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Yooh - snow storm -euphoria-

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rui
|ω・`)ノ

[ADVANCED]
  1. 00:38:897 (3) - これ始点は青線からのほうがいいと思う
[EXHAUST]
  • 00:22:759 (1,2) - これタイミング分かりにくすぎる。00:22:759 (1,2) - の間が1/4だと思ってしまいます。こんな感じでdistance通り置きましょう。http://puu.sh/e8rIt.jpg
  1. 00:35:981 (3) - 終点に笛で 00:36:481 (4) - は笛をはずす
  2. 01:38:980 (6) - ここ単発でとまるのやってて違和感あります。01:38:647 (5) - をコピーしてこんな感じのほうがやりやすい http://puu.sh/e8sSt.jpg
  3. 01:40:897 (X) - ここadd noteしたいな
  4. 00:51:814 (2) - add 笛?
  5. 00:57:647 (9) - 終点に笛あってもいいかも
  6. 01:00:647 (1) - 終点の笛いらないと思う
  7. 01:39:758 (3) - finishは終点のほうがよくない?
[INFINITE]
  1. 00:38:897 (4) - これ青線から開始じゃない?今までの流れからだと
  2. 00:51:981 (4,5) - こういうリズムは? http://puu.sh/e8qOl.jpg
見るとこないめう :o
Topic Starter
Abe Nana

rui wrote:

|ω・`)ノ

[ADVANCED]
  1. 00:38:897 (3) - これ始点は青線からのほうがいいと思うとりあえずこの難易度はそうしよう
[EXHAUST]
  • 00:22:759 (1,2) - これタイミング分かりにくすぎる。00:22:759 (1,2) - の間が1/4だと思ってしまいます。こんな感じでdistance通り置きましょう。http://puu.sh/e8rIt.jpgおk
  1. 00:35:981 (3) - 終点に笛で 00:36:481 (4) - は笛をはずすおk
  2. 01:38:980 (6) - ここ単発でとまるのやってて違和感あります。01:38:647 (5) - をコピーしてこんな感じのほうがやりやすい http://puu.sh/e8sSt.jpg 今のがいいと思ってる。ストリームたくさんだからBreakにもなるし後の1/3の強調にもなる
  3. 01:40:897 (X) - ここadd noteしたいなおk
  4. 00:51:814 (2) - add 笛?おk
  5. 00:57:647 (9) - 終点に笛あってもいいかもおk
  6. 01:00:647 (1) - 終点の笛いらないと思うひつよう
  7. 01:39:758 (3) - finishは終点のほうがよくない?音の強調ははじめのところで起きてる
[INFINITE]
  1. 00:38:897 (4) - これ青線から開始じゃない?今までの流れからだとどう聴いても1/2の拍子だ。このままで
  2. 00:51:981 (4,5) - こういうリズムは? http://puu.sh/e8qOl.jpg音のある白線を無視するわけにはいかん
見るとこないめう :o
(*ゝω・)ノ アリガ㌧♪
VINXIS
ayyyy lmao
from me modding q
last mod dam n
general
seems 2 b fine
BAS
i might be wrong about the blankets idk
00:22:647 (3) - Ctrl+H and same position as before
00:40:314 (2,3) - imperfect blanket (the circle is too down)
01:00:647 (1) - remove nc
01:30:314 (2,3) - circle's too right
01:31:981 (1,2) - circle's too left
KSHR
00:04:647 (1,2,1,2) - i actually rlly like this dam n
00:07:981 (3,3,1) - imperfect stack
00:15:314 (2,4) - ^
00:22:647 (1,2) - i'd make this into one repeating slider instead tbh
00:28:647 (1,3) - imperfect stack
00:41:231 (3) - start on white tick, sounds off to me tbh
00:43:647 (2,4) - Ctrl+G each seperately
01:02:647 (3,1) - imperfect stack
01:04:647 (1,3) - obvs imperfect stack rip
01:18:981 (4,2) - imperfect stack
01:30:647 (1,3) - ^
01:52:083 (3,1) - ^ lma o
ADV
00:15:231 (2) - add note and have that and 00:15:147 (1) - just like 00:15:314 (2,3,4)
00:39:981 (3,4) - imperfect stack
00:49:981 (1,2) - ^
00:54:314 (2,2) - Ctrl+G each seperately
EXH
00:22:759 (1,2) - stack
00:59:147 (3) - Ctrl+G
01:09:314 (1,2) - ^ but each seperately
01:16:981 (2) - ^
01:31:814 (3) - Ctrl+G and put beginning at the same position as before
INF
00:44:647 (1,2,3,4,5,6,7,8,1) - make this part of teh stream just as curved as the other part pls
00:48:981 (2,4) - imperfect stack
00:49:314 (3,1) - ^
01:00:647 (2,3) - ^
01:06:814 (2,3,4) - Ctrl+G it all lma o, and then Ctrl+G 01:06:981 (3) after
01:28:314 (2,3,4) - imperfect stack
01:40:647 (4,5,6,7,8) - u wot m8
01:41:813 (7,8,9) - spacing
01:54:511 (2) - Ctrl+G

good map. Good luck! Can't wait to hdhr pp farm the exhaust c:
Topic Starter
Abe Nana

