Take my Star GN o/
Tess wrote:
This is a really interesting song, and it sounds like it wasn't very easy to map. Nice job with what you did, I think it already looks pretty good so far. The structure is good and it's generally consistent - I've found most of the issues to be rhythmic ones.General
- Add at least 2000ms AudioLeadIn. If you don't know how: File -> open .osu in NotePad -> Look under the General tab -> Change AudioLeadIn to 2000 and save. 1500 was enough for my purposes, no one will DT this anyway
- Unsnapped greenline at 03:59:735 - . Consider moving it to 03:59:764 - , or snap it on top of 03:59:842 (1) - ok
- - On 05:01:413 - you start a kiai section after the downbeat. I don't really see why, so maybe you could bring it back so it snaps on top of 05:01:335 (1) - ? This is also where your combo starts so it would make sense. I'd also recommend ending it on the sliderend of 05:20:261 (1) - , since that's where the intense section stops, and you don't really want any notes flashing after that. It'd just look out of place. not changing the start, as there's this specific sound in the background music that is a good cue in the music to start the kiai on - there's a different cue which i put a new combo on because it's more closely related to the hitobjects. these cues can be, and are, separated here. ending it earlier was a good idea though
Exodus - Polarity fixed
- 00:10:209 (1,2) - See this is wrong. You randomly switch from red/white to blue polarity here, without really giving the player any indication of the switch. It feels awkward while playing, especially on the first try. You'll have to turn (1) into a 3/4 slider here, and then your options are either removing (2) and keeping (3) like this or removing (2) and turning (3) into two circles like this. What the eventual placement will be is up to you but it's really important that you fix this. in my own opinion, this does not seem right. i think that -any- player capable of playing this map properly would be able to take the cues presented, as well as its consistency, and understand what the map does with these. i may also add that this is based on a ranked taiko map, which had these kinds of switches all over - it's a semi-important bit in the song itself(and the hitsounding reflects this well, in my opinion)
- 00:10:994 (6,1) - And here you do it again. I recommend you watch the video on this thread t/55282 so that you'll know how to identify polarity shifts and how to deal with them. I won't be explaining the same thing for every faulty polarity shift but I'll point them all out to you so you can fix them after watching the video. for anything but the streams starting on blue ticks(after a sliderend), i find this blue polarity concept to be a separate thing from what i've done here - they're nothing but slightly offset doubles, and they don't seem off to me(then again, now i've heard this song probably a hundred times, creator bias is hard to deal with). i will go through these and closely monitor their place in the map, so that i can keep what i think needs keeping, while removing what could trip people up
so basically, i left the 00:10:052 (1,2,3,4) - things(making them as internally consistent as i could) and increased the spacings for 3/4 gaps, and changed most(if not all?) other occurrences. quite large remaps of the 10- to 30 second mark, mostly to jump patterns and whatnot.- 01:08:246 (2,3) - This is really awkward to anticipate. 1/4 sliders on blue ticks with no way of anticipating when they'll start are really annoying and weird to play. Especially with songs like these, that have weird rhythms, it's very important that you pay close attention to stuff like this.
Here are also a few examples of cases where you did do the polarity shifts properly. These are good - don't change these rhythmically.
- 00:20:261 (2,3) -
- 00:27:801 (2,3) -
- 00:37:853 (2,3) - technically these are sort of wrong, since they have a clap at the sliderend, but i let them stay because they play a lot better than my other variation lol(excuse: i'm following the guitar instead \:D/)
- 03:29:528 (7,1) -
Exodus - Issues & Suggestions
- 00:06:596 (2,4) - This pattern looks kinda wonky. Maybe you could move things around to make it slightly cleaner? I thought something like this looked good, and also evened out the spacing a little. I'm sure you can come up with something of your own to fix it with, but if you want to copy this pattern over; the co-ordinates for (2) are x101 y275 and (4) is on x201 y363 redid it instead. it was shit anyway
- 00:27:486 (5) - Maybe move this so the curve is more angular like this? You'll get completely even spacing if you move it to x380 y265 nah, the point here is to make a partial pentagon shape
- 00:31:884 (1,2,3) - This flows weirdly, I think a more triangular flow would work better. Especially since it would be more consistent with 00:36:910 (1,2,3) - returned this to its original shape instead, the triangle seemed a bit sharp
- 00:48:691 (4,5) - Ctrl + G? yeah
- 00:57:486 (2,3) - ^ i'd like to keep the same clockwise flow of the triangles, referencing the music and copying the earlier triangle in the music instead of contradicting it
- 01:17:748 (2,3) - ^ that's cool
The section after the spinner is really nice, good job!
