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Nankumo - DRAGONLADY [Osu|Taiko|OsuMania]

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Total Posts
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Topic Starter
BluOxy
This beatmap was submitted using in-game submission on 2014年9月27日 at 13:07:29

Artist: Nankumo
Title: DRAGONLADY
Source: BMS
Tags: BOF2009 Cube3 ZUN Ryui yoshilove xeona
BPM: 150
Filesize: 8042kb
Play Time: 01:27
Difficulties Available:
  1. Another (4.63 stars, 482 notes)
  2. Beginner (1.33 stars, 90 notes)
  3. Extra (5.71 stars, 498 notes)
  4. Hyper (2.94 stars, 240 notes)
  5. Ryui's Inner Oni (4.93 stars, 686 notes)
  6. Ryui's Muzukashii (3.38 stars, 411 notes)
  7. Ryui's Oni (3.81 stars, 517 notes)
  8. Standard (1.79 stars, 120 notes)
  9. xeona's 4K EZ - 4Key (1.01 stars, 199 notes)
  10. xeona's 4K HD - 4Key (3.12 stars, 812 notes)
  11. xeona's 4K MX - 4Key (3.8 stars, 885 notes)
  12. xeona's 4K NM - 4Key (1.82 stars, 402 notes)
  13. yoshilove's 7K EZ - 7Key (1.44 stars, 301 notes)
  14. yoshilove's 7K HD - 7Key (3.23 stars, 829 notes)
  15. yoshilove's 7K MX - 7Key (4.08 stars, 1189 notes)
  16. yoshilove's 7K NM - 7Key (1.77 stars, 407 notes)
Download: Nankumo - DRAGONLADY
Download: Nankumo - DRAGONLADY (no video)
Information: Scores/Beatmap Listing
---------------
For Ranked! this map is my challenge for the players that presses alternately.

mania(4K) is made by xeona
mania(7K) is made by yoshilove
taiko is made by Ryui
( 'ω')<ffffffffffファイヤーファイヤー


Thank you for playing
[Mother]
From #pm
Begginer
SPOILER
00:53:240 - i think you must put circle here.
00:54:840 - ^
00:56:440 - ^
nice diff. Haven`t problems
Standart
SPOILER
00:04:840 (1) - this part haven`t sound for spinner. Maybe you can change that?
00:51:640 (1,2) - that & 00:52:840 (3,4) part have same music. I think you can use the same sliders.
01:03:240 (3) -I do not know whether you can use double reverse in normal diff. Im bad mapper.
01:05:440 - 01:06:240 - 01:06:240 - 01:07:840 - ?
Hyper
SPOILER
00:28:340 (2,3,1) - that hard for understanding
00:40:540 (2,3) - see my screen. Maybe? ->
00:43:740 (2,1) - ^ and all
00:42:740 - put circle
Another
SPOILER
PERFECT >< i love this diff
Topic Starter
BluOxy

[Mother] wrote:

From #pm
Begginer
SPOILER
00:53:240 - i think you must put circle here.fixed
00:54:840 - ^ fixed
00:56:440 - ^ fixed
nice diff. Haven`t problems
Standart
SPOILER
00:04:840 (1) - this part haven`t sound for spinner. Maybe you can change that? fixed
00:51:640 (1,2) - that & 00:52:840 (3,4) part have same music. I think you can use the same sliders. not fixedi don't want to make 1/2 slider on standard too much.
01:03:240 (3) -I do not know whether you can use double reverse in normal diff. Im bad mapper. uhm it is hard problem,it is kick slider so maybe it is not unranked. but if BAT said about this,I will change
01:05:440 - 01:06:240 - 01:06:240 - 01:07:840 - ?not fixed if i put on that,maybe it will be hard..
Hyper
SPOILER
00:28:340 (2,3,1) - that hard for understanding fixedyeah i made from first on that part
00:40:540 (2,3) - see my screen. Maybe? ->  not fixedit is not correct but these slider is so weird to play for many people but not wrong i don't like this sliders if everyone want these slider to change other timing,i will change.
00:43:740 (2,1) - ^ and all
00:42:740 - put circle not fixed[color=#008040]but i put circle 00:44:740 because these is sound on that part.
Another
SPOILER
PERFECT >< i love this diff
Modding thanks :D
Nyxa
Standard
[General]


