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Daniel Ingram - Pinkie the Party Planner

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YoshinoSakura
hi,from my m4m queue

[General]
Your video size is quite large.Check your AImod

[Insane]
The flow seems not good.
00:13:902 (1) - ctrl+g this to get a better distance and flow
00:16:321 (7) - stack perfectly
00:19:466 (5,6,7) - this is quite difficult to recognise and play.Just a little stack can improve it a lot.
00:36:885 (7) - add NC
00:40:756 (1,2,3) - same as mentioned before
00:45:837 (6,7,8,9) - reduce the size.It's such a big jump.And not suitable for 00:46:804 (1,1,1)
01:01:078 (1,2,3) - also
01:02:288 (7,8) - i really don't like this anti-jump.Very hard to read at first sight.
01:30:352 (4,5) - give more distance between these 2 objects
Also more work on hitsound.The normal sample in kiai is really strange.

[Hard]
00:38:579 (3) - you miss clap here
00:42:691 (1,5) - i'm not sure it's stack or not
00:44:627 a note here is nice
00:44:869 (1,2,3,4) - make a equal spacing.The present one is ugly and little confusing.

[Normal]
00:36:885 (5) - nc

[Easy]
tidy and neat diff
00:53:578 (1) - you miss clap
00:55:514 (3) - stack it well
01:27:933 (3) - ^

Good luck :)
Topic Starter
Don

615915887 wrote:

hi,from my m4m queue

[General]
Your video size is quite large.Check your AImod Video is OK as is.

[Insane]
The flow seems not good. Your mod fixes a lot of it, thanks!
00:13:902 (1) - ctrl+g this to get a better distance and flow I have.
00:16:321 (7) - stack perfectly Did.
00:19:466 (5,6,7) - this is quite difficult to recognise and play.Just a little stack can improve it a lot. Done.
00:36:885 (7) - add NC Fixed.
00:40:756 (1,2,3) - same as mentioned before And fixed.
00:45:837 (6,7,8,9) - reduce the size.It's such a big jump.And not suitable for 00:46:804 (1,1,1) Fixed.
01:01:078 (1,2,3) - also Fixed.
01:02:288 (7,8) - i really don't like this anti-jump.Very hard to read at first sight. Fixed!
01:30:352 (4,5) - give more distance between these 2 objects Done!
Also more work on hitsound.The normal sample in kiai is really strange. Not sure about that. I kind of like it. If other people tell me to change it, I will

[Hard]
00:38:579 (3) - you miss clap here Added.
00:42:691 (1,5) - i'm not sure it's stack or not It is now!
00:44:627 a note here is nice You're right! Added.
00:44:869 (1,2,3,4) - make a equal spacing.The present one is ugly and little confusing. Fixed

[Normal]
00:36:885 (5) - nc Fixed

Good luck :)
Starger

615915887 wrote:

hi,from my m4m queue Hi!

[Easy]
tidy and neat diff
00:53:578 (1) - you miss clap Whoops, fixed.
00:55:514 (3) - stack it well Done.
01:27:933 (3) - ^ ^

Good luck :)
Thanks!
Here's the updated diff - http://puu.sh/88sj9.osu
Silverboxer
m4m

[Starger's Easy]
00:15:837 (3) - move right one square for perfect blanket
00:24:547 (5) - move to x:256 just to be neat
00:39:062 (3) - move one square down, move middle anchor point to x:256
00:47:772 (5) - here's a really brief guide on how to make neat sliders. I used this in another mod:
Symmetrical Sliders
1. Draw the basic shape of your slider


2. Put first anchor at x:0, y:192, and put the last anchor at any point you want on y:192


3. Divide the x value of the last anchor by 2, and this is where the middle of your slider will be (where you will make the symmetry around)

4. Move other anchor points around to make it symmetrical, based off of wherever your midpoint is (x:96 for this slider) and adjust until it's perfect


This works with any symmetrical slider shape.
00:59:869 (4) - move right one square (ds is now 1.05 but the blanket is better)
01:23:578 (3) - is this supposed to be symmetrical with 01:21:643 (1)? To fix it, move 01:21:643 (1,2) to x:256. Copy slider 1 to the tick slider 3 should be on, and then press ctrl+h and then ctrl+g to mirror it properly. Ends up like this: http://puu.sh/89eUQ.jpg
01:34:707 (3) - move right one square
Try to use more shapes than just curve sliders. Maybe use some tilted straight sliders, or bent ones.

[Normal]
00:10:031 (1,2,3) - I don't think flow like this looks good. Move the sliders like this: http://puu.sh/89feq.jpg
00:11:966 (4,5,6,7) - feels so rigid, doesn't flow nice for me. Not sure what you can turn this into, but it should change
00:21:644 (1,2) - I wouldn't use 4 anchor points for these sliders. More than three anchor points is only helpful for long symmetrical sliders
00:39:062 (7) - stick to three anchor points
00:40:998 (2,3) - because of the way these sliders change shape, I can tell you had 4 anchor points and then deleted one. To properly fix sliders like this, you need to make new ones from scratch
00:45:595 (3) - looks better down here: http://puu.sh/89fxB.jpg
00:46:562 (5) - move down one square
01:03:256 (4) - stick to three anchor points
01:21:643 (1,2,3,4,5,6,7) - same as earlier suggestions
01:43:417 (1) - no new combo
01:44:868 (4) - center this properly. Anchors points at (x:384 y:320), (x:256 y:272), and (x:128 y:320) A good way to see if your slider is symmetrical is to move it so the middle is on x:256 and then press ctrl+h. If the circles look like they don't move then you did it right.

[Hard]
00:10:999 (3,4,5,6,7) - center around x:256 if you are going to make symmetrical patterns like this
00:19:466 (1,2,3,4,5,6,7) - same as above
00:39:062 (1) - make symmetrical over x:256
00:40:756 (2) - this needs to move. Either make it very close like .10 DS or move it to the correct spacing
00:55:514 (1) - new combo
01:01:078 (1,2,3,4,5) - line up with x:256
01:02:772 (1,2,3) - make these symmetrical
01:03:498 (1) - no new combo
01:04:224 (4) - x:256
01:04:466 (1) - no new combo
01:22:611 (3,4,5,6,7) - same as before
01:31:078 (1,2,3,4,5,6,7) - same as before
01:42:933 (3,4,5) - bad spacing here (Late, but I noticed the spacing changes a lot throughout the map. Try not to do this unless it's for a specific pattern you are trying to make)
01:48:497 (1,2,3,4,5,6,7) - move 3 and 7 to x:256

[Insane]
Not sure how to mod this. Just make sure that everything is centered if you are going to make horizontally symmetrical patterns.
01:31:078 (5,6,7) - if you are going to make triples like this, they look better when they are at a softer angle like this: http://puu.sh/89gNp.jpg
Rename this diff to "Half-time Airman"
Not sure what else to say about this difficulty.

Good luck with the map
tollox
Van je queue. Helaas lang niet zo uitgebreid en nuttig als jouw mod is, maar ik hoop dat je er toch nog wat kleine dingetjes uit kan halen.


General
Tags so confusing

[Easy]
00:21:644 (1) - Think it would fit more if you extended the slider so the "to-" part of "today" is included
00:39:062 (3) - Might fit more if you make this a back and forth slider that goes back in the middle of the flyyyy-yyyy Can also be done in other difficulties where you're doing a similar thing
01:02:772 (2) - Looks better to me when you place the note below the sliders instead of above

[Normal]
00:13:418 (7,1) - Doesn't look very good to me. Maybe swap the 6 and 7 notes and move the following part
00:18:741 (2,3) - A note on the "like" could work here
00:33:256 (2) - Consider turning it into a half beat slider that goes back
00:49:466 (1,2) - KIAI here ends in awkward spot
01:31:320 (3) - Could use a note on the "like"

[Hard]
Overall this diff feels a little too clean and too repeating to me. It's personal preference I guess, but just saying that I think you have some freedom to make some of the patterns a little wilder (especially the few straight angles sliders pattern you use a lot here)
00:11:966 (7,8,9) - Uncanny valley of symmetry, it's too close to it, while not close enough
01:23:578 (7,8,9) - Same thing here
00:22:128 (3,1), 01:05:675 (3,1), 01:33:740 (3,1) - Minor nitpicks, sliders are not exactly parallel
01:47:046 (2,4) - Maybe nicer if they finish on the same spot


[Insane]
Big fan of the jumpy style
Could also use a little more diversity. You have a lot of areas where it's just 1/2 beat note after 1/2 beat note after 1/2 beat note and symmetrical pattern after symmetrical pattern and all of these are pretty much patterns we've all seen in many other maps. I think the map can be made a little more lively. A wayyou could do that is to make the slider speed higher and to substitute a couple of fast sliders in some of your current jump patterns made solely out of notes. You can also change some of the already existing sliders (especially those on the sort of draggy vocals) into mini-streams/triples.
If you're going to stick to this style though, then I think it's pretty well executed, couldn't really find a lot that seemed troublesome.

