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An open letter to woc2006

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Tanzureir
The '60fps' part woc talked about actually means that in osu!, if the game is running on 60fps, there is still some sort of lags which can be eliminated through high fps limiter (or even unlimited fps). This seems strange because computer screens are mostly updated on a 60-fps basis.
richardfeder
I shouldn't post this at the beginning but it's clear to us all that google translation would only brings more setback in understanding each other(>,<). Since the community has already notice existence of woc's address, I think it is necessary to let you guys all know what is he really talking about.

but there are several things worth mentioning first. this address is original written in Chinese, which never should be understand by many, and obviously it is written in the mood of extremely disappointed and rage. In these basis subjective points of view and radical expression are absolutely impossible to be avoided.


I am just complaining in that post
It's not objective enough
And the root (of our conflict)
Lies in our lack of communication

The fundamental idea for me and my friends to bring this address to the community, let me declare again, is prevent further misunderstanding. Although woc's address is written in a quite subjective view, I hope readers can judge his words objectively and give some understanding to a guy who contribute so much but in the end get nothing. Insulting and aggressive sentences are not and should never be our focus, woc's words in rage never count. In the end, woc still love this community and that's the reason why he would like to devote for osu!mania so long.

Being kicked out of dev team by ppy yesterday, I would like to post something about both my experience in osu! dev team and some uncovered truth in osu team.

You may expect to see the following things in my post:
1. Things related to coding osu
2. Things related to managing osu
3. Things related to ban cheating players and anti-third party program involving in cheating

Let’s talk about code first. Please forgive me for talking about this first, since coding for mania is the reason for me to join the dev team.

70% core code of osu! which are functioning today were written in the very first month of osu! development, and until now most of them are still serving without remarkable changes, such as code relate to editor, song choosing, playing ect. [have no big difference in framework compare to the code written in the beginning], and structural blemishes in the early days, too, inherit to present.

How awful those “structural blemishes in the early days” are? For example [about the editor], I have never understood the core codes of editor, and although ppy claimed he understand those codes well, even he himself cannot handle [make significant improvement on] those codes anyway. So whenever I come up with any ideas about improving the editor, I have to pay extra attention to those outdated codes, trying not to interfere with core codes [which are written long time ago with flaws and] still functioning [so that I won’t damage the editor’s routine working which is based on codes with flaws] and are forced to use new logic to write my code in order to achieve my goal. But more often the situation is I just can do nothing to the editor [due to those codes are broken at the beginning].

And of course this results in a very low efficiency in coding. In the contrary, mania editor is totally new to osu! and every code is completely based on nothing, so the development of mania editor is extremely quick [compare to the improvement of osu editor], which only took me two day to finish.

I once considered reconstructing the editor totally with various feature such as auto-check and error reminder.

I went to ppy for approval, and receive an instant denial. The rhetoric is “nowdays editor is working well, what’s the reason for reconstruction?”

And he implements this logic not only on editor but also the whole osu! development. When I ask for a future plan about the construction of a 2.0 version osu! with better framework and more powerful functions, he rejected furiously, claiming he will stick on old core codes forever.

(richardfeder: Here woc2006 is starting another example about the necessity of rewriting the core codes)Even if you are a common player who has nothing to do with editor, you are still deeply involved in other elements relate to the stability of this game. For instant if a game [osu!] is even lagging in a fps of 60 while monitor is refreshing in a rate of barely 60Hz, then there must be something wrong with the game itself, and resolving this problem can be achieved by [把底层的绘图逻辑和游戏逻辑分离,用两个线程来跑 sorry I have no idea how to translate this I not familiar with CS sorry! T.T], which also need a totally reconstruction on osu! framework [which is rejected by ppy].

Let’s shift our focus to how the [dev] team is running. Ppy is the only person who has the power to edit and publish any codes, and every code I wrote and submitted has to be checked by him sentence by sentence. Before 9/2013 my codes were all submitted by a single branch and for any bugs emerged in osu! I can fix and submit my codes quickly into that single branch, while ppy gathered and published them from that branch constantly. Our corporation went pretty well at that period of time. However after a short while ppy ordered me to submit any new update to a new branch, hand in my codes independently.

Besides increasing my workload in huge extent, this action allows ppy to not include my updates into his game (since I only handed in one branch before, ppy has to converge my branch into the whole code system anyway). For example if I would like to fix a bug while ppy disliked my ways of fixing, he could just ignore the branch [containing my codes he didn’t like], and most of the time he even refuse to provide any explanations for why he dismissed my update. One example is the case of HR mod of mania which is completed by me at October but released much later [due to his ignore].

Since then the atmosphere in dev team was slowly changing. I feel that I was paying tribute to ppy and if he accepted gladly, there won’t be rewards for me. If not he will just yell at me badly.

That’s why I became more and more unwilling to update at that time.

And later ppy just kept his update as usual, seeming my existence is totally needless.

For ppy, a bug will never be fixed if he doesn’t recognize that bug as a “bug”.

It obviously to players all that most bugs appear randomly during plays, and for ppy who never play the game himself it is just impossible for him to detect [and recognize] those bugs. In any formal game company a dev team employee who never plays the game will absolutely be fired, but truth is that ppy is employer [so he will never realize those problems].

Same situation also happen in submitting scores. Ppy directly links to serves so he never find out this problem, and thus for him this problem never exist.

Overall the long live of osu! is inextricable with stable core codes(the code written long time ago by ppy), but I believe if the core code of osu! had written by another person, that code would be no worse compare to today’s core code.


ppy knows the fact that many people have a number of ways to copy osu!, but he is not worry about this since he believe those people who are trying to copy his program have no deep understanding about game management. And indeed none of those copiers succeed in the end. Then what’s ppy’s point of view on the game management?