Make sure the tags, audio lead-in, and audio preview time are the same in all diffs. I found conflicts in these diffs:
Standard
Extra
Ryui's Muzukashii
Ryui's Oni
Ryui's Inner Oni
yoshilove's 7K [EZ]
yoshilove's 7K [NM]
yoshilove's 7K [HD]
yoshilove's 7K [MX]

If you're not sure about which conflicts are where, open AIMod (Ctrl + Shift + A) and it will have all of those listed there.
Might want to add Cube3 and ZUN to the tags.


[Beginner]


00:05:840 -
00:06:140 -
00:06:240 -
00:06:340 -
00:12:740 - These are all unused green lines. I think that the green lines between 00:12:740 - and 01:11:840 - are unused as well, you might've wanted to slowly raise the spinner volume here, but I don't know how effective that would be. Just pointing these out, remove them if you don't need them.

00:09:640 (1) - Fix this blanket.
00:28:040 (4) - NC
00:28:840 (1) - Remove NC
00:44:040 (4) - You could make this into a non-repeat slider and add a hit circle below it, then NC that hit circle and remove the NC on 00:45:640 (1) - like this
00:51:240 (1) - Place this note higher, it's an NC and an accentuated note, so there can be some spacing between this one and the next.
01:04:040 (1,2,3,4,5) - I like this pattern, but it would be better if it was symmetrical.
01:18:440 (1) - Place this a little to the right for a better blanket.
01:21:640 (1) - Fix this blanket.


[Standard]


Unused green lines:
00:05:840 - to 00:06:340 -
00:12:740 -
01:09:640 - to 01:11:840 -
Basically the same ones as in Beginner.

00:04:840 (1) - Better to make this spinner into a slider of the same length, and add a hitcircle here 00:06:040 - . Here is a picture so you get the idea.
00:22:840 (2) - Fix this blanket.
00:28:840 (1) - Place this more to the left and down or it's a bit awkward to reach for a beginner, since they tend to not be very aware of slider leniency.
00:36:840 (1) - Maybe blanket this around 00:36:040 (3) - ?
00:41:640 (3,4,5,1) - Fix these blankets.
00:48:040 (3) - Should look more like this. Just rotate 00:48:040 (3,4) - These two by 25 degrees and blanket 00:48:840 (4) - around 00:48:040 (3) -
01:27:640 (6) - NC


[Hyper]


I'm noticing that you have the same green lines throughout all difficulties. I'm going to guess that you mapped the Extra and then saved as a new difficulty from there for every diff. That's fine, but you should remember to remove all green lines you don't use.

00:28:840 (4,5,6,7) - Maybe turn these into 2 sliders? Not sure about this.
00:29:340 (8) - If you did ^this then you'd have to change this into a circle and a slider.
00:39:640 (4) - Place this a little bit higher to make it look cleaner.
00:51:740 (2) - Love what you did for the kiai. Nice work.
01:08:740 (3) - This could be a jump.
01:08:840 (1) - You could drag this spinner's end down to 01:10:840
01:18:440 (1,2) - Fix this blanket.
01:21:640 (1,2,3) - ^

I like this.


[Another]


