+888
doding danmaku with mouse is much easier than keyboard..
doding danmaku with mouse is much easier than keyboard..
which danmaku game you play with mouse ?w?w?w?w?[CSGA]Ar3sgice wrote:
+888
doding danmaku with mouse is much easier than keyboard..
Well there are games like Symphony that are danmaku-esk with cursor movement.JhowM wrote:
which danmaku game you play with mouse ?w?w?w?w?[CSGA]Ar3sgice wrote:
+888
doding danmaku with mouse is much easier than keyboard..
"Is this a Rhythm Game?" I think that is the only requirement for a potential gamemode in osu!. Sure, the bullets spawn to music, but the player would probably doing the opposite, slightly nudging themselves over every few milliseconds and only watching the aftermath of what appeared before them. Touhou causes ridiculous tunnel vision when playing, and the chance that players will even see what is going on 'rhythmically' above them is zero-to-none.TheVileOne wrote:
The video is very close to how I imagine the gamemode to be like. Placed notes will explode into balls that the player must dodge with the cursor. I think drain should be constantly refilling with each passed object. Each time you touch a ball it will remove a chunk of HP. Hit too many balls and you will surely fail.
Surviving each object adds a combo and getting hit will either break your combo or give you less points depending on how much of the ball touches your cursor. A lenient combo break system would increase the variety of scores in the leaderboard and make mod usage more approachable. Your accuracy will be based on the number of times you got hit and how badly those hits were determined. If you make it to the end of the song without getting hit you get a perfect score.
Mods will provide an extra degree of challenge to those who request it. The standard mods would fit very nicely into the gameplay. Hidden would make the balls disappear and the player would have to dodge them without seeing them. Doubletime and flashlight would be exactly the same. Hardrock could make the balls larger or something or the balls could move faster from the center of the note.
The main issue is balancing the scoring system. Adding mods would make this gamemode exceptionally more difficult. It would be very hard to perform well with mods applied. Mods shouldn't make playing the game impossible. It wouldn't be worth the extra bonus.
this kind of really hard to dodge.theowest wrote:
This is something Tasha quickly scrapped together, so it's all made by him. It's extremely simple and far from a functional game, thus the pre-prototype title. He's actively developing and trying to create this osu! based bulletstorm game, so let's hope for the best.
Unreadable mess, nowhere near what it should look like. I just quickly mapped this on top of djpop's diff to see how it would look. Nice visualization though.
You will hear some osu! notification sounds in this video, so don't get paranoid while watching this.
You got a valid point. All I am hoping for really is a rhythm-oriented game mode that works kinda like Danmakufu.TheVileOne wrote:
I don't care if it's related to the rhythm or not. If peppy adds it, it would be a unique flare to osu! and I can guarantee people would play it. Imagine how many new players would download osu! just because it has a Touhou-esque game in it. If you can translate the game nicely, it would be a big plus to osu! as a game.
Starz0r wrote:
A better idea on how Touhosu! could work is this:
I ain't ladyStarz0r wrote:
A better idea on how Touhosu! could work is this:
You get 2 stars when you buy supporter i hate that moda >.> everyone should have the ability to vote...battler077 wrote:
i really like to support this idea, actually i approve it, but i can't find my stars or votes. i should have at least 2
Perhaps something like graze points in touhou? Another idea could be to subtract points each time the player's been hit.Heinzen wrote:
Beat hazard is a pretty fun game. A rhythm bullet hell. I'd love to see it working over here, but how would a ranking system work for that?
Supporting it
based on that Touhosu! should be amazingly impossible(difficult)Taadashi wrote:
Perhaps something like graze points in touhou? Another idea could be to subtract points each time the player's been hit.
Well I do expect it to be somewhere close to touhou ranging from beginner to lunatic. Also I expect it to use mods such as hidden or fl to boost the score.battler077 wrote:
based on that Touhosu! should be amazingly impossible(difficult)Taadashi wrote:
Perhaps something like graze points in touhou? Another idea could be to subtract points each time the player's been hit.
People that are supporting the game have the right to vote what happens. It only makes sense, right?marcostudios wrote:
You get 2 stars when you buy supporter i hate that moda >.> everyone should have the ability to vote...
What's your source for that? I can't remember seeing any indication of a dev actually working on this.marcostudios wrote:
looks like peppy is slowly working on this
there is a thread in GD with a video that may depict a bit of Touhosu!. i didnt see it yet because... 1 hr.. nextLuna wrote:
What's your source for that? I can't remember seeing any indication of a dev actually working on this.
battler077 wrote:
there is a thread in GD with a video that may depict a bit of Touhosu!. i didnt see it yet because... 1 hr.. nextLuna wrote:
What's your source for that? I can't remember seeing any indication of a dev actually working on this.
Their open beta is tomorrow, but their forums isn't available at all - is that normal?Trash Boat wrote:
peppy, i suggest you implement this mode as fast as you can, because a new rhythm game threatens to end your reign of popularity
Yo they spelling 'coming' wrong on their website.Trash Boat wrote:
peppy, i suggest you implement this mode as fast as you can, because a new rhythm game threatens to end your reign of popularity
Volumax is confirmed comming soon.- [ U z z I ] - wrote:
Yo they spelling 'coming' wrong on their website.Trash Boat wrote:
peppy, i suggest you implement this mode as fast as you can, because a new rhythm game threatens to end your reign of popularity