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Primastella - Koigokoro [Taiko]

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Topic Starter
Narwhal Prime

tetsutaro wrote:

Taiko Tension Queue
continues to be lazy and not putting banners :arrow: aren't we all :P

[Infrastructure]
:idea: Background: move up to show girl's face. Manually change the last number in this line, in case you don't know: :arrow: Nope, didn't know that. Shifted image down, thanks a bunch!
//Background and Video events
0,0,"bg.jpg",0,0
:!: Source: Lucent Heart :arrow: okay (TIL this song is some other game music o_O . I just like this song so I picked it for mapping)
:!: Tags: also refer to original, sans the guest mappers :arrow: Added Luerxa to tags (mp3 is directly copied from that player's map)

[Difficulty]
:idea: Perceived ratings:
<Kantan> 2* (try reffing Bad Apple feat. nomico)
<Futsuu> 6* (ref: more than Polyrhythm) = 4* Muzukashii
<Muzu> 6* <-- best map of the bunch IMO
<Oni> 8*
:!: Lacks deserved consistency in <Kantan> and <Futsuu>
:!: <Oni> Hard to justify some longer 16th patterns like 02:24:234 (765,766,767,768,769,770,771,772,773,774,775,776), which is without percussion or lyrical basis

:arrow: me: "why are easy difficulties so hard to map ;_;"
:arrow: But yeah, I looked at the videos you referenced, and I noted that I tend to avoid the repetitiveness displayed in the beginning of both maps. But I suppose that's necessary to "set the beat" (perhaps?) and goes well with a calm intro. I'm gonna make a few tweaks to try and account for that. I do know of some awkward parts in Futsuu and Oni at least that I can improve upon.
:arrow: Although I'm curious as to why you perceived Futsuu's difficulty to be so high (I didn't even put any 1/8 triplets but it could be me naively thinking that absence of that automatically means Futsuu)

Today's tip jar: 184231. KILLERBLOOD - Just A Trip :arrow: Though I have a modding queue of my own, I will check out your map sometime. :)
Thanks very much for you mod tetsutaro!
Charlotte
Hi from Charlotte's Taiko Modding Queue

d
k
D(big d)
K(big k)

Kantan

Very Good~

Futsuu

00:29:377 (65) - terminus 00:29:804 -
01:12:234 (184) - ^ 01:12:671 -
01:59:592 (314) - delete
02:06:449 (331) - ^
02:19:092 (356) - terminus 02:20:378 -

Muzukashii

1/4 ddk is not used much in Muzukashii :?

ko i go ko ro D D D D D→change→D d d d D (barrage of finish is hard to beat)

00:49:949 (166,167,168,169,170,171) - change kkk k d k
01:50:163 (395) - change d
02:19:092 (500) - same Futsuu

Oni

ko i go ko ro D D D D D→change→D d d d D (barrage of finish is hard to beat)

02:26:270 (767) - delete
02:35:270 (823) - delete

Nice song & Nice map. Good luck :)
Topic Starter
Narwhal Prime

Charlotte wrote:

Hi from Charlotte's Taiko Modding Queue :arrow: hello :D

d
k
D(big d)
K(big k)

Kantan

Very Good~ :arrow: thanks :)

Futsuu

00:29:377 (65) - terminus 00:29:804 - :arrow: I'm not sure if the way I place the slider ends (i.e., not on the white lines) would affect new players. I didn't change these.
01:12:234 (184) - ^ 01:12:671 -
01:59:592 (314) - delete :arrow: done
02:06:449 (331) - ^ :arrow: done
02:19:092 (356) - terminus 02:20:378 - :arrow: not changed, see above

Muzukashii

1/4 ddk is not used much in Muzukashii :? :arrow: meh, I guess you're right... I'll convert the ddk's (could've sworn I saw them in ranked Muzu's but whatever)

ko i go ko ro D D D D D→change→D d d d D (barrage of finish is hard to beat) :arrow: but switching between big and little don might be difficult as well, and I like how this goes with the music

00:49:949 (166,167,168,169,170,171) - change kkk k d k :arrow: done
01:50:163 (395) - change d :arrow:
02:19:092 (500) - same Futsuu :arrow: no change

Oni

ko i go ko ro D D D D D→change→D d d d D (barrage of finish is hard to beat) :arrow: not changed either

02:26:270 (767) - delete :arrow: done
02:35:270 (823) - delete :arrow: done

Nice song & Nice map. Good luck :)
Thanks for your mod Charlotte! Also extra thanks for the star :D
-Sh1n1-
Hi~~ ...FROM:


[General]

  1. from 00:57:663 - to 00:58:520 - no Kiai
  2. 01:40:520 - to 01:41:377 - ^
  3. Preview Point: 00:44:699 -
[About]

  1. d is don note
  2. k is kat note
  3. D is finish don note
  4. K is finish kat note
[Kantan]

  1. 00:19:092 (20,21) - Ctrl+G
  2. 00:20:806 (22) - change to d
  3. 00:26:806 (32) - delete, because compare without hits (00:26:377 - to 00:27:235 - ) with (01:08:806 - to 01:10:092 - ) Is the same sound? No.
  4. 00:52:949 (71) - ^
  5. 00:55:092 (74) - change to D
  6. 00:55:949 (75) - delete
  7. 01:06:663 (92) - ^
  8. 01:09:235 - add d
  9. 01:37:949 (137) - change to D
  10. 01:38:806 (138) - delete
  11. 02:01:520 (172) - ^
  12. 02:30:663 (216) - ^
[Futsuu]

  1. 00:50:163 (123) - follow your paterns 01:03:663 (160,161,162) - 01:31:949 (239,240,241) - 02:26:806 (13,14,15) - etc.
  2. 00:37:520 - add d, here we have a strong sound "bon" is not the same as 00:22:092 - 00:51:235 - 01:04:949 - 01:34:092 - 01:47:806 -
  3. 01:17:377 (198,199) - Ctrl+G
  4. 01:18:449 (201,202) - Ctrl+G
  5. 01:20:377 - add d same as the second point.
  6. 01:46:734 (282) - move to 01:47:163 - and 01:46:520 (281,282) - Ctrl+G
  7. 02:19:092 (354) - This slider finish at 02:20:377 -
[Muzukashii]

  1. 01:16:092 (262) - change to d, In Muzukashi when you use "triplets" try to use only
    ddd or kkk, others are available too but is the difference between Muzu and Oni and is more easy.
  2. 01:20:163 (278,279,280) - change to kkk
  3. 02:19:092 (499) - this slider finish at 02:20:377 -
[Oni]

  1. Everything is OK but I have 2 suggestion here: 00:30:127 (153,155,157) - delete
  2. 01:12:985 (391,393,395) - ^
  3. The next suggestion is, Why this stream start with k? 01:12:235 (384,385,386,387,388,389,390,391,392,393,394,395,396) -
    and this start with d? 00:29:377 (146,147,148,149,150,151,152,153,154,155,156,157,158) -
Well, The song is amazing, I was dancing and modding at the same time xD, GL :)
Topic Starter
Narwhal Prime

-Sh1n1- wrote:

Hi~~ ...FROM:


[General]

  1. from 00:57:663 - to 00:58:520 - no Kiai
  2. 01:40:520 - to 01:41:377 - ^ :arrow: Well, I've gone back and forth about having kiai breaks... I'll put it in again, sure. And I'll now maintain that this kiai toggle is not too disruptive to the player (as opposed to before, when I had the break one beat shorter)
  3. Preview Point: 00:44:699 - :arrow: Okay!
[About]

  1. d is don note
  2. k is kat note
  3. D is finish don note
  4. K is finish kat note
[Kantan]

  1. 00:19:092 (20,21) - Ctrl+G :arrow: Changed; at first I thought this would be same pitchmapping as 00:12:235 (10,11) - but after listening these parts over and over there is some difference! :P
  2. 00:20:806 (22) - change to d :arrow: No change; there is an inflection in the pitch, thus kdk
  3. 00:26:806 (32) - delete, because compare without hits (00:26:377 - to 00:27:235 - ) with (01:08:806 - to 01:10:092 - ) Is the same sound? No. :arrow: Err sorry, I don't quite understand what you mean. I'm mapping to the vocals here and they sound similar.
  4. 00:52:949 (71) - ^ :arrow: err... is this for the same reason as above? Didn't change to keep the beat consistent with previous part.
  5. 00:55:092 (74) - change to D :arrow: Good catch; fixed
  6. 00:55:949 (75) - delete :arrow: no change
  7. 01:06:663 (92) - ^ :arrow: 5-plets are allowed in kantan... I suppose if they're too frequent in this map I'll reconsider :\
  8. 01:09:235 - add d :arrow: No, I'm trying to keep the rhythm consistent. This note won't do that.
  9. 01:37:949 (137) - change to D :arrow: 01:37:949 - and 01:51:663 - are K instead
  10. 01:38:806 (138) - delete :arrow: no change
  11. 02:01:520 (172) - ^
  12. 02:30:663 (216) - ^ :arrow: If I deleted these two, player would be hitting 1-1-3 notes repeatedly, and I wanted to add variety to the rhythm. I did change 02:00:235 (164,165,166,167,168) - to kkkdd to match the music.
[Futsuu]

  1. 00:50:163 (123) - follow your paterns 01:03:663 (160,161,162) - 01:31:949 (239,240,241) - 02:26:806 (13,14,15) - etc. :arrow: lol, good observation! Fixed.
  2. 00:37:520 - add d, here we have a strong sound "bon" is not the same as 00:22:092 - 00:51:235 - 01:04:949 - 01:34:092 - 01:47:806 - :arrow: I get your reasoning, but there are two reasons why I don't always add notes in gaps like this: 1) This is futsuu, and giving breaks in between measures is better for the player to "catch up". Having a note at every beat can make playing the map tedious. 2) Again I'm mapping to the vocals, not necessarily the background beats. Appropriately enough, there is a break in vocals here.
  3. 01:17:377 (198,199) - Ctrl+G :arrow: okay
  4. 01:18:449 (201,202) - Ctrl+G :arrow: no change; left it as kkd (I slowed down vocals to 75% to check the pitch, and I think it's okay)
  5. 01:20:377 - add d same as the second point. :arrow: no change, see comment on second point
  6. 01:46:734 (282) - move to 01:47:163 - and 01:46:520 (281,282) - Ctrl+G :arrow: nice, fixed
  7. 02:19:092 (354) - This slider finish at 02:20:377 - :arrow: okay
[Muzukashii]

