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Hashimoto Miyuki - New SPARKS! (TV Size)

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Topic Starter
[ Zzz ]

BeatofIke wrote:

[Easy]
  1. 00:23:943 (1,2) - Add some notes here. It feels empty. ( fix )
  2. 00:26:416 (2,3) - I don't recommend using a lot of stacks like this for easy difficulties. Save the stacking for Normal difficulites. ( kiai time to Except Remainder Change All. )
  3. 00:48:339 (5,1,2) - Avoid stacking notes like this. it's very confusing for novice players to read.
( fix )

[Normal]
  1. 01:02:020 (2) - Try stacking 2 with 01:02:185 (3). It reads better.
  2. 01:07:460 (5) - Add a new combo here.
  3. 01:25:921 (1,1) - Add some notes here. It feels empty.
All fix

[Insane]
  1. 00:05:690 (2) - Remove this note. This note goes with nothing.
  2. Please add a new combo on the following spinners: 00:07:286 (6) - 01:19:163 (8), and 01:28:394 (9).
All fix

That's all for now. Hard difficulty is good to go!
Thanks fIke :3
BeatofIke
Bubbled!
Topic Starter
[ Zzz ]

BeatofIke wrote:

Bubbled!
Thanks fIke!!

bubble
YGOkid8
General:
  1. Could you explain to me why you chose to use minimum stack leniency? You should only use them if stacking ruins patterns, and I can't really find instances where you need minimum SL. As a result, your 1/2 and even 1/4 stacks are completely unreadable in your diffs. Increase it back to default, unless you have a good reason.
Insane:
00:22:460 (5,6) - The slider-ends are weird here, not sure why you chose to do it. Move the the red tick along until it looks something like this, it's both more visually appealing and plays better.

00:26:251 (6) - Replace with hitcircles. Not only does it bring out vocals more, but also better shows the change to vocals.
00:43:559 (4) - Maybe replace this with the sharp corner slider I showed earlier? That way you can have some consistency in how you map the synthy rhythm in the music.
00:55:592 (1,2) - You're mapping to the sharp high-pitched noise in the music here; using hitcircles will give it a better effect, as it's not really a "held" sound. Similarly, hitcircles will also bring out the drums on (2) better.
01:13:888 (4) - Reverse slider here doesn't really fit the music here. Consider using a slow-down slider here (~0.75x), ending at 01:14:383 - . Then put a hitcircle at 01:14:548 - to bring out the drums better. If you choose not to do that, at least get rid of the whistle you put on the reverse arrow.

Hard:
00:45:042 (1,2,3) - Due to spacing, it's hard to tell these are all spaced apart differently. Stacking (2) onto the (3) will work, though you will have to move the (1) elsewhere. Basically make this more readable please.
00:50:317 (1,2,3) - Similarly, the (2) and (3) look like they are 1/2 apart. Even if you argue they are readable (which they are I suppose), the spacing drop from 1.40x to 0.70x doesn't really feel nice. The player is literally slowing down by 50% of their speed to hit that slider, or waiting for a while... or hitting it early.
00:55:592 (1) - Same thing as what I said in Insane.
00:56:251 (3) - Here I wished you map the stream somewhat (e.g. using reverse sliders), as it feels awkward in that you mapped the twinkly stream 00:54:767 (8,9,10,11,12,13,1) - here, but not the drum stream here.
01:13:888 (4) - Same thing as Insane, though you actually removed the hitsounds here so it actually sounds nice :v

Normal:
00:48:339 (2) - This feels better if you shorten by 1/2, then put a hitcircle where it originally ended. The reason is that the slider-end right now plays on quite a strong beat in the music, and it's just better brought out if you use a hitcircle instead. It also goes into the following sliders better too.
00:56:910 (1,2) - Rhythm in the chorus is weird... you start with straight 1/1 rhythm which is cool...
00:58:229 (3,4) - ...but then you go 3/4 sliders making the rhythm go all funky. Please be consistent in what you do because as far as the player is concerned, you're mapping to vocals in these (1,2,3,4), so it makes no sense to map them in 2 completely different ways right next to each other!
01:01:855 (6) - Having a slider over the big white tick here doesn't work well, as not only does it not follow the music at all, but the white tick there is quite an important beat, and you're skipping right over it. Use this rhythm instead:



01:02:844 (8) - Shorten by 1/2, then add a hitcircle where it originally ended. It fits the music better for same reason as 00:48:339 (2) -
01:07:460 (1) - Again here, the middle white tick is quite important and you're skipping over it.
01:09:767 - Gap here feels weird.
01:13:559 (2) - Replace with hitcircles is more appropriate and fits music better.

Easy:
  1. My only problem with this diff is that it plays very much like a Normal diff... please be more mindful of the difficulty of your lower difficulties from now on.
Ozato Fumika
I will be translating for Zzz...
What I wrote here is Zzz's response that I directly translated

