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Daniel Ingram - Pinkie the Party Planner

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Total Posts
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Topic Starter
Don

Kerocchi wrote:

Hi :D The song is cute. Anyway, since a lot of people already modded this, it should be near perfect by now, but here are my suggestions.

General
Your video should be .avi just to be safe. And can you compress it a bit more?
I recommend making combo colors a bit darker.

Easy
01:30:352 (2) - Slider shape looks out of place
01:45:352 (4) - I suggest changing the end point of this slider, as it turns visible before (2) is finished and is overlapped with (2)'s end
00:21:160 (1) - Should last one beat only and start at 00:21:644. Shape needs more curving

Normal
You should use slider repeats more on this difficulty, particularly replacing some 1.5 and 2 beats long sliders
01:33:255 (1,1,1,2) - I think you should replace this with this pattern: a one-beat slider with one repeat, then three circles on next downbeats Changed it. Not to your suggestion, I kept the slider, but the repeat slider was added.
01:24:546 (6,7) - Perhaps convert these into a slider? Fixed.
01:31:320 (3,4) - Add a repeat on 3 and remove 4, the circle looks lonely Fixed.
00:47:772 (8) - Convert into a 2-beat slider to cover the rest of the vocal Fixed.
00:19:466 and 00:20:434 - Add a circle in one, or both of these? Did something nice.
00:36:885 (1,2,3,4,5,6,7) - The whole combo seems a bit fast and unbalanced with the rest of the map, as with almost every other combo there is a 1.5 to 2-beat slider or 1-beat gap between the notes. Removed some notes.

Hard
The spacing is too large, I think you should reduce it . (somehow I opened AiMod and it says this is Insane..)
00:22:612, 01:06:159 (1) - Slider velocity change is unnecessary. I like this.
In Kiai time, I think you should place a new SV for all sliders in that Kiai but it's up to you.
00:32:772 (1) - It should be moved one beat later and replace (2) to fit with vocals It was like that in the past but have it like this because sliders on red ticks are ugly.
00:47:772 (3) - Same with Normal, change it into a slider Done.
00:50:675 (4,5), 01:47:046 (2,3,4) - not very good flow, large turning angle Perhaps 00:51:643 (1) is questionable, but I feel there's no problem with the sliders.

Insane
Spacing is huge and largely inconsistent in my opinion, but if that makes the map more challenging for you then it's fine.
00:34:466 (7) - If you don't mind spacing break then make it overlap (1) for nicer look and feel True.
00:37:853 (4,5,6) - Too large jumps Fixed.
00:38:579 (7) - Make it overlap (5) Done.
00:41:724 (6,7,8,9) - Awkward jump, and the spacing is a little bit not consistent within the combo It is now consistent, the entire combo is trapezoid.
00:51:643 (6,7,8) - why not make this combo all sliders? Because I feel it's fine right now
01:28:417 (9) - Place it in the middle for symmetry ? Fixed.
01:45:352 (4,5,6) - Awkward placement, keep placing them in triangular configuration looks better Woops! Inconsistent. Fixed.
01:50:191 (12) - Place it in the middle? Fixed.

That's pretty much all ;) Hope you find this helpful and good luck ;)
BTW I think this shall also be a M4M post *evil smile*
Starger

Kerocchi wrote:

Hi :D The song is cute. Anyway, since a lot of people already modded this, it should be near perfect by now, but here are my suggestions. Hi!

Easy
01:30:352 (2) - Slider shape looks out of place I made it symmetrical with 01:29:384 (1), maybe that's better...
01:45:352 (4) - I suggest changing the end point of this slider, as it turns visible before (2) is finished and is overlapped with (2)'s end Remade the pattern
00:21:160 (1) - Should last one beat only and start at 00:21:644. Shape needs more curving No change for now, if someone else mentions this i'll fix.

That's pretty much all ;) Hope you find this helpful and good luck ;)
BTW I think this shall also be a M4M post *evil smile*
Thanks for the mod!
Here's the updated diff - http://puu.sh/8aQul.osu
OscaR CUBE
Hi..!
Sorry if my mod don't help you so much.. :oops:

NORMAL
SPOILER
- 00:15:837 (4) - How about change it like this? http://puu.sh/8c4uO.jpg
- 00:37:853 - How about a hit circle? :D
- 01:44:626 - ^
- 01:44:868 (7) - Change it like this?? http://puu.sh/8c4BJ.jpg

HARD
SPOILER
- 00:20:676 (7) - clap sound?
- 00:32:772 (1) - just a hit circle at red tick, maybe?? :?
- 00:34:466 (6) - change it like this? http://puu.sh/8c4L8.jpg
- 00:55:998 (7) - clap sound?
- 01:30:595 (5) - change this to slider until the white tick? :D
- 01:32:288 (7) - ^

I can't mod insane so well... sorry.. :o

That's it..
Sorry for my poor english.. :lol:
LucyS
Hello, from my queue :D

[Eazy]
  1. 00:13:902 (1) - Move it to x:244, y:32,just for blanket better
  2. 00:21:160 - Try this rhythm: http://puu.sh/8cbEh.jpg matching the vocals, then you can do something like this 00:21:644 (4,5,6) - http://puu.sh/8cbMp.jpg.
  3. 00:44:385 (4) - Move to 116, 104?
  4. 00:55:998 (4) - http://puu.sh/8cc04.jpg
  5. 01:24:546 (4) - Move the middle node to 188, 232.
[Normal]
  1. 00:21:644 (1) - Move to 48,188
  2. 00:38:337 (5) - Move to 432,172?
  3. 00:44:869 (2,3,4) - Try this: http://puu.sh/8ccOz.jpg
  4. 01:43:901 - Try this rhythm: http://puu.sh/8ccZm.jpg
[Hard]
  1. 00:15:354 (4) - Move this to 232, 236, then 00:15:837 (1,2,3) - http://puu.sh/8cdm4.jpg
  2. 00:22:370 - I'd rather not increase the sliders speed here, the song does not call for it now.
  3. 00:22:128 (3) - http://puu.sh/8cdIw.jpg This flows better.
  4. 00:22:612 (1,2) - And here you can do this: http://puu.sh/8cdQ8.jpg. If you do < remember to decrease the jump here 00:23:095 (2,1)
  5. 00:32:772 - http://puu.sh/8cdYT.jpg Fit better with the vocals
  6. 00:53:578 (1,2,3,4) - I think this better: http://puu.sh/8ce6W.jpg
  7. 01:02:772 (1,2,3,4,5,6,7,8,9,10) - i recommend decrease the jumps here, is so hard...
  8. 01:06:159 - same I'd rather not increase the sliders speed here
  9. 01:25:514 (1,2,3,4,1,2,3) - Same way of the first.
  10. 01:33:014 (1,2,3,1,2) - Also here
Hope it helps, Good Luck !
Any doubts send me a pm.
Starger

LucyS wrote:

Hello, from my queue :D Hi!

[Eazy]
  1. 00:13:902 (1) - Move it to x:244, y:32,just for blanket better Fixed.
  2. 00:21:160 - Try this rhythm: http://puu.sh/8cbEh.jpg matching the vocals, then you can do something like this 00:21:644 (4,5,6) - http://puu.sh/8cbMp.jpg.
  3. 00:44:385 (4) - Move to 116, 104? Alright, i'll change to this.
  4. 00:55:998 (4) - http://puu.sh/8cc04.jpg Yea that looks better, fixed.
  5. 01:24:546 (4) - Move the middle node to 188, 232. Done.
Hope it helps, Good Luck !
Any doubts send me a pm.
Thanks for the mod!
Here's the updated diff - http://puu.sh/8cnl1.osu
Topic Starter
Don

OscaR CUBE wrote:

Hi..!
Sorry if my mod don't help you so much.. :oops:

NORMAL
SPOILER
- 00:15:837 (4) - How about change it like this? http://puu.sh/8c4uO.jpg I like it like this. The words "wonderful to do" flow in a legato-esque style
- 00:37:853 - How about a hit circle? :D Added slider.
- 01:44:626 - ^ Fix.
- 01:44:868 (7) - Change it like this?? http://puu.sh/8c4BJ.jpg

HARD
SPOILER
- 00:20:676 (7) - clap sound? Fixerino
- 00:32:772 (1) - just a hit circle at red tick, maybe?? :? No, I like the symmetry here.
- 00:34:466 (6) - change it like this? http://puu.sh/8c4L8.jpg No, this matches with vocals.
- 00:55:998 (7) - clap sound? Fixed.
- 01:30:595 (5) - change this to slider until the white tick? :D This matches with vocals
- 01:32:288 (7) - ^ This matches with vocals

Thanks for your mod!