  1. 01:16:092 (262) - change to d, In Muzukashi when you use "triplets" try to use only
    ddd or kkk, others are available too but is the difference between Muzu and Oni and is more easy. :arrow: You're right, I tell others this in my mods too but I forgot to look over this part :P. Fixed!
  2. 01:20:163 (278,279,280) - change to kkk :arrow: I changed this to something else (no triplet here)
  3. 02:19:092 (499) - this slider finish at 02:20:377 -
[Oni]

  1. Everything is OK but I have 2 suggestion here: 00:30:127 (153,155,157) - delete
  2. 01:12:985 (391,393,395) - ^ :arrow: Yeah sure, I guess that matches the music better.
  3. The next suggestion is, Why this stream start with k? 01:12:235 (384,385,386,387,388,389,390,391,392,393,394,395,396) -
    and this start with d? 00:29:377 (146,147,148,149,150,151,152,153,154,155,156,157,158) - :arrow: Eh, I dunno. I think when I started mapping this a few months ago I thought I would add variety by making these two slightly different, but I suppose they should be consistent anyway. Fixed.
Well, The song is amazing, I was dancing and modding at the same time xD, GL :)
Thanks for your mod -Sh1n1- ! Glad to see that lots of people like this song :D
Senritsu
Late m4m lemme die now
can't lie that this song is addicting lol

[General]
SPOILER
Connect the kiai between 00:57:663 and 00:58:520, because it's unnecessary
Change source to 'ルーセントハート' and move 'Lucent Heart' to tags.
remove luerxa also. >A>
Also add 'Imai Sena Sakagami Nao Tsukishima Komugi Saiya Noir Korosuke'
..tbh i really don't have any idea which one is the right one at tags, you may ask someone to check the metadata. Because https://osu.ppy.sh/s/127712 has different tags than yours.

[Kantan]
SPOILER
Please remove the SV change, since Kantan is for beginner learning how to play. This is a must.
00:12:235 (10,11,12) - dk for following the first pattern, also more simpler this way. Kantan is about simplicity! /runs
00:22:949 (26) - remove this, to make the pattern shorter. imo 5plet 1/1 is too long, and since they're all different colors, it make them hard to hit for beginner.
00:28:520 (34) - remove the finish, since there's no drum such as 00:28:092 (33) -
00:31:092 (36) - add finish here instead, because the music and vocal is very loud
00:41:806 (52) - remove, for following the pattern before. you use pattern like x x xxx x x xxx x x xxx and if you use xxx xxx here, will be weird because it's inconsistent with the patterns before, tho they have the same vocal. also change to kd for pattern.
00:51:663 ~ 00:55:949 try this for constant pattern. And, remove finish at 00:55:092 (71) - because no loud drum nor very loud vocal that need to be emphasized
Also do the same for the next part, like dkkdd need to be shorten to d k ddk. Remove the finish too at 01:08:806 (91) -, and the other part of kiai, on the same time and note
01:24:234 (112,113,114) - Ctrl+G, remove 13
02:01:520 (167) - remove for sure, no particular music that need to be followed there
02:29:377 (207,208,209,210,211) - not a fans of here being there, probably remove 02:29:806 (208) - or remade the pattern like i said before.

[Futsuu]
SPOILER
And again, no SV changes please.
00:19:520 (39) - probably change this to k for kat pattern
00:20:806 (43,44,45) - not adding finish like Kantan?
00:28:520 (63) - change to k for following the drum, which has the same sound as 00:28:949 (64) -
00:29:377 (65) - shorten to 00:29:806 to give break for the player
00:31:092 (69) - same as kantan, add finish here
01:12:234 (184) - make this end at 01:12:663, for giving the player space to prepare themself
01:13:949 (188) - finish because.. music.
01:49:949 (290,291,292,293,294) - dkdkd please for consistency pattern >->
.. yeah i do think this futsuu is too hard. try reading this or ask some pro mapper for help at giving breaks.

[Muzukashii]
SPOILER
For the third time, no SV change. Asked a BAT, and he said that SV change is only allowed at Oni
00:15:020 (35) - try removing this, change 00:14:806 (34) - to k, and del finish at 00:15:235 (36) - . follows the vocal well, and giving break to player too
00:19:092 (47) - 00:25:949 (74) - remove finish, the vocal doesn't need to be empashized due to not supporting music, and it isn't that loud too. You also don't add one at Kantan and Futsuu :P
00:22:735 (61) - remove, if you're following the vocal, to give break
00:29:377 (86) - 01:12:234 (245) - same as futsuu
00:31:092 (90) - 01:13:949 (249) - add finish here, because the music is pretty loud. as well as marking the first new part of the song
00:41:377 (131) - remove finish, same reason as before
00:44:377 (144) - 01:27:234 (303) - ^, also has the same power as 00:44:163 (143) -
00:51:663 (169) - ^
00:53:485 (178) - 01:07:199 (228) - remove, for givig breaks and the no vocal can be heard there. the singer is singing at 1/2 :P
00:55:092 (183) - 01:05:377 (219) - 01:08:806 (233) - 01:24:234 (290) - 01:34:520 (328) - 01:37:949 (341) - 01:40:949 (352) - 01:51:664 (390) - 02:22:092 (1) - rem finish, reasons are same as above
01:37:199 (340,341) - 01:50:806 (388,389,390) - really out of place ww remove, change 01:37:092 (339) - to k for following the vocal
02:01:306 (425,426,427,428,429) - try giving break here? probably remove the triplet, then change the next to kkd (1/2), suits the rhtyhm imo
02:15:877 (473,485,487) - remove, for following the vocal
I lol'd because Auto can't even complete the spinner at 02:20:806 (1) - try shortening it to 02:21:663 xD
02:29:592 (27,35) - rem, for break. >w>
02:35:485 (51) - lol no. remove please
this is too hard muzu for me (at least), but BAT whom i asked for advice said it's okay. Yeah just see what we (?) suggest at the end of this mod

[Oni]
SPOILER
00:31:092 (156) - add finish, same reason as other diffs
00:41:377 (214) - rem finish >w>
00:44:377 (229) - idk why you always add finish here lool xD the music has the same power as 00:44:163 (228) - lol
00:51:663 (271) - lel same
idk most of them are same, so you maybe want to look at the mod at other diff ww
00:54:342 (286) - rem if you're following the vocal. my opinion is you're filling the empty space without anything playing with note so.. :P
01:06:877 (353,354) - 01:08:592 (364,365) - swap for rhythm consistency
01:13:949 (390) - finish~
01:19:199 (417) - this sounds weird (at least) for me, try removing this. if you apply it tho, change 01:19:413 (418) - to d because the vocal. and change kkddk for following the vocal and music's rhythm
01:32:270 (491) - rem, empty vocal :P
01:49:521 (590) - change to d for rhythm, then add dd at 01:50:270. remove 01:50:485 (597) - for break, and 01:50:914 (599) - for following the vocal
02:01:949 (646) - rem finish, because can't be found at other diffs
02:19:949 (717,719) - what for are those finishes. and i prefer break at 02:15:663 (693,694,695,696,697,698,699,700,701,702,703,704,705,706,707,708,709,710,711,712,713,714,715,716,717,718,719,720,721,722,723,724,725,726,727) - because muzu is also much more simpler than this.
02:32:485 (793) - rem for break, also for following the vocal.
Finishes mods can be read at the prev ones. Probably i'm missing some but meh

ok then
Kantan (224) <----174-----> Futsuu (396) <---157---> Muzukashii (555) <-------261--------> Oni (816)
this is.. too much :P
Kantan is already ok, Futsuu (as i said) needs to be simplified. Muzukashii.. well let's skip this first. Oni needs to be simplified too, especially the 5 plets. For balancing the diffspread between all of them. Thus, some triplets on Muzukashii also need to be simplified as well. >->

That's all. Good luck!
Topic Starter
Narwhal Prime

Senritsu wrote:

Late m4m lemme die now :arrow: ._. (it's okay, life makes us busy. I'm the one that's late here!)
can't lie that this song is addicting lol :arrow: ^_^

[General]
SPOILER
Connect the kiai between 00:57:663 and 00:58:520, because it's unnecessary :arrow: gonna be like the third time I'm asked to switch between "breaking kiai" and "connecting kiai". Probably gonna hold off until someone higher up can say something about it.
Change source to 'ルーセントハート' and move 'Lucent Heart' to tags. :arrow: okay
Also add 'Imai Sena Sakagami Nao Tsukishima Komugi Saiya Noir Korosuke' :arrow: Yeah I should be consistent with tags... but I also don't know which tags are the "right" ones...? I'll check on this later.
..tbh i really don't have any idea which one is the right one at tags, you may ask someone to check the metadata. Because https://osu.ppy.sh/s/127712 has different tags than yours.

[Kantan]
SPOILER
Please remove the SV change, since Kantan is for beginner learning how to play. This is a must. :arrow: Yes, thanks for catching that.
00:12:235 (10,11,12) - dk for following the first pattern, also more simpler this way. Kantan is about simplicity! /runs :arrow: okay (no need to run, I don't bite :P )
00:22:949 (26) - remove this, to make the pattern shorter. imo 5plet 1/1 is too long, and since they're all different colors, it make them hard to hit for beginner. :arrow: Hmm... I see your point, but it's not like Kantan doesn't have 5-plets. I changed to ddkkd in hopes that might be slightly easier.
00:28:520 (34) - remove the finish, since there's no drum such as 00:28:092 (33) - :arrow: Not mapping to drums here, but rather the vocals; since player has already hit two finishes, I thought it'd be easier to make the third a finish as well for consistency.
00:31:092 (36) - add finish here instead, because the music and vocal is very loud :arrow: Nah, it's not THAT loud, and plus that's too many finishers in a row
00:41:806 (52) - remove, for following the pattern before. you use pattern like x x xxx x x xxx x x xxx and if you use xxx xxx here, will be weird because it's inconsistent with the patterns before, tho they have the same vocal. also change to kd for pattern. :arrow: You're right about the consistency. I changed to k d. (also changed 00:36:235 (44) - to d and 00:43:092 (54,55,56) - is kkd)
00:51:663 ~ 00:55:949 try this for constant pattern. And, remove finish at 00:55:092 (71) - because no loud drum nor very loud vocal that need to be emphasized
Also do the same for the next part, like dkkdd need to be shorten to d k ddk. Remove the finish too at 01:08:806 (91) -, and the other part of kiai, on the same time and note :arrow: not changing, for same reason as previous 5-plets.
01:24:234 (112,113,114) - Ctrl+G, remove 13 :arrow: done
02:01:520 (167) - remove for sure, no particular music that need to be followed there :arrow: done
02:29:377 (207,208,209,210,211) - not a fans of here being there, probably remove 02:29:806 (208) - or remade the pattern like i said before. :arrow: again changed to ddkkd

[Futsuu]
SPOILER
And again, no SV changes please. :arrow: okay
00:19:520 (39) - probably change this to k for kat pattern :arrow: I changed (38) to kat instead
00:20:806 (43,44,45) - not adding finish like Kantan? :arrow: err, unless I'm mistaken there's no finish on Kantan at this part :\
00:28:520 (63) - change to k for following the drum, which has the same sound as 00:28:949 (64) - :arrow: okay
00:29:377 (65) - shorten to 00:29:806 to give break for the player :arrow: no change, would be too short
00:31:092 (69) - same as kantan, add finish here :arrow: okay
01:12:234 (184) - make this end at 01:12:663, for giving the player space to prepare themself :arrow: ^
01:13:949 (188) - finish because.. music. :arrow: okay
01:49:949 (290,291,292,293,294) - dkdkd please for consistency pattern >-> :arrow: okay
.. yeah i do think this futsuu is too hard. try reading this or ask some pro mapper for help at giving breaks. :arrow: I'll see if I can.