00:18:741 (4) - Slider can go back in the middle of "happy"
00:20:676 (11) - One of those spots where a ministream would work great
01:04:224 (5,1) - - Why not place these on the same spot if they're so close anyway?
Starger

Silverboxer wrote:

m4m
[Starger's Easy]
00:15:837 (3) - move right one square for perfect blanket Fixed.
00:24:547 (5) - move to x:256 just to be neat Alright.
00:39:062 (3) - move one square down, move middle anchor point to x:256 Fixed.
00:47:772 (5) - here's a really brief guide on how to make neat sliders. I used this in another mod: Thanks alot for showing me this! Done.
Symmetrical Sliders
1. Draw the basic shape of your slider


2. Put first anchor at x:0, y:192, and put the last anchor at any point you want on y:192


3. Divide the x value of the last anchor by 2, and this is where the middle of your slider will be (where you will make the symmetry around)

4. Move other anchor points around to make it symmetrical, based off of wherever your midpoint is (x:96 for this slider) and adjust until it's perfect


This works with any symmetrical slider shape.
00:59:869 (4) - move right one square (ds is now 1.05 but the blanket is better) No change because i want the end to stack with 00:57:449 (1) and the blanket is alright.
01:23:578 (3) - is this supposed to be symmetrical with 01:21:643 (1)? To fix it, move 01:21:643 (1,2) to x:256. Copy slider 1 to the tick slider 3 should be on, and then press ctrl+h and then ctrl+g to mirror it properly. Ends up like this: http://puu.sh/89eUQ.jpg Fixed, made it symmetrical now.
01:34:707 (3) - move right one square Fixed.
Try to use more shapes than just curve sliders. Maybe use some tilted straight sliders, or bent ones.
Good luck with the map

tollox wrote:

Van je queue. Helaas lang niet zo uitgebreid en nuttig als jouw mod is, maar ik hoop dat je er toch nog wat kleine dingetjes uit kan halen.

[Easy]
00:21:644 (1) - Think it would fit more if you extended the slider so the "to-" part of "today" is included Sure.
00:39:062 (3) - Might fit more if you make this a back and forth slider that goes back in the middle of the flyyyy-yyyy Can also be done in other difficulties where you're doing a similar thing. You mean a repeat slider? I don't think it fits here, so i just extended the slider.
01:02:772 (2) - Looks better to me when you place the note below the sliders instead of above No change because i dont think it flows well.
Thanks alot for the mods! :)
Here's the updated diff - http://puu.sh/89xIn.osu
Topic Starter
Don

tollox wrote:

Van je queue. Helaas lang niet zo uitgebreid en nuttig als jouw mod is, maar ik hoop dat je er toch nog wat kleine dingetjes uit kan halen.


General
Tags so confusing Tags are fine. I added everything that I felt was needed.

[Normal]
00:13:418 (7,1) - Doesn't look very good to me. Maybe swap the 6 and 7 notes and move the following part Nope.
00:18:741 (2,3) - A note on the "like" could work here Great idea, but I'm restrained because of distance spacing. Adding a note would screw up the thing. I might remap this, but for now, I'll keep it like this.
00:33:256 (2) - Consider turning it into a half beat slider that goes back Great idea! Added.
00:49:466 (1,2) - KIAI here ends in awkward spot Kiai ands at the instrument change
01:31:320 (3) - Could use a note on the "like" See above!

[Hard]
Overall this diff feels a little too clean and too repeating to me. It's personal preference I guess, but just saying that I think you have some freedom to make some of the patterns a little wilder (especially the few straight angles sliders pattern you use a lot here)
00:11:966 (7,8,9) - Uncanny valley of symmetry, it's too close to it, while not close enough (8) wasn't in the middle. Fixed.
01:23:578 (7,8,9) - Same thing here See above.
00:22:128 (3,1), 01:05:675 (3,1), 01:33:740 (3,1) - Minor nitpicks, sliders are not exactly parallel Fixed!
01:47:046 (2,4) - Maybe nicer if they finish on the same spot Fixed!


[Insane]
Big fan of the jumpy style
Could also use a little more diversity. You have a lot of areas where it's just 1/2 beat note after 1/2 beat note after 1/2 beat note and symmetrical pattern after symmetrical pattern and all of these are pretty much patterns we've all seen in many other maps. I think the map can be made a little more lively. A wayyou could do that is to make the slider speed higher and to substitute a couple of fast sliders in some of your current jump patterns made solely out of notes. You can also change some of the already existing sliders (especially those on the sort of draggy vocals) into mini-streams/triples.
If you're going to stick to this style though, then I think it's pretty well executed, couldn't really find a lot that seemed troublesome.
I'm going to stick to this for now. If people tell me this is not rankable, I'm going to change it. I prefer notes over sliders for this map because I want to give the impression of velocity.

00:18:741 (4) - Slider can go back in the middle of "happy" Two hitsounds are already on the two words of syllable.
00:20:676 (11) - One of those spots where a ministream would work great I have no idea what you mean
01:04:224 (5,1) - - Why not place these on the same spot if they're so close anyway? Fixed.
Thanks for your cooperation!
Topic Starter
Don

Silverboxer wrote:

m4m

[Normal]
00:10:031 (1,2,3) - I don't think flow like this looks good. Move the sliders like this: http://puu.sh/89feq.jpg Fixed.
00:11:966 (4,5,6,7) - feels so rigid, doesn't flow nice for me. Not sure what you can turn this into, but it should change Fixed.
00:21:644 (1,2) - I wouldn't use 4 anchor points for these sliders. More than three anchor points is only helpful for long symmetrical sliders Fixed.
00:39:062 (7) - stick to three anchor points Fixed.
00:40:998 (2,3) - because of the way these sliders change shape, I can tell you had 4 anchor points and then deleted one. To properly fix sliders like this, you need to make new ones from scratch Fixed.
00:45:595 (3) - looks better down here: http://puu.sh/89fxB.jpg Fixed.
00:46:562 (5) - move down one square Fixed.
01:03:256 (4) - stick to three anchor points Fixed.
01:21:643 (1,2,3,4,5,6,7) - same as earlier suggestions Fixed.
01:43:417 (1) - no new combo Fixed.
01:44:868 (4) - center this properly. Anchors points at (x:384 y:320), (x:256 y:272), and (x:128 y:320) A good way to see if your slider is symmetrical is to move it so the middle is on x:256 and then press ctrl+h. If the circles look like they don't move then you did it right. Fixed.

[Hard]
00:10:999 (3,4,5,6,7) - center around x:256 if you are going to make symmetrical patterns like this Fixed.
00:19:466 (1,2,3,4,5,6,7) - same as above Fixed.
00:39:062 (1) - make symmetrical over x:256 Fixed.
00:40:756 (2) - this needs to move. Either make it very close like .10 DS or move it to the correct spacing Fixed.
00:55:514 (1) - new combo Fixed.
01:01:078 (1,2,3,4,5) - line up with x:256 Fixed.
01:02:772 (1,2,3) - make these symmetrical Fixed.
01:03:498 (1) - no new combo Fixed.
01:04:224 (4) - x:256 Fixed.
01:04:466 (1) - no new combo Fixed.
01:22:611 (3,4,5,6,7) - same as before Fixed.
01:31:078 (1,2,3,4,5,6,7) - same as before Fixed.
01:42:933 (3,4,5) - bad spacing here (Late, but I noticed the spacing changes a lot throughout the map. Try not to do this unless it's for a specific pattern you are trying to make) Fixed.
01:48:497 (1,2,3,4,5,6,7) - move 3 and 7 to x:256 Fixed.

[Insane]
Not sure how to mod this. Just make sure that everything is centered if you are going to make horizontally symmetrical patterns.
01:31:078 (5,6,7) - if you are going to make triples like this, they look better when they are at a softer angle like this: http://puu.sh/89gNp.jpg
Rename this diff to "Half-time Airman" Renamed. =.=
Not sure what else to say about this difficulty.

Good luck with the map
Topic Starter
Don
I just resnapped the hard difficulty to 1.7 spacing.
Kerocchi
Hi :D The song is cute. Anyway, since a lot of people already modded this, it should be near perfect by now, but here are my suggestions.

General
Your video should be .avi just to be safe. And can you compress it a bit more?
I recommend making combo colors a bit darker.

Easy
01:30:352 (2) - Slider shape looks out of place
01:45:352 (4) - I suggest changing the end point of this slider, as it turns visible before (2) is finished and is overlapped with (2)'s end
00:21:160 (1) - Should last one beat only and start at 00:21:644. Shape needs more curving

Normal
You should use slider repeats more on this difficulty, particularly replacing some 1.5 and 2 beats long sliders
01:33:255 (1,1,1,2) - I think you should replace this with this pattern: a one-beat slider with one repeat, then three circles on next downbeats
01:24:546 (6,7) - Perhaps convert these into a slider?
01:31:320 (3,4) - Add a repeat on 3 and remove 4, the circle looks lonely
00:47:772 (8) - Convert into a 2-beat slider to cover the rest of the vocal
00:19:466 and 00:20:434 - Add a circle in one, or both of these?
00:36:885 (1,2,3,4,5,6,7) - The whole combo seems a bit fast and unbalanced with the rest of the map, as with almost every other combo there is a 1.5 to 2-beat slider or 1-beat gap between the notes.

Hard
The spacing is too large, I think you should reduce it . (somehow I opened AiMod and it says this is Insane..)
00:22:612, 01:06:159 (1) - Slider velocity change is unnecessary.
In Kiai time, I think you should place a new SV for all sliders in that Kiai but it's up to you.
00:32:772 (1) - It should be moved one beat later and replace (2) to fit with vocals
00:47:772 (3) - Same with Normal, change it into a slider
00:50:675 (4,5), 01:47:046 (2,3,4) - not very good flow, large turning angle

Insane
Spacing is huge and largely inconsistent in my opinion, but if that makes the map more challenging for you then it's fine.
00:34:466 (7) - If you don't mind spacing break then make it overlap (1) for nicer look and feel
00:37:853 (4,5,6) - Too large jumps
00:38:579 (7) - Make it overlap (5)
00:41:724 (6,7,8,9) - Awkward jump, and the spacing is a little bit not consistent within the combo
00:51:643 (6,7,8) - why not make this combo all sliders?
01:28:417 (9) - Place it in the middle for symmetry ?
01:45:352 (4,5,6) - Awkward placement, keep placing them in triangular configuration looks better
01:50:191 (12) - Place it in the middle?

