This rule is for std right? If so, we should have CLEAR new rules on what overmapping means for mania. You can't simply translate rules from std into mania as they are completely different games.Roxas wrote:
It's an osu! rule. Overmap = unrankable. I can't do anything, I'm not the one who creates rules... I mean, overmapping doesn't mean that the map is too hard for being played, but there are notes when there's no sound and you don't create it with hitsounds.
Why?
Well, if we don't, every BAT can simply go and define overmapping the way he likes to...
I think Drace means you wouldn't have been able to hear all of the differences of all the instruments clearly, thus you would probably think not every note is mapped to an audible instrument and consider it overmapped.Roxas wrote:
I personally didn't check IN2K6, but if he create sounds with EVERY note (this means he's not putting silent hitsounds) it's fine aswell.
Well, it's not good if every BAT just makes up his own definition of 'overmapped'. I think we need clear mania specific rules about this like I explained earlier.Roxas wrote:
I define "overmapped" or "overnoted" as a precise instant of the map where there's one or more note when there's no sound and you don't create a sound through hitsounds. And if you have a chord you can put 1, 2, 3, 4 notes in that chord, it's almost impossible to know how many notes there are in that chords because there doesn't exist sheets for every song. So, you can emphasize your chord, but it should fit. I mean that you can't have a piano song where, when there's a mid-power chord (2-3 notes apparently) you put 6 notes and when there's an high-power chord (4-5 notes apparently) you put only 3 notes, if you follow/there's only piano. There should be a good consistency/proportion. (Some terms like "mid-power" might be incorrect about music and piano, but I hope I explained well myself)
Also I don't think many among us can hear the difference between a piano 3-chord and a 6+ chord.
For example, this is my definition of overmapped:
SPOILER
.I personally think chord size in mania maps should be representing exclamations or 'relative volume' in a way.
For example: a song section that uses mostly single notes to represent normal notes can use big chords to represent sudden drastic high volume sounds, but it doesn't feel right if that song suddenly uses 4-chords to represent silent/normal sounds.
A song section could also use 2 or even 3-chords to represent normal notes, in order to pump up the difficulty a bit. Then the mapper would have to create big 6-chords to represent big sounds and single notes/2-chords to represent more silent ones for example.
It doesn't 'feel' right when there's suddenly a big chord representing a more laid back sound. The other way around is a problem too ( a signle note representing a clash sound), but this is only in a specific section where the mapper decided to use 2-chords to represent normally audible notes for example
I also think a song section isn't respectably mapped when the map creates excessive additive rhythms as is the case in a lot of std maps.
Therefore, if a map section excessively violates one of those rules, I'd personally consider it 'overmapped'
For example: a song section that uses mostly single notes to represent normal notes can use big chords to represent sudden drastic high volume sounds, but it doesn't feel right if that song suddenly uses 4-chords to represent silent/normal sounds.
A song section could also use 2 or even 3-chords to represent normal notes, in order to pump up the difficulty a bit. Then the mapper would have to create big 6-chords to represent big sounds and single notes/2-chords to represent more silent ones for example.
It doesn't 'feel' right when there's suddenly a big chord representing a more laid back sound. The other way around is a problem too ( a signle note representing a clash sound), but this is only in a specific section where the mapper decided to use 2-chords to represent normally audible notes for example
I also think a song section isn't respectably mapped when the map creates excessive additive rhythms as is the case in a lot of std maps.
Therefore, if a map section excessively violates one of those rules, I'd personally consider it 'overmapped'
osu!mania doesn't follow sounds nearly as well as bms charts do, yet osu!mania proper harder diffs of a respectable technical mapper like Agka get denied.Roxas wrote:
osu! is created for following sounds and create other sounds with hitsounds. Well, I personally allow "intuitive overmap" as you call it in certain cases. With that I mean, for example, those 1/4 notes where there's a redundancy note (with really low volume too) or where, in a similar pattern before, there was the 1/4 note (with sound, obviously).
I've always felt the BATS allow 'additive hitsounds' kind of overmappings (which kind of destroys the map imo), but just don't want to allow hard maps. They make up excuses in order to call that map overmapped, just because they feel like it's too hard. Or hard maps automatically get linked with overmapped somehow, I'm not sure.
Either way, I hope you don't see this as an offense but maybe a way to rethink the definition of 'overmapped' in mania.