打起来真的不好受
01:05:757 (2) - 换成两note
01:36:757 (2) - 同上上

[other]
因为懒所以拖到现在....gl
Topic Starter
Kamio Misuzu
@615 & @lkx

改了mod后写的一堆没发出去。。整体改了一部分

有些地方越改越难玩,就没有改了。说实话越改也越觉得这图需要改进的地方太多了,无从下手。想过remap不过果然还是听多了就没热情了建议的地方没改的话抱歉了

thanks a lot!~
Selisi
咱玩起来问题不大呀> < 只是这个bpm od8有些略微难而已 事实上od8认真玩也是可以玩好的
insane 做的很好呀 自信一些 加油 :)
Autumn
From req
Normal没问题~
70-80的音量还是有点高,建议-10%

Hard

OD-1,7一般是给I难度做的
  1. 01:23:922 (3) - 稍微往上摆一点和4隔开

Insane

  1. 音效里finish拖的有点长...我是觉得自带的效果反而挺好
  2. 00:21:932 (3) - http://puu.sh/8pFxu.jpg
    可以正好被00:21:255 (1) - 包一下,间距平均了也比较好看
  3. 00:38:712 - 这里有个base音,建议加个note:http://puu.sh/8pFC5.jpg
  4. 01:14:590 (7) - 建议ctrl+G。前面有一个顺时针的flow,这里可以利用一下
  5. 01:17:257 (7) - 节奏分的有点乱..建议删掉01:17:423 (8) - ,把滑条拖到这里(个人建议,可无视
  6. 01:26:757 (1) - 其实可以和01:26:423 (3) - 叠一起营造一个停顿的效果
  7. 01:38:590 (5,1) - 因为是刚切换距离,这俩滑条的距离就比较微妙了。建议拉开,或者直接改成3/4
  8. 01:46:922 (1,2) - 这个三分拍切换肯定会死不少人..建议继续加大间距
  9. 01:49:257 (4) - 背景里有四分拍鼓音,不如做个短连
祝好运~
Kihhou
im tired of waiting :c get this map ranked! ganbatte~
Topic Starter
Kamio Misuzu

Kihhou wrote:

im tired of waiting :c get this map ranked! ganbatte~
Really really really thank you for your support and stars!It's enough I think. TvT But BATs seem busy now,I'll try to catch them after these days, I promise!
Topic Starter
Kamio Misuzu
Autumn

Autumn wrote:

From req
Normal没问题~
70-80的音量还是有点高,建议-10%

Hard

OD-1,7一般是给I难度做的 ok
  1. 01:23:922 (3) - 稍微往上摆一点和4隔开 想了想还是再往下摆了点,压就压了,感觉hard的话还是稍微注意点DS好打

Insane

  1. 音效里finish拖的有点长...我是觉得自带的效果反而挺好 o.o柑橘大丈夫萌大奶
  2. 00:21:932 (3) - http://puu.sh/8pFxu.jpg
    可以正好被00:21:255 (1) - 包一下,间距平均了也比较好看 改了感觉ds不太习惯= =。。不过还是改了
  3. 00:38:712 - 这里有个base音,建议加个note:http://puu.sh/8pFC5.jpg 这里加了和前面有点差别略别扭,要改都得改,我再看看其他mod
  4. 01:14:590 (7) - 建议ctrl+G。前面有一个顺时针的flow,这里可以利用一下 头顺flow了,但是连起头尾来角度太大了。。
  5. 01:17:257 (7) - 节奏分的有点乱..建议删掉01:17:423 (8) - ,把滑条拖到这里(个人建议,可无视 好,这里改了,之前也是觉得有点不太对
  6. 01:26:757 (1) - 其实可以和01:26:423 (3) - 叠一起营造一个停顿的效果 不了,和前面保持一致
  7. 01:38:590 (5,1) - 因为是刚切换距离,这俩滑条的距离就比较微妙了。建议拉开,或者直接改成3/4 拉远了点
  8. 01:46:922 (1,2) - 这个三分拍切换肯定会死不少人..建议继续加大间距 sad ;w;
  9. 01:49:257 (4) - 背景里有四分拍鼓音,不如做个短连前面623好像也提过,感觉不太好改
祝好运~

谢谢Autumn!~

update
Kihhou
Oh right testing days~ good luck after then
Ill be watching you like a creepy old man in the park O_O
IamKwaN
Hi, from my queue here.

