plz rank
your maniamap Hitsound is awesome[AyanoTatemaya] wrote:
rank this please
Thank you for Modding!xxdeathx wrote:
hi, ticket from queue
[General][Normal]
[Hard]
[Collab Insane]
[Insane]
- 00:30:356 (1) - 01:10:470 (1) - You should map the 1/2 beats in this part fully since it's a strong part of the music. Fix
- 00:41:842 (2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4) - Since this is an easier insane, you want to avoid having really hard patterns like this to fit the difficulty spread better. hmm...I do not know your intentions,Not 1/4 rhythm? also Placement of the problem? 01:55:727 (1,2,3,4,1,2,3,4,5,6,7,8) - I was confused because there was no suggestion of here
- 01:38:070 - This sound must not be ignored in an insane! Okey fix
[Serenade]
- 00:54:356 (7,8) - What about a repeating 1/8 slider to cover the sound in the music? sorry,nope It becomes more difficult, it's boring during the reverse
- 00:54:699 (1) - I don't think this needs NC for itself sure
- 01:12:527 (4,5,6,7,8) - ^ ^
- 01:42:527 (2,3) - Hmm stack fully or space apart, since this can be confused for 1/4. omg.....miss lol
- 01:55:213 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8) - I just think a pattern like this is too hard for Insane difficulty and it's easy for somebody to combobreak or miss here. same as Collab Insane
- 02:01:213 (1) - Curve slider the other way, I feel will play better. okeyyyy
- 02:34:641 (1,2,3,4,5,1,2,3,4,1,2,3,4,5) - Also I think this stream is too long and too widely spaced to fit in an Insane. hmmm...Consider
- 03:22:126 (3) - Point this slider the same way 03:21:784 (1) - is pointed, it will play better fix
- 04:03:612 (2,3) - Jump seems a little too big omg
argh modding long songs is tiring...i will finish later Sorry
- 00:46:642 (6,1) - I'd avoid this overlap if possible because it makes the already awkward flow (slider goes in opposite direction from moving toward it) more confusing. sure
- 00:54:356 (1,2,3) - What about a repeating 1/8 slider to cover the sound in the music? ^
- 01:22:984 (8,9,1,2,3,4,5,6,7,8,1) - The movement 01:23:327 (9,1) - is awkward because the circle is stacked under the slider and the player just stops to hit it, but then has to jump to the start of the stream. You want to keep the cursor flowing the whole time. Nice
- 01:37:213 (1,2) - Increase spacing so it's not confused for 1/2 fix
- 01:38:927 (8,1) - swap NC to separate 1/2 circles from 1/1 sure
- 01:42:698 (7,1) - Maybe should stack so it's easier to notice 1/1 gap omg...sure
- 02:07:213 (3,1) - Still better to avoid overlap. can move to 352, 212 Fix another pattern
- 02:08:927 (1,1,1) - Don't need these NC's fix
- 02:11:041 (1,2,3) - Should use repeat slider since these are a little too fast fix
- 02:15:955 - I think it's better to follow piano with a note that the player can click on since it's quite strong here. Nice
- 02:36:184 (2,4) - The circle is a little hard to see because it's hidden under the slider. It's best to move it somewhere else. sorry...I think no problem
- 02:40:984 (9,1) - Blanketing would be neater. yey
- 03:34:126 (1,2,3,1) - How about move these around since stacking seems a little boring? ok
- 03:52:984 (1,2,3,4) - This placement looks kind of ugly, try to change it. lol FIx
- 03:55:041 (6,1,2) - This is also tricky to read since the second slider is like the first one in reverse and they're overlapped.fix
fixed like that ,thank you :)xxdeathx wrote:
hi, ticket from queue
[General]
idk
[Hard]
- 00:28:127 (2) - NC
- 00:30:013 (1) - remove NC. these two changes fit better
- 00:44:070 (1,2) - spacing is too close for 1/1 gap
- 01:36:356 - 01:36:698 - very strong notes, emphasize them with clickable objects
- 01:38:070 ^
- 01:43:041 (1) - don't need NC
- 01:57:098 (1,2) - spacing also appears too small because of how the slider ends are close to each other
- 03:26:241 (3) - NC?
Good job with this map!
Mod thank you!xxdeathx wrote:
hi, ticket from queue
[Normal]Good job with this map!
