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Nhato - Miss You

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Saturnalize

Tari wrote:

u kill mouse players
Definitely, I "almost" pass this with HD.

ok ok I'll stop shitposting and wait for this to get app ; A ;)

edit : my friend singletap this and he did it I was like wtf I even can't do it with kb
Topic Starter
HanzeR

Saturnalize wrote:

Tari wrote:

u kill mouse players
Definitely, I "almost" pass this with HD.

ok ok I'll stop shitposting and wait for this to get app ; A ;)

edit : my friend singletap this and he did it I was like wtf I even can't do it with kb
woww lol single tapping this xD and thanks for another star <3333
ryza
moe log
17:31 HanzeR: i can give you more cute star points then 
17:31 Silynn: ok this might seem really nazi
17:31 Silynn: 01:38:849 (2,3,4) -
17:31 Silynn: super ugly
17:32 Silynn: 01:42:030 (1) - are these types of sliders rankable idk they look almost like hold sliders but i guess they're not so probably ok?
17:32 HanzeR: uhhh
17:32 HanzeR: what should i change
17:32 HanzeR: its probablyu not rankable
17:33 Silynn: hmm i think you should change that pattern as a whole one sec
17:33 Silynn: and the nc's too
17:34 Silynn: right now the spacing doesn't fit the emphasis in the music imo
17:34 Silynn: http://puu.sh/7t9Nu.jpg nc should look like this imo
17:35 Silynn: and then idk about the pattern make something cute that fits that
17:35 HanzeR: but the music is just taptaptaptaptap
17:35 HanzeR: hm
17:36 HanzeR: okk
17:36 Silynn: http://puu.sh/7t9UD.jpg lolll
17:36 Silynn: if you can see it
17:37 HanzeR: >_>
17:37 HanzeR: that looks really hard!
17:37 Silynn: really?
17:37 Silynn: it's so slow though
17:37 Silynn: the jumps aren't that big
17:37 Silynn: aaa
17:37 Silynn: damn
17:38 Silynn: idunno i feel like the music is picking up
17:38 Silynn: so spacing up too
17:38 Silynn: 01:43:621 (1) - move the NC to 3
17:38 Silynn: or rather
17:39 Silynn: 01:44:076 (3) - this one
17:40 Silynn: 02:16:349 (1,1,1,1) - i like these things but they're soooo mean to combos
17:40 Silynn: i actually think they're pretty rude in a marathon length map
17:40 Silynn: but ok in tv size
17:40 Silynn: if that makes sense
17:40 HanzeR: aa
17:41 HanzeR: i mean i could put a stream in those spots
17:41 HanzeR: but thats not as interesting
17:41 Silynn: yeah
17:41 Silynn: it might be better if you cleaned up the spacing a bit
17:43 HanzeR: uh like amke it more equal?
17:43 Silynn: more like
17:43 Silynn: a better curve
17:43 Silynn: maybe like this
17:43 Silynn: http://puu.sh/7talW.jpg
17:43 Silynn: hmm
17:45 HanzeR: hmmmmmmmmmmmmmmmmm
17:45 HanzeR: that one almost looks harder
17:45 HanzeR: idk
17:45 Silynn: you think?
17:45 Silynn: i can hit it easier personally
17:45 Silynn: idk up to you
17:46 Silynn: 02:41:803 (1) - open this up a bit more
17:46 Silynn: http://puu.sh/7tavN.jpg
17:46 Silynn: i think it actually matters
17:46 Silynn: it flows better if you give the note some breathing room
17:47 HanzeR: what about this like this
17:47 HanzeR: m
17:47 HanzeR: i would have to change alooot of those lmme c
17:47 Silynn: yeah possibly
17:47 Silynn: it doesn't effect the map that much though
17:48 Silynn: i mean
17:48 Silynn: you don't have to change other things
17:48 Silynn: well like
17:48 Silynn: 03:39:530 (1) - this one is pretty much fine
17:48 Silynn: it's just that one in particular felt really squished to me while playing
17:49 HanzeR: mm ok
17:50 Silynn: wow it looks like the end gets hard
17:50 Silynn: lol
17:50 HanzeR: i copied the other one
17:51 HanzeR: its probably a little mroe jumpy
17:51 Silynn: aa i'm going to have to play through it more
17:51 Silynn: it's so hard to find things just looking at it
17:52 HanzeR: hehe yeah
17:59 Silynn: hmmm
17:59 Silynn: 02:50:553 (3,4) - what is this jump
18:00 Silynn: move the 4 down here
18:00 Silynn: http://puu.sh/7tbjW.jpghttp://puu.sh/7tbjW.jpg
18:01 HanzeR: looks neat
18:01 HanzeR: okk
18:01 Silynn: 02:57:940 (2,3,4,5) - tbh i don't like how this playsd
18:01 Silynn: i think a normal stream would be better
18:02 HanzeR: http://osu.ppy.sh/ss/1412027?
18:02 HanzeR: http://osu.ppy.sh/ss/1412027
18:02 Silynn: yeah
18:02 Silynn: 03:58:508 (1,1) - this jump is way too large
18:03 Silynn: 1/8 sliders are already kind of hard to hit but when you add a large jump that doesn't flow very well on to the end
18:03 Silynn: it's just
18:03 Silynn: fghjkfdhgs
18:04 HanzeR: i could move it up
18:04 HanzeR: so its only 6x
18:04 HanzeR: lol
18:04 Silynn: yeah uhm
18:04 Silynn: maybe just
18:04 Silynn: http://puu.sh/7tbAE.jpg
18:05 Silynn: flows well into the next pattern
18:05 Silynn: but you have a fullscreen jump
18:05 Silynn: at that part
18:05 Silynn: so idk
18:05 Silynn: but jumping off of 1/8 sliders is impossible
18:07 HanzeR: ya
18:07 HanzeR: hm
18:08 Silynn: i didn't really see anything in the last 2 minutes to mention
18:08 Silynn: but ya those sliders with the notes in the middle
18:09 Silynn: make sure to open all of them up a bit and give the notes some room
18:09 Silynn: it just looks awkward when they're super closed
18:09 HanzeR: yayy
18:09 HanzeR: thats a good thing
18:09 HanzeR: maybe
18:09 Silynn: well probably
18:09 Silynn: 04:06:349 (1,2,1,2,1,2) - this is so weird
18:10 Silynn: i mean it's not your fault
18:10 Silynn: it's the song
18:10 HanzeR: lol
18:10 HanzeR: is the spacing fin there
18:10 Silynn: yeah
18:10 Silynn: it's just weird how the song changes so suddenly
18:10 Silynn: also i was paying more attention to your comboing
18:10 Silynn: and i guess most of it is fine but it's so different from how i would do it
18:11 Silynn: i'm just not gonna mention anything about it
18:11 Silynn: it's not wrong
18:11 Silynn: just weird to me
18:11 HanzeR: lol
18:11 HanzeR: i usually
18:11 HanzeR: combo thje patterns not the music
18:11 HanzeR: i guess
18:11 Silynn: yeah
18:11 Silynn: i'll do that sometimes but very rarely
18:11 HanzeR: more colors ==prettier =w=w
18:11 Silynn: loll
18:12 Silynn: we'll see what other people have to say about it i guess
18:12 HanzeR: idk it probably works on this map cuz its kind of weird
18:12 HanzeR: i had to use a lot of weird things to make 132 not boring ;;
18:14 Silynn: 02:12:599 (3,1) - this isn't really a problem but i think the spacing here is kind of hard to read
18:14 Silynn: i always think it's 1/2
18:15 HanzeR: oo ya
18:15 HanzeR: theres another one like that
18:15 HanzeR: 01:52:940 (1,2,3) -
18:15 Silynn: i get that one
18:15 Silynn: fine
18:15 Silynn: no problems there
18:15 Silynn: lol
18:15 HanzeR: ><
18:15 HanzeR: ill probably ahve to change that slider anyways
18:15 HanzeR: unrankable
18:15 Silynn: hmm
18:15 Silynn: okay
18:17 Silynn: ok ok ok
18:17 Silynn: this one i don't understand at all
18:17 Silynn: 03:29:303 (1) - why is there an NC here
18:18 HanzeR: cuz the rhythm changes
18:18 HanzeR: and
18:18 HanzeR: uh
18:18 HanzeR: it follows the piano
18:18 Silynn: ok
18:18 Silynn: 03:36:803 (1) - i think this finish is bad
18:19 HanzeR: m yeah
18:19 Silynn: and the NC should be here 03:38:621 (1) -
18:20 HanzeR: okk
18:20 Silynn: i was really confused why you had that slider like that
18:20 Silynn: until i realized that sound
18:20 Silynn: was a hitsound
18:21 HanzeR: lool
18:22 HanzeR: did u notice the hitsounds that are on sc3
18:22 HanzeR: i wonder if is hould take them out
18:22 Silynn: no
18:22 Silynn: ;w;
18:22 Silynn: i didn't notice
18:22 HanzeR: a
18:23 Silynn: i do have something to say about the end
18:23 Silynn: 06:04:076 (1,2,1,2,1,2,1,2,1,2,1,2,1,1,1) -
18:23 Silynn: MORE SPACING
18:23 HanzeR: ;w;
18:23 HanzeR: too big?
18:24 Silynn: no it needs to be bigger
18:24 HanzeR: oooooh
18:24 HanzeR: i had it waaaaaay bigger before but someone told me to change it
18:24 Silynn: ;www;
18:24 Silynn: haters
18:24 HanzeR: loll
18:27 Silynn: you have a lot of things going close to the bottom of the screen
18:27 Silynn: will people complain about that or is it okay
18:27 Silynn: idk
18:28 HanzeR: uhhh
18:28 HanzeR: maybee
18:28 HanzeR: the slider star things
18:28 HanzeR: are kinda close
18:28 HanzeR: to being outside
18:28 HanzeR: idk if that counts
18:29 Silynn: 06:14:985 (1) - add note here, soft sample 10%
18:29 Silynn: kds pls
18:29 HanzeR: T_T
18:30 Silynn: it's moe isn't it
18:30 Silynn: that note
18:30 Silynn: just throw it right in the center
18:30 HanzeR: loll
18:30 Silynn: you totally should
18:30 HanzeR: ill put it all the way in the bottom right to throw off full area players
18:30 Silynn: ahahahaha
18:30 Silynn: your map needs
18:30 Silynn: some breaks
18:30 Silynn: anyways
18:31 Silynn: so it all works out
Topic Starter
HanzeR

