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Custom hitsounds volume level

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53
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +2,825
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Topic Starter
-cr1mmy-

l1mi wrote:

Thank you for making a thread about this. Im not sure what the point was in the first place with hitsounds maybe PPY know. Is it to improve how the music sound or is it to give the player feedback when hitting a note?

These maps with 5% hitsound volume or lower make me rage inside. Normaly if its 80% volume id just raise the volume of the music and hope its a good song and decent bitrate. But with 5% hitsound volume you cant really do that. Custom hitsound level is really needed and it should totally remove any multiple hitsound volume changes the mapper made.
I understand you, bro ;w;
Hope ppy will add this as soon as possible
Toyface
I'd like to see this tbh
Rori Kon
8-) xD
Butter-fly
support :D
nrl
Just gave all my stars away, but I'd like to see this implemented. Post-insane diffs with super quiet hitsounds bug me to no end.
Seizure-
if only i can support :') but i approve this !
Lumy
Yes. This must be added.

What about having a setting : Hitsound volume ?
5% min to 100% max. :)/
Drezi
It is very annoying indeed when suddenly there's a silent note, or a part with inaudible hitsounds, but there are cases where muting slider ends or making certain notes softer is for the better, also the mp3-s themselves are different volume levels often, so a fixed hitsound volume wouldn't be the best solution.

But as Lumina said, being able to set a hitsoundvolume minimum and a hitsoudnvolume maximum would be useful, so that extreme mapper choices would be trimmed down to the max, or bumped up to the minimum.
Miyu
oh this is great,i totally want to see this in game
Topic Starter
-cr1mmy-

Lumina wrote:

Yes. This must be added.

What about having a setting : Hitsound volume ?
5% min to 100% max. :)/
You already allowed to change hitsounds volume globally (ctrl+shift+mouse scroll while playing or in options).
But on some maps you will hear randomly volumized hitsounds.
My request appeared to fix it!
Lumy
You mean the Normal / Soft / Drum. And their sounds ?
Topic Starter
-cr1mmy-

Lumina wrote:

You mean the Normal / Soft / Drum. And their sounds ?
For your understanding:
beatmap: - https://osu.ppy.sh/b/238938 [insane]
00:51:371 (4) - check stream volume here!
Lumy
Hum.. well I'll look into this once i can. (Writing from my phone)
fergas
Would be grea if it will possialbe to change volume same as offset. ±0.1 Db like ±5 ms.
Whatever imo osu!editor needs somewhere noise indicator for hitsound's track and song's track apart.
I mean it would help a lot for mappers/modders what exactly happens with sound -> avoid some "mistakes" related to diffrent volume settings from player adn mapper.
My english so bad. :( Hope you understood.
Drew
Support :D
Topic Starter
-cr1mmy-
up!
Gordon123
oh wow it's truth!)) :)
Glazbom
PLEEEEEEEEEEEEEEEEEEEEEEEEEEEEZU
Sadolution
I don't agree on this.

- you aren't able to hear 5% volume hitsounds clearly because the music itself is too loud, but the rest is fine?
- you can actually hear 5% volume properly but the rest is too loud compared to the music?

on both: you are allowed to blame the mapper and/or creator of your skin hitsounds~

cr1m wrote:

But on some maps you will hear randomly volumized hitsounds.
My request appeared to fix it!

cr1m wrote:

For your understanding:
beatmap: - https://osu.ppy.sh/b/238938 [insane]
00:51:371 (4) - check stream volume here!
Your allowed to blame BAT/QAT/MAT~

i don't have an issue to hear any hitsounds unless they are completly removed (silent mp3) wich isn't allowed for Ranked Maps.
Don't play unranked maps if you expect them to be perfect~
Natteke desu
i feel like this game has grown to the stupidly buttonmush thing, where nobody cares about mappers' intentions, ideas and even rhythmical part of osu! but about rankings
what is sad tbh
maybe there should be a button like "IGNORE EVERYTHING BUT GIVE ME PP" added, huh?
drum drum