I also had some suggestions and found a few issues so we did IRC mod as we go on

Chat log
22:34 No Dap: 아직도 필요한가요 해석
22:35 [ Zzz ]: 네..
22:35 No Dap: np점
22:35 *[ Zzz ] is editing [http://osu.ppy.sh/b/384818 Hashimoto Miyuki - New SPARKS! (TV Size) [Insane]]
22:36 No Dap: 저거 스택 0 왜쓰냐고 물어보는데
22:37 No Dap: 님 취향이라고 대답해드릴까요
22:37 [ Zzz ]: 네
22:40 No Dap: 그냥 제가 하나하나 해석해드릴게요
22:40 No Dap: 대답하시면
22:40 [ Zzz ]: 넹
22:40 No Dap: 제가 그것도 해석해드림 아예
22:41 [ Zzz ]: 'ㅁ' 굳
22:41 No Dap: 그럼 그전에
22:41 No Dap: 스택0 쓰는 이유을 ㄹ설명 ㄱㄱ
22:41 [ Zzz ]: ㅇㅋ
22:42 [ Zzz ]: 특별한 이유는 없지만. 나는 서클이 겹치는게 매우 좋다. 그래서 난 스택 리니언시 0을 쓰기로 하였다.
22:42 No Dap: 그리고 겹타
22:42 No Dap: 리딩 불가능하다는데
22:42 No Dap: 그거에 대한 반론도
22:42 [ Zzz ]: ㅇ..
22:43 [ Zzz ]: ㅠㅠ..
22:43 [ Zzz ]: 그거에 대한 반론이 없어여 ..
22:43 No Dap: ㄷㄷ ㅇㅋ
22:43 [ Zzz ]: 쟤가 모딩할떄
22:43 [ Zzz ]: 생각하긴 했는데 ..
22:43 [ Zzz ]: 에전부터 플레이 시키면
22:43 [ Zzz ]: 겹타 안보인다고 ..
22:43 [ Zzz ]: 1타인지 3타인지 .. 히든걸면 X
22:44 [ Zzz ]: 스택 0으로 랭크시켜보고싶기도하고 ..
22:44 [ Zzz ]: 먼가 좀 아닌거같기도 하고 ..
22:44 No Dap: ㅇㅋ
22:44 [ Zzz ]: ㅇㅋ
22:45 No Dap: 맨처음꺼
22:45 No Dap: 슬라이더 끝이 이상하데요
22:45 No Dap: 자기 모양처럼 만들으라는데
22:46 No Dap: 보기좋고 플레이하기 편하다고
22:46 [ Zzz ]: 저거 원래는 직선으로 하려고했는데
22:46 [ Zzz ]: http://puu.sh/8bP4k.jpg
22:46 [ Zzz ]: 끝이 닿아버려서 ..
22:46 No Dap: dㅋ
22:46 No Dap: ㅇㅋ
22:47 No Dap: 고치실건지 안고치실건지도 좀
22:47 No Dap: 색갈 고르게 ㅋㅋ
22:47 [ Zzz ]: 그리고 개인적으로 직선슬라이더를 쓰는걸 매우 좋아해서
22:47 [ Zzz ]: 변경X
22:47 No Dap: ㅇㅋ
22:48 No Dap: 다음거
22:48 [ Zzz ]: ㅇㅇ
22:48 [ Zzz ]: 00:25:592 (4) -
22:48 No Dap: 00:26:251 (6) - 이거아님?
22:48 [ Zzz ]: 맞음
22:48 [ Zzz ]: 지금 바꿔서그럼
22:49 No Dap: 00:26:251 (6) - 이거 서클로 바꾸레요
22:49 [ Zzz ]: 변경한다고 말해주시면댈듯
22:49 [ Zzz ]: ?
22:49 [ Zzz ]: 00:26:416 (6,7) -
22:49 [ Zzz ]: ㅇㅋ
22:49 No Dap: 변경?
22:49 [ Zzz ]: 네
22:49 [ Zzz ]: 변경
22:50 No Dap: 00:43:559 (4) - 이거를 아까 보여준 슬라처럼 곱게 하레요
22:50 [ Zzz ]: 노 체인지
22:50 No Dap: 이유도 설명좀
22:50 [ Zzz ]: 난 위에서도 말했지만 직선슬라이더를 매우 좋아해요.
22:50 No Dap: 그냥 no change하면 안좋음
22:50 No Dap: ㅇㅋ
22:51 [ Zzz ]: ㅇㅋ
22:52 No Dap: 00:55:592 (1,2) - 이거
22:52 No Dap: 끄는소리가 아닌데 서클로 바꾸면 더 좋을거같데요
22:52 [ Zzz ]: 음..고집부리고싶어여
22:52 [ Zzz ]: 여긴
22:52 No Dap: 서클쓰면 00:55:921 (2) - 이거 드럼도더 좋을거같다고
22:53 No Dap: 그냥 지금게 더 맘에 든다고 쓸까요
22:53 [ Zzz ]: 00:55:921 (2) - 여기만
22:53 [ Zzz ]: 쓰면대여?
22:53 No Dap: 1번 2번 둘다 서클로
22:53 [ Zzz ]: 00:55:592 (1) - 이거 안바꾸고싶어서 ..
22:53 No Dap: 전 지금게 더 맞는듯 제가봐도
22:53 [ Zzz ]: 지금이 더 좋다고 말해주시면 댈듯
22:53 [ Zzz ]: :3
22:54 No Dap: 01:13:888 (4) - 리버스가 안어울린데요
22:55 No Dap: 슬라 느리게해서 01:14:383 - 쯤에서 끊어보라는데
22:55 No Dap: 01:14:548 - 그리고 여기에 서클
22:56 [ Zzz ]: 음..애매하네 ..바꾸는데 시간좀 걸릴듯.
22:56 No Dap: 고치기 싫으면
22:56 No Dap: 리버스에 있는 휘슬이라도 뺴레요
22:56 [ Zzz ]: ㅇㅋ
22:56 No Dap: 휘슬은 뺴는게 좋을듯 제가봐도
22:56 No Dap: 그럼 하드로
22:56 [ Zzz ]: ㅇㅇ
22:57 [ Zzz ]: 휘슬 뺌
22:57 No Dap: 00:45:042 (1,2,3) - 이거 스페이싱이 헷갈릴거같데요
22:57 No Dap: 리딩이 더 편하게 만들으레요
22:58 [ Zzz ]: 00:45:372 (2) - X256 Y68로 변경
22:58 [ Zzz ]: 12시 방향으로 바꿧어여
22:58 No Dap: 그래도 스페이싱 다른건 변하지않는데
22:58 No Dap: ㄷㄷ
22:59 [ Zzz ]: 아 1 2 3 이군요
22:59 No Dap: 네
23:00 [ Zzz ]: 애매한데 ..
23:00 [ Zzz ]: 00:45:702 (3) - 서클 추가
23:00 [ Zzz ]: 하면
23:00 [ Zzz ]: 되겠죠 ?
23:01 No Dap: 그럼 오버매핑이돼는데
23:01 [ Zzz ]: 'ㅁ'?
23:01 No Dap: 보컬이 있네
23:01 No Dap: 거기 추가했다고 써드림 그럼
23:01 [ Zzz ]: 간격은 맞는데
23:01 [ Zzz ]: ㅇㅋ
23:02 No Dap: 00:50:317 (1,2,3,4) - 여기도 스페이싱
23:02 No Dap: 고치레요
23:02 No Dap: 읽기 진짜 힘들다고
23:02 No Dap: 스페이싱 차이 2배나 나기떄문에
23:03 [ Zzz ]: 00:51:471 (3) - 서클 추가하면
23:03 [ Zzz ]: 1.40으로 알맞을듯
23:03 No Dap: 슬라삭제하고?
23:03 [ Zzz ]: 00:51:471 (3) - 여기다가 ㅋ..
23:04 No Dap: 아
23:05 No Dap: 00:55:592 (1) - 인센처럼
23:05 No Dap: 서클로하레요
23:05 No Dap: 인센에서 자기가 말한거처럼*
23:06 [ Zzz ]: 00:55:592 (1) - NO
23:06 [ Zzz ]: 지금이 더 좋다고 생각한다.
23:07 [ Zzz ]: 해보니까 좀 이상하네요 ..
23:07 No Dap: ㅇㅋ
23:08 No Dap: 00:56:251 (3) - 이부분
23:08 No Dap: 킥슬라를 쓰던 뭘쓰던 스트림이 있는게 더 좋을거 같데요
23:08 No Dap: 00:55:180 (9,10,11,12,13,1) - 여기도 그렇게 했으니까
23:08 [ Zzz ]: 킄..
23:09 [ Zzz ]: ㅇㅋ 연타로 변경해보죠
23:09 No Dap: ㅇㅋ
23:10 No Dap: 01:13:888 (4) - 이거 인센이랑 똑같이 해보레요
23:10 No Dap: 근대 리버스에 휘슬없어서 괜찮다함 ㅋㅋ
23:11 No Dap: 끝나시면 말슴점 노말로 넘어가게
23:12 [ Zzz ]: 01:14:630 (5) - 설마 여기에 서클넣으라는건가요?
23:12 No Dap: 네 그런데 안하셔도됨
23:12 No Dap: 휘슬뺏으니 괜찮다함
23:12 [ Zzz ]: ㅇㅋ 넣기 애매해서 ㅋ..
23:12 No Dap: 노말?
23:12 [ Zzz ]: 그럼 이제 노마ㅓㄹ ㄱ
23:13 No Dap: 00:48:339 (2) -
23:13 No Dap: 1/2슬라오 짧게하고
23:13 No Dap: 서클하나 추가하레요
23:13 No Dap: 00:48:669 - 여기 비트가 강하기 떄무네
23:14 No Dap: 다음 노트로 가는것도 더 연결이 좋아질거라는데
23:14 [ Zzz ]: 음.. 노체인지
23:14 No Dap: 이유는?
23:14 [ Zzz ]: 확실히 비트는 강하지만
23:15 [ Zzz ]: 음..
23:15 [ Zzz ]: 거길 바꾸면
23:15 [ Zzz ]: 꽤 많은곳을 바꿔야 될꺼같은 느낌이 듬
23:15 No Dap: ㅋㅋㅋㅋ
23:15 [ Zzz ]: ㅋㅋㅋ
23:15 No Dap: 그건
23:15 No Dap: 좋은 이유가 아닌듯 ㄷㄷ
23:15 [ Zzz ]: ㅇㅇ
23:15 [ Zzz ]: 변명이긴 한데 ..
23:15 [ Zzz ]: 일단
23:15 [ Zzz ]: 바꿀까도 생각은 하는데
23:15 [ Zzz ]: 어떻게하라구요 ?
23:16 [ Zzz ]: 그 ..
23:16 [ Zzz ]: 서클을
23:16 No Dap: 1/2슬라 +써클
23:16 No Dap: http://puu.sh/8bQSn.jpg 이렇게
23:16 [ Zzz ]: 이 저렇게 ..
23:17 [ Zzz ]: 음
23:17 [ Zzz ]: 이유라 ,,..
23:18 [ Zzz ]: 나는 모양을 먼저 생각하지만 이번에 준건 조금 나에게는 마음에 들지 않는 모양인것같아요.
23:18 [ Zzz ]: 는 안될까요 ..
23:18 [ Zzz ]: 그래서 지금 이대로 하고싶어요 ..라고 ..
23:18 No Dap: ㅇㅋ
23:19 [ Zzz ]: ㅇㅋ
23:19 No Dap: 그렇게하면
23:19 [ Zzz ]: ?
23:19 No Dap: 이부분 모양이 다 망가질거같아서 싫다라고 했는데
23:19 No Dap: ㅇㅋ?
23:19 [ Zzz ]: ㅇㅇ
23:20 No Dap: 00:56:910 (1,2) - 리듬이 이상하데요
23:21 No Dap: 이건 제가 찾은건데 00:56:416 (1,1) - 이 점프는 뭐죠
23:21 [ Zzz ]: 음 정말 애매해서 ..
23:21 [ Zzz ]: 그전에 그 머냐
23:21 [ Zzz ]: 디스턴트 짧게하고 3연타 넣은것들있자나여
23:21 No Dap: 네
23:21 [ Zzz ]: 대신점프같은거 써봣는데 ..
23:22 [ Zzz ]: 이상한가요 ..
23:22 No Dap: 점프는
23:22 No Dap: 안될듯
23:22 No Dap: 노말인데
23:22 [ Zzz ]: ㅇㅋ
23:22 No Dap: 쟤가 이걸 안집은게 신기함;
23:22 No Dap: 이케하고
23:22 [ Zzz ]: 00:56:416 (1) - 변경
23:22 No Dap: 00:56:910 (1,2) - 이거 리듬은?
23:22 [ Zzz ]: 디스턴트 알맞게 바꾸었어요
23:22 [ Zzz ]: 리듬이라 ..
23:23 [ Zzz ]: 이대로 하고싶은데 ..
23:23 [ Zzz ]: 리듬이 조금 다르게 생긴건 알겠지만
23:23 [ Zzz ]: 마땅히 바꿀리듬도 없고
23:23 [ Zzz ]: 지금이대로도 큰 문제는 없다고보는..
23:23 No Dap: 지금 리듬도 나쁘진않다 생각되고 큰문제 아니라고 생각함 <
23:24 [ Zzz ]: ㅇ
23:26 No Dap: 00:56:910 (1,2,3,4) - 여기 리듬이 왜 다르녜요
23:26 [ Zzz ]: 저거누르니까
23:26 [ Zzz ]: 아 잠시
23:26 [ Zzz ]: 00:56:910 (1) - 여기말하는거였구나
23:26 [ Zzz ]: 00:57:570 (2) - 여기만 되서
23:27 [ Zzz ]: 그
23:27 [ Zzz ]: 00:56:910 (1) - 여기를 변경한다고 전해주시면댈듯
23:27 No Dap: ㅇㅋ
23:27 No Dap: 어느부분
23:27 No Dap: 이거리듬?
23:27 No Dap: 00:56:910 (1,2) -
23:27 [ Zzz ]: ㅇㅇ
23:27 [ Zzz ]: 거기를
23:27 [ Zzz ]: 00:58:229 (3,4) - 여기처럼 바꿀게여
23:28 No Dap: 01:01:855 (6) - 이붑ㄴ
23:28 No Dap: 자기가 한거처럼 해보레요
23:29 No Dap: 큰 희닉을 무시하고 있어서 아주 안좋다함
23:29 No Dap: 흰틱
23:30 [ Zzz ]: ㅇㅋ
23:30 No Dap: 01:03:669 (8) - 리버스 없애고
23:30 No Dap: 서클하나넣으레요
23:31 No Dap: 음악을 더 잘따를거라는데
23:31 [ Zzz ]: 01:03:669 (8) -
23:31 [ Zzz ]: ㄴㄴ
23:31 [ Zzz ]: 이유는
23:32 [ Zzz ]: 개인적으로 나는 짧은 슬라이더와 서클을 같이 쓰지 않는다. 그것도 노말에선.
23:32 [ Zzz ]: 그리고 음악은 잘 따르겠지만 지금도 문제는 없는것 같다.
23:32 [ Zzz ]: :3
23:33 No Dap: 01:07:460 (1) - 여기
23:33 No Dap: 중간에 큰흰틱 중요하데요
23:33 No Dap: 저도 강하게 동의함
23:35 [ Zzz ]: 큰 휜틱 위치점
23:35 [ Zzz ]: 흰
23:35 No Dap: 아 큰틱이 아니네 ㅈㅅ01:07:789 (2) -
23:35 No Dap: 01:07:789 -
23:35 [ Zzz ]: 01:08:119 (6) - 여기에 흰틱만 아니면되는데
23:35 [ Zzz ]: ㅇ?
23:35 [ Zzz ]: ㅇㅋ
23:35 No Dap: 지금 눈이 침침해서
23:35 [ Zzz ]: 변경함
23:35 No Dap: ㅇㅋ
23:35 [ Zzz ]: 01:08:119 (6) - 대신 여기가 없어짐
23:35 [ Zzz ]: 01:07:789 (5,6) - 서클 2개로 도배
23:36 No Dap: 01:08:778 (3,1) - 여기 갭이 이상하다는데
23:37 No Dap: 이건 안고쳐도 될듯 어울린다고 생각함
23:37 No Dap: 아니면
23:37 No Dap: 01:09:932 - 여기에 서클 넣는게
23:40 [ Zzz ]: ㅇㅋ
23:41 [ Zzz ]: 더 좋게 바꿈
23:41 [ Zzz ]: 저기는
23:41 [ Zzz ]: 저기 들은 인가
23:41 No Dap: ㅇㅋ
23:41 [ Zzz ]: 이지가 너무 노말같으면
23:41 [ Zzz ]: 차라리 이지를 지우면 될라나 ㅋ..
23:41 [ Zzz ]: :3
23:41 No Dap: ㅋㅋㅋㅋㅋ
23:41 No Dap: 이지 지우시면
23:41 No Dap: 망합니다
23:41 No Dap: 하드가 이미 하드가 아니기 떄문에
23:41 [ Zzz ]: ㅋ
23:41 No Dap: 난이도 분배가 언랭커블일지도모름
23:42 No Dap: 자 그럼
23:42 No Dap: 마지막@@@@@@@!@#!@#!@#!@$!$!%#@)(%*@$
23:42 No Dap: 01:13:559 (2) - 여기 서클로 바꾸는게
23:42 [ Zzz ]: !!!
23:42 No Dap: 더 어울릴거같데요
23:42 [ Zzz ]: 거절
23:42 [ Zzz ]: :#
23:42 [ Zzz ]: 서클로 바꾸어도 좋을듯 하지만
23:42 No Dap: 흠 저도 얘랑 동의하는데
23:43 [ Zzz ]: 음..
23:43 [ Zzz ]: 알겠음
23:43 [ Zzz ]: 그럼 서클로
23:43 No Dap: 피니쉬이기 때문에 클릭하는더 좋아보여요
23:43 [ Zzz ]: 변경
23:43 No Dap: ㅇㅋ
23:43 [ Zzz ]: ㅇㅋ
23:44 No Dap: 그리고이지는
23:44 No Dap: 그냥 충고네요
23:44 No Dap: 노말이랑 너무 똑같다고
23:44 No Dap: 앞으로는 좀더 신경 쓰면서 매핑하레요
23:44 [ Zzz ]: 글쿤요