Silynn wrote:

moe log
17:31 HanzeR: i can give you more cute star points then 
17:31 Silynn: ok this might seem really nazi
17:31 Silynn: 01:38:849 (2,3,4) -
17:31 Silynn: super ugly
17:32 Silynn: 01:42:030 (1) - are these types of sliders rankable idk they look almost like hold sliders but i guess they're not so probably ok?
17:32 HanzeR: uhhh
17:32 HanzeR: what should i change
17:32 HanzeR: its probablyu not rankable
17:33 Silynn: hmm i think you should change that pattern as a whole one sec
17:33 Silynn: and the nc's too
17:34 Silynn: right now the spacing doesn't fit the emphasis in the music imo
17:34 Silynn: http://puu.sh/7t9Nu.jpg nc should look like this imo
17:35 Silynn: and then idk about the pattern make something cute that fits that
17:35 HanzeR: but the music is just taptaptaptaptap
17:35 HanzeR: hm
17:36 HanzeR: okk
17:36 Silynn: http://puu.sh/7t9UD.jpg lolll
17:36 Silynn: if you can see it
17:37 HanzeR: >_>
17:37 HanzeR: that looks really hard!
17:37 Silynn: really?
17:37 Silynn: it's so slow though
17:37 Silynn: the jumps aren't that big
17:37 Silynn: aaa
17:37 Silynn: damn
17:38 Silynn: idunno i feel like the music is picking up
17:38 Silynn: so spacing up too
17:38 Silynn: 01:43:621 (1) - move the NC to 3
17:38 Silynn: or rather
17:39 Silynn: 01:44:076 (3) - this one
17:40 Silynn: 02:16:349 (1,1,1,1) - i like these things but they're soooo mean to combos
17:40 Silynn: i actually think they're pretty rude in a marathon length map
17:40 Silynn: but ok in tv size
17:40 Silynn: if that makes sense
17:40 HanzeR: aa
17:41 HanzeR: i mean i could put a stream in those spots
17:41 HanzeR: but thats not as interesting
17:41 Silynn: yeah
17:41 Silynn: it might be better if you cleaned up the spacing a bit
17:43 HanzeR: uh like amke it more equal?
17:43 Silynn: more like
17:43 Silynn: a better curve
17:43 Silynn: maybe like this
17:43 Silynn: http://puu.sh/7talW.jpg
17:43 Silynn: hmm
17:45 HanzeR: hmmmmmmmmmmmmmmmmm
17:45 HanzeR: that one almost looks harder
17:45 HanzeR: idk
17:45 Silynn: you think?
17:45 Silynn: i can hit it easier personally
17:45 Silynn: idk up to you
17:46 Silynn: 02:41:803 (1) - open this up a bit more
17:46 Silynn: http://puu.sh/7tavN.jpg
17:46 Silynn: i think it actually matters
17:46 Silynn: it flows better if you give the note some breathing room
17:47 HanzeR: what about this like this
17:47 HanzeR: m
17:47 HanzeR: i would have to change alooot of those lmme c
17:47 Silynn: yeah possibly
17:47 Silynn: it doesn't effect the map that much though
17:48 Silynn: i mean
17:48 Silynn: you don't have to change other things
17:48 Silynn: well like
17:48 Silynn: 03:39:530 (1) - this one is pretty much fine
17:48 Silynn: it's just that one in particular felt really squished to me while playing
17:49 HanzeR: mm ok
17:50 Silynn: wow it looks like the end gets hard
17:50 Silynn: lol
17:50 HanzeR: i copied the other one
17:51 HanzeR: its probably a little mroe jumpy
17:51 Silynn: aa i'm going to have to play through it more
17:51 Silynn: it's so hard to find things just looking at it
17:52 HanzeR: hehe yeah
17:59 Silynn: hmmm
17:59 Silynn: 02:50:553 (3,4) - what is this jump
18:00 Silynn: move the 4 down here
18:00 Silynn: http://puu.sh/7tbjW.jpghttp://puu.sh/7tbjW.jpg
18:01 HanzeR: looks neat
18:01 HanzeR: okk
18:01 Silynn: 02:57:940 (2,3,4,5) - tbh i don't like how this playsd
18:01 Silynn: i think a normal stream would be better
18:02 HanzeR: http://osu.ppy.sh/ss/1412027?
18:02 HanzeR: http://osu.ppy.sh/ss/1412027
18:02 Silynn: yeah
18:02 Silynn: 03:58:508 (1,1) - this jump is way too large
18:03 Silynn: 1/8 sliders are already kind of hard to hit but when you add a large jump that doesn't flow very well on to the end
18:03 Silynn: it's just
18:03 Silynn: fghjkfdhgs
18:04 HanzeR: i could move it up
18:04 HanzeR: so its only 6x
18:04 HanzeR: lol
18:04 Silynn: yeah uhm
18:04 Silynn: maybe just
18:04 Silynn: http://puu.sh/7tbAE.jpg
18:05 Silynn: flows well into the next pattern
18:05 Silynn: but you have a fullscreen jump
18:05 Silynn: at that part
18:05 Silynn: so idk
18:05 Silynn: but jumping off of 1/8 sliders is impossible
18:07 HanzeR: ya
18:07 HanzeR: hm
18:08 Silynn: i didn't really see anything in the last 2 minutes to mention
18:08 Silynn: but ya those sliders with the notes in the middle
18:09 Silynn: make sure to open all of them up a bit and give the notes some room
18:09 Silynn: it just looks awkward when they're super closed
18:09 HanzeR: yayy
18:09 HanzeR: thats a good thing
18:09 HanzeR: maybe
18:09 Silynn: well probably
18:09 Silynn: 04:06:349 (1,2,1,2,1,2) - this is so weird
18:10 Silynn: i mean it's not your fault
18:10 Silynn: it's the song
18:10 HanzeR: lol
18:10 HanzeR: is the spacing fin there
18:10 Silynn: yeah
18:10 Silynn: it's just weird how the song changes so suddenly
18:10 Silynn: also i was paying more attention to your comboing
18:10 Silynn: and i guess most of it is fine but it's so different from how i would do it
18:11 Silynn: i'm just not gonna mention anything about it
18:11 Silynn: it's not wrong
18:11 Silynn: just weird to me
18:11 HanzeR: lol
18:11 HanzeR: i usually
18:11 HanzeR: combo thje patterns not the music
18:11 HanzeR: i guess
18:11 Silynn: yeah
18:11 Silynn: i'll do that sometimes but very rarely
18:11 HanzeR: more colors ==prettier =w=w
18:11 Silynn: loll
18:12 Silynn: we'll see what other people have to say about it i guess
18:12 HanzeR: idk it probably works on this map cuz its kind of weird
18:12 HanzeR: i had to use a lot of weird things to make 132 not boring ;;
18:14 Silynn: 02:12:599 (3,1) - this isn't really a problem but i think the spacing here is kind of hard to read
18:14 Silynn: i always think it's 1/2