We all know that osu! largely rely on the mutualism among players and mappers. Mappers come from common players, and by mapping mappers keep old players and attract more to join the game. Osu! has a rapidly growing group of players is pretty much the result of new maps keep getting ranked. A game can attract new players to join only by keeping developing itself, and if new comers saw the latest ranked beatmap was ranked in 2012, they would surely leave.

Ppy rely on BATs to get maps ranked. In his eyes BATs are elite mappers and they have the responsibility to pick good maps and get them ranked, and for mappers, if they are going to map then they should follow certain rules and instruction of BATs, because BATs are elites.

And here comes the trouble. Mapping becomes a pure devotion for most mappers and because of their love for certain songs, they are willing to suffer endless modding and endure hypercritical BATs. But after their maps get ranked, they receive pride and nothing else, even remaining unknown to players.

And BATs have enough power to determinate the fate of any beatmaps while involving their subjective points of view into their decisions, and besides communication within BATs, there is no other ways to supervise how they bubble and rank beatmaps.

And this is just a small problem on the dimension of modding system, and although this is not perfect, at least it is running.

However ppy always considers BATs are checking maps on a volunteer-basis so when he is constructing modding v2, he places BATs at a position even more volunteer. BATs now have nothing to do with getting any maps ranked, they just need to be the “defenders of justice [quality]” and unranked any unqualified maps.

ppy has a tendency to do things he harbor great interest only, having a fancy dream about his ideas which keep encouraging him to accomplish his goals. That’s how he created osu!, and of course the case of modding v2 is the same. The result [of modding v2] is that nearly every BATs agree on disagree with ppy, since although being a good BAT can still be awarded nothing, at least they don’t need to waste their time playing the game of “defenders of justice [quality]” with ppy.

ppy doesn’t compromised anyway at last, so does modding v2. In the contrary he would like to reconstruct the official website (that’s why ppy can bare core codes of osu! but he can’t bare codes of website since indeed codes of official website are even more unbearable) which will also contain his modding v2. The situation now is that ppy hires people to build up this official website, slowly.

That’s his attitude towards BATs, and of course his attitude towards players is even worse.

Ppy regards osu! as a competitive game, but when this idea comes to players, ppy prefer players open up everything [beatmaps provide] while playing such as storyboard, thinking if not then why mappers pay so much effort in making these things. This idea seems satisfy both players and mappers, but in fact either is satisfied.

Obviously competitive players dislike storyboard with effects like halation, meanwhile ppy refused to set up a function to disable storyboard, causing everybody deleted storyboard, a behavior dissatisfied mappers.

So the function to disable storyboard now is actually merely a disguise. Seemingly allowing you to disable SB, ppy is actually regarding the behaviors of dimming background and disabling SB as a kind of cheat, recording them and saving as documents. From his heart he does not endorse this kind of behavior [such as disabling SB and dimming background] and although he is not acting now, he might make this kind of behavior affect pp system any day in the future.

About pp [system], I have to say that ppy really doesn’t understand players. Within two years one of the three biggest (stupidest) things ppy has done was replacing score with pp. About the virtue or vice of pp, Tom has already proved if this [pp] system is [a] good [standard] for players who focus on skill [to rank their performances], but this has nothing to do with ppy. Besides, abandoning score is a hardly understandable decision, just like we abandon RMB (richardfeder: nowadays currency in Chinese) one day in the future and shift to another currency.

I have no idea how can ppy had the courage to deny countless efforts for years in one night, pushing another ranking system to replace ranking system at the time, with a reliability unknown.

It’s the incident of score makes me notice that ppy is just a developer who has little connection with players. that’s why no matter what he does it always has nothing to do with common players. He is just doing business he loves.

After that pp system experienced several changes, ppv2 emerged and always [remains in the stage of] beta, nobody knows when it will be finalized. I can say, tormenting players like that, [ppy] is not a good operator.
--------------------------------------------------------------------------------------------------
Finally, I will talk about the cheats. It is the things that players pay much attention to. Some players will be mentioned, but those players don't play osu now. So maybe it doesn't matter for mentioning.

The first topic I took with Peppy is how to ban snowreborn and hatsune miku.banning hatsune mikuthe is the ambition of nano, and what happened on hatsune miku is the hotest topic at that time .

as a result, peppy got the proof that hatsune miku cheated, but he still don't ban him. The reason is that the osu comunnity will be a mess .please remember what peppy said .it will be once again mentioned at the following.

But why ban him, i think peppy have a good spirit that day.

There are two kind of the cheats in osu in peppy's opinion. One can be checked. The other can't be checked. The one who use the cheat that can be checked is bound to ban.but peppy never ban it as soon as possible. In peppy's opinion, ban the cheater quickly will result in a fall into the battle with the cheaters. He hasn’t got enough time to catch all the cheaters and ban them. So delaying ban cheaters will maybe make the cheaters quit this game.

the logic I won't to talk(吐槽不知如何翻译 sad) more. Refer to other online games. You will know how unreasonable that way to deal with those who cheated
what's more ,the cheaters that can't be checked is just use the physical things like using multi-screen.but there are still some ways to find the behavior. The method is created by nano. We find someone to test, we can find out that he or she have used the multi-screen. I have submitted the core of that program. But peppy denied it because it will disturb players. So it wasn't accpted and nothing happened in the future.

i also have the ways not disturbing the players. It is behavior model. According to the The game behavior modeling,i think it is the strongest way, whatever cheats won't escape from the model's analysis. And this plan was still not acceped by peppy. Because he can't understand it.

For next best things, analyzing reply file can also find out many cheaters, according to the things like the stabilization of hitting. But peppy still didn't accept it. The reason is that the server's operational capability is limited

So we can know. peppy's attitude to against cheats is that he will deal with it as he can possibly manage. Otherwise he will find an excuse not to deal with it.

