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ZUN - Shunshun Shuugetsu ~ Mooned Insect

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Topic Starter
Winek

Papcio wrote:

because i like Collaboflower ;-;

Why you didn't add my taiko diffs? :c I'm so sad. :(
Too lazy to even check yer mod lol
Nah seriously a bit busy by other stuff, i'll check yer mod as soon as I can, and I'll add external link for your taikos.
Taiko BATs are a serious problem nowaday, you know orz
Groumiezi
#winekcrazy2014
Topic Starter
Winek

Groumiezi wrote:

#winekcrazy2014
You shut up pls
Kaguya Hourain

Kenterz9 wrote:

Hello, as requested =D
#poutine


Kaguya's Hard

00:04:793 (1) - Move it like this ? :arrow: It's fine
00:09:940 (2,3) - The DT must not be the same as 00:08:357 (1,2) :arrow: I don't understand this.
00:10:535 (1) - Move it at x:412 y:4 ? :arrow: Makes it too easy.
00:12:515 (3) - Overlapping with (2) 8-) :arrow: Intentional
00:18:415 (3,4,5,6) - 4 Overlaps 8-) 8-) 8-) 8-) :arrow: ^
00:22:867 (2) - Move the second construction's point 1 grid up (blanket) :arrow: That actually worsens the blanket.
00:24:609 (3) - 8-) (<- now you know what it means <3) :arrow: Back atcha :3
00:25:770 (6,7,1) - Distance Snap ? :arrow: How did I miss that? Nice.
00:30:028 (1,2,3,4,5,6) - Maybe a little bit hard for Hard diff ? : :arrow: Not really.
00:32:738 (12,1,2) - Too many overlap I guess 8-) :arrow: You guessed correctly
00:41:448 (2) - Maybe try something else ? : :arrow: What do you mean?
01:00:996 (1,2,3) - 8-) :arrow: :3
01:19:876 (1,2,3,4,5,6) - 8-) 8-) 8-) 8-) 8-) 8-) :arrow: :3
01:22:973 (1,2) - ^ :arrow: ^
01:24:521 (1,2) - ^ :arrow: ^

Good Luck =D
Kaguya Hourain

kogasa wrote:

Hello! From my modding queue! :P
More Touhou! Yay!
Kaguya's Hard
00:10:535 (1) - Feels empty. Try this instead. :arrow: Follows the music better imo.

00:30:028 (1,2,3,4,5,6,7,8) - Whoaaaaaaaaa too much clicking and not fitting for Hard mode. I suggest taking out the red ticks until 7. :o :arrow: That would ruin the spread.
00:36:222 (1,2,3,4,5,6,7) - ^ I think this one is ok as it is due to the clear path. :arrow: Thanks :D
01:34:586 (5) - This might be better rearranged as a slider. :arrow: Expresses music in a better way imo.
Well, that's it. I hope I could help some. Nice map!
Shooting a star for Touhou. :)
Thanks for the mod!
Kaguya Hourain

Regraz wrote:

Hi!Winek
Sorry for keep you waiting for long!
Now this is the mod.
[Hard]
00:09:941 (3,1) - Avoid overlap. :arrow: All these kind of overlaps are intentional and will not be removed. I don't get why people have such a big problem with overlaps.
00:11:921 (2,3) - ^
00:18:415 (3,4,5,6) - ^
00:33:125 (1,2) - Do a blanket here. :arrow: I thought it was a blanket already, but ok.
00:37:577 () - Add sth here and dont use too much hit circles, try to apply some sliders. :arrow: Adding anything there would be pointless since there is no strong music to follow it so it would be overmapping. The hitcircles are exactly for the sake of difficulty.
00:42:415 (1,2,1) - Avoid overlap.
01:00:996 (1,2,3) - ^
01:02:351 () - Add sth here. :arrow: Same as above.
01:19:876 (1,2,3,4,5,6) - Avoid overlap.
01:26:070 (1,2,3,4,5,6) - ^
01:44:650 (1,2,3) - I think you can change the layout of these 3 sliders. :arrow: Was planning to change that actually, now is as good a time as any, thanks.
01:50:844 (1,2,3) - ^
02:00:715 (2,1) - Stack well. :arrow: I can't believe I missed that, thanks a lot.
============================END==================
Good luck!
!
Thanks for the mod :D
Kaguya Hourain

Loli -[Koinuri] wrote:

Hello. Came here for ZUN

A mod was posted before I finished so some mod might not apply.

[Kaguya's Hard]
This map has some pretty heavy usage of sliders. Try breaking them up into circles a bit more. I also think that it's mapped in too much 1/2s, rhythm is too constant. More variety in rhythm would be better. There aren't that much problem in patterns, though. Pretty good usage of repetition.
00:04:793 (1) - Stack with 00:03:604 (4)? I liked the stack you did with 00:02:416 (2). No need to forcefully offset. It creates the stop then go feel better with the stack :arrow: You're right, fixed.
00:08:357 (1,2) - ctrl+g both sliders individually flows nicer, also have more consistent distance :arrow: Awesome, fixed and further improved.
00:30:028 (1,2,3,4,5,6,7) - These sudden jumps feel too hard for Hard. I suggest doing something like 00:36:222 (1,2,3,4,5,6,7) :arrow: That would be repetitive. And hey, at least one part of the map needs to have an extra kick so the player can actually fail right? I mean come on, other than the kiai the rest is pretty darn easy.
00:33:706 (2) - I think blanketing here instead is better. It removes the small ugly overlap you have at the tail. :arrow: Fixed in previous mod, but thanks.
00:59:448 (1) - This blanket can be better :arrow: Fixed.
02:00:715 (2,1) - Stack more properly :arrow: Fixed in previous mod, but thanks :D
Good luck with this mapset, I hope it gets ranked for more ZUNness in ranked maps :)
Nice mod, I loved it!
Kaguya Hourain

Fluttershy03 wrote:

Hi ^.^ Random mod here. (Still new to modding ._.)
Kaguya's Hard

00:30:028 (1,2,3,4,5,6,7,8) - A bit intense for a [Hard] diff? :arrow: Check previous mod answers.
01:44:650 (1,2,3) - This set of sliders is quite confusing :arrow: Pattern changed in previous mod.
01:54:328 (1,2,1,2,3) - This part plays and flows poorly :arrow: It's only hard to read. Not everything needs to flow in circles.
02:01:683 (1) - Move to x:270 y:117 :arrow: Done in previous mod, but thanks.
So yeah, that's it from me. Good luck on getting it ranked~
Shank you. :3
Kaguya Hourain

Papcio wrote:

[Hard]
00:26:738 (1,2,3) 00:28:286 (1,2,3) - *I think it won't be 1/4 streams* :arrow: Adds variety right? :D
00:30:028 (1,2,3,4,5,6,7,8) - WAAT too hard bro o/ :arrow: *sigh* check previous mods.
00:39:706 (1,1,2,1,2,1) - Why this part is NC spam and not hitsounded? :c Sad :c :arrow: Ask Winek :P
00:47:641 (2) - Add whistle to 2nd part of this slider, compare with music :arrow: ^
00:59:448 (1,2) - It isn't good blanket i think ;/ :arrow: You think correctly.
01:32:844 (4) - Delete plox, not good with the music :c :arrow: It actually is.
01:41:941 (1,1,2,1,2,3) - Why this part is NC spam and not hitsounded? :c And try to not making more than 2 reverse :c :arrow: Ask Winek.
OD: +1 (To 6) :arrow: Fixed.
AR: OK (7)
CS: OK (4)
HP: +1 (To 6) :arrow: Not fixed :P
Lololololo i think it will be useful x.x
Thanks for the mod.
Topic Starter
Winek
Pap

Papcio wrote:

[Taiko Diffs]
If you don't add plz add in external link ;_;
Because in Lunatic and Hard diffs are some 1/8s (and i love mapping ;-;) i made taiko diffs LOL XD I like taiko mapping, but i'm little newbie (7 & 8 taiko diffs) ;w; I'll add the external link to the map, you know, Taiko BATs are too hard to find in those times.

And mod
[Easy]
00:11:129 (1,2) - Blank these two. I think it will be better, try to make with approach circle. Removed the blanket coz too much complains.
00:35:448 (4,5) - ^Same Kept it so that 00:33:125 (1,5) would stackpile.
00:56:351 (5) - Move this there Creates too much distance snap problems. I like the idea, but it would force some kind of repositionning of most notes.
00:57:899 (1) - It's going off the window XD Oops.
01:17:554 (1,2) - Blanket will be good x3 Or no, move 1 to start of 2 I friggin tried my best to do a blanket ;w; It would be a bit difficult to stack those in a easy diff.
01:21:425 (5) - Move it little down, i hope it is ok Makes a better oval flow, yes.
OD: +1 (To 3)
AR: +1 (To 3)
CS: OK or +1 (2 or 3)
HP: +1 (To 3) > Didn't change the CS but realized how Easy my diff was. Put HP and OD = 2 and AR = 3.
[Normal]
00:04:397 (6,1) - Try to make this Better i think :3 Yes, fixed.
00:29:061 (5,6) - I think it's ugly XD Let's make this more curly :3 Please, it's ok.
00:29:254 (6) - Whistle sounds as good, as the other diffs That is how they were supposed to be but some diffs lack ntoes.
01:26:070 (1) - Try to not making more than 2 reverse It's ok.
OD: +1 (To 4)
AR: +1 (To 4)
CS: OK (3)
HP: +1 (To 4) Friggin slow AR. Changed to 5. Also +1 HP and OD = 4.
[Lunatic]
00:15:899 00:15:996 - Add notes :3 Follow the rhytm! :arrow: Ef's part.
00:22:093 (6) - New combo, one combo to 12? :0 Plox Follow constanthingy.
00:26:835 - Add note ;3 Nah. I don,t add random triplets like Ef.
00:48:609 (1,2) - Too much reverse Ya and? reverse aren't that bad.
01:09:512 (8) - NC plz 1st, constanthingy and 2nd placing a NC here wouild be total random.
01:36:909 (1) - ^ with the rhytm Constathingy.
02:03:425 (1,2,3,4,5,6,7,8) - Little-square-patterns-looks-bad :c I like it.
OD: OK (8)
AR: -1 or OK but i prefer -1 (8 or 9) AR is ok.
CS: OK (4)
HP: OK (7)

Lololololo i think it will be useful x.x Alot, Thanks!

Sluttershy03

Fluttershy03 wrote:

Hi ^.^ Random mod here. (Still new to modding ._.) Noob modder hue

General

No errors :> lol u suk

Easy

Beginners may find the 1/2 sliders hard to read due to the ends overlapping each other u noob
00:03:604 (2,1) - This pattern flows poorly. Add a repeat to 00:03:604 (2) - or Ctrl+H 00:04:793 (1) - Even if the flow looks bad, I like it. Also adding a reapeat to 2 would completely break constanthingy.
00:11:129 (1,2) - Rotate 45 degrees anticlockwise from the selection centre to improve flow. Actually I changed those two notes coz they were pissing me off.
00:28:480 (2,3) - Blanket these? Nah, They are kinda far, so it's ok.
00:33:899 (2) - Move to x:462 y:92 The tilted square was on purpose.
00:39:319 (7) - Move to x:256 y:192 And distance? If I didn't had to follow DS, I'd do it of course.
01:17:554 (1) - Move to x:124 y:60 Would make a better blanket, but spacing error...
01:24:521 (2) - Ctrl+G this Again, spacing.
01:28:392 (7) - Move to x:288 y:156 Moved it around here, because spacing problems.
01:33:812 (4) - Move to somewhere like x:312 y:364? Distance, and I don't like it.
01:37:683 (3,4) - Beginners will have trouble reading this awkward stack. Editor trolls.

Normal

00:25:770 (1) - Move this slider somewhere else, it is in an awkward position. Editor Trolls.
00:28:093 (3) - Move to x:176 y:68 Don't like, and also dude you remember easy and normal needs DS?
01:32:263 (1) - Move to x:224 y:140 Seems legit.
01:40:392 (4) - Rotate 30 degrees anti clockwise Gave me a good idea instead.
02:01:683 (6) - Move to x:360 y:160


Lunatic Collab

00:21:512 (5) - Move to x:500 y:108 Nah.
02:03:425 (1,2,3,4,5,6,7,8) - Make this a bit more rounder please, squares are old fashioned ._. I love that one.

So yeah, that's it from me. Good luck on getting it ranked~ [/color]

Legend
Applied the suggestion, or fixed the error.
I like the idea, but something block it from being applyied.
Partially applied the suggestion.
Did not follow the suggestion.
Comments or stupidity

THANKS ALOT!
Sellenite
Hello!From Modding Queues M4M

[Easy]
00:12:317 (2) - straight this
00:36:222 (5) - blanket is better?

[Normal]
many 1,2,3 circle a part,personal opinion is use a slider back is better
00:37:190 (2,3,4,5) - Although these conform to the rhythm,these are too difficult
00:48:222 (1,2,3,4) - I think 1 use a note then 2 use a slider will better
01:02:544 (5) - not good,change another rhythm to conform it?

