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Owl City - Alligator Sky

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Topic Starter
Tuxxy_old
This beatmap was submitted using in-game submission on 17 July 2014 at 16:13:31

Artist: Owl City
Title: Alligator Sky
Tags: dreampop all things bright beautiful
BPM: 184
Filesize: 8672kb
Play Time: 02:52
Difficulties Available:
  1. Basic (1.81 stars, 139 notes)
  2. Soft (1.29 stars, 99 notes)
Download: Owl City - Alligator Sky
Information: Scores/Beatmap Listing
---------------
Made to be pretty easy :P
Soft - Easy
Basic - Normal
Helpful people: iPhone, onoz, HootOwlStar, sumaru100, Slendy-Sama, Avisdavid
SPOILER
Mar 08th 20:00 Taken mod from iPhone, thank you! Removed a few breaks.
June 23rd: Applied onoz's mod
July 12th: Applied HootOwlStar's mod
July 16th: Added a Basic Difficulty, removed Challenging and making a Tough.
July 17th: Applied a mod, thank you Avisdavid.
2 other diffs here....
iPhone
Hi,m4m plz :http://osu.ppy.sh/s/152142
BTW, my English might be weak D; if there are anywhere you don't understand plz reply me D:

Hard
00:24:844 (1) - turn it into a triple reverse slider
00:28:431 (1) - no NC
00:28:757 (2) - NC
00:28:920 (1) - no NC, turn it into a double reverse slider, move to 00:29:084
00:30:062 (1) - aim the 1/1 white line divisor (actually you'd better not aim the voice since it's not on rhythm, the same as the similar suggestion below )
00:35:279 (1) - a 1/1 double reverse slider is better, i think
00:37:073 (2) - turn it into a circle on 00:37:236
00:39:192 (4) - NC
00:39:355 (1,2,3) - no NC on (1), turn (1) into double reverse & on 00:39:844 set a double reverse covered the position of (2,3)
00:40:497 (1) - aim the 1/1 white line divisor
00:41:312 (2,3) - delete, or move (3) to 00:41:475
00:50:931 (1,2,3,1) - aim the 1/1 white line divisor and (3) NC (1) no NC
00:59:736 (1) & 01:51:910 (1) & 02:02:344 (1) - 2.0 slider speed is too fast
01:06:420 (5,6) & 01:53:540 (1,2,3) - aim the drum hit rather than voice is better
01:08:866 (5) - double reverse
01:11:638 (4) - move to 01:11:801 . add a circle on 01:11:638
01:14:573 (1) - move to 01:14:410 . add one more reverse
01:17:997 (6) - double reverse
01:19:301 (2) - ^
01:48:323 (1) - 1/1
01:48:812 (2) - move to 01:48:975
01:59:410 - set a hit here
02:03:975 (1,2,3) - not to follow voice

hard can be more harder
Topic Starter
Tuxxy_old

iPhone wrote:

Hi,m4m plz :http://osu.ppy.sh/s/152142
BTW, my English might be weak D; if there are anywhere you don't understand plz reply me D:

Hard
00:24:844 (1) - turn it into a triple reverse slider
00:28:431 (1) - no NC
00:28:757 (2) - NC
00:28:920 (1) - no NC, turn it into a double reverse slider, move to 00:29:084
00:30:062 (1) - aim the 1/1 white line divisor (actually you'd better not aim the voice since it's not on rhythm, the same as the similar suggestion below )
00:35:279 (1) - a 1/1 double reverse slider is better, i think
00:37:073 (2) - turn it into a circle on 00:37:236
00:39:192 (4) - NC
00:39:355 (1,2,3) - no NC on (1), turn (1) into double reverse & on 00:39:844 set a double reverse covered the position of (2,3)
00:40:497 (1) - aim the 1/1 white line divisor
00:41:312 (2,3) - delete, or move (3) to 00:41:475
00:50:931 (1,2,3,1) - aim the 1/1 white line divisor and (3) NC (1) no NC
00:59:736 (1) & 01:51:910 (1) & 02:02:344 (1) - 2.0 slider speed is too fast
01:06:420 (5,6) & 01:53:540 (1,2,3) - aim the drum hit rather than voice is better
01:08:866 (5) - double reverse
01:11:638 (4) - move to 01:11:801 . add a circle on 01:11:638
01:14:573 (1) - move to 01:14:410 . add one more reverse
01:17:997 (6) - double reverse
01:19:301 (2) - ^
01:48:323 (1) - 1/1
01:48:812 (2) - move to 01:48:975
01:59:410 - set a hit here
02:03:975 (1,2,3) - not to follow voice

