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An - ExaVid

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Mao
Take my Star GN o/
Kaguya Hourain
Modtime! Sorry if it's a little late.


[ Exodus]

  1. Well I think the diff settings are a bit awkward. Pretty sure the drain is a little on the low side, but if that's what you're digging then it's fine. I also think the AR could easily drop to 9 and still be readable perfectly.
  2. 00:02:984 (4,1,2) - I think the slider goes better at 1 rather than 2 in the timeline. Also stacking 4 to 1 100% cuz I'm nazi like that!
  3. 00:07:539 (1) - I'd end the spinner 1/2 earlier and place a circle where the spinner currently ends, since you get no impact on a spinner's end it would be best if you added a circle.
  4. 00:11:937 (8,1) - I'd reverse the order of these two objects in the timeline since right now you have a clap in a sliderend which basically doesn't give the desired impact. Besides the slider better fits on the white tick in this section :D
  5. 00:21:204 (1,2) - These sliders quite fit here, but the clap in the end controverses the usage. You could also blanket 00:21:204 (1,1) - this better if you so desire.
  6. 00:23:874 (7) - Middlepoint to x:106 y:137 for better blanket, although I'd prefer seeing 2 circles here instead. \:D/
  7. 00:40:837 - I think this section deserves to be mapped. 2 sliders on a lower SV or something will do.
  8. 01:07:225 (6) - Hmmmmm this looks a bit unrefined. If you want to show a spike in SV maybe you'd like to use red points subtly instead:
  9. 01:18:062 (1) - Same as previous spinner.
  10. 01:23:246 (3,4,5) - I'd place the circle at the start of this and move the spinners 1/2 afterwards in the timeline, you can tell they're off because you already have placed whistles in their ends, not giving a desired impact on what you wish to do here.
  11. 01:28:272 (3,4,5) - The exact same thing happens here.
  12. 01:32:984 (3) - I don't see why this is a slider and not a couple of circles since you have claps on both its ends.
  13. Generally many sliders with double claps on this section, consider adding more circles!
  14. 01:49:397 (1) - Same thing as all your spinners.
  15. 01:59:450 (1,1) - This slider is very wrong. You can fix it if you shorten the spinner by 1/2 and adding a reverse arrow to it extended backwards.
  16. 02:09:424 (1) - I think this fits better at 3/4 rhythmically and flows better in the current structure.
  17. 02:10:680 (1,2) - Reversing the order of these two objects gives a more desirable impact.
  18. 02:15:706 (1,2) - Same here.
  19. 02:18:219 (1,2) - Also here.
  20. 02:20:732 (1,2) - Maybe I'll stop mentioning them (?)
  21. The kiai has the same circle > slider issue at some parts, take a look at those.
  22. 02:48:062 (1) - This slider ends on a normal-hitnormal + whistle. It deserves to be clicked. End the slider 1/4 or even 1/2 sooner
  23. 02:49:633 (1) - Removing the arrow and adding a circle functions better than what you have right now imo:
  24. 02:54:973 (2) - Again a slider with same impact on both ends. This should turn into two circles as well.
  25. 03:09:895 (1) - The sound at the spinner's end is too impactful for players not to click it. Shorten by 1/2 or something and add a circle!
  26. 03:18:534 (1) - Saaaaaaame!
  27. 03:32:827 (2,3) - Stack issue here. You should fix that :P
  28. 03:39:267 (1,1) - NICE SPINNER BLANKET!
  29. 03:45:078 (1) - You could make a circle > slider that ends 1/4 before the next beat to show the dragged sound that is there. Gives more playfulness to the map \:D/
  30. 04:09:895 (2,3,4,1,2,3,4,5) - I see what you're doing here, but I think this is a big too much spacing. Changing it to 0.8 still gives a desired effect, considering the rest of your streams are somewhere between 0.6 and 0.7
  31. 04:25:759 (3) - This is way better off turning into two sliders, it is pretty unexpected there and people WILL get confused.
  32. 04:28:272 (3) - Same issue here.
  33. 04:30:785 (3) - Well you get the point.
  34. 04:49:633 (1,2,3) - The first slider is not there in the music unfortunately. Maybe circle at the start of the slider?
  35. 05:13:821 (8) - Remove the reverse arrow and place a circle. The end is a lot more impactful than what slider suggests.
  36. 05:18:298 (5,4) - Another stack issue here, fix that if you want :D
  37. 05:23:717 (5) - Circle at the start of the slider and 1/2 slider where the reverse arrow is now located would give a better feel.
  38. 05:25:759 (2,3,4,5) - You did this better than the previous section I mentioned, which is effectively the same in the music.
  39. 05:40:523 (1) - Spinner issueeeeeeesssssssssss >.<
  40. 05:46:177 (5,6,7) - Hmm you could spam 1/4 there. If not, why not try to blanket 7 to 6? :D
  41. 06:01:885 (1) - Would be a good idea placing a circle where the spinner starts and start the actual spinner 1/4 later. There is a pretty nice sound there that can be mapped instead of starting to rotate your mouse/pen.

This map is very pretty! Nice pattens overall, I also enjoy the song. Good choice, and good luck!
Topic Starter
-GN
Tess

Tess wrote:

This is a really interesting song, and it sounds like it wasn't very easy to map. Nice job with what you did, I think it already looks pretty good so far. The structure is good and it's generally consistent - I've found most of the issues to be rhythmic ones.

General
  1. Add at least 2000ms AudioLeadIn. If you don't know how: File -> open .osu in NotePad -> Look under the General tab -> Change AudioLeadIn to 2000 and save. :arrow: 1500 was enough for my purposes, no one will DT this anyway
  2. Unsnapped greenline at 03:59:735 - . Consider moving it to 03:59:764 - , or snap it on top of 03:59:842 (1) - :arrow: ok
  3. - On 05:01:413 - you start a kiai section after the downbeat. I don't really see why, so maybe you could bring it back so it snaps on top of 05:01:335 (1) - ? This is also where your combo starts so it would make sense. I'd also recommend ending it on the sliderend of 05:20:261 (1) - , since that's where the intense section stops, and you don't really want any notes flashing after that. It'd just look out of place. :arrow: not changing the start, as there's this specific sound in the background music that is a good cue in the music to start the kiai on - there's a different cue which i put a new combo on because it's more closely related to the hitobjects. these cues can be, and are, separated here. ending it earlier was a good idea though

Exodus - Polarity
  1. 00:10:209 (1,2) - See this is wrong. You randomly switch from red/white to blue polarity here, without really giving the player any indication of the switch. It feels awkward while playing, especially on the first try. You'll have to turn (1) into a 3/4 slider here, and then your options are either removing (2) and keeping (3) like this or removing (2) and turning (3) into two circles like this. What the eventual placement will be is up to you but it's really important that you fix this. :arrow: in my own opinion, this does not seem right. i think that -any- player capable of playing this map properly would be able to take the cues presented, as well as its consistency, and understand what the map does with these. i may also add that this is based on a ranked taiko map, which had these kinds of switches all over - it's a semi-important bit in the song itself(and the hitsounding reflects this well, in my opinion)
  2. 00:10:994 (6,1) - And here you do it again. I recommend you watch the video on this thread t/55282 so that you'll know how to identify polarity shifts and how to deal with them. I won't be explaining the same thing for every faulty polarity shift but I'll point them all out to you so you can fix them after watching the video. :arrow: for anything but the streams starting on blue ticks(after a sliderend), i find this blue polarity concept to be a separate thing from what i've done here - they're nothing but slightly offset doubles, and they don't seem off to me(then again, now i've heard this song probably a hundred times, creator bias is hard to deal with). i will go through these and closely monitor their place in the map, so that i can keep what i think needs keeping, while removing what could trip people up

    so basically, i left the 00:10:052 (1,2,3,4) - things(making them as internally consistent as i could) and increased the spacings for 3/4 gaps, and changed most(if not all?) other occurrences. quite large remaps of the 10- to 30 second mark, mostly to jump patterns and whatnot.

  3. 01:08:246 (2,3) - This is really awkward to anticipate. 1/4 sliders on blue ticks with no way of anticipating when they'll start are really annoying and weird to play. Especially with songs like these, that have weird rhythms, it's very important that you pay close attention to stuff like this.
:arrow: fixed
Here are also a few examples of cases where you did do the polarity shifts properly. These are good - don't change these rhythmically.
  1. 00:20:261 (2,3) -
  2. 00:27:801 (2,3) -
  3. 00:37:853 (2,3) - :arrow: technically these are sort of wrong, since they have a clap at the sliderend, but i let them stay because they play a lot better than my other variation lol(excuse: i'm following the guitar instead \:D/)
  4. 03:29:528 (7,1) -

Exodus - Issues & Suggestions
  1. 00:06:596 (2,4) - This pattern looks kinda wonky. Maybe you could move things around to make it slightly cleaner? I thought something like this looked good, and also evened out the spacing a little. I'm sure you can come up with something of your own to fix it with, but if you want to copy this pattern over; the co-ordinates for (2) are x101 y275 and (4) is on x201 y363 :arrow: redid it instead. it was shit anyway
  2. 00:27:486 (5) - Maybe move this so the curve is more angular like this? You'll get completely even spacing if you move it to x380 y265 :arrow: nah, the point here is to make a partial pentagon shape
  3. 00:31:884 (1,2,3) - This flows weirdly, I think a more triangular flow would work better. Especially since it would be more consistent with 00:36:910 (1,2,3) - :arrow: returned this to its original shape instead, the triangle seemed a bit sharp
  4. 00:48:691 (4,5) - Ctrl + G? :arrow: yeah
  5. 00:57:486 (2,3) - ^ :arrow: i'd like to keep the same clockwise flow of the triangles, referencing the music and copying the earlier triangle in the music instead of contradicting it
  6. 01:17:748 (2,3) - ^ :arrow: that's cool
The section after the spinner is really nice, good job!
:arrow: thanks 8-)