VINXIS wrote:

ayyyy lmao
from me modding q
last mod dam n
general
seems 2 b fine
BAS
i might be wrong about the blankets idk
00:22:647 (3) - Ctrl+H and same position as before done
00:40:314 (2,3) - imperfect blanket (the circle is too down) done
01:00:647 (1) - remove nc doe
01:30:314 (2,3) - circle's too right done
01:31:981 (1,2) - circle's too left done
ADV
00:15:231 (2) - add note and have that and 00:15:147 (1) - just like 00:15:314 (2,3,4) add note. stack on slider of (2)
00:39:981 (3,4) - imperfect stack done
00:49:981 (1,2) - ^ done
00:54:314 (2,2) - Ctrl+G each seperately nope
EXH
00:22:759 (1,2) - stack nope. that so hard for reading what is 1/3 beats.
00:59:147 (3) - Ctrl+G nope. is not my style
01:09:314 (1,2) - ^ but each seperately nope
01:16:981 (2) - ^ ok
01:31:814 (3) - Ctrl+G and put beginning at the same position as before nope
INF
00:44:647 (1,2,3,4,5,6,7,8,1) - make this part of teh stream just as curved as the other part pls sorry. nope.
00:48:981 (2,4) - imperfect stack done
00:49:314 (3,1) - ^ done
01:00:647 (2,3) - ^ doe
01:06:814 (2,3,4) - Ctrl+G it all lma o, and then Ctrl+G 01:06:981 (3) after nope
01:28:314 (2,3,4) - imperfect stack ok
01:40:647 (4,5,6,7,8) - u wot m8 haha
01:41:813 (7,8,9) - spacing fixed
01:54:511 (2) - Ctrl+G nope

good map. Good luck! Can't wait to hdhr pp farm the exhaust c:
thanks for mod :3
KSHR

-Nanaka- wrote:

[KSHR's NOVICE]
  1. WideScreen外しました
  2. 01:46:647 - 曲に負けてる感じがあるのでVol10%上げませんか?
    ここなんで-20%になってるんだろう・・ もう10%足して80%にしました

VINXIS wrote:

00:04:647 (1,2,1,2) - i actually rlly like this dam n yay
00:07:981 (3,3,1) - imperfect stack It's perfectly snapped.
00:15:314 (2,4) - ^ Fixed
00:22:647 (1,2) - i'd make this into one repeating slider instead tbh
Probably it's kinda hard for players to read a slider with 2 reverses because of its length. (It's mapped in 1/6 beat, so a repeat slider need have 2 reverse if I do this.) That's why 2 sliders are used here.
00:28:647 (1,3) - imperfect stack Maybe I fixed it successfully.
00:41:231 (3) - start on white tick, sounds off to me tbh
Yours sounds off to me.. It's following the synthesizer not the drum btw.
00:43:647 (2,4) - Ctrl+G each seperately
It's awkward to increase the spacing between 00:44:314 (4,1) - . Also this jump pattern is mapped on purpose.
01:02:647 (3,1) - imperfect stack Maybe I fixed it successfully.
01:04:647 (1,3) - obvs imperfect stack rip ^
01:18:981 (4,2) - imperfect stack ^
01:30:647 (1,3) - ^ ^
01:52:083 (3,1) - ^ lma o Fixed. This is the first time for me to see a mod in which many imperfect stacks are mentioned lol

Fixed some imperfect stacks you mentioned by editing .osu file.. LOL
I think there is no need to check stacks strictly because Stack Leniency moves them slightly in play mode. Check them in both modes once.
Thanks for modding!

