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An - ExaVid

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Total Posts
67
Topic Starter
-GN
This beatmap was submitted using in-game submission on lørdag 2. januar 2016 at 02.15.39

Artist: An
Title: ExaVid
Tags: 191 acuticnotes an-fillnote sukima studio
BPM: 191
Filesize: 9166kb
Play Time: 06:01
Difficulties Available:
  1. Exodus (5,37 stars, 1861 notes)
Download: An - ExaVid
Information: Scores/Beatmap Listing
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!
___________________________

An - ExaVid
Taiko by Dolphin
___________________________

how do i map =(oдo)ウ


asdf

Exodus: Streams and jumps. It has a complex rhythm, so you might spend a little time adjusting to it.
Thanks to ktgster for hitsounds!



Log:
  1. 13/03/2014: Submitted as new map
  2. 14/03/2014: 22:48 Dolphin: dude -GN in the changelog you should add "Accidentally" stole Dolphin's taiko
  3. 23/04/2014: Dolphin's map was ranked before I even finished. The bitter taste of failure sets in
  4. 26/04/2014: Hit 20%. Starting to feel the existential dread
  5. 14/05/2014: http://ask.fm/anfillnote/answer/110924613942 NO LYRICS CONFIRMED
  6. 17/06/2014: Hit 40%. Suffering from my mental wounds
  7. 07/08/2014: Hit 60%. What remains of my painful existence slowly crumbles away
  8. 26/09/2014: Hit 80%. My time runs short as my soul shatters to pieces
  9. 05/10/2014: Hit 100%. It's over. I have nothing left.
  10. 23/10/2014: Map fully hitsounded. Thanks, ktg! \:D/
  11. 24/10/2014: Updating with Tess' and Kaguya Hourain's (long)mods. Thanks to both.
  12. 17/11/2015: Revived, and applied mods by AndreasHD, kossc, Okoratu and -PC. Thank you all.
  13. 19/11/2015: Applied mod by bahamete. He's pretty cool.
  14. 26/11/2015: Applied professional BN mod by sukiNathan. He's cool too.
  15. 27/11/2015: Applied short QAT mod by MillhioreF. He's a nerd :[
  16. 28/12/2015: Applied mods by Lust, Smoothie World and warrock. Thanks for your efforts!
  17. 01/01/2016: Applied an important remod(then an additional irc mod) by Okoratu. Thank you.
  18. 02/01/2016: Qualification! It's been 2 years, it took me too long \:D/
  19. 09/01/2016: Rank! Again, thanks to everyone described here.
Dolphin
wow [Saft]en er veldig god :-)
Satella
m
Topic Starter
-GN
Salaramon's irc mod(norwegian)
2014-07-25 15:32 Salaramon: jeg tar en ting om gangen.
2014-07-25 15:32 -GN: sure
2014-07-25 15:39 Salaramon: Du har disse stedene med høye squiks, f.eks: 00:21:204 (1) - og 00:26:230 (1) -. Jeg synes disse kunne være litt mer intense. Det første patternet er bra, men legger seg i kontrast til de andre. Men jeg hørte litt etter på lyden under de 2 første sliderne, og hver av dem kan bli delt opp i 3. Jeg satte inn en kort return slider på begge av dem som så ut til å forbedre det. Jeg tenker det eller noe som deler de sliderne opp i 3 ticks vill øke inte... (message truncated)
2014-07-25 15:39 Salaramon: Glemte link: http://puu.sh/aqvoK/771c619436.png
2014-07-25 15:39 Salaramon: hva jeg gjorde*
2014-07-25 15:40 -GN: message truncated etter "noe som deler de sliderne opp i 3 ticks vill øke inte..."
2014-07-25 15:40 -GN: send enda en puush av hele meldingen
2014-07-25 15:40 Salaramon: http://puu.sh/aqvyd/88d8435029.png
2014-07-25 15:44 -GN: hører ikke noen lyd imellom 1/2 beatsa der
2014-07-25 15:44 -GN: er du sikker på at det ikke blir overmapping?
2014-07-25 15:45 Salaramon: La meg trippelsjekke
2014-07-25 15:45 -GN: jeg vet det er en lyd imellom den røde (2) og neste (1)
2014-07-25 15:45 -GN: men den mapper jeg bare i andre halvparten av den delen
2014-07-25 15:45 -GN: fordi scaling, mer intensitet osv
2014-07-25 15:45 -GN: og så liker jeg patternene jeg har og finner ikke noen annen måte å gjøre det på \:D/
2014-07-25 15:47 Salaramon: jeg sjekker nå, men bare gjør som jeg gjorde og slett den siste dotten på et av patterna og dra dem til en 3 tick repeat slider og se hvordan det høres og kjennes ut som illustrert på bildet. Viss du ikke har gjort det da. Men jeg sjekker...
2014-07-25 15:48 -GN: har prøvd det(noe lignende ihvertfall, en 1/4 slider og en sirkel for hver
2014-07-25 15:48 -GN: jeg gjorde sliderene litt raskere(1.4x SV istedet for 1.2) da
2014-07-25 15:49 -GN: må vel gjøre det med resten også
2014-07-25 15:51 Salaramon: Egentlig går lyden slik: http://puu.sh/aqw3K/5146b49014.png . 1-2 + 1-2-3 som er perfekt. En note på hver hight point av squick lyden. Høres perfekt ut, men jeg tror ikke det føles perfekt ut med tanke på hvordan resten av patternet er.
2014-07-25 15:52 -GN: å, ser den
2014-07-25 15:52 -GN: vet ikke om den er verdt å ofre for playability tho
2014-07-25 15:52 -GN: siden den allerede hopper over en beat 1/4 etter
2014-07-25 15:59 Salaramon: Men noe med endres med de patternsa slik at de er like intense, den første er mest intens siden den følger med 2 noter etter. Som gir en falsk følelse av intensitet som fynker! Men de andre squick patternsa har ikke det og legger seg i kontrast. Så lenge de har en følelse av samme intensitet så skal det fynke fint. Men du får se hva du gjør med det, jeg liker personelig bedre repeat sliderne men jeg hadde prøvd å unngatt det for å slippe 1 note o... (message truncated)
2014-07-25 15:59 Salaramon: In case trunc http://puu.sh/aqwyD/656833578d.png
2014-07-25 16:00 Salaramon: (note for note og oscillation :P)
2014-07-25 16:03 -GN: hm
2014-07-25 16:04 -GN: så du sier jeg skal legge til ihvertfall to sirkler(noter) rett etterpå sånne patterns for å få samme følelsen av intensitet?
2014-07-25 16:04 -GN: for å være konsis med den første ihvertfall
2014-07-25 16:04 -GN: ser at de tre etterpå er like imens den første er den eneste som har to sirkler etter seg lol
2014-07-25 16:05 Salaramon: Jepp, disse sant? 00:22:146 (3,4) -
2014-07-25 16:06 -GN: trodde du mente 00:22:303 (4,5) -
2014-07-25 16:06 -GN: men da blir det tre ihvertfall
2014-07-25 16:06 -GN: og det kan jeg jo fikse uansett
2014-07-25 16:10 -GN: finner du noe mer o:
2014-07-25 16:12 Salaramon: her føles det feil ut: 00:51:361 (1,2,3,4,5) - . Som jeg tenker kommer av at det er en lyd som er lagt oppå det rolige patternet som du også mapper til. Ellers ville det blitt dobbel+slider som de andre, og det er nok grunnen til at det føles merkelig (Endringen imellom patternsa). Det høres ut som det er en av de squick lydene som er lagt oppå, så la oss kalle det, det. Må bare få det til å føles som en overgang og ikke en sudden change i patter... (message truncated)
2014-07-25 16:12 -GN: truncated
2014-07-25 16:12 Salaramon: http://puu.sh/aqxh7/904f639403.png
2014-07-25 16:12 Salaramon: Eksempel på dobbel+slider 00:46:335 (1,2,3) -
2014-07-25 16:13 -GN: bare å gjøre det likt som de andre da
2014-07-25 16:13 -GN: eller?
2014-07-25 16:14 Salaramon: Det bestemmer du, jeg kan hjelpe deg med å finne på en kreativ løsning?
2014-07-25 16:15 Salaramon: Fjerner du note 2 for eksempel passe det bedre til squick patternet.
2014-07-25 16:15 Salaramon: Men du får fremdeles konstasten.
2014-07-25 16:15 Salaramon: kontrasten*
2014-07-25 16:16 -GN: tror ikke det er lurt å gå så langt fra normen i alle tilfeller
2014-07-25 16:16 -GN: så jeg bare gjør det likt som de andre
2014-07-25 16:16 -GN: dobbel+slider, that is
2014-07-25 16:17 Salaramon: Hele mappet fynker som det er, jeg bare finner må ting som jeg synes føles feil. Analyserer hvorfor, og forteller deg. Noen ganger er det også bare lest å la være for å gi mappet en character.
2014-07-25 16:17 Salaramon: Du ser da mesteparten av alle val sine maps.
2014-07-25 16:17 -GN: i guess
2014-07-25 16:18 Salaramon: talentshredder 0108 diff, glemmer aldri de sliderne...
2014-07-25 16:18 Salaramon: Du ser det mappet han har med teddyen i bakgrunnen, det mangler en del av val char.
2014-07-25 16:18 Salaramon: Mappet mer "profesjonelt/mainstream"
2014-07-25 16:18 Salaramon: Ugh, mainstream
2014-07-25 16:18 -GN: hufferino
2014-07-25 16:19 Salaramon: jeg føler det som gir dette mappet mest char er de korte streamsa.
2014-07-25 16:19 Salaramon: De er fantastiske.
2014-07-25 16:20 -GN: yeah
2014-07-25 16:20 -GN: compressed streams er shiirn staple
2014-07-25 16:20 -GN: og noe jeg liker godt å spille
2014-07-25 16:20 -GN: mappet er jo smekkfullt av småstreams
2014-07-25 16:20 -GN: hvis du åpner [saft] har du all beat placement på dolphin sin ranked taiko
2014-07-25 16:21 -GN: og den har jo streams overalt
2014-07-25 16:21 -GN: han ga meg lov til å ta den btw \:D/
2014-07-25 16:22 Salaramon: Det er ikke at de er compressed som gjør det ville jeg si, men ja. Fantastisk.
2014-07-25 16:22 -GN: well
2014-07-25 16:22 -GN: det hadde vært noe annet med lange streams...
2014-07-25 16:22 -GN: takk btw
2014-07-25 16:22 Salaramon: Åja
2014-07-25 16:22 Salaramon: Jeg trodde du mente compressed som i ikke spaced
2014-07-25 16:23 Salaramon: Nei, da er jeg ending. Da mener vi det samme ^^
2014-07-25 16:24 -GN: yee
2014-07-25 16:24 Salaramon: Her: 00:42:251 (1,2,3,4,5) - og her 00:47:277 (1,2,3,4,5) -. Er samme lyder med forskjellige patterns, det er nok en god ide å variere slik du har gjort her. Men jeg la merke til noe merkelig og undersøkte det. Og jeg hadde riktig! :D
2014-07-25 16:25 Salaramon: Så du får ta at jeg oppdagte noe som et hint.
2014-07-25 16:25 Salaramon: Det var så vidt jeg gjorde det.
2014-07-25 16:25 -GN: stor forskjell i spacing??
2014-07-25 16:26 -GN: hmm.....
2014-07-25 16:26 Salaramon: Nei begge patternsa
2014-07-25 16:26 Salaramon: Helt forskjellige, se på sliderne. De er på forskjellige lyder
2014-07-25 16:26 Salaramon: Den ene er før, den andre etter
2014-07-25 16:26 -GN: yeah
2014-07-25 16:26 -GN: welp
2014-07-25 16:27 Salaramon: xD
2014-07-25 16:27 Salaramon: Salaramons super sences! XD
2014-07-25 16:27 Salaramon: Bare får å si det igjen, jeg er veldig stolt over å oppdage den.
2014-07-25 16:27 -GN: lol
2014-07-25 16:27 -GN: well
2014-07-25 16:27 Salaramon: Det tok meg 2 minutt å faktisk finne ut hva som var galt xD