hard can be more harder
Taken steps from this mod, thank you for this! I will look at your map when I can.
iPhone

Tuxxy wrote:

iPhone wrote:

Hi,m4m plz :http://osu.ppy.sh/s/152142
BTW, my English might be weak D; if there are anywhere you don't understand plz reply me D:

Hard
00:24:844 (1) - turn it into a triple reverse slider
00:28:431 (1) - no NC
00:28:757 (2) - NC
00:28:920 (1) - no NC, turn it into a double reverse slider, move to 00:29:084
00:30:062 (1) - aim the 1/1 white line divisor (actually you'd better not aim the voice since it's not on rhythm, the same as the similar suggestion below )
00:35:279 (1) - a 1/1 double reverse slider is better, i think
00:37:073 (2) - turn it into a circle on 00:37:236
00:39:192 (4) - NC
00:39:355 (1,2,3) - no NC on (1), turn (1) into double reverse & on 00:39:844 set a double reverse covered the position of (2,3)
00:40:497 (1) - aim the 1/1 white line divisor
00:41:312 (2,3) - delete, or move (3) to 00:41:475
00:50:931 (1,2,3,1) - aim the 1/1 white line divisor and (3) NC (1) no NC
00:59:736 (1) & 01:51:910 (1) & 02:02:344 (1) - 2.0 slider speed is too fast
01:06:420 (5,6) & 01:53:540 (1,2,3) - aim the drum hit rather than voice is better
01:08:866 (5) - double reverse
01:11:638 (4) - move to 01:11:801 . add a circle on 01:11:638
01:14:573 (1) - move to 01:14:410 . add one more reverse
01:17:997 (6) - double reverse
01:19:301 (2) - ^
01:48:323 (1) - 1/1
01:48:812 (2) - move to 01:48:975
01:59:410 - set a hit here
02:03:975 (1,2,3) - not to follow voice

hard can be more harder
Taken steps from this mod, thank you for this! I will look at your map when I can.
thx:3
Topic Starter
Tuxxy_old
foshame
ono
random mod passing through. will be modding [Challenging]
the following is only my opinion. :) :)

SPOILER
test play


First thoughts from test play:

Umm, this diff could really use more space in between the notes. It is a fun and upbeat song, but the map is all so huddled together, making it quite hard to read the rhythm (at times) and quite rigid to play. The last chorus feels a little better, as it opened up more.

1. 00:24:527 (4,1) - perfect chance to blanket!! :3 try it, it's very visually appealing. you can use more of this throughout your song as well, where you see fit.


2. 00:28:757 (1,2,3,4,5,6,7) - try to mix in some sliders with the circles, and maybe add some jumping. i understand it is a single tap stream and it occurs in other parts of the song, but you may want to change some and leave some for variation in your map.

3. 00:37:236 (2,3,4,1) - this is very very very hard to predict. if you map it this way, i suggest you do NC starting 4 instead of 1 to give some indication of the pause

4. 00:39:192 (6,1,2) - so close together....

5. 00:46:692 (3,1,2) - very close together like in number 4

6. 00:49:790 (1,2) - this part plays better if you do 1 as the circle and 2 as the slider. suits the vocals.

7. 00:53:377 (6,7,8) - uhmm, why the distance between 6 and 7? especially weird since the distance between 7 and 8 is different altogether.