[Muzukashii]
SPOILER
For the third time, no SV change. Asked a BAT, and he said that SV change is only allowed at Oni :arrow: Oh... I should probably ask a BAT at some point for general advice, but they always seem busy -_-'
00:15:020 (35) - try removing this, change 00:14:806 (34) - to k, and del finish at 00:15:235 (36) - . follows the vocal well, and giving break to player too :arrow: Sounds fine, though I kept the finish
00:19:092 (47) - 00:25:949 (74) - remove finish, the vocal doesn't need to be empashized due to not supporting music, and it isn't that loud too. You also don't add one at Kantan and Futsuu :P :arrow: I guess you're right, changed :P (second finish was in kantan but I removed that as well)
00:22:735 (61) - remove, if you're following the vocal, to give break :arrow: okay
00:29:377 (86) - 01:12:234 (245) - same as futsuu :arrow: still didn't change
00:31:092 (90) - 01:13:949 (249) - add finish here, because the music is pretty loud. as well as marking the first new part of the song :arrow: okay
00:41:377 (131) - remove finish, same reason as before
00:44:377 (144) - 01:27:234 (303) - ^, also has the same power as 00:44:163 (143) - :arrow: all done
00:51:663 (169) - ^
00:53:485 (178) - 01:07:199 (228) - remove, for givig breaks and the no vocal can be heard there. the singer is singing at 1/2 :P :arrow: good point about the 1/2, changed
00:55:092 (183) - 01:05:377 (219) - 01:08:806 (233) - 01:24:234 (290) - 01:34:520 (328) - 01:37:949 (341) - 01:40:949 (352) - 01:51:664 (390) - 02:22:092 (1) - rem finish, reasons are same as above :arrow: done all
01:37:199 (340,341) - 01:50:806 (388,389,390) - really out of place ww remove, change 01:37:092 (339) - to k for following the vocal :arrow: changed up this area a bit, though now I'm worried I'm repeating the rhythm too much from previous parts. We'll see.
02:01:306 (425,426,427,428,429) - try giving break here? probably remove the triplet, then change the next to kkd (1/2), suits the rhtyhm imo :arrow: I like the rhythm I was making with these notes, so I'm not changing for now, but if difficulty is still too hard I will then re-consider
02:15:877 (473,485,487) - remove, for following the vocal :arrow: good idea, changed
I lol'd because Auto can't even complete the spinner at 02:20:806 (1) - try shortening it to 02:21:663 xD :arrow: lol what?! Definitely shortening that then! :P
02:29:592 (27,35) - rem, for break. >w> :arrow: first note changed, second one no
02:35:485 (51) - lol no. remove please :arrow: eh, keeping it for now. I'll have to check with BATs just like you did for advice.
this is too hard muzu for me (at least), but BAT whom i asked for advice said it's okay. Yeah just see what we (?) suggest at the end of this mod

[Oni]
SPOILER
00:31:092 (156) - add finish, same reason as other diffs :arrow: okay
00:41:377 (214) - rem finish >w> :arrow: done
00:44:377 (229) - idk why you always add finish here lool xD the music has the same power as 00:44:163 (228) - lol :arrow: meh, okay ._.'
00:51:663 (271) - lel same :arrow: okay... anywhere else that has those finishes, assume that those have been changed xD
idk most of them are same, so you maybe want to look at the mod at other diff ww
00:54:342 (286) - rem if you're following the vocal. my opinion is you're filling the empty space without anything playing with note so.. :P :arrow: The thing is, it's not really "empty space"; I think the singer is singing a longer note here so it makes sense
01:06:877 (353,354) - 01:08:592 (364,365) - swap for rhythm consistency :arrow: didn't change either, thought it would be more fitting to the vocals
01:13:949 (390) - finish~ :arrow: okay
01:19:199 (417) - this sounds weird (at least) for me, try removing this. if you apply it tho, change 01:19:413 (418) - to d because the vocal. and change kkddk for following the vocal and music's rhythm :arrow: done, also changed corresponding part in previous non-kiai section (similar change, but not exact)
01:32:270 (491) - rem, empty vocal :P :arrow: done, also changed this place up a bit
01:49:521 (590) - change to d for rhythm, then add dd at 01:50:270. remove 01:50:485 (597) - for break, and 01:50:914 (599) - for following the vocal :arrow: I did the first change, but I'm a little confused where the dd should go so I didn't change, and those two kdd patterns were on purpose so I didn't change those either. Again that last note felt like a long note so I didn't remove 01:50:914
02:01:949 (646) - rem finish, because can't be found at other diffs :arrow: good point
02:19:949 (717,719) - what for are those finishes. and i prefer break at 02:15:663 (693,694,695,696,697,698,699,700,701,702,703,704,705,706,707,708,709,710,711,712,713,714,715,716,717,718,719,720,721,722,723,724,725,726,727) - because muzu is also much more simpler than this.
02:32:485 (793) - rem for break, also for following the vocal. :arrow: changed this part up a bit
Finishes mods can be read at the prev ones. Probably i'm missing some but meh :arrow: I've tried to make your changes consistent across mods, though I'm probably still missing a few.

ok Kantan
then (224) <----174-----> Futsuu (396) <---157---> Muzukashii (555) <-------261--------> Oni (816)
this is.. too much :P
Kantan is already ok, Futsuu (as i said) needs to be simplified. Muzukashii.. well let's skip this first. Oni needs to be simplified too, especially the 5 plets. For balancing the diffspread between all of them. Thus, some triplets on Muzukashii also need to be simplified as well. >->

That's all. Good luck! :arrow: A very belated thank you!
Fun fact: half this mod has been applied before I just abandoned this map for a few months. So I've been working on this particular mod for quite a long time, technically.

After returning to editing my maps and playing osu! + Taiko for a bit more, I have come to realize that just because it's Oni doesn't mean it has to be super tricky; it seems this map doesn't lend itself to being a hardcore difficult song, but rather it's just nice to listen to (in my opinion :P). Lots of nice design points you've made - most of them I've accepted, but I'm still clinging to some of my original ideas in terms of rhythm and such. Probably the most frustrating thing about modding this map is that the beat doesn't change too much so the beat might get repetitive (and I might be accused of simply copy-pasting my sections), but if I stray too far I get pinged with design issues. Oh well, maybe different maps have different techniques.
If you will still read this (several months later), thanks again for the mod, and hopefully this map will finally go somewhere.
Stefan
[General]
Why is Luxera in the tags? This user only mapped the Standard set but didn't do anything in yours so please remove it.

[Kantan]
Like in most Kantan Difficulties these days this Difficulty lacks on good break times. That however should not stop me to check if your map is ready or not. Let me try to give you some examples how to add them useful, everything I explain is related to the screenshots I link here (not to be confused :P):

00:15:663 - 00:29:377 - http://puu.sh/dLNkn/7be9226b66.jpg
The focus I've set here is to emphasize the "special" sounds on every note before the break appears (00:15:663 (15) because of the Finisher, 00:19:092 (18) because the vocals are quite strong here, 00:22:520 (22) works similar like (15)), about 00:26:806 (26), this should be removed. As said, "should" so it probably could stay. But you should think about twice after you're done with clearing out this mod. (25) could have a Finisher afterwards.

00:31:092 - 00:44:806 - http://puu.sh/dLLER/3733ad1572.jpg
To give 00:34:520 (41) more emphasis I consider a bigger break here, 00:41:377 (49) works similar + there could be a Finisher be added since the music allows it. By this way 00:43:092 (50) can have a Finisher too. I removed the note on 00:36:663 because I find it doesn't provide anything good since it's very very calm here (vocal and music wise) and a high hitsound like k is wrong.

00:58:520 - 01:12:235 - http://puu.sh/dLMo2/28e6c1ac00.jpg
Since it's pretty much the same Kiai but with difference lyrics there isn't much need to change a lot here. Maybe you could remove 01:05:806 (87) but I leave this to you, I however recommend to remove. Unlike the first Kiai the last notes goes o o o o o and not o o ooo o. I find it makes some variety and feels better to play because the music is still having this "untz untz" beat.

01:55:092 - 02:08:806 - http://puu.sh/dLNAv/0a0a33c1e7.jpg
01:55:092 (159) should a more intense feeling here, therefore to have this standing alone works better. On 01:59:377 I find that suits well for a 1/1 break to have then the kkk notes.

02:08:806 - 02:22:520 - This part should be done similar like 00:01:949 - 00:15:663. There is no problem to add some more notes or to change the intensity of the note usage but do not exaggerate. :P

Every other part can be handled like above explained, by this way you can add many more breaks which are good for beginner and makes the Difficulty more as Kantan. Of course these are just examples but personally I find them all quite good how they are atm. Otherwise, feel free to change them in your own thought.

[Futsuu]
00:06:235 (6) - Maybe this note could be removed. The break wouldn't hurt at all.
00:12:663 (20) - Quite the same like above.
00:15:663 - 00:22:520 - http://puu.sh/dLPxm/60d1334aca.jpg
Some more breaks are still required else you would have a too big gap between both Difficulties - which you have already. I've changed the rhythm a bit on 00:19:949 (38,39,40,41,42,43) but if you dislike it then feel free to ignore this completely.

00:22:520 - 00:29:377 - http://puu.sh/dLPFI/0be2cb803c.jpg
Please consider doing breaks here like suggested on the screenshot to increase better transistion and a smoother gameplay. 00:25:949 (54,55,56) makes a good flow at all.

