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Lain - Tian Ji Xiao Meng

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Topic Starter
Akabato
This beatmap was submitted using in-game submission on 2014年5月29日 at 13:44:41

Artist: Lain
Title: Tian Ji Xiao Meng
Source: 霹靂天啟
Tags: pili 小飛天 玉傾歡 yuqinghuan everything but the culture chinese classical Pasha_Khvan97 古風 中國風 布袋戲
BPM: 120
Filesize: 4381kb
Play Time: 02:00
Difficulties Available:
  1. Hard (4.57 stars, 234 notes)
  2. Normal (3.33 stars, 145 notes)
  3. VLaD's Easy (1.58 stars, 102 notes)
Download: Lain - Tian Ji Xiao Meng
Information: Scores/Beatmap Listing
---------------
VLaD's Easy by Pasha_Khvan97
a beautiful song without words, hope you can enjoy it~
阿輪 - 天機曉夢 - 玉傾歡吟唱曲
曲/編曲/唱:阿輪 收錄於『霹靂英雄音樂精選二十五』
找不著玉傾歡妹子合適的BG了orz……
Narcissu
少女啊,你能換換口味么-_-b
Topic Starter
Akabato

Narcissu wrote:

少女啊,你能換換口味么-_-b
哇,沙发狂人又是你。难得我开了个还算顺利的头,自然得坚持下去了,差不多的时候会做其它的。底下开始捯饬一张KD-0079+,不过眼下还是先把这张做好 :D
P o M u T a
hi. from my queue.

[VLaD's Easy]
  1. Remove Widescreen Support check please.
  2. 01:36:774 - try use SC:3 finish slider head. symbals part.
[Normal]
  1. OD+1
  2. remove Widescreen Support check please.
  3. 01:36:774 - try use SC:3 finish slider head. symbals part.
[Hard]
  1. remove Widescreen Support check please.
  2. 01:36:774 - try use SC:3 finish slider head. symbals part.
awesome song and map. star ;)
Topic Starter
Akabato

P o M u T a wrote:

hi. from my queue.

[VLaD's Easy]
  1. Remove Widescreen Support check please.
  2. 01:36:774 - try use SC:3 finish slider head. symbals part.
[Normal]
  1. OD+1
  2. remove Widescreen Support check please.
  3. 01:36:774 - try use SC:3 finish slider head. symbals part.
[Hard]
  1. remove Widescreen Support check please.
  2. 01:36:774 - try use SC:3 finish slider head. symbals part.
awesome song and map. star ;)
all fixed! thx for your mod and star!~ :)
holyKoT
Hi! From my modding queue.

[Easy]
00:28:274 (4,1) - check distance; if you aimed for blanket, fix it (i think this slider isn't even symmetrical)
00:39:774 (4) - i would suggest making it 1/1 beat and adding note at 00:40:774 so you don't miss strong beat and also fix NC (remove from 00:41:274 (2), place it on that new)
00:44:774 (1) - similar to previous, make this slider 2/1 beat and add two notes 00:46:274 and 00:46:774 (slider also will match vocal better) place NC on second new note
01:23:274 (3) - maybe note here?
01:42:774 (3) - make this 1/1 beat and add note 01:43:774 (for better vocal matching)
02:00:774 (1) - maybe add spinner after it which ends at 02:02:774, so you want miss a beat at 02:02:774? also i think it fits quite well
[Normal]
00:02:774 (3) - place this slider a bit more to the right?
Then i felt asleep and waked up around 1 min. (Actually nothing to say, all seems good, i just wanted to make a joke =) )
01:14:274 (3) - there's very quite beat at 01:14:274, i would suggest removing it or replacing it with note at 01:14:524
01:16:774 (1) - meh~ i was listening to vocals and this note confused me, i suggest making it 1/2 slider, also you missed beautiful sound at 01:17:774. i would totally place a note here
01:58:774 (1) - ... similar to easy, i would map ending another way
[Hard]
That's first Hard on my modding queue, which isn't overmapped \0/
It's challenging but not crazy. (I suggest circle size 5 and/or OD 6-7 for extra challenge)
00:36:774 (1) - change to 1/2 slider to better match vocal?
00:49:274 (1) - maybe change this slider for 3 notes

That's all. I need to sleep now =). Good luck!
Topic Starter
Akabato

h0lyK0T wrote:

Hi! From my modding queue.

[Normal]
00:02:774 (3) - place this slider a bit more to the right? ok, fixed
Then i felt asleep and waked up around 1 min. (Actually nothing to say, all seems good, i just wanted to make a joke =) )
01:14:274 (3) - there's very quite beat at 01:14:274, i would suggest removing it or replacing it with note at 01:14:524 umm…i may consider about that, note begin at red line may be a little difficult for a Normal diff
01:16:774 (1) - meh~ i was listening to vocals and this note confused me, i suggest making it 1/2 slider, also you missed beautiful sound at 01:17:774. i would totally place a note here only changed (1) to 1/2 slider
01:58:774 (1) - ... similar to easy, i would map ending another way i will consider that
[Hard]
That's first Hard on my modding queue, which isn't overmapped \0/
It's challenging but not crazy. (I suggest circle size 5 and/or OD 6-7 for extra challenge) changed OD to 6
00:36:774 (1) - change to 1/2 slider to better match vocal? ok, fixed
00:49:274 (1) - maybe change this slider for 3 notes prefer the original pattern

That's all. I need to sleep now =). Good luck!
thx for your mod!~ :)
pkk
From No Dap's Queue

