forum

Amane - End of Dream

posted
Total Posts
60
show more
Pasonia
This map is very, very well done, but there's a few things to pick.

Firstly, there's no indicator for 2x speed sliders or 0.5x speed sliders. If you would kindly do so, please storyboard in warnings for both events so it's less likely a combo break.

Oh, also, some breaks are far too long for the first difficulty.

BPM may have slight issues but I'm not too sure. Perhaps 122 is just good enough?

Other than this, I actually have no other complains about this mapset.
GladiOol
1538 offset.
Delete last timing section and make BPM 122.

Hardr_dy

Too long breaks.
3 breaks of 15 seconds = total of 45 seconds.
This is waaaay to much.
Topic Starter
tsuka

Pasonia wrote:

This map is very, very well done, but there's a few things to pick.

Firstly, there's no indicator for 2x speed sliders or 0.5x speed sliders. If you would kindly do so, please storyboard in warnings for both events so it's less likely a combo break.

Oh, also, some breaks are far too long for the first difficulty.

BPM may have slight issues but I'm not too sure. Perhaps 122 is just good enough?

Other than this, I actually have no other complains about this mapset.
haha ,I really wonder some sb...but...
the bpm I have changed
thx for pasonia and gladi ^^
Topic Starter
tsuka

naruti wrote:

nothing much to add so here is a star
Veeeeeeeeeery thank you naruti, you are always on my side.
orioncomet
Nice Map,, :3
Furawa
This map has been deleted on the request of its creator. It is no longer available.
Lisa
This map has been deleted on the request of its creator. It is no longer available.
Arche
O.O
Hanyuu
hardr_dy

this difficulty need more overal difficulty setting i think, maybe increase it +1 or more
00:07:093 (3) - the slow slider feels not very good. if you want it slow you should make it longer and remove 1 circle
00:17:027 (2) - this too
00:49:048 (3) - new combo
00:51:045 (1) - remove combo
02:47:076 (9) - new combo maybe
03:12:084 (1) - you have to move it a bit away

i have not checked the last part after the break. because i feel the song is really too long... over 4 minutes
also you have not snapped every object go to timing -> resnap all notes
this map also needs hitsound there is not 1 hitsound i think


hard:

00:09:089 (4) - move it more away from 3
00:33:099 (3) - new combo
02:24:065 (1) - slider should go the other way
02:29:057 (4) - if you make the clap sound here and not on 5 it sounds better
think about doing the spacing for the ending shorter. its really hard

normal:

you have spacing errors in the beatmap. use the AImod (CTRL+SHIFT+A) to see and correct it
00:03:075 (1) - too hard spinner
00:07:093 (1) - new combo
00:10:039 (1) - new combo
the spinner at the end you should make it 1 i think
sohuhard
hard:

01:59:057 (1) - 我觉得这个地方的音乐感觉不出来是顺着连还是停一下,建议挪一下位置不重叠。
02:06:094 (1,2,3,4,5) - 我觉得3,4跳太sudden了点,建议2,3位置互换。
03:23:091 (7) - 这个slider的位置音乐还是在“连打”,建议也连打,要不顺着音乐很难判断 - - (我太弱么
03:39:065 (7) - ^
Shinxyn
I say -8 on offset (1530)

Normal-this is kinda hard... its easy enough for me, but you need something a bit easier
Please increase Overall diff by at least 3 ticks (when overall is low, too many notes appear, making this a bit harder to read)
These are just suggestions that will probably make the map a bit easier though-
SPOILER
00:24:027 (1) - try avoiding having notes 1/4 next to each other, so move this 1/4 forward and shorten by one repeat?
00:28:020 (1) - ^ (I would say the same thing for the next few sliders, but since they ARE sliders, its fine)
00:33:098 (4,5) - x_x you're making the map harder and harder, oh well, keep this if you want..
00:43:057 (6,7) - I say make this a 1/4 slider that repeats, just like 00:59:031 (5)~
00:51:044 (7,8) - ^
01:54:039 (1) - kinda fast for Normal
02:43:082 (1,1,1) - ^
I think the slider velocity is a bit fast for this diff, but oh well.
The song is fairly soft, so, the soft-whistles stood out a bit, and I think you overused them.