18:15 HanzeR: oo ya
18:15 HanzeR: theres another one like that
18:15 HanzeR: 01:52:940 (1,2,3) -
18:15 Silynn: i get that one
18:15 Silynn: fine
18:15 Silynn: no problems there
18:15 Silynn: lol
18:15 HanzeR: ><
18:15 HanzeR: ill probably ahve to change that slider anyways
18:15 HanzeR: unrankable
18:15 Silynn: hmm
18:15 Silynn: okay
18:17 Silynn: ok ok ok
18:17 Silynn: this one i don't understand at all
18:17 Silynn: 03:29:303 (1) - why is there an NC here
18:18 HanzeR: cuz the rhythm changes
18:18 HanzeR: and
18:18 HanzeR: uh
18:18 HanzeR: it follows the piano
18:18 Silynn: ok
18:18 Silynn: 03:36:803 (1) - i think this finish is bad
18:19 HanzeR: m yeah
18:19 Silynn: and the NC should be here 03:38:621 (1) -
18:20 HanzeR: okk
18:20 Silynn: i was really confused why you had that slider like that
18:20 Silynn: until i realized that sound
18:20 Silynn: was a hitsound
18:21 HanzeR: lool
18:22 HanzeR: did u notice the hitsounds that are on sc3
18:22 HanzeR: i wonder if is hould take them out
18:22 Silynn: no
18:22 Silynn: ;w;
18:22 Silynn: i didn't notice
18:22 HanzeR: a
18:23 Silynn: i do have something to say about the end
18:23 Silynn: 06:04:076 (1,2,1,2,1,2,1,2,1,2,1,2,1,1,1) -
18:23 Silynn: MORE SPACING
18:23 HanzeR: ;w;
18:23 HanzeR: too big?
18:24 Silynn: no it needs to be bigger
18:24 HanzeR: oooooh
18:24 HanzeR: i had it waaaaaay bigger before but someone told me to change it
18:24 Silynn: ;www;
18:24 Silynn: haters
18:24 HanzeR: loll
18:27 Silynn: you have a lot of things going close to the bottom of the screen
18:27 Silynn: will people complain about that or is it okay
18:27 Silynn: idk
18:28 HanzeR: uhhh
18:28 HanzeR: maybee
18:28 HanzeR: the slider star things
18:28 HanzeR: are kinda close
18:28 HanzeR: to being outside
18:28 HanzeR: idk if that counts
18:29 Silynn: 06:14:985 (1) - add note here, soft sample 10%
18:29 Silynn: kds pls
18:29 HanzeR: T_T
18:30 Silynn: it's moe isn't it
18:30 Silynn: that note
18:30 Silynn: just throw it right in the center
18:30 HanzeR: loll
18:30 Silynn: you totally should
18:30 HanzeR: ill put it all the way in the bottom right to throw off full area players
18:30 Silynn: ahahahaha
18:30 Silynn: your map needs
18:30 Silynn: some breaks
18:30 Silynn: anyways
18:31 Silynn: so it all works out

<33333
Saturnalize
Topic Starter
HanzeR

Saturnalize wrote:


o_o wowwwww nice!! <3333 apologies in advance for breaking your replay ;____________________;
Horo
http://www.twitch.tv/horobot/c/3878272

i guess you can call this a playtest
gogo approve but the spacing is kinda weird
Topic Starter
HanzeR

Horo wrote:

http://www.twitch.tv/horobot/c/3878272

i guess you can call this a playtest
gogo approve but the spacing is kinda weird
proooooooooo yeah lol I had to make spacing hard otherwise 132 bpm would have been boring :<<<
rEdo
From my modding queue.
[Selentia]
Not sure about HP Drain 5, but I guess it's fine for a map like this.
­
00:19:303 (1) - I find it hard to read this note. Every time I played the map I thought it's on a blue tick.
00:26:349 (3) - I guess that sliderwhistle wasn't planned here.
00:32:258 (5) - Add a new combo so it's easier to read.
02:29:303 (1) - I think it's obligatory to either add a new combo here. I understand the idea, but it's way too hard to read it as it is now. Increasing the distance would help out as well (just like I did here).
02:38:621 (1) - Such a sudden slowdown might catch people off-guard, but I guess it fits.
03:29:303 (1) - I guess this clap's here on purpose, but it sounds a lot better without it.
03:50:894 (4) - New combo.
04:18:394 (1) - New combo.
05:39:076 (1) - Delete new combo, you don't really need it here.
05:39:530 (1) - Same as above.


This map's a killer on HardRock. Seems like great aiming practice to me. Nice job there, good luck! Have a star, too.
Topic Starter
HanzeR

rEdo wrote:

From my modding queue.
[Selentia]
Not sure about HP Drain 5, but I guess it's fine for a map like this.
Yeah setting it higher makes the drain on this map is really mean for some reason >:T
­
00:19:303 (1) - I find it hard to read this note. Every time I played the map I thought it's on a blue tick. youre right, moved it
00:26:349 (3) - I guess that sliderwhistle wasn't planned here. oops xD
00:32:258 (5) - Add a new combo so it's easier to read. sure
02:29:303 (1) - I think it's obligatory to either add a new combo here. I understand the idea, but it's way too hard to read it as it is now. Increasing the distance would help out as well (just like I did here). hmm I'll play with it a bit! i kinda like the shape its in right now though. I did add a new combo
02:38:621 (1) - Such a sudden slowdown might catch people off-guard, but I guess it fits. haha :D I wanted to avoid a really big stupid slider for those parts. SV hacks ftw!
03:29:303 (1) - I guess this clap's here on purpose, but it sounds a lot better without it. removed
03:50:894 (4) - New combo. ok
04:18:394 (1) - New combo. ok
05:39:076 (1) - Delete new combo, you don't really need it here. oops xD
05:39:530 (1) - Same as above. ^


This map's a killer on HardRock. Seems like great aiming practice to me. Nice job there, good luck! Have a star, too.
Thank you so much!!!!!!!!!!!!! I really appreciate the mod and star :D. thanks!!
Groumiezi
This map is amazing. Seriously. gooo approval >.>
Topic Starter
HanzeR
lool thx hopefully someday!!!...
Yoshi_green
M4M, as requested:

I'm pretty bad with mods, so you might disagree with some things I say... but you already modded my map, so I'll try my best

iirc, difficulty names have to be clear about what difficulty they are now... but I'm not sure about approved maps, since they're usually one difficulty

Anyways...