That's pretty much all ;) Hope you find this helpful and good luck ;)
BTW I think this shall also be a M4M post *evil smile*
Topic Starter
Don

Kerocchi wrote:

Hi :D The song is cute. Anyway, since a lot of people already modded this, it should be near perfect by now, but here are my suggestions.

General
Your video should be .avi just to be safe. And can you compress it a bit more?
I recommend making combo colors a bit darker.

Easy
01:30:352 (2) - Slider shape looks out of place
01:45:352 (4) - I suggest changing the end point of this slider, as it turns visible before (2) is finished and is overlapped with (2)'s end
00:21:160 (1) - Should last one beat only and start at 00:21:644. Shape needs more curving

Normal
You should use slider repeats more on this difficulty, particularly replacing some 1.5 and 2 beats long sliders
01:33:255 (1,1,1,2) - I think you should replace this with this pattern: a one-beat slider with one repeat, then three circles on next downbeats Changed it. Not to your suggestion, I kept the slider, but the repeat slider was added.
01:24:546 (6,7) - Perhaps convert these into a slider? Fixed.
01:31:320 (3,4) - Add a repeat on 3 and remove 4, the circle looks lonely Fixed.
00:47:772 (8) - Convert into a 2-beat slider to cover the rest of the vocal Fixed.
00:19:466 and 00:20:434 - Add a circle in one, or both of these? Did something nice.
00:36:885 (1,2,3,4,5,6,7) - The whole combo seems a bit fast and unbalanced with the rest of the map, as with almost every other combo there is a 1.5 to 2-beat slider or 1-beat gap between the notes. Removed some notes.

Hard
The spacing is too large, I think you should reduce it . (somehow I opened AiMod and it says this is Insane..)
00:22:612, 01:06:159 (1) - Slider velocity change is unnecessary. I like this.
In Kiai time, I think you should place a new SV for all sliders in that Kiai but it's up to you.
00:32:772 (1) - It should be moved one beat later and replace (2) to fit with vocals It was like that in the past but have it like this because sliders on red ticks are ugly.
00:47:772 (3) - Same with Normal, change it into a slider Done.
00:50:675 (4,5), 01:47:046 (2,3,4) - not very good flow, large turning angle Perhaps 00:51:643 (1) is questionable, but I feel there's no problem with the sliders.

Insane
Spacing is huge and largely inconsistent in my opinion, but if that makes the map more challenging for you then it's fine.
00:34:466 (7) - If you don't mind spacing break then make it overlap (1) for nicer look and feel True.
00:37:853 (4,5,6) - Too large jumps Fixed.
00:38:579 (7) - Make it overlap (5) Done.
00:41:724 (6,7,8,9) - Awkward jump, and the spacing is a little bit not consistent within the combo It is now consistent, the entire combo is trapezoid.
00:51:643 (6,7,8) - why not make this combo all sliders? Because I feel it's fine right now
01:28:417 (9) - Place it in the middle for symmetry ? Fixed.
01:45:352 (4,5,6) - Awkward placement, keep placing them in triangular configuration looks better Woops! Inconsistent. Fixed.
01:50:191 (12) - Place it in the middle? Fixed.

That's pretty much all ;) Hope you find this helpful and good luck ;)
BTW I think this shall also be a M4M post *evil smile*
Starger

Kerocchi wrote:

Hi :D The song is cute. Anyway, since a lot of people already modded this, it should be near perfect by now, but here are my suggestions. Hi!

Easy
01:30:352 (2) - Slider shape looks out of place I made it symmetrical with 01:29:384 (1), maybe that's better...
01:45:352 (4) - I suggest changing the end point of this slider, as it turns visible before (2) is finished and is overlapped with (2)'s end Remade the pattern
00:21:160 (1) - Should last one beat only and start at 00:21:644. Shape needs more curving No change for now, if someone else mentions this i'll fix.

That's pretty much all ;) Hope you find this helpful and good luck ;)
BTW I think this shall also be a M4M post *evil smile*
Thanks for the mod!
Here's the updated diff - http://puu.sh/8aQul.osu
OscaR CUBE
Hi..!
Sorry if my mod don't help you so much.. :oops:

NORMAL
SPOILER
- 00:15:837 (4) - How about change it like this? http://puu.sh/8c4uO.jpg
- 00:37:853 - How about a hit circle? :D
- 01:44:626 - ^
- 01:44:868 (7) - Change it like this?? http://puu.sh/8c4BJ.jpg

HARD
SPOILER
- 00:20:676 (7) - clap sound?
- 00:32:772 (1) - just a hit circle at red tick, maybe?? :?
- 00:34:466 (6) - change it like this? http://puu.sh/8c4L8.jpg
- 00:55:998 (7) - clap sound?
- 01:30:595 (5) - change this to slider until the white tick? :D
- 01:32:288 (7) - ^

I can't mod insane so well... sorry.. :o

That's it..
Sorry for my poor english.. :lol:
LucyS
Hello, from my queue :D

[Eazy]
  1. 00:13:902 (1) - Move it to x:244, y:32,just for blanket better
  2. 00:21:160 - Try this rhythm: http://puu.sh/8cbEh.jpg matching the vocals, then you can do something like this 00:21:644 (4,5,6) - http://puu.sh/8cbMp.jpg.
  3. 00:44:385 (4) - Move to 116, 104?
  4. 00:55:998 (4) - http://puu.sh/8cc04.jpg
  5. 01:24:546 (4) - Move the middle node to 188, 232.
[Normal]
  1. 00:21:644 (1) - Move to 48,188
  2. 00:38:337 (5) - Move to 432,172?
  3. 00:44:869 (2,3,4) - Try this: http://puu.sh/8ccOz.jpg
  4. 01:43:901 - Try this rhythm: http://puu.sh/8ccZm.jpg
[Hard]
  1. 00:15:354 (4) - Move this to 232, 236, then 00:15:837 (1,2,3) - http://puu.sh/8cdm4.jpg
  2. 00:22:370 - I'd rather not increase the sliders speed here, the song does not call for it now.
  3. 00:22:128 (3) - http://puu.sh/8cdIw.jpg This flows better.
  4. 00:22:612 (1,2) - And here you can do this: http://puu.sh/8cdQ8.jpg. If you do < remember to decrease the jump here 00:23:095 (2,1)
  5. 00:32:772 - http://puu.sh/8cdYT.jpg Fit better with the vocals
  6. 00:53:578 (1,2,3,4) - I think this better: http://puu.sh/8ce6W.jpg
  7. 01:02:772 (1,2,3,4,5,6,7,8,9,10) - i recommend decrease the jumps here, is so hard...
  8. 01:06:159 - same I'd rather not increase the sliders speed here
  9. 01:25:514 (1,2,3,4,1,2,3) - Same way of the first.
  10. 01:33:014 (1,2,3,1,2) - Also here
Hope it helps, Good Luck !
Any doubts send me a pm.
Starger

LucyS wrote:

Hello, from my queue :D Hi!

[Eazy]
  1. 00:13:902 (1) - Move it to x:244, y:32,just for blanket better Fixed.
  2. 00:21:160 - Try this rhythm: http://puu.sh/8cbEh.jpg matching the vocals, then you can do something like this 00:21:644 (4,5,6) - http://puu.sh/8cbMp.jpg.
  3. 00:44:385 (4) - Move to 116, 104? Alright, i'll change to this.
  4. 00:55:998 (4) - http://puu.sh/8cc04.jpg Yea that looks better, fixed.
  5. 01:24:546 (4) - Move the middle node to 188, 232. Done.
Hope it helps, Good Luck !
Any doubts send me a pm.
Thanks for the mod!
Here's the updated diff - http://puu.sh/8cnl1.osu
Topic Starter
Don

OscaR CUBE wrote:

Hi..!
Sorry if my mod don't help you so much.. :oops:

NORMAL
SPOILER
- 00:15:837 (4) - How about change it like this? http://puu.sh/8c4uO.jpg I like it like this. The words "wonderful to do" flow in a legato-esque style
- 00:37:853 - How about a hit circle? :D Added slider.
- 01:44:626 - ^ Fix.
- 01:44:868 (7) - Change it like this?? http://puu.sh/8c4BJ.jpg

HARD
SPOILER
- 00:20:676 (7) - clap sound? Fixerino
- 00:32:772 (1) - just a hit circle at red tick, maybe?? :? No, I like the symmetry here.
- 00:34:466 (6) - change it like this? http://puu.sh/8c4L8.jpg No, this matches with vocals.
- 00:55:998 (7) - clap sound? Fixed.
- 01:30:595 (5) - change this to slider until the white tick? :D This matches with vocals
- 01:32:288 (7) - ^ This matches with vocals

Thanks for your mod!