8. 1:00:388 (1,2,3,4,5,6,7) - same as number 2, i think you get the idea and i am going to stop pointing it out >_<

9. 01:55:170 (1,2,3) - woah, the previous (3,4) were so close and this is very far apart in comparison. especially since rhythmically 3,4 is further, this makes an odd choice.

10. 02:45:388 (4) - nc this to give some indication of a pause

please reply which ones you applied and which ones you didn't! i hope at least some of these were applicable to your map. :D good luck!
Topic Starter
Tuxxy_old
heya, thanks for mod ^_^

done most of what you have suggested, tell me if I have left something out ^^

onoz wrote:

random mod passing through. will be modding [Challenging]
the following is only my opinion. :) :)

SPOILER
test play


First thoughts from test play:

Umm, this diff could really use more space in between the notes. It is a fun and upbeat song, but the map is all so huddled together, making it quite hard to read the rhythm (at times) and quite rigid to play. The last chorus feels a little better, as it opened up more.

1. 00:24:527 (4,1) - perfect chance to blanket!! :3 try it, it's very visually appealing. you can use more of this throughout your song as well, where you see fit.


2. 00:28:757 (1,2,3,4,5,6,7) - try to mix in some sliders with the circles, and maybe add some jumping. i understand it is a single tap stream and it occurs in other parts of the song, but you may want to change some and leave some for variation in your map.

3. 00:37:236 (2,3,4,1) - this is very very very hard to predict. if you map it this way, i suggest you do NC starting 4 instead of 1 to give some indication of the pause

4. 00:39:192 (6,1,2) - so close together....

5. 00:46:692 (3,1,2) - very close together like in number 4

6. 00:49:790 (1,2) - this part plays better if you do 1 as the circle and 2 as the slider. suits the vocals.

7. 00:53:377 (6,7,8) - uhmm, why the distance between 6 and 7? especially weird since the distance between 7 and 8 is different altogether.

8. 1:00:388 (1,2,3,4,5,6,7) - same as number 2, i think you get the idea and i am going to stop pointing it out >_<

9. 01:55:170 (1,2,3) - woah, the previous (3,4) were so close and this is very far apart in comparison. especially since rhythmically 3,4 is further, this makes an odd choice.

10. 02:45:388 (4) - nc this to give some indication of a pause


please reply which ones you applied and which ones you didn't! i hope at least some of these were applicable to your map. :D good luck!
HootOwlStar
Wow, as a Hootowl I am so happy to see this song being mapped :D Can I make a guest diff? *will mod someday*
Topic Starter
Tuxxy_old

HootOwlStar wrote:

Wow, as a Hootowl I am so happy to see this song being mapped :D Can I make a guest diff? *will mod someday*
Thank you! ^^.

You may also make a guest diff , I would prefer it to be normal if that's OK with you? Contact me in game ^^
My Name Is R
HI :D

Well, I only made a little(GENERAL) mod cause I think there are so many things you should change before a more formal mod.

So... let´s start n.n

~You should use only one Distance snap in each difficult. fast parts that are so close are confusing :S
~Pls, in normal and easy diffs try not to use sliders like 01:09:186 (4) - because new players will fail that, they are really confusing too.
~Check the tags, the diffs must have the same tags.
~All the inherited points must be in a line (white, red) and the same for the objects, I saw a slider that is not in a line (00:23:535 (1) - )
~Don´t use unnecesary inherited points, they are only when you are going to change the hitsounding or the slider speed.

Well. Better you should use the Aimod, there is in the menu "file" (I guess, mine is in spanish). So... That´s all, when you fix these things please send me a PM and I will mode this again..

GOOD LUCK n.n
Topic Starter
Tuxxy_old
Thanks for the mod :>

sumaru100 wrote:

HI :D

Well, I only made a little(GENERAL) mod cause I think there are so many things you should change before a more formal mod.