- 01:00:870 (1) - Maybe you could use a 1/4 slider at 01:00:784 to better follow the music. By itself it shouldn't be too hard to play. OK
- 02:11:155 (1) - Similar to ^, a short slider starting at 02:11:041 and ending where the circle was. OK
Thank you[Niya] wrote:
it is my favorite beetmap forever!
i wait ranked this meetmap 1 year@~@
Mod thank you!captin1 wrote:
no kd
extremely sorry for the delay
[Lover's Normal]All fixed
- 01:50:927 (4) - remove drum sample
- 02:11:069 (1) - this isn't snapped correctly as is, I would either just do a circle on 02:11:155 - , or possibly a spinner from 02:09:784 - to 02:11:155 -
stopping here for now since I still don't feel comfortable with the set as a whole, will try to talk to others to see what can be done here
ok~thankscaptin1 wrote:
no kd
extremely sorry for the delay
[Sinku's Hard]stopping here for now since I still don't feel comfortable with the set as a whole, will try to talk to others to see what can be done here
- 00:16:642 (3,4) - seems out of place, try something like this to make this less stressful to play
- 01:01:556 (1,2) - not hearing these being mapped to anything, I would recommend just doing one slider with the vocals
- 01:25:384 (1) - remove NC for consistency, add it 01:26:756 (4) - instead
- 01:27:441 (1) - remove NC for consistency
- 02:22:126 (5,6) - imo these finishes don't fit, would be nice to remove them
- 02:36:355 (1) - I would start this spinner on 02:36:184 - to better fit the phrase and the vocal
- 02:54:698 (5,6,1) - feels like pretty weird flow, I think redoing the long slider so that it has a better path from (5,6) would be best
- 03:00:784 - this delayed break seems random, I would just make it normal
- 03:29:669 (1,2) - could make the blanket pattern here look a lot nicer
- 03:46:812 (1,2,3,1) - seems like an oddly hard part, I would recommend making this smooth
captin1 wrote:
no kd
extremely sorry for the delay No problem
[Collab Insane]
- 00:32:156 (4,6) - I would delete these, the 1/4 doesn't start until after this
- 00:42:699 - and 01:55:727 - for these sections, this is the rhythm that I hear, so it would be best to try and adjust to this
- 02:53:326 - to 02:53:669 - and 02:54:698 - to 02:55:041 - are both 1/3 in the guitar, adjusting the repeat sliders would be best to fix this
- 02:58:469 (1) - seems very odd and could be misread, since it's very similar in length to 02:57:784 (5) - which is 1/2. I would remove the sv change, make this note a 1/2 slider and add another circle after it
- 03:01:212 - an idea for this part, you could try mapping to the piano here since the offbeat notes you have now feel a little awkward. so try having circles on 03:01:898 - 03:02:584 - 03:03:269 - , and then a slider like this on 03:04:126 - . feels more like it's mapped to the music
All fix
[Insane]No comment = Fix
- 00:55:899 (3) - putting a strong beat on a slider end seems really unfitting for an insane diff, try to rework the rhythm so that 00:56:070 - is clicked
- 01:42:956 - could add a note here to fit the drum
- 02:09:013 - ^
- 02:11:041 (1) - make sure you use the snap I pointed out before for this (it's correct in the collab insane)
- 02:19:041 (4,5,1) - could make the distance between these three more even, will look better
- 02:40:641 (1,2,3,4,5,6,7,8) - this stream seems pretty random and unnecessary, would be better to keep 1/2 here aside from 02:41:155 (7,8) -
- 02:46:126 (9) - this should be snapped on 1/3 http://puu.sh/gbxWC.jpg
- 02:52:984 - you mapped this guitar stream in the easier insane but not this one? doesn't make sense to me personally
02:55:041 - Since such the guitar becomes violently from here, it seems like there- 02:57:784 (5,6,7,8,9,10) - not sure why you have 1/4 here when you skipped the 1/4 in the guitar earlier
- 03:09:869 (2,6) - I would delete these two notes to better fit the drum pattern
- 03:16:298 (3,4,5) - why are these jumps so huge compared to everything else? seems out of place to me I think I no problem.....
- 04:04:212 (1) - is this supposed to start 1/8 earlier? seems like it would fit the music better there
stopping here for now since I still don't feel comfortable with the set as a whole, will try to talk to others to see what can be done here
To your help I am grateful
murasakikana wrote:
difficulty: sereade
directly,this CS is unballance to map.i think cs=5 is better
AR also have issues,because OD=8.5 needs profit AR.
ar=9.7~9.8 is better