YGOkid8 wrote:

General:
  1. Could you explain to me why you chose to use minimum stack leniency? You should only use them if stacking ruins patterns, and I can't really find instances where you need minimum SL. As a result, your 1/2 and even 1/4 stacks are completely unreadable in your diffs. Increase it back to default, unless you have a good reason.
I don't have a special reason. I just happen to like the way this stack looks. About 1/2 ,1/4 stacks I don't have any good objection

Insane:
00:22:460 (5,6) - The slider-ends are weird here, not sure why you chose to do it. Move the the red tick along until it looks something like this, it's both more visually appealing and plays better. My first intention was to make them straight. But then 00:22:460 (5) - this would go out of grid, so i did this

00:26:251 (6) - Replace with hitcircles. Not only does it bring out vocals more, but also better shows the change to vocals.Fixed
00:43:559 (4) - Maybe replace this with the sharp corner slider I showed earlier? That way you can have some consistency in how you map the synthy rhythm in the music. As I said earlier, I like straight sliders.
00:55:592 (1,2) - You're mapping to the sharp high-pitched noise in the music here; using hitcircles will give it a better effect, as it's not really a "held" sound. Similarly, hitcircles will also bring out the drums on (2) better. I like my current pattern more.
01:13:888 (4) - Reverse slider here doesn't really fit the music here. Consider using a slow-down slider here (~0.75x), ending at 01:14:383 - . Then put a hitcircle at 01:14:548 - to bring out the drums better. If you choose not to do that, at least get rid of the whistle you put on the reverse arrow. Whistle deleted

Hard:
00:45:042 (1,2,3) - Due to spacing, it's hard to tell these are all spaced apart differently. Stacking (2) onto the (3) will work, though you will have to move the (1) elsewhere. Basically make this more readable please. I added circle at 00:45:702 - instead
00:50:317 (1,2,3) - Similarly, the (2) and (3) look like they are 1/2 apart. Even if you argue they are readable (which they are I suppose), the spacing drop from 1.40x to 0.70x doesn't really feel nice. The player is literally slowing down by 50% of their speed to hit that slider, or waiting for a while... or hitting it early. Circle added insated at 00:51:471 -
00:55:592 (1) - Same thing as what I said in Insane. I think current pattern is better
00:56:251 (3) - Here I wished you map the stream somewhat (e.g. using reverse sliders), as it feels awkward in that you mapped the twinkly stream 00:54:767 (8,9,10,11,12,13,1) - here, but not the drum stream here. Stream added
01:13:888 (4) - Same thing as Insane, though you actually removed the hitsounds here so it actually sounds nice :v No change then