00:05:640 (1) - You can remove the NC here because there is one here 00:06:040 (1) - already.
00:11:940 (4,5,6,7) - Making all of these NC would look nice.
00:26:840 (5) - Mute the last hit of this slider? I think that repeating it is overmapping a little. It's in the music, but you switch from following the vocals/lead instruments to following a single hihat sound for no particular reason, it doesn't feel right when playing. Especially since you don't repeat that pattern here 00:30:040 (3) - so it only really gets in the way.
00:26:040 - You could add a 1/4 slider here instead of having 00:26:140 (3) - there, I think it would flow nicer.
00:34:540 (2,3) - These should be a slider.
01:04:040 (1) - What is this note doing here? It doesn't really make sense.
01:12:240 (2) - Make this a jump that leads back to the sliderhead of 01:11:440 (2) - . Or, at least make it a jump. Stacking these notes plays very badly. And if you did that, you could also make 01:13:040 (2) - a jump to the same spot, I think that would fit the music (and the following pattern) nicer.
01:14:040 (3) - NC
01:14:440 (3) - NC. Also, this part flows slightly awkwardly. It's playable and not really bad, though, you just might want to look into improving it.
01:27:540 (8,1,2,3,4) - This pattern flows very badly, and sort of ruins the intense ending of the song.

Very fun map, still enjoy playing it.


[Extra]


00:07:440 (2) - Ctrl G? And then maybe Ctrl G 4 too.
00:22:040 (3) - This note completely kills the flow here.
00:22:840 (3) - ^
00:23:940 (6) - This could actually be done like 00:22:040 (3) - and play nicely.
00:27:240 (1) - Should be a 1/4 slider.
00:56:840 (1,2,3,4,5,6,7,8) - This isn't really pretty and doesn't play so well, maybe change 00:57:240 (5,6,7,8) - into 1/4 sliders and NC 5?
01:04:440 (2) - This is Overmap: The Break. It fits though, don't change this.

I love this map, but it still needs a lot of work, primarily things that I don't think I can explain very well. This is fast, so try making sure that the movements are as intuitive as you can make them.

Very nice work! Hope you get this ranked soon.
Topic Starter
BluOxy

Tess wrote:

Standard
[General]


Make sure the tags, audio lead-in, and audio preview time are the same in all diffs. I found conflicts in these diffs:
Standard
Extra
Ryui's Muzukashii
Ryui's Oni
Ryui's Inner Oni
yoshilove's 7K [EZ]
yoshilove's 7K [NM]
yoshilove's 7K [HD]
yoshilove's 7K [MX]

If you're not sure about which conflicts are where, open AIMod (Ctrl + Shift + A) and it will have all of those listed there.
Might want to add Cube3 and ZUN to the tags. fixedyeah I added tags,thanks!


[Beginner]


00:05:840 - fixed
00:06:140 - fixed
00:06:240 - fixed
00:06:340 - fixed
00:12:740 - These are all unused green lines. I think that the green lines between 00:12:740 - and 01:11:840 - are unused as well, you might've wanted to slowly raise the spinner volume here, but I don't know how effective that would be. Just pointing these out, remove them if you don't need them.
fixed
00:09:640 (1) - Fix this blanket.
00:28:040 (4) - NC fixed
00:28:840 (1) - Remove NC fixed
00:44:040 (4) - You could make this into a non-repeat slider and add a hit circle below it, then NC that hit circle and remove the NC on 00:45:640 (1) - like thisfixed
00:51:240 (1) - Place this note higher, it's an NC and an accentuated note, so there can be some spacing between this one and the next.
01:04:040 (1,2,3,4,5) - I like this pattern, but it would be better if it was symmetrical.fixed
01:18:440 (1) - Place this a little to the right for a better blanket.fixed
01:21:640 (1) - Fix this blanket.fixed


[Standard]


Unused green lines:
00:05:840 - to 00:06:340 -
00:12:740 -
01:09:640 - to 01:11:840 -
Basically the same ones as in Beginner.fixed

00:04:840 (1) - Better to make this spinner into a slider of the same length, and add a hitcircle here 00:06:040 - . Here is a picture so you get the idea. fixed
00:22:840 (2) - Fix this blanket.fixedbut It seemed already be blanket..I changed a little
00:28:840 (1) - Place this more to the left and down or it's a bit awkward to reach for a beginner, since they tend to not be very aware of slider leniency.uhm,I'll hold this. I want more one opinion about this.
00:36:840 (1) - Maybe blanket this around 00:36:040 (3) - ? fixedthis one is better at visual,thanks!
00:41:640 (3,4,5,1) - Fix these blankets.fixed
00:48:040 (3) - Should look more like this. Just rotate 00:48:040 (3,4) - These two by 25 degrees and blanket 00:48:840 (4) - around 00:48:040 (3) - fixed
01:27:640 (6) - NC If I add NC anywhere,i thought (5) is better. so I added NC to (5).