[Kaguya's Hard]
00:30:028 (1,2,3,4,5,6) - this part ido not increase the difficulty

[Lunatic Collab]
00:34:286 (7,8,9) - two circle is better
00:48:609 (1,2) - better put them away

Nothing serious in the mapset
but what out the high jump like 00:55:190 (5,1)、00:55:964 (5,6) - etc.It should't jump so long,many place should use DS to put objects

good luck!
Topic Starter
Winek
Will check the mod later and mod yours as soon as possible!
Ozato Fumika
Reported due to usage of disturbing Avatar
Topic Starter
Winek

No Dap wrote:

Reported due to usage of disturbing Avatar
I am sure at 100% that you are the one that voted "not at all" for calling a BAT.

I'm right?
Topic Starter
Winek
posting coz
Topic Starter
Winek
#yolo rythm incarnate
Kaguya Hourain
we need some more mods imma go get some.
Topic Starter
Winek

Kaguya Hourain wrote:

we need some more mods imma go get some.
I opened my queue and when I'll finish the new diff, I'll start m4m.
desudesud
Not really a mod, but...

Begginer is spelled Beginner.
Topic Starter
Winek

xVirtualNinjax wrote:

Not really a mod, but...

Begginer is spelled Beginner.
shit
Selisi
hi Winek, from my queue
[General]
  1. the combo color 1 & 2 looks hard to distinguish.
  2. it isn't necessary to add esay+ diff .imo
[Story board]
  1. "Wriggle.Nightbug.full.459412 - Copie.jpg" is not necessary, background would darken when play, and play can control background brightness by themselves
[lunatic collab]
  1. 00:39:329 - unsnap kiai time point.
  2. Test play(spacing feel inconsistent somewhere~
  3. I really don't like this diff, some of your flow are kinda confusing (for example: 00:13:691 (7) - here bpm decrease to 125, you should decrease your rhythm when mapping. I recommend to 00:13:691 (7) - using two stack circle at 00:13:691 - and 00:13:913 - , that's enough. And 00:12:119 (3,4,5) - why do a overlap then put a jump at 00:13:211 - ? Ef-Futanati's slider always point to upper left corner and lower right corner, plz do some changes. Furthermore, winek always put inconsistent object like 0.5 0.6 0.7...that is very confusing. I just want to point out something i really want to say, you can ignore them as you disagree.
  4. 00:12:515 (5) - unsnap
  5. 00:17:254 (8) - inconsistent spacing 0.5
  6. 00:15:319 (3,4) - ^
  7. 00:20:738 - this finish you may put a hit point here, but not slider tail 00:22:093 (6) - ^
  8. 00:21:512 (5) - ctrl+G for smoother flow
  9. 00:46:286 (4) - ctrl+G
  10. 00:48:609 (1,2) - try to changed them in another way, i really don't know how many times it reverse
  11. 00:51:512 (9,1) - inconsistent spacing, increase them to 1.5
  12. 01:05:254 (4,5) - ^ unreasonable jump
  13. 01:07:964 (4,5) - ^
  14. 01:13:964 (3,5) - ^
  15. 01:30:715 (8,9,10) - this flow is very very bad look
  16. 01:32:070 (12,1,2) - inconsistent spacing
  17. 01:58:779 (2,3) - spacing...that's all you should check them by yourself before more modding
[Kaguya's Hard]
  1. 00:13:691 (2) - move to 272,116 for consistent spacing (bpm changed
  2. 01:15:915 (2) - 340,100
[Normal]
  1. 00:22:286 (4,5) - spacing 1.1
[esay]
  1. nice mapped
good luck~ try to changed somewhere by yourself before more modding, enjoy your mapping ^ ^
Topic Starter
Winek
Alright.. I'll check your mod a bit later :>

I'll also mod yours, and finish modding Sellenite's. And just before.. Two little things.

Sweet Vanilla wrote:

hi Winek, from my queue
[General]
  1. the combo color 1 & 2 looks hard to distinguish. Maybe if more people complain about it i'll change. For me, I can distinguit quite esily.
  2. it isn't necessary to add esay+ diff .imo
Yes it was. It had a horrbible spread otherwise, jumping from 1.5 stars to 4 stars. I made a new difficulty so that the spread would have some balancement, since i couldn't increase/decrease corectly the stars of the Normal and Begginer.
[Story board]
  1. "Wriggle.Nightbug.full.459412 - Copie.jpg" is not necessary, background would darken when play, and play can control background brightness by themselves
I don't want to waste all my effort i did for now. And also, it doesn't darken that much when playing. I would require whatsoever a new
Topic Starter
Winek
Sweet Vanilla

Sweet Vanilla wrote:

[lunatic collab]
hi Winek, from my queue Hi there!
  1. 00:39:329 - unsnap kiai time point. It's snapped correctly.
  2. Test play(spacing feel inconsistent somewhere~
  3. I really don't like this diff, some of your flow are kinda confusing (for example: 00:13:691 (7) - here bpm decrease to 125, you should decrease your rhythm when mapping. I recommend to 00:13:691 (7) - using two stack circle at 00:13:691 - and 00:13:913 - , that's enough. And 00:12:119 (3,4,5) - why do a overlap then put a jump at 00:13:211 - ? Ef-Futanati's slider always point to upper left corner and lower right corner, plz do some changes. Furthermore, winek always put inconsistent object like 0.5 0.6 0.7...that is very confusing. I just want to point out something i really want to say, you can ignore them as you disagree. Remember we are on a Insane difficulty. I would totally agree in easy/normal and maybe hard, but the spacing isn't that strong. The spacing, evne if a bit different doesn't matter much. You should check yourself other Insanes difficulties. Much doesn't have constant spacing like this. Nothing more to say, really.
  4. 00:12:515 (5) - unsnap wat, it's not unsnapped?
  5. 00:17:254 (8) - inconsistent spacing 0.5 This one was on purpose.
  6. 00:15:319 (3,4) - ^ Like i said, it doesn't need constant spacing all the long.
  7. 00:20:738 - this finish you may put a hit point here, but not slider tail 00:22:093 (6) - ^ Not sure i understand this one.
  8. 00:21:512 (5) - ctrl+G for smoother flow It would create an unreasonable jump, and also I like the current flow.
  9. 00:46:286 (4) - ctrl+G Same, unreasonable jump.
  10. 00:48:609 (1,2) - try to changed them in another way, i really don't know how many times it reverse I'm decided to keep that.
  11. 00:51:512 (9,1) - inconsistent spacing, increase them to 1.5 It's alright since there is a swap in the collab.
  12. 01:05:254 (4,5) - ^ unreasonable jump These are almost the only jump. Why say it's unreasonable, and also, there is like a quick sound you can hear. It's totally why i placed this jump.
  13. 01:07:964 (4,5) - ^ That's not even a jump, o.O
    0:715 (8,9,10) - this flow is very very bad look
  14. 01:32:070 (12,1,2) - inconsistent spacing
  15. 01:58:779 (2,3) - spacing...that's all you should check them by yourself before more modding
Conclusion, I did change some stuff about spacing, not much. Remember spacing can be broken in Insane, without any problem.
[Normal]
  1. 00:22:286 (4,5) - spacing 1.1 My bad, fixed.
[esay]
  1. nice mapped Thanks you!
good luck~ try to changed somewhere by yourself before more modding, enjoy your mapping ^ ^ Alright, I'll try my best. Just remember spacing isn't the most important in Insane.

