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Touhosu! / Dodge the Beat

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +12,148
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Ameth Rianno
by keyboard, ^ v < > arrows thing and of course shift for focus (slowing the player). hmm i think Relax mod is like control the character by using a mouse (like CtB), because it's the easiest way to dodge danmaku.

edit: if this is happened, i'm going to be a danmakosu! mapper.
Professor Gila

Ameth Rianno wrote:

by keyboard, ^ v < > arrows thing and of course shift for focus (slowing the player). hmm i think Relax mod is like control the character by using a mouse (like CtB), because it's the easiest way to dodge danmaku.

edit: if this is happened, i'm going to be a danmakosu! mapper.
i'm thinking what will happen if that mode is available and this map is converted to danmakosu specific mode

https://osu.ppy.sh/b/372245
Ameth Rianno
That will be actually (maybe) possible to pass. But, maybe there's an impossible barrier (like yukari's) that you can't dodge.
Professor Gila
i see

but hey, what about other elements? like sliders and spinners...

spinners should be coins, just like bananas in ctb imo

but sliders? i have no idea...

i still wondering what affects accuracy? ._.
Bedrock

lidahapi wrote:

i see

but hey, what about other elements? like sliders and spinners...

spinners should be coins, just like bananas in ctb imo

but sliders? i have no idea...

i still wondering what affects accuracy? ._.
Slider ticks could be smaller bullets, for one thing.

It's possible that grazing could either give accuracy above 100% or a higher score. Obviously hitting a bullet makes you lose accuracy though.
Professor Gila
that's great, but i have an idea!

sliders should be firing bullets, bullet tick (from slider tick) and some smaller bullets! like drops in ctb. if we don't catch the droplet, it will reduce the accuracy. as well as the smaller bullets (not tick ones), if we being hit by the bullet, no damage (or small damage? [smaller than bullet ticks and main bullets do]) is taken

for spinner, i think it's a "bonus zone", where score will increase faster than normal. being hit by a bullet takes no damage, but you will lose the score a bit. (or maybe causes score to multiply by an increasing multiplier, being hit by a bullet will break the multiplier count and start back to 1x ?)
3312

lidahsapi wrote:

BS: Bullet size, similiar to CS. The higher the CS, the smaller the bullet and the player?
how about
the higher the cs,the bigger the bullet,the smaller you are?
YatsuKaori

lidahapi wrote:

in that case, the name of the mode should be Danmakosu! or AVO-B (sounds ridiculous?) or something else apart from touhou or whatsoever

hey, may i suggest something about this? though i'm not a supporter but i can suggest something and bump the thread ;w;

for mod details:

Difficulty Reduction
EZ: reduces object amount, the rest behaves the same for other modes
NF: don't ask about this. You can't die
HT: Everything is slow down :3

Difficulty increase
HR: Everything just got a bit harder... Also adds more objects/bullets
SD: the name says it all
PF: no idea about this. what affects accuracy for this mode?
DT/NC: the name says it all...
HD: Bullets will be transparently visible, or fading out?
FL: The name says it all i guess?

Special
Relax: no need to be afraid of anything... youy may afk if you want :3
Auto: the name says it all...

Legend:
BS: Bullet size, similiar to CS. The higher the CS, the smaller the bullet and the player?
SR: Speed rate, similiar to AR. The higher, the faster the bullet speed
HP: the name saysa it all. The higher the HP, the slower it recovers
OD: Overall Difficulty. Indicates bullet damage. The higher the OD, the more damage taken from the bullet

btw, how do we control the character? by mouse or keyboard?
wut you mean Touhosu like ctb v. 2.0? lmao
Professor Gila

Lina Sintyadewi wrote:

lidahapi wrote:

in that case, the name of the mode should be Danmakosu! or AVO-B (sounds ridiculous?) or something else apart from touhou or whatsoever

hey, may i suggest something about this? though i'm not a supporter but i can suggest something and bump the thread ;w;

for mod details:

Difficulty Reduction
EZ: reduces object amount, the rest behaves the same for other modes
NF: don't ask about this. You can't die
HT: Everything is slow down :3

Difficulty increase
HR: Everything just got a bit harder... Also adds more objects/bullets
SD: the name says it all
PF: no idea about this. what affects accuracy for this mode?
DT/NC: the name says it all...
HD: Bullets will be transparently visible, or fading out?
FL: The name says it all i guess?

Special
Relax: no need to be afraid of anything... youy may afk if you want :3
Auto: the name says it all...

