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posted
another mode I'll suck at I guess :/
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jockeytiyan wrote:

(why. Why do typos kill me every time)
Attack? If the player can attack, it should as well be only for points. However, seeing as it is, the proposal is really going for bullet dodging rather than a shooting game. So attacks would be unnecessary without any enemies to put in the first place, and without any purpose but just for points.
Unless you had some sort of target you had to hit to the beat, similar to project DIVA, so this could be an all-inclusive gamemode or something ;)

Make them attack you and you lose some of your HP? That's what I was thinking. No special for higher-leveled players off but you could modify the setting

OD - health regen/
CS - how exact you gotta be to attack or dodge but that goes back to original touhou lmao,
AR - how fast the objects should go, ask me if that's not explanatory enough

inspiration here
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now we can play touhou with demetori playing in he background :o
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I wonder what aspire maps would be like
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I also wonder who we will play as since obviously couldn't use actual touhou characters. Guessing a flying Pippi at first until it gets its own mascot
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Edgar_Figaro wrote:

I also wonder who we will play as since obviously couldn't use actual touhou characters. Guessing a flying Pippi at first until it gets its own mascot
new mascoooooot!!! :D <3
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Omg Yes Touhosu! this would be a new intersting mode supporting!
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MFW op is still waiting for this 8 years later
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Nice video you brought here Supairo :)
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1m19
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Bumped it up to +9500 :)
Would love to see this happening!
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While it's nice that there is someone working on it, it kinda disappoints me that it moving toward settling on the classic touhou approach. It would be awesome if we got more interesting mechanics than dodging little circles and shooting at bosses. I can think of several things on how to make this more interesting and allow it to be more rhythm based.

How about polygon shapes that mappers can make transform to the music? You would need to dodge those shapes, but also allow to press buttons to change color to dodge things by going through them like in undertale? How about things popping into existence on the location you currently are standing on at every beat to require you to move?

Here is a very crude example of what I imagine: http://i.imgur.com/Q7kKOwO.gifv
posted
Structures synced to the beat and enemies have approach circles to which you need to press the right key:

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do you think people like this idea
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error_exe777 wrote:

do you think people like this idea
Doesn't look like it, I also tried to make this mode a thing. So far failing pretty hard.
posted
i got 2 ideas for DTB gameplay

1) moving your character so they don't catch the bullets which you can do by 1A) using a normal CTB beatmap but touching the bullets lowers your health or
1B) this:


2) having your cursor avoid circles (only getting hit if the relax mod would click it)
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i need this in my life
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i want
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i want
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