[Hyper]


I'm noticing that you have the same green lines throughout all difficulties. I'm going to guess that you mapped the Extra and then saved as a new difficulty from there for every diff. That's fine, but you should remember to remove all green lines you don't use.

00:28:840 (4,5,6,7) - Maybe turn these into 2 sliders? Not sure about this. not fixed
00:29:340 (8) - If you did ^this then you'd have to change this into a circle and a slider. not fixed
00:39:640 (4) - Place this a little bit higher to make it look cleaner.fixed
00:51:740 (2) - Love what you did for the kiai. Nice work.thanks!
01:08:740 (3) - This could be a jump.fixed
01:08:840 (1) - You could drag this spinner's end down to 01:10:840 fixedI put circle to 01:10:840.
01:18:440 (1,2) - Fix this blanket. fixed
01:21:640 (1,2,3) - ^ fixed

I like this.


[Another]


00:05:640 (1) - You can remove the NC here because there is one here 00:06:040 (1) - already. fixed
00:11:940 (4,5,6,7) - Making all of these NC would look nice.fixed
00:26:840 (5) - Mute the last hit of this slider? I think that repeating it is overmapping a little. It's in the music, but you switch from following the vocals/lead instruments to following a single hihat sound for no particular reason, it doesn't feel right when playing. Especially since you don't repeat that pattern here 00:30:040 (3) - so it only really gets in the way.fixedI made non repeat slider.
00:26:040 - You could add a 1/4 slider here instead of having 00:26:140 (3) - there, I think it would flow nicer.fixed
00:34:540 (2,3) - These should be a slider.not fixed
01:04:040 (1) - What is this note doing here? It doesn't really make sense.not fixed
01:12:240 (2) - Make this a jump that leads back to the sliderhead of 01:11:440 (2) - . Or, at least make it a jump. Stacking these notes plays very badly. And if you did that, you could also make 01:13:040 (2) - a jump to the same spot, I think that would fit the music (and the following pattern) nicer.fixed
01:14:040 (3) - NC fixed
01:14:440 (3) - NC. Also, this part flows slightly awkwardly. It's playable and not really bad, though, you just might want to look into improving it.fixed
01:27:540 (8,1,2,3,4) - This pattern flows very badly, and sort of ruins the intense ending of the song.not fixedUhm, I don't know where it is badly. I'll wait other modding about this.

Very fun map, still enjoy playing it.


[Extra]


00:07:440 (2) - Ctrl G? And then maybe Ctrl G 4 too.not fixed
00:22:040 (3) - This note completely kills the flow here.not fixedthis part describes an arc with 3,4,5,6. 2 relys on 1 slider end.
00:22:840 (3) - ^not fixedsame
00:23:940 (6) - This could actually be done like 00:22:040 (3) - and play nicely.not fixed
00:27:240 (1) - Should be a 1/4 slider.fixed
00:56:840 (1,2,3,4,5,6,7,8) - This isn't really pretty and doesn't play so well, maybe change 00:57:240 (5,6,7,8) - into 1/4 sliders and NC 5?not fixed
01:04:440 (2) - This is Overmap: The Break. It fits though, don't change this.I see

I love this map, but it still needs a lot of work, primarily things that I don't think I can explain very well. This is fast, so try making sure that the movements are as intuitive as you can make them.

Very nice work! Hope you get this ranked soon.
Thank you for your modding! :D
Marirose
lightlance7
Hello~
stuff:

Hyper
01:18:440 (1) - this slider looks weird, place the red dot with a white one maybe?