SPOILER
[color=#FF0000]Maybe I fixed it successfully.[/color]
Factorial
no kds
BASIC
00:00:648 (1) - Remove because of the very small recovery time after spinner. In Normal, you should provide 2 beats after a spinner, see guide t/241019
kajiyatta
M4M
[General]
SB無いのでWIdescreen Supportのチェック外しましょう。
[BASIC]
最小難易度なのでAR5か4にしたほうがいいと思います。Normalは5以下にする必要があるので、5.5はUnrankだと思います。Easy無いし…
Placement
00:55:314(2) ブランケット上に配置するより、外側においたほうが初心者向きの配置に見えます。
Rhythm
01:15:314 不要な緑線
01:23:981 ^
01:24:314 ^
01:55:185 ^
01:56:533 ^
00:01:981(1) スピナーの後にノータイムでスライダー配置するのは、最小難易度としては結構難しいと思います。こんな感じにしてみては?
[NOVICE]
Placement
01:23:981(1) 結構下の方にあるので、次のnoteへ向けて上向きのスライダーにしてやると打ちやすいと思います。 e.g.)
Rhythm
01:23:981 不要な緑線
01:53:006(1) 真ん中のピアノ音を取ってみては?次の(3)でそういう音取りしてるので、どちらかに合わせる形にした方がいいと思います。あと(3)はBPM30くらい変わってるので他のdiffに合わせてNC付けてやったほうがいいと思います。
[ADVANCED]
Placement
00:17:647(1,2) 他のdiffと揃えるためにSwap NC.
01:27:314(3) ダウンカーブの方が前後のスライダーの動きが自然になると思います。
[EXHAUST]
Rhythm
01:40:230 ここにnote追加してみては?バックの音も結構大きいのでここは取ってあげたほうがいいと思います。 e.g.)
Hit Sound
00:12:647(1) 始点にfinish追加。
00:20:647(1) ^
00:21:314(3) ^
00:21:981(1) ^ and more?
このdiffだけHit soundのつけ忘れが多い気がするので、一度チェックしてみるといいと思います。
[INFINITE]
Placement
00:40:981(1) 次のストリームの方へ曲げてやると打ちやすいと思います。
00:56:314(3) ずっと(1,2)で区切ってたので、ここだけNC無いのは少し見栄えが悪いように思います。配置は綺麗なので余計に目立ってるのかも。
Rhythm
00:10:064 ここにnote追加してみては。前の同じようなパート(00:04:647,00:05:981)で2連打で音取りしてるので、ここも同様にすると揃っていい感じになると思います。
Hit Sound
01:55:353(1) 最後のwhistle無い方が曲に合ってると思います。バックに音もなくデクレシェンドかかっているので、無音で終わらせてみては? 全diff同じ。

Nice mapset as always. Good luck.
Topic Starter
Abe Nana

kajiyatta wrote:

M4M
[General]
SB無いのでWIdescreen Supportのチェック外しましょう。おk
[BASIC]
最小難易度なのでAR5か4にしたほうがいいと思います。Normalは5以下にする必要があるので、5.5はUnrankだと思います。Easy無いし…4.5に
Placement
00:55:314(2) ブランケット上に配置するより、外側においたほうが初心者向きの配置に見えます。おk
Rhythm
01:15:314 不要な緑線
01:23:981 ^
01:24:314 ^
01:55:185 ^
01:56:533 ^全部おk
00:01:981(1) スピナーの後にノータイムでスライダー配置するのは、最小難易度としては結構難しいと思います。こんな感じにしてみては?スピナーをすでに消しております
[ADVANCED]
Placement
00:17:647(1,2) 他のdiffと揃えるためにSwap NC. おk
01:27:314(3) ダウンカーブの方が前後のスライダーの動きが自然になると思います。おk
[EXHAUST]
Rhythm
01:40:230 ここにnote追加してみては?バックの音も結構大きいのでここは取ってあげたほうがいいと思います。 e.g.)おk
Hit Sound
00:12:647(1) 始点にfinish追加。
00:20:647(1) ^
00:21:314(3) ^
00:21:981(1) ^ and more?おk
このdiffだけHit soundのつけ忘れが多い気がするので、一度チェックしてみるといいと思います。作った時期が9ヶ月以上差があるので仕方ないのにゃあ・・・
[INFINITE]
Placement
00:40:981(1) 次のストリームの方へ曲げてやると打ちやすいと思います。おk
00:56:314(3) ずっと(1,2)で区切ってたので、ここだけNC無いのは少し見栄えが悪いように思います。配置は綺麗なので余計に目立ってるのかも。最初はそうしてたけど結構突っ込まれてた。でもEXHAUSTを考えてもやっぱこれがアッてる
Rhythm
00:10:064 ここにnote追加してみては。前の同じようなパート(00:04:647,00:05:981)で2連打で音取りしてるので、ここも同様にすると揃っていい感じになると思います。この部分は後ろのドラムの音を気にして作った記憶がある、けどこれだけはやっておくべきかと
Hit Sound
01:55:353(1) 最後のwhistle無い方が曲に合ってると思います。バックに音もなくデクレシェンドかかっているので、無音で終わらせてみては? 全diff同じ。おk

Nice mapset as always. Good luck.
thanks for m4m (*ゝω・)ノ
KSHR

kajiyatta wrote:

[NOVICE]
Placement
01:23:981(1) 結構下の方にあるので、次のnoteへ向けて上向きのスライダーにしてやると打ちやすいと思います。 e.g.)
画像の流れ方があまり好きではなかったので、赤いway pointの位置を思い切って変えました
Rhythm
01:23:981 不要な緑線 Removed
01:53:006(1) 真ん中のピアノ音を取ってみては?次の(3)でそういう音取りしてるので、どちらかに合わせる形にした方がいいと思います。あと(3)はBPM30くらい変わってるので他のdiffに合わせてNC付けてやったほうがいいと思います。
Pandiarさんも以前に似たような提案をしてくれていたのでやっぱり修正しちゃおうと思います。お二人とも提案ありがとう!
付け加えて最後のBPM変動パートの音量をちょこっと調節し直しました。
Thanks for modding!

To ちゃたさん
チャットで話したとおり、前の分の修正も合わせて貼ってあります!


SPOILER
osu file format v13

[General]
AudioFilename: snow storm -euphoria-.mp3
AudioLeadIn: 0
PreviewTime: 48481
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 4.799997

[Metadata]
Title:snow storm -euphoria-
TitleUnicode:snow storm -euphoria-
Artist:Yooh
ArtistUnicode:Yooh
Creator:-Chata-
Version:KSHR's NOVICE
Source:SOUND VOLTEX II -infinite infection-
Tags:SDVX dj taka euphoria KSHR
BeatmapID:389684
BeatmapSetID:156235

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"snow.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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20564,-100,4,1,1,70,0,0
23064,-100,4,2,1,50,0,0
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83981,333.333333333333,4,2,1,80,1,1
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109314,461.538461538462,4,2,1,40,1,0
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113929,582.52427184466,4,2,1,20,1,0
114511,674.157303370787,4,2,1,15,1,0
116533,-100,4,2,1,5,0,0


[Colours]
Combo1 : 212,212,212
Combo2 : 210,210,255
Combo3 : 176,216,255

[HitObjects]
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496,40,94147,1,2,1:0:0:0:
496,40,94314,1,4,1:2:0:0:
496,40,94481,1,2,1:0:0:0:
412,92,94647,6,0,B|312:64|312:64|280:80,1,140,6|2,1:2|1:0,0:0:0:0:
228,164,95147,2,0,P|228:200|240:236,1,70,2|2,0:0|0:0,0:0:0:0:
324,280,95481,1,2,0:0:0:0:
264,356,95647,2,0,P|228:356|196:348,1,70,2|0,1:0|0:0,0:0:0:0:
136,272,95981,6,0,P|84:280|40:312,1,105,2|0,1:0|0:0,0:0:0:0:
20,352,96314,2,0,L|8:284,1,70,2|0,1:0|0:0,0:0:0:0:
44,192,96647,2,0,L|24:84,1,105,2|2,1:0|0:0,0:0:0:0:
52,52,96981,2,0,P|88:56|128:76,1,70,2|0,1:0|0:0,0:0:0:0:
172,152,97314,5,2,1:0:0:0:
220,64,97481,1,0,0:0:0:0:
220,64,97647,2,0,L|292:56,1,70,2|0,1:0|0:0,0:0:0:0:
356,128,97981,2,0,B|460:116|460:116|448:152,1,140,0|2,1:0|1:0,0:0:0:0:
388,228,98481,1,0,0:0:0:0:
484,244,98647,6,0,P|496:296|484:348,1,105,2|0,1:0|0:0,0:0:0:0:
440,368,98981,2,0,P|404:368|372:360,1,70,2|0,1:0|0:0,0:0:0:0:
304,288,99314,6,0,L|252:296,2,46.6666666666667,2|2|0,1:0|1:0|1:0,0:0:0:0:
341,235,99647,2,0,L|388:228,2,46.6666666666667,2|2|0,1:0|1:0|1:0,0:0:0:0:
284,208,99981,6,0,P|272:160|280:104,1,105,6|0,1:2|0:0,0:0:0:0:
304,64,100314,2,0,P|276:72|236:76,1,70,2|0,1:0|0:0,0:0:0:0:
176,152,100647,2,0,P|145:134|119:111,1,70,6|0,1:2|0:0,0:0:0:0:
76,24,100980,1,2,1:2:0:0:
76,24,101147,1,2,1:2:0:0:
20,104,101314,6,0,P|16:155|36:203,1,105,6|0,1:2|0:0,0:0:0:0:
80,224,101647,2,0,P|80:260|72:292,1,70,2|0,1:0|0:0,0:0:0:0:
0,356,101981,1,6,1:2:0:0:
0,356,102147,1,2,0:0:0:0:
92,384,102314,2,0,P|124:384|160:376,1,70,4|2,1:2|1:0,0:0:0:0:
236,308,102647,6,0,L|340:328,1,105,6|0,1:2|0:0,0:0:0:0:
308,364,102981,2,0,L|388:380,1,70,2|0,1:0|1:0,0:0:0:0:
460,324,103314,2,0,P|448:292|444:256,1,70,2|0,1:0|1:0,0:0:0:0:
472,164,103647,2,0,P|420:164|372:192,1,105,2|0,1:0|0:0,0:0:0:0:
352,224,103981,6,0,L|336:120,2,105,6|2|0,1:2|0:0|1:0,0:0:0:0:
368,320,104647,1,6,1:2:0:0:
172,336,104981,2,0,P|124:324|84:284,1,105,0|0,1:0|0:0,0:0:0:0:
68,248,105314,6,0,L|44:352,2,105,6|2|0,1:2|0:0|1:0,0:0:0:0:
148,192,105981,2,0,L|131:123,1,70,2|0,1:0|1:0,0:0:0:0:
36,104,106314,2,0,L|19:35,2,70,6|0|6,1:2|1:0|1:2,0:0:0:0:
256,192,106731,12,2,109314,0:0:0:0:
448,256,111006,6,0,L|472:252,2,23.3333333333333,0|0|2,0:0|0:0|0:0,0:0:0:0:
376,308,111621,1,2,0:0:0:0:
304,256,112083,1,2,0:0:0:0:
332,172,112544,1,2,0:0:0:0:
304,256,113006,6,0,P|276:260|252:256,1,52.5000020027161,2|0,0:0|0:0,0:0:0:0:
216,276,113467,2,0,P|193:259|179:239,1,52.5000020027161,0|2,0:0|0:0,0:0:0:0:
164,196,113929,6,0,L|180:128,2,70,2|0|2,0:0|0:0|0:0,0:0:0:0:
92,284,114848,2,0,L|98:306,3,23.3333333333333,0|0|0|2,0:0|0:0|0:0|0:0,0:0:0:0:
256,192,115353,12,2,116533,1:0:0:0:
HabiHolic