In my opinion, if you feel it worth overcoming it, all the excuse is not excuse. so peppy think it is not worthy to against cheats .

Peppy contribute to find the multi-account.because it doesn't have any cost.and when ban it, there is a special sense of achievement. Ban the thousands of multi-account every month.but the number of players showing on the webset of osu included these multi-account. it is ridiculous to do such a thing .

In the end, it is necessary to mention cookiezi

many people who work in game company know the concept of famous players(I don't know how to translate the 节点玩家.because I never heard it xDDD)which means a really awesome players can influence thousands of players who play this game. This kind of players' leaving will do damage the business of the game company

cookiezi is this kind of player

In that case, peppy don't apologize to cookiezi and didn't tell the related people to make an apology.this make cookiezi angry. a player work off his angry on cheating. it is easy to know that there is no other ways to do it. Generally,the Operators help to clear the scores , give some compensation and placate him. After that they will do some internal reorganisation in order not to let this takes place again.

But in the end, peppy ban cookiezi without thinking.

Do you still remeber the peppy's attitude to hatsune miku. What he do it for cookiezi is just hit on his own face (means against his own opinion). Originally, the influence of cookiezi in the community is not as big as hatsune miku. 23333(means laugh)

So I find nothing can be recall. I have done whatever I could do. The rest is not I can change.

---------------------------------------------------------------------------------------------------------
At last I want to talk about the key issues that make me quit osu dev.

Actually I always consider myself as almost a 抖M(a joking way of expressing “masochist” in Chinese) . Although ppy and osu have lots of imperfections, I thought it’s my responsibility to put all my efforts into it, and to do as much as I can to maintain the current situation.

But the issue in regard to the hitsound of o!m for the first time made me wanna quit.

It was when Loctav wrote a long post for peppy, and peppy ordered that mania MUST have keysound. (Kemo: here the keysound refers to the HITsound like that in standard mode, not like the traditional Keysound that makes up a part of the music. In other mania-like games, the beatmaps are either without any hitsound or filled with customized keysound that makes you feel like you are playing a musical instrument.) When I said I thought Loctav was right, ppy deemed my opinion as connivance, and he harshly criticized: “If you wanna deprive mania of hitsound, you can get out of here and make your own game. Hitsound is osu, osu is hitsound, I won’t make any concession.”

I translated word by word what he said. At that time I was like “WTF”, “Are you crazy”. If you say that hitsound to osu is just like pornographic to Japan (just joking, no offensive), that would be understandable. But in fact none of the players consider the hitsound as the distinguishing feature of osu. And to me his dogmatism to hitsound is unreasonable.

And by the way his tone is really provoking at that time, almost make me go ballistic.

Yet I did not really go ballistic. Instead I spent one entire week and finished my RC project (Kemo: a ranking platform for all beatmaps, rank and unranked, based on the replays uploaded by players).

The second conflict is still related to keysound, but a different problem. One day peppy annotated one of my key paragraphs of code and let me deal with the mute bug of keysounded mania maps.

Yet two days later, ppy began to delete my code, and this time for no reason. For the last time of being a masochist, I asked: Could you plz tell me the reason why you delete my code?

There’s no answer.

All right. The time of being a masochist is over. The next day, after I deleted all my code on github, which peppy aren’t “satisfied” with, I left.

---------------------------------------------

To sum up, the reason why players choose osu, is really because there is no other rhythm game which has so many songs to play. Rhythm game player is really a small group. In China, QQ Rhythm Master claimed to have a million users. I believe that number represents almost more than 50% of people across China who are willing to play such kind of games. And the number of people who play “real” rhythm games are even less than 1% of that number.

The reason why I joined osu dev is because I want to do something for the community and make players happier while playing. That motivation is still with me, so I will still continue to contribute to the osu community.


End.


Part 1:richardfeder
Part 2:victorica_db
Part 3 and Ending:Kemo
What we should do now is focus on the future of this game, not retreating and denying efforts we have made for years. Accusing anyone is not helpful for us, and wasting time blaming and insulting is only hurting a already badly injured community. No one is expecting a worse osu! in the future, and so does woc2006.

woc2006 wrote:

The reason why I joined osu dev is because I want to do something for the community and make players happier while playing. That motivation is still with me, so I will still continue to contribute to the osu community.
LZCSC

Elinia wrote:

"卡" means "drop frame" or sometimes "lag" instead of "card"
233
Spy

richardfeder wrote:

I shouldn't post this at the beginning but it's clear to us all that google translation would only brings more setback in understanding each other(>,<). Since the community has already notice existence of woc's address, I think it is necessary to let you guys all know what is he really talking about.

but there are several things worth mentioning first. this address is original written in Chinese, which never should be understand by many, and obviously it is written in the mood of extremely disappointed and rage. In these basis subjective points of view and radical expression are absolutely impossible to be avoided.


I am just complaining in that post
It's not objective enough
And the root (of our conflict)
Lies in our lack of communication

The fundamental idea for me and my friends to bring this address to the community, let me declare again, is prevent further misunderstanding. Although woc's address is written in a quite subjective view, I hope readers can judge his words objectively and give some understanding to a guy who contribute so much but in the end get nothing. Insulting and aggressive sentences are not and should never be our focus, woc's words in rage never count. In the end, woc still love this community and that's the reason why he would like to devote for osu!mania so long.

Being kicked out of dev team by ppy yesterday, I would like to post something about both my experience in osu! dev team and some uncovered truth in osu team.

You may expect to see the following things in my post:
1. Things related to coding osu
2. Things related to managing osu
3. Things related to ban cheating players and anti-third party program involving in cheating

Let’s talk about code first. Please forgive me for talking about this first, since coding for mania is the reason for me to join the dev team.