Another
00:03:940 (5,1) - this shape looks awkward to me, maybe curve the slider?
00:10:240 (3) - ctrl g this
00:28:440 (3) - ctrl g
00:51:240 (1) - would realllllllly appreciate it you made this more creative. something like this http://puu.sh/a9UJ1/f1354fe3ac.jpg idk
00:57:940 (2) - nc

Extra
00:07:440 (2,3) - ctrl g on both is better i think
00:34:740 (3) - don't think you need this
I liked your idea in the beginning where you made the streams with a bigger DS, i think you should do the same for the streams after 00:39:240 (1,2,3,4) - as well. basically what im saying is to make 00:40:840 (1,2,3,4) - , 00:42:440 (1,2,3,4) - , 00:44:040 (1,2,3,4,5,6,7) - , 00:45:640 (1,2,3,4) - , 00:47:240 (4,5,6,7) - gradually more spaced out
Topic Starter
BluOxy

lightlance7 wrote:

Hello~
stuff:

Hyper
01:18:440 (1) - this slider looks weird, place the red dot with a white one maybe? fixed


Another
00:03:940 (5,1) - this shape looks awkward to me, maybe curve the slider?not fixed
00:10:240 (3) - ctrl g this fixed
00:28:440 (3) - ctrl g not fixed
00:51:240 (1) - would realllllllly appreciate it you made this more creative. something like this http://puu.sh/a9UJ1/f1354fe3ac.jpg idk fixedI modified slider's form
00:57:940 (2) - nc not fixed


Extra
00:07:440 (2,3) - ctrl g on both is better i think fixed
00:34:740 (3) - don't think you need this fixed
I liked your idea in the beginning where you made the streams with a bigger DS, i think you should do the same for the streams after 00:39:240 (1,2,3,4) - as well. basically what im saying is to make 00:40:840 (1,2,3,4) - , 00:42:440 (1,2,3,4) - , 00:44:040 (1,2,3,4,5,6,7) - , 00:45:640 (1,2,3,4) - , 00:47:240 (4,5,6,7) - gradually more spaced out not fixed uhm,I think these part doesn't need to change spaced out.
Thanks your modding!!

xeona wrote:

4K all done! :)
http://puu.sh/a9yhM/7648238364.rar
owo
Okay, Thanks!
yoshilove
http://puu.sh/ac2Rb.zip
change Diff name and All update~

nekoneko

やりやすくは なったはず!!!!!
*MXの縦連打増えました。
Topic Starter
BluOxy

yoshilove wrote:

http://puu.sh/ac2Rb.zip
change Diff name and All update~

nekoneko

やりやすくは なったはず!!!!!
*MXの縦連打増えました。
更新しました! Thanks!
sharinganeye_old
can u decrease the HP in 4K MX by -1,(in other MX diffs i can pass it even with more misses)... this diff its playable for an average mania skill but the HP is high which make u suddenly fail the map after few misses
Marirose

sharinganeye wrote:

can u decrease the HP in 4K MX by -1,(in other MX diffs i can pass it even with more misses)... this diff its playable for an average mania skill but the HP is high which make u suddenly fail the map after few misses
umm...i think 4K MX should use HP9 :) ,thx for ur advice
wasonz
Hi ~ From my queue :D
[ Ryui's Muzukashii]

  1. 00:12:240 (57,58) - remove finish //more fit to the song
  2. 00:12:840 (59) - K //high pitch
  3. 00:30:040 (148) - d //drum
  4. 00:30:440 (149,150) - k //better imo
  5. 00:35:440 (174,176) - delete then add d on 00:36:340 (178) - and change 00:36:440 (179) - to d and change 00:35:240 (173,174) - to D //i suggest this because the note before here are quiet difficult (?) so let give player some break :P