VLaD's Easy
  1. 00:22:774 (3) - did you try making this an S slider? I think this needs to be more curved, the top part is not that curved. Try moving the second point to the right a bit.
  2. 00:34:274 (2,3) - distance snap here is 1.3x when it should be 1.2x throughout the whole song, you should just make it 1.2x since it doesn't appear to be a blanket anyways.
  3. 00:44:774 (1) - maybe this will look better if you curve it more. Try moving the second point down and third point up a bit to increase the curve.
  4. 01:08:774 (1) - maybe this will look better (I added a point before the red point to curve the first part of the slider):
    I find that by adding the point to curve the first half, it flows better into the second half of the slider.
  5. 01:44:274 (4,1) - I recommend that you do not stack these notes as this is the only place where you stack objects in the whole song.
Normal
  1. 00:27:774 (6,7) - since the vocal is stretched here and different from the vocal at 00:26:774 (4,5) - , I think you should turn 00:27:774 (6,7) - into one slider. I think it will match the vocal better this way.
  2. 01:25:774 (2) - maybe it will look better if you curve this more, or even copy the shape from 01:24:774 (1) -
  3. 01:29:774 (2) - to improve the flow, try to curve this down instead of up like this:
    This way it flows better from 01:28:774 (1) - and into 01:30:774 (3) - .
  4. 01:35:774 (5) - you should try to curve this more so it looks more like a curved slider than a straight slider
Hard
  1. 00:33:774 (4,5,6) - nice flow
  2. 00:54:774 (5,6,7) - flow can be improved, try moving 00:55:524 (6,7) - down so that 00:54:524 (4,7) - is stacked:
    What I did does not look so nice so you should find a way to make it look better (reshape slider or something).

  3. 01:00:524 (8,1) - flow can be improved, try to make 01:00:774 (1) - a simple curve that curves down so that the flow before and after the slider is good.
  4. 01:08:024 (7,8,9) - I think it will flow better if you switch the positions. Move 01:08:024 (7,9) - to where (8) is, and move (8) to where (7,9 was).
    This will improve the flow from 01:07:524 (6) - .
  5. 01:19:274 (1,2,3) - is this difference in spacing intentional?
  6. 01:23:274 (6,7) - this can be blanketed better, move the middle point of 01:23:774 (7) - down to the right a little.

    Flow needs some work.

Nice song, have fun mapping~ (=^・ω・^)ノ”
Topic Starter
Akabato

pkmnyab wrote:

From No Dap's Queue

Normal
  1. 00:27:774 (6,7) - since the vocal is stretched here and different from the vocal at 00:26:774 (4,5) - , I think you should turn 00:27:774 (6,7) - into one slider. I think it will match the vocal better this way. ok, fixed
  2. 01:25:774 (2) - maybe it will look better if you curve this more, or even copy the shape from 01:24:774 (1) - ok, curved it more
  3. 01:29:774 (2) - to improve the flow, try to curve this down instead of up like this:

    This way it flows better from 01:28:774 (1) - and into 01:30:774 (3) - . seems fine, fixed
  4. 01:35:774 (5) - you should try to curve this more so it looks more like a curved slider than a straight slider ok, fixed
Hard
  1. 00:33:774 (4,5,6) - nice flow thx
  2. 00:54:774 (5,6,7) - flow can be improved, try moving 00:55:524 (6,7) - down so that 00:54:524 (4,7) - is stacked:
    What I did does not look so nice so you should find a way to make it look better (reshape slider or something). umm……fixed these notes in another way

  3. 01:00:524 (8,1) - flow can be improved, try to make 01:00:774 (1) - a simple curve that curves down so that the flow before and after the slider is good.
    prefer the original pattern
  4. 01:08:024 (7,8,9) - I think it will flow better if you switch the positions. Move 01:08:024 (7,9) - to where (8) is, and move (8) to where (7,9 was).
    This will improve the flow from 01:07:524 (6) - . seems fine, fixed
  5. 01:19:274 (1,2,3) - is this difference in spacing intentional? yes, jump pattern here, little challenging
  6. 01:23:274 (6,7) - this can be blanketed better, move the middle point of 01:23:774 (7) - down to the right a little.
    ok, fixed

    Flow needs some work. i'll try to improve it

Nice song, have fun mapping~ (=^・ω・^)ノ”
thx for your mod and star!~ :)
Mao


My part of the M4M :b


  1. Unrankable Issue
  2. Highly Suggested
  3. Suggestion
  4. Just my own opinion / Comment

General
  1. Seems fine to me! C:

Easy
  1. 00:22:774 (3) - Well, you don't have to fix this if you like the slider, but the line looks a bit random to me, so the slider as well. Maybe you could try to replace it with a S-Shaped one!
  2. 00:28:274 (4) - 1,50 to the next object? >< Keep your spacing consistent for better playability!
  3. 00:28:774 (1) - Why does this overlap such a big part of the HP-Bar? This doesn't look good neither it does increase the playability for newbies :/
  4. 00:30:774 (2) - Maybe you could move this a bit to the lower left, so the player don't have to turn. Instead he can follow a smooth circular movement here! C:
  5. 00:34:274 (2) - Watch your spacing, since newbies read more after spacing. The following object is almost 0,10 DS farther away than your normal DS.
  6. 00:35:774 (3,4,1) - Suddenly increase of your standard DS by 0,50? As I already said, keep your distances consistent. This is ment to be an easy Easy so newbies should be able to read it well. Distance variaition can be confusing :V
  7. 00:44:774 (1) - Let the diagonal line go through the slider tick for an actual S-Shape.
  8. 01:00:774 (1) - Pretty low spacing to the previous object ;w;
  9. 01:16:274 (4) - Keep your spacing consistent, especially in spots like this, where you tried to make a curve, or a line for example.
  10. 01:44:774 (1) - Did I miss something or is this the onliest stack in this diff? Maybe it confuses newbies, since you've always used spacing for stuff like this. Consider spacing it.
  11. You really have to work on this diffs. The placement is okay in general but your spacing is really messed up. Sometimes you map with 1,30, sometimes with 1,20 or something between them. That shouldn't be the case. It's an Easy diff, the spacing should be completely constant to give the player a smooth and enjoyable playing experience. Easy players mostly are new to osu!, they have to learn the stuff first and that's not what Easies are there for :/ Some transitions of objects could also be better here and there. Try to get a smooth movement. Not much turning and too sharp angles since they don't flow that well for newer players! Good luck with it, I'm sure you'll be able to improve it!! :D