2014-07-25 16:27 -GN: får se til å endre den siste der
2014-07-25 16:27 -GN: liker wave slideren for godt
2014-07-25 16:28 Salaramon: Jaja
2014-07-25 16:28 Salaramon: Helt enig
2014-07-25 16:28 Salaramon: Det var den jeg reagerte på, altså ikke wave slideren
2014-07-25 16:28 Salaramon: Den andre
2014-07-25 16:28 Salaramon: Ja
2014-07-25 16:29 Salaramon: Overmappet note? 01:00:706 (2) -
2014-07-25 16:30 -GN: nei, det er da en lyd der
2014-07-25 16:30 Salaramon: Kan ikke høre den
2014-07-25 16:30 -GN: hører den klart og fint
2014-07-25 16:31 -GN: samme lydene som de 7 note streamsa
2014-07-25 16:31 Salaramon: La meg quadruple sjekke
2014-07-25 16:31 -GN: eller, lyd
2014-07-25 16:31 Salaramon: Aha
2014-07-25 16:31 -GN: mulig det skal være en 1/4 før den også... men jeg tror ikke det er en lyd, men heller fraværet av støy som jeg reagerer på der
2014-07-25 16:31 Salaramon: Men her 01:01:570 (1) - fancy lydeffekt, vurder å ta med noe kult er.
2014-07-25 16:32 Salaramon: La meg sjekke igjen, så er vi sikre
2014-07-25 16:32 -GN: hm
2014-07-25 16:32 -GN: tror den var mer fancy før jeg endret på den av en eller annen grunn
2014-07-25 16:32 -GN: skal se til å forandre den
2014-07-25 16:32 Salaramon: 7 note streamsa?
2014-07-25 16:33 Salaramon: Kansje ta squick lyd patternsa som du har som inspirasjon for den fancy lydeffekten
2014-07-25 16:33 Salaramon: Men 7 note streamsa?
2014-07-25 16:33 Salaramon: Du mener vell bare de 7 notene som går i sirkel?
2014-07-25 16:34 Salaramon: Ingen slik lyd her 01:00:706 (2) -.
2014-07-25 16:34 -GN: 01:38:324 (4,5,6,7,8,9,10) - sånne som disse
2014-07-25 16:34 Salaramon: Så enten er det for høy frekvens for meg til å høre, ellers så er det nok støyet som tar det. Det er bare en lys høy tone som er i luften der
2014-07-25 16:34 -GN: actually
2014-07-25 16:34 -GN: den der du pekte ut er undermappet
2014-07-25 16:34 -GN: det skal visst være en 4note stream
2014-07-25 16:35 -GN: og det blir nok moro og spille
2014-07-25 16:35 -GN: å spille*
2014-07-25 16:36 Salaramon: Hvor da?
2014-07-25 16:36 -GN: 01:00:706 (2,3) -
2014-07-25 16:36 Salaramon: Really
2014-07-25 16:36 -GN: yeah, det er en lyd midt på streamen der
2014-07-25 16:37 Salaramon: jeg kan ikke for livet mitt høre noen stream der.
2014-07-25 16:37 Salaramon: Det nærmeste jeg kan kommer er å høre et høyt stream tick lyd på slutten av denne slideren 01:00:314 (1) -
2014-07-25 16:38 Salaramon: But thats it, ellers kommer disse etterpå: 01:01:099 (4,5,6,7,8) -
2014-07-25 16:38 -GN: 01:00:785 (3) - hør på 25% speed
2014-07-25 16:38 -GN: på midten av slideren er det en lyd
2014-07-25 16:38 Salaramon: I am
2014-07-25 16:38 -GN: tror den må mappes
2014-07-25 16:38 Salaramon: Hvordan slower man mindre enn 25%?
2014-07-25 16:39 Salaramon: jeg har gjort det før, men alltid med uhell...
2014-07-25 16:39 -GN: dunno
2014-07-25 16:39 -GN: aldri hørt om det før
2014-07-25 16:39 Salaramon: jeg skal sjekke med wavepad
2014-07-25 16:39 Salaramon: jeg kan ikke høre en eneste lyd der
2014-07-25 16:39 -GN: fair enough
2014-07-25 16:47 Salaramon: jeg vet ikke hva det er
2014-07-25 16:48 Salaramon: men det er bare en liten lyd er ja
2014-07-25 16:48 -GN: hmm
2014-07-25 16:48 -GN: mener du den ikke burde mappes da
2014-07-25 16:48 Salaramon: Kunne ikke høre den før jeg tok å slowet ned sangen 25% i wavepad
2014-07-25 16:48 Salaramon: For min del tror ikke det
2014-07-25 16:48 Salaramon: Men du kan prøvde
2014-07-25 16:48 Salaramon: Så kan jeg se på det igjen
2014-07-25 16:49 Salaramon: Men det eri ikke noen stream der
2014-07-25 16:49 Salaramon: Siden det er bare 1 lyd omtrent i midten av slideren
2014-07-25 16:49 Salaramon: Som jeg ikke kan høre xD
2014-07-25 16:49 -GN: ohwell lol
2014-07-25 16:51 Salaramon: Er denne noten mappet på ekkoet av pianonoten rett før? 01:05:732 (2) -
2014-07-25 16:52 -GN: nei, til trommelyden
2014-07-25 16:52 -GN: ta bort noten og hør
2014-07-25 16:53 Salaramon: Kan fremdeles ikke høre
2014-07-25 16:53 -GN: ...
2014-07-25 16:53 -GN: samme type note som sist
2014-07-25 16:53 Salaramon: Fjernet begge
2014-07-25 16:53 Salaramon: jeg liker dem, og vill ikke at du skal fjerne dem. Men de er vanskelige å gi mening av.
2014-07-25 16:54 -GN: vet ikke om du er døv for dem eller hva det er... jeg og dolphin har mappet dem, så vi mener begge den er audible
2014-07-25 16:54 Salaramon: Har har dårlig hørsel for høye frekvenser, men det skal være det
2014-07-25 16:55 Salaramon: Disse her er heller ikke mappet ut fra trommer ifølge meg. 01:03:219 (3,5) -
2014-07-25 16:56 Salaramon: Vet ikke om de skal være det, man bare i tilfelle.
2014-07-25 16:56 -GN: de er det
2014-07-25 16:56 Salaramon: Jeg kan høre andre note de kan være mappet til.
2014-07-25 16:56 Salaramon: Oh well
2014-07-25 16:56 -GN: eh
2014-07-25 16:56 Salaramon: Er det noe jeg skal sjekke i wavepad?
2014-07-25 16:57 Salaramon: Jeg tror nesten dere må høre trommer av tynt bakepapir...
2014-07-25 16:57 Salaramon: kakepapir*
2014-07-25 16:58 Salaramon: Siden jeg apparently er døv så skal jeg ignorere de dobble for det meste.
2014-07-25 17:03 Salaramon: 01:53:089 (1,2) - Den ene er mappet på en høy lyd, imens den andre er veldig lav. Trengs ikke å gjøre noe endringer her, bare slik du er aware.
2014-07-25 17:03 -GN: intentional
2014-07-25 17:03 -GN: vel egentlig
2014-07-25 17:04 -GN: første beat av (1) er mappet til to forskjellige lyder
2014-07-25 17:04 -GN: så bare tenk deg at den følger den laveste av dem \:D/
2014-07-25 17:05 Salaramon: Hvordan du klarer å høre en lyd lik 2 under 1, er utrolig. Siden den lyden som er på 1 overstyrer den på 2 med en magnitude på over 20.
2014-07-25 17:05 Salaramon: Men vi kan late som.
2014-07-25 17:05 Salaramon: Eller anta
2014-07-25 17:06 Salaramon: Eller så er jeg blind døv og lamm så kan du drepe meg.
2014-07-25 17:06 -GN: den spiller noen noter under de 5 sirklene jeg har før også
2014-07-25 17:06 -GN: men det kan jeg ikke mappe fordi da blir det retarded
2014-07-25 17:07 Salaramon: jaja
2014-07-25 17:07 -GN: men det er fint å ha et slags "ekko" etter de høye lydene
2014-07-25 17:07 -GN: og det blir rart uten
2014-07-25 17:07 Salaramon: Men jeg bare reagerte på at du kunne høre noe som er umulig
2014-07-25 17:07 -GN: så det er bare filler, really
2014-07-25 17:08 Salaramon: Fantasktisk stream diff increase 02:28:900 (4,5,6,7,8,9,10) -
2014-07-25 17:08 -GN: det håper jeg ikke er sarkasme :D
2014-07-25 17:09 Salaramon: Det er ikke det :3
2014-07-25 17:09 -GN: yee
2014-07-25 17:10 Salaramon: Noe må være feil med denne 02:59:999 (1,2,3,4,5) - orker ikke en gang å analyserer det.
2014-07-25 17:10 Salaramon: Føles helt out of place
2014-07-25 17:12 -GN: ser ikke egentlig hva som er galt med den
2014-07-25 17:13 Salaramon: Jeg får se noe dypere da, den føles helt ut av place ivertfall.
2014-07-25 17:16 Salaramon: jeg kan ikke høre lydene som den streamen går på
2014-07-25 17:17 Salaramon: Det er 4 lyder som kommer i 1/8 dels takt etter denne 02:59:999 (1) - og til og med frem til 03:00:313 (3) - . Stemmen hennes starter på 03:00:392 (4) - og det er en tromme på 03:00:470 (5) -
2014-07-25 17:19 Salaramon: Det er alle lydene jeg kan høre.
2014-07-25 17:19 Salaramon: Du kan da ikke mappe til de 4 første lydene siden jeg ivertfall kan ikke høre dem uten 25%
2014-07-25 17:19 Salaramon: Men kan høre dem tydelig meg 25
2014-07-25 17:21 Salaramon: Da har jeg gått igjennom hele greia. Det jeg kan si i konklusjon er at du må se opp for doubles uten intentional lyd (som muligens ikke finnes) og streams uten lyd.
2014-07-25 17:23 Salaramon: jeg har hoppet over å sjekke alt og bare tatt det som jeg føler er feil, siden selv om de er muligens overmappet eller undermappet så passer dem fint inn.
2014-07-25 17:23 -GN: 02:57:486 (2,3,4,5,6) - skal jo være samme lyd som denne streamen
2014-07-25 17:23 -GN: 03:07:539 (1,2,3,4,5) - denne også
2014-07-25 17:26 Salaramon: Jeg kan høre ekkoet(tror det er ekkoet ivertfall) av den første tsj lyden som på den første du sente. På den andre så kan jeg høre den samme lyden som de 4 lydene jeg snakte om, tsj.
2014-07-25 17:26 Salaramon: Jeg kan sjekke en gang til for å se om jeg spesifik hører en av de lydene.
2014-07-25 17:26 Salaramon: Nope
2014-07-25 17:27 Salaramon: De er forskjellige alle 3.
2014-07-25 17:27 Salaramon: It seems for me
2014-07-25 17:28 Salaramon: Mappet ditt har en stygg nabo... http://puu.sh/aqBwq/e8e95516a3.png
2014-07-25 17:28 -GN: :o
2014-07-25 17:28 -GN: for meg høres de ikke forskjellige ut
2014-07-25 17:28 -GN: de er mappet til samme lyd
2014-07-25 17:28 -GN: selv om jeg har undermappet noen streams
2014-07-25 17:29 -GN: vanskelig å forandre på sånt... har fulgt dolphins beat placement litt slavisk, muligens
2014-07-25 17:29 Salaramon: Du har ikke undermappet streams
2014-07-25 17:29 Salaramon: Det ville nok være det omvendte
2014-07-25 17:29 -GN: 03:01:256 (2,3,4,5,6,7,8) - denne mangler en på slutten, burde være 9note
2014-07-25 17:29 -GN: alle de slider+4 note streamene er vel stort sett egentlig 7
2014-07-25 17:30 -GN: men de spiller bedre som 1+5streams så det går vel greit
2014-07-25 17:30 -GN: til noen andre maser, that is
2014-07-25 17:30 -GN: men men
2014-07-25 17:30 -GN: skal vi si takk for oss, da, eller var det mer
2014-07-25 17:30 -GN: o:
2014-07-25 17:31 Salaramon: Jeg ser meg ikke enig i det du nettop sa om at det mangler en 9 der
2014-07-25 17:31 Salaramon: Jeg kan ikke høre en lyd på den faktiske 9-en heller 03:01:884 (9) -
2014-07-25 17:31 Salaramon: Overmappet mellomnote
2014-07-25 17:32 -GN: legg merke til at de er mappet til samme highpitch noise lyd som de tidligere doublene som jeg påsto var 4note streams
2014-07-25 17:33 Salaramon: I guess at jeg ikke han høre den da
2014-07-25 17:36 Salaramon: Bare si når jeg skal legge ut en post, unless jeg har vært mer eller mindre ubrukelig.
2014-07-25 17:37 -GN: bare legg ut post du
Salaramon
Feedback given through Osu! chat.
R11_old_1