[Selentia]

As hard is it was, I still found it surprisingly playable. That's good
Some parts that I found just a bit hard to read were:

00:20:894 (4,1) - it seems more like an anti-jump than a regular jump here, because the distance from 00:20:780 (3,4) - is so much greater, so when I continue, I get early on (1) and screw up

00:39:076 (3,4) - I think a slider is better than two circles

00:51:803 (1,2,1,2,1) - things like these, especially when they're all circles, whenever I see them, it still confuses me a bit because of the varying distance spacing. I know this is the point of the map, but maybe you can change two circles to a 1/4 slider to keep with consistency and make it a bit easier to read

00:59:303 (4,5) - was this gap intended ._.
01:01:121 (4,5) - ^

01:09:530 (2) - NC here instead of 01:09:303 (1) -
Or else, make it the same at 01:07:485 (8) -

01:23:621 (4) - Shift this over a bit to the left, maybe (424, 328)

01:34:871 (6) - I think you should turn this towards 01:34:985 (1) - and not away from it

01:42:030 (1) - Is this allowed ._.

01:46:803 (4,5,6) - got a bit confused here; maybe move (5) so that it's closer to (4) than (6)

01:54:985 (1,2) - if this was a blanket, I suggest fixing it to be something like:
Example and code

336,160,114985,6,0,P|368:192|416:200,1,96.0000036621095,0|2,1:0|0:0,1:0:0:0:
464,140,115326,2,0,P|492:200|483:238,1,96.0000036621095,0|0,1:0|0:0,1:0:0:0:

01:56:803 (1) - starting from here to 02:02:258 (6) - I'm thinking you over-used NC a bit... unless you keep it a bit more linear, like every 2/4/8 notes instead of 4-3-2-5-2-2-1-2-2-6

02:08:621 (3) - move middle node to (100, 260) and end node to (148, 224) for better blanket :D

02:09:530 (3) - is this allowed ._.
02:11:349 (2) - is THIS allowed o_o

02:16:349 (1,1,1,1) - bit too far away for my liking; also not necessary to NC imo

02:27:258 (1,1) - here's a better blanket :D or you can just copy one of the better ones from after this point
Example and code

412,348,147258,6,0,P|384:240|504:276,1,288.000010986329,4|0,0:0|0:0,0:0:0:0:
436,284,147712,5,0,0:0:0:0:

02:28:849 (1) - suddenly, a whole bunch of NC's everywhere... I still don't think it's very necessary imo

02:41:803 (1,1) - yay, nothing wrong here :D

02:42:485 (1,3) - either move (1) up a bit or move (3) down a bit; it's not perfectly in between

02:45:894 (1,2) - <insert obligatory blanket comment>

02:54:530 (1) - this isn't symmetrical if it was intended to be :<

03:04:303 (1,2,3,4,5,6) - maybe you can touch up on this a bit more, like for example:
Select (1 - 6), rotate -30 degrees from Playfield Centre, and drag the beginning (1) to (272, 184)

03:06:803 (3) - tail is a bit too close to (2)

03:09:076 (1) - it was almost impossible for me to get a 300 because I had to hit the next note in time... maybe change it to a 1/8 slider at least

03:36:803 (1,2) - yay :D

03:51:803 (1,1) - the slider head of 03:52:258 (1) - is too close to the left side of 03:51:803 (1) -
try...
Example and code
20,200,231803,6,0,B|56:188|56:188|112:248|180:196,1,168.000006408692,0|0,0:0|0:0,0:0:0:0:
120,144,232258,6,0,P|220:140|236:244,1,224,4|0,0:0|0:0,0:0:0:0:

03:58:167 (1,1,1,1) - that's acceptable, I guess, but the distance here 03:58:508 (1,1) - is a bit too much; i would still suggest to rearrange it a bit to close the gap just a touch

04:23:621 (1,1) - copy one of the previous good ones lol

05:21:803 (1,1) - hmmm maybe you can play around so that 05:21:803 (1) - blankets the slider tail of 05:22:258 (1) - ...no, that's not a good idea, nvm

05:24:076 (2) - move 4px to the left

05:28:394 (3) - move the slider head to (232, 96), then stack the tail of 05:27:712 (1) - on top of it

05:51:349 (1,2,3,4) - instead of the order (from left to right) 4-3-1-2, try 3-1-4-2
05:53:167 (1,2,3,4) - reverse from ^

try this to avoid an overlap:
Code
456,72,359530,6,0,L|420:88,1,32

06:00:440 (1,2,3,4,1,2,3,4) - if everything else like this is NC'd every 2 circles, why is this NC'd every 4 circles? D:

-------

Overall, I like the concept of this a lot; I find it to be pretty unique. It just needs some fine-tuning ^^
p.s.I can't single-tap this anymore, sadly ;-;

Good luck!~
Topic Starter
HanzeR

Yoshi_green wrote:

M4M, as requested:

I'm pretty bad with mods, so you might disagree with some things I say... but you already modded my map, so I'll try my best

iirc, difficulty names have to be clear about what difficulty they are now... but I'm not sure about approved maps, since they're usually one difficulty

Anyways...

[Selentia]

As hard is it was, I still found it surprisingly playable. That's good
Some parts that I found just a bit hard to read were:

00:20:894 (4,1) - it seems more like an anti-jump than a regular jump here, because the distance from 00:20:780 (3,4) - is so much greater, so when I continue, I get early on (1) and screw up
fixed

00:39:076 (3,4) - I think a slider is better than two circles
i didnt want to have all the same pattern in this section ;_;

00:51:803 (1,2,1,2,1) - things like these, especially when they're all circles, whenever I see them, it still confuses me a bit because of the varying distance spacing. I know this is the point of the map, but maybe you can change two circles to a 1/4 slider to keep with consistency and make it a bit easier to read
maybe, but I feel like the music was picking up here so an increase in difficulty was warranted!

00:59:303 (4,5) - was this gap intended ._.
01:01:121 (4,5) - ^ fixed both i think

01:09:530 (2) - NC here instead of 01:09:303 (1) -
Or else, make it the same at 01:07:485 (8) - fixed

01:23:621 (4) - Shift this over a bit to the left, maybe (424, 328)
fixed

01:34:871 (6) - I think you should turn this towards 01:34:985 (1) - and not away from it
hmmm i think this makes a kind of awkward flow between 4

01:42:030 (1) - Is this allowed ._.
probably not ^^;

01:46:803 (4,5,6) - got a bit confused here; maybe move (5) so that it's closer to (4) than (6)
ok

01:54:985 (1,2) - if this was a blanket, I suggest fixing it to be something like:
Example and code

336,160,114985,6,0,P|368:192|416:200,1,96.0000036621095,0|2,1:0|0:0,1:0:0:0:
464,140,115326,2,0,P|492:200|483:238,1,96.0000036621095,0|0,1:0|0:0,1:0:0:0:
hmm Ill play with it but I think i'll keep whats there

01:56:803 (1) - starting from here to 02:02:258 (6) - I'm thinking you over-used NC a bit... unless you keep it a bit more linear, like every 2/4/8 notes instead of 4-3-2-5-2-2-1-2-2-6
I was nc'ing the patterns here hopefully to make it easier to read

02:08:621 (3) - move middle node to (100, 260) and end node to (148, 224) for better blanket :D
hmm ill try it!