EvilElvis wrote:

i feel like this game has grown to the stupidly buttonmush thing, where nobody cares about mappers' intentions, ideas and even rhythmical part of osu! but about rankings
what is sad tbh
maybe there should be a button like "IGNORE EVERYTHING BUT GIVE ME PP" added, huh?
I actually agree with this. But the problem is what about the absurdly loud custom sounds? I guess that can't actually be avoided anyways without harming the map's experience that the mapper hoped to bring the players :/
Tear
YES PLEASE
We already have a setting to ignore custom hitsounds, there's no reason to not add constant volume to it.

inb4, no I don't care about pp. I enjoy playing osu the most when I'm able to be accurate and follow the rhythm very closely, that's why I use the loathed "pingpong" hitsounds - they're audible against every song, so it's easy to compare your timing with the beat. Insulting people for having a different concept of fun than you is just stupid.
Aureal3D
nice request,bump
autoteleology
Yes, all my yes. Considering how many people use custom hitsounds, it sounds terrible most of the time without user hitsound volume control.

If nothing else, take away the ability for beatmappers to adjust the volume of hitsounds per hit. For every intelligent use of hitsound adjustment I've seen, I can give you a hundred stupid ones. Beatmappers clearly have a hard enough time choosing where to put normals, claps, whistles and finishes.
autoteleology

EvilElvis wrote:

i feel like this game has grown to the stupidly buttonmush thing, where nobody cares about mappers' intentions, ideas and even rhythmical part of osu! but about rankings?
The road to hell is paved with good intentions. Sometimes the end result of the mapper's intentions is horrible. I don't see why anyone should be forced to play the map exactly the way the map was intended - that's why we can override custom skins, override custom hitsounds, and add mods to songs.

If the mapper decided to set hitsound volume to 0%, should I just be forced to play the map without sounds at all?
abraker
yes yes yes yes yes YES YES!!!

It becomes so annoying trying to listen to the low hitsouds when I can't make out the beats in the music itself.
Bara-
I don't disagree, but I see no idea why
If hitsounds are to soft/loud it should be pointed out (by bn) before bubble/qualification
This shouldn't have to be the case, aa it's should fix itself in the modprocess, but I also don't disagree, in case it's missed (or older maps)
abraker
What about older maps?

baraatje123 wrote:

(or older maps)
Went ahead of myself, but yea. However, even newer maps have quite hitsounds.
GhostFrog
I like hearing the hitsounding in maps, but extreme hitsounding choices (usually sections with very quiet hitsounds) that don't match how I interpret the objects that are mapped can really make a map feel bad to play. When a map has too much of that, I first try disabling the custom hitsounds and if that doesn't help I just don't play the map at all. I think something like variable hitsound volume is far enough removed from being an actual gameplay element that having an option to disable it would be reasonable and it would be nice to have in some cases.
Reyvateil
Here, all of my stars
Crowie

Philosofikal wrote:

Yes, all my yes. Considering how many people use custom hitsounds, it sounds terrible most of the time without user hitsound volume control.

If nothing else, take away the ability for beatmappers to adjust the volume of hitsounds per hit. For every intelligent use of hitsound adjustment I've seen, I can give you a hundred stupid ones. Beatmappers clearly have a hard enough time choosing where to put normals, claps, whistles and finishes.
*repeats in a sarcastic tone*

To beatmappers, creating maps is like artists creating art. You can't just tell an artist to "forget about your ideas! focus on making it easy to interpret," or something like that. Mappers who can get their maps ranked most likely know what they're doing and know how to bring the best experiences out of a song. Your point here is a bit too extreme, don't you think?

Philosofikal wrote:

The road to hell is paved with good intentions. Sometimes the end result of the mapper's intentions is horrible. I don't see why anyone should be forced to play the map exactly the way the map was intended - that's why we can override custom skins, override custom hitsounds, and add mods to songs.