You could of just put all the circles in the same place other than making the stack yourself
Kurokotei

RRRRRRRRRRR wrote:



You could of just put all the circles in the same place other than making the stack yourself
The automatic stack does not stack like this iirc
Dolphin
gr8 feedback 10/10 didnt even place timestamp
Topic Starter
-GN

RRRRRRRRRRR wrote:

You could of just put all the circles in the same place other than making the stack yourself :arrow: placed like this with the intention of creating a perfect triangle with 00:20:575 (3,4,5) - and i also wanted a stack so i did it manually
Thanks for the mod!
Kurokotei

-GN wrote:

RRRRRRRRRRR wrote:

You could of just put all the circles in the same place other than making the stack yourself :arrow: placed like this with the intention of creating a perfect triangle with 00:20:575 (3,4,5) - and i also wanted a stack so i did it manually
Thanks for the mod!
OMG LOL THAT'S AMAZING

EDIT: Well I'll shoot one star to make this post useful
R11_old_1
I just wasnt sure if you knew that or not
Shibatori
I think Exodus need more hp drain, that way you can make it even more challenging.
Topic Starter
-GN
Now I've got some hitsounding to do, and maybe an SB - then i'll be completely done and i'll push this to rank.
Dolphin
omfg its finally done

you're just like a year behind or something (a little less i think)
Topic Starter
-GN
less than half a year, actually - 5 and a half months (i put down the relevant dates in the log in the description, so you can see there)

ktgster offered to do the hitsounding for this map. i accepted because i have no clue how to hitsound \:D/
Hula
This map is mental fun now it's got hitsounds

My mod for you - Why is it only worth 1 kd? wtf



00:07:382 (7) - Increase the spacing of this object since it's got a stronger sound and i think should be emphasised a bit more
00:15:863 (4,5,6) - This could have a nicer curve going into the (6) slider.
00:18:376 (4,5,6) - A straight diagonal line rather than an ever so slightly curved triple? That or go for a tiny bit more curvature.

00:19:162 (3,4,5,6,7,8,9) - I'm not complaining but idk if you've tried it on these rhythms, replacing the first two circles with a 1/4 slider and the rest a quintuple in the same place. I think it plays on the piano a lot better.
SPOILER
You could make ther 2-3 in that pattern a triple so it's the same as the previous same point

00:48:848 (5) - 1 grid up pls :)

00:51:832 (4) - Try a 1/4 kick slider here to follow that cool ass high pitched sound.
00:56:858 (4) - Same as above.

01:01:099 (4,5,6,7,8) - There could be much better flow going on here, since I can't find much reason to have the flow jarring like that at that point.
Try something like this maybe?
01:09:895 (11) - Reduce spacing since it calms down at this point.

01:26:544 (6) - Overlapping circles slightly, could be made neater

01:24:502 (1) - This should be a 1/2 slider and there should be either 2 circles before it or as a slider since it'll follow the piano, the violin you're following there is barely noticable.
02:28:900 (4,5,6,7,8,9,10) - Spacing problem within the stream

02:54:502 (11) - This could be better done on the timeline like this I think

02:59:999 (1,2,3,4,5) - I'm feeling like this looks and plays better than the current way
03:01:256 (2,3,4,5,6,7,8) - Why have you gone for low spacing here?

03:52:303 (4) - Blanket

04:50:890 (1,2,3,4,5) - this needs higher spacing imo, you can create more space to do stuff by sticking 04:50:575 (5) - on top of 04:49:633 (1) - slider start if you want :p

05:02:513 (6,1,2) - This could flow a whole lot better. Make it so the (1) flows on from the slider end and unstack the circles. A bit like you do later on in the kiai



K, It's been an hour, I might add to this if I get to it before you :p. And have a star.
Topic Starter
-GN
Hula

Hula wrote:

This map is mental fun now it's got hitsounds

My mod for you - Why is it only worth 1 kd? wtf :arrow: not anymore :D



00:07:382 (7) - Increase the spacing of this object since it's got a stronger sound and i think should be emphasised a bit more :arrow: redid the pattern
00:15:863 (4,5,6) - This could have a nicer curve going into the (6) slider. :arrow: just a matter of moving the (5) a bit
00:18:376 (4,5,6) - A straight diagonal line rather than an ever so slightly curved triple? That or go for a tiny bit more curvature. :arrow: more curved it is

00:19:162 (3,4,5,6,7,8,9) - I'm not complaining but idk if you've tried it on these rhythms, replacing the first two circles with a 1/4 slider and the rest a quintuple in the same place. I think it plays on the piano a lot better.
<pic> :arrow: it works decently - no nc though

00:48:848 (5) - 1 grid up pls :) :arrow: huh? that doesn't even line up with the blanket

00:51:832 (4) - Try a 1/4 kick slider here to follow that cool ass high pitched sound. :arrow: i don't think that sounds good here, what i did though was increase the spacing of the triangle, which worked well
00:56:858 (4) - Same as above. :arrow: ^

01:01:099 (4,5,6,7,8) - There could be much better flow going on here, since I can't find much reason to have the flow jarring like that at that point.
Try something like this maybe? <pic> :arrow: did something like that

01:09:895 (11) - Reduce spacing since it calms down at this point. :arrow: but the slowdown takes effect on the circle after, though?

01:26:544 (6) - Overlapping circles slightly, could be made neater :arrow: tidied up a bit, curved the part before and after a bit differently

01:24:502 (1) - This should be a 1/2 slider and there should be either 2 circles before it or as a slider since it'll follow the piano, the violin you're following there is barely noticable. <pic> :arrow: http://puu.sh/cC09R/6c8b50aba0.jpg this was done instead

02:28:900 (4,5,6,7,8,9,10) - Spacing problem within the stream :arrow: it's not really a problem, is it though? made it a bit more consistent, anyway

02:54:502 (11) - This could be better done on the timeline like this I think <pic> :arrow: i don't think so

02:59:999 (1,2,3,4,5) - I'm feeling like this looks and plays better than the current way <pic> :arrow: i don't get the slider part, but i did something similar and it worked out so eh

03:01:256 (2,3,4,5,6,7,8) - Why have you gone for low spacing here? :arrow: dno

03:52:303 (4) - Blanket :arrow: hey it wasn't that bad ;_;

04:50:890 (1,2,3,4,5) - this needs higher spacing imo, you can create more space to do stuff by sticking 04:50:575 (5) - on top of 04:49:633 (1) - slider start if you want :p :arrow: fair enough

05:02:513 (6,1,2) - This could flow a whole lot better. Make it so the (1) flows on from the slider end and unstack the circles. A bit like you do later on in the kiai :arrow: tried



K, It's been an hour, I might add to this if I get to it before you :p. And have a star. :arrow: \:D/

thanks for mod 8-)
Tician
I tried modding it - like I said I can't. Take a star for this good map and to compensate my bad skills ;_;
Nyxa
This is a really interesting song, and it sounds like it wasn't very easy to map. Nice job with what you did, I think it already looks pretty good so far. The structure is good and it's generally consistent - I've found most of the issues to be rhythmic ones.

General
  1. Add at least 2000ms AudioLeadIn. If you don't know how: File -> open .osu in NotePad -> Look under the General tab -> Change AudioLeadIn to 2000 and save.
  2. Unsnapped greenline at 03:59:735 - . Consider moving it to 03:59:764 - , or snap it on top of 03:59:842 (1) -
  3. - On 05:01:413 - you start a kiai section after the downbeat. I don't really see why, so maybe you could bring it back so it snaps on top of 05:01:335 (1) - ? This is also where your combo starts so it would make sense. I'd also recommend ending it on the sliderend of 05:20:261 (1) - , since that's where the intense section stops, and you don't really want any notes flashing after that. It'd just look out of place.

Exodus - Polarity
  1. 00:10:209 (1,2) - See this is wrong. You randomly switch from red/white to blue polarity here, without really giving the player any indication of the switch. It feels awkward while playing, especially on the first try. You'll have to turn (1) into a 3/4 slider here, and then your options are either removing (2) and keeping (3) like this or removing (2) and turning (3) into two circles like this. What the eventual placement will be is up to you but it's really important that you fix this.
  2. 00:10:994 (6,1) - And here you do it again. I recommend you watch the video on this thread t/55282 so that you'll know how to identify polarity shifts and how to deal with them. I won't be explaining the same thing for every faulty polarity shift but I'll point them all out to you so you can fix them after watching the video.
  3. 00:15:078 (1,2) -
  4. 00:18:534 (6,1) -
  5. 00:22:617 (1,2) -
  6. 00:25:130 (1,2) -
  7. 00:30:157 (1,2) -
  8. 00:35:183 (1,2) -
  9. 01:00:314 (1,2) -
  10. 01:02:827 (2,3) -
  11. 01:05:340 (1,2) -
  12. 01:08:246 (2,3) - This is really awkward to anticipate. 1/4 sliders on blue ticks with no way of anticipating when they'll start are really annoying and weird to play. Especially with songs like these, that have weird rhythms, it's very important that you pay close attention to stuff like this.
  13. 01:11:623 (2,3) -
  14. 01:12:879 (1,2) -
  15. 01:15:392 (1,2) -
  16. 03:21:204 (1,2) -
  17. 03:23:560 (3,4) -
  18. 03:26:073 (1,1) -
  19. 03:31:256 (2,1) -
Here are also a few examples of cases where you did do the polarity shifts properly. These are good - don't change these rhythmically.
  1. 00:20:261 (2,3) -
  2. 00:27:801 (2,3) -
  3. 00:37:853 (2,3) -
  4. 03:29:528 (7,1) -

Exodus - Issues & Suggestions
  1. 00:06:596 (2,4) - This pattern looks kinda wonky. Maybe you could move things around to make it slightly cleaner? I thought something like this looked good, and also evened out the spacing a little. I'm sure you can come up with something of your own to fix it with, but if you want to copy this pattern over; the co-ordinates for (2) are x101 y275 and (4) is on x201 y363
  2. 00:27:486 (5) - Maybe move this so the curve is more angular like this? You'll get completely even spacing if you move it to x380 y265
  3. 00:31:884 (1,2,3) - This flows weirdly, I think a more triangular flow would work better. Especially since it would be more consistent with 00:36:910 (1,2,3) -
  4. 00:48:691 (4,5) - Ctrl + G?
  5. 00:57:486 (2,3) - ^
  6. 01:17:748 (2,3) - ^
The section after the spinner is really nice, good job!