Normal:
00:48:339 (2) - This feels better if you shorten by 1/2, then put a hitcircle where it originally ended. The reason is that the slider-end right now plays on quite a strong beat in the music, and it's just better brought out if you use a hitcircle instead. It also goes into the following sliders better too. I think this will ruin the shape of this whole part
00:56:910 (1,2) - Rhythm in the chorus is weird... you start with straight 1/1 rhythm which is cool... Changed like 00:58:229 (3,4) -
00:58:229 (3,4) - ...but then you go 3/4 sliders making the rhythm go all funky. Please be consistent in what you do because as far as the player is concerned, you're mapping to vocals in these (1,2,3,4), so it makes no sense to map them in 2 completely different ways right next to each other! ^
01:01:855 (6) - Having a slider over the big white tick here doesn't work well, as not only does it not follow the music at all, but the white tick there is quite an important beat, and you're skipping right over it. Use this rhythm instead: Fixed



01:02:844 (8) - Shorten by 1/2, then add a hitcircle where it originally ended. It fits the music better for same reason as 00:48:339 (2) - I don't use short sliders and circles together. Especially in Normal diff. It would follow the music well, but I think current rhythm is no problem either.
01:07:460 (1) - Again here, the middle white tick is quite important and you're skipping over it. Fixed
01:09:767 - Gap here feels weird. Fixed
01:13:559 (2) - Replace with hitcircles is more appropriate and fits music better. Fixed

Easy:
  1. My only problem with this diff is that it plays very much like a Normal diff... please be more mindful of the difficulty of your lower difficulties from now on.
YGOkid8
regarding stack leniency, increase it to 4 (all diffs) so that the 1/2's and 1/4's can be read easier.

Insane:
00:22:460 (5) - As the slider will still be on screen, it doesn't matter that the point is technically off the grid, so change this and (6) so that they're straight lines.

Hard:
00:45:702 (3) - As you are mapping to drums in this bit here, adding this hitcircle only makes it worse so I recommend not doing so.
00:57:405 - Gap here now feels out of place with the rest of kiai section.

Normal:
00:48:339 (2) - You can do something like the image below, which retains most of its shape with almost identical flow. The only difference is the looks and that it flows and plays much better.

01:02:844 (8) - In response do your comment for this, stuff like 01:00:537 (3,4) - are still short slider + hitcircle, just different order. Also playing wise, it's almost the same as stuff like 00:17:844 (4,5) - , just hitcircle instead of slider. Well if you really don't want to change I won't force you, but it really would play a lot better if you changed this and the other one I pointed out.
01:08:119 - Gap here feels weird.
01:08:778 (4) - It's nice that you cover up the gap, but this also feels pretty weird. Maybe use two 1/1 sliders instead?
Topic Starter
[ Zzz ]

YGOkid8 wrote:

regarding stack leniency, increase it to 4 (all diffs) so that the 1/2's and 1/4's can be read easier.

Insane:
00:22:460 (5) - As the slider will still be on screen, it doesn't matter that the point is technically off the grid, so change this and (6) so that they're straight lines.

Hard:
00:45:702 (3) - As you are mapping to drums in this bit here, adding this hitcircle only makes it worse so I recommend not doing so.
00:57:405 - Gap here now feels out of place with the rest of kiai section.

Normal:
00:48:339 (2) - You can do something like the image below, which retains most of its shape with almost identical flow. The only difference is the looks and that it flows and plays much better. ( Hmm.. I Normal difficulty Slider + Circle Do not write. (I do not want to change.)

01:02:844 (8) - In response do your comment for this, stuff like 01:00:537 (3,4) - are still short slider + hitcircle, just different order. Also playing wise, it's almost the same as stuff like 00:17:844 (4,5) - , just hitcircle instead of slider. Well if you really don't want to change I won't force you, but it really would play a lot better if you changed this and the other one I pointed out. ( Hmm.. Sorry.. (I do not want to change.)
01:08:119 - Gap here feels weird.
01:08:778 (4) - It's nice that you cover up the gap, but this also feels pretty weird. Maybe use two 1/1 sliders instead?
All fix : 3
YGOkid8
nuked. please do exactly what i tell you to do or there will be trouble.

lol \o/
Lanturn
This timing around 00:10:052 - needs at least +15 ms
HabiHolic
축하합네당!!!
Topic Starter
[ Zzz ]

YGOkid8 wrote:

nuked. please do exactly what i tell you to do or there will be trouble.

lol \o/
Thanks :3

lol

Lanturn wrote:

This timing around 00:10:052 - needs at least +15 ms
Hmm..
Topic Starter
[ Zzz ]

HabiHolic wrote:

축하합네당!!!
감사합니다!!
YGOkid8
after reviewing Lanturn's comment on timing, have unranked over a few things, which are listed below:

  1. Uncertainty on timing
  2. Breach of two parts of ranking criteria
Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards and skin-related options such as SliderBorder and SliderTrackOverride.
in the first instance, the soft-hitnormal.wav is completely silent. in the second instance, the .osu in Easy has been modified for a 0.5 tick rate. these can both be easily fixed by simply deleting the soft-hitnormal.wav in song folder, as well as changing tick rate in easy. timing i think you should get more opinions before we get this back up.

i apologise for missing these while modding and thank the people in #modhelp (Priti and DakeDekaane in particular) for bringing these to my attention.

unrank for now.
Topic Starter
[ Zzz ]

YGOkid8 wrote:

after reviewing Lanturn's comment on timing, have unranked over a few things, which are listed below:

  1. Uncertainty on timing
  2. Breach of two parts of ranking criteria
Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards and skin-related options such as SliderBorder and SliderTrackOverride.
in the first instance, the soft-hitnormal.wav is completely silent. in the second instance, the .osu in Easy has been modified for a 0.5 tick rate. these can both be easily fixed by simply deleting the soft-hitnormal.wav in song folder, as well as changing tick rate in easy. timing i think you should get more opinions before we get this back up.

i apologise for missing these while modding and thank the people in #modhelp (Priti and DakeDekaane in particular) for bringing these to my attention.

unrank for now.
Hitsound = Done
0.5 = 1 tick
Avena
INCOMINGGGGGGG

Insane
  1. 00:15:702 (7,1) - I find this to be kinda confusing due to the high spacing for 1/4 gap, Also, it sounds much better with the music if its 1/2, consider changing it.
  2. 00:17:185 (1,2,3) - Again, the high spacing for 1/4 gaps is just extremely unintuitive.
  3. 00:21:306 (1,2,3,4) - And again..
  4. 00:24:767 (1,2) - Blanket is a bit off. Move to 00:24:603 - In the timeline to be able to see it better.
  5. 00:25:262 (3,4) - Again, off blanket. Move to 00:25:427 - To be able to see it.
  6. 00:27:240 (1,4,5) - Blanket is off, move (4) a few ticks back in the timeline temporarily to be able to see the blanket.
  7. 00:28:559 (6,7,1) - More unintuitive 1/4 gaps, consider either lowering the spacing or just mapping to the 1/2 rhythm that is actually in the music.
  8. 00:30:537 (6,7) - ^
  9. 00:38:284 (4,5) - This one is just absurd, this jump is massive and nearly unreadable as 1/4.
  10. 00:42:405 (1) - Ctrl + G Creates much better flow, give it a try ^^
  11. 00:44:383 (5,1,2) - Blanket..
  12. 00:46:855 (6,7) - Again, off blanket. Ctrl + G (7) Temporarily to be able to see it.
  13. 00:49:493 (6,7) - Blanket is off, again.
  14. 00:50:317 (1,2) - Another off blanket, Ctrl + G (1) To be able to see it better.
  15. 00:52:954 (3,4,5) - This is really tough to play due to the high spacing, pretty wrong rhythm (Vocals aren't an excuse since they don't actually end at a timeable point) And there's the SV change which feels really sudden and startling.
  16. 00:53:943 (6,7) - Blankets yayyyyyy..
  17. 00:56:910 - I really don't feel like pointing these anymore, but all the 3/4 sliders in this section feel overly spaced and wrong with the music.
  18. 01:03:339 (1) - This is pretty bad, it starts on a weak beat (The red tick) and ends on the strong beat (The white tick), Read this for further reference. Also, this causes the comboing to go off due to you finishing a slider on the big tick.
  19. 01:13:888 (4) - This feels really awkward with the rhythm, consider making something else that is mostly on the white ticks and not only on the red ticks.
  20. 01:21:800 (5) - New combo? the whole combo seems really long compared to the rest of the map.
  21. 01:28:394 (1) - I'd suggest you to replace this with a note, fadeout spinners like this are usually sounding wrong and don't really make sense. If you insist on a spinner, then end it on 01:29:053 - Where the sound actually ends.