Sellenite

Sellenite wrote:

Hello!From Modding Queues M4M Hey there!

[Easy]
00:12:317 (2) - straight this It would break somee constanthingy.
00:36:222 (5) - blanket is better?I made it so it would make a tilted square. I won't blanket those two.

[Normal]
many 1,2,3 circle a part,personal opinion is use a slider back is better
00:37:190 (2,3,4,5) - Although these conform to the rhythm,these are too difficult It's alright.
00:48:222 (1,2,3,4) - I think 1 use a note then 2 use a slider will better Did almost.
01:02:544 (5) - not good,change another rhythm to conform it?I like this one, I want to keep it.

[Lunatic Collab]
00:34:286 (7,8,9) - two circle is better Effy part.
00:48:609 (1,2) - better put them away I have determination to keep this.

Nothing serious in the mapset Cool
but what out the high jump like 00:55:190 (5,1)、00:55:964 (5,6) - etc.It should't jump so long,many place should use DS to put objects

good luck!Thanks you!

Legend
Fixed, approved the suggestion.
Didn't understand, or is nonsense or again did a half of it.
The idea wasn't applied.
Just a comment.

Edit: After all, I decided to apply spacing changes as you were recommending.

Even If I didn't fix much I really appreciate it. I'll be sure to mod your map as soon as I can.
desudesud
PM reqz.

[Easy+]

General - The diff name is a bit vague. Can't tell if it's a normal diff or just a slightly harder easy or wat. Change to Easy or Normal

General - There is 4 DS errors in the map. Go in it and fix it ASAP. An easy diff must follow DS no matter what;.

00:07:366 (5) - A new player won't know when to let go of the repeat. I would remove one of the repeat and then add a circle or just make the slider longer so it still covers the same area in one repeat.

00:20:351 (5) - Easy players don't know how to deal or to even expect stacks. I would move this somewhere else so that it still follows DS without being stacked (you may need to move other things around)

00:30:028 (1,2,3,4) - I would probably do what you did in 00:36:222 (1,2,3,4) instead of what you are doing now to make it sound more correct in timing and rhythm while keeping a consistent Easy pattern.

00:50:157 (3) - Refer to 00:07:366

01:09:706 (5) - ^^

01:38:457 (1,2,3,4) - New players will jump these patterns early. Remove the circles and add a repeat.

[Lunatic Collab]

General - Winek's font is gay (jk)

00:04:991 (2) - This repeat doesn't really feel fitting. I would probably make the slider shorter on repeats and make it start somewhere else. Perhaps 00:05:089?

00:08:159 (6) - ^^, one tick forward, remove one repeat

00:09:743 (5) - ^^

00:30:996 (6) - I didn't even notice this at all because I didn't expect a huge jump back to where I started, especially considering 2 was still fading. I would move 6 somewhere else to keep a long jump but not stack it with 2.

00:55:190 (5,1) - Ridiculously unexpected jump, even for an Insane diff. I didn't see the 5 coming and an Insane player really wouldn't expect the huge jump but rather go from 5 back to a stack on 4 to the current stack on 1. Perhaps move 1 to where 4 is or move 5 somewhere else to keep the jump challenge but not stack with 1.

01:58:199 (6,7,1) - Once again, I would move this since 3 and 4 are still fading, so this isn't really expected - or at least would be hard to see.
Topic Starter
Winek
Will check later when no moar school~

Anyway thanks in advance!
Topic Starter
Winek

xVirtualNinjax wrote:

PM reqz. Yay

[Easy+]

General - The diff name is a bit vague. Can't tell if it's a normal diff or just a slightly harder easy or wat. Change to Easy or Normal Fine, renamed to Easy ._.

General - There is 4 DS errors in the map. Go in it and fix it ASAP. An easy diff must follow DS no matter what;. Thanks you!

00:07:366 (5) - A new player won't know when to let go of the repeat. I would remove one of the repeat and then add a circle or just make the slider longer so it still covers the same area in one repeat. I want to keep this one. The ultra newbie difficulty is "Beginner". This diff was made to be a tiny more hard for them. But don't worry, they can handle that. (Or maybe you can't even pass that... ~:3

00:20:351 (5) - Easy players don't know how to deal or to even expect stacks. I would move this somewhere else so that it still follows DS without being stacked (you may need to move other things around)

00:30:028 (1,2,3,4) - I would probably do what you did in 00:36:222 (1,2,3,4) instead of what you are doing now to make it sound more correct in timing and rhythm while keeping a consistent Easy pattern. Aren't those pattern a bit the same? QAQ

00:50:157 (3) - Refer to 00:07:366 Also refer to this mod ~:3

01:09:706 (5) - ^^ ^

01:38:457 (1,2,3,4) - New players will jump these patterns early. Remove the circles and add a repeat. Yep. Changed. Realized it's rather hard.

[Lunatic Collab]

General - Winek's font is gay (jk) Am goin to keel jou

00:04:991 (2) - This repeat doesn't really feel fitting. I would probably make the slider shorter on repeats and make it start somewhere else. Perhaps 00:05:089? I changed this one, but for the two other vvv I couldn't find much space to add them. Instead I placed a simple 1/2 slider, there was enough room for it so ye.

00:08:159 (6) - ^^, one tick forward, remove one repeat ^

00:09:743 (5) - ^^ ^

00:30:996 (6) - I didn't even notice this at all because I didn't expect a huge jump back to where I started, especially considering 2 was still fading. I would move 6 somewhere else to keep a long jump but not stack it with 2. Yes please. I didn't remark this jump was completely crazy... Moved the note.

00:55:190 (5,1) - Ridiculously unexpected jump, even for an Insane diff. I didn't see the 5 coming and an Insane player really wouldn't expect the huge jump but rather go from 5 back to a stack on 4 to the current stack on 1. Perhaps move 1 to where 4 is or move 5 somewhere else to keep the jump challenge but not stack with 1. Same as upper. I also moved this note.

01:58:199 (6,7,1) - Once again, I would move this since 3 and 4 are still fading, so this isn't really expected - or at least would be hard to see. This one's okay. Also remember editor isn't the same as when you are playing. This part isn't really jumpy.
Dariano
Hi Winek :). As you told me I tried to focus on rhythm and major errors. Hope this helps in anything.