  1. 01:49:397 (1) - Start this spinner on the red tick, it feels less jerky and panicky to play
  2. 01:52:460 (4,5) - There's no way for the player to know that this'll be 1/2 instead of 3/2 like before, the spacing's too large. I recommend you keep it at 1.3x max
  3. 01:57:486 (5,6) - It's okay with this pattern because the spacing is lower + the player has already heard the rhythm once. So it could've been high spacing here since they already know what to expect (but I recommend keeping it like this)
  4. 02:45:078 (6,7,8,9) - Okay, this is a bit tricky to explain, and I'm not sure if you'll like this, but it's worth trying. Ctrl + G (6) with (8), and then Ctrl + G (8) and (9), then swap their position with (7) in the timeline so you end up with this. Hope that makes sense, I think that would play much smoother.
  5. 02:53:246 (1) - I'd recommend changing this into two circles, probably in a small jumpy fashion.
  6. 03:09:581 (1) - ^
  7. 02:51:047 (2) - Small triangular jump instead of stacks? More of a suggestion than a playability issue, really.
  8. 03:02:748 (2,3) - These played a bit awkwardly, probably because they start on blue ticks. I've only seen those play well on rare occasions.
  9. 03:06:910 (9,10) - (9) here should be a slider and (10) a circle, it's not comfortable when it starts on red there.
  10. 03:12:094 (6) - A slider on red works here because it fits the flow + it follows an accentuated sound in the music
  11. 03:13:664 (1,2,3) - Is this done on purpose to accentuate the staccato in the song? It's not bad, just pointing it out in case it was an accident.
  12. 03:16:963 (5,6) - Another case of a misplaced slider
  13. 03:17:748 (2,3) - ^
  14. 03:48:219 (1,2) - This would work better if it were a 1/8 return slider with a hit circle where the current sliderend of 2 is.
  15. 03:58:272 (1,2) - ^
  16. 04:08:324 (1,2) - ^
  17. 04:18:376 (1,2) - ^
  18. 04:00:628 (1,2,3) - I think the anti-jump here should be between 1 and 2, with a downwards jump from 2 to 3, or else you're in an awkward position to start the next pattern (which is waaay faster)
  19. 04:01:884 (1) - Why not two circles instead? Would accentuate the music much better and also be more consistent with your later patterns
  20. 04:02:356 (1) - ^
  21. 04:02:827 (3,4,5,6,7,8) - This stream actually ends on the red tick
  22. 04:23:246 (3) - This would work better as 2 sliders instead of a repeat
  23. 04:25:759 (3) - ^
  24. 04:28:272 (3) - ^
  25. 04:30:785 (3) - ^
  26. 04:53:717 (7) - Angle this upwards a bit more to suit the song's crescendo?
  27. 05:01:099 (3,1,2) - This is very good, I love this part
  28. 05:21:204 (1) - 2 circles instead, without an NC, and an anti-jump from 1 to 2, with an upwards jump to 3, and then add downwards jump towards a 4 here 05:21:518 - where you totally missed a note in the song, haha. If that doesn't make sense, see this
  29. 06:01:885 (1) - Replace this with a hitcircle, really. You completely kill the feeling of the song if you spin it up on the fadeout. Maybe NC it too to accentuate that final chime, but that's up to you.

Okay that took longer than I expected it to but it was really fun to mod. I'm not getting into the hitsounds because this is already big enough and I'm tired. I do have to say that despite the many mods the map was overall quite enjoyable to play and also mapped quite cleanly. Seriously, good job. Shooting you a star. Hope this helps!

You've now motivated me to map AxiVid. Hopefully it'll be done by 2016.
Mao
Take my Star GN o/
Kaguya Hourain
Modtime! Sorry if it's a little late.


[ Exodus]

  1. Well I think the diff settings are a bit awkward. Pretty sure the drain is a little on the low side, but if that's what you're digging then it's fine. I also think the AR could easily drop to 9 and still be readable perfectly.
  2. 00:02:984 (4,1,2) - I think the slider goes better at 1 rather than 2 in the timeline. Also stacking 4 to 1 100% cuz I'm nazi like that!
  3. 00:07:539 (1) - I'd end the spinner 1/2 earlier and place a circle where the spinner currently ends, since you get no impact on a spinner's end it would be best if you added a circle.
  4. 00:11:937 (8,1) - I'd reverse the order of these two objects in the timeline since right now you have a clap in a sliderend which basically doesn't give the desired impact. Besides the slider better fits on the white tick in this section :D
  5. 00:21:204 (1,2) - These sliders quite fit here, but the clap in the end controverses the usage. You could also blanket 00:21:204 (1,1) - this better if you so desire.
  6. 00:23:874 (7) - Middlepoint to x:106 y:137 for better blanket, although I'd prefer seeing 2 circles here instead. \:D/
  7. 00:40:837 - I think this section deserves to be mapped. 2 sliders on a lower SV or something will do.
  8. 01:07:225 (6) - Hmmmmm this looks a bit unrefined. If you want to show a spike in SV maybe you'd like to use red points subtly instead:
  9. 01:18:062 (1) - Same as previous spinner.
  10. 01:23:246 (3,4,5) - I'd place the circle at the start of this and move the spinners 1/2 afterwards in the timeline, you can tell they're off because you already have placed whistles in their ends, not giving a desired impact on what you wish to do here.
  11. 01:28:272 (3,4,5) - The exact same thing happens here.
  12. 01:32:984 (3) - I don't see why this is a slider and not a couple of circles since you have claps on both its ends.
  13. Generally many sliders with double claps on this section, consider adding more circles!
  14. 01:49:397 (1) - Same thing as all your spinners.
  15. 01:59:450 (1,1) - This slider is very wrong. You can fix it if you shorten the spinner by 1/2 and adding a reverse arrow to it extended backwards.
  16. 02:09:424 (1) - I think this fits better at 3/4 rhythmically and flows better in the current structure.
  17. 02:10:680 (1,2) - Reversing the order of these two objects gives a more desirable impact.
  18. 02:15:706 (1,2) - Same here.
  19. 02:18:219 (1,2) - Also here.
  20. 02:20:732 (1,2) - Maybe I'll stop mentioning them (?)
  21. The kiai has the same circle > slider issue at some parts, take a look at those.
  22. 02:48:062 (1) - This slider ends on a normal-hitnormal + whistle. It deserves to be clicked. End the slider 1/4 or even 1/2 sooner
  23. 02:49:633 (1) - Removing the arrow and adding a circle functions better than what you have right now imo:
  24. 02:54:973 (2) - Again a slider with same impact on both ends. This should turn into two circles as well.
  25. 03:09:895 (1) - The sound at the spinner's end is too impactful for players not to click it. Shorten by 1/2 or something and add a circle!
  26. 03:18:534 (1) - Saaaaaaame!
  27. 03:32:827 (2,3) - Stack issue here. You should fix that :P
  28. 03:39:267 (1,1) - NICE SPINNER BLANKET!
  29. 03:45:078 (1) - You could make a circle > slider that ends 1/4 before the next beat to show the dragged sound that is there. Gives more playfulness to the map \:D/
  30. 04:09:895 (2,3,4,1,2,3,4,5) - I see what you're doing here, but I think this is a big too much spacing. Changing it to 0.8 still gives a desired effect, considering the rest of your streams are somewhere between 0.6 and 0.7
  31. 04:25:759 (3) - This is way better off turning into two sliders, it is pretty unexpected there and people WILL get confused.
  32. 04:28:272 (3) - Same issue here.
  33. 04:30:785 (3) - Well you get the point.
  34. 04:49:633 (1,2,3) - The first slider is not there in the music unfortunately. Maybe circle at the start of the slider?
  35. 05:13:821 (8) - Remove the reverse arrow and place a circle. The end is a lot more impactful than what slider suggests.
  36. 05:18:298 (5,4) - Another stack issue here, fix that if you want :D
  37. 05:23:717 (5) - Circle at the start of the slider and 1/2 slider where the reverse arrow is now located would give a better feel.
  38. 05:25:759 (2,3,4,5) - You did this better than the previous section I mentioned, which is effectively the same in the music.
  39. 05:40:523 (1) - Spinner issueeeeeeesssssssssss >.<
  40. 05:46:177 (5,6,7) - Hmm you could spam 1/4 there. If not, why not try to blanket 7 to 6? :D
  41. 06:01:885 (1) - Would be a good idea placing a circle where the spinner starts and start the actual spinner 1/4 later. There is a pretty nice sound there that can be mapped instead of starting to rotate your mouse/pen.

This map is very pretty! Nice pattens overall, I also enjoy the song. Good choice, and good luck!
Topic Starter
-GN
Tess

Tess wrote:

This is a really interesting song, and it sounds like it wasn't very easy to map. Nice job with what you did, I think it already looks pretty good so far. The structure is good and it's generally consistent - I've found most of the issues to be rhythmic ones.

General
  1. Add at least 2000ms AudioLeadIn. If you don't know how: File -> open .osu in NotePad -> Look under the General tab -> Change AudioLeadIn to 2000 and save. :arrow: 1500 was enough for my purposes, no one will DT this anyway
  2. Unsnapped greenline at 03:59:735 - . Consider moving it to 03:59:764 - , or snap it on top of 03:59:842 (1) - :arrow: ok
  3. - On 05:01:413 - you start a kiai section after the downbeat. I don't really see why, so maybe you could bring it back so it snaps on top of 05:01:335 (1) - ? This is also where your combo starts so it would make sense. I'd also recommend ending it on the sliderend of 05:20:261 (1) - , since that's where the intense section stops, and you don't really want any notes flashing after that. It'd just look out of place. :arrow: not changing the start, as there's this specific sound in the background music that is a good cue in the music to start the kiai on - there's a different cue which i put a new combo on because it's more closely related to the hitobjects. these cues can be, and are, separated here. ending it earlier was a good idea though

Exodus - Polarity
  1. 00:10:209 (1,2) - See this is wrong. You randomly switch from red/white to blue polarity here, without really giving the player any indication of the switch. It feels awkward while playing, especially on the first try. You'll have to turn (1) into a 3/4 slider here, and then your options are either removing (2) and keeping (3) like this or removing (2) and turning (3) into two circles like this. What the eventual placement will be is up to you but it's really important that you fix this. :arrow: in my own opinion, this does not seem right. i think that -any- player capable of playing this map properly would be able to take the cues presented, as well as its consistency, and understand what the map does with these. i may also add that this is based on a ranked taiko map, which had these kinds of switches all over - it's a semi-important bit in the song itself(and the hitsounding reflects this well, in my opinion)
  2. 00:10:994 (6,1) - And here you do it again. I recommend you watch the video on this thread t/55282 so that you'll know how to identify polarity shifts and how to deal with them. I won't be explaining the same thing for every faulty polarity shift but I'll point them all out to you so you can fix them after watching the video. :arrow: for anything but the streams starting on blue ticks(after a sliderend), i find this blue polarity concept to be a separate thing from what i've done here - they're nothing but slightly offset doubles, and they don't seem off to me(then again, now i've heard this song probably a hundred times, creator bias is hard to deal with). i will go through these and closely monitor their place in the map, so that i can keep what i think needs keeping, while removing what could trip people up

    so basically, i left the 00:10:052 (1,2,3,4) - things(making them as internally consistent as i could) and increased the spacings for 3/4 gaps, and changed most(if not all?) other occurrences. quite large remaps of the 10- to 30 second mark, mostly to jump patterns and whatnot.

