xch00F wrote:
Corne2Plum3 wrote:
dung eater wrote:
main quest suck and the delay of actually getting damaged and enemy animations is jarring
the beginning of the main quest is kinda boring at the beginning, but once you reach level around level 40, the story start getting really good, and even better with the extensions
I hate that this is the case, I think xiv is great but the barrier to entry is so goddamn high lol. the base arr questline is mostly boring but otherwise fine, but the 2.x patches quite honestly sucked the soul out of my dick. it's wild that square enix hasn't done much of anything to address the sheer slog of arr, they must be aware of this sentiment online that the game "only gets good in heavensward" by now.
imo if you aren't being carried by some kind of nostalgia for that era of mmo quest design or by how excruciatingly Final Fantasy the story is in arr, you're in for a rough time.
Yeah honestly as much as I praise this game and enjoy playing it, aswell as hyped up for Dawntrail, I'm under the same sentiment that ARR should be thoroughly looked at again. They've already helped alleviate most of the problems like making the useless or non-important MSQ gone, and have removed two trials from ARR, one of which was a fight that genuinely had a 3 or 4 minute cutscene but took 30 seconds, and the other being extremely irrating, to the point where they had to nerf it back before HW launched (and it was still annoying to where people did leave it, mentors including). I'm glad they're taking some big stances on the problem, but there's still a few things left to clean it up.
I think incorporating/reworking a few things to be more modernized is a good idea, they got so many good interactions from ShB and EW that they could throw in for ARR. For me, the biggest problem story-wise for ARR is everything before 2.1, it doesn't get "good good" until around 2.5, and even then it's not incredible like Heavensward is. Heavensward really took it to the next level, and even in my eyes it's not a perfectly good expansion. Some things in the first expansion were still flawed, the raid was good but it felt mixed from the first half being similar to the 2.0 raids and raids from WoW, to the latter half just the usual platform floating in the air with a big scary boss to beat up. Not saying either or is better than the other, but this is just an example.
Another thing I'd love to see done is the alliance raids for ARR either reworked to make it actually something instead of a complete snoozefest that only has like one or two "important to look out for" mechanics. Seriously, the amount of times I've gotten those as a lvl 90 when I queue for the Alliance Raid roulette is insanely high, far too high for my enjoyment. While they did sorta make it less rewarding thanks to people finding ways to make it so they only get that for their roulette, it's still insanely easy to get those raids for a week straight. Though lately I've been getting the lvl 80 and 70 alliance raids in my roulette so maybe I'm getting lucky. Either way, I'd love to see the lvl 50 alliance raids get some polishing.
It's no secret that people buy the ARR story skip and watch an hour long documentary on ARR or have their friend explain it to them. I would've likely have done the same thing, though I'm sort of glad I got to experience it on my own and with a friend who knew the game quite well. But I'm also glad that it does hook in players once they hit Heavensward, because hoo boy that took a story from a "typical mmo standard" to "insanely high movie performance". Stormblood almost felt the same way, though I did take a break in the middle of Stormblood because it didn't perform as high as a note as Heavensward, but the post-Stormblood quests leading into Shadowbringers REALLY hit that high note and just kept on going. And Endwalker is... well, the same high note that continued onwards.
Final Fantasy 14 back in the old days was truly something else. Melee and physical ranged users had a completely different resource to manage, some of the jobs were completely different from how they play now and into Dawntrail, and other nonsensical things that brought the game's difficulty slightly higher. I'm glad that most of this is left behind, even if a couple of them really makes this game feel more unique.
Right now it feels like they're streamlining some things to be on-par with other things similar in its region. Some jobs going into Dawntrail will either feel overpowered, or disappointing. Black Mage for example is getting the bad end of the stick, while they got some cool stuff, it's either too centered around it, or not as powerful. Unless it's the media tour being the media tour, which most likely is the case, I think Black Mage is definitely going to be annoying to play in the early patches of the expansion, as they are aware of the player feedback in both English and Japanese forums. Paradox for example, in Endwalker, was castable in both ice and fire phase. In ice it was an instant cast, but in fire it was a hard cast, both doing the same potency. It refreshed both Umbral Ice and Astral Fire, so it was good to cast it in both phases. But in Dawntrail, seen through the media tour, it became an instant cast only castable in the fire phase, and you can only cast it in the fire phase, which in my opinion did not really feel right. The visual for Paradox even implies that it's an ice and fire spell, but now it's just usable in one phase, in a phase that is already getting even more overwhelming thanks to the much needed Manafont buff, and the new ability at level 100.
I could go on and on about it all but hopefully things will be better from here on out. They promised a boatload of stuff in Dawntrail, like a new gathering foray, something like Bozja/Eureka, and lifestyle content similar to the island sanctuary we got in Endwalker. I can't really complain that they're trying to cater as many people as possible, because the game is really good, it's probably one of the better mmos out there, next to WoW (although WoW has its own problems that would require me to type up a post for like at minimum 72 hours and by the time I hit the post button the thread will be already locked, or noone would care enough). But I can't help but think that they could dedicate a patch cycle to simply go back to ARR and tweak some more things to have a better new player experience.