If the mapper decided to set hitsound volume to 0%, should I just be forced to play the map without sounds at all?
A map would be unrankable anyways if the hitsound volume is below 5%, so just don't play unranked maps if you don't like them.
Also, if you don't want to be "forced" to play what a beatmapper maps, then why not just make your own maps? osu! is special because it is unlike other rhythm games, where you have 0 input on what's available to play. So feel grateful or just quit osu! altogether.
Reyvateil

ghostshipCrowie wrote:

*repeats in a sarcastic tone*

To beatmappers, creating maps is like artists creating art. You can't just tell an artist to "forget about your ideas! focus on making it easy to interpret," or something like that. Mappers who can get their maps ranked most likely know what they're doing and know how to bring the best experiences out of a song. Your point here is a bit too extreme, don't you think?
And no one cares anymore apparently, otherwise we would still be forced to complete a map to to dim the background and to be able to play without the skin the mapper designed for the map. Thank peppy this was removed back in 2013 because going through the map folder deleting all the skins was a hassle. Or are you saying that having obnoxiously huge star2.png and hit-300.png files are also part of bringing out the best experiences of a song?

Of course you wouldn't know, you only joined 6 months ago.
Crowie

Reyvateil wrote:

And no one cares anymore apparently, otherwise we would still be forced to complete a map to to dim the background and to be able to play without the skin the mapper designed for the map. Thank peppy this was removed back in 2013 because going through the map folder deleting all the skins was a hassle. Or are you saying that having obnoxiously huge star2.png and hit-300.png files are also part of bringing out the best experiences of a song?

Of course you wouldn't know, you only joined 6 months ago.
Skins are another thing, I don't like them either. Most likely the beatmapper didn't spend ages to make the skin elements, but hitsounding takes time and is an important part of mapping, and of course it would bring out the best experiences of a song. Even if not custom hitsounded, I doubt there are a lot of maps that don't have volume change. I also doubt you would want to play a quiet part of a song with hitsounding at 100% volume.
Seijiro
As a mapper I spend quite a lot of time for hitsounds because I suck and just thinking people will ignore my ideas feels a bit bad.
I'm not saying this is a bad request, since I can imagine some people just can't play with certain hitsounds, but as mentioned above, hitsounding should be considered during the ranking process and eventual issues should be corrected before the maps actually gets ranked.
i even wonder how it would be possible to do this in the first place...
Reyvateil

Crowie wrote:

I doubt there are a lot of maps that don't have volume change. I also doubt you would want to play a quiet part of a song with hitsounding at 100% volume.
In fact, this is exactly what I want to do.

And I'm probably already offending many mappers by not using hitclaps, hitwhistles or hitfinishes in all my skins. And by playing Nightcore because it has a constant volume.
Mirtrax
Bump
d4ilyrun
I totally agree with this. I lost the count of how many times i blocked on a part just because it had no hitsounds or almost (maybe being bad doesn't help too).
And not to simply ignore all of the mapper's work we could make it as a range of reduction, like choosing the minimal/maximal volume level in the settings and every hitsound over those values are set to max/min, don't know if it would be even possible but it's just an idea.
Anyway I fully support this topic.
Nekonyx
It's still relevant
DeletedUser_5153421
I support this as long as there's an option to keep 5% (or lower) volume otherwise i see this as useless.

Oh yeah, and if you're craving optimization, a volume equalizer of sorts to keep the max db of played songs to the max (to avoid quieter mp3s) would be swell.
grauntgront
how is this not in the game? there's nothing more annoying than downloading a song you really want to play, only to find that it has non existent hitsounds (like < 20% vol). If i want better hitsound feedback by having consistent hitsound volume let me do it :( just an option "override hitsound volume", to make it equal to effects volume across all beatmaps then i can reduce it or increase it with that effects volume shortcut. I really hope this is addressed in lazer
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