thanks
- 01:49:397 (1) - Start this spinner on the red tick, it feels less jerky and panicky to play okay, had to reduce its length too in accordance with kaguya's points though
- 01:52:460 (4,5) - There's no way for the player to know that this'll be 1/2 instead of 3/2 like before, the spacing's too large. I recommend you keep it at 1.3x max NCed differently for these parts, as done on the slider version seen later
- 01:57:486 (5,6) - It's okay with this pattern because the spacing is lower + the player has already heard the rhythm once. So it could've been high spacing here since they already know what to expect (but I recommend keeping it like this)
- 02:45:078 (6,7,8,9) - Okay, this is a bit tricky to explain, and I'm not sure if you'll like this, but it's worth trying. Ctrl + G (6) with (8), and then Ctrl + G (8) and (9), then swap their position with (7) in the timeline so you end up with this. Hope that makes sense, I think that would play much smoother. yeah, why not - seems more forgiving and plays good as well
- 02:53:246 (1) - I'd recommend changing this into two circles, probably in a small jumpy fashion. works well
- 03:09:581 (1) - ^ ok, but only because hitsounds
- 02:51:047 (2) - Small triangular jump instead of stacks? More of a suggestion than a playability issue, really. stacked it on the previous (4) instead. the HD players will hate me for this lol
- 03:02:748 (2,3) - These played a bit awkwardly, probably because they start on blue ticks. I've only seen those play well on rare occasions. changed it
- 03:06:910 (9,10) - (9) here should be a slider and (10) a circle, it's not comfortable when it starts on red there. out of all the occurrences of this, you only pointed out this one?? i think it works well enough here, so no change
- 03:12:094 (6) - A slider on red works here because it fits the flow + it follows an accentuated sound in the music
- 03:13:664 (1,2,3) - Is this done on purpose to accentuate the staccato in the song? It's not bad, just pointing it out in case it was an accident. reference to the first patterns in the song, intended
- 03:16:963 (5,6) - Another case of a misplaced slider emphasizing the vocals here, hitsound changed instead of slider
- 03:17:748 (2,3) - ^ changed
- 03:48:219 (1,2) - This would work better if it were a 1/8 return slider with a hit circle where the current sliderend of 2 is. yeah, there is -no- way to make this not shit, so i guess that's the best solution
- 03:58:272 (1,2) - ^ yes
- 04:08:324 (1,2) - ^ alright
- 04:18:376 (1,2) - ^ ok yo
- 04:00:628 (1,2,3) - I think the anti-jump here should be between 1 and 2, with a downwards jump from 2 to 3, or else you're in an awkward position to start the next pattern (which is waaay faster) attempted to balance this in another way(i think)
- 04:01:884 (1) - Why not two circles instead? Would accentuate the music much better and also be more consistent with your later patterns i figured the pressure was high enough here, but if you think it's okay, i changed that
- 04:02:356 (1) - ^ no, this flows well into the coming stream and doesn't clash with anything
- 04:02:827 (3,4,5,6,7,8) - This stream actually ends on the red tick woah, what the hell
- 04:23:246 (3) - This would work better as 2 sliders instead of a repeat sure
- 04:25:759 (3) - ^ yeah
- 04:28:272 (3) - ^ done
- 04:30:785 (3) - ^ applied
- 04:53:717 (7) - Angle this upwards a bit more to suit the song's crescendo? an attempt was made
- 05:01:099 (3,1,2) - This is very good, I love this part
- 05:21:204 (1) - 2 circles instead, without an NC, and an anti-jump from 1 to 2, with an upwards jump to 3, and then add downwards jump towards a 4 here 05:21:518 - where you totally missed a note in the song, haha. If that doesn't make sense, see this that's ridiculous..._____________...i love it! (nced (3), though)
- 06:01:885 (1) - Replace this with a hitcircle, really. You completely kill the feeling of the song if you spin it up on the fadeout. Maybe NC it too to accentuate that final chime, but that's up to you. i disagree, but it's probably better to do so in any case
Okay that took longer than I expected it to but it was really fun to mod. I'm not getting into the hitsounds because this is already big enough and I'm tired. I do have to say that despite the many mods the map was overall quite enjoyable to play and also mapped quite cleanly. Seriously, good job. Shooting you a star. Hope this helps! it really does, thanks so much for the mod!
