Woow I love this song!! I hope this will get ranked :3 buena suerte!!
Thank youwarfu2000 wrote:
Woow I love this song!! I hope this will get ranked :3 buena suerte!!
Kodora wrote:
aww still almost :<
calmel05 wrote:
Hi there,
You might wanna consider adding some audio lead-in so that the first object comes a bit later.
Nice map overall
Thanks alot Darky ♥Dark Accelerator wrote:
Hi~[Hard]
00:03:459 (3) - This slider doesn't feel good clicking (u know why), sugest slider end in 00:03:693 - and add a circle (with NC) on 00:03:928 -
02:33:459 (4,1,2,3,4) - You're right, Fixed.
uhh if you can fix this to do more shorter de distance within 02:34:396 (2,3) - would be great I prefer to keep it as is.
No more to say, nice diff~
Nothing to say~
Hope it helps
Good luck~
About the other things that you've mentioned = FixedKyshiro wrote:
Tony's EasyThat's it for now, call me back after you've fixed it
- 00:48:232 (3) - This slider is simply too long, it ends on a rather weird place, I suggest ending it at either 00:48:701 - for the vocals, or at 00:48:935 - for the stanza it's long but it fits with the vocals so I wanna keep it
-Bakari- wrote:
Yo, as requested.
[Tony's Easy][Geroversible's Normal]
- I highly suggest you to use OD1 or even 0,5 as the rhythm here gets really tricky. Fixed
- 00:26:428 (5) - pretty sure you've missed a new combo here as the chain gets too long. Alternatively, ig you want to follow the vocals, you can place a new combo at 00:25:490 (3). Fixed
Note: 00:39:555 (4,5) - same. Either (4) music or (5) vocals Fixed- 00:46:821 - 01:07:450 - the whole offbeat parts feels too complicated for the beginners. The sudden switch to the vocals and back to music which happen here, then in the 2d and in the 3rd kiai makes your rhythm too comlicated for the low skilled players. You can use more understandable 3/2 beats to stress the vocals when you feel like doing it. Example
Note: I highly suggest you to keep following the music in all kiai-parts, which means that you'll have to do some serious changes to your rhyth. However, I am sure that it will take Easy's quality higher and increase it's playability. Fixed- 02:33:010 (2,3) - minor - a little spacing mistake here. Consider fixing that to improve the appearance. Fixed
- In case if you decide to re-map kiais, you can also change the SV-multiplier to x1,00 in those parts, as the SV changes in the easier diffs are not really necessary as they give a very minor change and bug players a lot. about the SV I prefer to keep it as it is cause isn't hard to play imo
I'd say that the diff needs some more work. Please, at least think about the changes listed here.Honestly, I feel like you could do it better with a few more mods and some more work. Pay a bit more attention get some more mods. Don't you feel like this is a bit below your mapping standard? Anyways, let me know what do you think and we'll see how it should go!
- Try CS 3,5 as it might improve the balance and make things appear neater. Fixed
Gero[Hard]
- 02:51:763 (1) - gets overlapped with the HP Bar. Not a big deal, but still. Fixed
[Collab Jagger]
- 00:13:769 - the clap sound is here, not on the blue tick. Therefore, the 3/4 slider here gets unreasonable and off music. Fixed
Note: 00:37:679 (1) - 00:39:555 (1) - 00:41:430 (1) - same. Fixed- 00:31:116 (2,3) - the jump feels a bit random/exaggerated. try to simplify the pattern to make this more playable? Example Fixed
- 00:44:008 (3) - listen carefully, that's 1/6. However, I'd make it safe and go with a simple rhythm. Fixed
- 01:44:252 (2) - NC for the rhythm change? I'd say that it will fit here and help players to recover. Also, I higly suggest you to remove the last repeat and leave the 1/4 gap between the sliders, as the 1/8 gap might be too hard for this diff. Fixed
- 02:34:416 (2,3) - the jump didn't feel necessary, espically in a rather calm part. Consider doing something in order to avoid the spacing change here or at least to reduce it? Fixed
- 02:35:823 (1) - the slider breaks the game mechanic as it sorta "glitches". Let's play it safe and replace it with a more readable pattern? something less glitchy Fixed
Except those 3/4s everything is quite acceptable.
- 00:24:904 (1) - please, remove the circle. This polartity change isn't worth mapping, the rhythm becomes unnatural and the beat at 00:24:904 - isn't even really strong. Fixed
- 00:52:682 (4,4) - I doubt that you really wanted to use 1/16 in ordr to snap the sliders. use either 1/4 or 1/2 because that's how the music goes. Fixed
Note: in case if it was intentional, contact me and we'll talk about this. However, I'm more than sure that it is done by mistake and you know how to fix that!- 00:58:776 (2,3) - the flow stop feels too unexpected here. I am sure a lot of players will misread it as 1/4 stack. Mind unstacking the pattern? Fixed
- 01:10:966 (1) - sounds forced as the strong beat at the red tick remains unstressed. 01:13:779 (3) - Same here. Fixed
- 01:18:936 (1,2,3) - although the rhythm is technically fitting, I don't dind it playable/fitting as stronger beats remain ignored and the whole 3/4 stuff feels forced/unnatural. Fixed
- 01:20:577 (1,2) - using vocals for that part should be much more logicals. the vocals and music are kinda weak, mapping them with triplets is too much, in my opinion. Fixed
- 01:29:484 (2) - a friendly reminder to fix the 1/6 stuff in this diff as well. Fixed
- 01:49:878 (3,4,5,6,7,8) - stopping by just to say how much I love this. <3 :)
- 02:00:192 (1) - minor - it's ore like my ersonal preference, but I'd drag red nod exactly to the tick and make the curve softer. It fits better, if you ask me. Fixed
Well-done. A few 3/4s were questionable but overall, that's a nice diff.
~~~~~~~~~~~~~~~~~~~~~~~~
Best of luck!
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