I can't mod insane so well... sorry.. :o

That's it..
Sorry for my poor english.. :lol:
blaterwolf
Hello Don im kinda Suggesting a new BG because in the episode Pinkie Pride , your BG is from "Make a Wish"
now i kinda replace newer BG
hope you dont might change it? :) :D
Chewin
Hello! I'm sorry for being late, I've been very busy. Let's see what we have here, then. (:

General Stuff
  1. Mh.. Your folder size is too big. To reduce it, first of all you should totally remove the audio from your video file. Actually it's muted yea, but there is still an audio file on it. You can see it from: http://puu.sh/9gLoK/1ae124114b.png This is unrankable and it would be cool too for the folder's size with totally removing it.
  2. The first kiai time on Normal should end on: 00:47:772 to be consistent with other difficulties!
  3. This mapset is pretty cool. But there is a problem, sadly. To make it rankable you must map the 80% of the song (not considering the skipped opening). You mapped 78% = unrankable. HUE CHEWIN IS SO BAD, HE NOTICED THIS SMALL THING. Yea, I did. You guys actually mapped it very nicely, you can add something more during break times to make it 100% rankable.
  4. Timing is wrong. We just need 1 timing section on 10044 at 123,20 BPM. Don't forget to resnap everything after changes.

Starger's Easy
  1. 00:11:966 (3) - I guess you forgot to add whistle on this slider's head. You should add it like you did for other following downbeats!
  2. 00:19:708 (3) - This should be the same. New stanza needs to be emphasized here and I'd add the whistle
  3. 00:21:644 (4) - I wonder why there isn't New Combo here ;P Add it please, it's really needed
  4. 00:42:933 (3) - Whistle on the end, still missed it
  5. 00:47:772 (5) - Still, what about to add a whistle on this slider's tail to emphasize the vocal's end better? It sounds pretty cool IMO
  6. 01:36:159 (1) - Silence this slider with 15% volume. Moreover, you should reduce it by 1/1 just how the kiai time has been set
  7. 01:50:675 (1) - Normal finish on this spinner's end pls, it sounds pretty nicely. The actual drum doesn't.

Normal
  1. 00:11:966 (4) - Adding new combo to warn players about the new 1/1 rhythm would be pretty cool here. Add it pls
  2. 00:11:966 (4,5,6,7,1) - This pattern looks very bad and ugly actually, to be honest. I would suggest you something like this! http://puu.sh/9gMLR/edb152575e.jpg Here's the code:
    SPOILER
    324,352,11966,1,0,0:0:0:0:
    184,372,12450,1,8,0:0:0:0:
    76,284,12934,1,0,0:0:0:0:
    96,144,13418,1,8,0:0:0:0:
    232,184,13902,6,0,P|300:168|336:88,1,140,0|8,0:0|0:0,0:0:0:0:
  3. 00:17:773 (2) - Make this blanket much better pls. It's so ugly now. It's simply: http://puu.sh/9gMTE/c49a0d30c9.jpg
  4. 00:21:402 (1,2,3,4,5,6) - But especially 00:23:579 (4,5,6) -looks bad in the way you placed them tbh. First of all I'd add new combo on 00:23:579 (4) for the same reason I mentioned about first point. And, placing them in this way would make it much better to see: http://puu.sh/9gNoQ/8aed758d4a.jpg http://puu.sh/9gNpX/38b4342190.jpg
    SPOILER
    88,192,21402,5,0,0:0:0:0:
    88,192,21644,2,0,B|108:288|108:288|156:348|228:256,1,210,2|0,0:0|0:0,0:0:0:0:
    308,283,22612,2,0,B|356:348|404:288|404:288|424:192,1,210,2|0,0:0|0:0,0:0:0:0:
    432,112,23579,5,2,0:0:0:0:
    256,152,24063,1,8,0:0:0:0:
    80,112,24547,1,4,0:0:0:0:
  5. 00:44:869 (2) - Whistle on the head
  6. 00:46:804 (6) - New combo and whistle. Also: 00:44:627 (1,2,3,4,5,6,7,8) - I think you can improve this pattern by yourself ;P Try to improve it with 1 sliderpoint sliders, I see this map is using old manually sliders.
  7. 00:59:385 (4) - Same, New combo and add whistle
  8. 00:55:514 (3) - Whistle on the head
  9. 01:07:127 (5) - New combo and whistle
  10. 01:22:611 (3) - Remove whistle from the tail and add it on 01:23:578 (4) instead
  11. 01:24:546 (6) - Whistle on the head and clap on the tail
  12. 01:29:384 (2) - This is a copy paste, so, I suggest you the same thing as above to improve the blanket
  13. 01:33:013 (1,2,3,4,5) - Check my pattern here too, same of above
  14. 01:36:159 (1) - Same of easy
  15. 01:42:449 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - This hitsounds are really meh.. I fixed them for you, just copy the code:
    SPOILER
    40,264,102449,6,0,L|100:300,1,70,4|0,0:0|0:0,0:0:0:0:
    168,248,102933,1,8,0:0:0:0:
    240,296,103175,1,0,0:0:0:0:
    312,248,103417,2,0,L|372:284,1,70,0|0,0:0|0:0,0:0:0:0:
    439,233,103900,1,8,0:0:0:0:
    511,281,104142,1,0,0:0:0:0:
    379,65,104626,1,0,0:0:0:0:
    316,120,104868,2,0,P|256:152|196:120,2,140,8|8|4,0:0|0:0|0:0,0:0:0:0:
    40,280,106562,5,0,0:0:0:0:
    104,344,106804,2,0,P|176:376|240:312,1,140,8|0,0:0|0:0,0:0:0:0:
    280,280,107530,1,0,0:0:0:0:
    336,344,107772,2,0,P|408:376|472:312,1,140,8|0,0:0|0:0,0:0:0:0:
    400,192,108739,5,2,0:0:0:0:
    344,32,109223,1,8,0:0:0:0:
    176,32,109707,1,2,0:0:0:0:
    112,192,110191,1,8,0:0:0:0:
    256,192,110675,12,4,114546,0:0:0:0:

Hard
  1. AR +1 is pretty cool here. Fix it, best way for an Hard and for a map like this one!
  2. 00:23:579 (1,2) - Finish on (1) and clap on (2)
  3. 00:34:466 (6,1) - I didn't get this antijump. I have an idea here. I would flip vertically the whole 00:35:191 (1,2,3,4,5,6,7,8) pattern and also fixing this inconsistent and not needed jump/spacing: 00:36:159 (5,6) . This is what I mean: http://puu.sh/9gOre/a21790ef70.jpg Trust me, it's 100% better!
    SPOILER
    104,131,35191,5,0,0:0:0:0:
    184,244,35433,1,0,0:0:0:0:
    256,128,35675,1,8,0:0:0:0:
    328,244,35917,1,0,0:0:0:0:
    408,131,36159,1,0,0:0:0:0:
    256,96,36401,1,0,0:0:0:0:
    256,112,36522,1,0,0:0:0:0:
    256,128,36643,1,8,0:0:0:0:
  4. 00:39:062 (1) - Whistle on the head to emphasize the vocal
  5. 00:39:062 (1,2) - Make this spacing bigger pls, it's actually inconsistent. The (2) should be placed further from the previous slider.
  6. 00:44:869 (2,6) - Add whistles 00:46:804 (1) - and finish here!
  7. 00:47:772 (3) - Whistle on the end
  8. 00:51:885 (2,3,4) - I didn't get this small and inconsistent spacing. Make it consistent pls totally not needed and confusing
  9. 00:55:514 (5) - New combo
  10. 01:07:126 (1) - Finish
  11. 01:32:288 (7) - Forgot clap
  12. 01:35:190 (1,2) - Same of 00:23:579 (1,2)
  13. 01:36:159 (1) - Same of other diffs
  14. 01:42:449 (1) till the end - Can you use the same hitsounds I used for you in that code for the Normal diff, please? Thanks

I will leave a star icon for now. This mapset can still be improved, especially Hard and Normal. (First of all I'd suggest you to fix the old ugly sliders with new ones). That's it for now. I will totally recheck this when this will be better. You can call me back when it received at least 6+ mods. I'll be glad to recheck this and let it go (!!) with a bubble! Good luck >w< I hope it has been helpful.
Starger

Chewin wrote:

Hello! I'm sorry for being late, I've been very busy. Let's see what we have here, then. (: Hello! ^_^/

General Stuff
  1. This mapset is pretty cool. But there is a problem, sadly. To make it rankable you must map the 80% of the song (not considering the skipped opening). You mapped 78% = unrankable. HUE CHEWIN IS SO BAD, HE NOTICED THIS SMALL THING. Yea, I did. You guys actually mapped it very nicely, you can add something more during break times to make it 100% rankable.
    I mapped 00:24:547 - 00:31:321 so now it should be fine!

