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Hashimoto Miyuki - Gensou Roukaku

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RandF
hi~
requestありがとうございます :)

[Normal]
  1. 00:26:205 (2) - curve sliderにしてblanketしてはどうでしょう。00:25:205 (1) - をcopyしてくるとさらに見栄えが良いかなと
    (後のDS調整が必要になると思いますのでお好みで)
  2. 00:50:205 (2) - ^
[Hard]
  1. 00:13:205 (2,4) - stackずれてる?
  2. 00:19:580- add a note
  3. 00:44:955 (6,1) - あまり意味のないoverlapに見えたので避けた方が良いかと
  4. 01:04:205 (1,2,3,4) - ここはDS揃えた方が良いと思います
  5. 01:28:955 (1,2,3,4,5) - 正五角形を意識していると思いますがちょっとごちゃごちゃに見えました。
    例えば、こんなrhythmにして、五角形はcircleで仕上げた方が良いと思います
[Insane]
  1. 00:02:705 (7) - endを00:04:205 (5) - のheadとstack
  2. 00:19:080 (10) - 位置に違和感が。。。
おまたせしてごめんなさい。。。
nice song! そして、good mapping! ~☆
~Good Luck~
Topic Starter
kintyan

RandomEffect wrote:

hi~ hihihi~~
requestありがとうございます :)

[Normal]
  1. 00:26:205 (2) - curve sliderにしてblanketしてはどうでしょう。00:25:205 (1) - をcopyしてくるとさらに見栄えが良いかなと
    (後のDS調整が必要になると思いますのでお好みで)- fixed
  2. 00:50:205 (2) - ^ - fixed
[Hard]
  1. 00:13:205 (2,4) - stackずれてる? - 重ねるのを忘れてました :3
  2. 00:19:580- add a note - メインの音?に合わせてるのでこのままで
  3. 00:44:955 (6,1) - あまり意味のないoverlapに見えたので避けた方が良いかと
  4. 01:04:205 (1,2,3,4) - ここはDS揃えた方が良いと思います - fixed
  5. 01:28:955 (1,2,3,4,5) - 正五角形を意識していると思いますがちょっとごちゃごちゃに見えました。
    例えば、こんなrhythmにして、五角形はcircleで仕上げた方が良いと思います -hmm...とりあえず保留にします
[Insane]
  1. 00:02:705 (7) - endを00:04:205 (5) - のheadとstack - fixed
  2. 00:19:080 (10) - 位置に違和感が。。。- 違和感が一周回ってハマってしまってました:3 fixed
おまたせしてごめんなさい。。。
nice song! そして、good mapping! ~☆ thhhhhhhank you!
~Good Luck~
moddingありがとうございました :3
-Napoleon-
Hi there! M4M request I found on #modreqs!

I'll like to leave important elements in bold so don't get mad at me D:

I don't mod extremely well so don't expect awesome mods out of me yet xd

[Overall]
Nice music I like it!
Map has nice patterns which is important nowdays good job!

[Normal]
01:08:205 (2) - I think this looks nicer if you place it like this: http://osu.ppy.sh/ss/1403266
01:26:705 (4) - I think this has a better flow if you do it like this: http://osu.ppy.sh/ss/1403276
01:35:205 (1) - Placing this a bit more down might make it look awesome!

[Hard]
00:33:205 - 01:06:705 - In this space I find things a bit monotone which is not what you want I think, try listening to the instrumental and making some rhythms with the hitsounds you have
01:19:705 (1,2,3) - I kinda fell the absence of the normal-hitnormal sounds here I recommend you taking that same hitsound and transforming it into a hitsound that you can actually use while mapping instead of using the sampleset option that makes things sexier somehow xd. (Transforming normal-hitnormal into soft-hitclap shall do it)
01:43:205 (1) - Add Hitsound finish at the start of the slider

[Insane]
00:18:705 (7) - Add new combo here
00:18:705 (7,8,9,10) - I don't think this looks nice making it a curve might leave it with more flow
00:48:705 (1,2,3,4,5) - I don't find this stream sexy but you can leave it like it is if you wish so, it's nothing that crucial
01:16:080 (6) - Add new combo here
Try increasing CS (Circle Size) by 1 because all the jumps on this diff are already difficult by themselves and having such a low area to hit makes this almost impossible to play and I think mouse players will rage quit this diff if it stays like it is.