70% core code of osu! which are functioning today were written in the very first month of osu! development, and until now most of them are still serving without remarkable changes, such as code relate to editor, song choosing, playing ect. [have no big difference in framework compare to the code written in the beginning], and structural blemishes in the early days, too, inherit to present.

How awful those “structural blemishes in the early days” are? For example [about the editor], I have never understood the core codes of editor, and although ppy claimed he understand those codes well, even he himself cannot handle [make significant improvement on] those codes anyway. So whenever I come up with any ideas about improving the editor, I have to pay extra attention to those outdated codes, trying not to interfere with core codes [which are written long time ago with flaws and] still functioning [so that I won’t damage the editor’s routine working which is based on codes with flaws] and are forced to use new logic to write my code in order to achieve my goal. But more often the situation is I just can do nothing to the editor [due to those codes are broken at the beginning].

And of course this results in a very low efficiency in coding. In the contrary, mania editor is totally new to osu! and every code is completely based on nothing, so the development of mania editor is extremely quick [compare to the improvement of osu editor], which only took me two day to finish.

I once considered reconstructing the editor totally with various feature such as auto-check and error reminder.

I went to ppy for approval, and receive an instant denial. The rhetoric is “nowdays editor is working well, what’s the reason for reconstruction?”

And he implements this logic not only on editor but also the whole osu! development. When I ask for a future plan about the construction of a 2.0 version osu! with better framework and more powerful functions, he rejected furiously, claiming he will stick on old core codes forever.

(richardfeder: Here woc2006 is starting another example about the necessity of rewriting the core codes)Even if you are a common player who has nothing to do with editor, you are still deeply involved in other elements relate to the stability of this game. For instant if a game [osu!] is even lagging in a fps of 60 while monitor is refreshing in a rate of barely 60Hz, then there must be something wrong with the game itself, and resolving this problem can be achieved by [把底层的绘图逻辑和游戏逻辑分离,用两个线程来跑 sorry I have no idea how to translate this I not familiar with CS sorry! T.T], which also need a totally reconstruction on osu! framework [which is rejected by ppy].

Let’s shift our focus to how the [dev] team is running. Ppy is the only person who has the power to edit and publish any codes, and every code I wrote and submitted has to be checked by him sentence by sentence. Before 9/2013 my codes were all submitted by a single branch and for any bugs emerged in osu! I can fix and submit my codes quickly into that single branch, while ppy gathered and published them from that branch constantly. Our corporation went pretty well at that period of time. However after a short while ppy ordered me to submit any new update to a new branch, hand in my codes independently.

Besides increasing my workload in huge extent, this action allows ppy to not include my updates into his game (since I only handed in one branch before, ppy has to converge my branch into the whole code system anyway). For example if I would like to fix a bug while ppy disliked my ways of fixing, he could just ignore the branch [containing my codes he didn’t like], and most of the time he even refuse to provide any explanations for why he dismissed my update. One example is the case of HR mod of mania which is completed by me at October but released much later [due to his ignore].

Since then the atmosphere in dev team was slowly changing. I feel that I was paying tribute to ppy and if he accepted gladly, there won’t be rewards for me. If not he will just yell at me badly.

That’s why I became more and more unwilling to update at that time.

And later ppy just kept his update as usual, seeming my existence is totally needless.

For ppy, a bug will never be fixed if he doesn’t recognize that bug as a “bug”.

It obviously to players all that most bugs appear randomly during plays, and for ppy who never play the game himself it is just impossible for him to detect [and recognize] those bugs. In any formal game company a dev team employee who never plays the game will absolutely be fired, but truth is that ppy is employer [so he will never realize those problems].

Same situation also happen in submitting scores. Ppy directly links to serves so he never find out this problem, and thus for him this problem never exist.

Overall the long live of osu! is inextricable with stable core codes(the code written long time ago by ppy), but I believe if the core code of osu! had written by another person, that code would be no worse compare to today’s core code.


ppy knows the fact that many people have a number of ways to copy osu!, but he is not worry about this since he believe those people who are trying to copy his program have no deep understanding about game management. And indeed none of those copiers succeed in the end. Then what’s ppy’s point of view on the game management?

We all know that osu! largely rely on the mutualism among players and mappers. Mappers come from common players, and by mapping mappers keep old players and attract more to join the game. Osu! has a rapidly growing group of players is pretty much the result of new maps keep getting ranked. A game can attract new players to join only by keeping developing itself, and if new comers saw the latest ranked beatmap was ranked in 2012, they would surely leave.

Ppy rely on BATs to get maps ranked. In his eyes BATs are elite mappers and they have the responsibility to pick good maps and get them ranked, and for mappers, if they are going to map then they should follow certain rules and instruction of BATs, because BATs are elites.

And here comes the trouble. Mapping becomes a pure devotion for most mappers and because of their love for certain songs, they are willing to suffer endless modding and endure hypercritical BATs. But after their maps get ranked, they receive pride and nothing else, even remaining unknown to players.

And BATs have enough power to determinate the fate of any beatmaps while involving their subjective points of view into their decisions, and besides communication within BATs, there is no other ways to supervise how they bubble and rank beatmaps.

And this is just a small problem on the dimension of modding system, and although this is not perfect, at least it is running.