02:09:530 (3) - is this allowed ._.
yes!
02:11:349 (2) - is THIS allowed o_o
probably not ;__;

02:16:349 (1,1,1,1) - bit too far away for my liking; also not necessary to NC imo
Hmmm I think I'll see what bats say about the comboing, i tried to combo the patterns to hopefully make them easier to read. more colors = prettier!!:D
02:27:258 (1,1) - here's a better blanket :D or you can just copy one of the better ones from after this point
Example and code

412,348,147258,6,0,P|384:240|504:276,1,288.000010986329,4|0,0:0|0:0,0:0:0:0:
436,284,147712,5,0,0:0:0:0:
thanks~fixed

02:28:849 (1) - suddenly, a whole bunch of NC's everywhere... I still don't think it's very necessary imo
fixed

02:41:803 (1,1) - yay, nothing wrong here :D
:D

02:42:485 (1,3) - either move (1) up a bit or move (3) down a bit; it's not perfectly in between
fixed

02:45:894 (1,2) - <insert obligatory blanket comment>
fixed Q_Q

02:54:530 (1) - this isn't symmetrical if it was intended to be :<
hmm

03:04:303 (1,2,3,4,5,6) - maybe you can touch up on this a bit more, like for example:
Select (1 - 6), rotate -30 degrees from Playfield Centre, and drag the beginning (1) to (272, 184)
sure :D

03:06:803 (3) - tail is a bit too close to (2)
fixed

03:09:076 (1) - it was almost impossible for me to get a 300 because I had to hit the next note in time... maybe change it to a 1/8 slider at least
orz changed distance a bit

03:36:803 (1,2) - yay :D
:D

03:51:803 (1,1) - the slider head of 03:52:258 (1) - is too close to the left side of 03:51:803 (1) -
try...
Example and code
20,200,231803,6,0,B|56:188|56:188|112:248|180:196,1,168.000006408692,0|0,0:0|0:0,0:0:0:0:
120,144,232258,6,0,P|220:140|236:244,1,224,4|0,0:0|0:0,0:0:0:0:
fixed thx

03:58:167 (1,1,1,1) - that's acceptable, I guess, but the distance here 03:58:508 (1,1) - is a bit too much; i would still suggest to rearrange it a bit to close the gap just a touch
fixed

04:23:621 (1,1) - copy one of the previous good ones lol
fixed orz

05:21:803 (1,1) - hmmm maybe you can play around so that 05:21:803 (1) - blankets the slider tail of 05:22:258 (1) - ...no, that's not a good idea, nvm
ahaha to be fair i tried that at one point :D

05:24:076 (2) - move 4px to the left
ok

05:28:394 (3) - move the slider head to (232, 96), then stack the tail of 05:27:712 (1) - on top of it
weee fixed

05:51:349 (1,2,3,4) - instead of the order (from left to right) 4-3-1-2, try 3-1-4-2
05:53:167 (1,2,3,4) - reverse from ^
sure

try this to avoid an overlap:
Code
456,72,359530,6,0,L|420:88,1,32

06:00:440 (1,2,3,4,1,2,3,4) - if everything else like this is NC'd every 2 circles, why is this NC'd every 4 circles? D:
weee fixed more colors == more pretty!!
-------

Overall, I like the concept of this a lot; I find it to be pretty unique. It just needs some fine-tuning ^^
p.s.I can't single-tap this anymore, sadly ;-;

Good luck!~
Thanks so much for the mod!!! really helpful :D
Sterrestof
This map is so good. I love it. Sadly I have no stars otherwise I would have given it Q_Q KEep up the good work :D
Topic Starter
HanzeR

Fariko Noyd wrote:

This map is so good. I love it. Sadly I have no stars otherwise I would have given it Q_Q KEep up the good work :D
haha thanks so much <333 your kind words are more than enough!! :D
Groumiezi
what is "Naoki lapis" on tags? if it's vocaloid change it to "Lapis aoki"

no kd >.>
Topic Starter
HanzeR

Groumiezi wrote:

what is "Naoki lapis" on tags? if it's vocaloid change it to "Lapis aoki"

no kd >.>
oops lol thanks xD
Phos-
Hey there o/ I found this map on #modreqs and I thought it was really good! So I thought "Hey, why not mod it?" So here I am, typing out this post. Bare in mind that I'm a relatively new modder, so I might not be able to spot much

General

Filesize exceeds 10mb without video (i don't know if this applies to maps for approval)

Salentia

01:13:167 (1,2,3,4,5,6,7) - This part seems a bit boring.
01:42:030 (1) - This slider looks ugly imo ;-;
01:45:780 (1) - I don't think this 1/16 slider is allowed.
01:49:190 (6,7,8) - This can easily be read as 1/8 and I don't think it fits.
03:02:030 (1) - Don't abuse kiai time like this.
03:23:394 (1) - This sudden speed decrease doesn't fit.
04:26:576 (1) - This slider overlaps itself
05:35:440 (6) - This slider goes offscreen!


And I guess that's all I could spot lol. Really nice map! I hope it gets ranked approved!
Topic Starter
HanzeR

Fluttershy03 wrote:

Hey there o/ I found this map on #modreqs and I thought it was really good! So I thought "Hey, why not mod it?" So here I am, typing out this post. Bare in mind that I'm a relatively new modder, so I might not be able to spot much

General

Filesize exceeds 10mb without video (i don't know if this applies to maps for approval) hopefully not :v

Salentia

01:13:167 (1,2,3,4,5,6,7) - This part seems a bit boring. ya ;-; but theres nothing going on in the song to map to
01:42:030 (1) - This slider looks ugly imo ;-; hehe i'll change it
01:45:780 (1) - I don't think this 1/16 slider is allowed. hmmm maybe i'll change it if a bat tells me to
01:49:190 (6,7,8) - This can easily be read as 1/8 and I don't think it fits. i'll play with it a bit
03:02:030 (1) - Don't abuse kiai time like this. changed a bit
03:23:394 (1) - This sudden speed decrease doesn't fit. i like it to transition into the next section :D
04:26:576 (1) - This slider overlaps itself hmm maybe but I think its fine
05:35:440 (6) - This slider goes offscreen! fixed!