Starger's Easy
  1. 00:11:966 (3) - I guess you forgot to add whistle on this slider's head. You should add it like you did for other following downbeats! Fixed.
  2. 00:19:708 (3) - This should be the same. New stanza needs to be emphasized here and I'd add the whistle Fixed.
  3. 00:21:644 (4) - I wonder why there isn't New Combo here ;P Add it please, it's really needed Fixed.
  4. 00:42:933 (3) - Whistle on the end, still missed it Fixed.
  5. 00:47:772 (5) - Still, what about to add a whistle on this slider's tail to emphasize the vocal's end better? It sounds pretty cool IMO Yea, it really does! Fixed.
  6. 01:36:159 (1) - Silence this slider with 15% volume. Moreover, you should reduce it by 1/1 just how the kiai time has been set I really hope this spinner is not too short now. Silenced it.
  7. 01:50:675 (1) - Normal finish on this spinner's end pls, it sounds pretty nicely. The actual drum doesn't. Alright.

I will leave a star icon for now. This mapset can still be improved, especially Hard and Normal. (First of all I'd suggest you to fix the old ugly sliders with new ones). That's it for now. I will totally recheck this when this will be better. You can call me back when it received at least 6+ mods. I'll be glad to recheck this and let it go (!!) with a bubble! Good luck >w< I hope it has been helpful.
Thanks alot for the mod!
Here's the updated diff - http://puu.sh/9hx09.osu
Shohei Ohtani
mod4mod queue woohoo

I haven't watched ponies in fucking forever this song better not fucking suck

Overall:
00:10:031 - Like it's really cool to have the claps on 2 and 4 like I'm super hyped for that but with the way the music is, I'd rather have it have softwhistles.
Hitsounds consistency could also be worked on.
Lower the hitsound volume? It seems kind of loud
00:25:756 - Make this a break like for srs. I know there's background music, but the talking over it makes it VERY hard to do.

Hard:
00:38:095 (1,2,3,4) - Try to have this so the pattern isn't overlapping, but rather 2 separate patterns.
00:43:175 (4,5,6,7) - ^
01:23:578 (7) - Center this midpoint to make it cute and stuff
01:24:546 (9) - ^
01:36:159 (1) - End this on the big white tick earlier
It's simple but it's cool.

Normal:
00:39:062 (7) - Use 1 midpoint for this its gonna be hella kawaii
00:40:998 (2) - Center this midpoint ;3;
01:27:449 (4) - Bugged slider?

Easy:
01:36:159 (1) - Add softwhistle

It's a pretty good start and im glad that you didn't try going harder than you should have. Yay.

also move this out of WIP
Starger

CDFA wrote:

mod4mod queue woohoo woo
Easy:
01:36:159 (1) - Add softwhistle Fixed.
Also fixed a few small things (mostly blankets). Updated diff - http://puu.sh/9j5LY.osu
Topic Starter
Don

Chewin wrote:

Hello! I'm sorry for being late, I've been very busy. Let's see what we have here, then. (:

General Stuff
  1. Mh.. Your folder size is too big. To reduce it, first of all you should totally remove the audio from your video file. Actually it's muted yea, but there is still an audio file on it. You can see it from: http://puu.sh/9gLoK/1ae124114b.png This is unrankable and it would be cool too for the folder's size with totally removing it. Will do.
  2. The first kiai time on Normal should end on: 00:47:772 to be consistent with other difficulties! Fixed. Oops.
  3. This mapset is pretty cool. But there is a problem, sadly. To make it rankable you must map the 80% of the song (not considering the skipped opening). You mapped 78% = unrankable. HUE CHEWIN IS SO BAD, HE NOTICED THIS SMALL THING. Yea, I did. You guys actually mapped it very nicely, you can add something more during break times to make it 100% rankable. Fixed.
  4. Timing is wrong. We just need 1 timing section on 10044 at 123,20 BPM. Don't forget to resnap everything after changes. Timing is right. Willing to talk about this.

Normal
  1. 00:11:966 (4) - Adding new combo to warn players about the new 1/1 rhythm would be pretty cool here. Add it pls Done
  2. 00:11:966 (4,5,6,7,1) - This pattern looks very bad and ugly actually, to be honest. I would suggest you something like this! http://puu.sh/9gMLR/edb152575e.jpg Here's the code: Fixed.
    SPOILER
    324,352,11966,1,0,0:0:0:0:
    184,372,12450,1,8,0:0:0:0:
    76,284,12934,1,0,0:0:0:0:
    96,144,13418,1,8,0:0:0:0:
    232,184,13902,6,0,P|300:168|336:88,1,140,0|8,0:0|0:0,0:0:0:0:
  3. 00:17:773 (2) - Make this blanket much better pls. It's so ugly now. It's simply: http://puu.sh/9gMTE/c49a0d30c9.jpg Done
  4. 00:21:402 (1,2,3,4,5,6) - But especially 00:23:579 (4,5,6) -looks bad in the way you placed them tbh. First of all I'd add new combo on 00:23:579 (4) for the same reason I mentioned about first point. And, placing them in this way would make it much better to see: http://puu.sh/9gNoQ/8aed758d4a.jpg http://puu.sh/9gNpX/38b4342190.jpg Done.
    SPOILER
    88,192,21402,5,0,0:0:0:0:
    88,192,21644,2,0,B|108:288|108:288|156:348|228:256,1,210,2|0,0:0|0:0,0:0:0:0:
    308,283,22612,2,0,B|356:348|404:288|404:288|424:192,1,210,2|0,0:0|0:0,0:0:0:0:
    432,112,23579,5,2,0:0:0:0:
    256,152,24063,1,8,0:0:0:0:
    80,112,24547,1,4,0:0:0:0:
  5. 00:44:869 (2) - Whistle on the head Fixed.
  6. 00:46:804 (6) - New combo and whistle. Also: 00:44:627 (1,2,3,4,5,6,7,8) - I think you can improve this pattern by yourself ;P Try to improve it with 1 sliderpoint sliders, I see this map is using old manually sliders. Fixed.
  7. 00:59:385 (4) - Same, New combo and add whistle Fixed.
  8. 00:55:514 (3) - Whistle on the head Fixed.
  9. 01:07:127 (5) - New combo and whistle Fixed.
  10. 01:22:611 (3) - Remove whistle from the tail and add it on 01:23:578 (4) instead
  11. 01:24:546 (6) - Whistle on the head and clap on the tail Fixed.
  12. 01:29:384 (2) - This is a copy paste, so, I suggest you the same thing as above to improve the blanket Fixed.
  13. 01:33:013 (1,2,3,4,5) - Check my pattern here too, same of above Fixed.
  14. 01:36:159 (1) - Same of easy Fixed.
  15. 01:42:449 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - This hitsounds are really meh.. I fixed them for you, just copy the code: Fixed.
    SPOILER
    40,264,102449,6,0,L|100:300,1,70,4|0,0:0|0:0,0:0:0:0:
    168,248,102933,1,8,0:0:0:0:
    240,296,103175,1,0,0:0:0:0:
    312,248,103417,2,0,L|372:284,1,70,0|0,0:0|0:0,0:0:0:0:
    439,233,103900,1,8,0:0:0:0:
    511,281,104142,1,0,0:0:0:0:
    379,65,104626,1,0,0:0:0:0:
    316,120,104868,2,0,P|256:152|196:120,2,140,8|8|4,0:0|0:0|0:0,0:0:0:0:
    40,280,106562,5,0,0:0:0:0:
    104,344,106804,2,0,P|176:376|240:312,1,140,8|0,0:0|0:0,0:0:0:0:
    280,280,107530,1,0,0:0:0:0:
    336,344,107772,2,0,P|408:376|472:312,1,140,8|0,0:0|0:0,0:0:0:0:
    400,192,108739,5,2,0:0:0:0:
    344,32,109223,1,8,0:0:0:0:
    176,32,109707,1,2,0:0:0:0:
    112,192,110191,1,8,0:0:0:0:
    256,192,110675,12,4,114546,0:0:0:0:

Hard
  1. AR +1 is pretty cool here. Fix it, best way for an Hard and for a map like this one!
  2. 00:23:579 (1,2) - Finish on (1) and clap on (2)
  3. 00:34:466 (6,1) - I didn't get this antijump. I have an idea here. I would flip vertically the whole 00:35:191 (1,2,3,4,5,6,7,8) pattern and also fixing this inconsistent and not needed jump/spacing: 00:36:159 (5,6) . This is what I mean: http://puu.sh/9gOre/a21790ef70.jpg Trust me, it's 100% better! Fixed.
    SPOILER
    104,131,35191,5,0,0:0:0:0:
    184,244,35433,1,0,0:0:0:0:
    256,128,35675,1,8,0:0:0:0:
    328,244,35917,1,0,0:0:0:0:
    408,131,36159,1,0,0:0:0:0:
    256,96,36401,1,0,0:0:0:0:
    256,112,36522,1,0,0:0:0:0:
    256,128,36643,1,8,0:0:0:0:
  4. 00:39:062 (1) - Whistle on the head to emphasize the vocal Fixed.
  5. 00:39:062 (1,2) - Make this spacing bigger pls, it's actually inconsistent. The (2) should be placed further from the previous slider. Fixed.
  6. 00:44:869 (2,6) - Add whistles 00:46:804 (1) - and finish here! Fixed.
  7. 00:47:772 (3) - Whistle on the end Fixed.
  8. 00:51:885 (2,3,4) - I didn't get this small and inconsistent spacing. Make it consistent pls totally not needed and confusing Done!
  9. 00:55:514 (5) - New combo Fixed.
  10. 01:07:126 (1) - Finish Fixed.
  11. 01:32:288 (7) - Forgot clap Fixed.
  12. 01:35:190 (1,2) - Same of 00:23:579 (1,2) Fixed.
  13. 01:36:159 (1) - Same of other diffs Fixed.
  14. 01:42:449 (1) till the end - Can you use the same hitsounds I used for you in that code for the Normal diff, please? Thanks Done!

I will leave a star icon for now. This mapset can still be improved, especially Hard and Normal. (First of all I'd suggest you to fix the old ugly sliders with new ones). That's it for now. I will totally recheck this when this will be better. You can call me back when it received at least 6+ mods. I'll be glad to recheck this and let it go (!!) with a bubble! Good luck >w< I hope it has been helpful. Very! This is actually my first mapset ever and I'm really hyped to improve this. IT surely was a helpful experience :)
AndreasHD
Okay! so here goes the mod 8-)

[General]
Kiai time should be the same in all difficulties.

00:24:547 Remove timing section

00:31:321 ^

00:49:708 Remove both timing sections on this millisecond.

01:21:643 Switch this with an inheriting section (Ctrl+shift+P) and then add kiai time on that section instead.

01:07:127 Remove inheriting section

01:37:852 ^

I don't think there is need for any countdown on this song, because you have the rhythm already when starting off the first note, so take it away.



[Starger's Easy]
This difficulty is mapped well, and I do not have much to say.

00:39:062 (3) - I can see you're trying to make this perfect, well let me tell you, if you snap the last node to the grid, it will be perfect ;) just drag it slight to the right, and it will snap.

00:47:772 (5) - Add whistle on head

01:06:643 (2,3,4) - Make it like this, it sounds better:
01:36:159 (1) - This is a VERY short spinner for 'Easy' .. consider doing something else, or make it longer, because it still sounds good if you end it here 01:37:610




[Normal]
00:17:773 (2) - Make this a better blanket, like this:
00:23:579 (4) - - Remove NC

00:27:451 (3) - Move one grid down (Grid lvl 4)

00:13:902 (1) - Add whistle on head

00:14:870 (3) - Add whistle on head and end.. by the way, this difficulty is missing alot of hitsounds, as it is of right now, everything seems completely random.

00:25:515 (3) - Make this a better blanket like this:
00:36:159 (4) - Move one grid to the left

00:41:966 (3) - Use DS 1,2x like the rest of the map on this one. Don't forget to snap the slider after with DS and the note after it.

00:59:385 (1) - Snap this to DS aswell

01:07:127 (1) - ^

01:29:385 (2) - Make this a better blanket, this is the same as the one before, so I already linket screenshot of it.

Here 00:18:499 and here 01:30:110 I really suggest you to add a note

01:36:159 (1) - Remove finish

01:46:804 (2) - Snap this to DS




[Hard]
00:38:095 (5) - Remove NC

00:39:062 (1) - Snap this properly to the head.

00:42:450 (1) - Remove NC

00:42:933 (1) - NC

01:07:610 (2) - Add finish .. and what does this clap do? I can't hear anything.

01:35:675 (2) - Add finish

01:36:159 (1) - Remove finish

01:45:352 (3) - Remove clap?

01:47:530 (3) - Remove clap
Starger

AndreasHD wrote:

Okay! so here goes the mod 8-)

[Starger's Easy]
This difficulty is mapped well, and I do not have much to say.

00:39:062 (3) - I can see you're trying to make this perfect, well let me tell you, if you snap the last node to the grid, it will be perfect ;) just drag it slight to the right, and it will snap. Yea, that works, thanks!

00:47:772 (5) - Add whistle on head Sure.

01:06:643 (2,3,4) - Make it like this, it sounds better: Yea, that actually plays abit better. I left 4 a slider though.
01:36:159 (1) - This is a VERY short spinner for 'Easy' .. consider doing something else, or make it longer, because it still sounds good if you end it here 01:37:610 I made it a slider.
Thanks for the mod! Updated diff - http://puu.sh/9orAr.osu
_Stan
M4M :) and my English is poor, so don't laugh at me when i make mistakes... :)


at the first, I wanna say the song is so cute and I like your slider‘s arc. BEAUTIFUL

Starger's Easy

00:44:869 - [personal view]I think you can cancel the KIAI time, 1) it's so short 2) the feeling of climax is not obvious,
01:37:126 - the whistle is not match with songs. What do you think??

the snap is perfect! exactly appropriate!

Normal

00:21:644 - you can change the circle's color~ A new part, :)
00:43:901 (5) - 00:45:595 (3,4) - you can make the two part at the same position
01:21:643 - eeeee, it's same with the beginning, right?

Hard

00:36:401 (6,7,8) - [personal view]overlap it?
00:51:643 - [personal view]overlap it?
01:01:562 (2) - eeeeer, this position is kind of confusing


that's all,

if I misunderstand your design, please ignore them. Of course, these are my personal views

and this is mine http://osu.ppy.sh/s/182427
Player X_old
Hi,
here is my mode.

all difficulties

disable countdown

Stranger's Easy

00:14:870 (2) - no whistle
00:20:676 - no whistle
00:22:612 (2) - no whistle
00:27:934 - storyboard hitsound (Sample,27934,0,"soft-hitclap.wav",56)
00:31:321 - insert break time
00:39:546 - storyboard hitsound (Sample,39546,0,"soft-hitclap.wav",56)
00:41:966 (2) - no whistle
00:43:901 - no whistle
00:44:869 - remove timing section (no kiai mode)
00:45:837 - no whistle
00:47:772 - remove timing section
00:48:256 - storyboard hitsound (Sample,48256,0,"soft-hitclap.wav",56)
00:48:740 - no whistle
00:51:643 - whistle
00:52:611 (5) - no whistle
00:53:095 - storyboard hitsound (Sample,53095,0,"soft-hitclap.wav",56)
00:54:546 (2) - no whistle
00:56:482 - storyboard hitsound (Sample,56482,0,"soft-hitwhistle.wav",56)
01:04:224 - no whistle
01:05:675 - storyboard hitsound (Sample,65675,0,"soft-hitclap.wav",56)
01:06:159 - no whistle
01:08:095 (4) - no whistle
01:08:095 - no clap and new timing without "Inherit previons timing settings"
01:08:578 - new timing with "Inherit previons timing settings" and volume 5%
01:22:610 - whistle
01:24:546 (4) - whistle
01:26:481 (2) - whistle
01:30:352 (2) - whistle
01:34:223 (2) - whistle
01:36:159 - volume of new timing change to 5%
01:42:933 (1) - whistle
01:44:868 (3) - whistle
01:45:836 - 2 storyboard hitsound (Sample,105836,0,"normal-hitnormal.wav",56 and Sample,105836,0,"normal-hitwhistle.wav",56)