00:31:092 - 00:37:949 - http://puu.sh/dLRcy/7c1a0f4c5b.jpg
The transistion on 00:32:806 (70,71,72) is really nice because (71,72) emphasize the vocals while (70) sounds good with the intensive beat from the background. The note on 00:34:949 should be removed to avoid making this too long, as well 00:34:520 (74) has a better effect with the vocals.

00:37:949 - 00:44:806 - http://puu.sh/dLRie/3c1f93a796.jpg
Similar thing with 00:39:663 (87,88,89) like the previous section, 00:41:377 (91,92,93,94,95,96) works good as calm part since this part of the song is calm too.

02:02:377 (300) - I find you've mapped this fairly good but I find this sounds like a filler. The break which occurs after removing this note is fine.

[Muzukashii]
00:09:020 (12) - It's always nice to start with o o ooo ooooo. I would remove this note here.
00:21:020 (53) - Look if you could remove this to split this up a bit.
00:23:592 (61) - ^
00:29:377 (83,84,85,86) - I find this has a very weird transistion. I rather perfer to have a full slider and not 50% slider and the rest are notes. Remove 00:30:235 (84,85,86) and extend the slider until (86)'s current position.
00:32:592 (92) - That also could be easily removed since it seems a bit long and exhausting to play, wouldn't hurt on the flow/rhythm/structure at all.
00:37:520 (112) - This note should be removed to have a longer break than 1/1.
00:39:449 (119) - Same like 00:32:592 (92).
00:42:877 (132) - ^

The things above can also be used for the upcoming Kiai parts and the section on 01:13:949 - 01:27:663. I however have some specific things to mention.

00:53:593 (170) - I understand to fully map the vocals but it should be removed to split up a bit and since 00:53:375 (169) makes a good position to "stop" tapping due the strong beat it fits well to have a 1/1 break here.
01:07:307 (219) - ^
01:55:092 - 02:08:806 - Mind if you could explain the usage of the Doubles? I find they're quite unauthentic and not feeling great to play. But as said, just leave me a explaination.
02:01:306 (413,414) - I consider removing this triplet, I don't find it fits well here and it's already a long combo pattern.
02:08:806 - 02:14:806 - This part definitely should be calmer, try this: http://puu.sh/dLXOQ/4be3d3d8ec.jpg
02:15:663 (463,464,465,466,467,468,469,470,471,472,473,474,475) - Also here. Such parts in songs should be used to prepare them for the "final part" of the beatmap, not to be in already: http://puu.sh/dLXVM/3026221787.jpg


[Oni]
The Oni Difficulty looks quite clean, didn't found anything wrong but to make sure I will go later through it again - also because it's 3.01 am already. derp


Conclusion: Okay, from realistic view I can't bubble this set for now. Had to point out way too much BUT... you're on a good way at all, try to get some more Modders (1-3 modders) and call me back. I will care for this set anyways.
Topic Starter
Narwhal Prime
Hi Stefan, thank you so much for your detailed suggestions! Before getting into the mod, I have some questions that I've always meant to ask a BAT:
1) For the easier diffs, when do you go for consistency or variety in the maps? If I make it easier/consistent I'm afraid I'll lose variety and bore the player, but if I add variety I may lose consistency, and people might say it's too hard.
2) The modders have referred to "kat rhythm" when looking over my map. What does this mean exactly, and when is it relevant/not relevant? I guess they mean the kats must have a consistent beat on their own, but if I'm mapping to vocals that's not necessarily the case...

Stefan wrote:

General
Why is Luxera in the tags? This user only mapped the Standard set but didn't do anything in yours so please remove it. :arrow: I was responding to a modder's suggestion, though I might have misinterpreted it ("Tags: also refer to original"). I removed it.


Kantan
Like in most Kantan Difficulties these days this Difficulty lacks on good break times. That however should not stop me to check if your map is ready or not. Let me try to give you some examples how to add them useful, everything I explain is related to the screenshots I link here (not to be confused :P):

00:15:663 - 00:29:377 - http://puu.sh/dLNkn/7be9226b66.jpg
The focus I've set here is to emphasize the "special" sounds on every note before the break appears (00:15:663 (15) because of the Finisher, 00:19:092 (18) because the vocals are quite strong here, 00:22:520 (22) works similar like (15)), about 00:26:806 (26), this should be removed. As said, "should" so it probably could stay. But you should think about twice after you're done with clearing out this mod. (25) could have a Finisher afterwards.
:arrow: So what I understood here is this: I should use breaks to emphasize strong notes and make longer breaks for Kantan. This helps me since I agonized a lot over how to decrease beat frequency while not losing the attention of the player, I guess :P
:arrow: Result: I put your notes in the screenshot in my map, but changed 16-18 to ddk since 18 is higher pitched than 16-17 which sound similar. I added the finish too.

00:31:092 - 00:44:806 - http://puu.sh/dLLER/3733ad1572.jpg
To give 00:34:520 (41) more emphasis I consider a bigger break here, 00:41:377 (49) works similar + there could be a Finisher be added since the music allows it. By this way 00:43:092 (50) can have a Finisher too. I removed the note on 00:36:663 because I find it doesn't provide anything good since it's very very calm here (vocal and music wise) and a high hitsound like k is wrong.
:arrow: I guess I'm still not used to these long breaks (like between 41 and 42 in your screenshot) - I guess I should look at more Kantans, though the ones I've seen didn't seem to have noticeably long breaks like that. I guess you're right about removing k at 00:36:663 - originally, I thought the vocals went much higher here but that doesn't seem to be the case (plus ddd is easier for Kantan too).
:arrow: Result: I also went with your suggestion; however, I removed (37) and (45) from your screenshot - it felt awkward that the player was hitting a note every 1/1 beat and then suddenly paused at 00:35:377 - .

00:58:520 - 01:12:235 - http://puu.sh/dLMo2/28e6c1ac00.jpg
Since it's pretty much the same Kiai but with difference lyrics there isn't much need to change a lot here. Maybe you could remove 01:05:806 (87) but I leave this to you, I however recommend to remove. Unlike the first Kiai the last notes goes o o o o o and not o o ooo o. I find it makes some variety and feels better to play because the music is still having this "untz untz" beat.
:arrow: For 00:26:806 - and 00:55:949 - , you put no note in the 1st time, but suggested putting a note in the 2nd time. To stay consistent I decided to put no note at 00:55:949 - .
:arrow: Result: made some changes, made effort to add more breaks, removed (91) from screenshot, etc.

01:55:092 - 02:08:806 - http://puu.sh/dLNAv/0a0a33c1e7.jpg
01:55:092 (159) should a more intense feeling here, therefore to have this standing alone works better. On 01:59:377 I find that suits well for a 1/1 break to have then the kkk notes.
:arrow: This is pretty neat, actually! I will use this. Kinda what I was going for, too.
:arrow: Result: done

02:08:806 - 02:22:520 - This part should be done similar like 00:01:949 - 00:15:663. There is no problem to add some more notes or to change the intensity of the note usage but do not exaggerate. :P
:arrow: Eh, I'd rather be consistent, no need to be more intense.

Every other part can be handled like above explained, by this way you can add many more breaks which are good for beginner and makes the Difficulty more as Kantan. Of course these are just examples but personally I find them all quite good how they are atm. Otherwise, feel free to change them in your own thought.


Futsuu
00:06:235 (6) - Maybe this note could be removed. The break wouldn't hurt at all. :arrow: I agree, though for consistency I also removed 00:02:806 (2) - and 00:07:520 (6) -
00:12:663 (20) - Quite the same like above. :arrow: Okay
00:15:663 - 00:22:520 - http://puu.sh/dLPxm/60d1334aca.jpg
Some more breaks are still required else you would have a too big gap between both Difficulties - which you have already. I've changed the rhythm a bit on 00:19:949 (38,39,40,41,42,43) but if you dislike it then feel free to ignore this completely.
:arrow: So once again following the trend with adding more breaks, eh? I do remember that at least one mod noted that my difficulties were too spread out. I did remove the note at 00:19:520 - but I kept my original rhythm starting from 00:19:949; I feel this matches the vocals better.

00:22:520 - 00:29:377 - http://puu.sh/dLPFI/0be2cb803c.jpg
Please consider doing breaks here like suggested on the screenshot to increase better transistion and a smoother gameplay. 00:25:949 (54,55,56) makes a good flow at all.
:arrow: So, no consecutive triplets in futsuu is what you're saying? I suppose I agree - I actually had this rhythm originally, but I was concerned it was repeating (the same d_k_ddk rhythm). Going with the idea of breaks, I like your suggestion for the transition so I added that too.

00:31:092 - 00:37:949 - http://puu.sh/dLRcy/7c1a0f4c5b.jpg
The transistion on 00:32:806 (70,71,72) is really nice because (71,72) emphasize the vocals while (70) sounds good with the intensive beat from the background. The note on 00:34:949 should be removed to avoid making this too long, as well 00:34:520 (74) has a better effect with the vocals.
:arrow: Err, sorry but could you explain how the dd (71,72) emphasizes the vocals better than the kdd I had originally? 00:33:235 (63) - has some pretty distinct vocals so I feel that it deserves a kat. Furthermore, I was trying to preserve the kat rhythm; removing 00:33:235 - seems to throw off the rhythm (staying consistent with the kat notes at 00:32:377 (61) - and 00:34:092 (65) - ). I tested both your suggestion and my original kdd - heck, even ddd would sound fine if you're okay with that, though I do like my original kdd better :P . I did add the other breaks that you suggested, though. I await any further suggestions.

00:37:949 - 00:44:806 - http://puu.sh/dLRie/3c1f93a796.jpg
Similar thing with 00:39:663 (87,88,89) like the previous section, 00:41:377 (91,92,93,94,95,96) works good as calm part since this part of the song is calm too.
:arrow: Yup, and I added that break earlier before looking at this screenshot! :P (I'm learning yay). Again, I'm holding off on changing the dd (88,89) until I'm convinced it's more appropriate (see above).

02:02:377 (300) - I find you've mapped this fairly good but I find this sounds like a filler. The break which occurs after removing this note is fine.
:arrow: Okay, done. Sounds more consistent, I guess.
:arrow: I've also applied changes throughout the map per your suggestions.