  3. 01:08:246 (2,3) - This is really awkward to anticipate. 1/4 sliders on blue ticks with no way of anticipating when they'll start are really annoying and weird to play. Especially with songs like these, that have weird rhythms, it's very important that you pay close attention to stuff like this.
:arrow: fixed
Here are also a few examples of cases where you did do the polarity shifts properly. These are good - don't change these rhythmically.
  1. 00:20:261 (2,3) -
  2. 00:27:801 (2,3) -
  3. 00:37:853 (2,3) - :arrow: technically these are sort of wrong, since they have a clap at the sliderend, but i let them stay because they play a lot better than my other variation lol(excuse: i'm following the guitar instead \:D/)
  4. 03:29:528 (7,1) -

Exodus - Issues & Suggestions
  1. 00:06:596 (2,4) - This pattern looks kinda wonky. Maybe you could move things around to make it slightly cleaner? I thought something like this looked good, and also evened out the spacing a little. I'm sure you can come up with something of your own to fix it with, but if you want to copy this pattern over; the co-ordinates for (2) are x101 y275 and (4) is on x201 y363 :arrow: redid it instead. it was shit anyway
  2. 00:27:486 (5) - Maybe move this so the curve is more angular like this? You'll get completely even spacing if you move it to x380 y265 :arrow: nah, the point here is to make a partial pentagon shape
  3. 00:31:884 (1,2,3) - This flows weirdly, I think a more triangular flow would work better. Especially since it would be more consistent with 00:36:910 (1,2,3) - :arrow: returned this to its original shape instead, the triangle seemed a bit sharp
  4. 00:48:691 (4,5) - Ctrl + G? :arrow: yeah
  5. 00:57:486 (2,3) - ^ :arrow: i'd like to keep the same clockwise flow of the triangles, referencing the music and copying the earlier triangle in the music instead of contradicting it
  6. 01:17:748 (2,3) - ^ :arrow: that's cool
The section after the spinner is really nice, good job!
:arrow: thanks 8-)

  1. 01:49:397 (1) - Start this spinner on the red tick, it feels less jerky and panicky to play :arrow: okay, had to reduce its length too in accordance with kaguya's points though
  2. 01:52:460 (4,5) - There's no way for the player to know that this'll be 1/2 instead of 3/2 like before, the spacing's too large. I recommend you keep it at 1.3x max :arrow: NCed differently for these parts, as done on the slider version seen later
  3. 01:57:486 (5,6) - It's okay with this pattern because the spacing is lower + the player has already heard the rhythm once. So it could've been high spacing here since they already know what to expect (but I recommend keeping it like this)
  4. 02:45:078 (6,7,8,9) - Okay, this is a bit tricky to explain, and I'm not sure if you'll like this, but it's worth trying. Ctrl + G (6) with (8), and then Ctrl + G (8) and (9), then swap their position with (7) in the timeline so you end up with this. Hope that makes sense, I think that would play much smoother. :arrow: yeah, why not - seems more forgiving and plays good as well
  5. 02:53:246 (1) - I'd recommend changing this into two circles, probably in a small jumpy fashion. :arrow: works well
  6. 03:09:581 (1) - ^ :arrow: ok, but only because hitsounds
  7. 02:51:047 (2) - Small triangular jump instead of stacks? More of a suggestion than a playability issue, really. :arrow: stacked it on the previous (4) instead. the HD players will hate me for this lol
  8. 03:02:748 (2,3) - These played a bit awkwardly, probably because they start on blue ticks. I've only seen those play well on rare occasions. :arrow: changed it
  9. 03:06:910 (9,10) - (9) here should be a slider and (10) a circle, it's not comfortable when it starts on red there. :arrow: out of all the occurrences of this, you only pointed out this one?? i think it works well enough here, so no change
  10. 03:12:094 (6) - A slider on red works here because it fits the flow + it follows an accentuated sound in the music
  11. 03:13:664 (1,2,3) - Is this done on purpose to accentuate the staccato in the song? It's not bad, just pointing it out in case it was an accident. :arrow: reference to the first patterns in the song, intended
  12. 03:16:963 (5,6) - Another case of a misplaced slider :arrow: emphasizing the vocals here, hitsound changed instead of slider
  13. 03:17:748 (2,3) - ^ :arrow: changed
  14. 03:48:219 (1,2) - This would work better if it were a 1/8 return slider with a hit circle where the current sliderend of 2 is. :arrow: yeah, there is -no- way to make this not shit, so i guess that's the best solution
  15. 03:58:272 (1,2) - ^ :arrow: yes
  16. 04:08:324 (1,2) - ^ :arrow: alright
  17. 04:18:376 (1,2) - ^ :arrow: ok yo
  18. 04:00:628 (1,2,3) - I think the anti-jump here should be between 1 and 2, with a downwards jump from 2 to 3, or else you're in an awkward position to start the next pattern (which is waaay faster) :arrow: attempted to balance this in another way(i think)
  19. 04:01:884 (1) - Why not two circles instead? Would accentuate the music much better and also be more consistent with your later patterns :arrow: i figured the pressure was high enough here, but if you think it's okay, i changed that
  20. 04:02:356 (1) - ^ :arrow: no, this flows well into the coming stream and doesn't clash with anything
  21. 04:02:827 (3,4,5,6,7,8) - This stream actually ends on the red tick :arrow: woah, what the hell
  22. 04:23:246 (3) - This would work better as 2 sliders instead of a repeat :arrow: sure
  23. 04:25:759 (3) - ^ :arrow: yeah
  24. 04:28:272 (3) - ^ :arrow: done
  25. 04:30:785 (3) - ^ :arrow: applied
  26. 04:53:717 (7) - Angle this upwards a bit more to suit the song's crescendo? :arrow: an attempt was made
  27. 05:01:099 (3,1,2) - This is very good, I love this part :arrow: :idea:
  28. 05:21:204 (1) - 2 circles instead, without an NC, and an anti-jump from 1 to 2, with an upwards jump to 3, and then add downwards jump towards a 4 here 05:21:518 - where you totally missed a note in the song, haha. If that doesn't make sense, see this :arrow: that's ridiculous..._____________...i love it! (nced (3), though)
  29. 06:01:885 (1) - Replace this with a hitcircle, really. You completely kill the feeling of the song if you spin it up on the fadeout. Maybe NC it too to accentuate that final chime, but that's up to you. :arrow: i disagree, but it's probably better to do so in any case

Okay that took longer than I expected it to but it was really fun to mod. I'm not getting into the hitsounds because this is already big enough and I'm tired. I do have to say that despite the many mods the map was overall quite enjoyable to play and also mapped quite cleanly. Seriously, good job. Shooting you a star. Hope this helps! :arrow: it really does, thanks so much for the mod!

You've now motivated me to map AxiVid. Hopefully it'll be done by 2016. :arrow: please do, axivid is a 10/10 song
that's a fuckload of text(and a lot of procrastination). thanks for the mod, kaguya's one will be applied tomorrow because it's 5:30 AM :lol:

Mao wrote:

Take my Star GN o/
thanks based mao 8-)
AndreasHD
[General]

Remove the OSB. file in song folder, since you don't have any storyboard anyway.

Please make the AudioLeadIn: 1500 in the osu. file manually, so that people can actually get their left hand on the keyboard before the first notes takes off.



[Exodus]

04:39:895 Remove this inheriting section, because it's for no use.

00:00:471 (1) - I just really feel the stopmotion right before this note, and that makes me wanna put a NC on it, up to you though.

00:05:497 (3) - Same here ^ and probably the rest of the same shit.

00:07:539 It would be pretty cool if you made this spinner begin with no sound, but end with higher and higher volume. It would also follow the music pretty good.


00:10:209 (1) - Ehm, is this missplaced? It'll looks better if you put it in the center of the map.

00:18:062 (3) - Consider using 1,8X DS on this, looks much smoother with more gap between those two sliders (2) & (3)


00:23:874 (7) - drag the end of this slider just a tiny bit up, (use grid snap off) to make the blanket better.

00:23:874 (1) - NC

00:27:329 (4) - Move this two grids down and two grids left (gridlevel 4) so that it make more sense with 00:27:172 (3) - on how far away the sliders they are placed.

00:29:371 (2) - This could be stacked on top of the beginning of this slider 00:28:272 (4) - but to not screw up your beautiful pattern, let's just move all these 00:29:214 (1,2,3,4,5,6) - together two grids right and one down.

00:30:157 (1) - when playing this, your cursor are coming from this 00:29:999 (6) - and are therefore wanting the same direction from the slider, meaning if you drag the end point and the middle point down, like this It'll feel smoother to play.

00:42:565 (3) - Woah! so many nodes in this slider lol, make it simple like this? It also end up smoother.

00:45:706 (6) - I see what you were trying to do here, but it only make this note looks like a bad overlap.. however, it makes the map more interesting.. keep it if you want, just look at it and think carefully if you really want it.


00:47:591 (3) - Make this curve around 00:47:277 (1) -

00:54:502 (1,2,3,4,5,6) - I liked how you put the notes at the end of the sliders here compared to the previous pattern I talked about.

01:11:308 (1) - Remove NC

01:11:623 (1) - NC

01:14:136 (1) - ^

01:16:649 (1) - ^

01:24:502 (1) - The end of this slider is extremly close to the end of (6).. consider spaceing that slightly.

01:33:926 (1) - NC just as you did here 01:32:670 (1) - ???

01:49:397 (1) - make the volume thing again? : D

02:10:680 (1) - Make a jump out of this note instead? would be awesome.

02:13:193 (1) - This one is very close to the hp-bar, please, just for the sake of it, one grid down or something, it's gonna look better.

02:45:078 (6) - ^

03:21:989 (1) - two grids to the right. (gridlvl4)

03:26:701 (3,4,5) - You actually have to drag these ones away from the HP-Bar, this one is a must.

04:01:884 (1) - Remove NC

04:04:554 (1) - You can improve this blanket so much, please do so.

04:56:387 (1) - remove the red node here? make it look smoother by doing that.

05:01:099 (1) - NC? not sure right here, but I feel its easier to know that it's gonna be a jump from 05:01:099 (1) - to 05:01:256 (1) - if you make it a NC.

05:03:298 (4,5) - Blanket these

05:15:863 (4,5) - ^

05:57:800 (7) - You can't overlap HP-Bar as before.

05:46:492 (7) - oh and btw, you can blanket better with (6) here if you want.



Okay, so this map is pretty long, but it flows well with the music. It has good potential, and I like it overall.
Good luck with eventual ranking and stuff!! and let's hope this mod was useful somehow.
Topic Starter
-GN
Sorry for the wait.

Kaguya Hourain

Kaguya Hourain wrote:

Modtime! Sorry if it's a little late.