Normal

00:21:644 (8) - new combo
00:24:547 (1) - no new combo
00:31:321 - insert break time
00:34:224 (4) - no clap
00:34:708 - storyboard hitsound (Sample,34708,0,"soft-hitclap.wav",58)
00:36:159 (4) - no clap
00:36:643 - storyboard hitsound (Sample,36643,0,"soft-hitclap.wav",58)
00:40:030 - finish
00:41:482 - storyboard hitsound (Sample,41482,0,"soft-hitclap.wav",58)
00:42:450 - storyboard hitsound (Sample,42450,0,"soft-hitclap.wav",58)
00:43:417 - storyboard hitsound (Sample,43417,0,"soft-hitclap.wav",58)
00:44:869 - remove timing section (no kiai mode)
00:46:804 (1) - no new combo
00:48:740 - remove timing section
00:50:191 - storyboard hitsound (Sample,50191,0,"soft-hitclap.wav",58)
00:51:159 - storyboard hitsound (Sample,51159,0,"soft-hitclap.wav",58)
00:54:062 - storyboard hitsound (Sample,54062,0,"soft-hitclap.wav",58)
00:55:030 - storyboard hitsound (Sample,55030,0,"soft-hitclap.wav",58)
00:57:933 - storyboard hitsound (Sample,57933,0,"soft-hitclap.wav",58)
00:58:901 - storyboard hitsound (Sample,58901,0,"soft-hitclap.wav",58)
00:59:385 (1) - no new combo
01:01:804 - storyboard hitsound (Sample,61804,0,"soft-hitclap.wav",58)
01:02:288 - no clap
01:02:772 (3) - clap
01:03:740 - storyboard hitsound (Sample,63740,0,"soft-hitclap.wav",58)
01:07:127 (1) - no new combo
01:27:933 - storyboard hitsound (Sample,87933,0,"soft-hitclap.wav",58)
01:30:836 - storyboard hitsound (Sample,90836,0,"soft-hitclap.wav",58)
01:31:319 (5) - no clap
01:33:739 - storyboard hitsound (Sample,93739,0,"soft-hitclap.wav",58)
01:34:707 - storyboard hitsound (Sample,94707,0,"soft-hitclap.wav",58)
01:42:933 (2) - no clap
01:43:417 (4) - clap
01:43:901 (5) - no clap
01:43:901 (5) - storyboard hitsound (Sample,104384,0,"soft-hitclap.wav",58)
01:44:868 (8) - no clap
01:46:804 (2) - no clap
01:47:288 - clap
01:47:772 (4) - no clap
01:48:255 - clap

Hard

00:20:676 (1) - no combo
00:23:579 (1) - no finish
00:24:547 (1) - finish
00:32:772 (1) - no clap
00:34:224 (5) - no clap
00:34:708 - storyboard hitsound (Sample,34708,0,"soft-hitclap.wav",55)
00:44:869 - remove timing section (no kiai mode)
00:46:804 (1) - no finish
00:47:772 - remove timing section
00:53:095 - no clap
01:04:707 (10) - no clap
01:07:126 (1) - no finish

And here are the hitsounds which you must copy into the songfolder.
soft-hitclap.wav
soft-hitwhistle.wav
normal-hitnormal.wav
normal-hitwhistle.wav

Here you are! ;)
Yauxo
Hi there, coming from your q (m4m)

[General]
  1. Reminds me so much of ztrot's maps ... somehow
  2. and I dont even know how I'd hitsound this ;w;

[Starger's Easy]
  1. I'd lower the volume on the hitsounds @kiai time. They are just too loud imo
  2. 00:45:353 (2) - How about moving this one further up? OR do something like this for a better flow
  3. 01:26:481 (2,3,4) - Imo 4 should have the same distance to 3 as 2 has (actually, its a snapping issue, fix it)
    While youre at it, the overlap on 01:27:933 (3) - is off as well
  4. 01:44:868 (3) - spacing issue (spacing should be consistent through the whole diff)

[Normal]
  1. 00:19:708 (1) - NC
  2. 00:21:644 (1) - NC
  3. 00:23:579 (3,4,1) - suggestion, how about having it flow in a curve? surely would feel better than a straight line
  4. 00:25:515 (3) - ctrl g?
  5. 00:30:354 (5) - ^?
  6. 00:33:014 (1) - overlap with 00:30:354 (5) - ? 157/116
  7. 00:56:240 (5) - 136/176 for better flow
  8. 01:35:674 (4) - 268/28ish
  9. 01:44:626 (7) - I'd assume that you could NC this

[Hard]
  1. Even though it's the most difficult diff in this mapset, AR9 seems very damn high for a 3.15 star diff. Consider lowering this one to 8ish atleast
  2. Also, this map really reminds me of ztrot maps, as they're also using alot of symmetrical singletap/jump combos etc (not to mention the mpl songs). I dont really know how to much such, but .. uhm .. I guess? :s
  3. 00:32:772 (1) - This one seems rather random as you leave a break before it and as it doesnt support any sound. If you want to support the "swoosh", you'd have to start on 00:32:288 (6) -

Gl with your set :3
Topic Starter
Don

_Stan wrote:

M4M :) and my English is poor, so don't laugh at me when i make mistakes... :)


at the first, I wanna say the song is so cute and I like your slider‘s arc. BEAUTIFUL

Normal

00:21:644 - you can change the circle's color~ A new part, :) Fix
00:43:901 (5) - 00:45:595 (3,4) - you can make the two part at the same position I have no idea what you mean
01:21:643 - eeeee, it's same with the beginning, right? Fix

Hard

00:36:401 (6,7,8) - [personal view]overlap it? No, it'd stack anyways, vertical stack plays better
00:51:643 - [personal view]overlap it? Would ruin DS
01:01:562 (2) - eeeeer, this position is kind of confusing Antijumps are fun


that's all,

if I misunderstand your design, please ignore them. Of course, these are my personal views

and this is mine http://osu.ppy.sh/s/182427
Topic Starter
Don

Player X wrote:

Hi,
here is my mode.

all difficulties

disable countdown

Countdown is cool

Normal

00:21:644 (8) - new combo Fix
00:24:547 (1) - no new combo No
00:31:321 - insert break time K
00:34:224 (4) - no clap No
00:36:159 (4) - no clap No
00:40:030 - finish K
00:44:869 - remove timing section (no kiai mode) Kiai at choir. Choir sings. Kiai on.
00:46:804 (1) - no new combo Combo is fine
00:48:740 - remove timing section This fixes 1-2-3-4
00:59:385 (1) - no new combo No
01:02:288 - no clap k
01:02:772 (3) - clap kk
01:07:127 (1) - no new combo no
01:31:319 (5) - no clap no
01:42:933 (2) - no clap no
01:43:417 (4) - clap no
01:43:901 (5) - no clap no
01:44:868 (8) - no clap no
01:46:804 (2) - no clap no
01:47:288 - clap no
01:47:772 (4) - no clap no
01:48:255 - clap

Hard

00:20:676 (1) - no combo fix
00:23:579 (1) - no finish added whistle
00:24:547 (1) - finish k
00:32:772 (1) - no clap no
00:34:224 (5) - no clap no
00:44:869 - remove timing section (no kiai mode) no
00:46:804 (1) - no finish no
00:47:772 - remove timing section no
00:53:095 - no clap no
01:04:707 (10) - no clap no
01:07:126 (1) - no finish no

Here you are! ;) thanks! sorry for not taking storyboard hitsounds. they fuck with player's skin sounds.
Topic Starter
Don

Yauxo wrote:

Hi there, coming from your q (m4m)

[General]
  1. Reminds me so much of ztrot's maps ... somehow first map ever, i've played a lot of osu! as i started, might have reflected in my mapping style! I don't map like this anymore, though.
  2. and I dont even know how I'd hitsound this ;w; CLAP CLAP CLAP CLAP

[Starger's Easy]
  1. I'd lower the volume on the hitsounds @kiai time. They are just too loud imo
  2. 00:45:353 (2) - How about moving this one further up? OR do something like this for a better flow
  3. 01:26:481 (2,3,4) - Imo 4 should have the same distance to 3 as 2 has (actually, its a snapping issue, fix it)
    While youre at it, the overlap on 01:27:933 (3) - is off as well
  4. 01:44:868 (3) - spacing issue (spacing should be consistent through the whole diff)

[Normal]
  1. 00:19:708 (1) - NC Fixed!
  2. 00:21:644 (1) - NC Was already fixed
  3. 00:23:579 (3,4,1) - suggestion, how about having it flow in a curve? surely would feel better than a straight line
    Feel like it's fine as is
  4. 00:25:515 (3) - ctrl g? Fine as is. This gives a 90 degree flow
  5. 00:30:354 (5) - ^? Fine as is. This gives a 90 degree flow
  6. 00:33:014 (1) - overlap with 00:30:354 (5) - ? 157/116 Doesn't matter
  7. 00:56:240 (5) - 136/176 for better flow Fine as is
  8. 01:35:674 (4) - 268/28ish Want to be close to the spinner
  9. 01:44:626 (7) - I'd assume that you could NC this Fixerino!