HarDr_dy- no hitsound WIP, kk
the .5 sliders were annoying since they come so randomly...
02:09:040 (4) - new combo for spacing change/jumps
03:00:091 - maybe add a note here?
03:16:065 - ^
03:46:078 (1) - if this was to follow piano, move back a 1/4 beat and increase the length by 1/4?
03:51:094 - no need for this "break"
The map's nice, I expect good hitsounds from this, or at least I can imagine

Hard-
Custom Claps <3, whistle on nearly every white tick </3 (too much whistles!)
nazi-
SPOILER
01:33:001 (5) - a clap would fit at the end of this slider~
01:38:091 - I feel the claps end here and start again fine at 01:55:014
02:08:017 (1,2,3,4,5,6) - not that I mind the jumps being here, just that it doesn't match the rest of the map...? I mean the jump is kinda extreme compared to the easier feel from the rest of the map
02:28:083 (3) - kinda off grid
02:41:012 - pointless to have a break this short?
03:35:096 (1) - wouldn't a finish hitsound (make it quieter though) fit the finish of the speed up rather than a clap?
03:51:070 (1) - ^

HarDr_dy is longer than Hard and has more points, but is easier, well, I'm not one to speak of this XD
Deye

Shinxyn wrote:

I say -8 on offset (1530)

Normal-this is kinda hard... its easy enough for me, but you need something a bit easier
Please increase Overall diff by at least 3 ticks (when overall is low, too many notes appear, making this a bit harder to read)
These are just suggestions that will probably make the map a bit easier though-
SPOILER
00:24:027 (1) - try avoiding having notes 1/4 next to each other, so move this 1/4 forward and shorten by one repeat?
00:28:020 (1) - ^ (I would say the same thing for the next few sliders, but since they ARE sliders, its fine)
00:33:098 (4,5) - x_x you're making the map harder and harder, oh well, keep this if you want..
00:43:057 (6,7) - I say make this a 1/4 slider that repeats, just like 00:59:031 (5)~
00:51:044 (7,8) - ^
01:54:039 (1) - kinda fast for Normal
02:43:082 (1,1,1) - ^
I think the slider velocity is a bit fast for this diff, but oh well.
The song is fairly soft, so, the soft-whistles stood out a bit, and I think you overused them.

HarDr_dy- no hitsound WIP, kk
the .5 sliders were annoying since they come so randomly...
02:09:040 (4) - new combo for spacing change/jumps
03:00:091 - maybe add a note here?
03:16:065 - ^
03:46:078 (1) - if this was to follow piano, move back a 1/4 beat and increase the length by 1/4?
03:51:094 - no need for this "break"
The map's nice, I expect good hitsounds from this, or at least I can imagine

Hard-
Custom Claps <3, whistle on nearly every white tick </3 (too much whistles!)
nazi-
SPOILER
01:33:001 (5) - a clap would fit at the end of this slider~
01:38:091 - I feel the claps end here and start again fine at 01:55:014
02:08:017 (1,2,3,4,5,6) - not that I mind the jumps being here, just that it doesn't match the rest of the map...? I mean the jump is kinda extreme compared to the easier feel from the rest of the map
02:28:083 (3) - kinda off grid
02:41:012 - pointless to have a break this short?
03:35:096 (1) - wouldn't a finish hitsound (make it quieter though) fit the finish of the speed up rather than a clap?
03:51:070 (1) - ^

HarDr_dy is longer than Hard and has more points, but is easier, well, I'm not one to speak of this XD

Hanyuu wrote:

hardr_dy

this difficulty need more overal difficulty setting i think, maybe increase it +1 or more
00:07:093 (3) - the slow slider feels not very good. if you want it slow you should make it longer and remove 1 circle
00:17:027 (2) - this too
00:49:048 (3) - new combo
00:51:045 (1) - remove combo
02:47:076 (9) - new combo maybe
03:12:084 (1) - you have to move it a bit away

i have not checked the last part after the break. because i feel the song is really too long... over 4 minutes
also you have not snapped every object go to timing -> resnap all notes
this map also needs hitsound there is not 1 hitsound i think


hard:

00:09:089 (4) - move it more away from 3
00:33:099 (3) - new combo
02:24:065 (1) - slider should go the other way
02:29:057 (4) - if you make the clap sound here and not on 5 it sounds better
think about doing the spacing for the ending shorter. its really hard

normal:

you have spacing errors in the beatmap. use the AImod (CTRL+SHIFT+A) to see and correct it
00:03:075 (1) - too hard spinner
00:07:093 (1) - new combo
00:10:039 (1) - new combo
the spinner at the end you should make it 1 i think
Thanks for the suggest by Hanyuu and Shinxyn.
The map has aready changed.Also I add hitsound in it

Download: Amane - End of Dream (tsukamaete) [HarDr_dy].osu
abalee
hmm.. it already modded by many experienced modders, so you could changed it or not.