I can't mod insane so well... sorry.. :o

That's it..
Sorry for my poor english.. :lol:
blaterwolf
Hello Don im kinda Suggesting a new BG because in the episode Pinkie Pride , your BG is from "Make a Wish"
now i kinda replace newer BG
hope you dont might change it? :) :D
Chewin
Hello! I'm sorry for being late, I've been very busy. Let's see what we have here, then. (:

General Stuff
  1. Mh.. Your folder size is too big. To reduce it, first of all you should totally remove the audio from your video file. Actually it's muted yea, but there is still an audio file on it. You can see it from: http://puu.sh/9gLoK/1ae124114b.png This is unrankable and it would be cool too for the folder's size with totally removing it.
  2. The first kiai time on Normal should end on: 00:47:772 to be consistent with other difficulties!
  3. This mapset is pretty cool. But there is a problem, sadly. To make it rankable you must map the 80% of the song (not considering the skipped opening). You mapped 78% = unrankable. HUE CHEWIN IS SO BAD, HE NOTICED THIS SMALL THING. Yea, I did. You guys actually mapped it very nicely, you can add something more during break times to make it 100% rankable.
  4. Timing is wrong. We just need 1 timing section on 10044 at 123,20 BPM. Don't forget to resnap everything after changes.

Starger's Easy
  1. 00:11:966 (3) - I guess you forgot to add whistle on this slider's head. You should add it like you did for other following downbeats!
  2. 00:19:708 (3) - This should be the same. New stanza needs to be emphasized here and I'd add the whistle
  3. 00:21:644 (4) - I wonder why there isn't New Combo here ;P Add it please, it's really needed
  4. 00:42:933 (3) - Whistle on the end, still missed it
  5. 00:47:772 (5) - Still, what about to add a whistle on this slider's tail to emphasize the vocal's end better? It sounds pretty cool IMO
  6. 01:36:159 (1) - Silence this slider with 15% volume. Moreover, you should reduce it by 1/1 just how the kiai time has been set
  7. 01:50:675 (1) - Normal finish on this spinner's end pls, it sounds pretty nicely. The actual drum doesn't.

Normal
  1. 00:11:966 (4) - Adding new combo to warn players about the new 1/1 rhythm would be pretty cool here. Add it pls
  2. 00:11:966 (4,5,6,7,1) - This pattern looks very bad and ugly actually, to be honest. I would suggest you something like this! http://puu.sh/9gMLR/edb152575e.jpg Here's the code:
    SPOILER
    324,352,11966,1,0,0:0:0:0:
    184,372,12450,1,8,0:0:0:0:
    76,284,12934,1,0,0:0:0:0:
    96,144,13418,1,8,0:0:0:0:
    232,184,13902,6,0,P|300:168|336:88,1,140,0|8,0:0|0:0,0:0:0:0:
  3. 00:17:773 (2) - Make this blanket much better pls. It's so ugly now. It's simply: http://puu.sh/9gMTE/c49a0d30c9.jpg
  4. 00:21:402 (1,2,3,4,5,6) - But especially 00:23:579 (4,5,6) -looks bad in the way you placed them tbh. First of all I'd add new combo on 00:23:579 (4) for the same reason I mentioned about first point. And, placing them in this way would make it much better to see: http://puu.sh/9gNoQ/8aed758d4a.jpg http://puu.sh/9gNpX/38b4342190.jpg
    SPOILER
    88,192,21402,5,0,0:0:0:0:
    88,192,21644,2,0,B|108:288|108:288|156:348|228:256,1,210,2|0,0:0|0:0,0:0:0:0:
    308,283,22612,2,0,B|356:348|404:288|404:288|424:192,1,210,2|0,0:0|0:0,0:0:0:0:
    432,112,23579,5,2,0:0:0:0:
    256,152,24063,1,8,0:0:0:0:
    80,112,24547,1,4,0:0:0:0:
  5. 00:44:869 (2) - Whistle on the head
  6. 00:46:804 (6) - New combo and whistle. Also: 00:44:627 (1,2,3,4,5,6,7,8) - I think you can improve this pattern by yourself ;P Try to improve it with 1 sliderpoint sliders, I see this map is using old manually sliders.
  7. 00:59:385 (4) - Same, New combo and add whistle
  8. 00:55:514 (3) - Whistle on the head
  9. 01:07:127 (5) - New combo and whistle
  10. 01:22:611 (3) - Remove whistle from the tail and add it on 01:23:578 (4) instead
  11. 01:24:546 (6) - Whistle on the head and clap on the tail
  12. 01:29:384 (2) - This is a copy paste, so, I suggest you the same thing as above to improve the blanket
  13. 01:33:013 (1,2,3,4,5) - Check my pattern here too, same of above
  14. 01:36:159 (1) - Same of easy
  15. 01:42:449 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - This hitsounds are really meh.. I fixed them for you, just copy the code:
    SPOILER
    40,264,102449,6,0,L|100:300,1,70,4|0,0:0|0:0,0:0:0:0:
    168,248,102933,1,8,0:0:0:0:
    240,296,103175,1,0,0:0:0:0:
    312,248,103417,2,0,L|372:284,1,70,0|0,0:0|0:0,0:0:0:0:
    439,233,103900,1,8,0:0:0:0:
    511,281,104142,1,0,0:0:0:0:
    379,65,104626,1,0,0:0:0:0:
    316,120,104868,2,0,P|256:152|196:120,2,140,8|8|4,0:0|0:0|0:0,0:0:0:0:
    40,280,106562,5,0,0:0:0:0:
    104,344,106804,2,0,P|176:376|240:312,1,140,8|0,0:0|0:0,0:0:0:0:
    280,280,107530,1,0,0:0:0:0:
    336,344,107772,2,0,P|408:376|472:312,1,140,8|0,0:0|0:0,0:0:0:0:
    400,192,108739,5,2,0:0:0:0:
    344,32,109223,1,8,0:0:0:0:
    176,32,109707,1,2,0:0:0:0:
    112,192,110191,1,8,0:0:0:0:
    256,192,110675,12,4,114546,0:0:0:0:

Hard
  1. AR +1 is pretty cool here. Fix it, best way for an Hard and for a map like this one!
  2. 00:23:579 (1,2) - Finish on (1) and clap on (2)
  3. 00:34:466 (6,1) - I didn't get this antijump. I have an idea here. I would flip vertically the whole 00:35:191 (1,2,3,4,5,6,7,8) pattern and also fixing this inconsistent and not needed jump/spacing: 00:36:159 (5,6) . This is what I mean: http://puu.sh/9gOre/a21790ef70.jpg Trust me, it's 100% better!
    SPOILER
    104,131,35191,5,0,0:0:0:0:
    184,244,35433,1,0,0:0:0:0:
    256,128,35675,1,8,0:0:0:0:
    328,244,35917,1,0,0:0:0:0:
    408,131,36159,1,0,0:0:0:0:
    256,96,36401,1,0,0:0:0:0:
    256,112,36522,1,0,0:0:0:0:
    256,128,36643,1,8,0:0:0:0:
  4. 00:39:062 (1) - Whistle on the head to emphasize the vocal
  5. 00:39:062 (1,2) - Make this spacing bigger pls, it's actually inconsistent. The (2) should be placed further from the previous slider.
  6. 00:44:869 (2,6) - Add whistles 00:46:804 (1) - and finish here!
  7. 00:47:772 (3) - Whistle on the end
  8. 00:51:885 (2,3,4) - I didn't get this small and inconsistent spacing. Make it consistent pls totally not needed and confusing
  9. 00:55:514 (5) - New combo
  10. 01:07:126 (1) - Finish
  11. 01:32:288 (7) - Forgot clap
  12. 01:35:190 (1,2) - Same of 00:23:579 (1,2)
  13. 01:36:159 (1) - Same of other diffs
  14. 01:42:449 (1) till the end - Can you use the same hitsounds I used for you in that code for the Normal diff, please? Thanks

I will leave a star icon for now. This mapset can still be improved, especially Hard and Normal. (First of all I'd suggest you to fix the old ugly sliders with new ones). That's it for now. I will totally recheck this when this will be better. You can call me back when it received at least 6+ mods. I'll be glad to recheck this and let it go (!!) with a bubble! Good luck >w< I hope it has been helpful.
Starger

Chewin wrote:

Hello! I'm sorry for being late, I've been very busy. Let's see what we have here, then. (: Hello! ^_^/

General Stuff
  1. This mapset is pretty cool. But there is a problem, sadly. To make it rankable you must map the 80% of the song (not considering the skipped opening). You mapped 78% = unrankable. HUE CHEWIN IS SO BAD, HE NOTICED THIS SMALL THING. Yea, I did. You guys actually mapped it very nicely, you can add something more during break times to make it 100% rankable.
    I mapped 00:24:547 - 00:31:321 so now it should be fine!

Starger's Easy
  1. 00:11:966 (3) - I guess you forgot to add whistle on this slider's head. You should add it like you did for other following downbeats! Fixed.
  2. 00:19:708 (3) - This should be the same. New stanza needs to be emphasized here and I'd add the whistle Fixed.
  3. 00:21:644 (4) - I wonder why there isn't New Combo here ;P Add it please, it's really needed Fixed.
  4. 00:42:933 (3) - Whistle on the end, still missed it Fixed.
  5. 00:47:772 (5) - Still, what about to add a whistle on this slider's tail to emphasize the vocal's end better? It sounds pretty cool IMO Yea, it really does! Fixed.
  6. 01:36:159 (1) - Silence this slider with 15% volume. Moreover, you should reduce it by 1/1 just how the kiai time has been set I really hope this spinner is not too short now. Silenced it.
  7. 01:50:675 (1) - Normal finish on this spinner's end pls, it sounds pretty nicely. The actual drum doesn't. Alright.