However ppy always considers BATs are checking maps on a volunteer-basis so when he is constructing modding v2, he places BATs at a position even more volunteer. BATs now have nothing to do with getting any maps ranked, they just need to be the “defenders of justice [quality]” and unranked any unqualified maps.

ppy has a tendency to do things he harbor great interest only, having a fancy dream about his ideas which keep encouraging him to accomplish his goals. That’s how he created osu!, and of course the case of modding v2 is the same. The result [of modding v2] is that nearly every BATs agree on disagree with ppy, since although being a good BAT can still be awarded nothing, at least they don’t need to waste their time playing the game of “defenders of justice [quality]” with ppy.

ppy doesn’t compromised anyway at last, so does modding v2. In the contrary he would like to reconstruct the official website (that’s why ppy can bare core codes of osu! but he can’t bare codes of website since indeed codes of official website are even more unbearable) which will also contain his modding v2. The situation now is that ppy hires people to build up this official website, slowly.

That’s his attitude towards BATs, and of course his attitude towards players is even worse.

Ppy regards osu! as a competitive game, but when this idea comes to players, ppy prefer players open up everything [beatmaps provide] while playing such as storyboard, thinking if not then why mappers pay so much effort in making these things. This idea seems satisfy both players and mappers, but in fact either is satisfied.

Obviously competitive players dislike storyboard with effects like halation, meanwhile ppy refused to set up a function to disable storyboard, causing everybody deleted storyboard, a behavior dissatisfied mappers.

So the function to disable storyboard now is actually merely a disguise. Seemingly allowing you to disable SB, ppy is actually regarding the behaviors of dimming background and disabling SB as a kind of cheat, recording them and saving as documents. From his heart he does not endorse this kind of behavior [such as disabling SB and dimming background] and although he is not acting now, he might make this kind of behavior affect pp system any day in the future.

About pp [system], I have to say that ppy really doesn’t understand players. Within two years one of the three biggest (stupidest) things ppy has done was replacing score with pp. About the virtue or vice of pp, Tom has already proved if this [pp] system is [a] good [standard] for players who focus on skill [to rank their performances], but this has nothing to do with ppy. Besides, abandoning score is a hardly understandable decision, just like we abandon RMB (richardfeder: nowadays currency in Chinese) one day in the future and shift to another currency.

I have no idea how can ppy had the courage to deny countless efforts for years in one night, pushing another ranking system to replace ranking system at the time, with a reliability unknown.

It’s the incident of score makes me notice that ppy is just a developer who has little connection with players. that’s why no matter what he does it always has nothing to do with common players. He is just doing business he loves.

After that pp system experienced several changes, ppv2 emerged and always [remains in the stage of] beta, nobody knows when it will be finalized. I can say, tormenting players like that, [ppy] is not a good operator.
--------------------------------------------------------------------------------------------------
Finally, I will talk about the cheats. It is the things that players pay much attention to. Some players will be mentioned, but those players don't play osu now. So maybe it doesn't matter for mentioning.

The first topic I took with Peppy is how to ban snowreborn and hatsune miku.banning hatsune mikuthe is the ambition of nano, and what happened on hatsune miku is the hotest topic at that time .

as a result, peppy got the proof that hatsune miku cheated, but he still don't ban him. The reason is that the osu comunnity will be a mess .please remember what peppy said .it will be once again mentioned at the following.

But why ban him, i think peppy have a good spirit that day.

There are two kind of the cheats in osu in peppy's opinion. One can be checked. The other can't be checked. The one who use the cheat that can be checked is bound to ban.but peppy never ban it as soon as possible. In peppy's opinion, ban the cheater quickly will result in a fall into the battle with the cheaters. He hasn’t got enough time to catch all the cheaters and ban them. So delaying ban cheaters will maybe make the cheaters quit this game.

the logic I won't to talk(吐槽不知如何翻译 sad) more. Refer to other online games. You will know how unreasonable that way to deal with those who cheated
what's more ,the cheaters that can't be checked is just use the physical things like using multi-screen.but there are still some ways to find the behavior. The method is created by nano. We find someone to test, we can find out that he or she have used the multi-screen. I have submitted the core of that program. But peppy denied it because it will disturb players. So it wasn't accpted and nothing happened in the future.

i also have the ways not disturbing the players. It is behavior model. According to the The game behavior modeling,i think it is the strongest way, whatever cheats won't escape from the model's analysis. And this plan was still not acceped by peppy. Because he can't understand it.

For next best things, analyzing reply file can also find out many cheaters, according to the things like the stabilization of hitting. But peppy still didn't accept it. The reason is that the server's operational capability is limited

So we can know. peppy's attitude to against cheats is that he will deal with it as he can possibly manage. Otherwise he will find an excuse not to deal with it.

In my opinion, if you feel it worth overcoming it, all the excuse is not excuse. so peppy think it is not worthy to against cheats .

Peppy contribute to find the multi-account.because it doesn't have any cost.and when ban it, there is a special sense of achievement. Ban the thousands of multi-account every month.but the number of players showing on the webset of osu included these multi-account. it is ridiculous to do such a thing .

In the end, it is necessary to mention cookiezi

many people who work in game company know the concept of famous players(I don't know how to translate the 节点玩家.because I never heard it xDDD)which means a really awesome players can influence thousands of players who play this game. This kind of players' leaving will do damage the business of the game company

cookiezi is this kind of player

In that case, peppy don't apologize to cookiezi and didn't tell the related people to make an apology.this make cookiezi angry. a player work off his angry on cheating. it is easy to know that there is no other ways to do it. Generally,the Operators help to clear the scores , give some compensation and placate him. After that they will do some internal reorganisation in order not to let this takes place again.

But in the end, peppy ban cookiezi without thinking.

Do you still remeber the peppy's attitude to hatsune miku. What he do it for cookiezi is just hit on his own face (means against his own opinion). Originally, the influence of cookiezi in the community is not as big as hatsune miku. 23333(means laugh)

So I find nothing can be recall. I have done whatever I could do. The rest is not I can change.

---------------------------------------------------------------------------------------------------------
At last I want to talk about the key issues that make me quit osu dev.