General

  1. Add tags: 'single', 'album'.

Insane

  1. Many green lines are unsnapped from 00:21:336 to 00:42:607. I can see many of them are generally being put 3 ms earlier except this one: 01:27:009. This one is particularly being put 3 ms later ;w; So, if you are too lazy to change them, just move this one to 01:27:006. Well, Normal and Hard have the same issue of unsnapped green lines, but that's fine coz they aren't kiai time lines.
  2. Delete this redundant green line: 00:16:004 coz u have one at 00:15:922. Btw, why there are two green lines on the same timing point?
  3. Reduce OD by 1 to make the difficulty of this mapset more balanced and neat.
  4. 00:20:587 (4) - Drum sampleset clap fits the music imo.
  5. 00:36:848 (3,4,5) - I wonder why a 1/4 jump is being placed here, I can't see an obvious melody leap in the music.
  6. 00:41:509 (5) - Don't you think this circle is overmapped?
  7. 00:42:441 (4) - This actually is a 1/6 snap.
  8. 00:42:836 - There's a 1/6 drum here. Using 1/4 to capture it seems a bit off imo.
  9. 00:45:089 - Consider adding a circle here to capture the strong drum.
  10. 00:58:923 (1) - 00:59:256 is a strong vocal, but you use a soft slider tail to catch it. Try this:
  11. 01:14:923 (1) - A finish on the head can bring the hyper vocals out, the same applies on 01:20:257 (1).
  12. 01:16:590 (3,4,5,6,7,8) - The allocation of 1/4 jumps seems amusing to me. There are solid beats of drum from 01:16:922 to 01:17:506, but you choose to place the jumps starting from 01:16:589. Why not consider this pattern? To make it more difficult, you can also make the DS larger and larger considering the soaring volume of the drums.
  13. 01:25:589 (2,3) - Considering the pitch of the vocal, placing clap on 01:25:589 (2) and whistle on 01:25:757 (3) seems more intuitive. Same applies on 01:26:257 (2,3).
  14. 01:27:590 (1,2,3,1,2,3,4,5) - This angle is really acute, won't it be better increasing it a bit?
  15. 01:32:257 (1,2,3) - Place drum-clap on the tail of (1) and the circles. It sounds hollow without hitsounds.
  16. 01:38:590 (5) - Use a drum-clap instead.
  17. 01:42:840 (2,3,4,5,6) - Aren't these streams' rhythm created by you? -o-
  18. 01:43:590 (8) - Like 01:38:590 (5), use a drum-clap please.
  19. 01:46:923 (1,2) - Increase the spacing a bit here. It makes it easier to read as a 3/4 and fits the strong drums and vocals too. The same can be applied on 01:47:173 (2,3) and these three: 01:47:590 (1,2,3).
  20. 01:52:090 (5) - Delete this circle to match the emptiness in the music and make a halt here.
  21. 01:53:590 (1) - it's a rite place for a 1/4 jumps like 01:53:923 (2,3,4,5) with 01:53:839 having a solid drum, isn't it?
  22. 02:05:257 (8) - Drum clap on the tail.
  23. 02:09:757 (2,1,2) - Use a drum sampleset clap here too. You can clearly see it's a perfect match with the background music.
  24. 02:27:006 (1) - Use several green lines to decrease the volume please. It's awkward to see the sudden drop from 65% to 10%.

Hard

  1. Delete those redundant green lines from 00:48:589 to 00:56:089.
  2. Hitsound suggestions would be the same as those in Insane.
  3. 00:10:172 - Try capture this drum too by extending the previous reversed slider. Of course, don't forget to adjust the positions of sliders afterwards.
  4. 00:12:922 - Missing an important beat is not recommended. Fill it with a circle please.
  5. 00:40:238 (1) - Placing it at 344,280 is more aesthetic in the sense that it doesn't overlap wif 00:40:746 (2).
  6. 00:52:589 (2) - Yeah, same as above, place this guy slightly to the left.
  7. 01:32:256 (7) - Just wanna make this Hard a bit more fruitful, replace this slider with three circles and make the last two and 01:32:756 (8) doing a jump. Is it exciting enough to capture the strong drums? If you follow my idea, remember to NC at 01:32:422. Stack the last circle with that at 01:33:256 is also brilliant.
  8. Same as Insane, add more green lines at the back please. :c

Normal

  1. Delete those redundant green lines from 00:48:589 to 00:56:089.
  2. Hitsound suggestions would be the same as those in Insane (You lazy pig get out of here
  3. 00:18:588 (5) - NC here for the sake of consistency.
  4. 00:58:922 (4) - ^
  5. 01:00:256 (6) - Extend this 1/2 more is better because using a slider tail to catch the stronger and higher↗ vocal is a bit strange. So, I suggest you following the drum at 01:00:922 instead.
  6. 01:08:257 (3) - Um.. Dat blanket.. :<
  7. 01:18:589 - Why not adding a circle? Missing a beat in climax is kinda wasteful :c
  8. 01:27:589 - ^
  9. For spinner volume, just take a look at Insane!