And I guess that's all I could spot lol. Really nice map! I hope it gets ranked approved!
Thank you sooo much for the mod!!
Xivaxi
To start with, this beginning portion this song is a series of repeated patterns that gradually get more intense. The first part of the map does a good job of following along with its repeated patterns (From 00:00:440 (1) to 00:14:530 (5))

From this point on, the map doesn't have any clear pattern for quite a while and becomes really awkward to read and follow along - It seems like a big jumble of notes that don't really follow the music (or at least is very hard to tell how and where it follows the music) Spacing is a big issue here, as it seems to imply patterns that aren't actually there

00:20:667 (2,3,4) - Spaced like a double - single, but is a 1/4 triple. This one might be fixed by making the 2 3 into a slider and keeping the 4 a circle (slider jump into circle finish)
00:21:121 (1,2,3) - ^ This one might possibly be fixed by just reversing the 1 and 2 (or something like that, the pattern as a whole just seems off)
00:39:076 (3,4,5) - ^
00:39:985 (2,3,4) - ^
00:42:712 (2,3,4,5) - Spaced like doubles, but are singles - Just spread each pair out a bit more so it's more obvious that they're 1/4 and not 1/6
00:43:621 (1,2,1,2) - Spaced like I don't even know what, Make a clean pattern so it's clear where the notes actually are, and that they're 1/4 (You could just increase the spacing on all of them so there's no overlap, thus creating some sort of rectangle or tilted diamond

00:44:076 (1) - From here on the map returns to a pattern and is more natural to follow

You can keep that section complicated, but make sure it is consistent. (so you don't have two sections that are essentially musically identical, but mapped completely differently, especially when these sections are back-to-back)

00:58:621 (1) - All these 1/2 notes on and on and on and on are really boring. Add something in here to spice things up (Maybe like keep 4 or so measures of 1/2, then add some slow and simple patterns with 1/2 sliders and 1/4 notes to keep with the slow music, while making it so the user doesn't have to play almost 100 1/2 notes with no variation)

01:28:053 (4) - Literally the worst. The vocals start IN THE MIDDLE of this slider, please fix. A lot of sliders following in this section have a similar issue. And I have no clue what they're supposed to be following. I can't hear anything in the BG that would imply these, and it just tramples all over the vocals, which are the dominating line here anyway.
01:30:780 (5) - ^ Vocal beat in the middle of the slider. Delete this and the note before and just make them 2 1/2 sliders.

01:35:212 (2,3,4,5,6,7,8,1,2,3,4) - Spice this section up, there's no need for just 1/2's here

The rest of the map seems pretty much fine for the most part

The most awkward part is the really closely spaced 1/4ths everywhere. I had to actually open the map before i realized they weren't 1/6ths. It's up to you whether or not you want to keep them like that or not. (I feel like I already talked to you about this in PMs enough, and after looking over the whole map I'm not sure of a sure-fire way to make them all more easily readable, so I'll just leave it like that)

Good job on the slider patterns and stuff, they were really fun (aside from the vocal murdering ones - please fix those)
Topic Starter
HanzeR

Xivaxi wrote:

To start with, this beginning portion this song is a series of repeated patterns that gradually get more intense. The first part of the map does a good job of following along with its repeated patterns (From 00:00:440 (1) to 00:14:530 (5))

From this point on, the map doesn't have any clear pattern for quite a while and becomes really awkward to read and follow along - It seems like a big jumble of notes that don't really follow the music (or at least is very hard to tell how and where it follows the music) Spacing is a big issue here, as it seems to imply patterns that aren't actually there

00:20:667 (2,3,4) - Spaced like a double - single, but is a 1/4 triple. This one might be fixed by making the 2 3 into a slider and keeping the 4 a circle (slider jump into circle finish) fixed
00:21:121 (1,2,3) - ^ This one might possibly be fixed by just reversing the 1 and 2 (or something like that, the pattern as a whole just seems off) i think the first change makes this easier to read
00:39:076 (3,4,5) - ^ fixed
00:39:985 (2,3,4) - ^ fixed
00:42:712 (2,3,4,5) - Spaced like doubles, but are singles - Just spread each pair out a bit more so it's more obvious that they're 1/4 and not 1/6 ok moved them a little bit
00:43:621 (1,2,1,2) - Spaced like I don't even know what, Make a clean pattern so it's clear where the notes actually are, and that they're 1/4 (You could just increase the spacing on all of them so there's no overlap, thus creating some sort of rectangle or tilted diamond fixed

00:44:076 (1) - From here on the map returns to a pattern and is more natural to follow
:D
You can keep that section complicated, but make sure it is consistent. (so you don't have two sections that are essentially musically identical, but mapped completely differently, especially when these sections are back-to-back)

00:58:621 (1) - All these 1/2 notes on and on and on and on are really boring. Add something in here to spice things up (Maybe like keep 4 or so measures of 1/2, then add some slow and simple patterns with 1/2 sliders and 1/4 notes to keep with the slow music, while making it so the user doesn't have to play almost 100 1/2 notes with no variation) remapped a lot of this

01:28:053 (4) - Literally the worst. The vocals start IN THE MIDDLE of this slider, please fix. A lot of sliders following in this section have a similar issue. And I have no clue what they're supposed to be following. I can't hear anything in the BG that would imply these, and it just tramples all over the vocals, which are the dominating line here anyway. theres a background synth melody it follows ;-;
01:30:780 (5) - ^ Vocal beat in the middle of the slider. Delete this and the note before and just make them 2 1/2 sliders.
not sure if I'll change these yet I'll keep playing with it NEVERMIND I CHANGED THEM
01:35:212 (2,3,4,5,6,7,8,1,2,3,4) - Spice this section up, there's no need for just 1/2's here
hhmm maybe

The rest of the map seems pretty much fine for the most part

The most awkward part is the really closely spaced 1/4ths everywhere. I had to actually open the map before i realized they weren't 1/6ths. It's up to you whether or not you want to keep them like that or not. (I feel like I already talked to you about this in PMs enough, and after looking over the whole map I'm not sure of a sure-fire way to make them all more easily readable, so I'll just leave it like that) hehe i'll keep an eye on these in the future

Good job on the slider patterns and stuff, they were really fun (aside from the vocal murdering ones - please fix those)

Thanks so much gumivaxi <333
Aeonian Sonder
Whee~ Finally something that's not made by Amamiya Yuko or Blue Dragon that's actually good. A little jumpy for me at some parts, but I don't know that goes in the minds of other players. I know how much of a better mapper you are than me.
It's a good choice of song, but I was so surprised that the vocals didn't appear until MUCH MUCH later LOL.
But why does this map look closely similar to Lan's Extra on Hades in the Heaven?
On top of that, why is the timezoom in the editor so "zoomed" in so much?!

Also, really good hitsounds. I commented this somewhere else, but I rarely see player have actually focue on hitsounds.

00:23:167 (2) - Don't you think that this is curved in a little too much?
00:44:076 - Why sudden a slow down?
01:36:803 (1) - Was there something originally between combo 7 and combo 1 of the NC, because it's not spaced equally.
01:42:030 (1) - Just keep in mind that this isn't really "pretty..." On top of that, the path's isn't really clear
05:06:349 - Have you every thought about putting the preview here?

The list is so little because I'm horrible at mapping and modding.
Topic Starter
HanzeR

-APXH wrote:

Whee~ Finally something that's not made by Amamiya Yuko or Blue Dragon that's actually good. A little jumpy for me at some parts, but I don't know that goes in the minds of other players. I know how much of a better mapper you are than me.
It's a good choice of song, but I was so surprised that the vocals didn't appear until MUCH MUCH later LOL.
But why does this map look closely similar to Lan's Extra on Hades in the Heaven?
On top of that, why is the timezoom in the editor so "zoomed" in so much?!

Also, really good hitsounds. I commented this somewhere else, but I rarely see player have actually focue on hitsounds.