I will leave a star icon for now. This mapset can still be improved, especially Hard and Normal. (First of all I'd suggest you to fix the old ugly sliders with new ones). That's it for now. I will totally recheck this when this will be better. You can call me back when it received at least 6+ mods. I'll be glad to recheck this and let it go (!!) with a bubble! Good luck >w< I hope it has been helpful.
Thanks alot for the mod!
Here's the updated diff - http://puu.sh/9hx09.osu
Shohei Ohtani
mod4mod queue woohoo

I haven't watched ponies in fucking forever this song better not fucking suck

Overall:
00:10:031 - Like it's really cool to have the claps on 2 and 4 like I'm super hyped for that but with the way the music is, I'd rather have it have softwhistles.
Hitsounds consistency could also be worked on.
Lower the hitsound volume? It seems kind of loud
00:25:756 - Make this a break like for srs. I know there's background music, but the talking over it makes it VERY hard to do.

Hard:
00:38:095 (1,2,3,4) - Try to have this so the pattern isn't overlapping, but rather 2 separate patterns.
00:43:175 (4,5,6,7) - ^
01:23:578 (7) - Center this midpoint to make it cute and stuff
01:24:546 (9) - ^
01:36:159 (1) - End this on the big white tick earlier
It's simple but it's cool.

Normal:
00:39:062 (7) - Use 1 midpoint for this its gonna be hella kawaii
00:40:998 (2) - Center this midpoint ;3;
01:27:449 (4) - Bugged slider?

Easy:
01:36:159 (1) - Add softwhistle

It's a pretty good start and im glad that you didn't try going harder than you should have. Yay.

also move this out of WIP
Starger

CDFA wrote:

mod4mod queue woohoo woo
Easy:
01:36:159 (1) - Add softwhistle Fixed.
Also fixed a few small things (mostly blankets). Updated diff - http://puu.sh/9j5LY.osu
Topic Starter
Don

Chewin wrote:

Hello! I'm sorry for being late, I've been very busy. Let's see what we have here, then. (:

General Stuff
  1. Mh.. Your folder size is too big. To reduce it, first of all you should totally remove the audio from your video file. Actually it's muted yea, but there is still an audio file on it. You can see it from: http://puu.sh/9gLoK/1ae124114b.png This is unrankable and it would be cool too for the folder's size with totally removing it. Will do.
  2. The first kiai time on Normal should end on: 00:47:772 to be consistent with other difficulties! Fixed. Oops.
  3. This mapset is pretty cool. But there is a problem, sadly. To make it rankable you must map the 80% of the song (not considering the skipped opening). You mapped 78% = unrankable. HUE CHEWIN IS SO BAD, HE NOTICED THIS SMALL THING. Yea, I did. You guys actually mapped it very nicely, you can add something more during break times to make it 100% rankable. Fixed.
  4. Timing is wrong. We just need 1 timing section on 10044 at 123,20 BPM. Don't forget to resnap everything after changes. Timing is right. Willing to talk about this.

Normal
  1. 00:11:966 (4) - Adding new combo to warn players about the new 1/1 rhythm would be pretty cool here. Add it pls Done
  2. 00:11:966 (4,5,6,7,1) - This pattern looks very bad and ugly actually, to be honest. I would suggest you something like this! http://puu.sh/9gMLR/edb152575e.jpg Here's the code: Fixed.
    SPOILER
    324,352,11966,1,0,0:0:0:0:
    184,372,12450,1,8,0:0:0:0:
    76,284,12934,1,0,0:0:0:0:
    96,144,13418,1,8,0:0:0:0:
    232,184,13902,6,0,P|300:168|336:88,1,140,0|8,0:0|0:0,0:0:0:0:
  3. 00:17:773 (2) - Make this blanket much better pls. It's so ugly now. It's simply: http://puu.sh/9gMTE/c49a0d30c9.jpg Done
  4. 00:21:402 (1,2,3,4,5,6) - But especially 00:23:579 (4,5,6) -looks bad in the way you placed them tbh. First of all I'd add new combo on 00:23:579 (4) for the same reason I mentioned about first point. And, placing them in this way would make it much better to see: http://puu.sh/9gNoQ/8aed758d4a.jpg http://puu.sh/9gNpX/38b4342190.jpg Done.
    SPOILER
    88,192,21402,5,0,0:0:0:0:
    88,192,21644,2,0,B|108:288|108:288|156:348|228:256,1,210,2|0,0:0|0:0,0:0:0:0:
    308,283,22612,2,0,B|356:348|404:288|404:288|424:192,1,210,2|0,0:0|0:0,0:0:0:0:
    432,112,23579,5,2,0:0:0:0:
    256,152,24063,1,8,0:0:0:0:
    80,112,24547,1,4,0:0:0:0:
  5. 00:44:869 (2) - Whistle on the head Fixed.
  6. 00:46:804 (6) - New combo and whistle. Also: 00:44:627 (1,2,3,4,5,6,7,8) - I think you can improve this pattern by yourself ;P Try to improve it with 1 sliderpoint sliders, I see this map is using old manually sliders. Fixed.
  7. 00:59:385 (4) - Same, New combo and add whistle Fixed.
  8. 00:55:514 (3) - Whistle on the head Fixed.
  9. 01:07:127 (5) - New combo and whistle Fixed.
  10. 01:22:611 (3) - Remove whistle from the tail and add it on 01:23:578 (4) instead
  11. 01:24:546 (6) - Whistle on the head and clap on the tail Fixed.
  12. 01:29:384 (2) - This is a copy paste, so, I suggest you the same thing as above to improve the blanket Fixed.
  13. 01:33:013 (1,2,3,4,5) - Check my pattern here too, same of above Fixed.
  14. 01:36:159 (1) - Same of easy Fixed.
  15. 01:42:449 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - This hitsounds are really meh.. I fixed them for you, just copy the code: Fixed.
    SPOILER
    40,264,102449,6,0,L|100:300,1,70,4|0,0:0|0:0,0:0:0:0:
    168,248,102933,1,8,0:0:0:0:
    240,296,103175,1,0,0:0:0:0:
    312,248,103417,2,0,L|372:284,1,70,0|0,0:0|0:0,0:0:0:0:
    439,233,103900,1,8,0:0:0:0:
    511,281,104142,1,0,0:0:0:0:
    379,65,104626,1,0,0:0:0:0:
    316,120,104868,2,0,P|256:152|196:120,2,140,8|8|4,0:0|0:0|0:0,0:0:0:0:
    40,280,106562,5,0,0:0:0:0:
    104,344,106804,2,0,P|176:376|240:312,1,140,8|0,0:0|0:0,0:0:0:0:
    280,280,107530,1,0,0:0:0:0:
    336,344,107772,2,0,P|408:376|472:312,1,140,8|0,0:0|0:0,0:0:0:0:
    400,192,108739,5,2,0:0:0:0:
    344,32,109223,1,8,0:0:0:0:
    176,32,109707,1,2,0:0:0:0:
    112,192,110191,1,8,0:0:0:0:
    256,192,110675,12,4,114546,0:0:0:0:

Hard
  1. AR +1 is pretty cool here. Fix it, best way for an Hard and for a map like this one!
  2. 00:23:579 (1,2) - Finish on (1) and clap on (2)
  3. 00:34:466 (6,1) - I didn't get this antijump. I have an idea here. I would flip vertically the whole 00:35:191 (1,2,3,4,5,6,7,8) pattern and also fixing this inconsistent and not needed jump/spacing: 00:36:159 (5,6) . This is what I mean: http://puu.sh/9gOre/a21790ef70.jpg Trust me, it's 100% better! Fixed.
    SPOILER
    104,131,35191,5,0,0:0:0:0:
    184,244,35433,1,0,0:0:0:0:
    256,128,35675,1,8,0:0:0:0:
    328,244,35917,1,0,0:0:0:0:
    408,131,36159,1,0,0:0:0:0:
    256,96,36401,1,0,0:0:0:0:
    256,112,36522,1,0,0:0:0:0:
    256,128,36643,1,8,0:0:0:0:
  4. 00:39:062 (1) - Whistle on the head to emphasize the vocal Fixed.
  5. 00:39:062 (1,2) - Make this spacing bigger pls, it's actually inconsistent. The (2) should be placed further from the previous slider. Fixed.
  6. 00:44:869 (2,6) - Add whistles 00:46:804 (1) - and finish here! Fixed.
  7. 00:47:772 (3) - Whistle on the end Fixed.
  8. 00:51:885 (2,3,4) - I didn't get this small and inconsistent spacing. Make it consistent pls totally not needed and confusing Done!
  9. 00:55:514 (5) - New combo Fixed.
  10. 01:07:126 (1) - Finish Fixed.
  11. 01:32:288 (7) - Forgot clap Fixed.
  12. 01:35:190 (1,2) - Same of 00:23:579 (1,2) Fixed.
  13. 01:36:159 (1) - Same of other diffs Fixed.
  14. 01:42:449 (1) till the end - Can you use the same hitsounds I used for you in that code for the Normal diff, please? Thanks Done!

I will leave a star icon for now. This mapset can still be improved, especially Hard and Normal. (First of all I'd suggest you to fix the old ugly sliders with new ones). That's it for now. I will totally recheck this when this will be better. You can call me back when it received at least 6+ mods. I'll be glad to recheck this and let it go (!!) with a bubble! Good luck >w< I hope it has been helpful. Very! This is actually my first mapset ever and I'm really hyped to improve this. IT surely was a helpful experience :)
AndreasHD
Okay! so here goes the mod 8-)

[General]
Kiai time should be the same in all difficulties.