Normal
  1. I don't like the high spacing here :V It's normal diff ;w;
  2. 00:12:774 (1,2) - The sound in 2's spot isn't really loud, so how about mapping it with a slider tail? Just replace the circles with a slider!
  3. 00:19:274 (4) - 1,80 Spacing? >< How are Normal players considered to hit this? This is 1/2. 1/2 stuff should overlap as a sign for the newbie player. Use a lower snap ;w;
  4. 00:34:274 (3,4) - ^
  5. 00:42:274 (3,4) - ^
  6. 00:46:274 (3) - Replace it with a x-flipped version of 00:45:774 (2) - for symmetry :c
  7. These spacing problems are consistent over the whole map. Use a lower spacing for 1/2 instead of a higher one since it confuses players to see a higher spacing but a lower distance in the timeline. You should always use either your normal DS or a lower one if yours is so high as here to avoid playability issues. Well, I don't really like this diff >< The spacing is high and gets even higher in terms of 1/2 which ruins the map for me. Of course, the placement is quite good but these issues kill the map for me ;w;

Hard
  1. 00:16:774 (1) - The white tick this ends on has strong vocals on it, if you listen to the music closely I think you'll agree. Some seconds later in the same part, you've already noticed that that note should have a clickable action instead of a passive one, so I'd suggest you to change it so that it's the same as 00:24:774 (1,2) - .
  2. 00:27:524 (7,8) - Due to the vocals fading out, it would feel a bit better to me having a slider here. Take a look at my example below for my suggestion! Like this, the emphasis on the white tick the new 1/1 slider starts on would be better since the strong vocals could use a clickable action.
  3. 00:39:774 (6) - If you listen to the music closely, don't you think the red tick is a perfect spot for a passive action (Slider Tail) and the white tick this ends on could take a circle since the piano is pretty strong and high pitched here :V
  4. 00:40:774 (1) - Same as I've suggested for 00:16:774 (1) - goes here as well.
  5. 00:49:274 (1,2,3) - Hmm, I don't really like the rhythm here a lot. The holf of the vocals could already end on the red tick. Then from the white to the other white there could be a 1/1 slider, since I don't really agree with 00:50:274 (2) - due to that loud sound on the red tick. I think it belongs more to the big white tick. If you do it like this, it could be cool to stack 3 and 4, since these notes belong together for me ^-^
  6. 00:57:274 (2,3,4) - ^
  7. 01:13:774 (3) - Replacing this with a y-flipped version of 01:12:774 (1) - would create symmetry here :V
  8. 01:15:774 (7) - Why is this 3/4? The following slider doesn't really need the emphasis since it's not really strong. The sound is pretty quiet and nothing special neither there's something on the blue tick. Consider shortening this to 1/2.
  9. 01:57:774 (6) - Shorten this to 1/2. There's a note on the red tick that isn't pretty loud, but strong enough to be mapped.

Please reply! I hope it was helpful and good luck! :3
Topic Starter
Akabato

Mao wrote:

about Easy diff's mod, i've already contacted Pasha_Khvan97, maybe he(or she?) will come to check and fix it in a few days

Normal
  1. I don't like the high spacing here :V It's normal diff ;w;
  2. 00:12:774 (1,2) - The sound in 2's spot isn't really loud, so how about mapping it with a slider tail? Just replace the circles with a slider! umm……pattern is hard to change here, keep the current one
  3. 00:19:274 (4) - 1,80 Spacing? >< How are Normal players considered to hit this? This is 1/2. 1/2 stuff should overlap as a sign for the newbie player. Use a lower snap ;w; ok, you're right, changed all 1/2 notes to 1.5 spacing. i just went wrong when i mapping this orz
  4. 00:34:274 (3,4) - ^
  5. 00:42:274 (3,4) - ^
  6. 00:46:274 (3) - Replace it with a x-flipped version of 00:45:774 (2) - for symmetry :c ok, fixed
  7. These spacing problems are consistent over the whole map. Use a lower spacing for 1/2 instead of a higher one since it confuses players to see a higher spacing but a lower distance in the timeline. You should always use either your normal DS or a lower one if yours is so high as here to avoid playability issues. Well, I don't really like this diff >< The spacing is high and gets even higher in terms of 1/2 which ruins the map for me. Of course, the placement is quite good but these issues kill the map for me ;w;
    yes, i've already fixed such issues through the whole diff, i just thought 1.8 spacing at 1/2 notes may be clearer to read, seems it was a totally wrong idea. really thx for your advice

Hard
  1. 00:16:774 (1) - The white tick this ends on has strong vocals on it, if you listen to the music closely I think you'll agree. Some seconds later in the same part, you've already noticed that that note should have a clickable action instead of a passive one, so I'd suggest you to change it so that it's the same as 00:24:774 (1,2) - . ok, fixed
  2. 00:27:524 (7,8) - Due to the vocals fading out, it would feel a bit better to me having a slider here. Take a look at my example below for my suggestion! Like this, the emphasis on the white tick the new 1/1 slider starts on would be better since the strong vocals could use a clickable action. seems fine, fixed
  3. 00:39:774 (6) - If you listen to the music closely, don't you think the red tick is a perfect spot for a passive action (Slider Tail) and the white tick this ends on could take a circle since the piano is pretty strong and high pitched here :V ok, fixed
  4. 00:40:774 (1) - Same as I've suggested for 00:16:774 (1) - goes here as well. here prefer to keep the original, more various
  5. 00:49:274 (1,2,3) - Hmm, I don't really like the rhythm here a lot. The holf of the vocals could already end on the red tick. Then from the white to the other white there could be a 1/1 slider, since I don't really agree with 00:50:274 (2) - due to that loud sound on the red tick. I think it belongs more to the big white tick. If you do it like this, it could be cool to stack 3 and 4, since these notes belong together for me ^-^ prefer the original
  6. 00:57:274 (2,3,4) - ^ fixed here
  7. 01:13:774 (3) - Replacing this with a y-flipped version of 01:12:774 (1) - would create symmetry here :V ok, fixed
  8. 01:15:774 (7) - Why is this 3/4? The following slider doesn't really need the emphasis since it's not really strong. The sound is pretty quiet and nothing special neither there's something on the blue tick. Consider shortening this to 1/2. umm……since it's a fading out vocal here. keep the current notes
  9. 01:57:774 (6) - Shorten this to 1/2. There's a note on the red tick that isn't pretty loud, but strong enough to be mapped. ok, fixed

Please reply! I hope it was helpful and good luck! :3 You've already got my star
thx a lot for your very helpful mod!~ :)
Vhy
hi hi ~
here's m4m from my queue \:D/

sorry for being late cz i had some irl problem recently (again) ;w;

[VLaD's Easy]
why you don't put a note from the start like the others?
00:28:774 (1) - keep the DS same on each other pls since this is easy diff. and also this slider body is overlap with HP bar
00:50:774 (3,4) - why not make the 1st slider headed to left and vice versa on the second one? it flows better imo
01:06:774 (3) - not gonna make this allign with previous slider?
01:44:774 (1) - pls avoid using stack on note. it's hard to read for most newbie player
01:58:774 (4) - for a better looking and flow, a curved one slider is fits here since the previous three circles is placed (idk how to say this) like a curve slider?