  1. 01:49:397 (1) - Start this spinner on the red tick, it feels less jerky and panicky to play :arrow: okay, had to reduce its length too in accordance with kaguya's points though
  2. 01:52:460 (4,5) - There's no way for the player to know that this'll be 1/2 instead of 3/2 like before, the spacing's too large. I recommend you keep it at 1.3x max :arrow: NCed differently for these parts, as done on the slider version seen later
  3. 01:57:486 (5,6) - It's okay with this pattern because the spacing is lower + the player has already heard the rhythm once. So it could've been high spacing here since they already know what to expect (but I recommend keeping it like this)
  4. 02:45:078 (6,7,8,9) - Okay, this is a bit tricky to explain, and I'm not sure if you'll like this, but it's worth trying. Ctrl + G (6) with (8), and then Ctrl + G (8) and (9), then swap their position with (7) in the timeline so you end up with this. Hope that makes sense, I think that would play much smoother. :arrow: yeah, why not - seems more forgiving and plays good as well
  5. 02:53:246 (1) - I'd recommend changing this into two circles, probably in a small jumpy fashion. :arrow: works well
  6. 03:09:581 (1) - ^ :arrow: ok, but only because hitsounds
  7. 02:51:047 (2) - Small triangular jump instead of stacks? More of a suggestion than a playability issue, really. :arrow: stacked it on the previous (4) instead. the HD players will hate me for this lol
  8. 03:02:748 (2,3) - These played a bit awkwardly, probably because they start on blue ticks. I've only seen those play well on rare occasions. :arrow: changed it
  9. 03:06:910 (9,10) - (9) here should be a slider and (10) a circle, it's not comfortable when it starts on red there. :arrow: out of all the occurrences of this, you only pointed out this one?? i think it works well enough here, so no change
  10. 03:12:094 (6) - A slider on red works here because it fits the flow + it follows an accentuated sound in the music
  11. 03:13:664 (1,2,3) - Is this done on purpose to accentuate the staccato in the song? It's not bad, just pointing it out in case it was an accident. :arrow: reference to the first patterns in the song, intended
  12. 03:16:963 (5,6) - Another case of a misplaced slider :arrow: emphasizing the vocals here, hitsound changed instead of slider
  13. 03:17:748 (2,3) - ^ :arrow: changed
  14. 03:48:219 (1,2) - This would work better if it were a 1/8 return slider with a hit circle where the current sliderend of 2 is. :arrow: yeah, there is -no- way to make this not shit, so i guess that's the best solution
  15. 03:58:272 (1,2) - ^ :arrow: yes
  16. 04:08:324 (1,2) - ^ :arrow: alright
  17. 04:18:376 (1,2) - ^ :arrow: ok yo
  18. 04:00:628 (1,2,3) - I think the anti-jump here should be between 1 and 2, with a downwards jump from 2 to 3, or else you're in an awkward position to start the next pattern (which is waaay faster) :arrow: attempted to balance this in another way(i think)
  19. 04:01:884 (1) - Why not two circles instead? Would accentuate the music much better and also be more consistent with your later patterns :arrow: i figured the pressure was high enough here, but if you think it's okay, i changed that
  20. 04:02:356 (1) - ^ :arrow: no, this flows well into the coming stream and doesn't clash with anything
  21. 04:02:827 (3,4,5,6,7,8) - This stream actually ends on the red tick :arrow: woah, what the hell
  22. 04:23:246 (3) - This would work better as 2 sliders instead of a repeat :arrow: sure
  23. 04:25:759 (3) - ^ :arrow: yeah
  24. 04:28:272 (3) - ^ :arrow: done
  25. 04:30:785 (3) - ^ :arrow: applied
  26. 04:53:717 (7) - Angle this upwards a bit more to suit the song's crescendo? :arrow: an attempt was made
  27. 05:01:099 (3,1,2) - This is very good, I love this part :arrow: :idea:
  28. 05:21:204 (1) - 2 circles instead, without an NC, and an anti-jump from 1 to 2, with an upwards jump to 3, and then add downwards jump towards a 4 here 05:21:518 - where you totally missed a note in the song, haha. If that doesn't make sense, see this :arrow: that's ridiculous..._____________...i love it! (nced (3), though)
  29. 06:01:885 (1) - Replace this with a hitcircle, really. You completely kill the feeling of the song if you spin it up on the fadeout. Maybe NC it too to accentuate that final chime, but that's up to you. :arrow: i disagree, but it's probably better to do so in any case

Okay that took longer than I expected it to but it was really fun to mod. I'm not getting into the hitsounds because this is already big enough and I'm tired. I do have to say that despite the many mods the map was overall quite enjoyable to play and also mapped quite cleanly. Seriously, good job. Shooting you a star. Hope this helps! :arrow: it really does, thanks so much for the mod!

You've now motivated me to map AxiVid. Hopefully it'll be done by 2016. :arrow: please do, axivid is a 10/10 song
that's a fuckload of text(and a lot of procrastination). thanks for the mod, kaguya's one will be applied tomorrow because it's 5:30 AM :lol:

Mao wrote:

Take my Star GN o/
thanks based mao 8-)
AndreasHD
[General]

Remove the OSB. file in song folder, since you don't have any storyboard anyway.

Please make the AudioLeadIn: 1500 in the osu. file manually, so that people can actually get their left hand on the keyboard before the first notes takes off.



[Exodus]

04:39:895 Remove this inheriting section, because it's for no use.

00:00:471 (1) - I just really feel the stopmotion right before this note, and that makes me wanna put a NC on it, up to you though.

00:05:497 (3) - Same here ^ and probably the rest of the same shit.

00:07:539 It would be pretty cool if you made this spinner begin with no sound, but end with higher and higher volume. It would also follow the music pretty good.


00:10:209 (1) - Ehm, is this missplaced? It'll looks better if you put it in the center of the map.

00:18:062 (3) - Consider using 1,8X DS on this, looks much smoother with more gap between those two sliders (2) & (3)


00:23:874 (7) - drag the end of this slider just a tiny bit up, (use grid snap off) to make the blanket better.

00:23:874 (1) - NC

00:27:329 (4) - Move this two grids down and two grids left (gridlevel 4) so that it make more sense with 00:27:172 (3) - on how far away the sliders they are placed.

00:29:371 (2) - This could be stacked on top of the beginning of this slider 00:28:272 (4) - but to not screw up your beautiful pattern, let's just move all these 00:29:214 (1,2,3,4,5,6) - together two grids right and one down.

00:30:157 (1) - when playing this, your cursor are coming from this 00:29:999 (6) - and are therefore wanting the same direction from the slider, meaning if you drag the end point and the middle point down, like this It'll feel smoother to play.

00:42:565 (3) - Woah! so many nodes in this slider lol, make it simple like this? It also end up smoother.

00:45:706 (6) - I see what you were trying to do here, but it only make this note looks like a bad overlap.. however, it makes the map more interesting.. keep it if you want, just look at it and think carefully if you really want it.


00:47:591 (3) - Make this curve around 00:47:277 (1) -

00:54:502 (1,2,3,4,5,6) - I liked how you put the notes at the end of the sliders here compared to the previous pattern I talked about.

01:11:308 (1) - Remove NC

01:11:623 (1) - NC

01:14:136 (1) - ^

01:16:649 (1) - ^

01:24:502 (1) - The end of this slider is extremly close to the end of (6).. consider spaceing that slightly.

01:33:926 (1) - NC just as you did here 01:32:670 (1) - ???

01:49:397 (1) - make the volume thing again? : D

02:10:680 (1) - Make a jump out of this note instead? would be awesome.

02:13:193 (1) - This one is very close to the hp-bar, please, just for the sake of it, one grid down or something, it's gonna look better.

02:45:078 (6) - ^

03:21:989 (1) - two grids to the right. (gridlvl4)

03:26:701 (3,4,5) - You actually have to drag these ones away from the HP-Bar, this one is a must.

04:01:884 (1) - Remove NC

04:04:554 (1) - You can improve this blanket so much, please do so.

04:56:387 (1) - remove the red node here? make it look smoother by doing that.

05:01:099 (1) - NC? not sure right here, but I feel its easier to know that it's gonna be a jump from 05:01:099 (1) - to 05:01:256 (1) - if you make it a NC.

05:03:298 (4,5) - Blanket these

05:15:863 (4,5) - ^

05:57:800 (7) - You can't overlap HP-Bar as before.

05:46:492 (7) - oh and btw, you can blanket better with (6) here if you want.



Okay, so this map is pretty long, but it flows well with the music. It has good potential, and I like it overall.
Good luck with eventual ranking and stuff!! and let's hope this mod was useful somehow.
Topic Starter
-GN
Sorry for the wait.

Kaguya Hourain

Kaguya Hourain wrote:

Modtime! Sorry if it's a little late.

  1. Well I think the diff settings are a bit awkward. Pretty sure the drain is a little on the low side, but if that's what you're digging then it's fine. I also think the AR could easily drop to 9 and still be readable perfectly. :arrow: i thought you didn't want the HP drain to increase last time it was brought up, i'll drop the AR though
  2. 00:02:984 (4,1,2) - I think the slider goes better at 1 rather than 2 in the timeline. Also stacking 4 to 1 100% cuz I'm nazi like that! :arrow: fixed stacking. i feel that the third beat is less important, so i'll let the slider stay as is
  3. 00:07:539 (1) - I'd end the spinner 1/2 earlier and place a circle where the spinner currently ends, since you get no impact on a spinner's end it would be best if you added a circle. :arrow: done
  4. 00:11:937 (8,1) - I'd reverse the order of these two objects in the timeline since right now you have a clap in a sliderend which basically doesn't give the desired impact. Besides the slider better fits on the white tick in this section :D :arrow: this has been changed in accordance with Tess' polarity modding
  5. 00:21:204 (1,2) - These sliders quite fit here, but the clap in the end controverses the usage. You could also blanket 00:21:204 (1,1) - this better if you so desire. :arrow: hmm, i was pretty sure this was originally done properly, probably has something to do with my later SV changes. fixed this though, should be perfectly symmetric and all although i think the clap works just fine, considering the background sound, anything else sounds empty in comparison
  6. 00:23:874 (7) - Middlepoint to x:106 y:137 for better blanket, although I'd prefer seeing 2 circles here instead. \:D/ :arrow: i like how this plays currently. the blanket looks even more off using your suggestion, though, i don't think it's noticable here anyway considering i can't see how i can fix it??
  7. 00:40:837 - I think this section deserves to be mapped. 2 sliders on a lower SV or something will do. :arrow: i think that goes against the feeling of the song here
    :?
  8. 01:07:225 (6) - Hmmmmm this looks a bit unrefined. If you want to show a spike in SV maybe you'd like to use red points subtly instead:
    <snip> :arrow: yeah, that works fine
  9. 01:18:062 (1) - Same as previous spinner. :arrow: done
  10. 01:23:246 (3,4,5) - I'd place the circle at the start of this and move the spinners 1/2 afterwards in the timeline, you can tell they're off because you already have placed whistles in their ends, not giving a desired impact on what you wish to do here. :arrow: yes that is true
  11. 01:28:272 (3,4,5) - The exact same thing happens here. :arrow: fixed ^
  12. 01:32:984 (3) - I don't see why this is a slider and not a couple of circles since you have claps on both its ends. :arrow: this section doesn't need more circles than it does - ending claps have been softened a bit(added drum-hitnormal sounds to them), and a couple minor changes to this section
  13. Generally many sliders with double claps on this section, consider adding more circles! :arrow: ^
  14. 01:49:397 (1) - Same thing as all your spinners. :arrow: was fixed
  15. 01:59:450 (1,1) - This slider is very wrong. You can fix it if you shorten the spinner by 1/2 and adding a reverse arrow to it extended backwards. :arrow: done
  16. 02:09:424 (1) - I think this fits better at 3/4 rhythmically and flows better in the current structure. :arrow: huh. probably a SV mistake from my part
  17. 02:10:680 (1,2) - Reversing the order of these two objects gives a more desirable impact. :arrow: done for everything but two(the final ones of their 10 second parts)
  18. 02:15:706 (1,2) - Same here.
  19. 02:18:219 (1,2) - Also here. :arrow: this occurrence has not been fixed, as i think it goes better with the music here, as does its 02:28:272 (1,2) - counterpart
  20. 02:20:732 (1,2) - Maybe I'll stop mentioning them (?)
  21. The kiai has the same circle > slider issue at some parts, take a look at those.
  22. 02:48:062 (1) - This slider ends on a normal-hitnormal + whistle. It deserves to be clicked. End the slider 1/4 or even 1/2 sooner :arrow: this works as a buildup for the next part, i do not agree with changing it
  23. 02:49:633 (1) - Removing the arrow and adding a circle functions better than what you have right now imo:
    <snip> :arrow: ^
  24. 02:54:973 (2) - Again a slider with same impact on both ends. This should turn into two circles as well. :arrow: yeah
  25. 03:09:895 (1) - The sound at the spinner's end is too impactful for players not to click it. Shorten by 1/2 or something and add a circle! :arrow: done
  26. 03:18:534 (1) - Saaaaaaame! :arrow: ok
  27. 03:32:827 (2,3) - Stack issue here. You should fix that :P :arrow: what? i don't know what a "stack issue" is, nor do i see anything wrong
  28. 03:39:267 (1,1) - NICE SPINNER BLANKET! :arrow: thanks!!
  29. 03:45:078 (1) - You could make a circle > slider that ends 1/4 before the next beat to show the dragged sound that is there. Gives more playfulness to the map \:D/ :arrow: i hate it when people do this, so i'm not gonna do it here :P
  30. 04:09:895 (2,3,4,1,2,3,4,5) - I see what you're doing here, but I think this is a big too much spacing. Changing it to 0.8 still gives a desired effect, considering the rest of your streams are somewhere between 0.6 and 0.7 :arrow: i can hit this consistently enough(95+%) that i don't think i'll change it if not more people bring this up
  31. 04:25:759 (3) - This is way better off turning into two sliders, it is pretty unexpected there and people WILL get confused. :arrow: changed in accordance with Tess' mod
  32. 04:28:272 (3) - Same issue here.
  33. 04:30:785 (3) - Well you get the point.
  34. 04:49:633 (1,2,3) - The first slider is not there in the music unfortunately. Maybe circle at the start of the slider? :arrow: changed into a triple, then
  35. 05:13:821 (8) - Remove the reverse arrow and place a circle. The end is a lot more impactful than what slider suggests. :arrow: ok
  36. 05:18:298 (5,4) - Another stack issue here, fix that if you want :D :arrow: still don't get it
  37. 05:23:717 (5) - Circle at the start of the slider and 1/2 slider where the reverse arrow is now located would give a better feel. :arrow: no, i think this goes better with the melody here
  38. 05:25:759 (2,3,4,5) - You did this better than the previous section I mentioned, which is effectively the same in the music. :arrow: not exactly
  39. 05:40:523 (1) - Spinner issueeeeeeesssssssssss >.< :arrow: fixed
  40. 05:46:177 (5,6,7) - Hmm you could spam 1/4 there. If not, why not try to blanket 7 to 6? :D :arrow: did the latter, a stream didn't really fit
  41. 06:01:885 (1) - Would be a good idea placing a circle where the spinner starts and start the actual spinner 1/4 later. There is a pretty nice sound there that can be mapped instead of starting to rotate your mouse/pen.
[/notice] :arrow: removed the spinner, added circle