Muzukashii
00:09:020 (12) - It's always nice to start with o o ooo ooooo. I would remove this note here. :arrow: Done
00:21:020 (53) - Look if you could remove this to split this up a bit. :arrow: Done, removed a few notes
00:23:592 (61) - ^ :arrow: Done, also removed a few notes
00:29:377 (83,84,85,86) - I find this has a very weird transistion. I rather perfer to have a full slider and not 50% slider and the rest are notes. Remove 00:30:235 (84,85,86) and extend the slider until (86)'s current position. :arrow: Derp, yeah I'll change this. I think this was a holdover from copying over my original Oni diff from a long time ago :P
00:32:592 (92) - That also could be easily removed since it seems a bit long and exhausting to play, wouldn't hurt on the flow/rhythm/structure at all. :arrow: Hmm, okay, but that means I should also remove 00:24:020 - from the kiai too, right? (they're pretty much the same sequence of notes). Also I originally found it a bit strange to start a Muzu triplet after a break, but now I suppose that's okay.
00:37:520 (112) - This note should be removed to have a longer break than 1/1.
00:39:449 (119) - Same like 00:32:592 (92).
00:42:877 (132) - ^
:arrow: Done, done, and done. However, from 00:35:377 - to 00:37:092 - you didn't suggest any change, though would you say this sequence might be "a bit long and exhausting to play" as well? In the meantime I've removed the note at 00:36:020 - , but I would like to confirm with you. Also, this section between the kiais seem to repeat itself, with minor variations - is that okay? :\

The things above can also be used for the upcoming Kiai parts and the section on 01:13:949 - 01:27:663. I however have some specific things to mention.

00:53:593 (170) - I understand to fully map the vocals but it should be removed to split up a bit and since 00:53:375 (169) makes a good position to "stop" tapping due the strong beat it fits well to have a 1/1 break here. :arrow: Okay, sure.
01:07:307 (219) - ^ :arrow: Done.
01:55:092 - 02:08:806 - Mind if you could explain the usage of the Doubles? I find they're quite unauthentic and not feeling great to play. But as said, just leave me a explaination. :arrow: It's hard to explain - I guess I originally put triplets here since I wanted to distinguish this Muzu diff from my Futsuu or something, but then I thought the doubles would provide a catchy beat, so I deleted the first note of each triplet. I wasn't aiming to map strictly to the instrumental's beat in this part - if you look at my current Oni diff, I had similar beats where I didn't always start off at the white tick mark. In the end, I've decided to remap this part without doubles. :P
02:01:306 (413,414) - I consider removing this triplet, I don't find it fits well here and it's already a long combo pattern. :arrow: Deleted that entire triplet; there's now a break just like in the easier diffs
02:08:806 - 02:14:806 - This part definitely should be calmer, try this: http://puu.sh/dLXOQ/4be3d3d8ec.jpg :arrow: I went and changed this completely so it's more like the corresponding section in the Futsuu diff now.
02:15:663 (463,464,465,466,467,468,469,470,471,472,473,474,475) - Also here. Such parts in songs should be used to prepare them for the "final part" of the beatmap, not to be in already: http://puu.sh/dLXVM/3026221787.jpg :arrow: I changed it so that make this part is calmer, but it's a little different from yours - I wanted to be consistent with the "untz untz" beat. Hopefully it's still good.



Oni
The Oni Difficulty looks quite clean, didn't found anything wrong but to make sure I will go later through it again - also because it's 3.01 am already. derp


Conclusion: Okay, from realistic view I can't bubble this set for now. Had to point out way too much BUT... you're on a good way at all, try to get some more Modders (1-3 modders) and call me back. I will care for this set anyways.
Okay, I will look for a few more modders and then call you back, though feel free to respond to my above questions if you have the time. Thanks again, and happy New Year's!

Regards,
NP
Stefan

Narwhal Prime wrote:

Hi Stefan, thank you so much for your detailed suggestions! Before getting into the mod, I have some questions that I've always meant to ask a BAT:
1) For the easier diffs, when do you go for consistency or variety in the maps? If I make it easier/consistent I'm afraid I'll lose variety and bore the player, but if I add variety I may lose consistency, and people might say it's too hard.
2) The modders have referred to "kat rhythm" when looking over my map. What does this mean exactly, and when is it relevant/not relevant? I guess they mean the kats must have a consistent beat on their own, but if I'm mapping to vocals that's not necessarily the case...
1) You should have consistency in what you actually aim to map. For example if you follow in the first Kiai Section the background music in general then this should also happen in the other Kiai parts.
2) Katsu Hitsounds should be used wisely on lower Difficulties. A very loud or high-pitched sound/noise might be played different than Don (d). Having k on Vocals is something I don't really support for personal reasons - I do not suggest to change them always but when I see it's overused then I tell the person to consider changing it.
Gemu-
Hi, From Game's Queue~

d
k
D (Big d)
K (Big k)

[Kantan]

You forgot to remove the Widescreen Support http://puu.sh/e3YrB/9484f6214a.jpg

00:25:949 - Change to k? is better.
00:41:377 - Change to d for the pattern.
01:33:235 - Change to d?
02:24:235 - Change to k, is more convenient.
02:32:806 - Change to K.

[Futsuu]

You forgot to remove the Widescreen Support http://puu.sh/e3Zlt/dc996d2e5a.jpg

00:50:806 - Change to d for the pattern.
00:50:806 - ^
01:20:377 - Add a k? is better and convenient.
01:20:377 - Change to d.
01:20:377 - ^
01:56:806 - Change to k for the patterns and the rhythm.
02:03:663 - ^
02:14:377 - Change to d?

[Muzukashii]

You forgot to remove the Widescreen Support http://puu.sh/e40ix/5f06181fbc.jpg

00:27:663 - Change to K, is better for the patterns and the combinations.
00:28:092 - ^
00:28:520 - ^
00:28:949 - Change to D.
00:37:092 - Change to k?
00:43:949 - ^
00:56:806 - Change to K, is better for the patterns and the combinations.
00:57:235 - ^
00:57:663 - ^
01:10:520 - Change to K, is better for the patterns and the combinations.
01:10:949 - ^
01:11:377 - ^
01:11:806 - Change to D.
01:19:949 - Change to k?
01:26:806 - ^
01:39:663 - Change to K, is better for the patterns and the combinations.
01:40:092 - ^
01:40:520 - ^
01:53:377 - Change to K, is better for the patterns and the combinations.
01:53:806 - ^
01:54:235 - ^
01:55:520 - Change to k?
01:56:377 - Change to k?, is better.
02:02:377 - ^
02:03:235 - ^

[Oni]

You forgot to remove the Widescreen Support http://puu.sh/e42Qt/401676b9ea.jpg

00:17:592 - Change to k?
00:21:020 - Change to d.
00:22:520 - Change to k, is better.
00:39:770 - Change to k for the combination dk dk.
00:46:735 - Change to k?
01:00:449 - ^
01:22:627 - Change to k for the combination dk dk.
01:29:592 - Change to k?
01:35:592 - ^
02:24:449 - Change this to k?, is better.
02:31:092 - ^

Funny Beatmap! I hope what my mod has helped you, good luck :oops:
Topic Starter
Narwhal Prime

game rock wrote:

Hi, From Game's Queue~ :arrow: Hello :D

d
k
D (Big d)
K (Big k)

[Kantan]

You forgot to remove the Widescreen Support http://puu.sh/e3YrB/9484f6214a.jpg
:arrow: A separate screenshot for each diff, I see :P . But why must widescreen support be turned off? I remember this post from a while ago (t/96949/) but I'm not sure what it means for enabling widescreen support or not. For now I've disabled it.

00:25:949 - Change to k? is better. :arrow: If I did, similar notes in the other kiai sections such as 00:55:092 (56) - will need to be k too. I've went over these notes several times already and am not changing, sorry.
00:41:377 - Change to d for the pattern. :arrow: Okay, sure. This adds a bit of variety too.
01:33:235 - Change to d? :arrow: Done (was trying to add more variety again but I guess it didn't fit)
02:24:235 - Change to k, is more convenient.
02:32:806 - Change to K. :arrow: While I'm not really willing to change the ddd from the other kiais for consistency, I can accept the K since it's the last kiai which should be more intense.

[Futsuu]

You forgot to remove the Widescreen Support http://puu.sh/e3Zlt/dc996d2e5a.jpg

00:50:806 - Change to d for the pattern.
00:50:806 - ^ :arrow: Assuming you mean the corresponding note in the next kiai: I looked over these parts and decided to change 00:50:377 (106) - and 01:04:092 (140) - to d instead.
01:20:377 - Add a k? is better and convenient. :arrow: But why not in the other section at 00:31:092 - ? Also, it was pointed out to me recently that I should have more breaks in Futsuu, and I like how this is now so I'm not adding.
01:20:377 - Change to d.
01:20:377 - ^ :arrow: I'm assuming 01:33:235 (211) - and 01:46:949 (247) - should be don based on previous suggestion. I'm okay with this; done.
01:56:806 - Change to k for the patterns and the rhythm. :arrow: I see what you did there, but I like the pattern as it is now; the two don notes make this part a bit calmer.
02:03:663 - ^ :arrow: See above
02:14:377 - Change to d? :arrow: I changed both 02:13:092 (304) - and 02:14:377 (306) - to don.

[Muzukashii]

You forgot to remove the Widescreen Support http://puu.sh/e40ix/5f06181fbc.jpg

00:27:663 - Change to K, is better for the patterns and the combinations.
00:28:092 - ^
00:28:520 - ^ :arrow: Sorry, I like keeping the big Dons here; your suggestion of KDKDK does match the vocals, but instead I'm emphasizing the big drum beat in the background as I feel that's cooler.
00:28:949 - Change to D. :arrow: This I could consider; I just don't like having all the Dons in a row since I didn't go with your suggestion. While I'm not changing this either, I will keep that in mind.
00:37:092 - Change to k?
00:43:949 - ^ :arrow: No, vocals are quite deep in these parts - no need to emphasize.
00:56:806 - Change to K, is better for the patterns and the combinations.
00:57:235 - ^
00:57:663 - ^ :arrow: See above
01:10:520 - Change to K, is better for the patterns and the combinations.
01:10:949 - ^
01:11:377 - ^ :arrow: See above
01:11:806 - Change to D.
01:19:949 - Change to k?
01:26:806 - ^
01:39:663 - Change to K, is better for the patterns and the combinations.
01:40:092 - ^
01:40:520 - ^
01:53:377 - Change to K, is better for the patterns and the combinations.
01:53:806 - ^
01:54:235 - ^ :arrow: For all of these see above
01:55:520 - Change to k?
01:56:377 - Change to k?, is better.
02:02:377 - ^
02:03:235 - ^ :arrow: This part's changed quite a bit, though I took into account some of your suggestions.