Actually I always consider myself as almost a 抖M(a joking way of expressing “masochist” in Chinese) . Although ppy and osu have lots of imperfections, I thought it’s my responsibility to put all my efforts into it, and to do as much as I can to maintain the current situation.

But the issue in regard to the hitsound of o!m for the first time made me wanna quit.

It was when Loctav wrote a long post for peppy, and peppy ordered that mania MUST have keysound. (Kemo: here the keysound refers to the HITsound like that in standard mode, not like the traditional Keysound that makes up a part of the music. In other mania-like games, the beatmaps are either without any hitsound or filled with customized keysound that makes you feel like you are playing a musical instrument.) When I said I thought Loctav was right, ppy deemed my opinion as connivance, and he harshly criticized: “If you wanna deprive mania of hitsound, you can get out of here and make your own game. Hitsound is osu, osu is hitsound, I won’t make any concession.”

I translated word by word what he said. At that time I was like “WTF”, “Are you crazy”. If you say that hitsound to osu is just like pornographic to Japan (just joking, no offensive), that would be understandable. But in fact none of the players consider the hitsound as the distinguishing feature of osu. And to me his dogmatism to hitsound is unreasonable.

And by the way his tone is really provoking at that time, almost make me go ballistic.

Yet I did not really go ballistic. Instead I spent one entire week and finished my RC project (Kemo: a ranking platform for all beatmaps, rank and unranked, based on the replays uploaded by players).

The second conflict is still related to keysound, but a different problem. One day peppy annotated one of my key paragraphs of code and let me deal with the mute bug of keysounded mania maps.

Yet two days later, ppy began to delete my code, and this time for no reason. For the last time of being a masochist, I asked: Could you plz tell me the reason why you delete my code?

There’s no answer.

All right. The time of being a masochist is over. The next day, after I deleted all my code on github, which peppy aren’t “satisfied” with, I left.

---------------------------------------------

To sum up, the reason why players choose osu, is really because there is no other rhythm game which has so many songs to play. Rhythm game player is really a small group. In China, QQ Rhythm Master claimed to have a million users. I believe that number represents almost more than 50% of people across China who are willing to play such kind of games. And the number of people who play “real” rhythm games are even less than 1% of that number.

The reason why I joined osu dev is because I want to do something for the community and make players happier while playing. That motivation is still with me, so I will still continue to contribute to the osu community.


End.


Part 1:richardfeder
Part 2:victorica_db
Part 3 and Ending:Kemo
What we should do now is focus on the future of this game, not retreating and denying efforts we have made for years. Accusing anyone is not helpful for us, and wasting time blaming and insulting is only hurting a already badly injured community. No one is expecting a worse osu! in the future, and so does woc2006.

woc2006 wrote:

The reason why I joined osu dev is because I want to do something for the community and make players happier while playing. That motivation is still with me, so I will still continue to contribute to the osu community.
huoyaoyuan
Translator causes misunderstand \o/
Topic Starter
peppy
Thanks for the better translation!
Renge Miyauchi
A new adds can bring some new bugs
Is it alright to kick woc out ?
I think he have done so much for OSU!
I think you should try to play OSU! and test OSUby yourself as A player
Sellenite
I'm sorrowful because woc2006's quit,He worked very hard and very responsible,he listen our suggestions, and then reflect to you,also fix a lot bug.
Topic Starter
peppy

Renge Miyauchi wrote:

A new adds can bring some new bugs
Is it alright to kick woc out ?
I think he have done so much for OSU!
I think you should try to play OSU! and test OSUby yourself as A player
Thanks for not reading my post. He was "kicked out" because he started to delete his own code. I removed him to limit damage. As I say in my opening post, he is welcome back providing that doesn't happen again.
Bobbias
While I think a big portion of this is due to either a lack of proper communication (from either party) or misunderstandings, I do think woc makes a few legitimate points.

Osu is plagued by bugs stemming from edge cases whether it's crashing when you try to load a new .osu file that hasn't properly been loaded (This still happens), or one of the many other bugs like it. I believe many of these are likely the result of what I would call 'careless coding' (I'm not trying to be offensive in any way. I know I'd never be able to manage a project of this size and complexity) for lack of a better term. I haven't seen the osu code base, but if these bugs are anything to go by, it seems that much of the program has been 'thrown together' without as much attention paid to ensuring that unexpected input doesn't cause issues. (In fact, the mania editor feels clunky and awkward, which I suspect means that the original editor's code was not designed with the idea of adding potential game modes in the future.)

That's great for pushing out features quickly, but not very good when you want something that's stable and polished. If that is the case, I think osu could benefit from having much of this internal structure rewritten in a more robust way, but I do understand that doing so would mean you would have to spend a lot of time working on something that wouldn't have any visible results for players until you finally released the updated binaries, so I can understand your resistance to the idea.

I would also like to say that when you are being stubborn about something you believe is the correct solution, you can be very obnoxious about it, and that bothers a lot of people. I understand you're busy, and having to repeat yourself explaining why you think you're right on something must be extremely frustrating, I believe many of us would appreciate you being a bit less blunt/hostile (and less willing to lock threads) when someone happens to criticize you or your ideas.
Topic Starter
peppy
I think you really, really can't make such statements from the outside. The mania editor feels clunky because it ISN'T using the existing framework, not vice-versa ^^;.

If you have bugs, then report them on tech support. If you are going to complain about bugs which still exist, first look at how many are getting resolved (and how fast they are resolved).
WolfCoder
As a software developer, it clearly looks like to me that woc2006 can't work well in a team (especially if he gets defensive when you call his code "bad" or he keeps coding circles around the existing framework). Hopefully he can take a deep breath and return to work, realizing the needs of the players outweigh his personal emotions.