You've now motivated me to map AxiVid. Hopefully it'll be done by 2016. please do, axivid is a 10/10 song
thanks based maoMao wrote:
Take my Star GN o/
Kaguya Hourain wrote:
Modtime! Sorry if it's a little late.[/notice] removed the spinner, added circle
- Well I think the diff settings are a bit awkward. Pretty sure the drain is a little on the low side, but if that's what you're digging then it's fine. I also think the AR could easily drop to 9 and still be readable perfectly. i thought you didn't want the HP drain to increase last time it was brought up, i'll drop the AR though
- 00:02:984 (4,1,2) - I think the slider goes better at 1 rather than 2 in the timeline. Also stacking 4 to 1 100% cuz I'm nazi like that! fixed stacking. i feel that the third beat is less important, so i'll let the slider stay as is
- 00:07:539 (1) - I'd end the spinner 1/2 earlier and place a circle where the spinner currently ends, since you get no impact on a spinner's end it would be best if you added a circle. done
- 00:11:937 (8,1) - I'd reverse the order of these two objects in the timeline since right now you have a clap in a sliderend which basically doesn't give the desired impact. Besides the slider better fits on the white tick in this section this has been changed in accordance with Tess' polarity modding
- 00:21:204 (1,2) - These sliders quite fit here, but the clap in the end controverses the usage. You could also blanket 00:21:204 (1,1) - this better if you so desire. hmm, i was pretty sure this was originally done properly, probably has something to do with my later SV changes. fixed this though, should be perfectly symmetric and all although i think the clap works just fine, considering the background sound, anything else sounds empty in comparison
- 00:23:874 (7) - Middlepoint to x:106 y:137 for better blanket, although I'd prefer seeing 2 circles here instead. \:D/ i like how this plays currently. the blanket looks even more off using your suggestion, though, i don't think it's noticable here anyway considering i can't see how i can fix it??
- 00:40:837 - I think this section deserves to be mapped. 2 sliders on a lower SV or something will do. i think that goes against the feeling of the song here
- 01:07:225 (6) - Hmmmmm this looks a bit unrefined. If you want to show a spike in SV maybe you'd like to use red points subtly instead:
<snip> yeah, that works fine- 01:18:062 (1) - Same as previous spinner. done
- 01:23:246 (3,4,5) - I'd place the circle at the start of this and move the spinners 1/2 afterwards in the timeline, you can tell they're off because you already have placed whistles in their ends, not giving a desired impact on what you wish to do here. yes that is true
- 01:28:272 (3,4,5) - The exact same thing happens here. fixed ^
- 01:32:984 (3) - I don't see why this is a slider and not a couple of circles since you have claps on both its ends. this section doesn't need more circles than it does - ending claps have been softened a bit(added drum-hitnormal sounds to them), and a couple minor changes to this section
- Generally many sliders with double claps on this section, consider adding more circles! ^
- 01:49:397 (1) - Same thing as all your spinners. was fixed
- 01:59:450 (1,1) - This slider is very wrong. You can fix it if you shorten the spinner by 1/2 and adding a reverse arrow to it extended backwards. done
- 02:09:424 (1) - I think this fits better at 3/4 rhythmically and flows better in the current structure. huh. probably a SV mistake from my part
- 02:10:680 (1,2) - Reversing the order of these two objects gives a more desirable impact. done for everything but two(the final ones of their 10 second parts)
- 02:15:706 (1,2) - Same here.
- 02:18:219 (1,2) - Also here. this occurrence has not been fixed, as i think it goes better with the music here, as does its 02:28:272 (1,2) - counterpart
- 02:20:732 (1,2) - Maybe I'll stop mentioning them (?)
- The kiai has the same circle > slider issue at some parts, take a look at those.
- 02:48:062 (1) - This slider ends on a normal-hitnormal + whistle. It deserves to be clicked. End the slider 1/4 or even 1/2 sooner this works as a buildup for the next part, i do not agree with changing it
- 02:49:633 (1) - Removing the arrow and adding a circle functions better than what you have right now imo:
<snip> ^- 02:54:973 (2) - Again a slider with same impact on both ends. This should turn into two circles as well. yeah
- 03:09:895 (1) - The sound at the spinner's end is too impactful for players not to click it. Shorten by 1/2 or something and add a circle! done
- 03:18:534 (1) - Saaaaaaame! ok
- 03:32:827 (2,3) - Stack issue here. You should fix that what? i don't know what a "stack issue" is, nor do i see anything wrong
- 03:39:267 (1,1) - NICE SPINNER BLANKET! thanks!!