[Oni]

You forgot to remove the Widescreen Support http://puu.sh/e42Qt/401676b9ea.jpg

00:17:592 - Change to k? :arrow: Nah, the vocals don't rise THAT much and I like this beat anyways.
00:21:020 - Change to d. :arrow: Sure, changed
00:22:520 - Change to k, is better. :arrow: I don't really like it; the vocals seem to start out deeper. I was also going for a certain rhythm with the kats, and this doesn't quite fit.
00:39:770 - Change to k for the combination dk dk. :arrow: Over time, I found these doubles to be a bit annoying so I changed it, but thanks for your suggestion anyways.
00:46:735 - Change to k? :arrow: See above
01:00:449 - ^ :arrow: See above
01:22:627 - Change to k for the combination dk dk. :arrow: Again, stuff changed :P
01:29:592 - Change to k?
01:35:592 - ^
02:24:449 - Change this to k?, is better.
02:31:092 - ^ :arrow: For all of these see above

Funny Beatmap! I hope what my mod has helped you, good luck :oops:
Thanks very much for your mod, game!
rew0825
Hi from my mod requeue :)

[ Kantan]
  1. 00:08:806 (5,6,7,8,9) - change to d d d d k , if you listen 00:09:235 - 00:10:092 - 00:10:949 - 00:11:806 - it's high sound (k) change 00:08:806 (5,6,7,8) - to d and 00:12:235 (9) - to k
  2. 00:13:949 (10) - change to d , I think it's low sound
  3. 00:20:806 (18) - ^
  4. 00:28:520 (28) - remove finish , it's be some hard in kantan
  5. 00:37:949 (37) - change to k , I think it's high sound
  6. 00:40:520 (40,41) - ctrl+g , (40) it's high sound than (41)
  7. 01:10:520 (72,73,74) - remove finish , it's be hard in kantan
  8. 01:17:377 (80) - change to d , I think it' low sound
  9. 01:46:949 (110) - change to d , I think it's low sound
  10. 01:53:377 (117,118,119) - remove finish , it's be hard in kantan
  11. 02:15:663 (141,142,143,144,145) - change to d d d d k , if you listen 02:16:092 - 02:16:949 - 02:17:806 - 02:18:663 - it's high sound (k) change 02:15:663 (141,142,143,144) - to d and 02:19:092 (145) - to k

[ Futsuu]
  1. 00:07:949 (6) - change to d , I think it's low sound
  2. 00:13:092 (17) - ^
  3. 00:42:235 (86) - ^
  4. 00:49:092 (102,103,104,105,106,107) - change that to d k ddk d , for opposite 00:46:520 (96,97,98,99,100,101)
  5. 00:55:949 (119) - change to d , I think it's low sound
  6. 01:02:806 (136,137,138,139,140,141) - change that to d k ddk d , for opposite 01:00:234 (130,131,132,133,134,135)
  7. 01:09:663 (153) - change to d , I think it's low sound
  8. 01:25:092 (190) - ^
  9. 01:31:949 (206) - ^
  10. 01:38:806 (225) - ^
  11. 01:45:663 (242) - ^
  12. 01:52:520 (261) - ^
  13. 01:55:949 (268,270) - ctrl+g , I think (268) it's low sound than (270)
  14. 02:00:663 (279) - change to d , I think it's low sound and for good pattern
  15. 02:05:377 (289,290,291,292,293,294,295,296,297) - change that to d k d k ddkkd , for good pattern
  16. 02:26:806 (12,13,14,15,16,17) - change to ddk d k d , for good pattern
  17. 02:33:663 (30) - change to d , I think it's low sound

[ Muzukashii]
  1. 00:07:092 (8) - change to d , I think it's low sound
  2. 00:13:092 (24) - ^
  3. 00:19:520 (46,47) - ctrl+g , I think (46) it's high sound than (47)
  4. 00:21:235 (52,53) - ^
  5. 00:26:806 (68) - change to d , I think it's low sound
  6. 00:28:520 (76) - move to 00:28:735 , I think it's be better
  7. 00:33:663 (89) - change to d , I think it's low sound
  8. 00:42:235 (116) - ^
  9. 00:48:663 (137,138) - ctrl+g , I think (137) it's high sound than (138)
  10. 00:50:377 (145) - change to d , I think it's low sound
  11. 00:52:949 (154) - change to d and Delete 00:53:163 (155) , I think it's be better
  12. 00:55:949 (162) - change to d , I think it's low sound
  13. 01:02:377 (184,185) - ctrl+g , I think (184) it's high sound than (185)
  14. 01:04:092 (192) - change to d , I think it's low sound
  15. 01:06:663 (201) - change to d and Delete 01:06:877 (202) , I think it's be better
  16. 01:09:663 (209) - change to d , I think it's low sound
  17. 01:25:092 (257) - ^
  18. 01:31:520 (278,279) - ctrl+g , I think (278) it's high sound than (279)
  19. 01:33:234 (286) - change to d , I think it's low sound
  20. 01:38:806 (303) - ^
  21. 01:45:235 (325,326) - ctrl+g , I think (325) it's high sound than (326)
  22. 01:46:949 (333) - change to d , I think it's low sound
  23. 01:52:521 (350) - ^
  24. 01:55:520 (360) - change to k , I think it's high sound
  25. 01:58:949 (371) - ^
  26. 02:00:235 (375,376,377,378,379) - change to ddkdd , I think it's be better
  27. 02:02:377 (381) - change to k , I think it's high sound
  28. 02:05:377 (391,392,393,394,395,396,397,398,399,400) - change this to d k ddk ddkdd , I think it's be better
  29. 02:26:377 (14,15) - ctrl+g , I think (14) it's high sound than (15)
  30. 02:28:092 (22) - change to d , I think it's low sound
  31. 02:30:235 (27) - ^
  32. 02:33:663 (40) - ^

[ Oni]
  1. 00:05:806 (13,14) - ctrl+g , I think (13) high sound than (14)
  2. 00:13:949 (56,57,58,59,60,61,62,63,64) - change this to ddddkkkkd , I think it's be better
  3. 00:20:913 (99) - change to d , I think it's low sound
  4. 00:29:913 (150) - change to k , for some easy
  5. 00:37:520 (190) - change to k , I think it's high sound
  6. 00:43:627 (222) - change to k , for some easy
  7. 00:55:949 (290,291,292,293,294) - change to kkddk , I think it's be better
  8. 01:03:877 (334) - change to d , for some easy
  9. 01:09:663 (365,366,367,368,369) - change to kkddk , I think it's be better
  10. 01:12:770 (383) - change to k , for some easy
  11. 01:20:377 (423) - change to k , I think it's high sound
  12. 01:26:484 (455) - change to k , for some easy
  13. 01:50:807 (593) - change to d , I think it's low sound
  14. 02:07:520 (665) - change to d, I think it's low sound , I think it's be better
  15. 02:12:235 (680,681,682,683,684,685,686,687,688) - change to d k d k ddkkd , I think it's be better
  16. 02:21:342 (722) - change to k , for some easy

Good luck :)
Topic Starter
Narwhal Prime

rew0825 wrote:

Hi from my mod requeue :) :arrow: Hi there :D

[ Kantan]
  1. 00:08:806 (5,6,7,8,9) - change to d d d d k , if you listen 00:09:235 - 00:10:092 - 00:10:949 - 00:11:806 - it's high sound (k) change 00:08:806 (5,6,7,8) - to d and 00:12:235 (9) - to k :arrow: I see you're focusing more on the beat (the drums), but my aim was to follow the vocals since I feel it's emphasized more than the background drums. I think this reasoning applies to many of your comments below.
  2. 00:13:949 (10) - change to d , I think it's low sound :arrow: Vocals are higher here in my opinion :\
  3. 00:20:806 (18) - ^ :arrow: Again vocals are higher, though this one is certainly more debatable; ddk does seem fine but I'll see what others say
  4. 00:28:520 (28) - remove finish , it's be some hard in kantan :arrow: What I did instead was changing 00:29:377 (28) - and 01:12:235 (74) - to non-finish instead. I don't know if DDK is hard for kantan, will have to check later. But hopefully this change will make less finishes in a row, and it sounds better too - it's also consistent with the other diffs.
  5. 00:37:949 (37) - change to k , I think it's high sound :arrow: I wanted to be consistent with 00:31:092 (29) - , which also starts off the measure and is a don note. Plus I don't think the vocals are really that high, and kat notes should be minimized in a quieter section of the song anyway.
  6. 00:40:520 (40,41) - ctrl+g , (40) it's high sound than (41) :arrow: Okay; 00:40:520 (39,40,41,42) - are now k,k,d,k.
  7. 01:10:520 (72,73,74) - remove finish , it's be hard in kantan :arrow: See above
  8. 01:17:377 (80) - change to d , I think it' low sound :arrow: Ehh I definitely think it's a higher sound. If anything, 01:16:520 (78) - could be don... though I don't think it's that significant and I want to be consistent with previous non-kiai section, so no change here.
  9. 01:46:949 (110) - change to d , I think it's low sound :arrow: Ah, you're right. Changed. Also I deleted 01:50:377 - for beat consistency in these kiais.
  10. 01:53:377 (117,118,119) - remove finish , it's be hard in kantan :arrow: See above
  11. 02:15:663 (141,142,143,144,145) - change to d d d d k , if you listen 02:16:092 - 02:16:949 - 02:17:806 - 02:18:663 - it's high sound (k) change 02:15:663 (141,142,143,144) - to d and 02:19:092 (145) - to k :arrow: See above

[ Futsuu]
  1. 00:07:949 (6) - change to d , I think it's low sound :arrow: Actually, 00:07:092 (5,6) - seem to be about the same so I made them both kats.
  2. 00:13:092 (17) - ^ :arrow: Again, I was going for vocals, so this note is higher.
  3. 00:42:235 (86) - ^ :arrow: Here, while this note may not be that high, it seems higher than its neighbors at 00:41:377 (85,87) - so I didn't change this.
  4. 00:49:092 (102,103,104,105,106,107) - change that to d k ddk d , for opposite 00:46:520 (96,97,98,99,100,101) :arrow: Mmm, I think the current notes fit the pitch better. This is consistent with 00:19:092 (33) - being don and 00:19:949 (34) - being kat.
  5. 00:55:949 (119) - change to d , I think it's low sound :arrow: Again, it's the pitch; 00:55:949 (119,120,121) - sounds higher than 00:55:092 (118) - to me.
  6. 01:02:806 (136,137,138,139,140,141) - change that to d k ddk d , for opposite 01:00:234 (130,131,132,133,134,135)
  7. 01:09:663 (153) - change to d , I think it's low sound :arrow: See above
  8. 01:25:092 (190) - ^
  9. 01:31:949 (206) - ^
  10. 01:38:806 (225) - ^
  11. 01:45:663 (242) - ^
  12. 01:52:520 (261) - ^ :arrow: All these have been covered in some form from above.
  13. 01:55:949 (268,270) - ctrl+g , I think (268) it's low sound than (270) :arrow: Okay, sure. I'm changing this because the rhythm does sound a bit better and is more consistent with the other diffs (I guess starting off the triplet with a kat in the calm section is a bit awkward)
  14. 02:00:663 (279) - change to d , I think it's low sound and for good pattern :arrow: Ehh, I like kkkdk for this part; the 4th note is clearly lower than all the rest so that has to be d, but the rest are pretty high so it's fine.
  15. 02:05:377 (289,290,291,292,293,294,295,296,297) - change that to d k d k ddkkd , for good pattern :arrow: No, sorry, I don't think it fits with the other notes right now
  16. 02:26:806 (12,13,14,15,16,17) - change to ddk d k d , for good pattern :arrow: Again, I'm going for pitch
  17. 02:33:663 (30) - change to d , I think it's low sound :arrow: But it's higher than 02:32:806 (29) - so kat seems fine

