As much as I like AR8, most of the maps you will be considering are AR9. I don't see a reason to bring maps which were originally AR9 down to AR8 for the purpose of a compilation. People will also be practicing the original maps if they struggle on those sections in the compilation.
The lower BPM maps are just an "introduction" imo - if they're AR8 originally, it doesn't matter if you make them AR9. The maps closer to the end are the most critical, and should be an appropriate AR.
Those people who "can't read AR9" will have bigger problems reading higher bpm's at AR9, not the low bpm maps. If they have problems reading lower BPM's at AR9, then there is no way they can read higher BPM's at AR8, which they won't get to anyway, and those maps are originally AR9, so they won't be able to practice them either. Don't design for players who will only play half the map, rather make half a map for that.
nooblet wrote:
The "majority" you're talking about that can't read AR9 consists of people who a) Can't even follow aim properly yet, b) Definitely can't stream high bpm's yet.
Legxis wrote:
And players that can follow AR8 are very well able to stream far into it already.
You mean mash. The first one was not entirely stream, allowing you to do that into the higher BPM's. I know because I did that when I started. Although I must admit that was fun at the time, because I felt good (STOP GIVING ME A FALSE SENSE OF SKILL), why do the same thing again.
Edit: Revise ending comment.