    ~~~
    00:39:440 (193) - I think
    00:41:040 (199) - the voice
    00:42:640 (205) - on these note
    00:44:140 (211) - are on the blue line 3/4
    00:45:740 (219) - also note after these note are Big Note that a little bit difficult
    00:47:340 (225) - sooooo ~
    move them to the blue line on 3/4
  6. 01:12:340 (3,6) - delete //I can't hear any sound here x.x and I'm consider from 01:13:640 (5,6,7,8) -
[ Ryui's Oni]
  1. 00:06:140 (34) - add d //follow the drum
  2. 00:37:740 (226) - , 00:37:940 (228) - , 00:38:140 (230) - add d //drum
  3. 01:14:540 (14) - , 01:14:740 (16) - , 01:14:940 (18) - add d //drum
[ Ryui's Inner Oni]
  1. 01:12:340 (3,6) - like i said in muzu ^
  2. 00:31:540 (8) - d //fit to the voice

Ryui map better on above muzukashii diff

Good Luck ~ :)
Lirai
Hi here's Mod for your mania Chart owo

yoshilove got banned, so saaadddd :(

General
AiMOD waa.. to many error /.\

xeona's 4K EZ
00:08:040 (8040|0,8840|0,9640|0) - Move to 2 3 2, 00:08:840 (8840|2) - And this should be DRUM sample set

00:11:940 - Here, I got some suggestion for ya


00:19:240 (19240|2) - Move to 2, your pattern Flow

00:25:240 (25240|2) - Start at blue line below

00:31:640 (31640|1) - Move to 1, no reason to put same column

00:56:840 - 1/2 Streams here seems good


01:03:240 - Same Here


01:04:840 - Add to 4
01:05:640 - Add to 1
01:06:440 - Add to 2
01:07:240 - Add to 1
01:08:040 - Add to 4
^ Double seems fine, otherwise the player will get bored /.\

xeona's 4K NM
00:12:740 - Add to 3

00:12:840 - Add to 4

00:39:240 (39240|2) - Move to 1, stair seems good
00:47:240 (47240|0) - ^

00:51:240 (51240|0,51240|3) - Delete
00:51:240 (51240|2) - Move to 4
00:51:640 (51640|2,51640|1) - Move to 1 n 4
^ Fun to play

00:57:240 (57240|1) - Move to 1
00:57:440 (57440|0) - Move to 2
00:57:440 (57440|3) - Delete
^ Fun to play too and suits with the beat

01:01:840 (61840|0) - Move to 2

01:03:640 (63640|2) - Move to 4

01:03:840 (63840|3) - Delete

01:04:040 (64040|2) - Move to 1 and add to 4

01:04:840 - 01:05:640 - 01:06:440 - 01:07:240 - 01:08:040 - Add Note

Other diff seems fine for me

Good Luck guys ~
Topic Starter
BluOxy

DE-CADE wrote:

Hi here's Mod for your mania Chart owo

yoshilove got banned, so saaadddd :(

General
AiMOD waa.. to many error /.\
HMMM, I checked with audio read in and letterbox, then I changed audio read in is 2500 and letterbox = 0 on all diff
But AIMod keeps that error. Sorry with it. I'll leave this.

and, I can contact with yoshilove, if you (also other modder) can mod 7K , I'll tell him to fix.
Lirai

BluOxy wrote:

HMMM, I checked with audio read in and letterbox, then I changed audio read in is 2500 and letterbox = 0 on all diff
But AIMod keeps that error. Sorry with it. I'll leave this.

and, I can contact with yoshilove, if you (also other modder) can mod 7K , I'll tell him to fix.
Oh yes you can leave it, but you should apply widescreen support for all MANIA diff they forgot to check it

glad if you still can contact yoshi , anyway he's good at mapping,


here's my 7K mod

[7K NM]

00:12:840 - Add to 7

00:25:640 (25640|2,25640|4) - Move to 1 n 7, anyway that kind double note seems better for cymbal

00:37:240 (37240|3) - Move to 3, vocal is same with the above one (if you follow the vocal)

00:38:440 - Add note to 7, looks good for the cymbal

00:51:640 - Add to 4, make it little bit stronger
00:57:640 - ^

[7K HD]

00:11:840 (11840|2) - Move to 5
00:22:340 (22340|1) - Move to 4
^ Stair seems good

00:24:440 (24440|0,24540|1,24640|2,24740|1) - You can make it same with this one 00:22:840