(ps: I've never seen not-shitty code that also actually saw its release date)
Bobbias
I was careful to make it apparent that I don't know for sure, so I can only make guesses. The point about bugs was just to illustrate that the vast majority of bugs are edge cases that could have been dealt with when the code was first written.

Most of the bugs I encounter are extremely hard to reproduce to the point where submitting a thread here is nearly useless. I wasn't trying to complain about the pace that bugs were being dealt with at all.
CrazyStar
Maybe you need to think that how much sincerity you disburse for mania player.
TicClick
pushing a code that is not compiling.. feels bad, man.

However, I hope it'll be sorted out and woc will come back and continue contributing.
Drace
While I am grateful for how popular osu! is, keep in mind I am not at all worried about its future. I do not care for market share nor profit. I only care about making osu! as enjoyable for users as I can. If you don't feel that this is the direction osu! is heading, and don't wish on helping further that cause, then I strongly suggest that you start from scratch.

Yes, I can be stubborn when I am confident that my opinion is right, but this is how I choose to run osu!, and it lets me run it in an efficient way.
So basically all the players working hard and hopping to see mania grow should leave too. Wow man.

Greatest.
Dev.
Ever.

kudos~
Renge Miyauchi

peppy wrote:

Thanks for not reading my post. He was "kicked out" because he started to delete his own code. I removed him to limit damage. As I say in my opening post, he is welcome back providing that doesn't happen again.
Sorry;w;
but , he said you hardly accept his code . when it has differences .
Some codes were ignored .
Fushimi Rio
Wow, each time I refresh there will be a new reply here.
Rasis
Osu is not just a game developed by ppy. It looks more like owned by all osu players. Many players contributes to this game in public or somewhere you don't know...
woc wants to make the game better, the same to all players. So can ppy listen to players more?

SPOILER
osu不只是ppy一个人开发的游戏,更像是所有玩家的游戏。很多玩家都在你看到和看不到的地方为游戏做着贡献。
woc想让这个游戏更好,所有玩家都是。所以ppy可不可以多听听大家说的呢

edit:
翻译们都是小天使
Topic Starter
peppy
If you honestly think I don't listen to players then I'm spent. Honestly. Maybe it feels like I don't because you don't speak English when you complain?

Please let me know how you expect me to listen more than I already do (reading all forums threads, reading and participating in chat, sharing this kind of post in public, streaming development, opening uip osu! as far as possible via SDK/APIs, expanding the team as fast as i can to make sure things are handled).

Maybe you should also try comparing osu! to other games out there. I think to some extent, you guys are spoilt by what you are receiving. It is easy to expect the world since you are already getting so much.
P2O5
As a player,it's disturbing that I make an amazing score but failed to update it
N a n o has bye ge dan because of this problem
And I often off line suddenly,especially when I am mp with others
It's said that this thing also happened in OWC
Network problem is so difficult,isn't it?
I hope it will be promoted

英语只有小学水平真抱歉/I'm sorry my English is so poor
Topic Starter
peppy

P2O5 wrote:

As a player,it's disturbing that I make an amazing score but failed to update it
Please avoid using this thread to just complain about any issues you are having. There is a forum specifically for that.
IzumiKonata
Just forget all the google translating things.
Play until you get into top #5000 with a normal account and using a normal internet service as most players do.This would take much time but as much the help.
Or try to edit a map and get it ranked with a normal account, which means nobody knows who you are.
You can't understand a game well without being an active player(mapper), even if it is written by you.
Drace
t/169490

So when exactly did you listen to the community? You just trampled over everyone's opinion to satisfy your own ideal whether it was the right decision or not. It's not a one time occurrence either. It's this very nature about you that gets the member's of the other game modes irritated.

And I agree, the dev doesn't even know his own game. Quite sad.
Bobbias

peppy wrote:

If you honestly think I don't listen to players then I'm spent. Honestly. Maybe it feels like I don't because you don't speak English when you complain?

Please let me know how you expect me to listen more than I already do (reading all forums threads, reading and participating in chat, sharing this kind of post in public, streaming development, opening uip osu! as far as possible via SDK/APIs, expanding the team as fast as i can to make sure things are handled).

Maybe you should also try comparing osu! to other games out there. I think to some extent, you guys are spoilt by what you are receiving. It is easy to expect the world since you are already getting so much.
I think you listen more than people are saying but the biggest problem is that you don't respond well to criticism. You also tend to sidestep the main argument someone is making when responding to them.

responses like this: t/169490 do not go over well. There's no explanation for why you disagree with it, there's no chance for the community to discuss the idea, just a single 2 line blunt response and the thread is immediately locked. This is a perfect example of not listening to the community. This is a good example of actively refusing to allow the community to even discuss things on their own either.
Topic Starter
peppy
All osu! game modes will have hitsounds at all times. This is the one thing I will not listen to people on. I believe I know best. There are other games you can play/map without hitsounds if you want. If you disagree with me on this fundamental issue, then osu! is not for you.

My response was blunt and concise because I have nothing more to say on it. Hitsounds are osu!. They are the reason I made this game (ouendan got me hooked by the way it built on existing tracks with hitsounds. it led me to wanting to make my own songs with this kind of additions, which is why i made osu!) and one of the most core values in it.

Yes, that is one example, but I challenge you to find others.

You osu!mania players came to osu! and tried to impose your own values on what is my game. I have a right to disagree if I feel strongly. This doesn't mean I am not listening. Don't forget the many conversations I had with you mania players in the early days regarding this.
[ Arterial ]
Do you mind if I try to offer another translation?
I think the previous translation might be missing something.
I'll try my very best at using the same sentence structure, as certain parts of the post may actually be emotionally loaded.
Bobbias

peppy wrote:

All osu! game modes will have hitsounds at all times. This is the one thing I will not listen to people on. I believe I know best. There are other games you can play/map without hitsounds if you want. If you disagree with me on this fundamental issue, then osu! is not for you.
I definitely understand this position, and it's what I figured your view on things was, but this is a more aggressive response than is really necessary.