However, there's just one problem that has been in the back of my mind ever since a video on youtube popped up. The MMO market right now is dominated by WoW, FFXIV, and Runescape. We are likely to never get another good MMO that is unique for a very long time, at least longer than a decade or two. What really stuck out to me the most is that all of the players that have found their comfortable MMO or game, have done so years ago. It's kind of hard to convince another player from another MMO to come to your MMO, even if that MMO is dying, or not in a good state, especially if it's under greedy developers. Believe it or not, those people that found their MMO, if they are into that genre of games, will only quit that MMO if it gets really bad, like with me and Shadowlands in WoW (god that expansion was somehow worse than WoD), or if it shuts down, like in the case of many oldschool MMOs. And when they do switch over to another MMO, they will play that, repeating until it gets bad or shuts down, rinse and repeat. It's a cycle that will forever go on in every genre of games.
This thoroughly explains why it's so hard to get into WoW with it's almost 10 expansion launches since 2004, and in a few expansions, will likely explain why it'll be hard to get into FFXIV. Though I have some faith the team behind FFXIV know what they're doing, if Yoshi P. is still the director then there is almost nothing that could go wrong. And even if it does somehow go south, there's always going to be player feedback, of which they'll likely take it into account and learn from their mistakes, hell it's been proven a few times if I recall.
As I said, it will take a substantial amount of time before another MMO claims the current crowns of the MMO sphere. It would have to compete with smaller titles, before even attempting to dethrone Runescape, WoW, and FFXIV, which as of right now, not a single MMO can even claim a spot underneath it. Runescape is just really old but also is grindy as hell, which is why people enjoy it because it gives them a sense of progression. WoW is also old, but has a massive history of alot of really cool stuff that helped it grow, and properly cemented itself into what an MMO should be like. FFXIV just has a great story, and almost as good of a combat as WoW, though it's noticably a slower-paced game which is never a bad thing in any game, if done right, and it is done right in FFXIV. A new MMO would have to be so unique, so out-of-the-ordinary, something different from "go to this location and slay 8 random things because it'll help our cause", or "go deliver this letter to someone the other side of town or country because something is coming up". At that point it'll redefine the MMO genre, and more people will flock to it, so long as it doesn't have predatory microtransactions that help the player instead of be a cosmetic, or have extremely terrible gameplay.
Maybe Valve should attempt that, haha.. ahahahah... AHAHAHAHAHAHAHA... oh gods am I going crazy? Did I forget to take my medication this morning? They can't even fix their multiplayer titles let alone figure out how to do anything unique, what makes me think Valve should attempt something ambitious like they would a decade or two ago. Seriously what made Valve think that combining 8 different titles including their own games that are currently rotting to death, one more than the other, and then slapping on their suggestion of an anti-cheat in their newest multiplayer title was a good idea? There's a reason why Artifact failed dramatically in a short amount of time, so their newer multiplayer title is bound to get as much attention as Artifact.
Right... that was off-topic, my bad. Back to the main point of FFXIV, while I've critisized a lot about the game, FFXIV is still really awesome. It all just hits different compared to WoW, it has more charm, slower yet consistent gameplay, and probably the best story/music that I've had the pleasure of listening. And it's only going to get better from here on out, the battle theme for Dawntrail is amazing, so I have no doubts that everything else will be incredible. The only music I didn't really enjoy were a few of the battle themes in Endwalker like the dungeon boss ones, but when the dungeon is pretty good, it didn't really impact it that heavily.
Generally I try to avoid any form of critisizing anything, because at the end of the day, video games are just a form of entertainment. We use it to escape reality, where things are much worse than what we envisioned it, or things just aren't in our favor no matter what outcome we try to roll with. That's why I try not to dwell on missing out on a game as others make it out to be, because why should I care about missing out on something when I not only already got other games to attend to, but... I just want to have fun in a game, not be forced to do something on a routine manner like with battle passes, or new launches of games that don't seem appealing. I can't be in the boat alone when I say that throwing a battle pass in any game just makes the game 8x more grindy than it already is. It's one of the bigger reasons why I left Overwatch when I saw what direction it was going for. It's why games like Fortnite, CoD, and other titles with battle passes just... don't appeal to me. It's not that "fear of missing out", it's that it requires me to spend time in that game when I don't want to spend time in that game. And don't get me started on predatory microtransactions seen in Overwatch.