[Normal]
00:05:774 (2,3) - personally i don't like this stacking note in normal diff. i have two main reason here. first is the slider's tail is overlap with the head it self which cause a little hard to read cz the stacking. the second one is the length of the slider is only 1/2 while it placed 1/1 gap after previous note on timeline. but oh well it's up to you
00:14:774 (4,5) - if you don't fix the problem above. look at my second reason. you can see here 2 same stacking notes but the gap on timeline is different which can confusing the player cz he/she will think this pattern has 1/1 gap like the previous stacking notes. considering changing this to 1/2 slider with reverse would be good
00:34:274 (3) - make this curve opposite?
01:04:274 (6) - ^
01:16:774 (1,2,3) - how about this rhythm? http://puu.sh/8ENXI.jpg
01:49:774 (2) - unstack this note. idk why but it looks better for me .__.

[Hard]
i see nothing serious problem to fix. but some 3/4 slider kinda bug me since the song is calm, maybe keep using 1/2 or 1/1 slider is enough.

nice song.
good luck :)
Topic Starter
Akabato

Vhy wrote:

hi hi ~
here's m4m from my queue \:D/ hi~

[Normal]
00:05:774 (2,3) - personally i don't like this stacking note in normal diff. i have two main reason here. first is the slider's tail is overlap with the head it self which cause a little hard to read cz the stacking. the second one is the length of the slider is only 1/2 while it placed 1/1 gap after previous note on timeline. but oh well it's up to you ok, fixed, made them not stack
00:14:774 (4,5) - if you don't fix the problem above. look at my second reason. you can see here 2 same stacking notes but the gap on timeline is different which can confusing the player cz he/she will think this pattern has 1/1 gap like the previous stacking notes. considering changing this to 1/2 slider with reverse would be good here prefer to keep the current notes, cause reverse sliders already appeared before, want to make the pattern more various
00:34:274 (3) - make this curve opposite? ok, fixed
01:04:274 (6) - ^ here prefer the original
01:16:774 (1,2,3) - how about this rhythm? http://puu.sh/8ENXI.jpg umm……prefer the current rhythm
01:49:774 (2) - unstack this note. idk why but it looks better for me .__. ok, fixed

[Hard]
i see nothing serious problem to fix. but some 3/4 slider kinda bug me since the song is calm, maybe keep using 1/2 or 1/1 slider is enough. i may consider that

nice song.
good luck :)
thx for your mod!~ :)
Kyouren
Hi, Testplay in my Queues^^


I testplay is Hard

You diff is VERY VERY COOL!!!!

Good Luck~
Topic Starter
Akabato
@gokugohan12468
thx for your testplay~ :3
LZCSC
( ^0^)/from BMT]\(^0^ )

VLaD‘s Easy
  1. 00:24:774 (1,2,3) - 包好
  2. 00:36:774 (1,2) - ^
  3. 01:48:274 (3,1) - 不包一发吗
    美丽
Normal
  1. 00:11:774 (4) - 感觉连续的两个3连不好,把这个换成同一长度没有折返的长滑条如何,和后面也更契合
  2. 00:48:774 - 用breaktime感觉不合适,不如补上
  3. 01:36:774 (1) - 换成同一长度有中间折返的滑条
  4. 01:40:274 (6) - 删除,换成一个circle
  5. 01:40:774 (1) - 换成同一长度有中间折返的滑条
    美丽

Hard
  1. 00:06:774 (3) - ctrl+G?感觉可能更符合旋律点
  2. 00:10:024 (5) - 拉长到 00:10:524 - 结束?
  3. 00:20:524 (9,1) - 这个这样如何
    因为前面00:18:774 (6,7,8) - 跟的是唱腔的话,干脆这里也跟唱的吧
  4. 00:23:524 (7) - 删掉这个和00:24:024 (9) - 因为感觉整体00:20:524 (1,2,3,4,5,6,7,8) - 这一段没有唱,松散点的节奏来体现区别,同时和前面00:14:274 (4,5,6) - 一样
  5. 00:33:524 (3) - (166,162)这一段00:32:774 (1,2,3,4,5,6,7,8,9) - 调子都差不多,感觉光标都移动起来应该更符合
  6. 00:35:774 (8,9,1,2) - 这一段节奏这样下如何
    如果
  7. 00:41:524 (2,3,4,5,6) - 如果你接受上面的说法的话,这段可以试试这样改(同上这一段鼠标移动不停顿)
    其中00:43:024 (6) - 和 00:43:774 (8) - 头重叠
  8. 00:43:524 (7) - (197,210)
  9. 从 00:51:774 - 到 01:20:649 - 个人觉得这一段的节奏下的太密了,体现不出和KIAItime的区别,修改建议如下
  10. 00:52:524 (5) - 删掉这个
  11. 00:52:774 (1,2) - 这个改成
  12. 00:54:524 (4) - 删掉
  13. 00:55:774 (6,7) - 删掉,换成个一滑条由 00:55:774 - 起到 00:56:274 - 结束
  14. 01:01:524 (2,3) - 删掉,01:01:524 - 加个circle ,加滑条 01:01:774 - 起到 01:02:274 - 结束
  15. 01:02:524 (4) - 删除
  16. 01:04:524 (7) - 删除
  17. 01:07:524 (6) - 删除,01:07:774 - 加个circle
  18. 01:09:774 (3) - 换成这么长的非折返滑条
  19. 01:10:524 (4) - 删除
  20. 01:11:524 (5) - 删除
  21. 01:14:274 (4,5,6) - 建议换成这样
  22. 01:16:274 (7) - 删除,然后 01:15:774 (6) - 到 01:16:274 - 结束
  23. KIAItime这一段,漏了一些鼓点,建议如下
  24. 01:20:774 (1) - 换成两短滑条,都是白线起红线止
  25. 01:22:524 - 加个circle
  26. 01:22:774 (7,8) - 删除,换成一个滑条从 01:22:774 - 起 到 01:23:274 - 结束
  27. 01:24:774 (1) - 换成折返滑条,因为中间有个声音,KIAItime建议还是紧凑,体现出差别(如果折返滑条flow不顺的话随便换一个短滑条加个circle之类的,只要保证中间那个有声音的地方有note即可)
  28. 01:27:774 (7,8,9) - 删除,换成个长滑条由 01:27:774 - 起 到 01:28:274 - 结束,另外 01:28:524 - 加个circle
  29. 01:28:774 (1,2,3,4,5) - 这段节奏如下
  30. 01:39:774 (8,9,1) - 个人觉得这种蓝到白结束的节奏不如红到白好,建议删除 01:40:274 (9) - ,01:39:774 (8) - 到 01:40:274 - 结束,01:40:524 - 加个circle
  31. 01:40:774 (1) - 这里你跟的唱腔,个人建议还是跟鼓点,理由是KIAItime整体节奏比平常密集,所以 01:40:774 (1) - 改成中间红线也有note的结构