Hard
  1. 00:21:306 (1,2) - Blanket is kinda off. Ctrl + G (2) To be able to see better.
  2. 00:54:767 (8,9,10,11,12,13,1) - Stream is overly challenging for a Hard, consider shortening it or using a repeating slider.
  3. 00:56:251 (3,4,5,6,7,8,9,10,1) - ^
  4. 01:01:361 (3,4,5,6,7,8,1) - ^
  5. 01:13:888 (4) - Same as Insane, this feels kinda wrong with the music.
  6. 01:28:394 (1) - Same as insane about the fadeout.

Normal
  1. Wouldn't it make more sense to start mapping from 00:02:393 - Just like Insane and Hard?
  2. 00:10:404 (2,1) - Blanket is kinda off..
  3. 01:02:185 (6) - New combo?
  4. 01:02:844 (8,9) - These felt really odd due to you skipping the white tick sound, consider redoing these two in order to land on the stronger beats.
  5. 01:25:427 (6,1) - Really awkward jump, consider removing the repeat from (6) and repositioning the pattern so its spaced well.
  6. 01:28:394 (1) - Same spinner issue as the previous diffs.

Easy
  1. Wouldn't it make more sense to start mapping from 00:02:393 - Just like Insane and Hard?
  2. 00:16:031 (1,2,3,4,5,6) - These 1/2 Stacks are really challenging for an Easy, you should stick to 1/1, 2/1 and possibly 3/2 rhythms in an Easy, 1/2 is just unacceptable.
  3. 00:54:273 (1) - Start this 1/2 later? Feels really suprising after the previous note.
  4. 01:00:537 (2,3) - Again, please don't use 1/2 in an Easy.
  5. 01:10:097 (3,4) - ^
  6. 01:16:361 (2,3,4,5) - ^
  7. 01:24:273 (2,3) - ^
Ozato Fumika
Bold = my opinion

Chat log
08:41 No Dap: 00:15:702 (7) - 이걸 1/2로 고치라는데
08:41 [ Zzz ]: ㅋㅋ
08:43 No Dap: 안고치실거죠
08:43 No Dap: 00:17:185 (1,2,3) - 이것도 읽기 힘들다고 고치라는데
08:43 [ Zzz ]: 네
08:43 [ Zzz ]: ㅠ
08:44 [ Zzz ]: 일단 잠시 재접
08:48 No Dap: 00:42:405 (1) -
08:48 No Dap: 컨트롤 g하레요 흐름 더 좋다고
08:48 No Dap: 저도 동의함
08:48 [ Zzz ]: dz
08:48 [ Zzz ]: ㅇㅋ 저도
08:48 No Dap: 담요랑 3/4 안어울린다고하는
08:49 No Dap: 거는 다 무시할게요
08:49 [ Zzz ]: ㅇ
08:49 [ Zzz ]: ㅇㅇ
08:54 No Dap: 01:13:888 (4) - 이거 안어울린다는데
08:55 No Dap: 어울린다고 쓸까요
08:55 [ Zzz ]: 안어울림 = 내가 볼땐 괜찮아
08:55 [ Zzz ]: :#
08:55 No Dap: ㅇㅋ
08:56 No Dap: 01:21:800 (5) - 여기 뉴콤하레요
08:56 No Dap: 01:22:295 (6) - 여기가 더 좋을듯 차라리
08:57 [ Zzz ]: ㅇㅇ
08:57 No Dap: 01:22:295 (6) - 이거로?
08:57 [ Zzz ]: ㅇㅇ
08:58 No Dap: 01:28:394 (1) - 여기
08:58 No Dap: 서클치고 스핀돌리는게 좋을듯
08:59 [ Zzz ]: ㅇㅋ
09:03 No Dap: ㅋㅋㅋㅋㅋㅋ
09:03 No Dap: 하드에
09:03 No Dap: 연타어렵다고 고치레요
09:03 No Dap: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
09:03 [ Zzz ]: ㅗ
09:03 No Dap: 근대 하드 od6어때요
09:03 No Dap: 연타많아서 안그래도 힘들텐데 7은 너무 잔혹한듯
09:03 [ Zzz ]: 흠.. 6
09:03 [ Zzz ]: ㅇㅋ
09:05 [ Zzz ]: 아 씨 ..
09:05 [ Zzz ]: 화난다
09:05 [ Zzz ]: 그 머냐
09:05 [ Zzz ]: 무음힛사 써서
09:05 *[ Zzz ] is editing [http://osu.ppy.sh/b/384818 Hashimoto Miyuki - New SPARKS! (TV Size) [Insane]]
09:05 [ Zzz ]: 3/4 써도됬는데
09:05 [ Zzz ]: 무음힛사 쓰면 안된데서
09:05 [ Zzz ]: 안쓰니까
09:05 No Dap: 무음힛사 안도애ㅛ
09:05 No Dap: 안돼요
09:05 [ Zzz ]: 너무 이상함..
09:05 [ Zzz ]: 3/4
09:05 [ Zzz ]: ㅇㅇ
09:05 No Dap: 무음힛사는
09:06 No Dap: 스피너 슬라틱 슬라이더 슬라이드 박에아됨
09:06 No Dap: 이지랑 노말
09:06 No Dap: 인센처럼 처음부터 매핑하라는데
09:06 No Dap: ㅗ?
09:06 [ Zzz ]: ㅇㅇ
09:06 [ Zzz ]: 이지노말에
09:06 [ Zzz ]: 처음부터할 박자가 ..
09:06 No Dap: 01:02:185 (6) - 여기 뉴콤 좋을듯
09:07 [ Zzz ]: ㅇㅇ
09:07 No Dap: 01:02:844 (8,10) -
09:08 No Dap: 여기 ygo랑 똑같은말함
09:08 No Dap: 흰틱 무시하지말라고
09:09 [ Zzz ]: 무슨
09:09 [ Zzz ]: 난이도에여
09:09 No Dap: 노말
09:09 No Dap: 저거 님이 뉴콤해서
09:09 No Dap: 지금은 5 7 일듯
09:09 No Dap: 아닌가
09:10 [ Zzz ]: 3 5
09:11 No Dap: ㅇㅇ
09:11 [ Zzz ]: 01:02:844 (3) - 역시나 거절할께여
09:11 No Dap: ㅇㅋ
09:11 No Dap: 01:17:515 (6,1) - 이거 스페이싱 체크좀
09:11 [ Zzz ]: 아 저리됫네
09:12 No Dap: 01:25:427 (6,1) - 여기도
09:16 No Dap: 고치셧나여
09:16 [ Zzz ]: 아 ..
09:16 [ Zzz ]: 젠장
09:16 [ Zzz ]: 짜증난다 ..
09:16 [ Zzz ]: 네
09:16 [ Zzz ]: 다고치긴 했는데
09:16 [ Zzz ]: 인세인
09:16 [ Zzz ]: 조금 조정필요할듯
09:16 No Dap: ㅇㅋ
09:16 [ Zzz ]: 전에는 무음힛사라 편했는데
09:16 [ Zzz ]: 지금은
09:16 No Dap: 01:28:394 (1) - 이거스피너는 냅둘까요
09:16 [ Zzz ]: 3/4 안써야겠음
09:16 [ Zzz ]: 짜증남..
09:16 No Dap: 노말
09:17 [ Zzz ]: 이지?
09:17 [ Zzz ]: 노말?
09:17 No Dap: 내
09:17 No Dap: 네
09:17 [ Zzz ]: ㅇㅇ
09:17 No Dap: 이지에 1/2 쓰지말레요
09:17 No Dap: 엿먹으라고 대신 써드림
09:17 [ Zzz ]: ㅋ
09:20 No Dap: 01:13:888 (4) - 이거
09:20 No Dap: 하드에도 리매핑?
09:21 [ Zzz ]: 그냥
09:21 [ Zzz ]: 인센만
09:21 No Dap: ㅇㅋ
09:22 No Dap: 그럼 다시 굳럭..
09:22 [ Zzz ]: ㅇ..ㅇ.