00:24:940 (24940|3) - Move to white line below on col 7
00:25:140 - Add Note to 7
^ good to play

00:32:640 (32640|2) - If follow the vocal, move to blue line above

00:37:540 - Add to 6, miss the rapid beat

01:14:440 (74440|1,74540|1,74640|1,74740|1) - 1 3 1 3, better than jacks


and the other diff seems fine for me,

Good Luck ~

and no kudos
Topic Starter
BluOxy

yoshilove wrote:

DE-CADE wrote:

Oh yes you can leave it, but you should apply widescreen support for all MANIA diff they forgot to check it
widescreen support

It does not use the SB
I tell to "remove check in the All diff" to him.

とりあえずSB使わないし、widescreen supportにチェック付ける意味がないので、全部難易度はずしちゃって

glad if you still can contact yoshi , anyway he's good at mapping,
This map is old GD ><

here's my 7K mod

[7K NM]

00:12:840 - Add to 7 add~

00:25:640 (25640|2,25640|4) - Move to 1 n 7, anyway that kind double note seems better for cymbal ok~ yey

00:37:240 (37240|3) - Move to 3, vocal is same with the above one (if you follow the vocal) n~ ok~ move

00:38:440 - Add note to 7, looks good for the cymbal www I forgot Addw

00:51:640 - Add to 4, make it little bit stronger
00:57:640 - ^
ok Add~~

[7K HD]

00:11:840 (11840|2) - Move to 5
00:22:340 (22340|1) - Move to 4
^ Stair seems good
no change~~

00:24:440 (24440|0,24540|1,24640|2,24740|1) - You can make it same with this one 00:22:840
ok~ :3

00:24:940 (24940|3) - Move to white line below on col 7
00:25:140 - Add Note to 7
^ good to play
no change~~

00:32:640 (32640|2) - If follow the vocal, move to blue line above
no change~~ (yes its vocal but no change)

00:37:540 - Add to 6, miss the rapid beat
ww Add !! ><

01:14:440 (74440|1,74540|1,74640|1,74740|1) - 1 3 1 3, better than jacks
ok change! (jacks = MX diff www My mistake)


and the other diff seems fine for me,

Good Luck ~

and no kudos
thank you modding~~ meow~
update : http://puu.sh/aCxkK.zip
Updated,And All disabled wide screen support
Ryui
遅れて申し訳ない;;

[I]MMoRTal[S] wrote:

Hi ~ From my queue :D
[ Ryui's Muzukashii]

  1. 00:12:240 (57,58) - remove finish //more fit to the song - change
  2. 00:12:840 (59) - K //high pitch - change
  3. 00:30:040 (148) - d //drum - change
  4. 00:30:440 (149,150) - k //better imo - change
  5. 00:35:440 (174,176) - delete then add d on 00:36:340 (178) - and change 00:36:440 (179) - to d and change 00:35:240 (173,174) - to D //i suggest this because the note before here are quiet difficult (?) so let give player some break :P  - change

    ~~~
    00:39:440 (193) - I think
    00:41:040 (199) - the voice - change
    00:42:640 (205) - on these note - change
    00:44:140 (211) - are on the blue line 3/4 - change
    00:45:740 (219) - also note after these note are Big Note that a little bit difficult - change
    00:47:340 (225) - sooooo ~ - change
    move them to the blue line on 3/4
  6. 01:12:340 (3,6) - delete //I can't hear any sound here x.x and I'm consider from 01:13:640 (5,6,7,8) -  - change
[ Ryui's Oni]
  1. 00:06:140 (34) - add d //follow the drum - change
  2. 00:37:740 (226) - , 00:37:940 (228) - , 00:38:140 (230) - add d //drum - change
  3. 01:14:540 (14) - , 01:14:740 (16) - , 01:14:940 (18) - add d //drum
-change

[ Ryui's Inner Oni]
  1. 01:12:340 (3,6) - like i said in muzu ^ - no change
  2. 00:31:540 (8) - d //fit to the voice - change

Ryui map better on above muzukashii diff

Good Luck ~ :)
BanchoBot
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