    后面节奏下的比较喜欢
Good Luck!
Topic Starter
Akabato

LZCSC wrote:

( ^0^)/from BMT]\(^0^ ) hi

VLaD‘s Easy 这个GD的作者是外国人啊,唉……
  1. 00:24:774 (1,2,3) - 包好 just translate the mod here. blanket better
  2. 00:36:774 (1,2) - ^
  3. 01:48:274 (3,1) - 不包一发吗 blanket
    美丽
Normal
  1. 00:11:774 (4) - 感觉连续的两个3连不好,把这个换成同一长度没有折返的长滑条如何,和后面也更契合 ok, fixed
  2. 00:48:774 - 用breaktime感觉不合适,不如补上 考虑考虑。毕竟是normal
  3. 01:36:774 (1) - 换成同一长度有中间折返的滑条 暂时保留,这里想表现人声
  4. 01:40:274 (6) - 删除,换成一个circle 不改,跟背景低频音色
  5. 01:40:774 (1) - 换成同一长度有中间折返的滑条 保留,这里还是人声长音
    美丽

Hard
  1. 00:06:774 (3) - ctrl+G?感觉可能更符合旋律点 发现ctrl+g之后不怎么好看啊,先这样吧,汗
  2. 00:10:024 (5) - 拉长到 00:10:524 - 结束? 你听00:10:274那明显有个亮音色啊,与其在滑条中段不如在滑条尾
  3. 00:20:524 (9,1) - 这个这样如何
    因为前面00:18:774 (6,7,8) - 跟的是唱腔的话,干脆这里也跟唱的吧
    红线起跨长白重音滑条,牺牲音效啊
  4. 00:23:524 (7) - 删掉这个和00:24:024 (9) - 因为感觉整体00:20:524 (1,2,3,4,5,6,7,8) - 这一段没有唱,松散点的节奏来体现区别,同时和前面00:14:274 (4,5,6) - 一样 没有唱自然要转而跟鼓点了,这里跟的是背景类似竖琴的音色。hard节奏还太松散的话不太好,这个hard已经很简单了
  5. 00:33:524 (3) - (166,162)这一段00:32:774 (1,2,3,4,5,6,7,8,9) - 调子都差不多,感觉光标都移动起来应该更符合 好主意,fixed
  6. 00:35:774 (8,9,1,2) - 这一段节奏这样下如何
    如果 改了后半部分。00:36:274 (9) 这个1/2滑条跟人声比较明显,保留
  7. 00:41:524 (2,3,4,5,6) - 如果你接受上面的说法的话,这段可以试试这样改(同上这一段鼠标移动不停顿)
    其中00:43:024 (6) - 和 00:43:774 (8) - 头重叠
    额,暂时保留。红线起长白结的滑条感觉不太好
  8. 00:43:524 (7) - (197,210) ok, fixed
  9. 从 00:51:774 - 到 01:20:649 - 个人觉得这一段的节奏下的太密了,体现不出和KIAItime的区别,修改建议如下 这一段背景竖琴音色比较明显啊,我具体再看吧。其实这里KIAI是加间距和滑条速来体现的
  10. 00:52:524 (5) - 删掉这个 ok, removed
  11. 00:52:774 (1,2) - 这个改成
    保留
  12. 00:54:524 (4) - 删掉 唉,hard也不能太疏啊,这里有竖琴音,保留
  13. 00:55:774 (6,7) - 删掉,换成个一滑条由 00:55:774 - 起到 00:56:274 - 结束 额,这里人声刚好结束正是要换跟的音轨去跟竖琴音啊,这样都把节奏牺牲了,保留
  14. 01:01:524 (2,3) - 删掉,01:01:524 - 加个circle ,加滑条 01:01:774 - 起到 01:02:274 - 结束 pattern不好搞,保留
  15. 01:02:524 (4) - 删除 ok, removed
  16. 01:04:524 (7) - 删除 这里不像上面,是明显有音的啊。保留
  17. 01:07:524 (6) - 删除,01:07:774 - 加个circle 保留
  18. 01:09:774 (3) - 换成这么长的非折返滑条 还是竖琴音色不想丢,汗
  19. 01:10:524 (4) - 删除 ^
  20. 01:11:524 (5) - 删除 ^
  21. 01:14:274 (4,5,6) - 建议换成这样
    那个跨长白线的2/2折返滑条都够得上easy标准了吧orz,这毕竟是hard,不大可能让长滑条吞掉太多音啊 :(
  22. 01:16:274 (7) - 删除,然后 01:15:774 (6) - 到 01:16:274 - 结束 保留,理由同上
  23. KIAItime这一段,漏了一些鼓点,建议如下
  24. 01:20:774 (1) - 换成两短滑条,都是白线起红线止 这里表现人声长音啊,保留
  25. 01:22:524 - 加个circle 这里好像没音……不知道你有没有注意到,KIAI段起背景音色已有变化,琵琶(筝?)这样的音色取代了竖琴,而且也没有那么密集了,旨在突出表面上的人声,所以跟的音轨也会略有变化
  26. 01:22:774 (7,8) - 删除,换成一个滑条从 01:22:774 - 起 到 01:23:274 - 结束 这是hard,吞音长滑条还是避免吧 :(
  27. 01:24:774 (1) - 换成折返滑条,因为中间有个声音,KIAItime建议还是紧凑,体现出差别(如果折返滑条flow不顺的话随便换一个短滑条加个circle之类的,只要保证中间那个有声音的地方有note即可) 嗯,可行……就是pattern不好搞,我想想怎么改
  28. 01:27:774 (7,8,9) - 删除,换成个长滑条由 01:27:774 - 起 到 01:28:274 - 结束,另外 01:28:524 - 加个circle 保留
  29. 01:28:774 (1,2,3,4,5) - 这段节奏如下
    ^
  30. 01:39:774 (8,9,1) - 个人觉得这种蓝到白结束的节奏不如红到白好,建议删除 01:40:274 (9) - ,01:39:774 (8) - 到 01:40:274 - 结束,01:40:524 - 加个circle 3/4滑条表现拖音啊,不改
  31. 01:40:774 (1) - 这里你跟的唱腔,个人建议还是跟鼓点,理由是KIAItime整体节奏比平常密集,所以 01:40:774 (1) - 改成中间红线也有note的结构 ok, fixed