[Lunatic Collab]

00:39:329 - Kiai time isn't snapped! Correct offset for it would be 39319.
00:18:319 - I think the song wan't s a circle here :p , since you did the same here 00:24:415 (4,5,6) -
00:20:641 - The song wants a circle here also.
00:26:544 (4,5) - Maybe you can replace these two circles with a 1/8 reverse slider, it would fit better Imo.
Orrrr a 1/4 stream maybe, like futanari did here 00:39:028 (4,5,6,7) -
00:47:544 (7) - Use DS please, or replace it with 2 circles, it feels odd.
00:48:609 (1,2) - I think this is too easy and kind of awkward for a lunatic, try something harder like (You don't have to place it there) http://puu.sh/8252k.jpg
01:32:941 - I circle would be nice, but it will mess up the pattern you're using here :c
01:35:263 - Circle please.
01:35:844 (2) - This one sounds kind of overmapped Imo, idk why since you did that before, but it didn't sound as bad as this one :x
01:44:650 (1) - Finish sound would be nice here.
01:53:167 (8) - If you replace this with a circle and then add a 1/8 reverse slider in the next red tick, it would fit better the song and the difficult.
02:00:038 - Circle would be nice :P

[Kaguya's hard]

00:39:329 - Kiai time isn't snapped! Correct offset for it would be 39319.
01:10:286 (1,2) - Fix the overlap :o
01:50:844 (1,2,3) - This is kind of complicated, I think this would be a better pattern. http://puu.sh/826mG.jpg

[Normal]

00:37:190 (2) - I think this one is overmapped.
00:48:415 (2) - This one too
Rest seems fine c:

[Beginner]

01:50:844 (3) - Finish sound maybe
01:57:038 (3) - Whistle sound on the reverse arrow.
02:01:683 (2) - Whistle sound at the end of the slider.

[Easy]

01:09:512 (4,5) - Remove (4) and make (5) one reverse longer (Obviously put (5) where (4) was first) because this is an easy difficult and that's kind of hard.
00:14:932 (1) - Slider comes too fast after the spinner for an easy diff, maybe you should remove the slider and make it a circle instead. (In the last tick of the slider)
01:14:932 (1,1) - Same as above
01:38:457 (1,2,3,4) - Why don't you erase the circles and make the sliders reverse instead, this is also kind of hard for an easy.
01:48:521 (2) - Remove this note, make the slider longer. Easy is Easy.
02:05:167 (3,4,5) - Earlier you had claps in notes like these, and these doesn't have :o

Loved the SB and the map was fun too, good luck on the rank!

Here's a lil' star~
Topic Starter
Winek

Dariano wrote:

Hi Winek :). As you told me I tried to focus on rhythm and major errors. Hope this helps in anything. Yay thanks so much >3<

[Lunatic Collab]

00:39:329 - Kiai time isn't snapped! Correct offset for it would be 39319. You should get a kds for this
00:18:319 - I think the song wan't s a circle here :p , since you did the same here 00:24:415 (4,5,6) - Yep, like that one.
00:20:641 - The song wants a circle here also. Meh it fits wrong.
00:26:544 (4,5) - Maybe you can replace these two circles with a 1/8 reverse slider, it would fit better Imo.
Orrrr a 1/4 stream maybe, like futanari did here 00:39:028 (4,5,6,7) - Changed into 1/8 kickslider, fits well.
00:47:544 (7) - Use DS please, or replace it with 2 circles, it feels odd. Totally, changed.
00:48:609 (1,2) - I think this is too easy and kind of awkward for a lunatic, try something harder like (You don't have to place it there) http://puu.sh/8252k.jpg But i like this weird hentai baka pattern~
01:32:941 - I circle would be nice, but it will mess up the pattern you're using here :c Like you said, it messes up..
01:35:263 - Circle please. Doesn't fit very well..
01:35:844 (2) - This one sounds kind of overmapped Imo, idk why since you did that before, but it didn't sound as bad as this one :x Maybe..
01:44:650 (1) - Finish sound would be nice here. I am the dumbest. There is supposed to be a finish sound here.
01:53:167 (8) - If you replace this with a circle and then add a 1/8 reverse slider in the next red tick, it would fit better the song and the difficult. Yes, fits good!
02:00:038 - Circle would be nice :P Meh nu thank

[Kaguya's hard]

00:39:329 - Kiai time isn't snapped! Correct offset for it would be 39319. Not like he's not gonna fix that LOL
01:10:286 (1,2) - Fix the overlap :o I think Kaguya absolutely want to keep these
01:50:844 (1,2,3) - This is kind of complicated, I think this would be a better pattern. http://puu.sh/826mG.jpg See with dem

[Normal]

00:37:190 (2) - I think this one is overmapped. Nut this one
00:48:415 (2) - This one too This one, yes.
Rest seems fine c: Yay

[Beginner]

01:50:844 (3) - Finish sound maybe
01:57:038 (3) - Whistle sound on the reverse arrow.
02:01:683 (2) - Whistle sound at the end of the slider. All fixed those, thanks. Had some htsounds trouble and forgot some..

[Easy]

01:09:512 (4,5) - Remove (4) and make (5) one reverse longer (Obviously put (5) where (4) was first) because this is an easy difficult and that's kind of hard.
00:14:932 (1) - Slider comes too fast after the spinner for an easy diff, maybe you should remove the slider and make it a circle instead. (In the last tick of the slider)
01:14:932 (1,1) - Same as above That's why i created beginner difficulty. Same fro upper ^
01:38:457 (1,2,3,4) - Why don't you erase the circles and make the sliders reverse instead, this is also kind of hard for an easy. True here, changed to 1/1 sliders, is it okay?
01:48:521 (2) - Remove this note, make the slider longer. Easy is Easy. Yep. Also breaks constanthingy, so changed.
02:05:167 (3,4,5) - Earlier you had claps in notes like these, and these doesn't have :o FUK HITSOUND PROBLEMS

Loved the SB and the map was fun too, good luck on the rank! omg thanks you so much!