  1. Well I think the diff settings are a bit awkward. Pretty sure the drain is a little on the low side, but if that's what you're digging then it's fine. I also think the AR could easily drop to 9 and still be readable perfectly. :arrow: i thought you didn't want the HP drain to increase last time it was brought up, i'll drop the AR though
  2. 00:02:984 (4,1,2) - I think the slider goes better at 1 rather than 2 in the timeline. Also stacking 4 to 1 100% cuz I'm nazi like that! :arrow: fixed stacking. i feel that the third beat is less important, so i'll let the slider stay as is
  3. 00:07:539 (1) - I'd end the spinner 1/2 earlier and place a circle where the spinner currently ends, since you get no impact on a spinner's end it would be best if you added a circle. :arrow: done
  4. 00:11:937 (8,1) - I'd reverse the order of these two objects in the timeline since right now you have a clap in a sliderend which basically doesn't give the desired impact. Besides the slider better fits on the white tick in this section :D :arrow: this has been changed in accordance with Tess' polarity modding
  5. 00:21:204 (1,2) - These sliders quite fit here, but the clap in the end controverses the usage. You could also blanket 00:21:204 (1,1) - this better if you so desire. :arrow: hmm, i was pretty sure this was originally done properly, probably has something to do with my later SV changes. fixed this though, should be perfectly symmetric and all although i think the clap works just fine, considering the background sound, anything else sounds empty in comparison
  6. 00:23:874 (7) - Middlepoint to x:106 y:137 for better blanket, although I'd prefer seeing 2 circles here instead. \:D/ :arrow: i like how this plays currently. the blanket looks even more off using your suggestion, though, i don't think it's noticable here anyway considering i can't see how i can fix it??
  7. 00:40:837 - I think this section deserves to be mapped. 2 sliders on a lower SV or something will do. :arrow: i think that goes against the feeling of the song here
    :?
  8. 01:07:225 (6) - Hmmmmm this looks a bit unrefined. If you want to show a spike in SV maybe you'd like to use red points subtly instead:
    <snip> :arrow: yeah, that works fine
  9. 01:18:062 (1) - Same as previous spinner. :arrow: done
  10. 01:23:246 (3,4,5) - I'd place the circle at the start of this and move the spinners 1/2 afterwards in the timeline, you can tell they're off because you already have placed whistles in their ends, not giving a desired impact on what you wish to do here. :arrow: yes that is true
  11. 01:28:272 (3,4,5) - The exact same thing happens here. :arrow: fixed ^
  12. 01:32:984 (3) - I don't see why this is a slider and not a couple of circles since you have claps on both its ends. :arrow: this section doesn't need more circles than it does - ending claps have been softened a bit(added drum-hitnormal sounds to them), and a couple minor changes to this section
  13. Generally many sliders with double claps on this section, consider adding more circles! :arrow: ^
  14. 01:49:397 (1) - Same thing as all your spinners. :arrow: was fixed
  15. 01:59:450 (1,1) - This slider is very wrong. You can fix it if you shorten the spinner by 1/2 and adding a reverse arrow to it extended backwards. :arrow: done
  16. 02:09:424 (1) - I think this fits better at 3/4 rhythmically and flows better in the current structure. :arrow: huh. probably a SV mistake from my part
  17. 02:10:680 (1,2) - Reversing the order of these two objects gives a more desirable impact. :arrow: done for everything but two(the final ones of their 10 second parts)
  18. 02:15:706 (1,2) - Same here.
  19. 02:18:219 (1,2) - Also here. :arrow: this occurrence has not been fixed, as i think it goes better with the music here, as does its 02:28:272 (1,2) - counterpart
  20. 02:20:732 (1,2) - Maybe I'll stop mentioning them (?)
  21. The kiai has the same circle > slider issue at some parts, take a look at those.
  22. 02:48:062 (1) - This slider ends on a normal-hitnormal + whistle. It deserves to be clicked. End the slider 1/4 or even 1/2 sooner :arrow: this works as a buildup for the next part, i do not agree with changing it
  23. 02:49:633 (1) - Removing the arrow and adding a circle functions better than what you have right now imo:
    <snip> :arrow: ^
  24. 02:54:973 (2) - Again a slider with same impact on both ends. This should turn into two circles as well. :arrow: yeah
  25. 03:09:895 (1) - The sound at the spinner's end is too impactful for players not to click it. Shorten by 1/2 or something and add a circle! :arrow: done
  26. 03:18:534 (1) - Saaaaaaame! :arrow: ok
  27. 03:32:827 (2,3) - Stack issue here. You should fix that :P :arrow: what? i don't know what a "stack issue" is, nor do i see anything wrong
  28. 03:39:267 (1,1) - NICE SPINNER BLANKET! :arrow: thanks!!
  29. 03:45:078 (1) - You could make a circle > slider that ends 1/4 before the next beat to show the dragged sound that is there. Gives more playfulness to the map \:D/ :arrow: i hate it when people do this, so i'm not gonna do it here :P
  30. 04:09:895 (2,3,4,1,2,3,4,5) - I see what you're doing here, but I think this is a big too much spacing. Changing it to 0.8 still gives a desired effect, considering the rest of your streams are somewhere between 0.6 and 0.7 :arrow: i can hit this consistently enough(95+%) that i don't think i'll change it if not more people bring this up
  31. 04:25:759 (3) - This is way better off turning into two sliders, it is pretty unexpected there and people WILL get confused. :arrow: changed in accordance with Tess' mod
  32. 04:28:272 (3) - Same issue here.
  33. 04:30:785 (3) - Well you get the point.
  34. 04:49:633 (1,2,3) - The first slider is not there in the music unfortunately. Maybe circle at the start of the slider? :arrow: changed into a triple, then
  35. 05:13:821 (8) - Remove the reverse arrow and place a circle. The end is a lot more impactful than what slider suggests. :arrow: ok
  36. 05:18:298 (5,4) - Another stack issue here, fix that if you want :D :arrow: still don't get it
  37. 05:23:717 (5) - Circle at the start of the slider and 1/2 slider where the reverse arrow is now located would give a better feel. :arrow: no, i think this goes better with the melody here
  38. 05:25:759 (2,3,4,5) - You did this better than the previous section I mentioned, which is effectively the same in the music. :arrow: not exactly
  39. 05:40:523 (1) - Spinner issueeeeeeesssssssssss >.< :arrow: fixed
  40. 05:46:177 (5,6,7) - Hmm you could spam 1/4 there. If not, why not try to blanket 7 to 6? :D :arrow: did the latter, a stream didn't really fit
  41. 06:01:885 (1) - Would be a good idea placing a circle where the spinner starts and start the actual spinner 1/4 later. There is a pretty nice sound there that can be mapped instead of starting to rotate your mouse/pen.
[/notice] :arrow: removed the spinner, added circle

This map is very pretty! Nice pattens overall, I also enjoy the song. Good choice, and good luck! :arrow: thanks!
nice mod, thanks for the help.

Andreas will have to wait some more because i'm tired now :(
kossc
Mod as requested.

01:28:586 (4) - Felt as if I was following the piano and then suddenly this came in and ruined that. Consider putting a single there instead.
01:29:528 - Would have preferred if you continiued to follow the piano and place a note here.
01:54:031 (3,4,5) - Doesnt feel like these need to be there. (01:59:057 (3,4,5) - same here)
02:09:424 (1) - If you listen closely, this sounds quite a bit off beat.
03:04:397 (10,11) - Try moving this one beat forward and deleting 03:04:869 (1) -. I think that would work. I believe that this is something that could be done in multiple places aswell. (I'm lazy you know where)
05:41:937 (1) - Rest of the map felt like the same pattern over and over. Consider remapping.
Kaguya Hourain
Have a couple of stars :D
Okoratu
placeholder to come here tomorrow
hi
General

  1. pls link http://sukimastudio.com/191/ somewhere in description so ppl like me don't have to search for that manually lel
  2. why is HP 6.1, decimal hp makes like not that much sense in most situations and i'd say it doesn't make that much sense here either
  3. is the SB wip? because the following files aren't really used by it: cloud.png, ExaVid.png as well as ExaVid.pdn (idk what ExaVid.pdn even is lol)
  4. cool song btw
  5. would make combo 1 slightly darker since it blends in with the Bg pretty much in most of the map

Exodus

  1. Googled what this big word means, still doesn't make more sense to me. AR 9.2 would play more smoothly for me at least but that's biased
  2. so uhh this looks a little bit unpolished, let's see what i can do to help here
  3. 00:06:125 (7) - should try even distance from and to this thing i think that'd feel less forced
  4. 00:07:539 - adding a circle here and starting the spinner just on the next 1/4 tick is not only acceptable but also doesn't make you skip a whistle as you did on 00:05:026 (1,1) - etc
  5. 00:10:445 (3,4) - , 00:12:958 (3,4) - , 00:15:471 (2,3) - see how you do that differently basically every time you use that rhythm (talking about the way you stack these 2 to objects), well yeah, deciding on like 2 or 3 different ways to do that would probably be a good idea instead of doing it differently every time because that way looks a bit messy imo (applies to all other instances in map ofc)
  6. 00:12:879 - i see that you wanted to stay rhythmically consistent with 00:10:366 - and stuff but this tick has a really loud piano so idk :x
  7. so apparently this strong piano sound is there like every 2nd downbeat and you ignore it consistently while i really think it should be mapped
  8. 00:14:607 (8,9) - transition between these objects is uhhm not that good, you could move 9 down and rotate it a bit to make this play more smoothly
  9. 00:28:586 (7,8) - would not skip the red tick in this pattern, and do something like that instead
    also shouldnt you swap 00:28:900 (9,1) - the ncs?
  10. 00:26:230 (1,2) - i wouldn't have these be 2 sliders at all, firstly one of them ends on a downbeat and secondly the white ticks are so much louder than the red ones so having them as objects you can actually click would represent the song better imo
  11. 00:45:392 (4,5,6) - the way this triangle overlaps every sliderend in the pattern doesn't look that nice, you could basically avoid all overlaps here by doing a jump pattern similar to 00:43:664 (4,5) - with maybe less distance or something because sounds are similar
  12. 00:51:989 (5) - whistle ?
  13. 01:03:612 (5,6) - why do you space these that way
  14. 01:00:314 (1) - special slidershape and maybe sv change for this sound could be also appropriate, just saying, if you do that use combo 6 for it to mark it as somewhat special idk
  15. 01:09:109 (8) - nc lol
  16. 01:24:188 - why would you skip this
  17. 01:46:649 (1) - jump here is unnecessarily big for no apparent reason
  18. 02:21:989 (1,2,3,4,5) - based on how you did spacing previously i think these are too close to each other
  19. 02:26:230 (3) - moving this to 208|104 would probably make more sense with your previous patterns imo
  20. 02:48:062 (1) - please don't end sliders on a whistle finish downbeat aa, besides the vocal could be split up like this:
  21. 02:59:842 (12,1) - the transition here could be like a lot better
  22. 03:08:481 (2) - due to the jump previously chances are that the next stream feels uncomfortably close
  23. 03:14:450 (2) - why distance so small when being bigger everywhere else
  24. 03:17:905 - could use same sv change as you did in 03:12:565 - cuz similar and stuff
  25. 03:21:989 (1) - just look at how consistent the spacing looks ... 0.6x spacing on 1.3x sv is 0.78x spacing on 1.0sv so distance between 6 and 1 should be this
  26. 03:42:251 - normal sampleset with soft addition on head pls and a whistle
  27. 03:49:633 - add a circle please
  28. 03:50:890 - ^ because of 03:45:549 (2,3,4) - , 03:43:350 (2) - 03:41:937 (2,3) - ..
  29. 04:40:837 (2) - you never used wiggle sliders for this kinda sound and i don't think it fits that well so would go with either circles instead or a smoother slidershape to be consistent with the rest
  30. 05:24:502 (1,2,3) - could you be so kind to avoud overlaps in patterns like these, just barely touching looks not that good
  31. 05:38:324 (3,4) - different shape why
  32. 01:07:853 (1) - normal sampleset for this one
  33. 01:24:031 (7) - whistle on head because 01:29:057 (6) -
  34. 02:14:764 (5) - auto sampleset instead of drum and a clap because of 02:12:251 (5) -
  35. 02:56:073 (3) - needs a normal sampleset and maybe similar sounds as 02:54:502 (12,1,2,3) - for the whole pattern idk
  36. 03:07:696 - you used drum additions in 03:00:157 - for something similar
  37. 04:32:670 - u lose hitsounds by skipping this
  38. 04:35:183 - ^
  39. 04:37:696 - ^
  40. 04:38:952 - ^
lol sorry for cutting this that short, but most issues the map has are general stylistic things:
  1. Streamspacing varies for no reason throughout the whole map for doublets like 00:15:471 (2,3) - or similar cases, same applies to things like 00:16:020 (6,7) - , while it wouldn't necessarily need to
  2. your NCing is like really inconsistent in certain parts and most importantly the Purple combocolor isn't really used with a real system, but looks more like you used it in places where you thought it could be appropriate while ignoring it in all similar places which is uhh not that good for consistency
  3. some of your patterns could look a bit more planned with less random distancesnap
I think this map is cool, but has lots of unused potential

gl
CXu
Have my kds
Topic Starter
-GN

CXu wrote:

Have my kds
THANK YOU :idea: :idea: :idea: :idea: :idea:

mods will be replied to once i finish my exams and my other unrelated projects
x-treme
I love this map <3

Have some stars :D
Foneza
I'd be supporting you guys.