Nice music and I see potential on ranking!

Good luck ranking! *Star*
Topic Starter
kintyan

-Napoleon- wrote:

Hi there! M4M request I found on #modreqs! - yeah!!

I'll like to leave important elements in bold so don't get mad at me D:

I don't mod extremely well so don't expect awesome mods out of me yet xd

[Overall]
Nice music I like it! - me too XD favorite song!!
Map has nice patterns which is important nowdays good job!

[Normal]
01:08:205 (2) - I think this looks nicer if you place it like this: http://osu.ppy.sh/ss/1403266
01:26:705 (4) - I think this has a better flow if you do it like this: http://osu.ppy.sh/ss/1403276
01:35:205 (1) - Placing this a bit more down might make it look awesome!
hmm,,, all no change xc

[Hard]
00:33:205 - 01:06:705 - In this space I find things a bit monotone which is not what you want I think, try listening to the instrumental and making some rhythms with the hitsounds you have - oh, had forgotten XD
01:19:705 (1,2,3) - I kinda fell the absence of the normal-hitnormal sounds here I recommend you taking that same hitsound and transforming it into a hitsound that you can actually use while mapping instead of using the sampleset option that makes things sexier somehow xd. (Transforming normal-hitnormal into soft-hitclap shall do it) - no change
01:43:205 (1) - Add Hitsound finish at the start of the slider - Because melody begins to become slow, no change

[Insane]
00:18:705 (7) - Add new combo here
00:18:705 (7,8,9,10) - I don't think this looks nice making it a curve might leave it with more flow
00:48:705 (1,2,3,4,5) - I don't find this stream sexy but you can leave it like it is if you wish so, it's nothing that crucial - stream make intelligible
01:16:080 (6) - Add new combo here
Try increasing CS (Circle Size) by 1 because all the jumps on this diff are already difficult by themselves and having such a low area to hit makes this almost impossible to play and I think mouse players will rage quit this diff if it stays like it is.
all no change,,,

Nice music and I see potential on ranking!

Good luck ranking! *Star*
thank you modding and star XD
Satellite
As you r request.

[Normal]
  1. 00:03:205 (1) - add whistle
  2. 00:12:205 (2) - スライダーとサークルに分けたほうがベターだと思います。
  3. 00:35:705 (1) - 最低難易度設定でこのようなスタックは好ましくないように思えます。x412 y120あたりに移動させてみては。
  4. 00:36:705 (4) - add finish (end)
  5. 00:46:455 (2) - 00:46:455 - ここの音はフォローしなくていいと思います。これはどうですか?
  6. 00:54:205 (3) - DSの乱れ
  7. 01:14:705 (1) - add finish (end)
  8. 01:18:205 (3) - DSの乱れ
  9. 01:50:205 (1) - 00:35:705 (1) - same as here.
[Hard]
  1. 00:02:955 (1,2) - ビートに沿ってNCを入れ替えてはどうですか?
  2. 00:15:205 (4,5,6,7) - 同じような音程で6と7だけジャンプさせるのは合ってないと思います。このようにしてみては。

Insaneはちょっとbpmに沿ったmappingではないので見れないです~ごめんなさい。
頑張ってください~☆
Topic Starter
kintyan

Satellite wrote:

As you r request. - thanks!

[Normal]
  1. 00:03:205 (1) - add whistle - fixed
  2. 00:12:205 (2) - スライダーとサークルに分けたほうがベターだと思います - fixed
  3. 00:35:705 (1) - 最低難易度設定でこのようなスタックは好ましくないように思えます。x412 y120あたりに移動させてみては。- - fixed
  4. 00:36:705 (4) - add finish (end) - finishを置くほど強い音ではないと思うのでno change
  5. 00:46:455 (2) - 00:46:455 - ここの音はフォローしなくていいと思います。これはどうですか? - 00:46:455 - ここの音だけremoveしました :3
  6. 00:54:205 (3) - DSの乱れ - fixed
  7. 01:14:705 (1) - add finish (end) - fixed
  8. 01:18:205 (3) - DSの乱れ- fixed
  9. 01:50:205 (1) - 00:35:705 (1) - same as here. - - fixed
[Hard]
  1. 00:02:955 (1,2) - ビートに沿ってNCを入れ替えてはどうですか? - fixed
  2. 00:15:205 (4,5,6,7) - 同じような音程で6と7だけジャンプさせるのは合ってないと思います。このようにしてみては - - fixed