Here's a lil' star~ Such star
Topic Starter
Winek
I'm bored
Kaguya Hourain
Rename Beginner to Easy, rename Easy to Normal, no kd.
Bara-
Yoo Winek,
Can I please make 2 taiko diffs?
People say I'm good at it (Nardo, Coroquetz, Cdh etc.)
Pleasseee?
Pappy

baraatje123 wrote:

Yoo Winek,
Can I please make 2 taiko diffs?
People say I'm good at it (Nardo, Coroquetz, Cdh etc.)
Pleasseee?
Lol i made 2 taikos for this but Winek said taiko BAT isn't active so it will be hard to rank with taikos :'( (And he didn't add it in external link, sad.)
Topic Starter
Winek

baraatje123 wrote:

Yoo Winek,
Can I please make 2 taiko diffs?
People say I'm good at it (Nardo, Coroquetz, Cdh etc.)
Pleasseee?
Well, this map is almost done, and a BAT might mod it.. So maybe another one? This one?
Topic Starter
Winek

Papcio wrote:

baraatje123 wrote:

Yoo Winek,
Can I please make 2 taiko diffs?
People say I'm good at it (Nardo, Coroquetz, Cdh etc.)
Pleasseee?
Lol i made 2 taikos for this but Winek said taiko BAT isn't active so it will be hard to rank with taikos :'( (And he didn't add it in external link, sad.)
oh shit
i forgot, adding dem right now
Bara-

Winek wrote:

baraatje123 wrote:

Yoo Winek,
Can I please make 2 taiko diffs?
People say I'm good at it (Nardo, Coroquetz, Cdh etc.)
Pleasseee?
Well, this map is almost done, and a BAT might mod it.. So maybe another one? This one?
Ok, yeah. I'd love to do that :)
You can add me to the list for muzukashii/oni :D
Topic Starter
Winek
I can't seem to add external link for your map, Papcio. Try sending me a full .osu in a notepad, beacause for me, the difficulty doesn't show.

Also, feel free to make Kantan/Futsuu for Immortal smoke!
Bara-
Hello, little mod here
[General]
Remove Timing Point at 126328, it ends here, and does NOT change anything, since the maps is already over
[Beginner]
00:09:149 (2) - This is beginner, so don't do this, Since it is even below easy, stick to 1/1 only, and nothing less, so 3/2 is allowed
00:48:996 (4,5) - Might be too high spacing, consider lowing to 1.00
01:05:254 (2) - See above
01:08:351 (3) - ^
01:14:544 (2) - ^
01:26:457 (4,5) - See above
02:05:554 (4) - Remove Clap (Add Whistle) This one is IMO the only Clap which feels bad

For the rest good diff

[Easy]
HP +1
OD + 1
All the NC are optional, unless notified
00:03:604 (4) - NC
00:04:396 (5) - Make it a single note, at 00:04:396
00:06:772 (4) - NC
00:09:940 (4) - NC
00:14:932 (1,4,1,2) - Try to use less 1/2 in Easy diffs (I will not repeat this in this mod!)
00:19:577 (4) - Overlap with (1,2)
00:22:286 (3) - NC
00:50:157 (3) - NO kicksliders in Easy diffs remove the reverses, and make a 2nd slider
01:48:909 (3) - Make it a note, only at the end of the slider, so at 01:49:296
Rest is fine

[Normal]

Same speed as Easy ○.○
Might be too hard, because of the 1/2 sliderspam
Because of this, I recommend using Slider Tick 2


00:02:812 (3,4) - Better as slider, because it is still a low diff, but it does have 2 diffs lower than this, so it is okay
01:26:070 (1) - No Kickslider
01:32:263 (1) - Trail goes out of bounds? Hits HP bar. NO Don't do this
01:52:779 (6) - I don't feel this, you can make it 1/2
01:57:038 (1) - Please make it 1/1 instead of 3/2

[Hard]
00:23:835 (1,2,3,4) - I don't feel the flow here really well
00:30:028 (1,2,3,4,5,6,7,8) - Sure this is not too hard for 'just' an hard?
00:42:415 (1,2,1) - Remove kicksliders, change into 1/2 sliders/circles
00:48:609 (1) - ^^
00:54:803 (1,2,3,4,5,6,7) - Doesn't flow well IMO
01:12:609 (2) - Can you please make this nicer, by ending EXACTLY on 256;192, now it is 256;193
01:44:650 (1,2,3) - Kicksliders
01:50:844 (1) - ^^
The rest is fine


[Lunatic Collab]
Check AiMod: Kiai Is unsnapped at 00:39:329
00:04:595 (1,2) - What
00:07:763 (5,6) - ^^
00:09:347 (4,5) - ^^
00:48:609 (1) - Kickslider
Good map for the rest

Good Luck, getting this good map ranked!
I expect that to happen soon :D
Irreversible
[Beginner]

00:06:773 (2) - It’s not a too big issue but why the DS inconsistency?
00:26:157 (6) - Those claps sound really weird and noisy.. (goes to all of them) Is there really no other possibility of hitsound?
00:33:125 (1) - DS
00:49:770 (6) - DS
00:50:157 - I would actually make this a clickable action instead of a leaving one, because of the strong beat given - try CTRL + G a rhythm, so the slider is somewhere else.
00:50:932 (7) - DS
01:27:231 (6) - Same applies to this one.
01:35:360 (1) - DS
02:03:231 (3) - How about something more spectacular instead of a curve to emphasize the end better? A curve is quite bland.

Well, you’ve made a beginner diff to fix the spread issues - yet you use such a high DS. Not a big problem but keep it in mind next time.

[Easy]

00:03:604 (4,5) - Two curves which actually look the same after each other work quite poorly together. I suggest another slider for 00:04:396 (5) - http://puu.sh/8hwpz/d493fd690a.jpg like this.
00:06:772 (4) - And as well, two curves which don’t compliment eachother. How about dragging the anchor point downwards?
00:19:577 (4) - Ugly overlap.
00:20:738 (1) - Blanket
00:24:609 (2,4) - :/ I can’t really explain it but it really doesn’t look appealing to me, you can compare this with ranked maps, and there is really rarely something like this. I guess it is because 00:24:609 (2) - points to the left whereas you go to the top with 3, the flow is not really given.
00:28:093 (2) - If you really insist doing stuff like this, please at least make sure that it gives a proper curve with 00:26:932 (1) -.
00:28:093 (2) - Nice ignoring of a strong beat by the way, but it kind of works, up to you if you want to leave it or not (talked with you about it ingame)
00:47:061 (3) - Blanket
00:48:609 (1,2,3) - Could be a nice triangle pattern http://puu.sh/8hwB9/e72bd914ea.jpg like this. Make sure that it’s made really clean; elsewhise it won’t look as good as it could be.
00:50:157 (3) - And as well, double reverse might be too stressful for an easy map, even if you have beginner. I’d suggest removing it.
00:54:415 (4,1,2) - DS DS DS.
00:56:351 (3) - DS
01:02:932 (4) - The way how close 4 is to 2 doesn’t look appealing to me; play with the placement so it looks neater.
01:10:286 (5) - Missing hitsound?
01:17:167 (1) - Not sure if this is enough recovery time for an easy.
01:19:876 (1,3,4) - You should know what I’m talking about; the spacement looks crappy again.
01:38:070 (4) - Mm, how about unstacking? I think it would play better if you didn’t have this stack; the movement will improve much and after all; was there a reason to stack?
01:41:554 (1) - DS
01:47:747 (1,2) - No ½ please.
01:48:909 (3) - Ignoring of downbeat.
01:52:779 (4) - o_o’ http://puu.sh/8hwNy/0bfdca0359.jpg Looks way better and less confusing.
02:04:779 (2,3,4,5,1) - Try to get a neat curve here instead of .. something like this (looks really .. squary)

I think I pointed up most stuff, but I think you need to go through the diff yourself and clean it up a bit more; of course it’s your first map, and of course I’ll consider this, yet we should try to get the best result as possible for now.