    后面节奏下的比较喜欢
Good Luck!
不好意思啊,很多都没改,可能是对节奏的理解不同吧,我一向跟音轨比较自由,而且更多时候可能更注重打得顺不顺或者patttern优先,而且hard的节奏个人感觉还是得密一些。不过还是谢谢你啊~
Sellenite
Hi~Hi~,Mod request from BMT Modding Team
so beautiful song
whistle和finish的文件应该是反转了,不过没问题,这只是吐槽

[VLaD's Easy]
Long time no see ~:3
about the hitsounds,just my personal opinion,yours also right~
00:32:774 (1) - slider head also add whistle
00:35:774 (3) - change to clap
00:37:774 (2) - slider head change to whistle
00:39:774 (4) - slider head change to clap
00:44:774 (1) - cancel NC
00:47:774 (2) - NC
00:48:774 (1) - cancel NC
01:16:774 (1) - slider end cancel finish
01:44:774 (1) - in easy better to move it away

[Normal]
超整齐的hitsound,不改一下?
00:32:774 (1) - 头加上whistle
00:35:774 (5) - 头改为clap
00:37:774 (3) - 头改whistle
00:39:774 (5) - 头改clap,上面四个是统一的,不喜欢的话就全部都不要改啦 xD
01:16:774 (1,2,3) - 舍弃这个01:17:774这么重要的音而去打击01:18:024实在是浪费,试试这个节奏,会好很多
01:44:774 (1,2) - 改成1/2滑条折返或者1/1滑条,统一前面&这里也是有音的
01:56:774 (1) - 改成两个circle

[Hard]
主要是塞太多1/2了,因为这歌太静,给人一种overmap的感觉。我觉得有必要删去一些或者改为1/1滑条
00:39:774 (5,6) - 改为1/1滑条
01:00:774 (1,2) - 其实这里我觉得可以弄stack音来平衡前面的:p
01:17:774 这里和前面一样,为什么要舍弃,补上一个circle

hope it help you!
good luck~
Topic Starter
Akabato

Sellenite wrote:

Hi~Hi~,Mod request from BMT Modding Team hi~
so beautiful song
whistle和finish的文件应该是反转了,不过没问题,这只是吐槽 finish在长白线上,差不多啦

[Normal]
超整齐的hitsound,不改一下?我再看吧,跟着背景音走的
00:32:774 (1) - 头加上whistle
00:35:774 (5) - 头改为clap
00:37:774 (3) - 头改whistle
00:39:774 (5) - 头改clap,上面四个是统一的,不喜欢的话就全部都不要改啦 xD
01:16:774 (1,2,3) - 舍弃这个01:17:774这么重要的音而去打击01:18:024实在是浪费,试试这个节奏,会好很多 跟着背景的亮音色来的,我考虑考虑
01:44:774 (1,2) - 改成1/2滑条折返或者1/1滑条,统一前面&这里也是有音的 ok, fixed
01:56:774 (1) - 改成两个circle ok, fixed

[Hard]
主要是塞太多1/2了,因为这歌太静,给人一种overmap的感觉。我觉得有必要删去一些或者改为1/1滑条 嗯,我再看看
00:39:774 (5,6) - 改为1/1滑条 本来这里是1/1滑条,后来有人mod里说……那我还是改回1/1好了orz
01:00:774 (1,2) - 其实这里我觉得可以弄stack音来平衡前面的:p 嗯……节奏上可行,就是不知pattern怎么改,我再看看
01:17:774 这里和前面一样,为什么要舍弃,补上一个circle 嗯,这里改成滑条尾了,毕竟这个音比较弱

hope it help you!
good luck~
thx for your mod and star!~ :)
F D Flourite
From BMT~
Since I'm a Chinese, I'll give the mod in 中文~XD