[ Muzukashii]
  1. 00:07:092 (8) - change to d , I think it's low sound :arrow: Definitely higher :\
  2. 00:13:092 (24) - ^ :arrow: The pitch variation is similar to that of 02:26:806 (15,16,17,18,19,20,21,22,23,24) - so there's no change here.
  3. 00:19:520 (46,47) - ctrl+g , I think (46) it's high sound than (47) :arrow: No change, pitch (these messages will now get shorter :P )
  4. 00:21:235 (52,53) - ^ :arrow: ^
  5. 00:26:806 (68) - change to d , I think it's low sound :arrow: no change, higher than 00:27:020 (69) -
  6. 00:28:520 (76) - move to 00:28:735 , I think it's be better :arrow: While that's an interesting possibility, again I was more focused on vocals, though I see how your way follows the drums better. I was actually kinda torn on this one ( :( ), and in the end I left it unchanged to be consistent with.
  7. 00:33:663 (89) - change to d , I think it's low sound :arrow: 00:33:663 (89,90) - are high sounds
  8. 00:42:235 (116) - ^ :arrow: This one I accept. I also changed surrounding notes to fit the rhythm/relative pitch in surrounding area.
  9. 00:48:663 (137,138) - ctrl+g , I think (137) it's high sound than (138) :arrow: no change
  10. 00:50:377 (145) - change to d , I think it's low sound :arrow: 00:50:377 (144) - is same pitch as 00:50:163 (143) -
  11. 00:52:949 (154) - change to d and Delete 00:53:163 (155) , I think it's be better :arrow: Okay, sure!
  12. 00:55:949 (162) - change to d , I think it's low sound :arrow: no change
  13. 01:02:377 (184,185) - ctrl+g , I think (184) it's high sound than (185) :arrow: no change
  14. 01:04:092 (192) - change to d , I think it's low sound :arrow: no change
  15. 01:06:663 (201) - change to d and Delete 01:06:877 (202) , I think it's be better :arrow: Also done.
  16. 01:09:663 (209) - change to d , I think it's low sound :arrow: no change
  17. 01:25:092 (257) - ^ :arrow: no change
  18. 01:31:520 (278,279) - ctrl+g , I think (278) it's high sound than (279) :arrow: no change
  19. 01:33:234 (286) - change to d , I think it's low sound :arrow: no change
  20. 01:38:806 (303) - ^ :arrow: no change
  21. 01:45:235 (325,326) - ctrl+g , I think (325) it's high sound than (326) :arrow: no change
  22. 01:46:949 (333) - change to d , I think it's low sound :arrow: no change
  23. 01:52:521 (350) - ^ :arrow: no change
  24. 01:55:520 (360) - change to k , I think it's high sound :arrow: mmm, not quite; no change
  25. 01:58:949 (371) - ^ :arrow: I'm trying to minimize the kats in this section since it's calmer
  26. 02:00:235 (375,376,377,378,379) - change to ddkdd , I think it's be better :arrow: And yet you didn't change the corresponding notes in Futsuu...? I think this is fine; I'm mapping to the higher-pitched "chime" noises in this section, so I feel like they should be kat
  27. 02:02:377 (381) - change to k , I think it's high sound :arrow: ^
  28. 02:05:377 (391,392,393,394,395,396,397,398,399,400) - change this to d k ddk ddkdd , I think it's be better :arrow: I did change to the ddk part
  29. 02:26:377 (14,15) - ctrl+g , I think (14) it's high sound than (15) :arrow: no, 02:26:806 (15) - sounds higher
  30. 02:28:092 (22) - change to d , I think it's low sound
  31. 02:30:235 (27) - ^
  32. 02:33:663 (40) - ^ :arrow: All of these have been covered at some point

[ Oni]
  1. 00:05:806 (13,14) - ctrl+g , I think (13) high sound than (14) :arrow: See comments in Muzu
  2. 00:13:949 (56,57,58,59,60,61,62,63,64) - change this to ddddkkkkd , I think it's be better :arrow: I mapped this to the vocals. Previous modders didn't seem to have a problem with it, but we'll see :\
  3. 00:20:913 (99) - change to d , I think it's low sound :arrow: Okay! Changed.
  4. 00:29:913 (150) - change to k , for some easy :arrow: I just made these notes all don
  5. 00:37:520 (190) - change to k , I think it's high sound :arrow: The vocals trail off and sound deeper, so that's why I made it ddddd. No change.
  6. 00:43:627 (222) - change to k , for some easy :arrow: No change; I don't like have the two kats in the row (sounds too loud). Is ddddkdd really harder than ddddkkd? I'm not sure, it seems the same to me, but people's judgment of difficulty may vary. We'll see...
  7. 00:55:949 (290,291,292,293,294) - change to kkddk , I think it's be better :arrow: It's kdd_k now to be consistent with previous kiai.
  8. 01:03:877 (334) - change to d , for some easy :arrow: 01:03:235 (328,329,330,331,332,333) - are two separate triplets now.
  9. 01:09:663 (365,366,367,368,369) - change to kkddk , I think it's be better :arrow: See above.
  10. 01:12:770 (383) - change to k , for some easy :arrow: See above
  11. 01:20:377 (423) - change to k , I think it's high sound :arrow: See above
  12. 01:26:484 (455) - change to k , for some easy :arrow: See above
  13. 01:50:807 (593) - change to d , I think it's low sound :arrow: Done
  14. 02:07:520 (665) - change to d, I think it's low sound , I think it's be better :arrow: not changed; seems higher to me
  15. 02:12:235 (680,681,682,683,684,685,686,687,688) - change to d k d k ddkkd , I think it's be better :arrow: no change; that last part does not seem like ddkkd to me :\
  16. 02:21:342 (722) - change to k , for some easy :arrow: See above

Good luck :)
Thanks very much for your mod, rew! While I didn't end up using most of your comments, I did find lots of places that needed tweaking through your mod :D . Hopefully this should be much better now.

Regards,
NP
Senritsu
lol
don't abandon this again please or im going to be mad at you D:<
Topic Starter
Narwhal Prime

Senritsu wrote:

lol
don't abandon this again please or im going to be mad at you D:<
Oh dear... it's been a while hasn't it.
I'll definitely make progress on this. Thanks for checking in :)

-NP
Stefan
no kd

you know what, I am going to mod the shit out of this
better explained: modding until it's fine for me.

[General]
Make the SV at Kantan/Futsuu to 1.40x. In case I've told you to put it on 1.20x, please slap me.

[Kantan]

[Futsuu]
compared to Kantan Difficulty Futsuu feels quite overloaded.
00:17:806 (29) - Remove this note, 1/2 oo is pretty nice to play and leaves more open time to rest.
00:24:663 (46,48) - Move (46) to 00:24:877 and remove (48), example above is the same like this one.
00:28:949 (55) - leave some space here before the drumslider.
00:31:520 (58) - should be removed to improve the impact of 00:31:092 (57)' Finisher.
00:38:806 (76) - this got some potential for pattern if you remove this note since the intensive beat fades out here.
00:44:806 - 01:12:235 - Use the same suggestions I've mentioned in the previous kiai.
00:54:020 (113) - You may want to change into k sinde ddkkd is easier to follow.
01:07:735 (147) - ^
01:27:663 - 01:55:092 - Use the same suggestions I've mentioned in the previous kiai.
02:00:663 (277) - similar to 00:54:020 (113) kkddk works imo better here.
02:07:520 (292) - ^
02:18:020 (312) - ^ but ddkkd instead.
02:22:520 - 02:36:235 - like the previous kiais.

[Muzukashii]
00:19:520 (46) - personally I'd still leave this spot out but up to you if you want to keep the note.
00:26:377 (67) - ^
00:31:520 (81) - similar to the note in Futsuu I rather would like to have this empty.
00:48:663 (134) - same as 00:19:520 (46).
00:55:949 (162) - How about to remove this? I find it's pretty cool to get back into a longer pattern.
01:02:377 (184) - same as 00:19:520 (46).
01:05:806 (196,197,198,199,200,201,202,203,204) - that sounds odd to me, like 01:07:306 (203) actually belongs at 01:06:877 and being k instead.
01:14:377 (222) - same as 00:31:520 (81).
01:10:306 (213) - Since the suggestion at 00:55:949 (162) wouldn't work here well remove the note after the kdk.
01:59:377 (372) - Then again this rhythm would be great by removing that note.
02:06:235 (393) - ^
02:20:806 (1,1) - I don't know if that lenght is suitable or not, if not extend it to (1)'s current position and remove it afterwards. gonna check later again.

[Oni]
Quoting what OnosakiHito told me:

OnosakiHito wrote:

Spread from Muzu to Oni becomes too high. A new difficulty is here requiered, no matter what.
Got to agree with him here, in overall the Oni is really nicely mapped but the transistion is way too hard. Either do something between these two Difficulties (recommend) or nerf your current Oni Difficulty by making simplier pattern/shorter combos.

What I can say so far: I am waiting for your reply about Kantan~Muzukashii because this seems to be good so far. The reason why I didn't wrote anything yet to Kantan is because I wanted to check the spread, it is currently not so fine but easily to solve Kantan might be too easy but on the other side it feels pretty good as beginner difficulty so that's why I didn't touched it yet. As well I tried to leave as much as possible untouched on Muzukashii/Futsuu because I see you have a pretty solid structure which would be bad to let it change.
Okoratu
the sv changes before last kiai could be a bit more smooth as well lol

note that i don't know that much about this gamemode, i'm just trying to play it lol
Topic Starter
Narwhal Prime
I'm finally back on break! Let's tackle this map.
Overall ideas: make futsuu, muzu, and oni easier for better spread; go for better, consistent patterns
Note: I'm not a fan of starting patterns on 1/2 (red) ticks for the easier diffs - the beat of this song is quite regular and ... well, I just don't like starting on 1/2 in this song, that's all :\ . With that said, I'm still trying to introduce variety in the patterns... it's hard, though.