Insaneはちょっとbpmに沿ったmappingではないので見れないです~ごめんなさい。 - hai :(
頑張ってください~☆
modding and starありがとうございます XD
Pappy
Hi~
M4M here

[Insane]
00:32:205 (1,2,3,4,5) - Drum plz ;-;
00:48:705 (1,2,3,4,5) - Same
I really don't like this use of drum ;-;
01:23:205 (1) - Remove NC
01:47:705 (4,1) - Blank these two better ;-;
I can't mod insanes+ sorry ;c

[Hard]
HP+

[Normal]
00:23:205 (1,2) - This isn't perfect blanket

Lol i can't see more ;-; I'm bad of modding ;c
Topic Starter
kintyan

Papcio wrote:

Hi~ hihihi~~
M4M here

[Insane]
00:32:205 (1,2,3,4,5) - Drum plz ;-;
00:48:705 (1,2,3,4,5) - Same
I really don't like this use of drum ;-;
01:23:205 (1) - Remove NC - Because Kiai-time enter, no change
01:47:705 (4,1) - Blank these two better ;-;
I can't mod insanes+ sorry ;c - omg ;c

[Hard]
HP+ - This is because it attaches a difference with Insane

[Normal]
00:23:205 (1,2) - This isn't perfect blanket - ok, fixed

Lol i can't see more ;-; I'm bad of modding ;c - oh,,, but thanks!
thank you modding!!!
Lanturn
Mod from my queue

[General]
Everything seems to be pretty good. Nice job ;)

Video file if you want: http://puu.sh/7qSGW.avi 1280x720 @ 16mb (This is rankable) | You shouldn't need to adjust the offset, but double-check

[Normal]
NC Issues: The NC's are a bit inconsistent as some parts have 2 measures, while the rest only have 1 measure. It's highly recommended you keep them consistent, having one or two depending on which you feel is best. Go through the diff and look at some of the 2 measure spots and reduce them to one measure. I'm not going to write a big list of stuff you need to NC or not because it seems like you have some reasoning behind it. I'll give a few examples and leave the rest to you to decide if you want to follow it or not.
Examples: 00:19:205 (4) - 00:27:205 (3) - 00:31:205 (3,1) - (should be swapped) 00:39:205 (3,1,3) - Your NC's start getting strange around this point. Try to NC on the big white lines as it follows the music properly. For example 00:41:205 (3) - has a new verse starting, so its best to NC here instead of at 00:41:705 (1) - | I recommend going through the entire diff and trying your best to NC on the big white lines to follow the music as they are needed as key visuals to fit with the music.

Another huge recommendation is to try using more 2/1 sliders as your whole song is almost all 1/1 sliders with 1/2s It really drops the quality and potential this map could have when you are almost literally going 1/1 the whole entire time. You have a slidertick for your clap, So why not use it more? | Example: 00:47:205 (1,2) - combining these two into one long slider would actually work pretty well. Another example is 01:37:205 (2) - The reverse isn't needed. It works well as a 2/1 slider. There are other potential spots as well. That's probably my only issue with this diff is that it a bit of variety rhythm wise, but the rest is nicely done.

  1. 00:24:205 (2) - Try moving the tail end to the left a little so it flows better into the upcoming (1) slider | http://puu.sh/7qTmN.jpg
  2. 00:44:205 (1) - maybe move the tail end of this down as well? | http://puu.sh/7qTXR.jpg
  3. 00:57:205 (1,2) - The flow coming off from a straight slider here to an angle like this isn't really that great. Try adding a curve or something in to (1) to help with it. Maybe try remapping with some rotation into (1) for other potential ideas.
  4. 01:11:705 (1,2) - For a spot like this, It might be better to follow the held vocals and have a slider instead. Try something like this. The 3 circles in a row at the end sound great together. http://puu.sh/7qTSO.jpg
  5. 01:21:205 (1) - This spinner doesn't need a normal hit. If you plan on keeping it though, reduce the volume by at least 30-40%
  6. I love the part after your kiai. Nice job on it as it really suits the song well.