00:24:547 Remove timing section

00:31:321 ^

00:49:708 Remove both timing sections on this millisecond.

01:21:643 Switch this with an inheriting section (Ctrl+shift+P) and then add kiai time on that section instead.

01:07:127 Remove inheriting section

01:37:852 ^

I don't think there is need for any countdown on this song, because you have the rhythm already when starting off the first note, so take it away.



[Starger's Easy]
This difficulty is mapped well, and I do not have much to say.

00:39:062 (3) - I can see you're trying to make this perfect, well let me tell you, if you snap the last node to the grid, it will be perfect ;) just drag it slight to the right, and it will snap.

00:47:772 (5) - Add whistle on head

01:06:643 (2,3,4) - Make it like this, it sounds better:
01:36:159 (1) - This is a VERY short spinner for 'Easy' .. consider doing something else, or make it longer, because it still sounds good if you end it here 01:37:610




[Normal]
00:17:773 (2) - Make this a better blanket, like this:
00:23:579 (4) - - Remove NC

00:27:451 (3) - Move one grid down (Grid lvl 4)

00:13:902 (1) - Add whistle on head

00:14:870 (3) - Add whistle on head and end.. by the way, this difficulty is missing alot of hitsounds, as it is of right now, everything seems completely random.

00:25:515 (3) - Make this a better blanket like this:
00:36:159 (4) - Move one grid to the left

00:41:966 (3) - Use DS 1,2x like the rest of the map on this one. Don't forget to snap the slider after with DS and the note after it.

00:59:385 (1) - Snap this to DS aswell

01:07:127 (1) - ^

01:29:385 (2) - Make this a better blanket, this is the same as the one before, so I already linket screenshot of it.

Here 00:18:499 and here 01:30:110 I really suggest you to add a note

01:36:159 (1) - Remove finish

01:46:804 (2) - Snap this to DS




[Hard]
00:38:095 (5) - Remove NC

00:39:062 (1) - Snap this properly to the head.

00:42:450 (1) - Remove NC

00:42:933 (1) - NC

01:07:610 (2) - Add finish .. and what does this clap do? I can't hear anything.

01:35:675 (2) - Add finish

01:36:159 (1) - Remove finish

01:45:352 (3) - Remove clap?

01:47:530 (3) - Remove clap
Starger

AndreasHD wrote:

Okay! so here goes the mod 8-)

[Starger's Easy]
This difficulty is mapped well, and I do not have much to say.

00:39:062 (3) - I can see you're trying to make this perfect, well let me tell you, if you snap the last node to the grid, it will be perfect ;) just drag it slight to the right, and it will snap. Yea, that works, thanks!

00:47:772 (5) - Add whistle on head Sure.

01:06:643 (2,3,4) - Make it like this, it sounds better: Yea, that actually plays abit better. I left 4 a slider though.
01:36:159 (1) - This is a VERY short spinner for 'Easy' .. consider doing something else, or make it longer, because it still sounds good if you end it here 01:37:610 I made it a slider.
Thanks for the mod! Updated diff - http://puu.sh/9orAr.osu
_Stan
M4M :) and my English is poor, so don't laugh at me when i make mistakes... :)


at the first, I wanna say the song is so cute and I like your slider‘s arc. BEAUTIFUL

Starger's Easy

00:44:869 - [personal view]I think you can cancel the KIAI time, 1) it's so short 2) the feeling of climax is not obvious,
01:37:126 - the whistle is not match with songs. What do you think??

the snap is perfect! exactly appropriate!

Normal

00:21:644 - you can change the circle's color~ A new part, :)
00:43:901 (5) - 00:45:595 (3,4) - you can make the two part at the same position
01:21:643 - eeeee, it's same with the beginning, right?

Hard

00:36:401 (6,7,8) - [personal view]overlap it?
00:51:643 - [personal view]overlap it?
01:01:562 (2) - eeeeer, this position is kind of confusing


that's all,

if I misunderstand your design, please ignore them. Of course, these are my personal views

and this is mine http://osu.ppy.sh/s/182427
Player X_old
Hi,
here is my mode.

all difficulties

disable countdown

Stranger's Easy

00:14:870 (2) - no whistle
00:20:676 - no whistle
00:22:612 (2) - no whistle
00:27:934 - storyboard hitsound (Sample,27934,0,"soft-hitclap.wav",56)
00:31:321 - insert break time
00:39:546 - storyboard hitsound (Sample,39546,0,"soft-hitclap.wav",56)
00:41:966 (2) - no whistle
00:43:901 - no whistle
00:44:869 - remove timing section (no kiai mode)
00:45:837 - no whistle
00:47:772 - remove timing section
00:48:256 - storyboard hitsound (Sample,48256,0,"soft-hitclap.wav",56)
00:48:740 - no whistle
00:51:643 - whistle
00:52:611 (5) - no whistle
00:53:095 - storyboard hitsound (Sample,53095,0,"soft-hitclap.wav",56)
00:54:546 (2) - no whistle
00:56:482 - storyboard hitsound (Sample,56482,0,"soft-hitwhistle.wav",56)
01:04:224 - no whistle
01:05:675 - storyboard hitsound (Sample,65675,0,"soft-hitclap.wav",56)
01:06:159 - no whistle
01:08:095 (4) - no whistle
01:08:095 - no clap and new timing without "Inherit previons timing settings"
01:08:578 - new timing with "Inherit previons timing settings" and volume 5%
01:22:610 - whistle
01:24:546 (4) - whistle
01:26:481 (2) - whistle
01:30:352 (2) - whistle
01:34:223 (2) - whistle
01:36:159 - volume of new timing change to 5%
01:42:933 (1) - whistle
01:44:868 (3) - whistle
01:45:836 - 2 storyboard hitsound (Sample,105836,0,"normal-hitnormal.wav",56 and Sample,105836,0,"normal-hitwhistle.wav",56)

Normal

00:21:644 (8) - new combo
00:24:547 (1) - no new combo
00:31:321 - insert break time
00:34:224 (4) - no clap
00:34:708 - storyboard hitsound (Sample,34708,0,"soft-hitclap.wav",58)
00:36:159 (4) - no clap
00:36:643 - storyboard hitsound (Sample,36643,0,"soft-hitclap.wav",58)
00:40:030 - finish
00:41:482 - storyboard hitsound (Sample,41482,0,"soft-hitclap.wav",58)
00:42:450 - storyboard hitsound (Sample,42450,0,"soft-hitclap.wav",58)
00:43:417 - storyboard hitsound (Sample,43417,0,"soft-hitclap.wav",58)
00:44:869 - remove timing section (no kiai mode)
00:46:804 (1) - no new combo
00:48:740 - remove timing section
00:50:191 - storyboard hitsound (Sample,50191,0,"soft-hitclap.wav",58)
00:51:159 - storyboard hitsound (Sample,51159,0,"soft-hitclap.wav",58)
00:54:062 - storyboard hitsound (Sample,54062,0,"soft-hitclap.wav",58)
00:55:030 - storyboard hitsound (Sample,55030,0,"soft-hitclap.wav",58)
00:57:933 - storyboard hitsound (Sample,57933,0,"soft-hitclap.wav",58)
00:58:901 - storyboard hitsound (Sample,58901,0,"soft-hitclap.wav",58)
00:59:385 (1) - no new combo
01:01:804 - storyboard hitsound (Sample,61804,0,"soft-hitclap.wav",58)
01:02:288 - no clap
01:02:772 (3) - clap
01:03:740 - storyboard hitsound (Sample,63740,0,"soft-hitclap.wav",58)
01:07:127 (1) - no new combo
01:27:933 - storyboard hitsound (Sample,87933,0,"soft-hitclap.wav",58)
01:30:836 - storyboard hitsound (Sample,90836,0,"soft-hitclap.wav",58)
01:31:319 (5) - no clap
01:33:739 - storyboard hitsound (Sample,93739,0,"soft-hitclap.wav",58)
01:34:707 - storyboard hitsound (Sample,94707,0,"soft-hitclap.wav",58)
01:42:933 (2) - no clap
01:43:417 (4) - clap
01:43:901 (5) - no clap
01:43:901 (5) - storyboard hitsound (Sample,104384,0,"soft-hitclap.wav",58)
01:44:868 (8) - no clap
01:46:804 (2) - no clap
01:47:288 - clap
01:47:772 (4) - no clap
01:48:255 - clap

Hard

00:20:676 (1) - no combo
00:23:579 (1) - no finish
00:24:547 (1) - finish
00:32:772 (1) - no clap
00:34:224 (5) - no clap
00:34:708 - storyboard hitsound (Sample,34708,0,"soft-hitclap.wav",55)
00:44:869 - remove timing section (no kiai mode)
00:46:804 (1) - no finish
00:47:772 - remove timing section
00:53:095 - no clap
01:04:707 (10) - no clap
01:07:126 (1) - no finish

And here are the hitsounds which you must copy into the songfolder.
soft-hitclap.wav
soft-hitwhistle.wav
normal-hitnormal.wav
normal-hitwhistle.wav

Here you are! ;)
Yauxo
Hi there, coming from your q (m4m)

[General]
  1. Reminds me so much of ztrot's maps ... somehow
  2. and I dont even know how I'd hitsound this ;w;

[Starger's Easy]
  1. I'd lower the volume on the hitsounds @kiai time. They are just too loud imo
  2. 00:45:353 (2) - How about moving this one further up? OR do something like this for a better flow
  3. 01:26:481 (2,3,4) - Imo 4 should have the same distance to 3 as 2 has (actually, its a snapping issue, fix it)
    While youre at it, the overlap on 01:27:933 (3) - is off as well
  4. 01:44:868 (3) - spacing issue (spacing should be consistent through the whole diff)