This map is very pretty! Nice pattens overall, I also enjoy the song. Good choice, and good luck! :arrow: thanks!
nice mod, thanks for the help.

Andreas will have to wait some more because i'm tired now :(
kossc
Mod as requested.

01:28:586 (4) - Felt as if I was following the piano and then suddenly this came in and ruined that. Consider putting a single there instead.
01:29:528 - Would have preferred if you continiued to follow the piano and place a note here.
01:54:031 (3,4,5) - Doesnt feel like these need to be there. (01:59:057 (3,4,5) - same here)
02:09:424 (1) - If you listen closely, this sounds quite a bit off beat.
03:04:397 (10,11) - Try moving this one beat forward and deleting 03:04:869 (1) -. I think that would work. I believe that this is something that could be done in multiple places aswell. (I'm lazy you know where)
05:41:937 (1) - Rest of the map felt like the same pattern over and over. Consider remapping.
Kaguya Hourain
Have a couple of stars :D
Okoratu
placeholder to come here tomorrow
hi
General

  1. pls link http://sukimastudio.com/191/ somewhere in description so ppl like me don't have to search for that manually lel
  2. why is HP 6.1, decimal hp makes like not that much sense in most situations and i'd say it doesn't make that much sense here either
  3. is the SB wip? because the following files aren't really used by it: cloud.png, ExaVid.png as well as ExaVid.pdn (idk what ExaVid.pdn even is lol)
  4. cool song btw
  5. would make combo 1 slightly darker since it blends in with the Bg pretty much in most of the map

Exodus

  1. Googled what this big word means, still doesn't make more sense to me. AR 9.2 would play more smoothly for me at least but that's biased
  2. so uhh this looks a little bit unpolished, let's see what i can do to help here
  3. 00:06:125 (7) - should try even distance from and to this thing i think that'd feel less forced
  4. 00:07:539 - adding a circle here and starting the spinner just on the next 1/4 tick is not only acceptable but also doesn't make you skip a whistle as you did on 00:05:026 (1,1) - etc
  5. 00:10:445 (3,4) - , 00:12:958 (3,4) - , 00:15:471 (2,3) - see how you do that differently basically every time you use that rhythm (talking about the way you stack these 2 to objects), well yeah, deciding on like 2 or 3 different ways to do that would probably be a good idea instead of doing it differently every time because that way looks a bit messy imo (applies to all other instances in map ofc)
  6. 00:12:879 - i see that you wanted to stay rhythmically consistent with 00:10:366 - and stuff but this tick has a really loud piano so idk :x
  7. so apparently this strong piano sound is there like every 2nd downbeat and you ignore it consistently while i really think it should be mapped
  8. 00:14:607 (8,9) - transition between these objects is uhhm not that good, you could move 9 down and rotate it a bit to make this play more smoothly
  9. 00:28:586 (7,8) - would not skip the red tick in this pattern, and do something like that instead
    also shouldnt you swap 00:28:900 (9,1) - the ncs?
  10. 00:26:230 (1,2) - i wouldn't have these be 2 sliders at all, firstly one of them ends on a downbeat and secondly the white ticks are so much louder than the red ones so having them as objects you can actually click would represent the song better imo
  11. 00:45:392 (4,5,6) - the way this triangle overlaps every sliderend in the pattern doesn't look that nice, you could basically avoid all overlaps here by doing a jump pattern similar to 00:43:664 (4,5) - with maybe less distance or something because sounds are similar
  12. 00:51:989 (5) - whistle ?
  13. 01:03:612 (5,6) - why do you space these that way
  14. 01:00:314 (1) - special slidershape and maybe sv change for this sound could be also appropriate, just saying, if you do that use combo 6 for it to mark it as somewhat special idk
  15. 01:09:109 (8) - nc lol
  16. 01:24:188 - why would you skip this
  17. 01:46:649 (1) - jump here is unnecessarily big for no apparent reason
  18. 02:21:989 (1,2,3,4,5) - based on how you did spacing previously i think these are too close to each other
  19. 02:26:230 (3) - moving this to 208|104 would probably make more sense with your previous patterns imo
  20. 02:48:062 (1) - please don't end sliders on a whistle finish downbeat aa, besides the vocal could be split up like this:
  21. 02:59:842 (12,1) - the transition here could be like a lot better
  22. 03:08:481 (2) - due to the jump previously chances are that the next stream feels uncomfortably close
  23. 03:14:450 (2) - why distance so small when being bigger everywhere else
  24. 03:17:905 - could use same sv change as you did in 03:12:565 - cuz similar and stuff
  25. 03:21:989 (1) - just look at how consistent the spacing looks ... 0.6x spacing on 1.3x sv is 0.78x spacing on 1.0sv so distance between 6 and 1 should be this
  26. 03:42:251 - normal sampleset with soft addition on head pls and a whistle
  27. 03:49:633 - add a circle please
  28. 03:50:890 - ^ because of 03:45:549 (2,3,4) - , 03:43:350 (2) - 03:41:937 (2,3) - ..
  29. 04:40:837 (2) - you never used wiggle sliders for this kinda sound and i don't think it fits that well so would go with either circles instead or a smoother slidershape to be consistent with the rest
  30. 05:24:502 (1,2,3) - could you be so kind to avoud overlaps in patterns like these, just barely touching looks not that good
  31. 05:38:324 (3,4) - different shape why
  32. 01:07:853 (1) - normal sampleset for this one
  33. 01:24:031 (7) - whistle on head because 01:29:057 (6) -
  34. 02:14:764 (5) - auto sampleset instead of drum and a clap because of 02:12:251 (5) -
  35. 02:56:073 (3) - needs a normal sampleset and maybe similar sounds as 02:54:502 (12,1,2,3) - for the whole pattern idk
  36. 03:07:696 - you used drum additions in 03:00:157 - for something similar
  37. 04:32:670 - u lose hitsounds by skipping this
  38. 04:35:183 - ^
  39. 04:37:696 - ^
  40. 04:38:952 - ^
lol sorry for cutting this that short, but most issues the map has are general stylistic things:
  1. Streamspacing varies for no reason throughout the whole map for doublets like 00:15:471 (2,3) - or similar cases, same applies to things like 00:16:020 (6,7) - , while it wouldn't necessarily need to
  2. your NCing is like really inconsistent in certain parts and most importantly the Purple combocolor isn't really used with a real system, but looks more like you used it in places where you thought it could be appropriate while ignoring it in all similar places which is uhh not that good for consistency
  3. some of your patterns could look a bit more planned with less random distancesnap
I think this map is cool, but has lots of unused potential

gl
CXu
Have my kds
Topic Starter
-GN

CXu wrote:

Have my kds
THANK YOU :idea: :idea: :idea: :idea: :idea:

mods will be replied to once i finish my exams and my other unrelated projects
x-treme
I love this map <3

Have some stars :D
Foneza
I'd be supporting you guys.

Overall: Nice. For now, AR is too slow. probably 9.5 should be ok.

Just be waiting for the finalised work.
-PC
Heihei. Før modden vil jeg si at denne banen er kjempekul. Jeg har nedenfor notert ned feil/småfeil, samt noen forslag.

[Generelt]
Veldig stilig hitsound sample som passer utrolig godt med musikken. 8-)

[Exodus]

  • Denne banen har flere deler hvor man ikke er helt sikker på når man skal trykke, f.eks på starten. Siden dette er en vanskelig bane antar jeg det går helt fint, spesielt siden jeg ikke har store problemer med å spille de selv.
    Synes også du burde gå gjennom denne banen et par ganger og finpusse på sirkelplasseringer og gliderbevegelser.
  1. 00:19:319 (4,5,6,7,8) - denne er veldig ujevn, så gjerne lag den om igjen med glider til strøm omformer.
  2. 00:20:890 (5,6,7) - én av de få manuelt stablede triplene i denne banen, er ikke nødvendig.
  3. 00:21:832 (1,2,3,4,5) - dette mønsteret flyter veldig merkelig. Antar at du vil beholde 00:21:204 (1,2) - , og 00:21:832 (1,2) - flyter veldig bra i seg selv. Vurder å flytte de etterkommende sirklene.
  4. 00:33:298 (4,5,6,7,8) - enda en ujevn strøm, starten har lavere avstand enn resten.
  5. 00:34:240 (1,2,3,4,5,6,7) - samme som over men mer i avstandsfordeling enn vinkel. Sirklene hopper mellom rundt .05x avstandsforandring mellom hver.
  6. 00:35:811 (4,5,6,7,8) - ^ er flere av disse senere men tror jeg har fått fram mitt poeng klinkende klart.
  7. 00:41:308 (1,2,3) - misliker triplenes bevegelse. Den korte rette linja passer ikke særlig godt inn med buen til glideren. Dette er selvsagt bare en bemerkning.
  8. 00:50:418 (2,3,4) - ^
  9. 01:11:308 (1) - ville ha laget en glider av denne selv. Uansett er vel avstanden fra (1) til 01:11:623 (2) - litt vel kort i forhold til lyden på (1) og avstand i tid.
  10. 01:43:979 (1,2,3,4) - hele dette mønsteret har en ujevn bevegelse som ikke flyter særlig bra.
  11. 02:16:020 (2,3,4) - ujevn avstandsfordeling.
  12. 02:17:905 (8,9,1) - et veldig merkelig hopp, også sett på flyt fra (7). Vil foreslå noe som dette:
  13. 02:26:073 (2,3,4) - ekkel flyt til neste strøm.
  14. 03:21:832 (5,6,1) - avstandserror grunnet glider fartsendring, merkes med øyemål.
  15. 03:29:057 (3) - ikke stable denne sirkelen på gliderenden dersom du vil holde deg til dine tidligere mønster.
  16. 03:52:931 - gjerne plasser en sirkel her.
  17. 04:20:732 (1,1) - bra bruk av panning og combo farger!
  18. 04:29:842 (7) - sirkel er for nær gliderenden i forhold til tidligere mønster. Kan også bemerkes at disse mønstrene har nogenlunde variert avstand mellom glider og sirkel, f.eks 04:22:303 (7) -
  19. 04:46:020 (1,1) - ekkel flyt.
  20. 04:58:743 (7) - plasser denne sirklen slik at den er likt plassert etter mønster (5,6) med glider (3). Er litt vanskelig å formulere; her er hva jeg mener:
    (3,7) er altså (5,6) rotert 120 grader mot klokka