So... let´s start n.n

~You should use only one Distance snap in each difficult. fast parts that are so close are confusing :S ok
~Pls, in normal and easy diffs try not to use sliders like 01:09:186 (4) - because new players will fail that, they are really confusing too. done
~Check the tags, the diffs must have the same tags. done
~All the inherited points must be in a line (white, red) and the same for the objects, I saw a slider that is not in a line (00:23:535 (1) - ) taken in
~Don´t use unnecesary inherited points, they are only when you are going to change the hitsounding or the slider speed. done that

Well. Better you should use the Aimod, there is in the menu "file" (I guess, mine is in spanish). So... That´s all, when you fix these things please send me a PM and I will mode this again..

GOOD LUCK n.n
HootOwlStar

Tuxxy wrote:

HootOwlStar wrote:

Wow, as a Hootowl I am so happy to see this song being mapped :D Can I make a guest diff? *will mod someday*
Thank you! ^^.

You may also make a guest diff , I would prefer it to be normal if that's OK with you? Contact me in game ^^
Well, thank you and I'm here to give your maps some mod because there are a few things that are needed to change before I make a guest diff~ :D And, these are suggestions and final result is on your own... And don't mind my poor English TT, if you don't know what I am saying you can send me a message :roll:
REMEMBER, Adam's music is BEAUTIFUL and the beatmaps should be BEAUTIFUL too (giving tons of pressure on you lol)

Starts with General
Erm... Timing points are different in the two beatmaps and it makes these maps unrankable as in the Ranking Criteria says, uninherited timing sections (red points) must be the same in every difficulty of the mapset. That is, each section must have the same BPM and offset in each difficulty. Furthermore, there must not be extra or missing uninherited sections in any difficulty. A song's timing doesn't change between difficulties, so there's no sense in having different uninherited sections per difficulty. So, seems that the timing point is around 2667 (that is the offset you set in Challenging diff) and I think that is accurate enough~ Oh yeah, and try to make the starting point the same (P.S. Starting point is not offset) ...

The RELATIVE DISTANCE between notes are important in a beatmap. Although jumps are allowed, but not making the notes too close enough and suddenly jump to a distance further and then coming back using a different distance (???) What I am saying is that, you have to make distance snaps, and distance snaps in jumps is needed too... Try using maximum three distance snaps to arrange your notes~ I suggest using distance snaps 1.0x, 1.4x and 2.0x (for jumps if you want)
Soft in Version of Offset Not Changed
00:24:838 (2) - I don't like this slider, try to make it as a perfect curve or a reverse slider that shows the vocal of Adam *the words "breath away"* idk lol
00:31:360 (1) - Erm, about this slider... There's nothing wrong there, just make it 3/4-tick reverse slider is better because it shows the violin (idk what the instrument is, just the background music... maybe cello) music idk
00:40:164 - There's nothing there, but I suggest adding a circle there... That makes a sequence in two sections before that :P
00:45:707 (2) - Make the slider "flip vertically"
00:56:142 (3) - Make it normal (like make it a natural curve or a straight slider)... just, don't make it "curly"
01:09:186 (4) - Still, make it normal
01:10:490 (1) - It's better when you make it more curve
01:13:099 (1) - Make the slider NORMAL !!!
01:20:925 (1) - The spinner does not come in an appropriate time... Try keep editing and 01:23:533 is the most suitable time to start the spinner, in my opinion... 01:26:142 is the time to stop.
01:46:360 - The spinner should stop at this time but not 01:47:012
01:47:012 - If you follow the advice above, you should place a circle here
02:02:990 - Perhaps you can place a circle here
02:20:925 (3) - Remove the slider, clone another from 02:18:316 (1), flip horizontally and place it in this same time
02:23:533 (1) - Make it end at time 02:28:099
02:31:360 (1) - The slider is not curve enough to be beautiful
02:35:273 (5) - Still not curve enough
02:36:577 (1) - Still the same opinion, make it straight
02:39:186 (1) - Same, make it straight
02:52:229 (1) - Remove it and extend the spinner until here
I found out that you map according to violin/cello (still don't know what that instrument is) and it makes the map like "urgh, why will this occur I can't even get that" sort of things... Try not used to it (focus on drums and vocals because that's what people know, and I mean focus, not, totally mapping on that)