Legend:
BS: Bullet size, similiar to CS. The higher the CS, the smaller the bullet and the player?
SR: Speed rate, similiar to AR. The higher, the faster the bullet speed
HP: the name saysa it all. The higher the HP, the slower it recovers
OD: Overall Difficulty. Indicates bullet damage. The higher the OD, the more damage taken from the bullet

btw, how do we control the character? by mouse or keyboard?
wut you mean Touhosu like ctb v. 2.0? lmao
a bit but different :v
Ameth Rianno

Lina Sintyadewi wrote:

wut you mean Touhosu like ctb v. 2.0? lmao
uh no danmaku dodging and catching fruits is different

i think sliders must be lasers (slidertick still small bullets)
spinner? i have no idea lol
Professor Gila

3312Osu wrote:

lidahsapi wrote:

BS: Bullet size, similiar to CS. The higher the CS, the smaller the bullet and the player?
how about
the higher the cs,the bigger the bullet,the smaller you are?
nice perc 3312osu :v

perhaps?

lidahapi wrote:

for spinner, i think it's a "bonus zone", where score will increase faster than normal. being hit by a bullet takes no damage, but you will lose the score a bit. (or maybe causes score to multiply by an increasing multiplier, being hit by a bullet will break the multiplier count and start back to 1x ?)
that should be the spinner Ameth Rianno
Ameth Rianno
okay

but i'd say no to "the smaller you are" because danmaku isn't caring about bigger bullet that your hitbox must be small. all danmaku players care is about dodging~

rip english
Professor Gila
so only bullets should be smaller, or even bigger, depending on the BS itself

and yeah, let's tell this about others, shall we?
3312
danmaku is about shooting enemies AND dodging bullets,right?
so
BS = the smaller the bullet you shoot
if its just about dodging,we don't need BS
Professor Gila

3312Osu wrote:

danmaku is about shooting enemies AND dodging bullets,right?
so
BS = the smaller the bullet you shoot
if its just about dodging,we don't need BS

Yasamito wrote:

Circle size = bullets fired from a beat/bullet size
^what about that? :?

Edit: don't set a flame in this thread
drum drum

lidahapi wrote:

3312Osu wrote:

danmaku is about shooting enemies AND dodging bullets,right?
so
BS = the smaller the bullet you shoot
if its just about dodging,we don't need BS

Yasamito wrote:

Circle size = bullets fired from a beat/bullet size
^what about that? :?

Edit: don't set a flame in this thread
BS = bullet size
he's not flaming you or anything
Professor Gila

drum drum wrote:

BS = bullet size
he's not flaming you or anything
ah sorry for that ;w;

i think this mode should be played by using mouse so the bullets will be avoided easily :3

so i'm thinking like this, mouse is used for player movements, and keyboard is used for rotate the player so the player can shoot anywhere else, than just shooting ahead. Or maybe just prefer vice versa?, the keyboard is used to move the player, and mouse is used for aiming

and speaking of mapping, i'm afraid it will be the most complicated than other modes :(
Touhou
So.... when are we getting this?
Zare
i think this is literally the oldest thread thats still active
gentsuga
If we could get this mode that would be soooooooooo awesome :D
Miterosan

gentsuga wrote:

If we could get this mode that would be soooooooooo awesome :D
It is confirmend
Dovu
5000, we did it boyz.
Yauxo

Miterosan wrote:

gentsuga wrote:

If we could get this mode that would be soooooooooo awesome :D
It is confirmend
It has been for almost ... 5 years now? :v
HappyRocket88

Yauxo wrote:

It has been for almost ... 5 years now? :v
You know, this kind of programs recquires more work and ideas than you expect. So it's not that easy to program a game like that despite all the ideas which have arisen since the ideas blossomed. There are games that not even have been shown because it needs time and work.
Okoratu
except that it was announced to happen beginning this year or something
Trosk-
+5000 stars *-*
Yauxo
Someone broke the beautiful 5000. Rude.
Topic Starter
Yasa
Well this took off without me noticing. (OP here)

EDIT: I better add more content to my post. The idea is nice and everything but I worry about how hard it would be to implement in a fun way. Controlling the difficulty gradient when none of the many thousand maps are designed for this game mode makes for a difficult challenge.
LigerZero
go go go go 6000 stars.....!
Okoratu
6 years after op returns and says some things
Jasmine
Maybe one day.. :cry:
abraker
Theory: The stuff that peppy is keeping from breaking the internet is Touhosu.
Bad Apple
Touhosu would be like the most awesome thing ever.
Holy.
_Ins3rt
This would be awesome! Although quite difficult to implement.
abraker
By the way, a suggestion on how to approach introducing this gamemode to osu!:

Since we all see how the SR system is flawed in the existing gamemodes, I suggest to not rush it and initially implement it without SR for us to get a feel for the difficulty the beatmaps may have. The mods should also all have a multiplier of x1.0 so we can see the direct result of what those mods do to the resultant score. Then with time, when there will be enough beatmaps and the feedback should reach a general consensus of what the SR should be like and which mods should have what multipliers as well as to what mods should remain unranked.

I just don't want to see another dysfunctional SR system and unbalanced mods when this gets added.
Insanix_old_1
Any news of this?
abraker

-iNSaNiX- wrote:

Any news of this?
I think nothing until the new website is finished and clans are implemented.
Yauxo
One day it'll happen.
#FREETOUHOSU
leepdesu

Yauxo wrote:

#FREETOUHOSU
abraker
Not sure if this was posted already, but that 2nd post-it note down on the right... touho- I mean osu!dodge CONFIRMED!!!
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