    Synes selv dette har bedre flyt, men du kan også plassere 7 nærmere 04:58:900 (1) -

Etter denne modden spillte jeg mappet noen ganger og kan si at delene jeg varsler om dårlig flyt kan være helt galt og de faktisk ikke flyter så værst like vel.
Lykke til, håper du gjør ferdig dette mappet og får det ranked! :D
B1rd
Just gonna give my 2 cents, this feels extremely overmapped, most of the streams don't seem to be mapped to anything and it's like they're just there for the sake of it. I think it'd be better if most of the streams were removed except for when the song actually calls for it.
Topic Starter
-GN

B1rd wrote:

Just gonna give my 2 cents, this feels extremely overmapped, most of the streams don't seem to be mapped to anything and it's like they're just there for the sake of it. I think it'd be better if most of the streams were removed except for when the song actually calls for it.
turn up your volume. the 1/4s are clearly audible.

for the most part it follows the taiko diff of the same song, so that's my reason for not dropping them - it's a tribute thing

e: " 05:14:136 (1) - https://osu.ppy.sh/b/384926 feil hitsound, -GN "
B1rd
You're right, there are 1/4ths but often they're almost inaudible. Doesn't really change my opinion.
Lust
Please come back, will mod if needed
Topic Starter
-GN
AndreasHD
Exodus

04:39:895 Remove this inheriting section, because it's for no use. :arrow: done

00:00:471 (1) - I just really feel the stopmotion right before this note, and that makes me wanna put a NC on it, up to you though. :arrow: nah, i feel there's some flow between music notes for (2,3) which the pattern reflects. too nice to change

00:05:497 (3) - Same here ^ and probably the rest of the same shit. :arrow: ^

00:07:539 It would be pretty cool if you made this spinner begin with no sound, but end with higher and higher volume. It would also follow the music pretty good. :arrow: that's cool, done


00:10:209 (1) - Ehm, is this missplaced? It'll looks better if you put it in the center of the map. :arrow: remapped

00:18:062 (3) - Consider using 1,8X DS on this, looks much smoother with more gap between those two sliders (2) & (3) :arrow: remapped


00:23:874 (7) - drag the end of this slider just a tiny bit up, (use grid snap off) to make the blanket better. :arrow: done

00:23:874 (1) - NC :arrow: nope

00:27:329 (4) - Move this two grids down and two grids left (gridlevel 4) so that it make more sense with 00:27:172 (3) - on how far away the sliders they are placed. :arrow: done

00:29:371 (2) - This could be stacked on top of the beginning of this slider 00:28:272 (4) - but to not screw up your beautiful pattern, let's just move all these 00:29:214 (1,2,3,4,5,6) - together two grids right and one down. :arrow: nah. the perfect symmetry is nice

00:30:157 (1) - when playing this, your cursor are coming from this 00:29:999 (6) - and are therefore wanting the same direction from the slider, meaning if you drag the end point and the middle point down, like this
<pic>
It'll feel smoother to play. :arrow: oh god this mod is so old your puushes died, i don't know what you mean

00:42:565 (3) - Woah! so many nodes in this slider lol, make it simple like this?
It also end up smoother. :arrow: had to use several points to get the exact curve i wanted though

00:45:706 (6) - I see what you were trying to do here, but it only make this note looks like a bad overlap.. however, it makes the map more interesting.. keep it if you want, just look at it and think carefully if you really want it. :arrow: indeed keeping this


00:47:591 (3) - Make this curve around 00:47:277 (1) - :arrow: good point

00:54:502 (1,2,3,4,5,6) - I liked how you put the notes at the end of the sliders here compared to the previous pattern I talked about. :arrow: i didn't, so changed it in accordance with the other pattern :^)

01:11:308 (1) - Remove NC :arrow: redone

01:11:623 (1) - NC:arrow: redone

01:14:136 (1) - ^ :arrow: ok

01:16:649 (1) - ^ :arrow: nope

01:24:502 (1) - The end of this slider is extremly close to the end of (6).. consider spaceing that slightly. :arrow: alright

01:33:926 (1) - NC just as you did here 01:32:670 (1) - ??? :arrow: oops i'm dumb

01:49:397 (1) - make the volume thing again? : D :arrow: yeah :D

02:10:680 (1) - Make a jump out of this note instead? would be awesome. :arrow: following drums here

02:13:193 (1) - This one is very close to the hp-bar, please, just for the sake of it, one grid down or something, it's gonna look better. :arrow: ok

02:45:078 (6) - ^ :arrow: this is fine

03:21:989 (1) - two grids to the right. (gridlvl4) :arrow: what, that wouldn't work at all

03:26:701 (3,4,5) - You actually have to drag these ones away from the HP-Bar, this one is a must. :arrow: oh ok

04:01:884 (1) - Remove NC :arrow: ok

04:04:554 (1) - You can improve this blanket so much, please do so. :arrow: o-okay

04:56:387 (1) - remove the red node here? make it look smoother by doing that. :arrow: redone

05:01:099 (1) - NC? not sure right here, but I feel its easier to know that it's gonna be a jump from 05:01:099 (1) - to 05:01:256 (1) - if you make it a NC. :arrow: no, this works well as is

05:03:298 (4,5) - Blanket these :arrow: impossible with the direction i want them to take

05:15:863 (4,5) - ^ :arrow: ^

05:57:800 (7) - You can't overlap HP-Bar as before. :arrow: redone

05:46:492 (7) - oh and btw, you can blanket better with (6) here if you want. :arrow: ^

Okay, so this map is pretty long, but it flows well with the music. It has good potential, and I like it overall.
Good luck with eventual ranking and stuff!! and let's hope this mod was useful somehow.
:arrow: it was, thanks a lot :)

kossc
Mod as requested.

01:28:586 (4) - Felt as if I was following the piano and then suddenly this came in and ruined that. Consider putting a single there instead. :arrow: nah, this works if you listen to the piano sounds and imagine the ends are silent. surprisingly so, actually
01:29:528 - Would have preferred if you continiued to follow the piano and place a note here. :arrow: couldn't pull this off in a satisfying way
01:54:031 (3,4,5) - Doesnt feel like these need to be there. (01:59:057 (3,4,5) - same here) :arrow: i removed the final circle, as the first two follow echo but the last one is overmap!!
02:09:424 (1) - If you listen closely, this sounds quite a bit off beat. :arrow: eeh, while the sliderend is technically offbeat from the thing i pretend to follow it'd be extremely weird for the player to try to follow it, i see it as an "acceptable simplification"
03:04:397 (10,11) - Try moving this one beat forward and deleting 03:04:869 (1) -. I think that would work. I believe that this is something that could be done in multiple places aswell. (I'm lazy you know where) :arrow: i don't know \D:/ but fixed here. it should play well
05:41:937 (1) - Rest of the map felt like the same pattern over and over. Consider remapping. :arrow: done in a much more satisfying manner!
Thanks for the mod!

Okoratu
General

  1. pls link http://sukimastudio.com/191/ somewhere in description so ppl like me don't have to search for that manually lel :arrow: i don't actually need to do that, do i
  2. why is HP 6.1, decimal hp makes like not that much sense in most situations and i'd say it doesn't make that much sense here either :arrow: to annoy people \:D/ jk, fixed to 6
  3. is the SB wip? because the following files aren't really used by it: cloud.png, ExaVid.png as well as ExaVid.pdn (idk what ExaVid.pdn even is lol) :arrow: will probably remove it
  4. cool song btw :arrow: thank
  5. would make combo 1 slightly darker since it blends in with the Bg pretty much in most of the map[/list :arrow: done]

Exodus

  1. Googled what this big word means, still doesn't make more sense to me. AR 9.2 would play more smoothly for me at least but that's biased :arrow: mass departure. it was cool. also i won't change the AR probably
  2. so uhh this looks a little bit unpolished, let's see what i can do to help here :arrow: well that's what mods are for, i change stuff every now and then though
  3. 00:06:125 (7) - should try even distance from and to this thing i think that'd feel less forced :arrow: made a nice even curve instead, it flowed well
  4. 00:07:539 - adding a circle here and starting the spinner just on the next 1/4 tick is not only acceptable but also doesn't make you skip a whistle as you did on 00:05:026 (1,1) - etc :arrow: alright
  5. 00:10:445 (3,4) - , 00:12:958 (3,4) - , 00:15:471 (2,3) - see how you do that differently basically every time you use that rhythm (talking about the way you stack these 2 to objects), well yeah, deciding on like 2 or 3 different ways to do that would probably be a good idea instead of doing it differently every time because that way looks a bit messy imo (applies to all other instances in map ofc) :arrow: attempted defaulting to 0.7x spacing(or a stack depending on context)
  6. 00:12:879 - i see that you wanted to stay rhythmically consistent with 00:10:366 - and stuff but this tick has a really loud piano so idk :x :arrow: not following the piano here
  7. so apparently this strong piano sound is there like every 2nd downbeat and you ignore it consistently while i really think it should be mapped :arrow: i know what you mean, but i don't agree
  8. 00:14:607 (8,9) - transition between these objects is uhhm not that good, you could move 9 down and rotate it a bit to make this play more smoothly :arrow: don't think it matters much, but done
  9. 00:28:586 (7,8) - would not skip the red tick in this pattern, and do something like that instead :arrow: puush died, but skipping the red tick works well imo
    <pic>
    also shouldnt you swap 00:28:900 (9,1) - the ncs? :arrow: redone
  10. 00:26:230 (1,2) - i wouldn't have these be 2 sliders at all, firstly one of them ends on a downbeat and secondly the white ticks are so much louder than the red ones so having them as objects you can actually click would represent the song better imo :arrow: at this point all the focus is on the loud sound playing, the sliders here work better than following the drums with extra spacing here
  11. 00:45:392 (4,5,6) - the way this triangle overlaps every sliderend in the pattern doesn't look that nice, you could basically avoid all overlaps here by doing a jump pattern similar to 00:43:664 (4,5) - with maybe less distance or something because sounds are similar :arrow: okay i did a bit of extra rotation/scale
  12. 00:51:989 (5) - whistle ? :arrow: ok
  13. 01:03:612 (5,6) - why do you space these that way :arrow: i wanted to keep a "losing intensity/spacing" thing with the pattern
  14. 01:00:314 (1) - special slidershape and maybe sv change for this sound could be also appropriate, just saying, if you do that use combo 6 for it to mark it as somewhat special idk :arrow: wouldn't fit
  15. 01:09:109 (8) - nc lol :arrow: okay that makes sense
  16. 01:24:188 - why would you skip this :arrow: following something else
  17. 01:46:649 (1) - jump here is unnecessarily big for no apparent reason :arrow: 1/1
  18. 02:21:989 (1,2,3,4,5) - based on how you did spacing previously i think these are too close to each other :arrow: true, changed
  19. 02:26:230 (3) - moving this to 208|104 would probably make more sense with your previous patterns imo :arrow: thanks
  20. 02:48:062 (1) - please don't end sliders on a whistle finish downbeat aa, besides the vocal could be split up like this: :arrow: puush dead, but shortened the slider
    <pic>
  21. 02:59:842 (12,1) - the transition here could be like a lot better :arrow: rotated slider a bit
  22. 03:08:481 (2) - due to the jump previously chances are that the next stream feels uncomfortably close :arrow: minor changes
  23. 03:14:450 (2) - why distance so small when being bigger everywhere else :arrow: fixed, in accordance with the mirror 5 seconds into the map
  24. 03:17:905 - could use same sv change as you did in 03:12:565 - cuz similar and stuff :arrow: it does not have the same sound
  25. 03:21:989 (1) - just look at how consistent the spacing looks ... 0.6x spacing on 1.3x sv is 0.78x spacing on 1.0sv so distance between 6 and 1 should be <dead> :arrow: redone, i think
  26. 03:42:251 - normal sampleset with soft addition on head pls and a whistle :arrow: okay
  27. 03:49:633 - add a circle please :arrow: sounded cool
  28. 03:50:890 - ^ because of 03:45:549 (2,3,4) - , 03:43:350 (2) - 03:41:937 (2,3) - .. :arrow: also done
  29. 04:40:837 (2) - you never used wiggle sliders for this kinda sound and i don't think it fits that well so would go with either circles instead or a smoother slidershape to be consistent with the rest :arrow: it was a mirror of the previous but eh, i smoothed it out
  30. 05:24:502 (1,2,3) - could you be so kind to avoud overlaps in patterns like these, just barely touching looks not that good :arrow: changed
  31. 05:38:324 (3,4) - different shape why :arrow: what
  32. 01:07:853 (1) - normal sampleset for this one :arrow: it already was
  33. 01:24:031 (7) - whistle on head because 01:29:057 (6) - :arrow: oops
  34. 02:14:764 (5) - auto sampleset instead of drum and a clap because of 02:12:251 (5) - :arrow: different intensities
  35. 02:56:073 (3) - needs a normal sampleset and maybe similar sounds as 02:54:502 (12,1,2,3) - for the whole pattern idk :arrow: put clap on (3), hitsounding from earlier doesn't work here
  36. 03:07:696 - you used drum additions in 03:00:157 - for something similar :arrow: they're very different in structure, so nah
  37. 04:32:670 - u lose hitsounds by skipping this :arrow: intended
  38. 04:35:183 - ^
  39. 04:37:696 - ^
  40. 04:38:952 - ^
lol sorry for cutting this that short, but most issues the map has are general stylistic things:
  1. Streamspacing varies for no reason throughout the whole map for doublets like 00:15:471 (2,3) - or similar cases, same applies to things like 00:16:020 (6,7) - , while it wouldn't necessarily need to :arrow: addressed
  2. your NCing is like really inconsistent in certain parts and most importantly the Purple combocolor isn't really used with a real system, but looks more like you used it in places where you thought it could be appropriate while ignoring it in all similar places which is uhh not that good for consistency :arrow: the pattern is that i switch between pink/purple for every pattern where i mapped the specific loud sounds which should be VERY CLEAR if you look at the mapping
  3. some of your patterns could look a bit more planned with less random distancesnap
:arrow: i changed a bunch of them, stuff should fit better
I think this map is cool, but has lots of unused potential :arrow: some people enjoy it, some people do not