Hard:
overall: i'd rather place the claps on the white tick :( . but do not change it coz you have done all hitsound except you really want to change them lol.

00:19:061 (2,1,2) - for me i don't like it coz it is confused with stacked circle and unexpected jump,although it looks fine. :?
00:47:076 (2,1) - spacing.
01:34:098 (5,1) - although it is bad spacing, but it is fine, i'd rather think it is jump.
02:41:012 - no need to insert breaktime. for remove it, add a note and then delete it.

HarDr_dy:
i think it haven't finish coz it lack of hitsound.but please do not abused them like death moon :cry:

normal:
is it really a normal? lol

finally a good job. star it.
ACC
浮云什么的最讨厌了
Alace
It`s much better than yetyerfay`s version

<Normal>
+1 overall diff
01:43:83 (4,5,6) - 3/4 stacks are unfriendly in normal diff it`s hard to know they are 3/4 divisors
I suggest use repeative sliders for 3/4 divisors in normal diff
like http://osu.ppy.sh/ss/282

good job anyway
yaya
nice fix

irc moded SO lot . haha

for normal .
you really need change the speed of slider and OVERALL +1 /+2 /+3
Kim Jin Seok
good map..
star give.
Basicilla
i think this map will be ranked soon ;) ;)
JokerMIAO
=w=
JokerMIAO
...
sk3dnip
star for the map
hvick225
:)
JamesLeao
Yea , broken moon
Hard:
01:12:035 (2) - 01:16:029 (3) - 01:20:022 (4) - whoa , too long , how about remove them and add a long breaktime? just a opinion .

Hard - Dy:
seems fine , nice work

Normal:
seems no problem .

well , nice map , ganbare ! tsuka !
haruhiteamsos
打過一遍,覺得沒有什麼大問題
在音效上下了很大的功夫,做圖也下了很多巧思:D
在排列上我都尊重你的排法,因為基本上打圖時沒有問題而且算是有個人特色在

很多slider停止的地方會讓人產生錯覺,雖然還是打的下去只是會讓人覺得稍微有點不順手,
例如[hard]00:24:160(1,2)用這種形式出現會更能讓人會意
但是因為你這類的排列方式大量出現,我認為算是特色之一,不改其實沒有關係,只是當個參考

另外[hard]hp要不要向上調2格?我覺得原本的扣血量稍微有點少,多兩格扣多一點能讓玩家更集中精神去打,但打起來也還不會造成太大的壓力,且在1:08:423會形成扣血區,慢慢扣血隨著血調慢慢變少讓人隨音樂慢慢沉澱的感覺不錯

最後00:21:210開始音樂會開始帶給人主旋律要開始的那種感覺,所以這邊做音效慢慢加大的調整甚至加點不要太突兀的normal-hitsound能讓人更帶入音樂節奏之中 ;)


這張圖打起來已經很有feel了,即使不更動也有很不錯的水準XD
以上都是個人意見,,要不要調整都取決於作者自己想要怎麼詮釋這張圖 : D
Topic Starter
tsuka
JL and haruhiteamsos very thanks for your better advices , but some notes I don't want to change it XD
xierbaliti
So I'm coming :lol:
Card N'FoRcE
Offset feels a bit late. Try -5/-10

- Normal:
  • .Suggestions:
    I'd add a spinner from 2:49:242 to 2:50:718
- Hard:
  • .Suggestions:
    01:08:42 (1,2,3,4) - I think you should make them all as New Combo. Life drain eats half of the health bar...
    I'd add a spinner from 2:49:242 to 2:50:718
    I'd add a spinner from 3:52:193 to 3:53:669
- Hard - Dy:
  • .Suggestions:
    03:51:021 (1) - extend to 3:53:669?
Very good map, star ^^
sm000001
0 0
O_O-long
This map has been deleted on the request of its creator. It is no longer available.
heintsi
definitely earns star from this direction.. awesome :)
gdeath
star now.
i'll mod it later. ;)
yaya
qucikly mod
[Hard]
00:02:51 (5) - new combo better.
01:03:25 (1) - whistle . no finish.
01:03:49 (2) - without hitsound.
01:04:48 (2) - no clap
01:08:41 (1) - add whistle
02:07:67 - NO KIAI. i cant see the note. :o
02:34:48 (1) - 开头无音效。结尾whistle
02:35:46 (2) - 开头whistle。结尾无音效
03:13:82 (1,2) - 跟上面一样。

others fine.
Sure
[General]
1. Put timing point right on note is no good when audio sample set or volume changing.
If player click the beat a little bit fast, it makes weird sound.
It is not applied at return point of slider, end of slider and end of spinner.
Just applied at start of slider and circle.