[Hard]
  1. Even though it's the most difficult diff in this mapset, AR9 seems very damn high for a 3.15 star diff. Consider lowering this one to 8ish atleast Chewin said AR9 was fine. I like AR9 as well because of the 1.7 distance spacing. Going to keep this.
  2. Also, this map really reminds me of ztrot maps, as they're also using alot of symmetrical singletap/jump combos etc (not to mention the mpl songs). I dont really know how to much such, but .. uhm .. I guess? :s Thanks, I guess! Not really my style anymore...
  3. 00:32:772 (1) - This one seems rather random as you leave a break before it and as it doesnt support any sound. If you want to support the "swoosh", you'd have to start on 00:32:288 (6) - Have fixed!

Gl with your set :3
Starger
_Stan

_Stan wrote:

M4M :) and my English is poor, so don't laugh at me when i make mistakes... :) Hi!


at the first, I wanna say the song is so cute and I like your slider‘s arc. BEAUTIFUL

Starger's Easy

00:44:869 - [personal view]I think you can cancel the KIAI time, 1) it's so short 2) the feeling of climax is not obvious, I think it fits here.
01:37:126 - the whistle is not match with songs. What do you think?? Yeah, i re-hitsounded this part.

the snap is perfect! exactly appropriate!

Player X

Player X wrote:

Hi, Hi!
here is my mode.

Stranger's Easy

Starger, not stranger x_x

00:14:870 (2) - no whistle No, i sometimes place whistles on 3rd white ticks if they need emphasis
00:20:676 - no whistle ^
00:22:612 (2) - no whistle ^
00:31:321 - insert break time It's too short to be a break, so nope.
00:41:966 (2) - no whistle No.
00:43:901 - no whistle ^
00:44:869 - remove timing section (no kiai mode) No, i think kiai fits.
00:45:837 - no whistle No.
00:47:772 - remove timing section No.
00:48:740 - no whistle No.
00:51:643 - whistle Added.
00:52:611 (5) - no whistle No.
00:54:546 (2) - no whistle ^
01:04:224 - no whistle ^
01:06:159 - no whistle ^
01:08:095 (4) - no whistle ^
01:08:095 - no clap and new timing without "Inherit previons timing settings" ^
01:08:578 - new timing with "Inherit previons timing settings" and volume 5% Added, but 15%
01:22:610 - whistle Fixed.
01:24:546 (4) - whistle ^
01:26:481 (2) - whistle ^
01:30:352 (2) - whistle ^
01:34:223 (2) - whistle ^
01:36:159 - volume of new timing change to 5% No.
01:42:933 (1) - whistle Fixed.
01:44:868 (3) - whistle Fixed.
No storyboard hitsounds, because Don didn't want to take them.

Yauxo

Yauxo wrote:

Hi there, coming from your q (m4m) Hi!

[Starger's Easy]
  1. I'd lower the volume on the hitsounds @kiai time. They are just too loud imo Maybe... if someone else mentions this.
  2. 00:45:353 (2) - How about moving this one further up? OR do something like this for a better flow Sure.
  3. 01:26:481 (2,3,4) - Imo 4 should have the same distance to 3 as 2 has (actually, its a snapping issue, fix it) Fixed.
    While youre at it, the overlap on 01:27:933 (3) - is off as well Fixed.
  4. 01:44:868 (3) - spacing issue (spacing should be consistent through the whole diff) Fixed.

Thanks everyone for mods! They really helped out. Updated diff - http://puu.sh/9yGzd.osu
Player X_old

Starger4ru wrote:

Player X wrote:

Hi, Hi!
Are you silly? I'm German and we write it that way and also it's no matter.

Starger4ru wrote:

Player X wrote:

Stranger's Easy

Starger, not stranger x_x

00:14:870 (2) - no whistle No, i sometimes place whistles on 3rd white ticks if they need emphasis
00:20:676 - no whistle ^
00:22:612 (2) - no whistle ^
00:31:321 - insert break time It's too short to be a break, so nope.
00:41:966 (2) - no whistle No.
00:43:901 - no whistle ^
00:44:869 - remove timing section (no kiai mode) No, i think kiai fits.
00:45:837 - no whistle No.
00:47:772 - remove timing section No.
00:48:740 - no whistle No.
00:51:643 - whistle Added.
00:52:611 (5) - no whistle No.
00:54:546 (2) - no whistle ^
01:04:224 - no whistle ^
01:06:159 - no whistle ^
01:08:095 (4) - no whistle ^
01:08:095 - no clap and new timing without "Inherit previons timing settings" ^
01:08:578 - new timing with "Inherit previons timing settings" and volume 5% Added, but 15%
01:22:610 - whistle Fixed.
01:24:546 (4) - whistle ^
01:26:481 (2) - whistle ^
01:30:352 (2) - whistle ^
01:34:223 (2) - whistle ^
01:36:159 - volume of new timing change to 5% No.
01:42:933 (1) - whistle Fixed.
01:44:868 (3) - whistle Fixed.
Why not? I moded it for Don and not you and also I needed very much time for this. This is my 1st mod.
No other user changed the mods of other users.

Starger4ru wrote:

No storyboard hitsounds, because Don didn't want to take them.
Hear this because it has very many storyboard hitsounds.

Without storyboard hitsounds it sounds bad.
https://www.youtube.com/watch?v=gLNky_NLLoI&t=7m48s

And with storyboard hitsounds it sounds good.
https://www.youtube.com/watch?v=gLNky_NLLoI&t=9m42s

By the way, yesterday Don said to me he thinks about it.
Starger

Player X wrote:

Why not? I moded it for Don and not you and also I needed very much time for this. This is my 1st mod.
No other user changed the mods of other users.
This Easy is made by me for Don's mapset (hence the name - Starger's easy), so I apply and deny changes to it. I didn't change your mod in any way, just answered what I applied and declined. I appreciate all the time you've put into making this mod, thanks for it. It's good for a first mod!

Player X wrote:

Starger4ru wrote:

No storyboard hitsounds, because Don didn't want to take them.
Hear this because it has very many storyboard hitsounds.

Without storyboard hitsounds it sounds bad.
https://www.youtube.com/watch?v=gLNky_NLLoI&t=7m48s

And with storyboard hitsounds it sounds good.
https://www.youtube.com/watch?v=gLNky_NLLoI&t=9m42s

By the way, yesterday Don said to me he thinks about it.
If he accepts it, I'm gonna add them to my easy aswell.
Topic Starter
Don

Starger4ru wrote:

Player X wrote:

Why not? I moded it for Don and not you and also I needed very much time for this. This is my 1st mod.
No other user changed the mods of other users.
This Easy is made by me for Don's mapset (hence the name - Starger's easy), so I apply and deny changes to it. I didn't change your mod in any way, just answered what I applied and declined. I appreciate all the time you've put into making this mod, thanks for it. It's good for a first mod!

If he accepts it, I'm gonna add them to my easy aswell.
Have talked about it with him in PM. Not accepting it.
Indeed_old_1
Hello, from my queue~

[General]

Ahhh pony music! ;w; I like it though, is nice.

[Easy]

  • 00:18:741 (2) - Dunno if you meant to not blanket this, but you could
    00:22:612 (2,3) - switching these goes with the lyrics more, sounds better in my opinion
    00:45:353 (2) - move this to x:344 y:56
    00:44:869 - not sure kiai time is really needed here, but it does add a nice effect
    00:52:611 (5) - move to x:165 y:308, you'll see why
    00:54:546 (2) - move to x:174 y:195, it just puts the 5 from above directly on top of the end of the slider, and looks better in my opinion
    01:21:643 - not sure the why the hitsounds changed here
    01:36:159 - it feels like Kiai time should end here, but I'm not sure
    01:45:352 (4) - make this symmetrical D:
    01:49:707 (4,5) - I think you should make these a 1/1 slider, but it sounds fine either way
[Normal]

  • 00:36:159 (4) - could blanket this
    00:38:095 (4) - new combo?
    00:45:595 (3) - move this to x:205 y:186
    01:00:353 (3) - no finish hitsound?
    01:29:142 (1,2) - blanket these better?
    01:30:352 - copy pasterino
    01:31:320 (5) - new combo
    01:46:562 (1,2,3,4) - move these up a bit?
[Hard]

  • Your sliders are kinda boring, try changing them up a bit
    00:19:466 (1,2,3) - not sure this needs to be a triplet, since this entire map can be single tapped. you could change to 1/4 reverse slider
    00:37:611 (3) - move to x:373 y:266
    00:38:095 (5) - move to x:140 y:272, these two changes just make the circles under the slider end and beginning, and looks better to me
    00:51:885 (2) - blanket this
    01:04:466 (8,9,10) - not sure this triplet is needed, try a 1/4 reverse slider instead
    01:23:578 (7) - I would make this a new combo
    01:44:868 (2,3) - make these parallel
    01:50:191 (7) - I would make this a 1/2 slider, but I understand if you don't want to to keep the pattern you were going for.
Very nice mapset! Good luck on getting it ranked :D
Topic Starter
Don

Indeed wrote:

Hello, from my queue~

[General]

Ahhh pony music! ;w; I like it though, is nice.