gl :arrow: thanks for a detailed mod. that nominator status was well deserved

-PC
Heihei. Før modden vil jeg si at denne banen er kjempekul. Jeg har nedenfor notert ned feil/småfeil, samt noen forslag.

[Generelt]
Veldig stilig hitsound sample som passer utrolig godt med musikken. 8-) :arrow: takk, men den er tatt rett fra default-skinnets normal-hitnormal.wav... men veldig fint at hitsoundingen gir mening. :)

[Exodus]

  • Denne banen har flere deler hvor man ikke er helt sikker på når man skal trykke, f.eks på starten. Siden dette er en vanskelig bane antar jeg det går helt fint, spesielt siden jeg ikke har store problemer med å spille de selv. :arrow: har allerede adressert dette i en tidligere mod, tror jeg - har prøvd å gjøre double-ene så inituitive som mulig.
    Synes også du burde gå gjennom denne banen et par ganger og finpusse på sirkelplasseringer og gliderbevegelser. :arrow: får prøve, men vet ikke helt hva du mener med gliderbevegelser.
  1. 00:19:319 (4,5,6,7,8) - denne er veldig ujevn, så gjerne lag den om igjen med glider til strøm omformer. :arrow: fikset.
  2. 00:20:890 (5,6,7) - én av de få manuelt stablede triplene i denne banen, er ikke nødvendig. :arrow: men har ingenting å si for gameplay.
  3. 00:21:832 (1,2,3,4,5) - dette mønsteret flyter veldig merkelig. Antar at du vil beholde 00:21:204 (1,2) - , og 00:21:832 (1,2) - flyter veldig bra i seg selv. Vurder å flytte de etterkommende sirklene. :arrow: prøvd, men vet ikke hvor mye jeg liker å bryte med hvordan de andre like mønstrene ser ut
  4. 00:33:298 (4,5,6,7,8) - enda en ujevn strøm, starten har lavere avstand enn resten. :arrow: fikset
  5. 00:34:240 (1,2,3,4,5,6,7) - samme som over men mer i avstandsfordeling enn vinkel. Sirklene hopper mellom rundt .05x avstandsforandring mellom hver. :arrow: fikset. skyldes nok skalering.
  6. 00:35:811 (4,5,6,7,8) - ^ er flere av disse senere men tror jeg har fått fram mitt poeng klinkende klart. :arrow: har sett igjennom
  7. 00:41:308 (1,2,3) - misliker triplenes bevegelse. Den korte rette linja passer ikke særlig godt inn med buen til glideren. Dette er selvsagt bare en bemerkning. :arrow: buet
  8. 00:50:418 (2,3,4) - ^ :arrow: endret på flere andre her også
  9. 01:11:308 (1) - ville ha laget en glider av denne selv. Uansett er vel avstanden fra (1) til 01:11:623 (2) - litt vel kort i forhold til lyden på (1) og avstand i tid. :arrow: gjort i forrige mod
  10. 01:43:979 (1,2,3,4) - hele dette mønsteret har en ujevn bevegelse som ikke flyter særlig bra. :arrow: enig, endret
  11. 02:16:020 (2,3,4) - ujevn avstandsfordeling. :arrow: remappet
  12. 02:17:905 (8,9,1) - et veldig merkelig hopp, også sett på flyt fra (7). Vil foreslå noe som dette: :arrow: liker hoppet og beholder det der, men har remappet hele comboen og gjort hoppet litt mindre i neste iterasjon
    <pic>
  13. 02:26:073 (2,3,4) - ekkel flyt til neste strøm. :arrow: endret
  14. 03:21:832 (5,6,1) - avstandserror grunnet glider fartsendring, merkes med øyemål. :arrow: fikset i forrige mod
  15. 03:29:057 (3) - ikke stable denne sirkelen på gliderenden dersom du vil holde deg til dine tidligere mønster. :arrow: fikset i forrige mod
  16. 03:52:931 - gjerne plasser en sirkel her. :arrow: hører lyden, men tror ikke jeg burde mappe den
  17. 04:20:732 (1,1) - bra bruk av panning og combo farger! :arrow: takker!
  18. 04:29:842 (7) - sirkel er for nær gliderenden i forhold til tidligere mønster. Kan også bemerkes at disse mønstrene har nogenlunde variert avstand mellom glider og sirkel, f.eks 04:22:303 (7) -
  19. 04:46:020 (1,1) - ekkel flyt. :arrow: er uenig, men flyttet sirkelen litt
  20. 04:58:743 (7) - plasser denne sirklen slik at den er likt plassert etter mønster (5,6) med glider (3). Er litt vanskelig å formulere; her er hva jeg mener:
    <pic> :arrow: gjort, men har større spacing fra 6 -> 7

Etter denne modden spillte jeg mappet noen ganger og kan si at delene jeg varsler om dårlig flyt kan være helt galt og de faktisk ikke flyter så værst like vel.
Lykke til, håper du gjør ferdig dette mappet og får det ranked! :D :arrow: jeg også! takk for en flott norsk mod \:D/

alright, done. fixed a bunch of things not listed, too.
Okoratu
U think so i remember i cringed as i read the mod again lately

Mainly cuz i realised im dumb and stuff
Topic Starter
-GN

Okoratu wrote:

U think so i remember i cringed as i read the mod again lately

Mainly cuz i realised im dumb and stuff
hey, it was very thorough for a mod even though there was stuff you didn't really get in the map, and i'm very thankful for your work :)

do you have any other passing thoughts now, several months later after your initial mod, maybe?
bahamete
Mainly suggestions I suppose.

00:07:225 (6,7,1) - This jump seems inconsistent and arbitrary to me. It feels fine to play but I'm not sure of the purpose.
00:11:937 (8) - There is a strong beat on the blue tick. This may work well as a 1/4 reverse.
01:03:219 (3,4,5,6) - Why do the stacks change spacing, here? Looks weird to me, at least.
01:24:816 (2,3,4,5,6,7,8) - The music sounds much more to me such as



03:22:617 (4,5) - I just noticed, these sliders which follow the weird synth are prevalent throughout the song. And I realise, the synth starts and ends 1/8 off-beat. I don't know if it's a problem for ranking, but it would really hinder playability to place them on time to the synth. I think it's fine what you've done :p
03:25:445 (1,2) - I think it would play better if spacing was reduced and sliders extended to the blue ticks. There is a beat on blue ticks.
03:30:471 (1,2) - ^
03:35:497 (1,2) - ^
03:48:534 (2,3) - Note on white tick? Strong beat
03:53:560 (3) - ^
04:09:895 (2,3,4,1,2,3,4,5) - The angle of the jump hinderered flow a lot for me while playing.
05:03:926 (8) - The overlap on the note and big jump means it's very easy to miss. I didn't notice it.
05:14:136 (1) - ^, though much much more minor

This song and map is so nice. So, good luck. 8-)
Topic Starter
-GN

Tasty Beverage wrote:

Mainly suggestions I suppose.