Modding Time

[BASIC]

  1. 00:03:981 (4) - 너무 아래로 향해있어서 흐름이 이상한것 같아요 끝포인트를 약간 올리셔서 굴곡을 줄이시는게 어떠세요?
  2. 00:05:314 (3) - 시작부분에도 휘슬 넣어주시는게 좋을듯요
  3. 00:05:314 (3) - same (^)
  4. 00:35:981 (3) - 지금도 괜찮지만 (2)번 슬라이더랑 Blanket 어떠신가요
  5. 00:45:647 (2) - 뒤에 휘슬로 강조를 워낙 많이하셔서 이 클랩은 별로 안어울리네요 그냥 휘슬로 바꾸시는게 어떠세요?
  6. 00:58:981 (4,1) - 개인적으로 이지 난이도에 이런패턴은 좀 아니라고 생각하는데 그냥 리버스 한번이 좋다고 봐요 00:49:314 (2) - 이렇게.
  7. 01:00:314 (3,4) - same (^)
  8. 01:01:981 (1,2) - 빨간틱보다는 앞에 흐름 맞춰서 그냥 딱딱 끊어지게 하얀틱에다가 맞춰주시는게 어떠신가요
  9. 01:25:981 (1,2) - Ctrl+G 하시면 리듬흐름이 어색하 보이지 않을겁니다.
  10. 01:43:981 (1) - 개인적으로 이곳은 뉴콤보 길게빼셔도 될것 같아요. 그냥 뉴콤보를 지우시는게 어떠신가요?
[ADVANCED]

  1. 00:02:647 (2) - 이건 너무 치기 불편할것 같아요 차라리 간격을 약간만 넓혀서 Ctrl+G 하는게 좋아보이네요
  2. 00:13:314 (3) - 파란틱까지 늘리셨는데 저는 별로 안어울린다고 생각해요 그냥 1/2 슬라이더 어떠신지..
  3. 00:14:314 (2) - 흐름때문에 지적했습니다. 앞에 노트랑 좀 간격을 유지하셔서 흐름이랑 모양 둘다 좋게 해보세요

  4. 01:14:981 (5,1) - 이건 점프라고 해도 간격이 너무 엉성하다고 생각드네요. 그냥 넓은 간격으로 일정하게 유지시켜주시는게 어떠신가요
[EXHAUST]

  1. 00:04:730 (2) - 제안입니다만 이거 슬라를 파란틱까지 줄이고 하얀틱에 노트 추가해보시는게 어떠신가요? 칸베님 맵에서도 쓰여서 한번 지적해봅니다.
  2. 00:10:064 (2) - Same (^)
  3. 00:10:064 (2) - 개인적으로 저는 이런 슬라모양을 싫어하는데 보정할 생각 없으신가요 :(
  4. 00:22:870 (2) - 슬라보단 강조를 강화시키기 위해서 노트 두개도 좋다고 생각해요
  5. 01:26:981 (2) - 흐름상 Ctrl+G가 처리하기 편할듯 합니다.
  6. 01:39:147 - 여기에 음이 있는데 비우신 의도를 잘 모르겠네요. 노트 추가해주시는게 어떠신가요?
[INFINITE]