[Hard]
Same issue with Normal as some of your NC's are a bit strange and really inconsistent around the same 40 seconds. Like normal though I'm not going to touch this because you obviously have some reasoning behind it.


  1. 00:01:205 (1,2,3) - The way (2,3) interact with each other gives off more of an impression they're closer than they should be. Try zig-zagging these sliders a bit more so they all give off the feeling of having the same distance | http://puu.sh/7qV0Z.jpg
  2. 00:19:205 (1,2) - Add a curve onto (1) and move it out so it creates more of a proper triangle | http://puu.sh/7qVr7.jpg
  3. 00:21:955 (4) - Nazi -> move to x188 y186 for a better stack under 00:23:705 (4) -
  4. 00:37:455 (1,2,3,4) - Try moving these over just a slight bit like so | http://puu.sh/7qVYp.jpg | The horizontal straightness of those two sliders don't flow or look good at all. by moving the (1,2,3) to the left a bit, you can make the (4) out of range of the previous (6)
  5. 00:40:955 (7) - ever consider leaving a blank note anywhere? These notes just before the start of a new measure when there aren't any lead-in vocals are actually some of the best places to leave a gap. Try deleting this note to let the map breathe a bit more.
  6. 00:47:955 (1) - Just a circle? There really isn't a reason to make this a 1/4 slider, as you already use so many before this, mostly to vocals.
  7. 00:51:455 (2,3) - Following your patterns. I'm curious as to why you didn't make a 1/4 slider here.
  8. 01:11:205 (8) - x187 y37 for a perfect nazi blanket.
  9. 01:17:205 (1) - More nazi: Drag the middle node to x216 y108 for a better blanket on both ends. currently the (1) is too straight and doesn't bode well with the (2)
  10. 01:38:705 (3) - no reason to have a jump on this. Place it at x356 y236 so it flows into (4) better.
  11. 01:48:705 (2) - This could use more a curve. Try blanketing with the tail end's slider ring. You'll probably have to adjust the look on 01:49:205 (3) - as well so they flow nice.

    Another thing I noticed is that you swap a few times between 1.0 and 1.2 for 1/4 distanced notes. Its best if they are all consistent. Like for example: 00:34:205 (4,5) - is a bit too far apart no matter how you look at it.

    Nice diff. A little suggestion is that in the future when you map. Try to have a bit more variety in your notes for spacings and sliders. There is an extreme lack of 1/1 or higher sliders in this diff, as well as any sort of 1/1 spacing gaps which would be nice to have. Really the only thing. You have wonderful blankets, and a good sense of rhythm. Somewhat like me though, I think I have to map every little thing in a song, when you don't in reality. :P

[Insane]
My main issue with this diff is that the placements of the streams are just a bit too random. I don't play insanes so i can't directly give suggestions on how they're done. I'm going to most likely skip this because it isn't what I feel comfortable modding and giving suggestions for. There are plenty of other players out there that know what feels nice for an insane and I'm sure they'll be more of a big help. This is definitely more of an extra than an insane since most maps at this BPM don't use 1/4's to this level.

Anyways. I promised myself I wouldn't spend more than a couple hours looking through maps and its already gone past that. So i'm going to cut it off here. Need to get back into modding again before I tackle huge long mods otherwise I'll burn myself out.
Topic Starter
kintyan

Lanturn wrote:

Mod from my queue - thanks :3

[General]
Everything seems to be pretty good. Nice job ;) thanks!!!!!!