00:07:225 (6,7,1) - This jump seems inconsistent and arbitrary to me. It feels fine to play but I'm not sure of the purpose. :arrow: kinda mirroring 00:02:198 (5,6) - i suppose, but it was badly done
00:11:937 (8) - There is a strong beat on the blue tick. This may work well as a 1/4 reverse. :arrow: cool
01:03:219 (3,4,5,6) - Why do the stacks change spacing, here? Looks weird to me, at least. :arrow: well, several people pointed it out so i suppose i'll change it
01:24:816 (2,3,4,5,6,7,8) - The music sounds much more to me such as

*snip* :arrow: i don't agree with your version, but i removed the second circle of the stream which i think is better

03:22:617 (4,5) - I just noticed, these sliders which follow the weird synth are prevalent throughout the song. And I realise, the synth starts and ends 1/8 off-beat. I don't know if it's a problem for ranking, but it would really hinder playability to place them on time to the synth. I think it's fine what you've done :p :arrow: yeah, but i doubt it'll be a problem - it's an "acceptable simplification" in my eyes, just like 02:09:424 (1) - ends a bit too late.
03:25:445 (1,2) - I think it would play better if spacing was reduced and sliders extended to the blue ticks. There is a beat on blue ticks. :arrow: pretty interesting. it plays pretty well, so why not?
03:30:471 (1,2) - ^
03:35:497 (1,2) - ^
03:48:534 (2,3) - Note on white tick? Strong beat :arrow: didn't like how these sounded or played
03:53:560 (3) - ^
04:09:895 (2,3,4,1,2,3,4,5) - The angle of the jump hinderered flow a lot for me while playing. :arrow: unsure how to go about this, but https://osu.ppy.sh/ss/3984339 does this work any better, you think?
05:03:926 (8) - The overlap on the note and big jump means it's very easy to miss. I didn't notice it. :arrow: oh, definitely agree on that one. i was gonna change it, but forgot to do it like three times
05:14:136 (1) - ^, though much much more minor :arrow: changed this one too a bit, then. shouldn't matter much anyway

This song and map is so nice. So, good luck. 8-) :arrow: happy to hear that :)
thanks for the mod! you raised some very good points, so it helped quite a bit.
Nathan
o/

  1. 00:14:136 (2,3) - slightly offscreen
  2. 00:20:890 (5,6,7) - I disagree with the triplet here, most of the accentuation goes on the 3rd circle, but since the stronger one is actually the first I think it's better to go with a 1/4 repeat/1/4 slider and circle
  3. 00:25:916 (4,5,6) - ^
  4. 00:27:172 (3,4,1) - such a wide angle with uneven spacing between 4 and 1 causes a pretty awkward deceleration after the huge acceleration of 3 ->4, I don't get the decrease in spacing between 4 and 1 anyways, 1 is still a pretty strong sound, either even up the spacing or make the angles sharper
  5. 00:40:366 (2) - I think a 1/2 slider would work well here, 00:40:523 (3) is a pretty weak sound while 2 has a snare on it
    01:07:225 (6) - imo just doing a slight wave with grey nodes fits the visual context of the map more
  6. 01:13:586 (4) - ends on a very loud sound hmm, I think using 3 circles instead of the 1/4 sliders feels better idk, weird rhythm lol
  7. 01:21:047 (4,5,6,7) - asdf messy little overlap
  8. 02:23:089 (9,1) - weird decrease in spacing again, especially since 9 is a stronger sound
  9. 03:33:298 (6,7,1) - ^asdf
  10. 05:01:570 (3) - I think a 1/2 slider would be better here, it at least maps out 05:01:727 with a tail and makes 05:01:884 clickable
very nice and unique structure, i can recheck after a few more mods
Topic Starter
-GN
sukiNathan
o/ :arrow: \o

  1. 00:14:136 (2,3) - slightly offscreen :arrow: i could swear this used to look different. fixed
  2. 00:20:890 (5,6,7) - I disagree with the triplet here, most of the accentuation goes on the 3rd circle, but since the stronger one is actually the first I think it's better to go with a 1/4 repeat/1/4 slider and circle :arrow: done
  3. 00:25:916 (4,5,6) - ^
  4. 00:27:172 (3,4,1) - such a wide angle with uneven spacing between 4 and 1 causes a pretty awkward deceleration after the huge acceleration of 3 ->4, I don't get the decrease in spacing between 4 and 1 anyways, 1 is still a pretty strong sound, either even up the spacing or make the angles sharper :arrow: changed. my new solution should work(a lot) better
  5. 00:40:366 (2) - I think a 1/2 slider would work well here, 00:40:523 (3) is a pretty weak sound while 2 has a snare on it :arrow: i want to keep the distinction here
    01:07:225 (6) - imo just doing a slight wave with grey nodes fits the visual context of the map more :arrow: agreed
  6. 01:13:586 (4) - ends on a very loud sound hmm, I think using 3 circles instead of the 1/4 sliders feels better idk, weird rhythm lol :arrow: changed to 4 circles instead(and restructured pattern after)
  7. 01:21:047 (4,5,6,7) - asdf messy little overlap :arrow: wow
  8. 02:23:089 (9,1) - weird decrease in spacing again, especially since 9 is a stronger sound :arrow: moved (8,9). i hope it works better
  9. 03:33:298 (6,7,1) - ^asdf :arrow: moved the jump
  10. 05:01:570 (3) - I think a 1/2 slider would be better here, it at least maps out 05:01:727 with a tail and makes 05:01:884 clickable :arrow: i'd like to keep the pressure reduced after the funky triangle pattern before to give it more "weight", if you get what i mean. i think a shorter slider + click would actually be less satisfying
very nice and unique structure, i can recheck after a few more mods :arrow: will do. i'll get back to you later, and thanks for the mod and the compliment!
MillhioreF
Stopping by for a quick mod, the map is really great (even if I can't play it properly, some of these rhythms are crazy) so most of these are just suggestions.

00:18:769 (1,2) - I feel like this should be unstacked for the sake of consistency (there are no other doubles perfectly stacked like this)
00:31:570 (2,3,1) - Not sure this should be 1.1x spacing since most other 1/4 in the section is 0.8x (including 00:36:596 (2,3,1) which is basically the same pattern)
01:00:314 (1,2,3) - The somewhat lowered distance here after the previous jumps made me think that (2) was on the white tick instead of the blue one, I'd increase the spacing if possible but that may just be me being bad.
03:27:801 (4,5) - This jump is a little confusing because of the increased spacing here, even it out maybe?
03:48:219 (1) - I think this sounds better as just a 1/8 slider without the repeat attached. This goes for all future instances of this 1/8 repeat slider too (03:58:272 (1) -, 04:08:324 (1) -, 04:18:376 (1) - )
04:24:816 (7) - This note is too close to the slider before it compared to the other instances of that pattern in this section.
05:34:240 (6) - NC here?
Topic Starter
-GN
MillhioreF
Stopping by for a quick mod, the map is really great (even if I can't play it properly, some of these rhythms are crazy) so most of these are just suggestions.

00:18:769 (1,2) - I feel like this should be unstacked for the sake of consistency (there are no other doubles perfectly stacked like this) :arrow: done
00:31:570 (2,3,1) - Not sure this should be 1.1x spacing since most other 1/4 in the section is 0.8x (including 00:36:596 (2,3,1) which is basically the same pattern) :arrow: respaced both to 0.9x for emphasis
01:00:314 (1,2,3) - The somewhat lowered distance here after the previous jumps made me think that (2) was on the white tick instead of the blue one, I'd increase the spacing if possible but that may just be me being bad. :arrow: it's probably you being bad but i increased spacing anyway
03:27:801 (4,5) - This jump is a little confusing because of the increased spacing here, even it out maybe? :arrow: oops, accidentally dragged that one too far i bet
03:48:219 (1) - I think this sounds better as just a 1/8 slider without the repeat attached. This goes for all future instances of this 1/8 repeat slider too (03:58:272 (1) -, 04:08:324 (1) -, 04:18:376 (1) - ) :arrow: i was always worried about breaking by hitting too late here, i suppose this'll alleviate that
04:24:816 (7) - This note is too close to the slider before it compared to the other instances of that pattern in this section. :arrow: oh, true
05:34:240 (6) - NC here? :arrow: ok
thanks for the quick mod \:D/
Lust
Sorry for the delay!

[Exodus]
Let me preface this by saying that the rhythms you employed in this song are a bit unorthodox to what some people might be accustomed to -- which is perfectly fine (especially the way you execute it). However, in order to accommodate this, I would recommend making your hitsounds sound more pronounced so players can pick up on the rhythms you chose easier.
  1. 00:07:617 (1,1) - watch out for the light blue combo color here, the default spinner's blue color can make it hard to see especially when you consider the map's mostly white bg. I would change the color for this one combo -- the purple one you have atm looks pretty good for it. Just click on 00:10:052 (1) - , go to the new combo button, and hit the arrow to change it (you probably know this already)
  2. 00:21:204 (1,2,1,2,3,4,5) - all of this feels a little too sharp to feel natural during play, but I can see what you're trying to do with the flow. My suggestion to remedy this is to turn 00:21:204 (1) - into two circles while maintaining the circular flow -- this will make them launchpads into 00:21:518 (2) - as well as keeping a nice rhythm. Then maybe move 00:22:146 (3) - this closer to 00:21:518 (2) - 's head to keep that circular flow moving
  3. 00:25:916 (4,5,1,2,1,2,3,4) - this is some great stuff here man, nice work!
  4. 00:36:596 (2,3,1,2,3,4) - ^
  5. 01:11:308 (3) - This fast momentum moving downwards comes to an abrupt end because of the 1/2 gap you used, I would extend the slider to the blue tick so the momentum continues and can cover that sound accurately
  6. 01:29:685 (1,2) - I'd space these out so that there can be enough momentum to carry the cursor through to the rest of 01:29:999 (3,4,5) - . Something like 424:160 works nicely
  7. 01:50:575 (1) - Same recommendation I gave before about the combo colors, would be a good idea to change the color for this particular combo due to the spinner
  8. 03:09:581 (1,2) - Maybe this jump is just a little too large given the lack of momentum coming in. 03:09:738 (2) - could also be hard to find due to its location. 288:344 could be a good place for it
Thats about it from me, second half looked pretty nice! Good luck -GN~
-Visceral-


[General]

Disable Widescreen Support.

[Exodus]

00:06:596 (2,3,4,5,6,7,1) - I feel the jump should be between 00:07:382 (7,1) instead of 00:07:225 (6,7) to better accent the downbeat. Where you have it now seems kinda random.

00:20:104 (1,5) - Make pretty :B Likewise:
01:52:774 (2,4) - ^
03:25:759 (2,1,2) - ^

00:21:204 (1) - I'm not a fan of this slider ending on the downbeat. It's much better to have something clickable on a powerful line of the song (in this example, the kick). Maybe replace it with a triple, or do something so it doesn't end on that powerful kick. Likewise:
00:26:230 (1) - ^
00:31:256 (1) - ^
00:36:282 (1) - ^
02:51:989 (11) - ^
02:59:528 (11) - ^
04:03:455 (1) - ^

00:33:769 (1,2) - Swap NCs to remain consistent with the rest of the song.

00:33:926 (2,3,4) - This plays super awkward because it's different spacing, but a super linear series of jumps. Likewise:
02:55:445 (7,1,2,3) - ^. Spacing changes here feel pretty random.

00:34:869 (11,1) - I feel this jump could be bigger.

00:48:691 (4,5) - Feels too large and too snappy for a soft part of the song. Consider making them closer together. Likewise:
01:59:057 (5,6) - ^

01:07:853 (1,2) - You upheld bigger spacing than this throughout similar parts in this section. I feel this jump should remain consistent with the rest. It feels rather small right now.

01:29:685 (1,2,3,4,5) - Increase of spacing is rather drastic and abrupt here for not much of a buildup at all. Hard to read.

01:32:827 (2,3,4) - Feels like too much of a spacing difference here.

03:08:010 (5,1,2) - Not sure why you have the same spacing for a 1/2 jump and a 1/4 jump here without much of a change in the song.

03:12:565 (1,2) - Pretty funky sound here. Perhaps try to make the sliders here more interesting and distinct rather than have a regular curve.

03:53:560 (3,4) - These are some of the only angled sliders in the song, and it seems like a random time to introduce them here.

04:19:947 (7) - Extremely likely this is offscreen.

04:10:209 (1,2,3,4,5) - Why the huge spacing here? Seems like the only time in this kiai that the spacing is so large.

04:31:099 (4,1) - Fix your blanket Mr. Blanket Fanatic sir :^ )

04:44:607 (1,2,3,4) - More even spacing would play better here. Seems random as it is.

05:07:382 (1,2,3) - Feels like very low spacing compared to the earlier parts in the kiai.

05:56:780 - This beat should be mapped.
Warrock
03:58:272 (1,2) - should be spaced more like you did at 03:48:219 (1,2) - and 04:08:324 (1,2) - and 04:18:376 (1,2) -
04:01:256 (1,2,3,4) - these feel a little bit overspaced compared to the other minisliders in the map
03:59:057 - 03:59:685 - if you map those beats it flows better imo
01:54:031 (5,6) - 01:59:057 (5,6) - put them closer to eachother would fit with the song more


02:58:115 - could make a short stream leading up to the slider, imo it fits better
03:08:167 - ^ maybe you like it your way better
02:48:062 (1,2,3,4) - or you could do like you did here with all of them to keep it consistent

04:32:670 - empty?
04:35:183 - ^

I tried
Topic Starter
-GN
Lust
Sorry for the delay!