Priti wrote:

INCOMINGGGGGGG

Insane
  1. 00:42:405 (1) - Ctrl + G Creates much better flow, give it a try ^^ fixed
  2. 00:56:910 - I really don't feel like pointing these anymore, but all the 3/4 sliders in this section feel overly spaced and wrong with the music Then it's a good sign to understand his mapping style and stop pointing out.
  3. 01:03:339 (1) - This is pretty bad, it starts on a weak beat (The red tick) and ends on the strong beat (The white tick), Read this for further reference. Also, this causes the comboing to go off due to you finishing a slider on the big tick. There are places where passive slider fits
  4. 01:13:888 (4) - This feels really awkward with the rhythm, consider making something else that is mostly on the white ticks and not only on the red ticks. No, it fits
  5. 01:21:800 (5) - New combo? the whole combo seems really long compared to the rest of the map. NC on 01:22:295 (6) - instead
  6. 01:28:394 (1) - I'd suggest you to replace this with a note, fadeout spinners like this are usually sounding wrong and don't really make sense. If you insist on a spinner, then end it on 01:29:053 - Where the sound actually ends. I suggested him something else

Ignored (but ofc I told Zzz) all 3/4 and blanket.
3/4 sliders are readable and they fit very well. People who play Insane know how to read approach circles rather than only distance


Hard
  1. 00:21:306 (1,2) - Blanket is kinda off. Ctrl + G (2) To be able to see better.
  2. 00:54:767 (8,9,10,11,12,13,1) - Stream is overly challenging for a Hard, consider shortening it or using a repeating slider.
  3. 00:56:251 (3,4,5,6,7,8,9,10,1) - ^
  4. 01:01:361 (3,4,5,6,7,8,1) - ^
  5. 01:13:888 (4) - Same as Insane, this feels kinda wrong with the music.
  6. 01:28:394 (1) - Same as insane about the fadeout.

Reduced OD to 6
All no change.

Normal
  1. 01:02:185 (6) - New combo? Fixed
  2. 01:02:844 (8,9) - These felt really odd due to you skipping the white tick sound, consider redoing these two in order to land on the stronger beats.
  3. 01:25:427 (6,1) - Really awkward jump, consider removing the repeat from (6) and repositioning the pattern so its spaced well. fixed
  4. 01:28:394 (1) - Same spinner issue as the previous diffs. Keeping this

01:17:515 (6,1) - spacing fixed

Easy
  1. Wouldn't it make more sense to start mapping from 00:02:393 - Just like Insane and Hard?
  2. 00:16:031 (1,2,3,4,5,6) - These 1/2 Stacks are really challenging for an Easy, you should stick to 1/1, 2/1 and possibly 3/2 rhythms in an Easy, 1/2 is just unacceptable.
  3. 00:54:273 (1) - Start this 1/2 later? Feels really suprising after the previous note.
  4. 01:00:537 (2,3) - Again, please don't use 1/2 in an Easy.
  5. 01:10:097 (3,4) - ^
  6. 01:16:361 (2,3,4,5) - ^
  7. 01:24:273 (2,3) - ^
Please tell us WHY 1/2 in easy is unacceptable

Also he will be remapping 01:13:888 (4) - part on insane diff only
Topic Starter
[ Zzz ]

Lanturn wrote:

This timing around 00:10:052 - needs at least +15 ms
Ok
off set + 15

Thanks all mod

all fix!
DakeDekaane
Hi~

1/2 are kinda unacceptable in Easy diffs (specially in high BPM like this one) because they're hard, yes, hard. Easy difficulties are meant to newbies learn to play and have the basics of the game, when they see close notes like 1/2, they will likely mash their mouse (or keyboard), which is not the purpose of Easy, you can do that in Normal.

If you need help to simplify the rhythm here, feel free to poke me. Good luck with rerank.
Ozato Fumika

DakeDekaane wrote:

Hi~

1/2 are kinda unacceptable in Easy diffs (specially in high BPM like this one) because they're hard, yes, hard. Easy difficulties are meant to newbies learn to play and have the basics of the game, when they see close notes like 1/2, they will likely mash their mouse (or keyboard), which is not the purpose of Easy, you can do that in Normal.

If you need help to simplify the rhythm here, feel free to poke me. Good luck with rerank.
Says who? I love how almost everyone in this game thinks beinngers have 0 rhythmical sense or whatsoever

Anyway, this is just my opinion.

and also Zzz does not plan to remap. So please stop bringing this 1/2 topic.
Topic Starter
[ Zzz ]

No Dap wrote:

DakeDekaane wrote:

Hi~

1/2 are kinda unacceptable in Easy diffs (specially in high BPM like this one) because they're hard, yes, hard. Easy difficulties are meant to newbies learn to play and have the basics of the game, when they see close notes like 1/2, they will likely mash their mouse (or keyboard), which is not the purpose of Easy, you can do that in Normal.

If you need help to simplify the rhythm here, feel free to poke me. Good luck with rerank.
Says who? I love how almost everyone in this game thinks beinngers have 0 rhythmical sense or whatsoever

Anyway, this is just my opinion.

and also Zzz does not plan to remap. So please stop bringing this 1/2 topic.

I have 1/2 to refuse to him.
But Come to think of it again Difficulty is not 1/2 is In other things a little.
= Remapping!

( Hit Sound = normal )
Slider tick 0.5 > 1
Easy difficulty

All change
YGOkid8

No Dap wrote:

Says who? I love how almost everyone in this game thinks beinngers have 0 rhythmical sense or whatsoever
one of many reasons why osu! has a rather steep learning curve is reading of approach circles. having got a decent chunk of my friends to play osu! (~10), the first two things they always have trouble is 1. mouse control and 2. how the heck to read approach circles. it's why we generally avoid 1/2 rhythms in easies, because it makes learning how to read osu! all that much harder.

i agree that the easy here is very challenging, but did not bring it up because difficulty curve wise, it fits in with the rest of the map and lowering the difficulties of easy would only increase the gap to normal, and lowering normal alongside easy would increase gap to hard.

what i can suggest here as a compromise is to make a Beginner diff to compensate for Easy's high difficulty. i'm sure none of us should have any objections to that? [ Zzz ] gets to keep his diffs the way he likes them, while we have a difficulty more suited for beginners.

in the meantime i suggest you (No Dap you can help him if needed) find some good timers to check the timing of the map. i would suggest charles, but he seems to be busy and i'm not really free enough to hunt down timers for you, so all on you guys as well as discussing the possibility of beginner diff.
Topic Starter
[ Zzz ]
Hmm..

If the Now Not the Problems Updates Since the Not resolved Unless.

I Beginner difficulty More I will.

I Accurate Timing I would like to know.

:3

No Dap / 하아 ... 일단 자꾸 1/2 언급하길래 .. 오늘 아침에 다시 이지를 보면서 히트사운드랑 이런저런거 만지다가 생각한건데 .. 시간이 남기도 하고 .. 그래서 리맵까진 아니고 .. 조금 부분리맵 한듯싶네요 .. 더이상 그냥 이런저런말 듣기도 싫고 ... 왠만하면 일정량 지키는식으로 만들어야겠네요 .. 앞으로는 ... 번거롭게 하신점 .. 죄송합니다..

그리고 괜히 신중하게 선택안하고 안바꾼다했다가 바꾼것도요 ..

할말이 없네요 ..
Ozato Fumika
@zzz 지금 이지보다 쉬운 비기너 난이도를 만들어서 난이도 분배를 더 잘하게 하는걸 추천한다고 하네요. 그리고 타이밍 체크 잘하는애한테도 한번 받아보라고 하고요.

그리고 오시면 저기에 영어 쓰신거 뭐라고 하려고 하신거였는지 말씀좀... ygo가 이해를 못하겠데요.

Edit : @YGO

I talked to Zzz, and he says he remapped easy a bit (which I told you already) and wants you to check and see if he would still need a beginner diff.

Also he will find someone for timing check. Thank you for being active on this map :>
Topic Starter
[ Zzz ]
19 / 04 / 2014

13:00 / Beginner done

NC , 01:03:189 (1,2) - Change

CS 2 HP 1 AR 2 OD 1
YGOkid8
the whole reason for getting a beginner diff to begin with was because the 1/2 rhythms were way too challenging in Easy. you should be using 1/1 beats rarely, and 1/2 beats never, unless necessary.

http://puu.sh/8evYu.osu <- this is around the difficulty your beginner should be. rare usage of 1/1, and 1/2's only when necessary. the diff looks messy because i made it in literally 40 minutes, but it should show you what your rhythm usage should be like.
Ozato Fumika
@ygo In case you're wondering why other diffs are changed, I suggested him to increase the volume on the last spinner so the finish is actually audible.