Good luck!
Topic Starter
Kamio Misuzu
@IamKwaN changed most of it, thanks for mod!
jonathanlfj
alright lets see

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
00:56:256 - set the preview time here, its currently unsnapped
the full song is apparently 4:44 long, this seems to be cut so you might want to add "cut short version" into tags

[Normal]
00:16:588 (2) - shorten this to 00:17:088 would fit the guitars better (like 00:19:755 (2))
00:27:695 (2) - forgot clap?
00:30:407 (2) - ^
00:44:924 (3) - unsnapped
00:49:922 (3,4) - i find this stack a bit confusing to read rhythm wise, would be best if you could remove the stack with a setup similar to 00:48:589 (1,2)
01:01:257 (4) - a small spacing inconsistency here
01:25:257 (4,1,2,3) - this place plays quite confusing for a normal diff like this, i would try swapping for some sliders instead: 01:41:590 (1) - finish on start?
02:21:590 (1) - try a blanket around 02:20:757 (3)'s end
02:25:589 (6) - add NC here, combo got a bit too long
this clap patterns in this diff are a bit inconsistent, im not sure if you did it on purpose or not but a lot of the claps that would go well with the music are missing. Might want to review it aganist Hard/Insane and see if you can get them consistent (this may help)

[Hard]
00:12:255 (2) - this jump is a bit far and sudden, maybe move it to x:128 y:204
00:14:922 (2) - forgot clap
00:22:610 (1) - you kinda screwed up your NC patterns in this section. there should be no NC here and it should be placed on 00:23:966 (4) instead
00:25:322 (1) - and this NC removed and add NC on 00:26:678 (4). continue this until 00:40:238 (1) where the NC is correct again
00:34:814 (4,6) - missing claps
00:42:268 - unsnapped green line, snap to 00:42:271
00:47:256 (7) - ^
00:58:922 (1) - ^ on repeat
01:08:756 (5,6,7) - this stack maybe a bit confusing for some people, 01:08:756 (5) move this out of the stack seems better to read
01:16:756 (5) - you kinda have to guess the repeats on this, what about a triplet and then start the repeat slider at 01:16:922
01:27:009 - unsnapped green line, snap to 01:27:006
01:37:756 - i'd add a note here, makes this section easier to follow imo
02:11:922 (2) - clap on start
02:18:422 (7) - not a big fan of this overlap, try x:200 y:204 (you can adjust later patterns to fit the new position as well)
02:19:922 (4) - clap

[Insane]
00:22:102 (4) - the end is almost off-screen, see if you can move it up a bit
00:38:712 - feels a bit weird here since you skipped the strong vocal, see if you can cover for this beat
00:44:424 (1) - unsnapped
00:44:924 (5) - ^
00:45:424 (7) - ^
00:45:924 (2) - ^ make sure to go to "Timing - Recalculate Slider Lengths" afterwards
01:01:256 (5) - forgot a clap
01:13:590 (1,2,3) - i found this a bit weird to play, mostly because there is actually no beat at 01:13:840 (2) and you already did a 1/4 rhythm pattern for 01:13:257 (5,1). i'd advise you to delete 01:13:840 (2) and just map a jump pattern for this combo
01:26:757 (1,2,3,4) - i would go with something like this instead, fits the vocals better: 01:46:257 (1,2,3,4,1,2,3) - i found this 1/2 to 1/3 transition a bit hard to hit properly, try to reduce the jump for 01:46:257 (1,2,3,4) to make the 1/3 section more obvious with its larger spacing
01:53:923 (2,3,4,5) - another rather confusing place, the partial overlaps and the small spacing between 01:54:423 (5,6) makes this a lot harder to hit than it seems. Try something like this: 02:13:590 (1) - clap on end
this diff has really nice hitsounding patterns, wont hurt to use some on Normal/Hard as well

Thats all, make sure to fix the unsnapped stuff and let me know afterwards
Topic Starter
Kamio Misuzu
@jonathanlfj all fixed~ Thank you so much~!

update!
jonathanlfj
alright looks good to me now

for next BAT: please double check the timing around 00:42:589, it sounded and played fine for me

Bubbled~
Topic Starter
Kamio Misuzu

jonathanlfj wrote:

alright looks good to me now

for next BAT: please double check the timing around 00:42:589, it sounded and played fine for me

Bubbled~
Thank you, jonathanlfj~!<3
Kihhou
KAMMIIIOOOOO !!!
Topic Starter
Kamio Misuzu

Kihhou wrote:

KAMMIIIOOOOO !!!
o.o!
Kihhou
rank!! (\(*O*)/) gogogo
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