Be glad that Square Enix hasn't tried that in FFXIV. Because hoooly, that is how you make at minimum 90% of your playerbase instantly quit or consider quitting. While the game does have microtransactions, it really is just if you want to have something that piqued your interest, so it's not like a big deal or anything. The only game that does the battle pass in a good way is Deep Rock Galactic (which funnily enough just dropped a large new season like yesterday). It straight-up removes any fear of missing out, by letting you choose which season to play, and it's all 100% free, as part of the season update every now and then. This isn't just a random thought process, if you play co-op games and don't own Deep Rock Galactic, I highly suggest you pick it up.
Though before I get off-topic for a second time, let me just finish saying that FFXIV is no perfect game. No game is perfect, the game you call "perfect" is never truly perfect. It's just your flavor. So while many people say FFXIV is the perfect MMO, they just mean that it's their favorite MMO, or game entirely. FFXIV's biggest drawback is the same reason as WoW, new players have a rougher time getting in. It's always like this for every old MMO, the older the MMO, the more stuff there is to do, and the more stuff there is to do, the more overwhelming the new player will be. It's why a couple of expansions ago in WoW, I was heavily hoping they would do something about the new player experience, or atleast the experience for having alt characters. While they did just that, it still didn't answer other new player problems, like when they get to the new expansion, they either feel burnt out, or completely confused due to the story (honestly if you were playing WoW for the story, you should just instantly quit). And one day, the same scenerio might happen to FFXIV, the more expansions, the more story, and the longer it will be for new players to get to where they want to be.
It does, however, contradict an earlier point I made. Even if the developers know what they're doing, it'll still be an overwhelming amount content poured into the new players. If you haven't played WoW before 2014, and you just started to pick it up today, you would shudder in fear as there is far too much content for you to progress through. You'd explode at the sight of being forced into the previous expansion just to level in, just to get into the new expansion. Which sucks because Shadowlands is extremely terrible, unless it's Battle for Azeroth, which is just as equally terrible. Hopefully they put in Dragonflight to be the expansion new players get thrown into, as I thought the levelling experience in Dragonflight was actually tame and pretty good. The same thought process applies to FFXIV aswell, but I don't necessarily think it's the same problem/solution.
My advice when getting into FFXIV right now? Probably wait until after Dawntrail's first week or so since not only are the servers going to be congested, but everyone wants to play Dawntrail and experience the new content. Maybe even a month total. But when that all settles, it's completely okay to "rush" through the MSQ in ARR, if you got friends that got you into the game, ask them about ARR, and they'll almost certainly explain alot of ARR to you. If you don't got friends and you are going in solo, completely blind, I recommend finding a video about lore in ARR and seeing if that interests you since the lore in Heavensward and going forward revolves around the lore in ARR. Do not solely just the MMO just off of ARR, you should judge it after beating Heavensward, maybe post-Heavensward.
The most important advice I can give is to have fun. If you're not having fun, then there is no reason to push yourself to play or continue that activity. There's a reason we have thousands of games to play, you choose which one strikes your fancy, and you roll with it, unless you lose the interest, in which you just bounce around. Variety is the spice of life, as they say.
I did not expect to be writing multiple paragraphs on something like this today. I guess this is what happens when I get passionate about video games as a whole, they provide entertainment, and should be only providing entertainment instead of existential dread, greed, or other nonsense that nobody wants. Without these forms of entertainment, our culture would not expand to where it is today, whether it be good or bad. I'm not thankful or happy that our current culture has taken a massive toll, like with awful memes, AI-generated posts, or just pure brainrot that spills into even more brainrot, but it is what it is, especially in today's era.
Someday, we're going to enter a brand new era of video games, where we stopped whatever awful business practices are happening behind the scene, or ditching the ideas of the things that make people have a fear of missing out. Today, this year, and perhaps this decade, we will not be entering that era. But that is totally fine, we have our comfortable game that we've found, and as stated before, we can bounce around to other games that fit. Yet someday, when we do enter this era of entertainment, I suspect brand new ideas before our eyes, things that are impossible today, might be possible in the near or far future. Depending on how you look at it, the outcome is always that the past will forever be behind us. We have come so far to exceed our ancestor's excellance, yet so far from what we can consider perfection.
Oh gosh, why am I still typing? Are my thoughts truly infinite? Not that I want people to read my posts that are most likely the cause of schizophrenia. You guys got better things to do than to look at what has been on my mind, or what my current thought train is like when I get passionate about a game I like, or games in general. Truly my time spent here has been put to good use. Truly the concept of time is an anomaly to me as I continue posting essays that would make a college student wish they could possess the endurance of my fingers smacking into each keypad. Truly will noone pay any attention to the person trying to slam a billion paragraphs of nothing into an assignment. Truly the mind is plagued by ADHD...
Guess I'll be signing off now. I'll be playing Deep Rock Galactic for the rest of my day, maybe some FFXIV if I feel like flashbanging myself since I always have player effects on which is definitely not causing me to go blind by the day. After all, it is the fun I enjoy.
See you all in a few days when I have recovered from typing a tremendous amount of text that nobody really cares.