  1. 00:05:314 (5) - 4번노트 Blanket 어떠신가요. 개인적으로 전 좋아보입니다만...
  2. 00:12:647 (1) - 앞에 파트랑 똑같이 1/2 슬라이더랑 노트로 구성하시면 더 좋을듯요 00:01:981 (1,2) - 이렇게
  3. 00:40:981 (1) - 이거때문에 연타가 자연스럽게 이어지지 않는 기분? 이 듭니다. 그냥 여기도 노트로 연타를 구성해주세요
  4. 01:40:647 (4,5,6,7,8) - 이건 연타 간격 지켜주셔야 좋아보일것 같은데...
  5. 01:54:511 (2) - Ctrl+G? 여긴 점프 들어가면 좀 패턴이 재밌어질듯 합니다.
That all. Best of Luck~
Topic Starter
Abe Nana

HabiHolic wrote:



Modding Time

[BASIC]

  1. 00:03:981 (4) - 너무 아래로 향해있어서 흐름이 이상한것 같아요 끝포인트를 약간 올리셔서 굴곡을 줄이시는게 어떠세요?ok
  2. 00:05:314 (3) - 시작부분에도 휘슬 넣어주시는게 좋을듯요 ok
  3. 00:05:314 (3) - same (^) ok
  4. 00:35:981 (3) - 지금도 괜찮지만 (2)번 슬라이더랑 Blanket 어떠신가요 ok
  5. 00:45:647 (2) - 뒤에 휘슬로 강조를 워낙 많이하셔서 이 클랩은 별로 안어울리네요 그냥 휘슬로 바꾸시는게 어떠세요?
  6. 00:58:981 (4,1) - 개인적으로 이지 난이도에 이런패턴은 좀 아니라고 생각하는데 그냥 리버스 한번이 좋다고 봐요 00:49:314 (2) - 이렇게. 이부분은 nope. 이지가 아니고 노말이기때문에 이정도는 괜찮다 봅니다.
  7. 01:00:314 (3,4) - same (^) 여긴 바꿈
  8. 01:01:981 (1,2) - 빨간틱보다는 앞에 흐름 맞춰서 그냥 딱딱 끊어지게 하얀틱에다가 맞춰주시는게 어떠신가요 이대로가 나아보이네요
  9. 01:25:981 (1,2) - Ctrl+G 하시면 리듬흐름이 어색하 보이지 않을겁니다. nope. 양쪽다 맞지만 01:26:314 (2) -이쪽의 박자가 더 강하기에 1/2은 그대로 배치
  10. 01:43:981 (1) - 개인적으로 이곳은 뉴콤보 길게빼셔도 될것 같아요. 그냥 뉴콤보를 지우시는게 어떠신가요? ok
[ADVANCED]

  1. 00:02:647 (2) - 이건 너무 치기 불편할것 같아요 차라리 간격을 약간만 넓혀서 Ctrl+G 하는게 좋아보이네요 ok
  2. 00:13:314 (3) - 파란틱까지 늘리셨는데 저는 별로 안어울린다고 생각해요 그냥 1/2 슬라이더 어떠신지.. nope
  3. 00:14:314 (2) - 흐름때문에 지적했습니다. 앞에 노트랑 좀 간격을 유지하셔서 흐름이랑 모양 둘다 좋게 해보세요조금 바꿈

  4. 01:14:981 (5,1) - 이건 점프라고 해도 간격이 너무 엉성하다고 생각드네요. 그냥 넓은 간격으로 일정하게 유지시켜주시는게 어떠신가요 너무 과하지도 않고 점프라 할생각도없고 그냥 박자가 새로 시작되니 스페이싱을 조금 더 둔거뿐이니 난이도 유지를 위해 이대로
[EXHAUST]

  1. 00:04:730 (2) - 제안입니다만 이거 슬라를 파란틱까지 줄이고 하얀틱에 노트 추가해보시는게 어떠신가요? 칸베님 맵에서도 쓰여서 한번 지적해봅니다.난이도가 너무 올라갑니다.
  2. 00:10:064 (2) - Same (^) nope
  3. 00:10:064 (2) - 개인적으로 저는 이런 슬라모양을 싫어하는데 보정할 생각 없으신가요 :( 네.
  4. 00:22:870 (2) - 슬라보단 강조를 강화시키기 위해서 노트 두개도 좋다고 생각해요 난이도 문제로 nope.
  5. 01:26:981 (2) - 흐름상 Ctrl+G가 처리하기 편할듯 합니다. ok
  6. 01:39:147 - 여기에 음이 있는데 비우신 의도를 잘 모르겠네요. 노트 추가해주시는게 어떠신가요? 매우 약한음이고 그전까지의 스트림과 후의 1/3을 강조하는데도 적합하고 난이도상의 문제로 nope
[INFINITE]

