how aboutlidahsapi wrote:
BS: Bullet size, similiar to CS. The higher the CS, the smaller the bullet and the player?
the higher the cs,the bigger the bullet,the smaller you are?
how aboutlidahsapi wrote:
BS: Bullet size, similiar to CS. The higher the CS, the smaller the bullet and the player?
wut you mean Touhosu like ctb v. 2.0? lmaolidahapi wrote:
in that case, the name of the mode should be Danmakosu! or AVO-B (sounds ridiculous?) or something else apart from touhou or whatsoever
hey, may i suggest something about this? though i'm not a supporter but i can suggest something and bump the thread ;w;
for mod details:
Difficulty Reduction
EZ: reduces object amount, the rest behaves the same for other modes
NF: don't ask about this. You can't die
HT: Everything is slow down :3
Difficulty increase
HR: Everything just got a bit harder... Also adds more objects/bullets
SD: the name says it all
PF: no idea about this. what affects accuracy for this mode?
DT/NC: the name says it all...
HD: Bullets will be transparently visible, or fading out?
FL: The name says it all i guess?
Special
Relax: no need to be afraid of anything... youy may afk if you want :3
Auto: the name says it all...
Legend:
BS: Bullet size, similiar to CS. The higher the CS, the smaller the bullet and the player?
SR: Speed rate, similiar to AR. The higher, the faster the bullet speed
HP: the name saysa it all. The higher the HP, the slower it recovers
OD: Overall Difficulty. Indicates bullet damage. The higher the OD, the more damage taken from the bullet
btw, how do we control the character? by mouse or keyboard?
a bit but different :vLina Sintyadewi wrote:
wut you mean Touhosu like ctb v. 2.0? lmaolidahapi wrote:
in that case, the name of the mode should be Danmakosu! or AVO-B (sounds ridiculous?) or something else apart from touhou or whatsoever
hey, may i suggest something about this? though i'm not a supporter but i can suggest something and bump the thread ;w;
for mod details:
Difficulty Reduction
EZ: reduces object amount, the rest behaves the same for other modes
NF: don't ask about this. You can't die
HT: Everything is slow down :3
Difficulty increase
HR: Everything just got a bit harder... Also adds more objects/bullets
SD: the name says it all
PF: no idea about this. what affects accuracy for this mode?
DT/NC: the name says it all...
HD: Bullets will be transparently visible, or fading out?
FL: The name says it all i guess?
Special
Relax: no need to be afraid of anything... youy may afk if you want :3
Auto: the name says it all...
Legend:
BS: Bullet size, similiar to CS. The higher the CS, the smaller the bullet and the player?
SR: Speed rate, similiar to AR. The higher, the faster the bullet speed
HP: the name saysa it all. The higher the HP, the slower it recovers
OD: Overall Difficulty. Indicates bullet damage. The higher the OD, the more damage taken from the bullet
btw, how do we control the character? by mouse or keyboard?
uh no danmaku dodging and catching fruits is differentLina Sintyadewi wrote:
wut you mean Touhosu like ctb v. 2.0? lmao
nice perc 3312osu :v3312Osu wrote:
how aboutlidahsapi wrote:
BS: Bullet size, similiar to CS. The higher the CS, the smaller the bullet and the player?
the higher the cs,the bigger the bullet,the smaller you are?
that should be the spinner Ameth Riannolidahapi wrote:
for spinner, i think it's a "bonus zone", where score will increase faster than normal. being hit by a bullet takes no damage, but you will lose the score a bit. (or maybe causes score to multiply by an increasing multiplier, being hit by a bullet will break the multiplier count and start back to 1x ?)
3312Osu wrote:
danmaku is about shooting enemies AND dodging bullets,right?
so
BS = the smaller the bullet you shoot
if its just about dodging,we don't need BS
^what about that?Yasamito wrote:
Circle size = bullets fired from a beat/bullet size
BS = bullet sizelidahapi wrote:
3312Osu wrote:
danmaku is about shooting enemies AND dodging bullets,right?
so
BS = the smaller the bullet you shoot
if its just about dodging,we don't need BS^what about that?Yasamito wrote:
Circle size = bullets fired from a beat/bullet size
Edit: don't set a flame in this thread
ah sorry for that ;w;drum drum wrote:
BS = bullet size
he's not flaming you or anything
It is confirmendgentsuga wrote:
If we could get this mode that would be soooooooooo awesome
It has been for almost ... 5 years now? :vMiterosan wrote:
It is confirmendgentsuga wrote:
If we could get this mode that would be soooooooooo awesome
You know, this kind of programs recquires more work and ideas than you expect. So it's not that easy to program a game like that despite all the ideas which have arisen since the ideas blossomed. There are games that not even have been shown because it needs time and work.Yauxo wrote:
It has been for almost ... 5 years now? :v
I think nothing until the new website is finished and clans are implemented.-iNSaNiX- wrote:
Any news of this?