Stefan wrote:

no kd

you know what, I am going to mod the shit out of this
better explained: modding until it's fine for me.

[General]
Make the SV at Kantan/Futsuu to 1.40x. In case I've told you to put it on 1.20x, please slap me. :arrow: I think that was from previous mod. No worries.

[Kantan]

[Futsuu]
compared to Kantan Difficulty Futsuu feels quite overloaded.
00:17:806 (29) - Remove this note, 1/2 oo is pretty nice to play and leaves more open time to rest.
00:24:663 (46,48) - Move (46) to 00:24:877 and remove (48), example above is the same like this one. :arrow: I deleted the note at 00:18:020 - to reduce the load as you suggest, but for the "oo" notes that you mentioned, I prefer to move that to the next chorus/kiai. Here, the beats shall be more "regular".
00:28:949 (55) - leave some space here before the drumslider. :arrow: done
00:31:520 (58) - should be removed to improve the impact of 00:31:092 (57)' Finisher. :arrow: done
00:38:806 (76) - this got some potential for pattern if you remove this note since the intensive beat fades out here. :arrow: I've changed this area a bit, but as mentioned above starting at 1/2 for the easier diffs feels weird to me.
00:44:806 - 01:12:235 - Use the same suggestions I've mentioned in the previous kiai. :arrow: Again, I didn't feel like introducing notes starting on red ticks. Hopefully there's enough variety to compensate.
00:54:020 (113) - You may want to change into k sinde ddkkd is easier to follow.
01:07:735 (147) - ^ :arrow: I've made some substantial changes to these parts to lower the difficulty.
01:27:663 - 01:55:092 - Use the same suggestions I've mentioned in the previous kiai.
02:00:663 (277) - similar to 00:54:020 (113) kkddk works imo better here. :arrow: also more changes
02:07:520 (292) - ^
02:18:020 (312) - ^ but ddkkd instead. :arrow: done and done
02:22:520 - 02:36:235 - like the previous kiais. :arrow: done

:arrow: Difficulty of Futsuu is down from 2.00 to 1.78, woot

[Muzukashii]
00:19:520 (46) - personally I'd still leave this spot out but up to you if you want to keep the note. :arrow: This one I'm not removing, I like the consistent beat and the matching with the vocals.
00:26:377 (67) - ^ :arrow: This one I will remove - for the pause before the final part of the chorus
00:31:520 (81) - similar to the note in Futsuu I rather would like to have this empty. :arrow: done
00:48:663 (134) - same as 00:19:520 (46). :arrow: no change (see above)
00:55:949 (162) - How about to remove this? I find it's pretty cool to get back into a longer pattern. :arrow: no change (removed 00:55:520 - instead)
01:02:377 (184) - same as 00:19:520 (46). :arrow: not removed
01:05:806 (196,197,198,199,200,201,202,203,204) - that sounds odd to me, like 01:07:306 (203) actually belongs at 01:06:877 and being k instead. :arrow: You have a point - this part was copied from 00:52:092 (146,147,148,149,150,151,152,153,154) - but I guess the vocals are different enough so that the notes should be changed here.
01:14:377 (222) - same as 00:31:520 (81). :arrow: done
01:10:306 (213) - Since the suggestion at 00:55:949 (162) wouldn't work here well remove the note after the kdk. :arrow: see above. Also sorry I'm a little unclear about what your comment means here. Why would this ending of the chorus be different here but not in the previous kiai? :\
01:59:377 (372) - Then again this rhythm would be great by removing that note. :arrow: Well, I tried it and I still think it's strange since there's a distinct low drum note right here, which I've been following along all this time. No change.
02:06:235 (393) - ^ :arrow: ^
02:20:806 (1,1) - I don't know if that lenght is suitable or not, if not extend it to (1)'s current position and remove it afterwards. gonna check later again. :arrow: Okay. I guess that's consistent with the earlier diffs too.

[Oni]
Quoting what OnosakiHito told me:

OnosakiHito wrote:

Spread from Muzu to Oni becomes too high. A new difficulty is here requiered, no matter what.
Got to agree with him here, in overall the Oni is really nicely mapped but the transistion is way too hard. Either do something between these two Difficulties (recommend) or nerf your current Oni Difficulty by making simplier pattern/shorter combos. :arrow: I decided to nerf my current Oni diff! I decided that a lot of the quick patterns I had were fluff and made the beatmap rather "messy". Thus I removed a lot of the notes, bringing the difficulty down. Hopefully the diff spread is better!

What I can say so far: I am waiting for your reply about Kantan~Muzukashii because this seems to be good so far. The reason why I didn't wrote anything yet to Kantan is because I wanted to check the spread, it is currently not so fine but easily to solve Kantan might be too easy but on the other side it feels pretty good as beginner difficulty so that's why I didn't touched it yet. As well I tried to leave as much as possible untouched on Muzukashii/Futsuu because I see you have a pretty solid structure which would be bad to let it change.
Thank you so much for the help Stefan! I'm really sorry for keeping you all hanging. I have been very busy with IRL/personal matters and haven't had a chance to play games for long stretches of time. Hopefully I can get this ranked in the near future!

Regards,
NP
Stefan
That looks really good now, an immense improvement since the first time I've modded it. Here's your bubble
Topic Starter
Narwhal Prime

Stefan wrote:

That looks really good now, an immense improvement since the first time I've modded it. Here's your bubble
Woohoo! I'll definitely aim to make a faster reply this time. Thank you Stefan!
rhalp10


HERES MY MOD
[Koigokoro]
-W
-E
-R
[Muzukashii]
00:34:092 (88) - E
00:34:949 (90,93) - E
00:36:663 (96) - E
00:41:377 (110) - E
00:38:377 (100,103,106) - E
00:34:520 (89,99) - E
01:48:235 (330) - E
01:55:520 (355) - E
02:29:378 (24) - E
02:35:806 (51) - E
Good Luck <3
Topic Starter
Narwhal Prime
Hi rhalp10!

rhalp10 wrote:

HERES MY MOD
[Koigokoro]

[Muzukashii]
00:34:092 (88) - E
00:34:949 (90,93) - E
00:36:663 (96) - E
00:41:377 (110) - E
00:38:377 (100,103,106) - E
00:34:520 (89,99) - E :arrow: I don't plan on changing these notes - I am convinced that they don't have quite enough emphasis (I'm assuming that's what E means) to justify making this section too loud (the sections between the kiais are supposed to be gentler).
01:48:235 (330) - E
01:55:520 (355) - E
02:29:378 (24) - E
02:35:806 (51) - E :arrow: Not changing these for similar reasons, as well as for consistency reasons.
Good Luck <3
Thank you for the mod, but I've decided not to change anything, sorry. It would also be nice if you could leave short explanations for your mods next time. (I'm also awaiting attention from nominators/BATs - still unfamiliar with this stage in the ranking process)

Regards,
NP
Senritsu
DANCE

HYPE
qoot8123
[ Futsuu]

Notes

  1. 00:38:806 (64,65,66,67,68,69,70,71) - consider to make this pattern shorter, this part should be a little less denser than kiai time.example
  2. 01:21:663 (152,153,154,155,156,157,158,159) - ^
  3. 02:15:663 (263,264,265,266,267,268,269,270,271,272) - This part is harder than muzu, try to make it easier

[ Muzukashii]

General

:idea:compare with kiai and non-kiai part, the note's density is very close,try to add a little more break on non-kiai part


Notes

  1. 00:13:735 (27) - how about try k? i feel the vocal's pitch is getting higher than before.
  2. 00:27:449 (71) - this note could be removed to increase the big don's emphasis
  3. 00:31:092 - ~00:44:806 - compare with kiai time, this part's density is almost same as kiai, try to make this part a little easier to make the better spread.

kantan and oni are fine,muzu should make more easier on non-kiai part,to make the spread better, you can reference kantan or futsuu :)
Topic Starter
Narwhal Prime

qoot8123 wrote:

[ Futsuu]

Notes

  1. 00:38:806 (64,65,66,67,68,69,70,71) - consider to make this pattern shorter, this part should be a little less denser than kiai time.example :arrow:decided to remove the note at 00:40:092 - as per your suggestion, rest unchanged
  2. 01:21:663 (152,153,154,155,156,157,158,159) - ^ :arrow:^
  3. 02:15:663 (263,264,265,266,267,268,269,270,271,272) - This part is harder than muzu, try to make it easier :arrow:herp derp good catch. I've changed futsuu's part to be easier.

[ Muzukashii]

General

:idea:compare with kiai and non-kiai part, the note's density is very close,try to add a little more break on non-kiai part


Notes

  1. 00:13:735 (27) - how about try k? i feel the vocal's pitch is getting higher than before. :arrow:Another good catch; even in Oni it's a kat. Fixed!
  2. 00:27:449 (71) - this note could be removed to increase the big don's emphasis :arrow:Okay, done. (I changed all corresponding notes before other big don sequences too)
  3. 00:31:092 - ~00:44:806 - compare with kiai time, this part's density is almost same as kiai, try to make this part a little easier to make the better spread. :arrow:I tried deleting notes at 00:33:020 - , 00:39:877 - , 00:41:806, etc. - (as well as corresponding notes in the other non-kiai); hopefully that should be a little better.

kantan and oni are fine,muzu should make more easier on non-kiai part,to make the spread better, you can reference kantan or futsuu :)
Thank you very much for the mod qoot! Would appreciate it if you could re-bubble and/or leave further comments. :D

Regards,
NP
qoot8123
just one thing on the oni :

01:55:092 - there is a duplicate green line , should be fixed.

the spread is much better now, call be back again after fix this :)
Topic Starter
Narwhal Prime

qoot8123 wrote:

just one thing on the oni :

01:55:092 - there is a duplicate green line , should be fixed. :arrow: Fixed!

the spread is much better now, call be back again after fix this :)
Thanks qoot! I have updated the map.

-NP
qoot8123
pretty clean and consistent map!

Qualified!
Charlotte
first ranked gratz :)
Senritsu
congratz /o/
Topic Starter
Narwhal Prime
Hooray! Thanks so much everyone :D
Nwolf
gz :3
MMzz
Nice first map.
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