Challenging in Version of Offset Not Changed
00:18:319 - The spinner should starts here so that the starting points of both the beatmaps are the same
00:24:351 - Add a circle here
00:24:677 - Add a circle here
00:26:145 (1) - Seems like I hate "curly" sliders, make it straight (don't make it curve now because short curve sliders are bad, except if you can make it beautiful and that's another case)
00:27:449 (4) - Same, make it straight
00:30:710 - Add a circle here (this time, it's optional)
00:31:688 (1) - I don't get this
00:34:623 (3) - I hate this slider although it is not "curly", still, why don't you make it straight or curve?
00:36:090 (6) - Remove this
00:37:558 - Add a circle here
00:40:493 (1) - Still the same, make it straight
00:47:830 - Add a circle here
00:52:558 (2,3,4) - Make them a reverse slider
00:59:406 (3,4,5,6,7) - Too confusing
01:06:437 (6) - Straight, please
01:07:069 (7) - Same as above
01:08:210 (2,3,4) - Make it a reverse slider
01:12:612 (9,10) - Make it as a slider
01:14:406 (1,2,3,4,5,6) - Make them a stream but not overlapping
01:15:221 and 01:15:547 - Add circles
01:15:710 (1) - Extend the slider to 01:16:199
01:17:993 (6,7) - Make them as a slider
01:18:319 (8) - Make a new combo
01:18:482 - If you make the circle at 01:18:319 (8), then add a circle here
01:19:297 (4,5,6,7,8,9,10) - Make it a stream
01:21:253 (2,3,4) - Make them a reverse slider
01:22:232 (6,7) - Make them a slider
01:37:232 (2,3,4) - Make them a reverse slider
01:38:373 (3) - I didn't get this
01:39:188 (1) - This slider is ugly
01:41:797 (1,2,3,1,2) - This is the most fabulous and perfect part of the beatmap!!! :)
01:49:623 (3) - Make it straight (back sgain)
01:50:927 (1) - This slider is OK but strange, try to beautify it
01:54:025 (2) - Again, make it straight
01:55:166 (1,2,3) - Make them a reverse slider
01:56:634 (1,2,3,4,5) - Too confusing here
02:05:764 - Add a circle here
02:23:047 - Add a circle here
02:28:753 - Add a spinner here that ends until 02:30:058
02:34:460 (2,3) - Make it a slider
02:36:090 and 02:36:416 - Add circles
02:37:069 (2), 02:37:884 (1) and 02:38:373 (2) - Make it straight or curve
02:45:710 - Add a circle here
02:47:340 (2,3,4) - Make them a reverse slider
02:49:949 (2,3,4) - Make them a reverse slider
So, that's all... FOCUS on RELATIVE DISTANCE because it is so important in a beatmap.

HOPE YOUR MAPS GET RANKED SOON!!! :)


P.s. I will finish mapping the Normal diff :oops:
Topic Starter
Tuxxy_old
hey thanks for mod :>
will do the challenging for now...