Overall: Nice. For now, AR is too slow. probably 9.5 should be ok.

Just be waiting for the finalised work.
-PC
Heihei. Før modden vil jeg si at denne banen er kjempekul. Jeg har nedenfor notert ned feil/småfeil, samt noen forslag.

[Generelt]
Veldig stilig hitsound sample som passer utrolig godt med musikken. 8-)

[Exodus]

  • Denne banen har flere deler hvor man ikke er helt sikker på når man skal trykke, f.eks på starten. Siden dette er en vanskelig bane antar jeg det går helt fint, spesielt siden jeg ikke har store problemer med å spille de selv.
    Synes også du burde gå gjennom denne banen et par ganger og finpusse på sirkelplasseringer og gliderbevegelser.
  1. 00:19:319 (4,5,6,7,8) - denne er veldig ujevn, så gjerne lag den om igjen med glider til strøm omformer.
  2. 00:20:890 (5,6,7) - én av de få manuelt stablede triplene i denne banen, er ikke nødvendig.
  3. 00:21:832 (1,2,3,4,5) - dette mønsteret flyter veldig merkelig. Antar at du vil beholde 00:21:204 (1,2) - , og 00:21:832 (1,2) - flyter veldig bra i seg selv. Vurder å flytte de etterkommende sirklene.
  4. 00:33:298 (4,5,6,7,8) - enda en ujevn strøm, starten har lavere avstand enn resten.
  5. 00:34:240 (1,2,3,4,5,6,7) - samme som over men mer i avstandsfordeling enn vinkel. Sirklene hopper mellom rundt .05x avstandsforandring mellom hver.
  6. 00:35:811 (4,5,6,7,8) - ^ er flere av disse senere men tror jeg har fått fram mitt poeng klinkende klart.
  7. 00:41:308 (1,2,3) - misliker triplenes bevegelse. Den korte rette linja passer ikke særlig godt inn med buen til glideren. Dette er selvsagt bare en bemerkning.
  8. 00:50:418 (2,3,4) - ^
  9. 01:11:308 (1) - ville ha laget en glider av denne selv. Uansett er vel avstanden fra (1) til 01:11:623 (2) - litt vel kort i forhold til lyden på (1) og avstand i tid.
  10. 01:43:979 (1,2,3,4) - hele dette mønsteret har en ujevn bevegelse som ikke flyter særlig bra.
  11. 02:16:020 (2,3,4) - ujevn avstandsfordeling.
  12. 02:17:905 (8,9,1) - et veldig merkelig hopp, også sett på flyt fra (7). Vil foreslå noe som dette:
  13. 02:26:073 (2,3,4) - ekkel flyt til neste strøm.
  14. 03:21:832 (5,6,1) - avstandserror grunnet glider fartsendring, merkes med øyemål.
  15. 03:29:057 (3) - ikke stable denne sirkelen på gliderenden dersom du vil holde deg til dine tidligere mønster.
  16. 03:52:931 - gjerne plasser en sirkel her.
  17. 04:20:732 (1,1) - bra bruk av panning og combo farger!
  18. 04:29:842 (7) - sirkel er for nær gliderenden i forhold til tidligere mønster. Kan også bemerkes at disse mønstrene har nogenlunde variert avstand mellom glider og sirkel, f.eks 04:22:303 (7) -
  19. 04:46:020 (1,1) - ekkel flyt.
  20. 04:58:743 (7) - plasser denne sirklen slik at den er likt plassert etter mønster (5,6) med glider (3). Er litt vanskelig å formulere; her er hva jeg mener:
    (3,7) er altså (5,6) rotert 120 grader mot klokka

    Synes selv dette har bedre flyt, men du kan også plassere 7 nærmere 04:58:900 (1) -

Etter denne modden spillte jeg mappet noen ganger og kan si at delene jeg varsler om dårlig flyt kan være helt galt og de faktisk ikke flyter så værst like vel.
Lykke til, håper du gjør ferdig dette mappet og får det ranked! :D
B1rd
Just gonna give my 2 cents, this feels extremely overmapped, most of the streams don't seem to be mapped to anything and it's like they're just there for the sake of it. I think it'd be better if most of the streams were removed except for when the song actually calls for it.
Topic Starter
-GN

B1rd wrote:

Just gonna give my 2 cents, this feels extremely overmapped, most of the streams don't seem to be mapped to anything and it's like they're just there for the sake of it. I think it'd be better if most of the streams were removed except for when the song actually calls for it.
turn up your volume. the 1/4s are clearly audible.

for the most part it follows the taiko diff of the same song, so that's my reason for not dropping them - it's a tribute thing

e: " 05:14:136 (1) - https://osu.ppy.sh/b/384926 feil hitsound, -GN "
B1rd
You're right, there are 1/4ths but often they're almost inaudible. Doesn't really change my opinion.
Lust
Please come back, will mod if needed
Topic Starter
-GN
AndreasHD
Exodus

04:39:895 Remove this inheriting section, because it's for no use. :arrow: done

00:00:471 (1) - I just really feel the stopmotion right before this note, and that makes me wanna put a NC on it, up to you though. :arrow: nah, i feel there's some flow between music notes for (2,3) which the pattern reflects. too nice to change

00:05:497 (3) - Same here ^ and probably the rest of the same shit. :arrow: ^

00:07:539 It would be pretty cool if you made this spinner begin with no sound, but end with higher and higher volume. It would also follow the music pretty good. :arrow: that's cool, done


00:10:209 (1) - Ehm, is this missplaced? It'll looks better if you put it in the center of the map. :arrow: remapped

00:18:062 (3) - Consider using 1,8X DS on this, looks much smoother with more gap between those two sliders (2) & (3) :arrow: remapped


00:23:874 (7) - drag the end of this slider just a tiny bit up, (use grid snap off) to make the blanket better. :arrow: done

00:23:874 (1) - NC :arrow: nope

00:27:329 (4) - Move this two grids down and two grids left (gridlevel 4) so that it make more sense with 00:27:172 (3) - on how far away the sliders they are placed. :arrow: done

00:29:371 (2) - This could be stacked on top of the beginning of this slider 00:28:272 (4) - but to not screw up your beautiful pattern, let's just move all these 00:29:214 (1,2,3,4,5,6) - together two grids right and one down. :arrow: nah. the perfect symmetry is nice

00:30:157 (1) - when playing this, your cursor are coming from this 00:29:999 (6) - and are therefore wanting the same direction from the slider, meaning if you drag the end point and the middle point down, like this
<pic>
It'll feel smoother to play. :arrow: oh god this mod is so old your puushes died, i don't know what you mean

00:42:565 (3) - Woah! so many nodes in this slider lol, make it simple like this?
It also end up smoother. :arrow: had to use several points to get the exact curve i wanted though

00:45:706 (6) - I see what you were trying to do here, but it only make this note looks like a bad overlap.. however, it makes the map more interesting.. keep it if you want, just look at it and think carefully if you really want it. :arrow: indeed keeping this


00:47:591 (3) - Make this curve around 00:47:277 (1) - :arrow: good point

00:54:502 (1,2,3,4,5,6) - I liked how you put the notes at the end of the sliders here compared to the previous pattern I talked about. :arrow: i didn't, so changed it in accordance with the other pattern :^)

01:11:308 (1) - Remove NC :arrow: redone

01:11:623 (1) - NC:arrow: redone

01:14:136 (1) - ^ :arrow: ok

01:16:649 (1) - ^ :arrow: nope

01:24:502 (1) - The end of this slider is extremly close to the end of (6).. consider spaceing that slightly. :arrow: alright

01:33:926 (1) - NC just as you did here 01:32:670 (1) - ??? :arrow: oops i'm dumb

01:49:397 (1) - make the volume thing again? : D :arrow: yeah :D

02:10:680 (1) - Make a jump out of this note instead? would be awesome. :arrow: following drums here

02:13:193 (1) - This one is very close to the hp-bar, please, just for the sake of it, one grid down or something, it's gonna look better. :arrow: ok

02:45:078 (6) - ^ :arrow: this is fine

03:21:989 (1) - two grids to the right. (gridlvl4) :arrow: what, that wouldn't work at all

03:26:701 (3,4,5) - You actually have to drag these ones away from the HP-Bar, this one is a must. :arrow: oh ok

04:01:884 (1) - Remove NC :arrow: ok

04:04:554 (1) - You can improve this blanket so much, please do so. :arrow: o-okay

04:56:387 (1) - remove the red node here? make it look smoother by doing that. :arrow: redone

05:01:099 (1) - NC? not sure right here, but I feel its easier to know that it's gonna be a jump from 05:01:099 (1) - to 05:01:256 (1) - if you make it a NC. :arrow: no, this works well as is

05:03:298 (4,5) - Blanket these :arrow: impossible with the direction i want them to take

05:15:863 (4,5) - ^ :arrow: ^

05:57:800 (7) - You can't overlap HP-Bar as before. :arrow: redone

05:46:492 (7) - oh and btw, you can blanket better with (6) here if you want. :arrow: ^

Okay, so this map is pretty long, but it flows well with the music. It has good potential, and I like it overall.
Good luck with eventual ranking and stuff!! and let's hope this mod was useful somehow.
:arrow: it was, thanks a lot :)

kossc
Mod as requested.

01:28:586 (4) - Felt as if I was following the piano and then suddenly this came in and ruined that. Consider putting a single there instead. :arrow: nah, this works if you listen to the piano sounds and imagine the ends are silent. surprisingly so, actually
01:29:528 - Would have preferred if you continiued to follow the piano and place a note here. :arrow: couldn't pull this off in a satisfying way
01:54:031 (3,4,5) - Doesnt feel like these need to be there. (01:59:057 (3,4,5) - same here) :arrow: i removed the final circle, as the first two follow echo but the last one is overmap!!
02:09:424 (1) - If you listen closely, this sounds quite a bit off beat. :arrow: eeh, while the sliderend is technically offbeat from the thing i pretend to follow it'd be extremely weird for the player to try to follow it, i see it as an "acceptable simplification"
03:04:397 (10,11) - Try moving this one beat forward and deleting 03:04:869 (1) -. I think that would work. I believe that this is something that could be done in multiple places aswell. (I'm lazy you know where) :arrow: i don't know \D:/ but fixed here. it should play well
05:41:937 (1) - Rest of the map felt like the same pattern over and over. Consider remapping. :arrow: done in a much more satisfying manner!
Thanks for the mod!