[Normal]

  • 00:36:159 (4) - could blanket this Fixed
    00:38:095 (4) - new combo? Fixed
    00:45:595 (3) - move this to x:205 y:186 Fixed
    01:00:353 (3) - no finish hitsound? Fixed
    01:29:142 (1,2) - blanket these better? Fixed
    01:30:352 - copy pasterino Fixed
    01:31:320 (5) - new combo Fixed
    01:46:562 (1,2,3,4) - move these up a bit? Fixed
[Hard]

  • Your sliders are kinda boring, try changing them up a bitFine as is. If it ain't broke, don't fix it.
    00:19:466 (1,2,3) - not sure this needs to be a triplet, since this entire map can be single tapped. you could change to 1/4 reverse slider Fixed
    00:37:611 (3) - move to x:373 y:266 Fixed
    00:38:095 (5) - move to x:140 y:272, these two changes just make the circles under the slider end and beginning, and looks better to me Fixed
    00:51:885 (2) - blanket this Fixed
    01:04:466 (8,9,10) - not sure this triplet is needed, try a 1/4 reverse slider instead Fixed
    01:23:578 (7) - I would make this a new combo Fixed
    01:44:868 (2,3) - make these parallel Fixed
    01:50:191 (7) - I would make this a 1/2 slider, but I understand if you don't want to to keep the pattern you were going for. Fixed
Very nice mapset! Good luck on getting it ranked :D Although I never meant for this to get close to bubbled, it's a nice start that Chewin wanted to check this lol
Starger

Indeed wrote:

Hello, from my queue~ Hello!

[Easy]

  • 00:18:741 (2) - Dunno if you meant to not blanket this, but you could I think it flows better without blanket.
    00:22:612 (2,3) - switching these goes with the lyrics more, sounds better in my opinion Yes it does! Fixed.
    00:45:353 (2) - move this to x:344 y:56 Fixed a bit differently
    00:44:869 - not sure kiai time is really needed here, but it does add a nice effect I think it's fine
    00:52:611 (5) - move to x:165 y:308, you'll see why I see, moved to x:166 y:310
    00:54:546 (2) - move to x:174 y:195, it just puts the 5 from above directly on top of the end of the slider, and looks better in my opinion I adjusted (5) to stack with end of (2) instead of moving (2)
    01:21:643 - not sure the why the hitsounds changed here They fit the kiai time.
    01:36:159 - it feels like Kiai time should end here, but I'm not sure It's fine where it is right now.
    01:45:352 (4) - make this symmetrical D: Alright, I hope it's better now D:
    01:49:707 (4,5) - I think you should make these a 1/1 slider, but it sounds fine either way It's fine with circles
Very nice mapset! Good luck on getting it ranked :D
Thanks for this mod!
Updated diff - http://puu.sh/9A8mV.osu
Player X_old

Starger4ru wrote:

Player X wrote:

Why not? I moded it for Don and not you and also I needed very much time for this. This is my 1st mod.
No other user changed the mods of other users.
This Easy is made by me for Don's mapset (hence the name - Starger's easy), so I apply and deny changes to it. I didn't change your mod in any way, just answered what I applied and declined. I appreciate all the time you've put into making this mod, thanks for it. It's good for a first mod!

Player X wrote:

Hear this because it has very many storyboard hitsounds.

Without storyboard hitsounds it sounds bad.
https://www.youtube.com/watch?v=gLNky_NLLoI&t=7m48s

And with storyboard hitsounds it sounds good.
https://www.youtube.com/watch?v=gLNky_NLLoI&t=9m42s

By the way, yesterday Don said to me he thinks about it.
If he accepts it, I'm gonna add them to my easy aswell.
Oh sorry, thank you! I've got it wrong.

Starger's Easy

- Disable countdown because the countdown distracts the players in this song because the irregular bars.
00:22:612 (2) - no clap
00:23:095 - clap and no whistle
Here you are! ;)
Player X_old
Hi,
I'm back. Did you read my last post? Why enabled you the countdown again?

All difficulties

- Disable the countdown because it confuses the players in this song because the irregular bars.
Don't you play with the skin "NeOsu 3"?
Starger

Player X wrote:

Hi,
I'm back. Did you read my last post? Why enabled you the countdown again?

All difficulties

- Disable the countdown because it confuses the players in this song because the irregular bars.
Don't you play with the skin "NeOsu 3"?
Don thinks countdown is fine, so I'm not gonna disable it for my diff either.
And no, I use my own mix skin. NeOsu is pretty good though!
Fixed hitsounds and adjusted some patterns - http://puu.sh/9QBRd.osu
Topic Starter
Don
Comparing the countdowns


With a normal skin


With NeOsu3

NeOsu3's countdown is bad. Always check things out with default skin.
Hegatrek
Hi ! From here ! t/221655&start=0

Easy

Nothing to say xd

Normal

00:12:692 - Add a note ?

01:24:304 - ^

Had nothing more to say, don't feel forced to give me a kudosu
Player X_old

Starger4ru wrote:

And no, I use my own mix skin. NeOsu is pretty good though!
Ok, I understand why you don't understand what I mean.

Don wrote:


With NeOsu3

NeOsu3's countdown is bad. Always check things out with default skin.
Yes, this I mean. If the music or the drums of the music is/are louder then the countdown can't confuse the players but this song is too quiet for the countdown.
Here I've an example as a song where the drums are loud enough.

Shapy
Hey Form M4M ~


  • [General]

    This is a good map just change to hard diff the AR 8 or 7 (or 7.5)
    And but this a preview point here 01:21:401 for all diff

    [Easy]

    I do saw no real problem


    [Normal]
    I am not an expert in normal

    00:12:934 (3) (4) - Removed is two circle and add a slider ?
    00:55:998- Use this paterne? Screen
    01:24:546 (3) (4) - Removed is two circle and add a slider ?


    [Hard]
    I find that to be a little too hard for jumps but its still remains a good map

    00:34:224 (5) (6) - Removed is two circle and add a slider ? (yes again x) )
    00:36:401 (6) (7) (8) - for those triplet is rather like that: Screen

Sorry if my mod is not as complete as the wishes I'm not very good at mapping (sorry for my bad english :/)
Good luck on getting it ranked ^^
Topic Starter
Don

Shapy wrote:

Hey Form M4M ~


  • [General]

    This is a good map just change to hard diff the AR 8 or 7 (or 7.5) Like Chewin's AR9 suggestion.
    And but this a preview point here 01:21:401 for all diff Preview point is fine

    [Easy]

    I do saw no real problem


    [Normal]
    I am not an expert in normal

    00:12:934 (3) (4) - Removed is two circle and add a slider ? I like this the way it is
    00:55:998- Use this paterne? ScreenI like this the way it is
    01:24:546 (3) (4) - Removed is two circle and add a slider ?I like this the way it is


    [Hard]
    I find that to be a little too hard for jumps but its still remains a good map

    00:34:224 (5) (6) - Removed is two circle and add a slider ? (yes again x) )I like this the way it is
    00:36:401 (6) (7) (8) - for those triplet is rather like that: ScreenLooks cool as is

Sorry if my mod is not as complete as the wishes I'm not very good at mapping (sorry for my bad english :/)

Thanks for the mod!
Good luck on getting it ranked ^^
pkk
sup, from your m4m queue

