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Touhosu! / Dodge the Beat

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +12,148
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abraker
Now that Undertale showed us what bullet hell style games could really be about, I would love to see osu!dodge be more than just about dodging points going at you. I would like the mappers to have full creativity on creating shapes which you will need to avoid touching or can touch. Just imagine the possibilities this may allow! The fight with Sans can be just the beginning of it!

To avoid spoilers, I will direct you to the fanmade vid instead (which is kinda the creativity I expect from the community, and more):
[ R i v e n ]
Rhonin
about time for touhou games monsters to shine.
not me
Reha
+5 interesting
Aikyuu-Chan
I thought DTB (Dodge the beat) mode is fun, BUT...

How do you calculate the score?
How do you calculate the accuracy?
How do you calculate the combo?

Not only CTB mode IF you want to implemented but also how about other modes like osu!STD, osu!mania, and Taiko?

well, I just searching the DTB and found it just only for CTB mode.
https://osu.ppy.sh/s/90935
abraker

Aikyuu-Chan wrote:

How do you calculate the score?
How do you calculate the accuracy?
How do you calculate the combo?
It's interesting because we calculate those things by hitting or aiming something, but here we are doing the opposite. What constitutes to be a valid action is boundless because you are not confined to hit or aim a note. I think the only thing you can really use to score is either time or number of onbjects dodged. Combo could be the number of objects dodged in a row. Accuracy could be the % of the object dodged.
Aikyuu-Chan

abraker wrote:

It's interesting because we calculate those things by hitting or aiming something, but here we are doing the opposite. What constitutes to be a valid action is boundless because you are not confined to hit or aim a note. I think the only thing you can really use to score is either time or number of onbjects dodged. Combo could be the number of objects dodged in a row. Accuracy could be the % of the object dodged.
So, the lowest % accuracy is the winner?
Or lowest score like 00000000 is the winner?

And, how about when we add some mods, like HR, HD, DT, or FL?
Is the score must supposed to be like a minus?
AncuL

abraker wrote:

Aikyuu-Chan wrote:

How do you calculate the score?
How do you calculate the accuracy?
How do you calculate the combo?
It's interesting because we calculate those things by hitting or aiming something, but here we are doing the opposite. What constitutes to be a valid action is boundless because you are not confined to hit or aim a note. I think the only thing you can really use to score is either time or number of onbjects dodged. Combo could be the number of objects dodged in a row. Accuracy could be the % of the object dodged.
or we can just have the beginning like 2m or 5m then "decount" when you dont dodge something
Andruchon
How about this:

My mad ideas for Touhosu!
You have 3 hit Zones: 100x, hit, and graze. The size of those zones is determined by the difficulty. with high difficulty, you get more bullets, and the zones get smaller (so you can still have fun playing easy maps and it doesn't get too easy).

You get points for every full set of bullet spray dodged. For example a 5 red hit notes combo will spawn 5 enemies and every enemy shoots at you. If you dodge every bullet in that wave, you get 5x 300, if you get hit you get a penalty. Getting hit at the middle of the hit box, causes a combo break, 0x points from that single enemy. Getting hit at the border of the middle hitbox causes you to get only 100x points from that enemy, but no combo break. So by playing you should get points for:

A. Not getting hit "Dodging"
B. Having as many bullets as possible in your graze area. (grazing should be easier than in touhou)
(C. Killing enemies?)

Your accuracy should rize with every dodged wave from an enemy, and fall from each hit (100 or X)

Just wanted to spread my idea of how i imagine Touhosu. I think it should be possible to develop this mode, and even peppy said he will do it, and it will be good :) :) :)
Deppyforce
imo score should keep increasing, depending on the combo
like 10x combo = 100score/sec , 20x = 200/sec idk

u combobreak when u got hit
vitail
i like games like touhou but i didnt played none of these :( :(
deadall127
this is not in the english wiki of osu but in the french one there's this:
"Peppy (développeur en chef) a annoncé qu'il prévoyait de créer un mode Danmaku. Il aurait déjà été testé et serait fonctionnel ; cependant il demeure possible que Peppy revienne sur sa décision"
the danmaku mode is already programmed and it works! now we are just waiting!
NeXt4r_
i seen to imagine this the hardest mode it will be fun and i imagine you can use tablet to play and the skins for this will be awesomw
Chirimu
GG guy's, its stickied!
Pituophis
:D
Razor Sharp
113 stars given.. please make this happen..
(yes i donated 113)
Nurdieruhe
over 6000 votes and 6 years...Nothing...Borboratharidafeatbboyauftheriderhofxd
Andruchon
I would really love to hear some Info from peppy about this, at least a "yes" or a "no"
abraker

Andruchon wrote:

I would really love to hear some Info from peppy about this, at least a "yes" or a "no"
I don't think you read through the thread...
Pituophis

Nurdieruhe wrote:

over 6000 votes and 6 years...Nothing...Borboratharidafeatbboyauftheriderhofxd
It's been stickied, sign of something coming, maybe.
Andruchon

abraker wrote:

I don't think you read through the thread...
Sorry that reading through 28 pages is too much for me. And if you talk about that post-it... thats not really enough for me
Many years ago he already said, that he will do it, but there is still no touhosu.
Miterosan

Andruchon wrote:

abraker wrote:

I don't think you read through the thread...
Sorry that reading through 28 pages is too much for me. And if you talk about that post-it... thats not really enough for me
Many years ago he already said, that he will do it, but there is still no touhosu.

It is planned (see next.ppy.sh)
abraker
unstickied :(
Pituophis
rip in Peppyronis
Surono
tofu we_boss w33bs
[-Mizuki-]
I'm officially using all of my votes on this :3
Seems like a great idea to me, but I don't know if the rest of the Osu! fandom whom don't enjoy denmaku related games will like this.
Again, great idea <3
Sonya
Would totally play it, tag ran out so no votes :^(
Grassgrow
I am waiting so hard for this gamemode, PLEASE make it happen D: Donated all my points since all time to it!!
Jasmine
already 2 years i waiting and nothing yet, so if anyone have some news please tell me ;)
Seijiro
I'm still waiting for the star priority to reach 9,001 and do the "it's over 9,000 joke" lol
Tsunderplane

MrSergio wrote:

I'm still waiting for the star priority to reach 9,001 and do the "it's over 9,000 joke" lol
same
Reha
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Matutetute
Any updates on this?
Andruchon

Matutetute wrote:

Any updates on this?
Everything is a mystery, but apparantly he is working on it. This was even sticked a month ago, but unsticked after a day or two :O
Scarlet Evans
I would love to see Touhosu live! Have my star! ☆
Korrui
I love touhou, I love osu!, put them toether, sounds like a great idea. I'd love to see this added to osu. And it would be nice to have a new mode added to osu! as well.
Samurai
I put a couple of requests into this, I honestly think that this could be something good.

How it will work? I honestly couldn't say, that'll be for someone else to decide since I'm definitely not the one for original ideas heheh.

EDIT: Promotions, not requests lol.
hypermaximum
i hope touhosu become true! :3 i'm so happy!
Ankanogradiel
well peppy kinda confirmed that it will. Most likely will be there with the release of the new osu interface, when the new page is 100% ready too.
NaTha
lol after 7 years wo dont got this? ^^'
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