[Normal]
  1. 00:19:708 (1) - NC
  2. 00:21:644 (1) - NC
  3. 00:23:579 (3,4,1) - suggestion, how about having it flow in a curve? surely would feel better than a straight line
  4. 00:25:515 (3) - ctrl g?
  5. 00:30:354 (5) - ^?
  6. 00:33:014 (1) - overlap with 00:30:354 (5) - ? 157/116
  7. 00:56:240 (5) - 136/176 for better flow
  8. 01:35:674 (4) - 268/28ish
  9. 01:44:626 (7) - I'd assume that you could NC this

[Hard]
  1. Even though it's the most difficult diff in this mapset, AR9 seems very damn high for a 3.15 star diff. Consider lowering this one to 8ish atleast
  2. Also, this map really reminds me of ztrot maps, as they're also using alot of symmetrical singletap/jump combos etc (not to mention the mpl songs). I dont really know how to much such, but .. uhm .. I guess? :s
  3. 00:32:772 (1) - This one seems rather random as you leave a break before it and as it doesnt support any sound. If you want to support the "swoosh", you'd have to start on 00:32:288 (6) -

Gl with your set :3
Topic Starter
Don

_Stan wrote:

M4M :) and my English is poor, so don't laugh at me when i make mistakes... :)


at the first, I wanna say the song is so cute and I like your slider‘s arc. BEAUTIFUL

Normal

00:21:644 - you can change the circle's color~ A new part, :) Fix
00:43:901 (5) - 00:45:595 (3,4) - you can make the two part at the same position I have no idea what you mean
01:21:643 - eeeee, it's same with the beginning, right? Fix

Hard

00:36:401 (6,7,8) - [personal view]overlap it? No, it'd stack anyways, vertical stack plays better
00:51:643 - [personal view]overlap it? Would ruin DS
01:01:562 (2) - eeeeer, this position is kind of confusing Antijumps are fun


that's all,

if I misunderstand your design, please ignore them. Of course, these are my personal views

and this is mine http://osu.ppy.sh/s/182427
Topic Starter
Don

Player X wrote:

Hi,
here is my mode.

all difficulties

disable countdown

Countdown is cool

Normal

00:21:644 (8) - new combo Fix
00:24:547 (1) - no new combo No
00:31:321 - insert break time K
00:34:224 (4) - no clap No
00:36:159 (4) - no clap No
00:40:030 - finish K
00:44:869 - remove timing section (no kiai mode) Kiai at choir. Choir sings. Kiai on.
00:46:804 (1) - no new combo Combo is fine
00:48:740 - remove timing section This fixes 1-2-3-4
00:59:385 (1) - no new combo No
01:02:288 - no clap k
01:02:772 (3) - clap kk
01:07:127 (1) - no new combo no
01:31:319 (5) - no clap no
01:42:933 (2) - no clap no
01:43:417 (4) - clap no
01:43:901 (5) - no clap no
01:44:868 (8) - no clap no
01:46:804 (2) - no clap no
01:47:288 - clap no
01:47:772 (4) - no clap no
01:48:255 - clap

Hard

00:20:676 (1) - no combo fix
00:23:579 (1) - no finish added whistle
00:24:547 (1) - finish k
00:32:772 (1) - no clap no
00:34:224 (5) - no clap no
00:44:869 - remove timing section (no kiai mode) no
00:46:804 (1) - no finish no
00:47:772 - remove timing section no
00:53:095 - no clap no
01:04:707 (10) - no clap no
01:07:126 (1) - no finish no

Here you are! ;) thanks! sorry for not taking storyboard hitsounds. they fuck with player's skin sounds.
Topic Starter
Don

Yauxo wrote:

Hi there, coming from your q (m4m)

[General]
  1. Reminds me so much of ztrot's maps ... somehow first map ever, i've played a lot of osu! as i started, might have reflected in my mapping style! I don't map like this anymore, though.
  2. and I dont even know how I'd hitsound this ;w; CLAP CLAP CLAP CLAP

[Starger's Easy]
  1. I'd lower the volume on the hitsounds @kiai time. They are just too loud imo
  2. 00:45:353 (2) - How about moving this one further up? OR do something like this for a better flow
  3. 01:26:481 (2,3,4) - Imo 4 should have the same distance to 3 as 2 has (actually, its a snapping issue, fix it)
    While youre at it, the overlap on 01:27:933 (3) - is off as well
  4. 01:44:868 (3) - spacing issue (spacing should be consistent through the whole diff)

[Normal]
  1. 00:19:708 (1) - NC Fixed!
  2. 00:21:644 (1) - NC Was already fixed
  3. 00:23:579 (3,4,1) - suggestion, how about having it flow in a curve? surely would feel better than a straight line
    Feel like it's fine as is
  4. 00:25:515 (3) - ctrl g? Fine as is. This gives a 90 degree flow
  5. 00:30:354 (5) - ^? Fine as is. This gives a 90 degree flow
  6. 00:33:014 (1) - overlap with 00:30:354 (5) - ? 157/116 Doesn't matter
  7. 00:56:240 (5) - 136/176 for better flow Fine as is
  8. 01:35:674 (4) - 268/28ish Want to be close to the spinner
  9. 01:44:626 (7) - I'd assume that you could NC this Fixerino!

[Hard]
  1. Even though it's the most difficult diff in this mapset, AR9 seems very damn high for a 3.15 star diff. Consider lowering this one to 8ish atleast Chewin said AR9 was fine. I like AR9 as well because of the 1.7 distance spacing. Going to keep this.
  2. Also, this map really reminds me of ztrot maps, as they're also using alot of symmetrical singletap/jump combos etc (not to mention the mpl songs). I dont really know how to much such, but .. uhm .. I guess? :s Thanks, I guess! Not really my style anymore...
  3. 00:32:772 (1) - This one seems rather random as you leave a break before it and as it doesnt support any sound. If you want to support the "swoosh", you'd have to start on 00:32:288 (6) - Have fixed!

Gl with your set :3
Starger
_Stan

_Stan wrote:

M4M :) and my English is poor, so don't laugh at me when i make mistakes... :) Hi!


at the first, I wanna say the song is so cute and I like your slider‘s arc. BEAUTIFUL

Starger's Easy

00:44:869 - [personal view]I think you can cancel the KIAI time, 1) it's so short 2) the feeling of climax is not obvious, I think it fits here.
01:37:126 - the whistle is not match with songs. What do you think?? Yeah, i re-hitsounded this part.

the snap is perfect! exactly appropriate!

Player X

Player X wrote:

Hi, Hi!
here is my mode.

Stranger's Easy

Starger, not stranger x_x

00:14:870 (2) - no whistle No, i sometimes place whistles on 3rd white ticks if they need emphasis
00:20:676 - no whistle ^
00:22:612 (2) - no whistle ^
00:31:321 - insert break time It's too short to be a break, so nope.
00:41:966 (2) - no whistle No.
00:43:901 - no whistle ^
00:44:869 - remove timing section (no kiai mode) No, i think kiai fits.
00:45:837 - no whistle No.
00:47:772 - remove timing section No.
00:48:740 - no whistle No.
00:51:643 - whistle Added.
00:52:611 (5) - no whistle No.
00:54:546 (2) - no whistle ^
01:04:224 - no whistle ^
01:06:159 - no whistle ^
01:08:095 (4) - no whistle ^
01:08:095 - no clap and new timing without "Inherit previons timing settings" ^
01:08:578 - new timing with "Inherit previons timing settings" and volume 5% Added, but 15%
01:22:610 - whistle Fixed.
01:24:546 (4) - whistle ^
01:26:481 (2) - whistle ^
01:30:352 (2) - whistle ^
01:34:223 (2) - whistle ^
01:36:159 - volume of new timing change to 5% No.
01:42:933 (1) - whistle Fixed.
01:44:868 (3) - whistle Fixed.
No storyboard hitsounds, because Don didn't want to take them.

Yauxo

Yauxo wrote:

Hi there, coming from your q (m4m) Hi!

[Starger's Easy]
  1. I'd lower the volume on the hitsounds @kiai time. They are just too loud imo Maybe... if someone else mentions this.
  2. 00:45:353 (2) - How about moving this one further up? OR do something like this for a better flow Sure.
  3. 01:26:481 (2,3,4) - Imo 4 should have the same distance to 3 as 2 has (actually, its a snapping issue, fix it) Fixed.
    While youre at it, the overlap on 01:27:933 (3) - is off as well Fixed.
  4. 01:44:868 (3) - spacing issue (spacing should be consistent through the whole diff) Fixed.

Thanks everyone for mods! They really helped out. Updated diff - http://puu.sh/9yGzd.osu
Player X_old

Starger4ru wrote:

Player X wrote:

Hi, Hi!
Are you silly? I'm German and we write it that way and also it's no matter.