IRC modded beginner diff..
23:33 [ Zzz ]: 하...
23:33 [ Zzz ]: 비기너 다만듬
23:33 [ Zzz ]: ㅠㅠㅠㅠ
23:33 No Dap: ㅊㅋㅊㅋ
23:34 [ Zzz ]: ㅇㅇㅠ
00:01 No Dap: ygo가 체크하네요
00:01 No Dap: 근대 비기너 새로만든거라서 역시 모딩좀 받으라고 할거같은데
00:01 [ Zzz ]: 네
00:01 [ Zzz ]: 해달랬어여
00:01 [ Zzz ]: ..
00:01 [ Zzz ]: 노답님이 해주시겠죠
00:01 [ Zzz ]: 헤헤
00:01 [ Zzz ]: ㅋㅋㅋ
00:01 *[ Zzz ] is listening to [http://osu.ppy.sh/b/406407 Hashimoto Miyuki - New SPARKS! (TV Size)]
00:01 [ Zzz ]: 한번만 봐주세여
00:01 No Dap: 전 이미 해석하느라 충분히 도와드렷다 생각함...
00:01 [ Zzz ]: 비기너
00:01 No Dap: ㅇㅋ
00:01 [ Zzz ]: 어떤지
00:01 [ Zzz ]: 그냥 보기만 ㅇㅇ.
00:02 [ Zzz ]: 해석만으로도 감지덕지 ..
00:02 [ Zzz ]: ㅠㅠ
00:02 [ Zzz ]: 쿠도스 필요하실때 드려야겠음 :#
00:02 [ Zzz ]: :3
00:02 No Dap: ㅋㅋ
00:02 [ Zzz ]: 거기다가
00:02 [ Zzz ]: 블랙불릿 3개쏴주시고
00:02 [ Zzz ]: 흑흑..
00:02 No Dap: 00:07:301 (1,1) - 이거
00:02 No Dap: 비기너난이도인데 절대언랭
00:03 No Dap: 제가볼땐
00:03 [ Zzz ]: 헉..
00:03 No Dap: 보컬 끝날때 딱하는게 좋을거같아요
00:03 No Dap: 00:09:642 - 여기
00:03 [ Zzz ]: ㅇㅋ 변경
00:05 No Dap: 비기너난이도는
00:05 No Dap: 기본휘슬 쓰는게 더 좋을거같은데 개인적으로
00:05 No Dap: 잘 들리지도 않고 지금 쓰시는 베이스
00:05 [ Zzz ]: ㅇㅋ
00:06 No Dap: 01:16:541 (3) - DS 체크
00:07 [ Zzz ]: 어
00:07 [ Zzz ]: 그러네요 ㅋ
00:08 No Dap: 00:23:958 - 여기
00:08 No Dap: 볼륨좀 올려주세요
00:08 No Dap: 진짜 안들림
00:08 [ Zzz ]: ㅇㅋ
00:09 [ Zzz ]: 더 좋아진듯
00:09 [ Zzz ]: :3
00:09 [ Zzz ]: ㅇㅋ
00:09 [ Zzz ]: 10%
00:10 No Dap: 00:54:123 (1) - 스피너 피니쉬 어때요
00:10 No Dap: 01:13:244 (1) - 꼬리에 피니쉬?
00:11 [ Zzz ]: 잠시
00:11 [ Zzz ]: ㅇㅋ
00:12 [ Zzz ]: nc 2로 바꾸고
00:12 [ Zzz ]: 휘슬제거했어요
00:12 [ Zzz ]: 여기엔
00:12 No Dap: 01:17:695 (4) - 이것도 안좋네요
00:12 [ Zzz ]: 그리고 올 수정
00:12 [ Zzz ]: :3
00:12 [ Zzz ]: 흠..
00:12 No Dap: 슬라이더가 너무 짧은데다가
00:12 [ Zzz ]: 어떻게바꾸면 좋을까요 저걸
00:12 No Dap: BPM도 높기때문에
00:12 No Dap: 못읽어요 초보자들
00:12 No Dap: 2/1 슬라가 제일 무난하죠
00:13 [ Zzz ]: ㅇㅋ 바꿈
00:13 No Dap: 01:28:409 - 볼륨 5%인데
00:13 No Dap: 좀 높히고 피니쉬 들리게 하는게 좋을듯
00:14 [ Zzz ]: 50%
00:14 No Dap: 다른난이도들도 마찬가지
00:14 [ Zzz ]: 변경
00:14 *No Dap is editing [http://osu.ppy.sh/b/385068 Hashimoto Miyuki - New SPARKS! (TV Size) [Easy]]
00:14 [ Zzz ]: ㅇㅋ
00:15 No Dap: 그게 다인듯 대충봤을땐
00:16 No Dap: 다른난이도 왜 업뎃 뜨는지는 제가 설명할게요 ygo한테
Topic Starter
[ Zzz ]
Done
HabiHolic
맵 나중에 한번 봐드릴게요
YGOkid8
Beginner:
00:07:301 (1) - Start spinner on big white tick so it's more consistent with how the diff is mapped.
00:10:772 (1) - I know you like straight sliders, but due to length it doesn't really look nice here. A curve would be better imo. Furthermore, I would take off the repeat and just leave a gap there, as it does go silent in the music except for the vocals.
00:13:739 (2,3,4,5) - Avoid mapping to white ticks 2 and 4 like you do, it doesn't really fit the music. For the intro, I would suggest a rhythm more like this:



00:31:870 (3) - The gap after the slider feels very empty. I suggest extending the slider by 1/1, then adding a repeat on it. Fits more.
00:34:837 (1,2,3,4,5,1,2,3,4) - Again avoid mapping on white ticks 2 and 4 like this.
00:49:343 (5,6,1,2,3) - Same here.
00:54:123 (1) - Same as the first spinner.
01:08:793 (2) - Removing a repeat and adding a hitcircle on the big white tick fits better imo.
01:12:750 (1) - Do this rhythm instead:



01:25:277 (5) - Since this is the only time you use a 1/1 slider in the diff, I would suggest not doing so. Just use a hitcircle instead.
Ozato Fumika

YGOkid8 wrote:

Beginner:
00:07:301 (1) - Start spinner on big white tick so it's more consistent with how the diff is mapped. Vocal starts on red tick
00:10:772 (1) - I know you like straight sliders, but due to length it doesn't really look nice here. A curve would be better imo. Furthermore, I would take off the repeat and just leave a gap there, as it does go silent in the music except for the vocals. Keeping the reverse, but I did change 00:13:739 (2,3,4,5) -
00:13:739 (2,3,4,5) - Avoid mapping to white ticks 2 and 4 like you do, it doesn't really fit the music. For the intro, I would suggest a rhythm more like this: ^



00:31:870 (3) - The gap after the slider feels very empty. I suggest extending the slider by 1/1, then adding a repeat on it. Fits more. fixed
00:34:837 (1,2,3,4,5,1,2,3,4) - Again avoid mapping on white ticks 2 and 4 like this. fixed
00:49:343 (5,6,1,2,3) - Same here. fixed
00:54:123 (1) - Same as the first spinner. vocal starts on red
01:08:793 (2) - Removing a repeat and adding a hitcircle on the big white tick fits better imo. fixed
01:12:750 (1) - Do this rhythm instead: fixed



01:25:277 (5) - Since this is the only time you use a 1/1 slider in the diff, I would suggest not doing so. Just use a hitcircle instead. ok
Jenny
Was asked to look at the Beginner, so here we go.


  1. 00:10:772 (1) - slider is very unbalanced (sliderpoints at 256|192, 328|192, 401|239, 489|239 work better)
  2. 00:28:574 (4) - playing rhythm gets weird here; there should be a click at 00:29:233
  3. 00:31:870 (3,4) - YGO was worried about this part, so I suggest you use a rhythm like this for the whole combo:
  4. 00:39:782 (1) - very close to HP bar
  5. 01:04:837 (3) - very unbalanced slider, similar to 00:10:772
  6. 01:07:804 (4,1) - swap new combo (remove from 1, add on 4)
  7. 01:23:629 (4) - very close to HP bar
YGOkid8
i don't understand how there can still be so many problems.

Beginner:
00:05:812 (3) - Ending on previous white tick is better.
00:07:301 (1) - Starting on big white tick is more consistent with rest of diff. Vocals may start on red tick, but it feels sudden when the rest of map is mapped predominantly to 2/1 or more.
00:14:728 (3) - Remove whistle from head.
00:16:046 (1) - Move backwards 1/1 so it starts on big white tick.
00:18:024 (2) - Start this 1/1 earlier, then extend so it ends in same place.
00:31:870 (3) - Extend length by 1/1. Keep repeat.
00:34:178 (4) - ^ After you do that, delete this and add a hitcircle 00:34:837 - here.
00:31:870 (3) - Remove repeat.
00:33:189 - Add 3/1 slider here (same length as previous slider).
00:34:508 (5) - Delete this.
00:35:497 (1) - Delete this too.
00:34:837 (4) - Add 3/1 slider here. Put a repeat on it.
00:37:145 (5) - End this 1/2 later.
00:38:793 (3) - Delete.
00:39:123 - Hitcircle here.
00:39:782 (1) - Shorten by 1/1.
00:43:739 - Add 2/1 slider here.
00:44:398 (4) - Delete this.
00:47:695 (3) - Shorten by 1/1.
00:49:013 - ^ After you do that, add a 2/1 slider here.
00:50:002 (1) - Shorten by 2/1, move forward in timeline by 1/1.
00:51:980 (2) - Move earlier by 1/1.
00:52:969 (3) - Shorten by 1/1.
00:54:123 (1) - Start on big white tick instead.
01:00:222 (4) - Extend by 1/2. Put a repeat on it.
01:01:376 (5) - Delete this.
01:02:200 - Hitcircle, or 2/1 slider here. Up to you.
01:03:519 (2) - Shorten by 1/1.
01:04:837 (3) - Extend by 1/2, keep repeat.
01:08:464 (1,2) - Move 1/1 earlier.
01:10:112 (3) - Extend slider to 01:11:266 - . Add repeat.
01:11:266 (4) - Delete this.
01:12:750 (1) - You put a repeat in the beginning, so do it here as well. Otherwise, remove the repeat in the beginning.
01:15:057 (2) - ^ If you do that, delete.
01:17:035 (4) - Start earlier by 1/1. Extend length by 1/1.
01:18:024 (5) - Extend by 1/2.
01:20:662 (1,2,3,4,5) - What have I said about mapping on ticks 2 and 4 like this... furthermore rhythm is inconsistent with 00:13:409 (2,3,1,2) - . The rhythm changes I told you to do in the beginning do them here too.