[Normal]

00:07:565 (4) - DS
00:09:941 (3) - Thats a really straight flow here, I don’t really like that because in my opinion there are things that play way better than this; how about moving it down a bit, or even make it curve pointing up to the top?
00:17:835 (1,2,3,4) - This sounds really spammy. Please get rid of the heavy note density here; it will sound much calmer and more appropriate for an normal.
00:23:448 (6,1,2,3,4) - ^
00:29:641 - Where’s the circle here? Add one please.
00:37:190 (2,3,4,5) - And as well, I think this is too hard for a normal.. oh well.
00:46:093 (2) - Bad transition; try to get a better overall- curve here with rotating slider 2!
00:48:415 - Unnecessary circle, please get rid of it.
00:54:996 (2,3,4,5,6) - ^
01:01:190 (2,3,4,5) - ^
01:07:577 (2) - I miss the empahsized beat 01:07:964 - which is here, but sadly it’s completely ignored; how about ending the slider there to give it a better emphasis?
01:20:457 (2,3,4) - I think this is more appropriate for a normal, however, you ignore two downbeats again here.
01:32:263 (1) - o_O ..that’s probably really weird to play this, because it’s really inconsistent andl et’s be honest; is it worth that for a plain curve? I don’t think so. Keep the rhythm here.
01:50:844 (1,2,3,4,5) - I think as well, many normal player will miss here because the rhythm is quite complicated.
01:53:941 (1) - ^ like 01:07:577 (2)
02:00:134 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - Nothing against you now but the map was ookaaayyish so far, but this looks like you just wanted to end it and didn’t consider things properly anymore. The rhythm is strange and 02:02:070 (7,8,1) - patterns like these are really questionable. Please rework this little part a bit!

[Kaguya’s Hard]

00:08:357 (1) - I think it’s easy to avoid the overlap here. 409 168 ?
00:10:535 (1) - Not sure what you tried to do here but the rhythm as well as the placement seems odd to me. I guess a stack would be okay.
00:18:803 (4,5,6) - Avoid those tiny overlaps please.
00:22:867 (2) - Try to get an even better blanket here!
00:23:835 (1,2,3,4,5,6) - Well you can see really well that you’ve simply run out of space here, but it doesn’t look so neat to be honest. Try to get another placement for them to avoid unnecessary overlaps.
00:31:577 (9) - NC?
00:31:964 (10) - Doesn’t look too appealing again, and i’m not sure about the flow.. what about another slider shape here?
00:36:222 (1,2,3,4,5,6,7) - This is personal opinion now, feel free to deny; but this plays really poor, especially in a hard diff. The movement that this creates, it’s just really meh. Try to get a zickzack pattern or something, it will be way better.
01:38:457 (1,2,3,4,5,6,7) - Like this, it’s really good~

Please get rid of all overlaps (except it really looks outstandingly good, what I doubt), there are really many, and it just looks unprofessional made if you ask me. The map itself is ok, except the mentioned overlaps.. but I just stopped pointing them out after 0:36.

Will mod Lunatic later, I Need a break xD
Topic Starter
Winek
Irreusagi <3

Irreusagi <3 wrote:

[Beginner]

00:06:773 (2) - It’s not a too big issue but why the DS inconsistency? Fixed all little DS issues.
00:26:157 (6) - Those claps sound really weird and noisy.. (goes to all of them) Is there really no other possibility of hitsound? Well, those soft claps might look noisy, I don't like using costum hitsounds, and i kinda like those claps, but if anyone give me a good suggestion of hitsounds i might use it. I tried every hitsounds (whistle/clap/finish ; soft/drum/normal) and for me only soft clap fits.
00:33:125 (1) - DS
00:49:770 (6) - DS
00:50:157 - I would actually make this a clickable action instead of a leaving one, because of the strong beat given - try CTRL + G a rhythm, so the slider is somewhere else. wtf, this location only have a circle with the noisy clap, are you ok?
00:50:932 (7) - DS
01:27:231 (6) - Same applies to this one. Yes fixed.
01:35:360 (1) - DS
02:03:231 (3) - How about something more spectacular instead of a curve to emphasize the end better? A curve is quite bland. I guess changed into a sexy wave.

Well, you’ve made a beginner diff to fix the spread issues - yet you use such a high DS. Not a big problem but keep it in mind next time. My mind wasn't ok when i made this entire mapset. Also, opposite. This was firtly an Easy diff, but was so easy and broke the spread, i renamed to beginner.

[Easy]

00:03:604 (4,5) - Two curves which actually look the same after each other work quite poorly together. I suggest another slider for 00:04:396 (5) - http://puu.sh/8hwpz/d493fd690a.jpg like this. Yep, fixed.
00:06:772 (4) - And as well, two curves which don’t compliment eachother. How about dragging the anchor point downwards? Flow sucks here, remapped a bit of it instead.
00:19:577 (4) - Ugly overlap. ;-; remapped the part.
00:20:738 (1) - Blanket ;___________________________________________;
00:24:609 (2,4) - :/ I can’t really explain it but it really doesn’t look appealing to me, you can compare this with ranked maps, and there is really rarely something like this. I guess it is because 00:24:609 (2) - points to the left whereas you go to the top with 3, the flow is not really given. I realized myself how the flow sucks. Remapped it a way, maybe looks better?
00:28:093 (2) - If you really insist doing stuff like this, please at least make sure that it gives a proper curve with 00:26:932 (1) -. I never realized how my flow sucks. Made a better curve.
00:28:093 (2) - Nice ignoring of a strong beat by the way, but it kind of works, up to you if you want to leave it or not (talked with you about it ingame) The pattern looks good here for me, so I don't want to change this one. And like you said, it doesn't fit bad.
00:47:061 (3) - Blanket irre senpai please
00:48:609 (1,2,3) - Could be a nice triangle pattern http://puu.sh/8hwB9/e72bd914ea.jpg like this. Make sure that it’s made really clean; elsewhise it won’t look as good as it could be. Tried my best.
00:50:157 (3) - And as well, double reverse might be too stressful for an easy map, even if you have beginner. I’d suggest removing it. Fine .-.
00:54:415 (4,1,2) - DS DS DS. Fix Fix Fix
00:56:351 (3) - DS Fix
01:02:932 (4) - The way how close 4 is to 2 doesn’t look appealing to me; play with the placement so it looks neater.Dunno exactly what you mean, but i tried playing around.. Dunno if the results is ok for you.
01:10:286 (5) - Missing hitsound? Blame grumd
01:17:167 (1) - Not sure if this is enough recovery time for an easy. Maybe..? I'll see what other says.
01:19:876 (1,3,4) - You should know what I’m talking about; the spacement looks crappy again. what the fuck i think i was completely drunk when i was making this map omg
01:38:070 (4) - Mm, how about unstacking? I think it would play better if you didn’t have this stack; the movement will improve much and after all; was there a reason to stack?
01:41:554 (1) - DS Yes
01:47:747 (1,2) - No ½ please. Completely remmaped that part, the flow sucks
01:48:909 (3) - Ignoring of downbeat.
01:52:779 (4) - o_o’ http://puu.sh/8hwNy/0bfdca0359.jpg Looks way better and less confusing. I almost wanted to suicide when seeing this. i was definitively drunk, fixed.
02:04:779 (2,3,4,5,1) - Try to get a neat curve here instead of .. something like this (looks really .. squary) Alright tried my best.