[General]
Fine~

Sorry for Editting my mod~ Since I didn't realize VLaD is not a Chinese...
[Easy]
  1. 00:34:274 (2) - This slider has skipped the sound here: 00:34:774 -
  2. 00:39:774 (4) - It's not a good idea to set the stressed sound at the tail of a slider.
  3. 01:51:774 (3) - ^
  4. 01:55:774 (4) -
  5. 00:41:274 (1,2,3,4,5) - Why the rhythm here you made is so fast?
  6. 00:56:274 (5) - Can be deleted~ Reason is the same above.
  7. 01:48:274 (3,1) - For blanket would be better?
[Normal]
  1. 01:11:774 (4,5) - 这种修饰显得音乐仓促,因为你本身01:11:774 (4) - 这个音的音效就在暗示这一段要结束了,然后多出一个01:12:024 - 这个音感觉很不爽。
  2. 01:17:774 - 为什么要漏掉这个音?
[Hard]
  1. 00:23:274 (5,6,7,8,9) - 纯属为了用梗而用梗...音乐并不是所体现的那样00:23:774 (7,8) - 和00:23:274 (5,6) - 有类似之处。
  2. 00:33:774 (4,5,6) - 这里的背景音乐应该是3个1/2拍为一小部分的(如00:33:524 - 00:33:774 - 00:34:024 - 为一小部分),可是你用00:34:274 (5,6) - 把节奏给划开了,失去了节奏本身的完整性。
  3. 01:04:524 (8) - 像这种地方节奏没必要填得这么满
  4. 01:08:024 (7,8,9) - ^
  5. 01:10:774 (5,6,7,8) - ^
  6. 01:17:774 - 而这个音又漏掉了
  7. 01:20:274 (4,1) - 这两个之间的3/4不好听,硬拼上去的。
  8. 01:40:274 (9,1) - ^
  9. 01:42:774 (5) - 这种滑条可以做的柔和一点,两边的幅度大一点
  10. 01:44:774 (1,2,3,4,5,6,7,8) - 原路返回我觉得并不有趣
  11. 01:52:774 (7) - 虽然Consistency是必要的,但是跳+Finish还不NC很容易导致misleading
  12. 01:56:774 (4) - 这个finish还是比较吓人的,还不NC
  13. 还有一点比较瞎的就是,这diff居然是2clap而不是24clap? :?
  14. Edit: 后来用taiko试了一下,发现瞎狗眼,很多2白线处都是D音(因为Finish),这样可能会被Taiko player打一分的...
Topic Starter
Akabato

F D Flourite wrote:

From BMT~ hi
Since I'm a Chinese, I'll give the mod in 中文~XD

[General]
Fine~

[Normal]
  1. 01:11:774 (4,5) - 这种修饰显得音乐仓促,因为你本身01:11:774 (4) - 这个音的音效就在暗示这一段要结束了,然后多出一个01:12:024 - 这个音感觉很不爽。 貌似是。不知咋改……先保留吧
  2. 01:17:774 - 为什么要漏掉这个音? 因为是高潮段前的铺垫段落,节奏上想有些变化
[Hard]
  1. 00:23:274 (5,6,7,8,9) - 纯属为了用梗而用梗...音乐并不是所体现的那样00:23:774 (7,8) - 和00:23:274 (5,6) - 有类似之处。 这里本来就是vocal很弱的地方,自然要跟背景音轨了,也就是类似竖琴音色
  2. 00:33:774 (4,5,6) - 这里的背景音乐应该是3个1/2拍为一小部分的(如00:33:524 - 00:33:774 - 00:34:024 - 为一小部分),可是你用00:34:274 (5,6) - 把节奏给划开了,失去了节奏本身的完整性。 这里自然是跟的vocal……话说你只说想法也不说你觉得该咋改,不厚道啊
  3. 01:04:524 (8) - 像这种地方节奏没必要填得这么满 这里背景明显有音啊orz……
  4. 01:08:024 (7,8,9) - ^ 同理
  5. 01:10:774 (5,6,7,8) - ^ 同理。如果按你说的把这些都删减,这hard节奏就过疏了,这毕竟是最高难度
  6. 01:17:774 - 而这个音又漏掉了 这不是滑条尾吗,这音本就弱
  7. 01:20:274 (4,1) - 这两个之间的3/4不好听,硬拼上去的。 突出vocal长音……
  8. 01:40:274 (9,1) - ^ 唉,这里是有点,我看看咋改
  9. 01:42:774 (5) - 这种滑条可以做的柔和一点,两边的幅度大一点 好吧,微调了一下
  10. 01:44:774 (1,2,3,4,5,6,7,8) - 原路返回我觉得并不有趣 这种连续单点circle的排列一不小心就会一片mess,stack是比较稳妥的做法。你不说怎么改我怎知你有更好的主意呢? :(
  11. 01:52:774 (7) - 虽然Consistency是必要的,但是跳+Finish还不NC很容易导致misleading ok, added NC
  12. 01:56:774 (4) - 这个finish还是比较吓人的,还不NC added NC
  13. 还有一点比较瞎的就是,这diff居然是2clap而不是24clap? :? 你看清楚啊,前半段都是1finish, 3clap,到高潮段背景配器换类似筝或琵琶音色时换2whistle 4clap,从来没有2clap过,而这下法也基本是跟着原音乐来的
  14. Edit: 后来用taiko试了一下,发现瞎狗眼,很多2白线处都是D音(因为Finish),这样可能会被Taiko player打一分的... 那没辙,我又不打算给这图找太鼓的GD,隔一小节二白线加finish也是为了丰富打击感,照顾不到太鼓player我很遗憾…… 其实我另有张图估计会更遭taikoer恨的呵呵厚 【急需自重
thx for your mod!~
Streliteela
妹子啊,这曲子好好听啊!!!一遍一遍听根本停不下来啊orzorz....

节奏这么丰富,不考虑做个insane么ww~~非常希望你能利用变速滑条和一些更大胆的排列,做一个i更高的难度来更好地展现这个曲子;尤其是变速滑条,非常能给这个曲子添色彩(我有小试了一下下)

排列你一贯很严谨规整,所以现有几个难度我基本挑不出来什么毛病了;但我觉得还是有种感觉就是,整张图虽然没什么问题,但表现力有点不太够;这个可能需要用心分析一下整首曲子,在脑中做一个大概的构思了ww

举个最典型的例子吧:
00:16:744 - 00:48:744 我觉得这里是整首曲子最好听的地方,比kiai更出彩的一部分;这部分曲子的创作手法有点像一种文章的修辞叫重章叠唱;所以我建议你能在这个部分把这种重章叠唱的感觉用排列展现出来;可以使用很常见的圆形排列、旋转正三角形排列、折线对称排列等多种排列方法,再结合变速滑条;柑橘就赞爆了ww

另外有关overmap;我个人的见解,像这种速度比较慢节奏却很丰富,而且本身图的音效很多很贴合原曲的情况下,可以考虑适度overmap以提高整首曲子的节奏感;有时可以在某些节奏比较单调的地方个人创作或者微调某些节奏,有很不错的效果