Challenging in Version of Offset Not Changed
00:18:319 - The spinner should starts here so that the starting points of both the beatmaps are the same
00:24:351 - Add a circle here OK
00:24:677 - Add a circle here OK
00:26:145 (1) - Seems like I hate "curly" sliders, make it straight (don't make it curve now because short curve sliders are bad, except if you can make it beautiful and that's another case) OK
00:27:449 (4) - Same, make it straight OK
00:30:710 - Add a circle here (this time, it's optional) OK
00:31:688 (1) - I don't get this Changed
00:34:623 (3) - I hate this slider although it is not "curly", still, why don't you make it straight or curve? OK
00:36:090 (6) - Remove this OK
00:37:558 - Add a circle here OK
00:40:493 (1) - Still the same, make it straight OK
00:47:830 - Add a circle here OK
00:52:558 (2,3,4) - Make them a reverse slider OK
00:59:406 (3,4,5,6,7) - Too confusing OK
01:06:437 (6) - Straight, please OK
01:07:069 (7) - Same as above OK
01:08:210 (2,3,4) - Make it a reverse slider OK
01:12:612 (9,10) - Make it as a slider OK
01:14:406 (1,2,3,4,5,6) - Make them a stream but not overlapping OK
01:15:221 and 01:15:547 - Add circles OK
01:15:710 (1) - Extend the slider to 01:16:199 Doesn't sound right
01:17:993 (6,7) - Make them as a slider OK
01:18:319 (8) - Make a new combo OK
01:18:482 - If you make the circle at 01:18:319 (8), then add a circle here OK
01:19:297 (4,5,6,7,8,9,10) - Make it a stream OK
01:21:253 (2,3,4) - Make them a reverse slider OK
01:22:232 (6,7) - Make them a slider OK
01:37:232 (2,3,4) - Make them a reverse slider OK
01:38:373 (3) - I didn't get this OK
01:39:188 (1) - This slider is ugly OK
01:41:797 (1,2,3,1,2) - This is the most fabulous and perfect part of the beatmap!!! :)
01:49:623 (3) - Make it straight (back sgain) OK
01:50:927 (1) - This slider is OK but strange, try to beautify it OK
01:54:025 (2) - Again, make it straight OK
01:55:166 (1,2,3) - Make them a reverse slider OK
01:56:634 (1,2,3,4,5) - Too confusing here OK
02:05:764 - Add a circle here OK
02:23:047 - Add a circle here OK
02:28:753 - Add a spinner here that ends until 02:30:058 OK
02:34:460 (2,3) - Make it a slider OK
02:36:090 and 02:36:416 - Add circles OK
02:37:069 (2), 02:37:884 (1) and 02:38:373 (2) - Make it straight or curve OK
02:45:710 - Add a circle here OK
02:47:340 (2,3,4) - Make them a reverse slider OK
02:49:949 (2,3,4) - Make them a reverse slider OK

Thanks again ^^
HootOwlStar
It's me again and it's the last time I'm here until this beatmap gets ranked :cry:
So... Here's the guest diff I made and take it or not take it, it's up to you I don't care
No kudosu for this~
https://www.dropbox.com/s/27l94tgt1vzxh ... mal%5D.osu
Shiyzo
TOUGH
Why? What's the point?

SOFT
Way too much of Spinners in some places where they shouldn't be

00:24:756 (2,3,1,2)
00:28:588 (1,2,3)
00:33:805 (1,2,3)
00:36:414 (1,2,3,1,2)
00:52:148 (1,2,3)
00:54:756 (1,2,3)

and so on... I'm sure you understand. Make some space between.

BASIC
00:36:495 (1,2,1) REALLY bad mistake. Make some spaces inbetween!
00:45:626 (2,3)
00:52:148 (1,2) Also REALLY bad Sliders.
01:07:800 (1,2,3)
01:15:626 (1,2) Really? :p
01:50:843 (2,1)
02:31:278 (1,2,3,1,2,3)
There's more that I didn't mention, so please check the map again. It's not good when sliders are touching (going through each other).

But it's a nice map. You did well on timing, so I'm looking forward for you to get ranked. :)
(just please fix those sliders)
Topic Starter
Tuxxy_old

Avisdavid wrote:

TOUGH
Why? What's the point? discard?

SPOILER
SOFT
Way too much of Spinners in some places where they shouldn't be

00:24:756 (2,3,1,2)
00:28:588 (1,2,3)
00:33:805 (1,2,3)
00:36:414 (1,2,3,1,2)
00:52:148 (1,2,3)
00:54:756 (1,2,3)

and so on... I'm sure you understand. Make some space between.

Thank you :)
BanchoBot
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