If you do everything exactly as I tell you (and lay it out well as well), I will be able to get his map back on its way to a re-rank a lot faster. Otherwise we will be here for a long time.
Ozato Fumika

YGOkid8 wrote:

If you do everything exactly as I tell you (and lay it out well as well), I will be able to get his map back on its way to a re-rank a lot faster. Otherwise we will be here for a long time.
I can't believe you said this
Charles445
Uh, what's happening here?

DakeDekaane wrote:

1/2 are kinda unacceptable in Easy diffs (specially in high BPM like this one) because they're hard, yes, hard. Easy difficulties are meant to newbies learn to play and have the basics of the game, when they see close notes like 1/2, they will likely mash their mouse (or keyboard), which is not the purpose of Easy, you can do that in Normal.
You do realize all of the 1/2 used is transitioned to via a slider or empty space, and not two objects in a row? For example, 00:37:145 (4) - is a transition from white ticked mapping to red ticked mapping by using a slider. When done right this is intuitive, even for beginners, and makes the beat a whole lot more interesting.
1/2 has never been unacceptable in Easy diffs. Easy difficulties already struggle to be interesting, enforcing the use of 1/1 would kill any hope the dfficulties had in being interesting for beginners.
There was no need to force the mapper to make another difficulty.

For unrank reasons, the tickrate being 0.5 is a valid reason, but "the soft-hitnormal.wav is completely silent." As long as all of the placed objects make sounds it is fine. The mapper is using whistles, finishes, and claps to manually hitsound every single object, so having the normal gone doesn't change much.


And this is a problem.

YGOkid8 wrote:

If you do everything exactly as I tell you (and lay it out well as well), I will be able to get his map back on its way to a re-rank a lot faster. Otherwise we will be here for a long time.
It was funny here when you were joking. In this scenario, it is unacceptable.
DakeDekaane
@Charles, I was referring to tapping in 1/2 (as in circle-slider), not 1/2 sliders, sorry if this caused a misunderstanding, a few days ago I had a tiny chat with [ Zzz ] after he changed the 1/2 circle-slider for 1/2 sliders, and then it was pretty good to go.

While I do agree an Easier diff wouldn't be needed after this, that diff doesn't hurt too much at all right? Might be dropping a small mod for it if needed.
YGOkid8
You do realize all of the 1/2 used is transitioned to via a slider or empty space, and not two objects in a row? For example, 00:37:145 (4) - is a transition from white ticked mapping to red ticked mapping by using a slider. When done right this is intuitive, even for beginners, and makes the beat a whole lot more interesting.
it's a lot more different on songs with higher bpm, such as this one. newbies struggle from several things, which in relevance here, are learning to read approach circles as well as simply keeping in time. all of the switching from 1/1 to 1/2 and back to 1/1 along with the high 182bpm already makes this a very, very challenging difficulty for easy. it's a normal diff in all regards.

to begin with, i only recommended the beginner diff. as i thought it'd round all the map spread very nicely. if you want to interpret it as forcing, then okay.

in regards to unrank, although all i said was "soft-hitnormal.wav is completely silent", there were several instances in the map where beats were left unhitsounded (and were therefore completely silent). that i should've pointed out.

in regards to my comment, it came out a lot more harsher than i intended it to be. previously when modding the Beginner difficulty, i had pointed out areas without much about how to fix them, giving the [ Zzz ] freedom on how to apply the changes. however doing so only brought about more issues within the diff, so i was giving precise and direct instructions to avoid more problems and to get the map back up to rank sooner.

in short, any malice you may sense from my comment was completely non-intentional, and i apologise as reading back i could've worded it a lot better. but believe me when i say i'm trying my hardest to polish up the difficulty as much as possible before re-rank.
Ozato Fumika
@쿨쿨. 찰스하고 얘기했는데 일단 이미 만든거는 어쩔수없으니 ygo모딩 보고 고칠수 있는대로 고치레요.

힘내시길 바랍니다. 정 해석이 안되시면 다시 불러주세요. 지금은 정말 짜증나서 못하겠네요..

@to people who plan to mod this map.

Please make your sentences as simple as possible so he can understand himself.

I have helped him translating your mods, and translating his answers enough.

I spent like 6 hours on this total, and I'm tired.
YGOkid8
i am aware, i have tried asking kawayi rika to take a look (as she is our only korean bat), but unfortunately have not been able to obtain a reply yet, so i will be sticking here a while longer. it is also why i decided to take a more direct approach. sorry again for my wording.
Ozato Fumika
No worries, I understand. I am also glad that you are very actively checking this mapset to help Zzz.

and Kawayi Rika has been pretty inactive because she is busy irl.. so I will be helping Zzz more :>

Edit: what is this
Topic Starter
[ Zzz ]

YGOkid8 wrote:

i don't understand how there can still be so many problems.

Beginner:
00:05:812 (3) - Ending on previous white tick is better.
00:07:301 (1) - Starting on big white tick is more consistent with rest of diff. Vocals may start on red tick, but it feels sudden when the rest of map is mapped predominantly to 2/1 or more.
00:14:728 (3) - Remove whistle from head.
00:16:046 (1) - Move backwards 1/1 so it starts on big white tick.
00:18:024 (2) - Start this 1/1 earlier, then extend so it ends in same place.
00:31:870 (3) - Extend length by 1/1. Keep repeat.
00:34:178 (4) - ^ After you do that, delete this and add a hitcircle 00:34:837 - here.
00:31:870 (3) - Remove repeat.
00:33:189 - Add 3/1 slider here (same length as previous slider).
00:34:508 (5) - Delete this.
00:35:497 (1) - Delete this too.
00:34:837 (4) - Add 3/1 slider here. Put a repeat on it.
00:37:145 (5) - End this 1/2 later.
00:38:793 (3) - Delete.
00:39:123 - Hitcircle here.
00:39:782 (1) - Shorten by 1/1.
00:43:739 - Add 2/1 slider here.
00:44:398 (4) - Delete this.
00:47:695 (3) - Shorten by 1/1.
00:49:013 - ^ After you do that, add a 2/1 slider here.
00:50:002 (1) - Shorten by 2/1, move forward in timeline by 1/1.
00:51:980 (2) - Move earlier by 1/1.
00:52:969 (3) - Shorten by 1/1.
00:54:123 (1) - Start on big white tick instead.
01:00:222 (4) - Extend by 1/2. Put a repeat on it.
01:01:376 (5) - Delete this.
01:02:200 - Hitcircle, or 2/1 slider here. Up to you.
01:03:519 (2) - Shorten by 1/1.
01:04:837 (3) - Extend by 1/2, keep repeat.
01:08:464 (1,2) - Move 1/1 earlier.
01:10:112 (3) - Extend slider to 01:11:266 - . Add repeat.
01:11:266 (4) - Delete this.
01:12:750 (1) - You put a repeat in the beginning, so do it here as well. Otherwise, remove the repeat in the beginning.
01:15:057 (2) - ^ If you do that, delete.
01:17:035 (4) - Start earlier by 1/1. Extend length by 1/1.
01:18:024 (5) - Extend by 1/2.
01:20:662 (1,2,3,4,5) - What have I said about mapping on ticks 2 and 4 like this... furthermore rhythm is inconsistent with 00:13:409 (2,3,1,2) - . The rhythm changes I told you to do in the beginning do them here too.

If you do everything exactly as I tell you (and lay it out well as well), I will be able to get his map back on its way to a re-rank a lot faster. Otherwise we will be here for a long time.
No change


YGO
00:07:514 (1) -
00:14:728 (3) -
00:54:288 (1) -
Done

Rika
01:02:859 (1) -
01:18:024 (5) -
00:51:980 (2,3) -
Done

i don't think i need to change
this
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