00:23:167 (2) - Don't you think that this is curved in a little too much? curved a little different
00:44:076 - Why sudden a slow down? changing rhythms here to follow the snares
01:36:803 (1) - Was there something originally between combo 7 and combo 1 of the NC, because it's not spaced equally. fixedd
01:42:030 (1) - Just keep in mind that this isn't really "pretty..." On top of that, the path's isn't really clear i'll change it if a bat tells me to but I kind of like the effect aha xD
05:06:349 - Have you every thought about putting the preview here? hmmm yeah, but I think that gives too much time in song select before it gets to the main part

The list is so little because I'm horrible at mapping and modding.
Thanks so much for the mod and star!!! I'm really glad you liked it! Yeah Lan's diff was a huge inspiration to me to make this (especially the intro parts) thats why I put credit to him in my main post :D. Time zoom is probably all screwed up because I was working with lots of 1/8 and 1/16 so its hard to see all the lines otherwise ;p. Thanks again!!!
Xiaolin
Haii ~ !! M4M from my queue~ <3
[General]
00:29:530 -Its not really necessary for you to put the kiai here, its only cause there's a finish doesn't mean you have to add it, you should remove it.
[Selentia]
00:00:440 -Slider velocity is so low, are you trying to kill us~ Q~Q Wth gurl, you're so farking pro~ xD
00:52:144 -Remove this note, it'll be more beautiful ~ <3
00:53:053 -^
00:53:962 -^
00:54:871 -^
01:03:051 (5) -Stack is better, cause right now it looks so confusing~
01:05:780 (1) -^
01:13:167 (1,2,3,4,5,6,7) -Remove stack~ >B ( Its not prettyeh ~ B ( I'm sad ~ :c

GL , and I mod short for approval maps lol~ ;c
Topic Starter
HanzeR

Lapis Aoki wrote:

Haii ~ !! M4M from my queue~ <3
[General]
00:29:530 -Its not really necessary for you to put the kiai here, its only cause there's a finish doesn't mean you have to add it, you should remove it.
hehe I like it kiai is fun
[Selentia]
00:00:440 -Slider velocity is so low, are you trying to kill us~ Q~Q Wth gurl, you're so farking pro~ xD ><!!
00:52:144 -Remove this note, it'll be more beautiful ~ <3
00:53:053 -^
00:53:962 -^
00:54:871 -^ maybee i'll play with these a bit more
01:03:051 (5) -Stack is better, cause right now it looks so confusing~
01:05:780 (1) -^
01:13:167 (1,2,3,4,5,6,7) -Remove stack~ >B ( Its not prettyeh ~ B ( I'm sad ~ :c made less stack

GL , and I mod short for approval maps lol~ ;c
Thanks for mod!!
Topic Starter
HanzeR
duuude -AXPH so many stars x_____x
Thank you so much man !!!!!!!
Kodora
goddamn amazing work

star for great justice
Liiraye
is it happening?
Kodora
by the way i feel like offset needs +10 here (450)

i might mod it later if i'll have time, really impressive map
Topic Starter
HanzeR

Kodora wrote:

goddamn amazing work

star for great justice
Oh wow kodora thank you so much x__x!! <33 i'll check the offset with other top, top men
Topic Starter
HanzeR

Liiraye wrote:

is it happening?
Hinsvar

Kodora wrote:

goddamn amazing work

star for great justice
^ Totally this.

Since I have time to waste, I'll give some suggestions.

  1. 00:23:053 (1,2,1,2,3) - I personally find the flow here more amazing like this, but yeah, it might be just me.
  2. 00:27:712 (4) - Add NC to follow the music's rhythm? I understand how the combo pattern works here, but using a pattern-based combo when we're switching to a new stanza in the middle of the pattern is just kinda weird. Your call, though.
  3. 00:45:894 (1,2,3,4) - Would be awesome if you increased the SV here to follow the heightening intensity of the music (to 0.75x, maybe).
  4. 01:13:167 (1,2,3,4,5,6,7) - Any reason why did you decide on this pattern? I think some small movements (like 01:14:985 (1,2,3,4), but with sliders, maybe?) will flow better with the vocals here.
  5. 01:25:667 - Add a whistle here and remove the one on 01:25:440 (1) because the instrument's sound is more notable here?
  6. 01:27:712 - 01:42:144 - Increase the volume to 50%? The objects here sound somewhat inaudible at 40%, and it'd be nice to follow the increased intensity of both the song and the map.
  7. 02:15:894 (5,6) - Since the spacing changes very radically here, they might as well be a completely separate pattern by themselves, so add an NC on (5) to show that it's the beginning of a new pattern?
  8. 02:34:530 (1,2,1) - Might as well make the rhythm look like 02:34:076 (3,1,2) so it'll be more consistent and thus comfortable to play that way.
  9. 02:34:985 (2) - NC? Same reason as 00:27:712 (4).
  10. 02:40:440 (1,2) - The direction from (1) to (2) and (2) to 02:40:894 (3) right now makes playing this pattern slightly uncomfortable due to the flow that results from the placement (and (1)'s shape). I think moving (2) to somewhere around (154,345) will do.
  11. 02:57:940 (2,4) - No NC this time, like what you did to 02:49:076 (1,2,1,2) and similar patterns?
  12. 03:29:303 (1,2) - Swap NC to follow how the music's rhythm goes (with (2) placed at the beginning of a new stanza)? It just feels better for me; hard to explain.
  13. 03:40:894 (4,1) - Since (4)'s essentially a part of the 03:40:894 (4,1,2,3,4,5) pattern too, how about swapping the NC here? It'd be a nice signal to indicate the transition to another pattern.
  14. 04:11:803 (3,4) - Try swapping (3)'s place with (4), select the two of them simultaneously, then move them to the point where (3) is at around (249,81). This pattern fits better with the song and doesn't break the flow to the next objects, I think. This, again, might be just me and my preferences, but I think you should try it first.
  15. 05:16:349 (1,2,1) - Same as 02:34:530 (1,2,1).
  16. 05:36:349 (1) - Try Ctrl+G? It gives a far, FAR better flow than how the head and tail are positioned right now.
Welp, that's it I suppose.

Good luck on the way! 8-)
Topic Starter
HanzeR

Hinsvar wrote:

Kodora wrote:

goddamn amazing work

star for great justice
^ Totally this.

Since I have time to waste, I'll give some suggestions.

  1. 00:23:053 (1,2,1,2,3) - I personally find the flow here more amazing like this, but yeah, it might be just me. hmm, i kind of like the way the oppose right now :(
  2. 00:27:712 (4) - Add NC to follow the music's rhythm? I understand how the combo pattern works here, but using a pattern-based combo when we're switching to a new stanza in the middle of the pattern is just kinda weird. Your call, though. more colors are prettier ok :D!!
  3. 00:45:894 (1,2,3,4) - Would be awesome if you increased the SV here to follow the heightening intensity of the music (to 0.75x, maybe). neat idea ok
  4. 01:13:167 (1,2,3,4,5,6,7) - Any reason why did you decide on this pattern? I think some small movements (like 01:14:985 (1,2,3,4), but with sliders, maybe?) will flow better with the vocals here. hmm maybe, i feel like i wanted to emphasize the more instrumentally sparse parts with less movement
  5. 01:25:667 - Add a whistle here and remove the one on 01:25:440 (1) because the instrument's sound is more notable here? oh yeah!
  6. 01:27:712 - 01:42:144 - Increase the volume to 50%? The objects here sound somewhat inaudible at 40%, and it'd be nice to follow the increased intensity of both the song and the map. ok
  7. 02:15:894 (5,6) - Since the spacing changes very radically here, they might as well be a completely separate pattern by themselves, so add an NC on (5) to show that it's the beginning of a new pattern? makes sense
  8. 02:34:530 (1,2,1) - Might as well make the rhythm look like 02:34:076 (3,1,2) so it'll be more consistent and thus comfortable to play that way.
  9. 02:34:985 (2) - NC? Same reason as 00:27:712 (4). ok
  10. 02:40:440 (1,2) - The direction from (1) to (2) and (2) to 02:40:894 (3) right now makes playing this pattern slightly uncomfortable due to the flow that results from the placement (and (1)'s shape). I think moving (2) to somewhere around (154,345) will do. fun ok
  11. 02:57:940 (2,4) - No NC this time, like what you did to 02:49:076 (1,2,1,2) and similar patterns? good idea x_x
  12. 03:29:303 (1,2) - Swap NC to follow how the music's rhythm goes (with (2) placed at the beginning of a new stanza)? It just feels better for me; hard to explain. sure
  13. 03:40:894 (4,1) - Since (4)'s essentially a part of the 03:40:894 (4,1,2,3,4,5) pattern too, how about swapping the NC here? It'd be a nice signal to indicate the transition to another pattern. hmm i think visually 4 is more part of 03:40:440 (2,3) -
  14. 04:11:803 (3,4) - Try swapping (3)'s place with (4), select the two of them simultaneously, then move them to the point where (3) is at around (249,81). This pattern fits better with the song and doesn't break the flow to the next objects, I think. This, again, might be just me and my preferences, but I think you should try it first. hm i think it looks better with the spacing consistent between them
  15. 05:16:349 (1,2,1) - Same as 02:34:530 (1,2,1). werd
  16. 05:36:349 (1) - Try Ctrl+G? It gives a far, FAR better flow than how the head and tail are positioned right now. i agree
Welp, that's it I suppose.