还有就是,似乎曾经在飞球(?)的主页上看过一个作图的小教程;里面有提到一句话我印象很深刻,“滑条尾很弱,一般不把滑条尾放在重音处,但是有些地方会有奇效” 嗯就是这个,奇效,在这首吟唱曲中,我试了试把某几个重音压到了滑条尾,确实,效果出乎意料的好;可以参考一下ww
因为时间有限,所以就做了我上面说的那一段,四个重章部分我尽量用了4种排列,你可以参考一下ww(我是渣新手所以做的渣见谅;w;)
>w<
http://pan.baidu.com/s/1o6FM3Uy

嗯就先说这么多吧~~多多加油,好喜欢这个(好想做GD...) Star~~

Edit了一次因为忘记分段了看上去好像一大坨。。orz
Topic Starter
Akabato
谢谢S妹子!~很有建设性的建议,等我开电脑再细看修改~关于overmap,结果有好几份mod还在劝我删减节奏,略无奈……
Streliteela

Akabato wrote:

谢谢S妹子!~很有建设性的建议,等我开电脑再细看修改~关于overmap,结果有好几份mod还在劝我删减节奏,略无奈……
Mod也只是建议,采纳别人的建议是好的;但更重要的,要有自己的个性和风格。每个人的乐感不同,对音乐的理解也会不同。
我个人认为,上面几个mod中说overmap的地方有些可以通过滑条尾处理一下;既能保留节奏,也没有产生多余的打击,可以考虑这样改一改
总之我的也只是建议啦,仅供参考〜rank一张图不难,难的是能在一张图中彰显出自己独道之处
Topic Starter
Akabato
嗯,说得对,确实是做了一些类似滑条尾的处理~这果然还是要靠自己斟酌啊~总之谢谢S妹子啦~
EDIT:我看了下妹子发的文件,好多神梗!跪了!!我是不是可以抄一些
Streliteela

Akabato wrote:

嗯,说得对,确实是做了一些类似滑条尾的处理~这果然还是要靠自己斟酌啊~总之谢谢S妹子啦~
EDIT:我看了下妹子发的文件,好多神梗!跪了!!我是不是可以抄一些
听了太多遍中毒太深了。。于是我又跑来满地打滚求问能否做个gd了。。QAQ
Topic Starter
Akabato

Streliteela wrote:

听了太多遍中毒太深了。。于是我又跑来满地打滚求问能否做个gd了。。QAQ
嗯,也好~ 欢迎S妹子做个GD,感觉确实有不少不错的梗。不过我近期都没啥动力了,可能最多就是能保证不坟的限度吧,泪目…… 如果妹子觉得这样也没关系的话就做吧~ ^——^
Streliteela

Akabato wrote:

Streliteela wrote:

听了太多遍中毒太深了。。于是我又跑来满地打滚求问能否做个gd了。。QAQ
嗯,也好~ 欢迎S妹子做个GD,感觉确实有不少不错的梗。不过我近期都没啥动力了,可能最多就是能保证不坟的限度吧,泪目…… 如果妹子觉得这样也没关系的话就做吧~ ^——^
哇太好了〜^_^〜没动力不要紧,我最近也是要考试所以可能做的会比较慢;估计等我做完的时候你就又回来兴致勃勃作图了233〜先好好休息几天吧ww
希望我能不负重望做好人生第一个GD〜 :)
Pasha_Khvan97
LZCSC

LZCSC wrote:

VLaD‘s Easy
  1. 00:24:774 (1,2,3) - 包好
  2. 00:36:774 (1,2) - ^
  3. 01:48:274 (3,1) - 不包一发吗

    美丽 - :3

Sellenite

Sellenite wrote:

[VLaD's Easy]
Long time no see ~:3 - Sellenite <3 ~~:3
about the hitsounds,just my personal opinion,yours also right~
00:32:774 (1) - slider head also add whistle - fix*
00:35:774 (3) - change to clap - fix*
00:37:774 (2) - slider head change to whistle - fix*
00:39:774 (4) - slider head change to clap - fix*
00:44:774 (1) - cancel NC - fix*
00:47:774 (2) - NC - fix*
00:48:774 (1) - cancel NC - fix*
01:16:774 (1) - slider end cancel finish - fix*
01:44:774 (1) - in easy better to move it away - fix*
all fix* thx~ :3

F D Flourite

F D Flourite wrote:

[Easy]
  1. 00:34:274 (2) - This slider has skipped the sound here: 00:34:774 - - fix*
  2. 00:39:774 (4) - It's not a good idea to set the stressed sound at the tail of a slider. - fix*
  3. 01:51:774 (3) - ^ - ^
  4. 01:55:774 (4) - ^ - ^
  5. 00:41:274 (1,2,3,4,5) - Why the rhythm here you made is so fast? - fix*
  6. 00:56:274 (5) - Can be deleted~ Reason is the same above. - fix*
  7. 01:48:274 (3,1) - For blanket would be better? - fix*
OKay. all fix :D
Thx~

Code
osu file format v12

[General]
AudioFilename: yuqinghuan.mp3
AudioLeadIn: 2000
PreviewTime: 16774
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 32774,80649
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Tian Ji Xiao Meng
TitleUnicode:天機曉夢
Artist:Lain
ArtistUnicode:阿輪
Creator:Akabato
Version:VLaD's Easy
Source:霹靂天啟
Tags:pili 小飛天 玉傾歡 yuqinghuan everything but the culture chinese classical Pasha_Khvan97 古風 中國風 布袋戲
BeatmapID:378826
BeatmapSetID:154238

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"random bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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80774,-100,4,2,3,70,0,1
80899,-100,4,2,2,70,0,1
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120774,-100,4,2,3,45,0,0


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Combo1 : 183,150,203
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Combo3 : 128,128,192
Combo4 : 255,157,157

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Streliteela
不好意思啊我做图速度越来越慢了,这个gd足足做了一个月才做完,然后我就准备AFK一年。如果有需要改动的地方随时联系我来改。
export:http://puu.sh/9GxzR/948c479453.osz
gd:http://puu.sh/9GzWg/8679e31600.osu (局部有乱码,用之前改一下)
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