Video file if you want: http://puu.sh/7qSGW.avi 1280x720 @ 16mb (This is rankable) | You shouldn't need to adjust the offset, but double-check - I'll think about add later XD

[Normal]
NC Issues: The NC's are a bit inconsistent as some parts have 2 measures, while the rest only have 1 measure. It's highly recommended you keep them consistent, having one or two depending on which you feel is best. Go through the diff and look at some of the 2 measure spots and reduce them to one measure. I'm not going to write a big list of stuff you need to NC or not because it seems like you have some reasoning behind it. I'll give a few examples and leave the rest to you to decide if you want to follow it or not.
Examples: 00:19:205 (4) - 00:27:205 (3) - 00:31:205 (3,1) - (should be swapped) 00:39:205 (3,1,3) - Your NC's start getting strange around this point. Try to NC on the big white lines as it follows the music properly. For example 00:41:205 (3) - has a new verse starting, so its best to NC here instead of at 00:41:705 (1) - | I recommend going through the entire diff and trying your best to NC on the big white lines to follow the music as they are needed as key visuals to fit with the music.

Another huge recommendation is to try using more 2/1 sliders as your whole song is almost all 1/1 sliders with 1/2s It really drops the quality and potential this map could have when you are almost literally going 1/1 the whole entire time. You have a slidertick for your clap, So why not use it more? | Example: 00:47:205 (1,2) - combining these two into one long slider would actually work pretty well. Another example is 01:37:205 (2) - The reverse isn't needed. It works well as a 2/1 slider. There are other potential spots as well. That's probably my only issue with this diff is that it a bit of variety rhythm wise, but the rest is nicely done.

  1. 00:24:205 (2) - Try moving the tail end to the left a little so it flows better into the upcoming (1) slider | http://puu.sh/7qTmN.jpg - fixed
  2. 00:44:205 (1) - maybe move the tail end of this down as well? | http://puu.sh/7qTXR.jpg - fixed
  3. 00:57:205 (1,2) - The flow coming off from a straight slider here to an angle like this isn't really that great. Try adding a curve or something in to (1) to help with it. Maybe try remapping with some rotation into (1) for other potential ideas. - fixed
  4. 01:11:705 (1,2) - For a spot like this, It might be better to follow the held vocals and have a slider instead. Try something like this. The 3 circles in a row at the end sound great together. http://puu.sh/7qTSO.jpg - fixed
  5. 01:21:205 (1) - This spinner doesn't need a normal hit. If you plan on keeping it though, reduce the volume by at least 30-40% - okay :3 30% done
  6. I love the part after your kiai. Nice job on it as it really suits the song well. - really? thanks!! XD

[Hard]
Same issue with Normal as some of your NC's are a bit strange and really inconsistent around the same 40 seconds. Like normal though I'm not going to touch this because you obviously have some reasoning behind it.


  1. 00:01:205 (1,2,3) - The way (2,3) interact with each other gives off more of an impression they're closer than they should be. Try zig-zagging these sliders a bit more so they all give off the feeling of having the same distance | http://puu.sh/7qV0Z.jpg
  2. 00:19:205 (1,2) - Add a curve onto (1) and move it out so it creates more of a proper triangle | http://puu.sh/7qVr7.jpg
  3. 00:21:955 (4) - Nazi -> move to x188 y186 for a better stack under 00:23:705 (4) -
  4. 00:37:455 (1,2,3,4) - Try moving these over just a slight bit like so | http://puu.sh/7qVYp.jpg | The horizontal straightness of those two sliders don't flow or look good at all. by moving the (1,2,3) to the left a bit, you can make the (4) out of range of the previous (6)
  5. 00:40:955 (7) - ever consider leaving a blank note anywhere? These notes just before the start of a new measure when there aren't any lead-in vocals are actually some of the best places to leave a gap. Try deleting this note to let the map breathe a bit more.
  6. 00:47:955 (1) - Just a circle? There really isn't a reason to make this a 1/4 slider, as you already use so many before this, mostly to vocals.
  7. 00:51:455 (2,3) - Following your patterns. I'm curious as to why you didn't make a 1/4 slider here. - I added a change to melody only a little
  8. 01:11:205 (8) - x187 y37 for a perfect nazi blanket.
  9. 01:17:205 (1) - More nazi: Drag the middle node to x216 y108 for a better blanket on both ends. currently the (1) is too straight and doesn't bode well with the (2)
  10. 01:38:705 (3) - no reason to have a jump on this. Place it at x356 y236 so it flows into (4) better.
  11. 01:48:705 (2) - This could use more a curve. Try blanketing with the tail end's slider ring. You'll probably have to adjust the look on 01:49:205 (3) - as well so they flow nice.