Starger4ru wrote:

Player X wrote:

Stranger's Easy

Starger, not stranger x_x

00:14:870 (2) - no whistle No, i sometimes place whistles on 3rd white ticks if they need emphasis
00:20:676 - no whistle ^
00:22:612 (2) - no whistle ^
00:31:321 - insert break time It's too short to be a break, so nope.
00:41:966 (2) - no whistle No.
00:43:901 - no whistle ^
00:44:869 - remove timing section (no kiai mode) No, i think kiai fits.
00:45:837 - no whistle No.
00:47:772 - remove timing section No.
00:48:740 - no whistle No.
00:51:643 - whistle Added.
00:52:611 (5) - no whistle No.
00:54:546 (2) - no whistle ^
01:04:224 - no whistle ^
01:06:159 - no whistle ^
01:08:095 (4) - no whistle ^
01:08:095 - no clap and new timing without "Inherit previons timing settings" ^
01:08:578 - new timing with "Inherit previons timing settings" and volume 5% Added, but 15%
01:22:610 - whistle Fixed.
01:24:546 (4) - whistle ^
01:26:481 (2) - whistle ^
01:30:352 (2) - whistle ^
01:34:223 (2) - whistle ^
01:36:159 - volume of new timing change to 5% No.
01:42:933 (1) - whistle Fixed.
01:44:868 (3) - whistle Fixed.
Why not? I moded it for Don and not you and also I needed very much time for this. This is my 1st mod.
No other user changed the mods of other users.

Starger4ru wrote:

No storyboard hitsounds, because Don didn't want to take them.
Hear this because it has very many storyboard hitsounds.

Without storyboard hitsounds it sounds bad.
https://www.youtube.com/watch?v=gLNky_NLLoI&t=7m48s

And with storyboard hitsounds it sounds good.
https://www.youtube.com/watch?v=gLNky_NLLoI&t=9m42s

By the way, yesterday Don said to me he thinks about it.
Starger

Player X wrote:

Why not? I moded it for Don and not you and also I needed very much time for this. This is my 1st mod.
No other user changed the mods of other users.
This Easy is made by me for Don's mapset (hence the name - Starger's easy), so I apply and deny changes to it. I didn't change your mod in any way, just answered what I applied and declined. I appreciate all the time you've put into making this mod, thanks for it. It's good for a first mod!

Player X wrote:

Starger4ru wrote:

No storyboard hitsounds, because Don didn't want to take them.
Hear this because it has very many storyboard hitsounds.

Without storyboard hitsounds it sounds bad.
https://www.youtube.com/watch?v=gLNky_NLLoI&t=7m48s

And with storyboard hitsounds it sounds good.
https://www.youtube.com/watch?v=gLNky_NLLoI&t=9m42s

By the way, yesterday Don said to me he thinks about it.
If he accepts it, I'm gonna add them to my easy aswell.
Topic Starter
Don

Starger4ru wrote:

Player X wrote:

Why not? I moded it for Don and not you and also I needed very much time for this. This is my 1st mod.
No other user changed the mods of other users.
This Easy is made by me for Don's mapset (hence the name - Starger's easy), so I apply and deny changes to it. I didn't change your mod in any way, just answered what I applied and declined. I appreciate all the time you've put into making this mod, thanks for it. It's good for a first mod!

If he accepts it, I'm gonna add them to my easy aswell.
Have talked about it with him in PM. Not accepting it.
Indeed_old_1
Hello, from my queue~

[General]

Ahhh pony music! ;w; I like it though, is nice.

[Easy]

  • 00:18:741 (2) - Dunno if you meant to not blanket this, but you could
    00:22:612 (2,3) - switching these goes with the lyrics more, sounds better in my opinion
    00:45:353 (2) - move this to x:344 y:56
    00:44:869 - not sure kiai time is really needed here, but it does add a nice effect
    00:52:611 (5) - move to x:165 y:308, you'll see why
    00:54:546 (2) - move to x:174 y:195, it just puts the 5 from above directly on top of the end of the slider, and looks better in my opinion
    01:21:643 - not sure the why the hitsounds changed here
    01:36:159 - it feels like Kiai time should end here, but I'm not sure
    01:45:352 (4) - make this symmetrical D:
    01:49:707 (4,5) - I think you should make these a 1/1 slider, but it sounds fine either way
[Normal]

  • 00:36:159 (4) - could blanket this
    00:38:095 (4) - new combo?
    00:45:595 (3) - move this to x:205 y:186
    01:00:353 (3) - no finish hitsound?
    01:29:142 (1,2) - blanket these better?
    01:30:352 - copy pasterino
    01:31:320 (5) - new combo
    01:46:562 (1,2,3,4) - move these up a bit?
[Hard]

  • Your sliders are kinda boring, try changing them up a bit
    00:19:466 (1,2,3) - not sure this needs to be a triplet, since this entire map can be single tapped. you could change to 1/4 reverse slider
    00:37:611 (3) - move to x:373 y:266
    00:38:095 (5) - move to x:140 y:272, these two changes just make the circles under the slider end and beginning, and looks better to me
    00:51:885 (2) - blanket this
    01:04:466 (8,9,10) - not sure this triplet is needed, try a 1/4 reverse slider instead
    01:23:578 (7) - I would make this a new combo
    01:44:868 (2,3) - make these parallel
    01:50:191 (7) - I would make this a 1/2 slider, but I understand if you don't want to to keep the pattern you were going for.
Very nice mapset! Good luck on getting it ranked :D
Topic Starter
Don

Indeed wrote:

Hello, from my queue~

[General]

Ahhh pony music! ;w; I like it though, is nice.

[Normal]

  • 00:36:159 (4) - could blanket this Fixed
    00:38:095 (4) - new combo? Fixed
    00:45:595 (3) - move this to x:205 y:186 Fixed
    01:00:353 (3) - no finish hitsound? Fixed
    01:29:142 (1,2) - blanket these better? Fixed
    01:30:352 - copy pasterino Fixed
    01:31:320 (5) - new combo Fixed
    01:46:562 (1,2,3,4) - move these up a bit? Fixed
[Hard]

  • Your sliders are kinda boring, try changing them up a bitFine as is. If it ain't broke, don't fix it.
    00:19:466 (1,2,3) - not sure this needs to be a triplet, since this entire map can be single tapped. you could change to 1/4 reverse slider Fixed
    00:37:611 (3) - move to x:373 y:266 Fixed
    00:38:095 (5) - move to x:140 y:272, these two changes just make the circles under the slider end and beginning, and looks better to me Fixed
    00:51:885 (2) - blanket this Fixed
    01:04:466 (8,9,10) - not sure this triplet is needed, try a 1/4 reverse slider instead Fixed
    01:23:578 (7) - I would make this a new combo Fixed
    01:44:868 (2,3) - make these parallel Fixed
    01:50:191 (7) - I would make this a 1/2 slider, but I understand if you don't want to to keep the pattern you were going for. Fixed
Very nice mapset! Good luck on getting it ranked :D Although I never meant for this to get close to bubbled, it's a nice start that Chewin wanted to check this lol
Starger

Indeed wrote:

Hello, from my queue~ Hello!

[Easy]

  • 00:18:741 (2) - Dunno if you meant to not blanket this, but you could I think it flows better without blanket.
    00:22:612 (2,3) - switching these goes with the lyrics more, sounds better in my opinion Yes it does! Fixed.
    00:45:353 (2) - move this to x:344 y:56 Fixed a bit differently
    00:44:869 - not sure kiai time is really needed here, but it does add a nice effect I think it's fine
    00:52:611 (5) - move to x:165 y:308, you'll see why I see, moved to x:166 y:310
    00:54:546 (2) - move to x:174 y:195, it just puts the 5 from above directly on top of the end of the slider, and looks better in my opinion I adjusted (5) to stack with end of (2) instead of moving (2)
    01:21:643 - not sure the why the hitsounds changed here They fit the kiai time.
    01:36:159 - it feels like Kiai time should end here, but I'm not sure It's fine where it is right now.
    01:45:352 (4) - make this symmetrical D: Alright, I hope it's better now D:
    01:49:707 (4,5) - I think you should make these a 1/1 slider, but it sounds fine either way It's fine with circles
Very nice mapset! Good luck on getting it ranked :D
Thanks for this mod!
Updated diff - http://puu.sh/9A8mV.osu
Player X_old

Starger4ru wrote:

Player X wrote:

Why not? I moded it for Don and not you and also I needed very much time for this. This is my 1st mod.
No other user changed the mods of other users.
This Easy is made by me for Don's mapset (hence the name - Starger's easy), so I apply and deny changes to it. I didn't change your mod in any way, just answered what I applied and declined. I appreciate all the time you've put into making this mod, thanks for it. It's good for a first mod!

Player X wrote:

Hear this because it has very many storyboard hitsounds.

Without storyboard hitsounds it sounds bad.
https://www.youtube.com/watch?v=gLNky_NLLoI&t=7m48s

And with storyboard hitsounds it sounds good.
https://www.youtube.com/watch?v=gLNky_NLLoI&t=9m42s

By the way, yesterday Don said to me he thinks about it.
If he accepts it, I'm gonna add them to my easy aswell.
Oh sorry, thank you! I've got it wrong.

Starger's Easy

- Disable countdown because the countdown distracts the players in this song because the irregular bars.
00:22:612 (2) - no clap
00:23:095 - clap and no whistle
Here you are! ;)
Player X_old
Hi,
I'm back. Did you read my last post? Why enabled you the countdown again?

All difficulties

- Disable the countdown because it confuses the players in this song because the irregular bars.
Don't you play with the skin "NeOsu 3"?
Starger

Player X wrote:

Hi,
I'm back. Did you read my last post? Why enabled you the countdown again?

All difficulties

- Disable the countdown because it confuses the players in this song because the irregular bars.
Don't you play with the skin "NeOsu 3"?
Don thinks countdown is fine, so I'm not gonna disable it for my diff either.
And no, I use my own mix skin. NeOsu is pretty good though!
Fixed hitsounds and adjusted some patterns - http://puu.sh/9QBRd.osu
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