  1. 00:05:314 (5) - 4번노트 Blanket 어떠신가요. 개인적으로 전 좋아보입니다만... 배치를 바꿈
  2. 00:12:647 (1) - 앞에 파트랑 똑같이 1/2 슬라이더랑 노트로 구성하시면 더 좋을듯요 00:01:981 (1,2) - 이렇게 1/8슬라이더가 연결되있기에 브레이크로 1/1로 배치함. 손이꼬이게됩니다.
  3. 00:40:981 (1) - 이거때문에 연타가 자연스럽게 이어지지 않는 기분? 이 듭니다. 그냥 여기도 노트로 연타를 구성해주세요 테스트 플레이 결과 문제는 없었습니다
  4. 01:40:647 (4,5,6,7,8) - 이건 연타 간격 지켜주셔야 좋아보일것 같은데... 너무 단조롭습니다. 5연타를 싫어하는데 이렇게라도 안하면 뒷부분이 너무 단조로워요. 치는데도 문제는없구요
  5. 01:54:511 (2) - Ctrl+G? 여긴 점프 들어가면 좀 패턴이 재밌어질듯 합니다. 배치를 바꿈
That all. Best of Luck~
감사합니당 'ㅅ'
captin1
[BASIC]
  1. 00:06:314 (5,1) - blanket could improve here
  2. 00:22:647 (3) - should be snapped in 1/3, 1/2 doesn't fit at all and it still should be fine to play since it's a slider before a break
  3. 01:04:647 (1,2) - blanket could improve here
  4. 01:33:314 (3) - try to adjust this so the red point is in the center, will make the shape neater
  5. 01:42:647 (1,2,3) - was this intended to be symmetry? it's a bit off
[KSHR's NOVICE]
  1. try AR 6.5? feels a little quick at the moment and this will slot into the spread perfectly
  2. maybe try a bigger CS? something like 3.7-8 just to make things a bit easier to hit with the faster pace of the map
    nothing otherwise, sweet diff
[ADVANCED]
  • would recommend OD 7 for this, very large gap between AR and OD at the moment
  1. 00:27:981 (3) - any reason for the sliderbody whistle here? doesn't seem to be doing much ingame from what i could hear
  2. 01:27:981 (1,2,3) - this stack ends up looking odd since the sliders stay in the same place, but only 2 does an automatic stack out. so i would recommend doing a manual stack like you do with 01:28:897 (4,5) - right after
[EXHAUST]
  1. similar to above, maybe OD 7.5 would work best for this diff
    awesome
[INFINITE]
  1. and for this diff, i'd love to see OD 8.5 on it, but 8 would work as well
  2. consider using a smaller CS for this, i found that 4.5 fit really well with the style of the map but something like 4.2 or 4.3 could work too. up to you ;)
  3. 00:53:981 (1,2,1,2) - i'm not sure i would use a stacked 1/4 pattern like this when you first start the 1/4 sliders, i think a pattern like this is better used when the slider spam has already been established
  4. 01:23:314 (1,2) - i would reduce the volume on these two sliders a little, just seem very loud since you kept normal sample (or, adjust volume to fit the music lowering in volume + pitch as it goes through)
  5. 01:41:730 (6) - might be best to remove this note to better follow the melody sound
great mapset, sorry for the delay

let me know
Topic Starter
Abe Nana

captin1 wrote:

[BASIC]
  1. 00:06:314 (5,1) - blanket could improve here
  2. 00:22:647 (3) - should be snapped in 1/3, 1/2 doesn't fit at all and it still should be fine to play since it's a slider before a break
  3. 01:04:647 (1,2) - blanket could improve here
  4. 01:33:314 (3) - try to adjust this so the red point is in the center, will make the shape neater
  5. 01:42:647 (1,2,3) - was this intended to be symmetry? it's a bit off
[KSHR's NOVICE]
  1. try AR 6.5? feels a little quick at the moment and this will slot into the spread perfectly
  2. maybe try a bigger CS? something like 3.7-8 just to make things a bit easier to hit with the faster pace of the map
    nothing otherwise, sweet diff
[ADVANCED]
  • would recommend OD 7 for this, very large gap between AR and OD at the moment
  1. 00:27:981 (3) - any reason for the sliderbody whistle here? doesn't seem to be doing much ingame from what i could hear Just a my mistake
  2. 01:27:981 (1,2,3) - this stack ends up looking odd since the sliders stay in the same place, but only 2 does an automatic stack out. so i would recommend doing a manual stack like you do with 01:28:897 (4,5) - right after
[EXHAUST]
  1. similar to above, maybe OD 7.5 would work best for this diff
    awesome
[INFINITE]
  1. and for this diff, i'd love to see OD 8.5 on it, but 8 would work as well
  2. consider using a smaller CS for this, i found that 4.5 fit really well with the style of the map but something like 4.2 or 4.3 could work too. up to you ;) chose the 4.2
  3. 00:53:981 (1,2,1,2) - i'm not sure i would use a stacked 1/4 pattern like this when you first start the 1/4 sliders, i think a pattern like this is better used when the slider spam has already been established
  4. 01:23:314 (1,2) - i would reduce the volume on these two sliders a little, just seem very loud since you kept normal sample (or, adjust volume to fit the music lowering in volume + pitch as it goes through) fixed. and adjust to be unified in other diffs
  5. 01:41:730 (6) - might be best to remove this note to better follow the melody sound
great mapset, sorry for the delay

let me know
I've done fixed them all

update
captin1
looks good

note to any red names: 00:15:147 - while the melody is in 1/6 here, there is still 1/4 to be mapped as well so it's fine as is imo
Topic Starter
Abe Nana
thank you captin. :)
Sonnyc
BASIC:

00:06:315 (5) - (1)에 블랭킷 시켜주세요. 00:05:314 (3) 보다 곡률이 높아서 부자연스러운 느낌이 듭니다.

KSHR's NOVICE:

00:28:647 (1,3) - Stack can be better here.

ADVANCED:

00:57:647 (5) - 연타 소리에 맞춰서 3/4 넣어주신듯 합니다만 00:57:647 (5,1) 이렇게 두 번 사용돼서 효과가 덜한 느낌입니다. 1/4 줄이시는거 고려 한번 해주세요.
01:53:698 (4,1) - 간격을 수치에 맞추지 마시고 실제 거리에 맞춰주세요. http://puu.sh/fbqLj/2324dcbb20.jpg

EXHAUST:

-- 01:54:511 - 녹색 라인 삭제해주세요.

00:22:481 (4) - 1/3 박자가 00:22:647 부터 시작되기 때문에 그 지점에 뉴콤보를 가진 노트나 슬라이더가 나와야 자연스럽게 읽을 수 있습니다. 이 상황에서는 (4) 슬라이더의 시작과 끝을 모두 노트 처리하거나 00:22:481 는 생략하고 00:22:647 만 노트화하는 방향으로 고쳐주셔야 하겠습니다.

INFINITE:

-- 01:54:511 - 녹색 라인 삭제해주세요.
Topic Starter
Abe Nana

Sonnyc wrote:

BASIC:

00:06:315 (5) - (1)에 블랭킷 시켜주세요. 00:05:314 (3) 보다 곡률이 높아서 부자연스러운 느낌이 듭니다.

KSHR's NOVICE:

00:28:647 (1,3) - Stack can be better here.

ADVANCED:

00:57:647 (5) - 연타 소리에 맞춰서 3/4 넣어주신듯 합니다만 00:57:647 (5,1) 이렇게 두 번 사용돼서 효과가 덜한 느낌입니다. 1/4 줄이시는거 고려 한번 해주세요. 약간의 변화로 00:58:147 - 이부분을 1/4화했습니다. 00:57:981 (1) - 이부분은 이게 적당하다 보이네요
01:53:698 (4,1) - 간격을 수치에 맞추지 마시고 실제 거리에 맞춰주세요. http://puu.sh/fbqLj/2324dcbb20.jpg

EXHAUST:

-- 01:54:511 - 녹색 라인 삭제해주세요.

00:22:481 (4) - 1/3 박자가 00:22:647 부터 시작되기 때문에 그 지점에 뉴콤보를 가진 노트나 슬라이더가 나와야 자연스럽게 읽을 수 있습니다. 이 상황에서는 (4) 슬라이더의 시작과 끝을 모두 노트 처리하거나 00:22:481 는 생략하고 00:22:647 만 노트화하는 방향으로 고쳐주셔야 하겠습니다.

INFINITE:

-- 01:54:511 - 녹색 라인 삭제해주세요.
그외 all fixed
Sonnyc
Goal
Beige
ㅊㅋㅊㅋㅊㅋ
caren_sk
おめでとー!
rui
ついにだね、おめでとう!
Topic Starter
Abe Nana
thanks!
Meg
カッコよすぎる...
Spy
Congrats :)
koreapenguin
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[ Yaeru ]
WOWW!!!
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