Ex> How to change in Normal
00:21:202 - move to 00:20:956
01:08:041 - move to 01:08:169
01:38:907 - move to 01:38:784
01:39:398 - move to 01:39:152
02:42:103 - move to 02:41:857
02:46:775 - move to 02:46:652
02:48:497 - move to 02:48:374

I don't point anymore in other diffs.

2. set a preview point at all diffs.


[Normal]
00:11:036 (3) - more curve?
00:17:002 (4) - new combo
00:24:015 (1) - remove new combo
00:25:013 (2) - new combo
00:28:008 (1) - remove new combo
00:29:007 (2) - new combo
00:32:002 (1) - remove new combo
00:33:000 (2) - new combo


[Hard]
I suggest changing this diff's name to [Insane].

This diff's HP Drain value is 7. But almost no drain.
01:08:041 (1,2,3,4) - Because this section. You should insert break time among each circles. Then HP Drain will works well.

03:20:095 - remove Kiai time


[Hard - Dy]
I suggest changing this diff's name to [Dr_dy's Hard](maybe except under bar?) or [Dy's Hard].


Star~*
Topic Starter
tsuka

ykcarrot wrote:

[General]
1. Put timing point right on note is no good when audio sample set or volume changing.
If player click the beat a little bit fast, it makes weird sound.
It is not applied at return point of slider, end of slider and end of spinner.
Just applied at start of slider and circle.

Ex> How to change in Normal
00:21:202 - move to 00:20:956
01:08:041 - move to 01:08:169
01:38:907 - move to 01:38:784
01:39:398 - move to 01:39:152
02:42:103 - move to 02:41:857
02:46:775 - move to 02:46:652
02:48:497 - move to 02:48:374

I don't point anymore in other diffs.

2. set a preview point at all diffs.


[Normal]
00:11:036 (3) - more curve?
00:17:002 (4) - new combo
00:24:015 (1) - remove new combo
00:25:013 (2) - new combo
00:28:008 (1) - remove new combo
00:29:007 (2) - new combo
00:32:002 (1) - remove new combo
00:33:000 (2) - new combo


[Hard]
I suggest changing this diff's name to [Insane].

This diff's HP Drain value is 7. But almost no drain.
01:08:041 (1,2,3,4) - Because this section. You should insert break time among each circles. Then HP Drain will works well.

03:20:095 - remove Kiai time


[Hard - Dy]
I suggest changing this diff's name to [Dr_dy's Hard](maybe except under bar?) or [Dy's Hard].


Star~*
Thank you ykcarrot, all the timing point be fixed
but the difficult's name I would not like to change

This diff's HP Drain value is 7. But almost no drain.
01:08:041 (1,2,3,4) - Because this section. You should insert break time among each circles. Then HP Drain will works well.

So I like this feeling , the HP drain down with slowly ,Do I have to fix these notes with add break time?
minyeob
This map has been deleted on the request of its creator. It is no longer available.
gdeath
This map has been deleted on the request of its creator. It is no longer available.

Download: Amane - End of Dream (tsukamaete) [Hard].osu
Topic Starter
tsuka

gdeath wrote:

[Hard]
01:08:41 --->>01:24:15 建议:逐渐加快note的密度。会玩起来更加富有爽快感。单单这样一个个circle的排列像是蒙混过这个break的感觉。既单调,也显的不太有趣。
我在第一个break做了个sample。你可以看看。

other diffs are fine.
我不是偷懒 我很喜欢那种慢慢出现的点和血量慢慢下降的感觉 无奈 这是要RANK的图我不能做出我想要的效果了 已经修改 谢谢建议
Sure
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
tsuka

ykcarrot wrote:

I see what you felt. ;)
Then my suggestion can be ignored.

But I still dicide to use your advice :D
MapleLeaf
小神图啊
刮目相看了 :P
show more
Please sign in to reply.

New reply