[Exodus]
Let me preface this by saying that the rhythms you employed in this song are a bit unorthodox to what some people might be accustomed to -- which is perfectly fine (especially the way you execute it). However, in order to accommodate this, I would recommend making your hitsounds sound more pronounced so players can pick up on the rhythms you chose easier. :arrow: i raised the hitsound volume of key parts a little, but i don't see the need for new samples at this point as they would be hard to implement properly. i disagree strongly with putting in custom soft-hitnormals even though the default ones suck - i just wouldn't recommend using the default skin if you want accuracy for this anyway :P
  1. 00:07:617 (1,1) - watch out for the light blue combo color here, the default spinner's blue color can make it hard to see especially when you consider the map's mostly white bg. I would change the color for this one combo -- the purple one you have atm looks pretty good for it. Just click on 00:10:052 (1) - , go to the new combo button, and hit the arrow to change it (you probably know this already) :arrow: i don't want to put in the purple combo color here as it'd clash with the pattern i use for them - i rotated the color cycle a little so the blue doesn't appear in front of the spinner, though
  2. 00:21:204 (1,2,1,2,3,4,5) - all of this feels a little too sharp to feel natural during play, but I can see what you're trying to do with the flow. My suggestion to remedy this is to turn 00:21:204 (1) - into two circles while maintaining the circular flow -- this will make them launchpads into 00:21:518 (2) - as well as keeping a nice rhythm. Then maybe move 00:22:146 (3) - this closer to 00:21:518 (2) - 's head to keep that circular flow moving :arrow: i couldn't really get myself to like the beat placements of this - i'd also like to keep the feel of the pattern as it is right now, so no change
  3. 00:25:916 (4,5,1,2,1,2,3,4) - this is some great stuff here man, nice work! :arrow: thank you!
  4. 00:36:596 (2,3,1,2,3,4) - ^ :arrow: ^
  5. 01:11:308 (3) - This fast momentum moving downwards comes to an abrupt end because of the 1/2 gap you used, I would extend the slider to the blue tick so the momentum continues and can cover that sound accurately :arrow: done. nice!
  6. 01:29:685 (1,2) - I'd space these out so that there can be enough momentum to carry the cursor through to the rest of 01:29:999 (3,4,5) - . Something like 424:160 works nicely :arrow: the circles are mapped to the same uhh... pitch, so i had them very close to each other since they don't really need momentum - didn't change this much
  7. 01:50:575 (1) - Same recommendation I gave before about the combo colors, would be a good idea to change the color for this particular combo due to the spinner :arrow: i don't think it matters that much when they're both gray instead of blue. if anything they'd blend in with the background, but they don't really do that, either...
  8. 03:09:581 (1,2) - Maybe this jump is just a little too large given the lack of momentum coming in. 03:09:738 (2) - could also be hard to find due to its location. 288:344 could be a good place for it :arrow: i never found this very difficult but now that i looked at it it seemed kinda ridiculous. i want the symmetry, but i scaled it down to a 2.1x jump now
Thats about it from me, second half looked pretty nice! Good luck -GN~ :arrow: thanks a lot! i'll get this ranked someday, i promise. \:D/


Smoothie World
<formal mod queue banner!>

[General]

Disable Widescreen Support. :arrow: fair enough, i guess

[Exodus]

00:06:596 (2,3,4,5,6,7,1) - I feel the jump should be between 00:07:382 (7,1) instead of 00:07:225 (6,7) to better accent the downbeat. Where you have it now seems kinda random. :arrow: i agree, but it was hard to find a spot where it fit. i spaced (7,1) more to accentuate the downbeat(so now (6,7,1) is the same), and that looks less dumb.

00:20:104 (1,5) - Make pretty :B Likewise: :arrow: huh, done
01:52:774 (2,4) - ^
03:25:759 (2,1,2) - ^ :arrow: this was weird but i stacked the (2)s

00:21:204 (1) - I'm not a fan of this slider ending on the downbeat. It's much better to have something clickable on a powerful line of the song (in this example, the kick). Maybe replace it with a triple, or do something so it doesn't end on that powerful kick. Likewise: :arrow: i'd prefer not to for the first 4, because the sliders are vital to the feel of the pattern in accordance with the music, but i changed the next 3 + a couple other occurences
00:26:230 (1) - ^
00:31:256 (1) - ^
00:36:282 (1) - ^
02:51:989 (11) - ^
02:59:528 (11) - ^
04:03:455 (1) - ^

00:33:769 (1,2) - Swap NCs to remain consistent with the rest of the song. :arrow: done, but also restructured

00:33:926 (2,3,4) - This plays super awkward because it's different spacing, but a super linear series of jumps. Likewise: :arrow: should be ok now
02:55:445 (7,1,2,3) - ^. Spacing changes here feel pretty random. :arrow: same

00:34:869 (11,1) - I feel this jump could be bigger. :arrow: done

00:48:691 (4,5) - Feels too large and too snappy for a soft part of the song. Consider making them closer together. Likewise: :arrow: i disagree, i think this works
01:59:057 (5,6) - ^ :arrow: changed this, though

01:07:853 (1,2) - You upheld bigger spacing than this throughout similar parts in this section. I feel this jump should remain consistent with the rest. It feels rather small right now. :arrow: i don't think so, i always thought of it as starting a new pattern and following the drums after that

01:29:685 (1,2,3,4,5) - Increase of spacing is rather drastic and abrupt here for not much of a buildup at all. Hard to read. :arrow: that was the point since it goes from pause to a quite fast section after, but i personally found it pretty intuitive considering the music

01:32:827 (2,3,4) - Feels like too much of a spacing difference here. :arrow: agreed with it feeling weird, respaced a bit

03:08:010 (5,1,2) - Not sure why you have the same spacing for a 1/2 jump and a 1/4 jump here without much of a change in the song. :arrow: weird how i never noticed that, changed

03:12:565 (1,2) - Pretty funky sound here. Perhaps try to make the sliders here more interesting and distinct rather than have a regular curve. :arrow: https://osu.ppy.sh/ss/4219568 should be fancy enough

03:53:560 (3,4) - These are some of the only angled sliders in the song, and it seems like a random time to introduce them here. :arrow: alright then, curved nicely

04:19:947 (7) - Extremely likely this is offscreen. :arrow: i shortened this earlier, it's fine now

04:10:209 (1,2,3,4,5) - Why the huge spacing here? Seems like the only time in this kiai that the spacing is so large. :arrow: because of the loud BG sound

04:31:099 (4,1) - Fix your blanket Mr. Blanket Fanatic sir :^ ) :arrow: mean. to be fair it's not really off

04:44:607 (1,2,3,4) - More even spacing would play better here. Seems random as it is. :arrow: well, it makes sense but plays like shit and i fixed it now

05:07:382 (1,2,3) - Feels like very low spacing compared to the earlier parts in the kiai. :arrow: i think spacing it out further puts pretty high pressure on the player because of the recovery from the sliders and it also looks nice

05:56:780 - This beat should be mapped. :arrow: well, i had to do it for all 4 streams then

:arrow: thanks for the mod, man!


warrock
03:58:272 (1,2) - should be spaced more like you did at 03:48:219 (1,2) - and 04:08:324 (1,2) - and 04:18:376 (1,2) - :arrow: oh, sure. spaced second pair a bit more too
04:01:256 (1,2,3,4) - these feel a little bit overspaced compared to the other minisliders in the map :arrow: agreed, put at 1.6x
03:59:057 - 03:59:685 - if you map those beats it flows better imo :arrow: mapped the first one with a sliderend, but the second one didn't really work for me
01:54:031 (5,6) - 01:59:057 (5,6) - put them closer to eachother would fit with the song more :arrow: a second look made me change my mind, smaller spacing now

02:58:115 - could make a short stream leading up to the slider, imo it fits better :arrow: don't think that fits
03:08:167 - ^ maybe you like it your way better :arrow: don't think there's anything to map a stream to, either
02:48:062 (1,2,3,4) - or you could do like you did here with all of them to keep it consistent :arrow: those don't really need to be consistent either, since i follow another beat placement there

04:32:670 - empty? :arrow: intended!
04:35:183 - ^

I tried :arrow: and thanks so much for your efforts

whew
Nathan
removed unused hitnormal and osb
Topic Starter
-GN
thank you \:D/
BeatofIke
I didn't find any issues. The map is good in my eyes.
Bubble #2~
Okoratu
Hi,
you didn't ask me explicitly to check a bubble but i'm just doing that anyways

[things]
1. This is a tribute to Dolphin's Taiko marathon (great map to practice dkkkd patterns on because i suck at those its end always kills me)
going by that logic you should actually use a default diffname fitting to the online icon this has, because Dolphin did same for the sake of simplicity i guess
just a thought tho
2. Pretty sure you should fix this. The gray is waaaay too similar to read the approach circles of your hitobjects over your bg.
Problems you will have are:
if you make it too dark everyone who dims your bg will hate you and disable colors
if you make it too light it'll cause epileptic strobing during kiai
and if you use gray you're fucked too because that blends in with the bg
going for a completely different color altogether or mixing gray with some other color might be the solution that doesn't upset many people
3. 04:09:424 (1) - I'm worried about this wobble because it slightly manipulates the sliderspeed in its beginning and could be done in a way that looks exactly the same but manipulates more
also p/2615668

[]
Other conceptual thoughts (mostly about streamspacing lol):
00:16:649 (1,2,3) - these don't fit the actually pretty circle-heavy overall concept within this part (I assume each part is one bookmark)
00:39:345 (4,5,6,7,8,9) - why is streamspacing drastically different you used 0.8x or 0.75x (not going to nitpick on these 2 because the difference they make can be disregarded), this looks like you just ran out of space and decided to make streamspacing smaller
doesn't go that well with the song either because nothing really hints at a slowdown
01:01:727 (2,3,4,5,6) - 01:04:397 (2,3,4) - any apparent reason for this to break average stream spacing of this part which averages around 0.8
01:13:586 (4,5,6,7) - shouldn't this have more spacing to accentuate the whatever instruments in 01:13:664 (5,6,7) - at least somehow
02:13:821 (4,5,6,7) - seem out of place within their respective part also considering the next part has full circles for everything they seem even more out of place
03:07:539 (1,2,3,4,5) - streamspacing seems out of place again
03:18:534 (1) - the held sound that this spinner maps seems to start fading in 03:19:162 - so starting the spinner there and mapping the rest might make more sense but this doesn't really matter much i guess silencing its end seems really really unnecessary though.
03:36:910 (5,6,7) - why .5x ?_?