- 03:45:078 (1) - You could make a circle > slider that ends 1/4 before the next beat to show the dragged sound that is there. Gives more playfulness to the map \:D/ i hate it when people do this, so i'm not gonna do it here
- 04:09:895 (2,3,4,1,2,3,4,5) - I see what you're doing here, but I think this is a big too much spacing. Changing it to 0.8 still gives a desired effect, considering the rest of your streams are somewhere between 0.6 and 0.7 i can hit this consistently enough(95+%) that i don't think i'll change it if not more people bring this up
- 04:25:759 (3) - This is way better off turning into two sliders, it is pretty unexpected there and people WILL get confused. changed in accordance with Tess' mod
- 04:28:272 (3) - Same issue here.
- 04:30:785 (3) - Well you get the point.
- 04:49:633 (1,2,3) - The first slider is not there in the music unfortunately. Maybe circle at the start of the slider? changed into a triple, then
- 05:13:821 (8) - Remove the reverse arrow and place a circle. The end is a lot more impactful than what slider suggests. ok
- 05:18:298 (5,4) - Another stack issue here, fix that if you want still don't get it
- 05:23:717 (5) - Circle at the start of the slider and 1/2 slider where the reverse arrow is now located would give a better feel. no, i think this goes better with the melody here
- 05:25:759 (2,3,4,5) - You did this better than the previous section I mentioned, which is effectively the same in the music. not exactly
- 05:40:523 (1) - Spinner issueeeeeeesssssssssss >.< fixed
- 05:46:177 (5,6,7) - Hmm you could spam 1/4 there. If not, why not try to blanket 7 to 6? did the latter, a stream didn't really fit
- 06:01:885 (1) - Would be a good idea placing a circle where the spinner starts and start the actual spinner 1/4 later. There is a pretty nice sound there that can be mapped instead of starting to rotate your mouse/pen.
This map is very pretty! Nice pattens overall, I also enjoy the song. Good choice, and good luck! thanks!
THANK YOUCXu wrote:
Have my kds
turn up your volume. the 1/4s are clearly audible.B1rd wrote:
Just gonna give my 2 cents, this feels extremely overmapped, most of the streams don't seem to be mapped to anything and it's like they're just there for the sake of it. I think it'd be better if most of the streams were removed except for when the song actually calls for it.
hey, it was very thorough for a mod even though there was stuff you didn't really get in the map, and i'm very thankful for your workOkoratu wrote:
U think so i remember i cringed as i read the mod again lately
Mainly cuz i realised im dumb and stuff
thanks for the mod! you raised some very good points, so it helped quite a bit.Tasty Beverage wrote:
Mainly suggestions I suppose.
00:07:225 (6,7,1) - This jump seems inconsistent and arbitrary to me. It feels fine to play but I'm not sure of the purpose. kinda mirroring 00:02:198 (5,6) - i suppose, but it was badly done
00:11:937 (8) - There is a strong beat on the blue tick. This may work well as a 1/4 reverse. cool
01:03:219 (3,4,5,6) - Why do the stacks change spacing, here? Looks weird to me, at least. well, several people pointed it out so i suppose i'll change it
01:24:816 (2,3,4,5,6,7,8) - The music sounds much more to me such as
*snip* i don't agree with your version, but i removed the second circle of the stream which i think is better
03:22:617 (4,5) - I just noticed, these sliders which follow the weird synth are prevalent throughout the song. And I realise, the synth starts and ends 1/8 off-beat. I don't know if it's a problem for ranking, but it would really hinder playability to place them on time to the synth. I think it's fine what you've done :p yeah, but i doubt it'll be a problem - it's an "acceptable simplification" in my eyes, just like 02:09:424 (1) - ends a bit too late.
03:25:445 (1,2) - I think it would play better if spacing was reduced and sliders extended to the blue ticks. There is a beat on blue ticks. pretty interesting. it plays pretty well, so why not?
03:30:471 (1,2) - ^
03:35:497 (1,2) - ^
03:48:534 (2,3) - Note on white tick? Strong beat didn't like how these sounded or played
03:53:560 (3) - ^
04:09:895 (2,3,4,1,2,3,4,5) - The angle of the jump hinderered flow a lot for me while playing. unsure how to go about this, but https://osu.ppy.sh/ss/3984339 does this work any better, you think?
05:03:926 (8) - The overlap on the note and big jump means it's very easy to miss. I didn't notice it. oh, definitely agree on that one. i was gonna change it, but forgot to do it like three times
05:14:136 (1) - ^, though much much more minor changed this one too a bit, then. shouldn't matter much anyway
This song and map is so nice. So, good luck. happy to hear that