I think I pointed up most stuff, but I think you need to go through the diff yourself and clean it up a bit more; of course it’s your first map, and of course I’ll consider this, yet we should try to get the best result as possible for now. I was drunk, sorry.

[Normal]

00:07:565 (4) - DS Fix
00:09:941 (3) - Thats a really straight flow here, I don’t really like that because in my opinion there are things that play way better than this; how about moving it down a bit, or even make it curve pointing up to the top?Remapped that shit
00:17:835 (1,2,3,4) - This sounds really spammy. Please get rid of the heavy note density here; it will sound much calmer and more appropriate for an normal. Dunno yet, it's because i like them. I know my normal look kinda hard, but I kinda like it when it's a bit more hard-ish. And transforming all of these. It's true, i've gone a bit mad on the spammy 1/2. But in the same time changing them will force me a full remap.
00:23:448 (6,1,2,3,4) - ^
00:29:641 - Where’s the circle here? Add one please. Where is it .3.
00:37:190 (2,3,4,5) - And as well, I think this is too hard for a normal.. oh well.
00:46:093 (2) - Bad transition; try to get a better overall- curve here with rotating slider 2! Overall is just bad. I replaced it with 2 circle instead.
00:48:415 - Unnecessary circle, please get rid of it. There is no circle here? o.o Maybe i forgot to upload lol
00:54:996 (2,3,4,5,6) - ^
01:01:190 (2,3,4,5) - ^
01:07:577 (2) - I miss the empahsized beat 01:07:964 - which is here, but sadly it’s completely ignored; how about ending the slider there to give it a better emphasis? Yep. Fixed.
01:20:457 (2,3,4) - I think this is more appropriate for a normal, however, you ignore two downbeats again here.
01:32:263 (1) - o_O ..that’s probably really weird to play this, because it’s really inconsistent andl et’s be honest; is it worth that for a plain curve? I don’t think so. Keep the rhythm here. Ok, true, pure bullshit. Fixed. Remapped the part.
01:50:844 (1,2,3,4,5) - I think as well, many normal player will miss here because the rhythm is quite complicated.
01:53:941 (1) - ^ like 01:07:577 (2)
02:00:134 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - Nothing against you now but the map was ookaaayyish so far, but this looks like you just wanted to end it and didn’t consider things properly anymore. The rhythm is strange and 02:02:070 (7,8,1) - patterns like these are really questionable. Please rework this little part a bit! Don't really understand... But did something?

Will mod Lunatic later, I Need a break xD Sorry, my map sucks, anyway huge thanks, i'll be remembering all the single thing you said.

baraatje123

baraatje123 wrote:

Hello, little mod here Thank you!
[General]
Remove Timing Point at 126328, it ends here, and does NOT change anything, since the maps is already over It was in case, maybe some GD wanted to map until th eending, who knows... I'll let it for now.
[Beginner]
00:09:149 (2) - This is beginner, so don't do this, Since it is even below easy, stick to 1/1 only, and nothing less, so 3/2 is allowed It's ok. Orelse it look very bad.
00:48:996 (4,5) - Might be too high spacing, consider lowing to 1.00 That would break all the constanthingy of the map o.O Same for down.
01:05:254 (2) - See above
01:08:351 (3) - ^
01:14:544 (2) - ^
01:26:457 (4,5) - See above
02:05:554 (4) - Remove Clap (Add Whistle) This one is IMO the only Clap which feels bad Everyone hate those claps so much ;-; But really, for me a whistle feels too low on this part.

For the rest good diff

[Easy]
HP +1
OD + 1
All the NC are optional, unless notified placng those NC would break the constanthingy
00:03:604 (4) - NC
00:04:396 (5) - Make it a single note, at 00:04:396 Nah, I like it like that.
00:06:772 (4) - NC
00:09:940 (4) - NC
00:14:932 (1,4,1,2) - Try to use less 1/2 in Easy diffs (I will not repeat this in this mod!) All 1/2 were removed.
00:19:577 (4) - Overlap with (1,2) fixed ~.~ completely remapped the part into something that look nice
00:22:286 (3) - NC
00:50:157 (3) - NO kicksliders in Easy diffs remove the reverses, and make a 2nd slider Yes, changed this part.
01:48:909 (3) - Make it a note, only at the end of the slider, so at 01:49:296 Don't really understand :o
Rest is fine

[Normal]

Same speed as Easy ○.○ This mapset sucks it should go to grave
Might be too hard, because of the 1/2 sliderspam I like it this way.
Because of this, I recommend using Slider Tick 2 I'll see what other says.


00:02:812 (3,4) - Better as slider, because it is still a low diff, but it does have 2 diffs lower than this, so it is okay Lol why not
01:26:070 (1) - No Kickslider It's alright to have some in normals. Maybe for easy it isn't but for normal it's ok.
01:32:263 (1) - Trail goes out of bounds? Hits HP bar. NO Don't do this Ok vocaloid-addict-senpai
01:52:779 (6) - I don't feel this, you can make it 1/2 Uh, senapi, it sounds completely off...
01:57:038 (1) - Please make it 1/1 instead of 3/2 But i like the soudning .3.

[Lunatic Collab]
Check AiMod: Kiai Is unsnapped at 00:39:329
00:04:595 (1,2) - What Blame Ef, he seems to like these.
00:07:763 (5,6) - ^^
00:09:347 (4,5) - ^^
00:48:609 (1) - Kickslider Yes, kickslider. I love this pattern, and exept if someone give me a proper explanation to why i should remove it, i'll be keepin' it.
Good map for the rest

Good Luck, getting this good map ranked!
I expect that to happen soon :D MAP IS TOO SHITTY TO BE RANKED

Thanks for the mod, both of you.
DenoisoGoiso
o.o
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