[]
other things that seemed worth mentioning
00:47:591 (3,4) - i think stacking this with 00:47:434 (2) - and going for an upwards jump works better than semi-breaking distance to do a horizontal jump but might just be me
02:09:424 (1) - makes sense and stuff but it's so different and from the other repeat sliders that i don't think just doing a repeat in a similar fashion which just lasts longer really does this justice, i'd try if forcing people to klick the rhythm irregularity feels better: http://puu.sh/me4oP/f9ea50a2ad.jpg
03:00:314 (2,3,4,5,1) - considering the song the spacing between 4->5 shouldn't be such a big jump, the bigger jump should likely be from 5->1 because that's what the song stresses lol
03:16:020 (1,2) - could have a bigger jump instead of something small and linear maybe stacking 03:16:178 (2,3) - works

[]
I think that's everything noteworthy the 2nd half was much more consequent with the way it handles things.
I overall i think you can work on streamspacings a bit more, i'd recommend to be at least somewhat consequent with them within each part
Topic Starter
-GN
Okoratu
Hi,
you didn't ask me explicitly to check a bubble but i'm just doing that anyways

[things]
1. This is a tribute to Dolphin's Taiko marathon (great map to practice dkkkd patterns on because i suck at those its end always kills me)
going by that logic you should actually use a default diffname fitting to the online icon this has, because Dolphin did same for the sake of simplicity i guess
just a thought tho :arrow: that seems pretty boring although i sorta like the idea.
i asked a bit around and people told me they liked the diff name as is though - it helped them remember the map, and they didn't think most people would bother. so i guess no change
2. Pretty sure you should fix this. The gray is waaaay too similar to read the approach circles of your hitobjects over your bg.
Problems you will have are: <snip> :arrow: so, the solution is picking a more saturated color, right? i pushed all the colors a bit towards darker blue - yellow clashes a bit less, and my gray color doesn't blend in as much now and i thought it looked nice on default skin https://osu.ppy.sh/ss/4248286
3. 04:09:424 (1) - I'm worried about this wobble because it slightly manipulates the sliderspeed in its beginning and could be done in a way that looks exactly the same but manipulates more
also p/2615668 :arrow: hmm, i think that's more for thin long wiggles, but i changed it a bit anyway http://gn.s-ul.eu/mC5ZxZoO

[]
Other conceptual thoughts (mostly about streamspacing lol):
00:16:649 (1,2,3) - these don't fit the actually pretty circle-heavy overall concept within this part (I assume each part is one bookmark) :arrow: oh that's definitely a good point. changed to circles
00:39:345 (4,5,6,7,8,9) - why is streamspacing drastically different you used 0.8x or 0.75x (not going to nitpick on these 2 because the difference they make can be disregarded), this looks like you just ran out of space and decided to make streamspacing smaller :arrow: might look that way now but originally the pattern was very different
doesn't go that well with the song either because nothing really hints at a slowdown :arrow: originally i did it because it was close to the slow part, i'll increase it a bit(0.65) but i don't want a full spaced stream there
01:01:727 (2,3,4,5,6) - 01:04:397 (2,3,4) - any apparent reason for this to break average stream spacing of this part which averages around 0.8 :arrow: this part was a bit hard to read with a weird beat placement so i decreased spacing a bit, then a mod had me increase the spacing of the doubles and i never touched that one. increased to 0.8
01:13:586 (4,5,6,7) - shouldn't this have more spacing to accentuate the whatever instruments in 01:13:664 (5,6,7) - at least somehow :arrow: i find it's accentuated well enough with the angle and the short spacing. just increasing the spacing here wouldn't fit well imo
02:13:821 (4,5,6,7) - seem out of place within their respective part also considering the next part has full circles for everything they seem even more out of place :arrow: ok lol that was dumb of me
03:07:539 (1,2,3,4,5) - streamspacing seems out of place again
03:18:534 (1) - the held sound that this spinner maps seems to start fading in 03:19:162 - so starting the spinner there and mapping the rest might make more sense but this doesn't really matter much i guess silencing its end seems really really unnecessary though. :arrow: it's a copied version of the start, although it's sorta inconsistent with a part that comes later so i mapped the first 4 1/2s. i don't think it needs a beat at the end because it ends slightly early, so i silenced it since i want the strong start of the next section i have
03:36:910 (5,6,7) - why .5x ?_? :arrow: changed to 0.7 because of consistency with this 03:31:884 (3,4,5) - , but it's mapped to a special sound so it's a little shorter

[]
other things that seemed worth mentioning
00:47:591 (3,4) - i think stacking this with 00:47:434 (2) - and going for an upwards jump works better than semi-breaking distance to do a horizontal jump but might just be me :arrow: i disagree, that wouldn't fit
02:09:424 (1) - makes sense and stuff but it's so different and from the other repeat sliders that i don't think just doing a repeat in a similar fashion which just lasts longer really does this justice, i'd try if forcing people to klick the rhythm irregularity feels better: http://puu.sh/me4oP/f9ea50a2ad.jpg :arrow: if http://gn.s-ul.eu/7KmDiXof is acceptable, i'll gladly go for that. i can read it fine, however i don't know about other since it's an irregularity which -might- cause sightreaders to break because they don't understand the song here(although i guess there's a forewarning in the music which i don't map to earlier, maybe attentive people will get it?)
03:00:314 (2,3,4,5,1) - considering the song the spacing between 4->5 shouldn't be such a big jump, the bigger jump should likely be from 5->1 because that's what the song stresses lol :arrow: fine
03:16:020 (1,2) - could have a bigger jump instead of something small and linear maybe stacking 03:16:178 (2,3) - works :arrow: sorta mirroring the first pattern in the map, 00:00:000 (1,2,3,4) -

[]
I think that's everything noteworthy the 2nd half was much more consequent with the way it handles things. :arrow: well, considering half a year passed between start and finish i'm pretty sure i became a better mapper by then lol
I overall i think you can work on streamspacings a bit more, i'd recommend to be at least somewhat consequent with them within each part :arrow: i found that the kiais had the most issues with this, so i went through and respaced a couple to fit the perceived intensity of each part better. other than that i didn't really change much
thanks a lot for the mod, addressed important problems i never took much of a look at.
other than this i also checked the special combo colored sliders so they look a bit fancier

e: oh also an irc mod, fixing some inconsistencies with NCing and sounds

logs
00.19 Okoratu: about the color: how about 132, 142, 174
00.21 -GN: well sure
00.30 Okoratu: and 02:09:659 (2,3,4) - was now super hard to read correctly i'd say that idea of mine was not the best idea i ever had for that pattern thing lol
00.32 Okoratu: the way you do wave sliders is funny
00.32 -GN: yeah, i didn't know about that one
00.32 -GN: lazy waves
00.32 -GN: i'll just revert it to the old version of that pattern then
00.33 Okoratu: yea
00.35 Okoratu: 05:21:204 (1,2,3,1) - shouldn't emphasis-wise spacing between 3->1 be bigger than 2->3
00.40 -GN: yeah i guess that makes more sense
00.40 -GN: now to find a jump pattern that works
00.42 Okoratu: that's why i'm kinda hesitant with making suggestions like these because the previous jump pattern worked very well lol
00.52 -GN: https://osu.ppy.sh/ss/4250974 alright, this'll do
00.52 -GN: :D
00.54 Okoratu: o cool
00.54 Okoratu: the next few things have been rearranged then i guess
00.55 -GN: yeah
00.55 -GN: changed stuff up to 05:23:089 (1) -
00.55 -GN: where i just horizontally flipped the next 2 patterns
00.55 -GN: the flow into the next pattern improved, too i guess
01.00 -GN: i think that color you suggested is kinda dark though
01.02 Okoratu: and i thought your current thing was still too blendy with bg lol
01.04 Okoratu: i suggested it because i can read it both over the bg and over black
01.06 Okoratu: overall comboing looks like you jsut somehow comboed this entire thing
01.06 Okoratu: e.g. 05:35:340 (1) - 05:32:827 (9) -
01.07 Okoratu: idk if i should care about this because it doesn't affect any gameplay but uh
01.11 -GN: uhh
01.11 -GN: what do you mean
01.13 Okoratu: both have similar piano hits but one is a new combo and one isn't and i'm pretty sure that stuff happens all the time so idk if i should care or not
01.15 -GN: i guess i'll just move the nc from the next circle to that
01.15 -GN: 05:35:340 (1,2) - since the same thing is done here
01.15 Okoratu: what i was trying to say is that im sure that there are more "inconsistencies" like those but uh i don't really want to care about these tbh
01.16 -GN: well unless you point them out to me i'm not gonna notice them
01.18 Okoratu: 00:13:821 (8) - conflicts 00:11:308 (1) -
01.18 Okoratu: 00:16:335 (7,8) - 00:23:874 (7) - 00:28:900 (9) - do the same
01.18 Okoratu: 00:38:795 (1,2) - should swap ncs for that reason
01.20 Okoratu: 00:44:450 (1,2,3,4,5,6) - 00:49:476 (1,2,3,1,2,3,4,5) - comboing of these 2 patterns also seem to conflict each other
01.20 Okoratu: 01:06:596 (9,1) - should swap comboing
01.27 Okoratu: 02:52:146 (11) - not sure about this usually you combo on downbeats in kiai but doing it like 02:55:759 (1,2,3) - for that drum pattern also makes sense
01.30 Okoratu: after some considering i think it'd make sense to swap 02:51:989 (10,1) - 02:54:502 (12,1) - 02:57:015 (12,1) - 02:59:528 (10,1) - 03:02:041 (10,1) - 03:05:811 (8,1) - 03:07:068 (10,1) - to be consequent with drums
01.31 Okoratu: 03:24:816 (9,1) - should probably also be swapped
01.31 -GN: 00:50:261 (1) - this is NCed because it starts following the drums
01.31 -GN: applied all before that
01.32 Okoratu: 03:32:041 (5,6) - shouldn't these be a woosh slider in a colorhax
01.33 Okoratu: 03:32:356 (7,1) - should swap combos i guess
01.33 Okoratu: 03:38:010 (1) - seems to conflict basically most of the comboing in that part i'm not 100% sure though
01.35 Okoratu: some part of 04:12:408 (1,2,3,4,5,6,7,8,9,10) - seems to conflict 04:01:256 (1,2,3,4,5,6,1) -
01.35 Okoratu: in terms of combos
01.36 Okoratu: 04:19:947 (7) - was this planned without a combo
01.39 Okoratu: ok the combopattern from 04:41:308 - to 04:51:361 - is either too complex for me to understand or not existent
01.41 Okoratu: 05:06:596 (11,1) - should swap combos, 05:07:382 (1,3) - should also swap and 05:08:481 (1,3) - should also swap i guess
01.42 Okoratu: 05:11:623 (2) - 04:46:335 (1) - aren't these same sound
01.43 Okoratu: w/e about the 5:06 i just found out there's a system
01.44 Okoratu: 06:00:157 (1) - i don't think theis should have a combo though
01.55 -GN: applied all except for 5:06 and 5:11 then
01.55 -GN: the same sound is there for 5:11 but there's very little emphasis on it
01.55 -GN: so i didn't map it the same
01.55 Okoratu: oh ok
01.55 -GN: was that everything
01.56 Okoratu: i think so
01.56 -GN: okay, then uploading
02.01 Okoratu: 00:16:335 (7) - 00:23:874 (7) - 00:28:900 (9) - any reason for not swapping combos with the next object i think you said you did that lol
02.02 -GN: oh
02.02 -GN: lol
02.02 -GN: i interpreted that as making the first one consistent with the two other
02.02 -GN: because that was two circles
02.05 -GN: ok, uploaded that
02.06 Okoratu: 02:51:989 (10,1) - should swap i guess
02.07 -GN: oh, misunderstood that too
02.09 Okoratu: ok i have one more question
02.11 Okoratu: 00:07:617 (1) - blue tick after last circle 01:18:062 (1) - red tick after last circle 01:49:476 (1) - red tick after last circle 01:59:450 (1) - 2nd blue tick after last circle 03:09:816 (1) - next blue tick after last c 03:19:083 (1) - same as prev 03:39:306 (1) - 1/8 after last circle
02.11 Okoratu: why
02.12 -GN: good question
02.12 Okoratu: applies to other spinners after as well
02.13 -GN: all 1/2s now
02.14 Okoratu: oke
02.14 Okoratu: i'm out of questions now
02.15 -GN: then all is well
02.16 -GN: updated
Okoratu
you provided the log i wanted to provide
Topic Starter
-GN


oh man i love all of you
Yuii-
2 hours of IRC with the host Okoratu :^)
Lust
Finally! Congratulations :)
Dainesl
This took long enough congratulations :D
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