Okoratu
General

  1. pls link http://sukimastudio.com/191/ somewhere in description so ppl like me don't have to search for that manually lel :arrow: i don't actually need to do that, do i
  2. why is HP 6.1, decimal hp makes like not that much sense in most situations and i'd say it doesn't make that much sense here either :arrow: to annoy people \:D/ jk, fixed to 6
  3. is the SB wip? because the following files aren't really used by it: cloud.png, ExaVid.png as well as ExaVid.pdn (idk what ExaVid.pdn even is lol) :arrow: will probably remove it
  4. cool song btw :arrow: thank
  5. would make combo 1 slightly darker since it blends in with the Bg pretty much in most of the map[/list :arrow: done]

Exodus

  1. Googled what this big word means, still doesn't make more sense to me. AR 9.2 would play more smoothly for me at least but that's biased :arrow: mass departure. it was cool. also i won't change the AR probably
  2. so uhh this looks a little bit unpolished, let's see what i can do to help here :arrow: well that's what mods are for, i change stuff every now and then though
  3. 00:06:125 (7) - should try even distance from and to this thing i think that'd feel less forced :arrow: made a nice even curve instead, it flowed well
  4. 00:07:539 - adding a circle here and starting the spinner just on the next 1/4 tick is not only acceptable but also doesn't make you skip a whistle as you did on 00:05:026 (1,1) - etc :arrow: alright
  5. 00:10:445 (3,4) - , 00:12:958 (3,4) - , 00:15:471 (2,3) - see how you do that differently basically every time you use that rhythm (talking about the way you stack these 2 to objects), well yeah, deciding on like 2 or 3 different ways to do that would probably be a good idea instead of doing it differently every time because that way looks a bit messy imo (applies to all other instances in map ofc) :arrow: attempted defaulting to 0.7x spacing(or a stack depending on context)
  6. 00:12:879 - i see that you wanted to stay rhythmically consistent with 00:10:366 - and stuff but this tick has a really loud piano so idk :x :arrow: not following the piano here
  7. so apparently this strong piano sound is there like every 2nd downbeat and you ignore it consistently while i really think it should be mapped :arrow: i know what you mean, but i don't agree
  8. 00:14:607 (8,9) - transition between these objects is uhhm not that good, you could move 9 down and rotate it a bit to make this play more smoothly :arrow: don't think it matters much, but done
  9. 00:28:586 (7,8) - would not skip the red tick in this pattern, and do something like that instead :arrow: puush died, but skipping the red tick works well imo
    <pic>
    also shouldnt you swap 00:28:900 (9,1) - the ncs? :arrow: redone
  10. 00:26:230 (1,2) - i wouldn't have these be 2 sliders at all, firstly one of them ends on a downbeat and secondly the white ticks are so much louder than the red ones so having them as objects you can actually click would represent the song better imo :arrow: at this point all the focus is on the loud sound playing, the sliders here work better than following the drums with extra spacing here
  11. 00:45:392 (4,5,6) - the way this triangle overlaps every sliderend in the pattern doesn't look that nice, you could basically avoid all overlaps here by doing a jump pattern similar to 00:43:664 (4,5) - with maybe less distance or something because sounds are similar :arrow: okay i did a bit of extra rotation/scale
  12. 00:51:989 (5) - whistle ? :arrow: ok
  13. 01:03:612 (5,6) - why do you space these that way :arrow: i wanted to keep a "losing intensity/spacing" thing with the pattern
  14. 01:00:314 (1) - special slidershape and maybe sv change for this sound could be also appropriate, just saying, if you do that use combo 6 for it to mark it as somewhat special idk :arrow: wouldn't fit
  15. 01:09:109 (8) - nc lol :arrow: okay that makes sense
  16. 01:24:188 - why would you skip this :arrow: following something else
  17. 01:46:649 (1) - jump here is unnecessarily big for no apparent reason :arrow: 1/1
  18. 02:21:989 (1,2,3,4,5) - based on how you did spacing previously i think these are too close to each other :arrow: true, changed
  19. 02:26:230 (3) - moving this to 208|104 would probably make more sense with your previous patterns imo :arrow: thanks
  20. 02:48:062 (1) - please don't end sliders on a whistle finish downbeat aa, besides the vocal could be split up like this: :arrow: puush dead, but shortened the slider
    <pic>
  21. 02:59:842 (12,1) - the transition here could be like a lot better :arrow: rotated slider a bit
  22. 03:08:481 (2) - due to the jump previously chances are that the next stream feels uncomfortably close :arrow: minor changes
  23. 03:14:450 (2) - why distance so small when being bigger everywhere else :arrow: fixed, in accordance with the mirror 5 seconds into the map
  24. 03:17:905 - could use same sv change as you did in 03:12:565 - cuz similar and stuff :arrow: it does not have the same sound
  25. 03:21:989 (1) - just look at how consistent the spacing looks ... 0.6x spacing on 1.3x sv is 0.78x spacing on 1.0sv so distance between 6 and 1 should be <dead> :arrow: redone, i think
  26. 03:42:251 - normal sampleset with soft addition on head pls and a whistle :arrow: okay
  27. 03:49:633 - add a circle please :arrow: sounded cool
  28. 03:50:890 - ^ because of 03:45:549 (2,3,4) - , 03:43:350 (2) - 03:41:937 (2,3) - .. :arrow: also done
  29. 04:40:837 (2) - you never used wiggle sliders for this kinda sound and i don't think it fits that well so would go with either circles instead or a smoother slidershape to be consistent with the rest :arrow: it was a mirror of the previous but eh, i smoothed it out
  30. 05:24:502 (1,2,3) - could you be so kind to avoud overlaps in patterns like these, just barely touching looks not that good :arrow: changed
  31. 05:38:324 (3,4) - different shape why :arrow: what
  32. 01:07:853 (1) - normal sampleset for this one :arrow: it already was
  33. 01:24:031 (7) - whistle on head because 01:29:057 (6) - :arrow: oops
  34. 02:14:764 (5) - auto sampleset instead of drum and a clap because of 02:12:251 (5) - :arrow: different intensities
  35. 02:56:073 (3) - needs a normal sampleset and maybe similar sounds as 02:54:502 (12,1,2,3) - for the whole pattern idk :arrow: put clap on (3), hitsounding from earlier doesn't work here
  36. 03:07:696 - you used drum additions in 03:00:157 - for something similar :arrow: they're very different in structure, so nah
  37. 04:32:670 - u lose hitsounds by skipping this :arrow: intended
  38. 04:35:183 - ^
  39. 04:37:696 - ^
  40. 04:38:952 - ^
lol sorry for cutting this that short, but most issues the map has are general stylistic things:
  1. Streamspacing varies for no reason throughout the whole map for doublets like 00:15:471 (2,3) - or similar cases, same applies to things like 00:16:020 (6,7) - , while it wouldn't necessarily need to :arrow: addressed
  2. your NCing is like really inconsistent in certain parts and most importantly the Purple combocolor isn't really used with a real system, but looks more like you used it in places where you thought it could be appropriate while ignoring it in all similar places which is uhh not that good for consistency :arrow: the pattern is that i switch between pink/purple for every pattern where i mapped the specific loud sounds which should be VERY CLEAR if you look at the mapping
  3. some of your patterns could look a bit more planned with less random distancesnap
:arrow: i changed a bunch of them, stuff should fit better
I think this map is cool, but has lots of unused potential :arrow: some people enjoy it, some people do not

gl :arrow: thanks for a detailed mod. that nominator status was well deserved

-PC
Heihei. Før modden vil jeg si at denne banen er kjempekul. Jeg har nedenfor notert ned feil/småfeil, samt noen forslag.

[Generelt]
Veldig stilig hitsound sample som passer utrolig godt med musikken. 8-) :arrow: takk, men den er tatt rett fra default-skinnets normal-hitnormal.wav... men veldig fint at hitsoundingen gir mening. :)

[Exodus]

  • Denne banen har flere deler hvor man ikke er helt sikker på når man skal trykke, f.eks på starten. Siden dette er en vanskelig bane antar jeg det går helt fint, spesielt siden jeg ikke har store problemer med å spille de selv. :arrow: har allerede adressert dette i en tidligere mod, tror jeg - har prøvd å gjøre double-ene så inituitive som mulig.
    Synes også du burde gå gjennom denne banen et par ganger og finpusse på sirkelplasseringer og gliderbevegelser. :arrow: får prøve, men vet ikke helt hva du mener med gliderbevegelser.
  1. 00:19:319 (4,5,6,7,8) - denne er veldig ujevn, så gjerne lag den om igjen med glider til strøm omformer. :arrow: fikset.
  2. 00:20:890 (5,6,7) - én av de få manuelt stablede triplene i denne banen, er ikke nødvendig. :arrow: men har ingenting å si for gameplay.
  3. 00:21:832 (1,2,3,4,5) - dette mønsteret flyter veldig merkelig. Antar at du vil beholde 00:21:204 (1,2) - , og 00:21:832 (1,2) - flyter veldig bra i seg selv. Vurder å flytte de etterkommende sirklene. :arrow: prøvd, men vet ikke hvor mye jeg liker å bryte med hvordan de andre like mønstrene ser ut
  4. 00:33:298 (4,5,6,7,8) - enda en ujevn strøm, starten har lavere avstand enn resten. :arrow: fikset
  5. 00:34:240 (1,2,3,4,5,6,7) - samme som over men mer i avstandsfordeling enn vinkel. Sirklene hopper mellom rundt .05x avstandsforandring mellom hver. :arrow: fikset. skyldes nok skalering.
  6. 00:35:811 (4,5,6,7,8) - ^ er flere av disse senere men tror jeg har fått fram mitt poeng klinkende klart. :arrow: har sett igjennom
  7. 00:41:308 (1,2,3) - misliker triplenes bevegelse. Den korte rette linja passer ikke særlig godt inn med buen til glideren. Dette er selvsagt bare en bemerkning. :arrow: buet
  8. 00:50:418 (2,3,4) - ^ :arrow: endret på flere andre her også
  9. 01:11:308 (1) - ville ha laget en glider av denne selv. Uansett er vel avstanden fra (1) til 01:11:623 (2) - litt vel kort i forhold til lyden på (1) og avstand i tid. :arrow: gjort i forrige mod
  10. 01:43:979 (1,2,3,4) - hele dette mønsteret har en ujevn bevegelse som ikke flyter særlig bra. :arrow: enig, endret
  11. 02:16:020 (2,3,4) - ujevn avstandsfordeling. :arrow: remappet
  12. 02:17:905 (8,9,1) - et veldig merkelig hopp, også sett på flyt fra (7). Vil foreslå noe som dette: :arrow: liker hoppet og beholder det der, men har remappet hele comboen og gjort hoppet litt mindre i neste iterasjon
    <pic>
  13. 02:26:073 (2,3,4) - ekkel flyt til neste strøm. :arrow: endret
  14. 03:21:832 (5,6,1) - avstandserror grunnet glider fartsendring, merkes med øyemål. :arrow: fikset i forrige mod
  15. 03:29:057 (3) - ikke stable denne sirkelen på gliderenden dersom du vil holde deg til dine tidligere mønster. :arrow: fikset i forrige mod
  16. 03:52:931 - gjerne plasser en sirkel her. :arrow: hører lyden, men tror ikke jeg burde mappe den
  17. 04:20:732 (1,1) - bra bruk av panning og combo farger! :arrow: takker!
  18. 04:29:842 (7) - sirkel er for nær gliderenden i forhold til tidligere mønster. Kan også bemerkes at disse mønstrene har nogenlunde variert avstand mellom glider og sirkel, f.eks 04:22:303 (7) -
  19. 04:46:020 (1,1) - ekkel flyt. :arrow: er uenig, men flyttet sirkelen litt
  20. 04:58:743 (7) - plasser denne sirklen slik at den er likt plassert etter mønster (5,6) med glider (3). Er litt vanskelig å formulere; her er hva jeg mener:
    <pic> :arrow: gjort, men har større spacing fra 6 -> 7

Etter denne modden spillte jeg mappet noen ganger og kan si at delene jeg varsler om dårlig flyt kan være helt galt og de faktisk ikke flyter så værst like vel.
Lykke til, håper du gjør ferdig dette mappet og får det ranked! :D :arrow: jeg også! takk for en flott norsk mod \:D/

alright, done. fixed a bunch of things not listed, too.
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