Starger's Easy
  1. 00:16:805 (5) - are you sure you want the gap after this note? I think it would play better if you made it a 1/1 slider, you can also add in the clap sound at the tail of the slider. It would also match that sound in the music that goes back and forth starting at 00:16:805 - since the sound is playing and so is the slider.
  2. 00:19:708 (3) - this is optional, but you can remove the repeat and add a slider at 00:19:708 (3) - to fill in the gap and also map that sound in the music.
  3. 00:55:998 (4) - I feel that you should map the part at 00:56:482 - . Try adding a hit circle at 00:55:998 - and a 1/1 slider at 00:56:482 - . This way you can map the vocal that was left out and the tink sound in the music. Same with 00:59:869 (4) - and other parts, you can replace with hit circle and slider which I think sounds better. Of course this is your decision and you might choose to leave it as it is to make the difficulty easy.
  4. 01:21:643 - hitsounds over here are quite loud, I would reduce the volume a bit so it doesn't stand out more than the music. Try no higher than ~45%, same thing applies for the timing point at 01:42:933 - .
  5. 01:45:352 (4) - you're missing a pretty prominent sound in the music and vocal at 01:45:352 (4) - , I suggest you split up this slider into a slider and hit circle, or a repeat slider.
Normal
  1. 00:21:644 (1,2,3) - I'm really picky about aesthetics, and this bothers me...a lot :< Well first I suggest fixing the rhythm before making it look nice. I recommend you split 00:21:644 (1) - into two 1/2 sliders. This way you can map the vocals as well as make it more interesting to play (otherwise you'd have three looong sliders in a row --> 00:20:676 (3,1,2) - )

    Anyways after you split the slider into two, I've found a possible arrangement for you that I think looks quite nice (sliders 4 and 5 is from splitting up 00:21:644 (1) -):

    The highlighted circle is the one that comes after the slider.
  2. 00:26:483 (1,2) - I think my arm just broke I suggest you make the flow similar to 00:24:547 (1,2,3) -
  3. 00:24:547 (1,2,3) - you mapped the instrument here, so you should also map it at 00:24:547 (1,2,3) - otherwise the gap feels awkward and you'll have a slider ending on a red tick with the next note being on white tick. Anyways it doesn't feel smooth. I suggest you either add a note at 00:26:240 - (you can stack on the slider) or extend 00:25:515 (3) - to 00:25:998 - . If you make any changes make sure you do the same with the second part at 00:26:483 (1,2,3) - .
  4. 00:30:354 (5) - I think this flows better if you ctrl+g since 00:29:386 (3,4) - creates an upward mouse movement, so if you ctrl+g the slider it will lead right into it.
  5. 00:35:191 (1,2,3,4) - I don't think this looks very good :/ at least start the pattern by moving 00:35:191 (1) - to around x 288 y 80 since having it in the top right corner might feel cramped and will touch the hp bar
  6. 00:44:627 (1,2) - I would move 00:44:627 (1) - to the left a bit or stack it with 00:44:869 (2) - . Flow is better if you move the hit circle as shown below:
  7. 01:05:191 (1,3) - I think curves are too sharp, I'd do something like this:
    Also flows better this way (less rigid mouse movements between objects)
  8. 01:07:611 (2,3) - not that big of a deal but I'd adjust 01:07:611 (2,3) - so that 01:08:095 (3) - isn't so close to the bottom of the screen. Might be more comfortable to look at that way.
  9. 01:21:643 - like in the easy difficulty, the hitsounds over here are quite loud, I would reduce the volume a bit so it doesn't stand out more than the music. Try no higher than ~45%, same thing applies for the timing point at 01:42:933 - .
  10. 01:30:353 (4) - try to move this down a bit so that the movement from 01:29:385 (2,3) - will naturally lead into 01:30:353 (4) - in one smooth curved line.
  11. 01:36:159 (1) - the finish hitsound on this spinner is really loud, I would add a timing point with soft sampleset at 01:37:610 - and reduce volume to 5%. If you still want it to make a sound then you can try around 20-30%.
Hard
AR9? I have to disagree with Chewin. This is a hard difficulty, not insane. Especially when your normal has AR5, your hard difficulty should ideally have no higher than AR8. I don't think AR9 suits this somewhat relaxed 124 BPM song (Think about the DT players, AR10.3 hurts, man)

The 1.7 DS plays out fine though.

  1. 00:11:966 (1) - random protip: If you ctrl+g a slider it will fix up the slider points for you. What do I mean by this? Just take a look:
    ??????? your life has now been made 10x easier
  2. 00:25:756 (2,3,1) - not liking the way this plays out. Anyways, I would suggest you shorten 00:25:756 (2) - to 00:25:998 - , then stack a note on top of 00:26:361 (3) - at 00:26:240 - .

    Same thing goes for 00:27:692 (2,3) - . This is because the sound at 00:26:240 - to 00:26:482 - is just screaming for a triplet...like I scream for ice cream
    /me runs
  3. 01:36:159 (1) - like in the normal difficulty, the finish hitsound on this spinner is really loud, I would add a timing point with soft sampleset at 01:37:610 - and reduce volume to 5%. If you still want it to make a sound then you can try around 20-30%.

    Anyways I'm not sure what needs to be fixed here, really. You have a lot of symmetry patterns and you tend to use a lot of either hit circles or sliders in a row. Honestly it plays out fine to me (except for the parts I mentioned in the mod).

Anyways, have fun mapping.
Starger

pkmnyab wrote:

sup, from your m4m queue

Starger's Easy
  1. 00:16:805 (5) - are you sure you want the gap after this note? I think it would play better if you made it a 1/1 slider, you can also add in the clap sound at the tail of the slider. It would also match that sound in the music that goes back and forth starting at 00:16:805 - since the sound is playing and so is the slider. Yes, I think it's better to leave that sound unmapped.
  2. 00:19:708 (3) - this is optional, but you can remove the repeat and add a slider at 00:19:708 (3) - to fill in the gap and also map that sound in the music. No, repeat fits more.
  3. 00:55:998 (4) - I feel that you should map the part at 00:56:482 - . Try adding a hit circle at 00:55:998 - and a 1/1 slider at 00:56:482 - . This way you can map the vocal that was left out and the tink sound in the music. Same with 00:59:869 (4) - and other parts, you can replace with hit circle and slider which I think sounds better. Of course this is your decision and you might choose to leave it as it is to make the difficulty easy. I changed only 00:55:998 (4)
  4. 01:21:643 - hitsounds over here are quite loud, I would reduce the volume a bit so it doesn't stand out more than the music. Try no higher than ~45%, same thing applies for the timing point at 01:42:933 - . Alright, I reduced them to 45% for my diffs for now. Waiting for Don's response. (45% is better imo)
  5. 01:45:352 (4) - you're missing a pretty prominent sound in the music and vocal at 01:45:352 (4) - , I suggest you split up this slider into a slider and hit circle, or a repeat slider. Changed this part.


Anyways, have fun mapping.
Thanks alot for this mod!
Updated diff - http://puu.sh/a2jL5.osu
Kibbleru
1.7 ds hard... makes the spread kinda blah..

you could make the normal harder i guess

since the hard i would say plays more like an insane
Ciyus Miapah
quickmod™ by Fort
italic means my comment
red means some unrankable
blue means strong suggestion
my overall mod is a suggestion


[Timing]
this is kinda weird why you set Timing points in single BPM song?
i think the timing is:
BPM → 124.000
Offset → 1345

since this song is hard to check that offset, but dont worry just use 1 timing points, its okay
delete all of your timing points except that one ↑

[Hard]
so far distance for DT plays, but my first try was FC :)

your overall in your map is good, using simple pattern, but isnt distance snap 1.7x is far?

so many straight 1/2 sliders in here, maybe curved your 1/2 sliders can make it better look

okay, just it i can say, cant find anything wrong. some patterns are good enough to easy FC in first try, goodluck with your map
Topic Starter
Don
:P

Fort wrote:

quickmod™ by Fort
italic means my comment
red means some unrankable
blue means strong suggestion
my overall mod is a suggestion


[Timing]
this is kinda weird why you set Timing points in single BPM song?
i think the timing is:
BPM → 124.000
Offset → 1345

since this song is hard to check that offset, but dont worry just use 1 timing points, its okay
delete all of your timing points except that one ↑

[Hard]
so far distance for DT plays, but my first try was FC :)

your overall in your map is good, using simple pattern, but isnt distance snap 1.7x is far?

so many straight 1/2 sliders in here, maybe curved your 1/2 sliders can make it better look

okay, just it i can say, cant find anything wrong. some patterns are good enough to easy FC in first try, goodluck with your map
Want to keep the 1-2-3-4's correctly :) I know 1.7DS is hard, but somehow, inexperienced me decided for 1.7, and I feel like it plays out well. Same goes for the straight sliders :P
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