Good luck on the way! 8-)

thank you soooooo much for the really helpful mod and star hinsvar!!! I'm really glad you enjoyed it!!
Kodora
giving a full mod since this map is totally awesome~

[General]

  1. As i said above, offset needs +10 (450)
  2. Pure white combo-colour is not recommended to use since it can break lots of skins... make it darkner a bit?
  3. Please don't use .oggs, they aren't supported anymore by osu as peppy said so. They aren't even working now properly - if you want to reduse filesize re-convert your hitsounds to .mp3 files.
  4. Please change tick rate to 1 - changes between the 1/3 section and the normal section just sound horrible with rate 2, and taiko players will have 1/8 streams at 1/3 part in taiko mode. Actually, tick rate 1 would make slow SV sections much easier to play
  5. Add little custom audio lead-in via notepad? At least 1000 ms would be nice nice map starts a bit too fast.
[Selentia]

*I tested this map with HP6 and find it still pretty easy to play. Up HP Drain please, there is no point to keep it that low.
*I wondering why do you set stack Leniency to 0 since you don't have any perfectly stacked 1/4 notes orz... Up to you to change it anyway.

  1. 00:22:258 (1,3) - It will looks better if you will stack them perfectly - manual stacking doesn't needed here
  2. 01:14:985 (1,2) - Pretty strange that only two these notes are stacked in this section.
  3. 01:42:030 (1) - thought this slider works perfectly here i doubt that this is acceptable for ranking/approval, this can be considered as burai-slider and sadly must be changed here
  4. 02:11:349 (2) - same.. hate to saying this but this slider must be changed since it is burai slider... try some simple change like this? (you will still have same snape, just without overlapping)

    SPOILER


    207,237,131349,2,0,B|163:248|163:248|130:270|92:276|92:276|32:267|31:284|31:284|57:288|57:288|71:292|118:280|118:280|166:290,1,320,4|0,1:0|0:0,0:0:0:0:
  5. 02:29:076 (5,6,1,2) - this section is quite hard to hit due to spacing between notes... try to change note placement a bit to make it easier to read, something like this:

  6. 02:38:621 (1) - this is highly not recommended to have two visually identical sliders with same speed... although it plays fine i highly suggest you consider change slider snape here to prevent confusion (will plays better as it now if you will choose tick rate 1)
  7. 03:01:576 (1,1,1) - i don't think that this new combo spam is really needed here
  8. 03:16:349 (3,1) - make spacing between them slighty bigger to avoid overlapping. that will be only estetical change what won't affect gameplay.
  9. 03:36:803 (1) - add whistle to tail
  10. 04:20:440 (1) - same as above about sliders with same snape what have different slider speed
  11. 05:14:190 (4) - new combo due to jump please
  12. 06:05:667 (1) - any reason for NC here?
awesome awesome awesome

best of luck with approval!
Irreversible
W h y i s t h i s n o t s t a r i c o n e d y e t

oh wait
Topic Starter
HanzeR

Kodora wrote:

giving a full mod since this map is totally awesome~

[General]

  1. As i said above, offset needs +10 (450) done
  2. Pure white combo-colour is not recommended to use since it can break lots of skins... make it darkner a bit? made a teeny bit cuter
  3. Please don't use .oggs, they aren't supported anymore by osu as peppy said so. They aren't even working now properly - if you want to reduse filesize re-convert your hitsounds to .mp3 files. *reencodes* reencoded to wav, i dont think filesize should be a problem
  4. Please change tick rate to 1 - changes between the 1/3 section and the normal section just sound horrible with rate 2, and taiko players will have 1/8 streams at 1/3 part in taiko mode. Actually, tick rate 1 would make slow SV sections much easier to play ok i guess, i hope it doesnt make any sv changes harder to read
  5. Add little custom audio lead-in via notepad? At least 1000 ms would be nice nice map starts a bit too fast.sure!
[Selentia]

*I tested this map with HP6 and find it still pretty easy to play. Up HP Drain please, there is no point to keep it that low. ok did to 6.. I was worried because of the length people might get frustrated ;-;
*I wondering why do you set stack Leniency to 0 since you don't have any perfectly stacked 1/4 notes orz... Up to you to change it anyway. just for fun xD

  1. 00:22:258 (1,3) - It will looks better if you will stack them perfectly - manual stacking doesn't needed here changed a little differently to flow better
  2. 01:14:985 (1,2) - Pretty strange that only two these notes are stacked in this section. changed it a little bit
  3. 01:42:030 (1) - thought this slider works perfectly here i doubt that this is acceptable for ranking/approval, this can be considered as burai-slider and sadly must be changed here nooooo sad ;-;
  4. 02:11:349 (2) - same.. hate to saying this but this slider must be changed since it is burai slider... try some simple change like this? (you will still have same snape, just without overlapping) saaaad ;-; good replacement though

    SPOILER


    207,237,131349,2,0,B|163:248|163:248|130:270|92:276|92:276|32:267|31:284|31:284|57:288|57:288|71:292|118:280|118:280|166:290,1,320,4|0,1:0|0:0,0:0:0:0:
  5. 02:29:076 (5,6,1,2) - this section is quite hard to hit due to spacing between notes... try to change note placement a bit to make it easier to read, something like this:

    changed a little differently
  6. 02:38:621 (1) - this is highly not recommended to have two visually identical sliders with same speed... although it plays fine i highly suggest you consider change slider snape here to prevent confusion (will plays better as it now if you will choose tick rate 1) changed to tick rate 1 i hope its enough cuz the slider in that pattern ;-;
  7. 03:01:576 (1,1,1) - i don't think that this new combo spam is really needed here ok
  8. 03:16:349 (3,1) - make spacing between them slighty bigger to avoid overlapping. that will be only estetical change what won't affect gameplay. ok
  9. 03:36:803 (1) - add whistle to tailok
  10. 04:20:440 (1) - same as above about sliders with same snape what have different slider speed ^
  11. 05:14:190 (4) - new combo due to jump please ok
  12. 06:05:667 (1) - any reason for NC here?idk xD
awesome awesome awesome

best of luck with approval!
Thank you so much for your support kodora!! I'm really glad you liked it!!:D
Topic Starter
HanzeR

Irreversible wrote:

W h y i s t h i s n o t s t a r i c o n e d y e t

oh wait
Wow, everything is moving so fast x_x (for me atleast haha). thx so much for the help irre!!
captin1
23:30 captin1: 02:11:308 (2) - gonna be the first to say this is unrankable
rip
Topic Starter
HanzeR

captin1 wrote:

23:30 captin1: 02:11:308 (2) - gonna be the first to say this is unrankable
rip
orz
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