I disagree with this view, but I'm not going to say that it's any sort of requirement. For me, the way you responded to that is more of a problem than hitsounding anyway.
Seed_old_1
woc is so sad
hand bear thinking
Drace
Well it's kind of hard to fish them up when you've locked and deleted every single one.
woc2006
Sorry, peppy, for let you reading my emotional thread out there.
Please let me explain some misunderstanding.

The MAIN reason i think i'd better to leave is: I can't understand you. Not all the reasons i list in thread.
In details, I'm working in a Chinese game company which provide games for nearly 300million players, if some cases like hitsounds (Opposed by lots players) happened in my company, we will remove it and release new build the next day.

It's nothing about whether i like it or not, but players like. Serve the players, is what i learnt in past 3 years in company.

Although osu! is not a commercial game, but I believed in the creed.

the second MAIN reason is i feel guilty for mania code, it's really hard to understand (even me at now) and i want to start from zero with a new mania, which i think it's impossible to implement that project based on osu. If i really start the project, it could be a opponent of osu!, so it's better for me to choose quit rather than work on both.

About the github operation, i just deleted some really old branches which won't be merged.
Spy
開源哥鎮樓
WolfCoder
I agree peppy often uses blunt force trauma, but I disagree with all this criticism- I'm amazed at how good a job he does despite the constant attrition any developer of an online community thing receives. None of you really know me; I wouldn't say such things lightly. I am usually very critical.

One thing I do agree with and I had noticed a long while ago, peppy hasn't really sat down to enjoy his own game like any player would.

Although osu! is not a commercial game, but I believed in the creed.
I like osu! because it doesn't succumb to this creed. This creed is my biggest complaint I have with normal big studio games- they try to satisfy as many players to be as marketable as possible vs. doing something with a specific vision regardless of risks. You end up with a totally bland product like those MMOs I see Korea and China churn out every day...

It's impossible to implement every single thing every single player requests, else you end up with design by committee.
It's essential to have a clear philosophical vision if you want your project to be a success.
This. This. This.
mm201
It's impossible to implement every single thing every single player requests, else you end up with design by committee.
It's essential to have a clear philosophical vision if you want your project to be a success.

PS. You can already disable hitsounds:
Drace
That's not the main issue at hand, at all
Crimat

mm201 wrote:

It's impossible to implement every single thing every single player requests, else you end up with design by committee.
It's essential to have a clear philosophical vision if you want your project to be a success.

PS. You can already disable hitsounds:

Just saying, but if someone map with hitsound and you disable them then the map might do no sense at all. (by that i mean hit in empty area)
Topic Starter
peppy

woc2006 wrote:

The MAIN reason i think i'd better to leave is: I can't understand you. Not all the reasons i list in thread.
I guess at the end of the day it is hard to understand (and depending on the person, work with) me because I tend to do things impulsively. I purposely do things differently than expected because I enjoy seeing the results. I like to take risks and if it ends with people getting annoyed, or pointing out obvious flaws with my logic I will amend my ways. You're gonna have to live with that because I'm not going to change.

woc2006 wrote:

the second MAIN reason is i feel guilty for mania code, it's really hard to understand (even me at now) and i want to start from zero with a new mania, which i think it's impossible to implement that project based on osu. If i really start the project, it could be a opponent of osu!, so it's better for me to choose quit rather than work on both.
As I said in my PMs to you, I still believe it is easily fixable. If you are willing to continue to help out, then I'm sure you can make it work. If you aren't, I will make sure it is not abandoned and fix it as I go, along with the rest of my own crappy code that still exists in the codebase. There won't be any casualties either way.
Bobbias
Well, the only other thing I could think to suggest is maybe open up development a bit more than it is. If what woc said about a large portion of the code being mostly unchanged since very early on in osu's life I'm sure there is room for improving the architecture, and while it would be difficult for you or woc by yourselves to improve that code and also manage to deal with bugs and improvements at the same time, if there were more people working on things, it might be easier to manage both dealing with bugs/improvements as well as fixing any fundamental design flaws that exist in the codebase.

EDIT: I do understand that there are difficulties with opening development up more as well.
WolfCoder
But that just adds more people who have to communicate and work well together and that's the original problem here.
Topic Starter
peppy
I'm gonna close thsi thread here now that woc has responded with clarification, and that we have a good translation of the original post. I think it's purpose has been served. If you have anything further you'd like to discuss with me, I'm always contactable via email or in-game PM.

Regarding making development more open: Completely public changelogs, multiple builds a day, daily dev streams, and an end-goal of making osu! open source. Yes, it will take a while to get there, but it will happen.

And honestly, not a lot of code is still remaining from ancient times. Whenever I come across some that exists, I drop everything to rewrite it. Seven years without a rewrite is already too long for a project to continue, and I am well aware that I am pushing the limits here. Sometimes I consider a rewrite, but I am still taking it as a challenge to adapt the existing codebase to make it future proof. And I'm making great progress, trust me. Most of the sprite framework was rewritten last week, which actually triggered me finding some of woc's more ugly code which I had to nuke/improve :P.

I highly suggest you watch my twitch streams if you are interseted in the quality of osu! code. I have very high standards, and take my word that I think the code I wrote in 2007 is some of the worst code I've seen. Code I wrote in 2013 can still be improved. Every year I aim to become better, and write more maintainable code. I honestly think that software engineers that don't have this goal are likely in the wrong profession.
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