    Another thing I noticed is that you swap a few times between 1.0 and 1.2 for 1/4 distanced notes. Its best if they are all consistent. Like for example: 00:34:205 (4,5) - is a bit too far apart no matter how you look at it.

    Nice diff. A little suggestion is that in the future when you map. Try to have a bit more variety in your notes for spacings and sliders. There is an extreme lack of 1/1 or higher sliders in this diff, as well as any sort of 1/1 spacing gaps which would be nice to have. Really the only thing. You have wonderful blankets, and a good sense of rhythm. Somewhat like me though, I think I have to map every little thing in a song, when you don't in reality. :P - very very thank you, all fixed :3 very useful!

[Insane]
My main issue with this diff is that the placements of the streams are just a bit too random. I don't play insanes so i can't directly give suggestions on how they're done. I'm going to most likely skip this because it isn't what I feel comfortable modding and giving suggestions for. There are plenty of other players out there that know what feels nice for an insane and I'm sure they'll be more of a big help. This is definitely more of an extra than an insane since most maps at this BPM don't use 1/4's to this level.

Anyways. I promised myself I wouldn't spend more than a couple hours looking through maps and its already gone past that. So i'm going to cut it off here. Need to get back into modding again before I tackle huge long mods otherwise I'll burn myself out. - okay :3
thank you for very long modding!!
my level up↑↑ 
Mei
hihihihiHi!!!
oh a hentaigalgame song

[Insane]
  1. 00:01:205 (1,2) - the lyrics there is "yami ni" , "mi is in 00:01:455 - and " ni" is in 00:01:580 - , so I suggest you this
  2. 00:02:705 (8) - 00:02:955 - slider ends there is not proper , I suggest you change to this slider to 2 notes
  3. 00:06:705 (5) - ctrl + g for better flow
  4. 00:07:705 (2,3) - how about this ( the slider is 00:07:205 (1) - rotate 120/240
  5. 00:09:705 (3,4,5,6) - too hard , I suggest you this
  6. 00:12:580 (3,4) - how about this
  7. 00:14:205 there is a drum in the mucis, use 25% playback and you will hear it easily
  8. 00:16:330 (2,3,4,5,6,7,8) - to hard ;_; I suggest this partern to you


    btw you can use "create polygon circles" to make perfect suqare, you can find it here
  9. 00:18:705 (7,8,9,10) - how about this
  10. 00:22:205 (1,2,3,4,5,6) - to hard to read the map , maybe this is the better way
  11. 00:24:205 (1,2,3,4,5,6,7,8) - this part is to hard because the flow has a big turn in 00:24:830 (6,7,8) - , if I were you I will place notes like this
  12. 00:28:580 (4) - why not move to x120 y340
  13. 00:31:330 (2,3,4,5,6,7,8) - too hard.... BAT will not agree with this
  14. 00:38:705 (7,1) - too close , people will hit them eailier, how about stack them

    ummm... this insane is not really good quality.... :( you make it like a bpm240map(some places are too hard :o), but some places are ok..... It will be hard to rank this......maybe to learn mapping this song from othere maps with same bpm (for example: https://osu.ppy.sh/s/46623)


[hard]
  1. 00:22:205 (3,1) - fix your blanket , the correct way is this
  2. 00:52:205 (4) - how about this
  3. 01:09:205 (1,2,3) - this gives a better flow

hard and normal is good !
good luck (`・ω・)
Topic Starter
kintyan

Mei wrote:

hihihihiHi!!! hihihhihihii!!!!!!!
oh a hentaigalgame song

[Insane]
  1. 00:01:205 (1,2) - the lyrics there is "yami ni" , "mi is in 00:01:455 - and " ni" is in 00:01:580 - , so I suggest you this
  2. 00:02:705 (8) - 00:02:955 - slider ends there is not proper , I suggest you change to this slider to 2 notes
  3. 00:06:705 (5) - ctrl + g for better flow
  4. 00:07:705 (2,3) - how about this ( the slider is 00:07:205 (1) - rotate 120/240
  5. 00:09:705 (3,4,5,6) - too hard , I suggest you this
  6. 00:12:580 (3,4) - how about this
  7. 00:14:205 there is a drum in the mucis, use 25% playback and you will hear it easily
  8. 00:16:330 (2,3,4,5,6,7,8) - to hard ;_; I suggest this partern to you


    btw you can use "create polygon circles" to make perfect suqare, you can find it here
  9. 00:18:705 (7,8,9,10) - how about this
  10. 00:22:205 (1,2,3,4,5,6) - to hard to read the map , maybe this is the better way
  11. 00:24:205 (1,2,3,4,5,6,7,8) - this part is to hard because the flow has a big turn in 00:24:830 (6,7,8) - , if I were you I will place notes like this
  12. 00:28:580 (4) - why not move to x120 y340
  13. 00:31:330 (2,3,4,5,6,7,8) - too hard.... BAT will not agree with this
  14. 00:38:705 (7,1) - too close , people will hit them eailier, how about stack them

    ummm... this insane is not really good quality.... :( you make it like a bpm240map(some places are too hard :o), but some places are ok..... It will be hard to rank this......maybe to learn mapping this song from othere maps with same bpm (for example: https://osu.ppy.sh/s/46623)


[hard]
  1. 00:22:205 (3,1) - fix your blanket , the correct way is this - fixed
  2. 00:52:205 (4) - how about this - 8-)
  3. 01:09:205 (1,2,3) - this gives a better flow

hard and normal is good !
good luck (`・ω・)
thank you mod and star~~!!
GugUCorn
sorry for late! i forgot modding your map... :(
[General]

  1. Fix SliderMultiplier 0.999999999999999 to 1 in Normal Diff
    [Difficulty]
    HPDrainRate:3
    CircleSize:3
    OverallDifficulty:3
    ApproachRate:4
    SliderMultiplier:0.999999999999999
    SliderTickRate:1
[Normal]

  1. 00:04:205 (3) - blanket. move 2nd slider point to (76,268)
  2. 00:12:205 (2) - you use drum sound in 00:10:205 (2). same! add drum sound on end of slider
  3. 00:15:205 (1,2) - there are sound like Finish hitsound in the song. add finish on every white tick.
  4. 00:31:205 (1) - finish on head of slider
  5. 00:39:205 (1) - i think it's not need NC :?
  6. 00:52:955 (1,2) - swap NC
  7. 00:53:205 (2) - and it will be nice..!
  8. 01:34:205 (3) - blanket. move right 2nd slider point 1 gird
  9. 01:43:205 (1) - finish on head of slider
  10. 01:45:205 (1) - whistle on head of slider. you use whistle on 01:43:205 (1). and this too 01:47:205 (1) and so on
  11. 01:58:205 (2) - add drum sound on end of slider
[Hard]

  1. 00:43:205 (1) - blanket. move 2nd slider point to (312,364)
  2. 01:05:205 (1,2) - removing whistle on only head of slider is not bad!
  3. 01:14:705 (4) - perfectly overlap on 01:13:705 (2)
  4. 01:19:205 (6,1) - swap NC
  5. 01:43:205 (1) - finish on head of slider
  6. 01:59:705 (1) - use 1/8 rhythm
[Insane]

  1. 00:16:705 (5) - remove whistle
  2. 00:17:205 (1) - and add whistle on head of slider
  3. 01:41:205 (12,3,4) - finish
  4. 01:59:705 (1) - same. use 1/8 rhythm
Topic Starter
kintyan

TaMul wrote:

sorry for late! i forgot modding your map... :( - WoW
[General]

  1. Fix SliderMultiplier 0.999999999999999 to 1 in Normal Diff - fixed
    [Difficulty]
    HPDrainRate:3
    CircleSize:3
    OverallDifficulty:3
    ApproachRate:4
    SliderMultiplier:0.999999999999999
    SliderTickRate:1
[Normal]

  1. 00:04:205 (3) - blanket. move 2nd slider point to (76,268) - fixed
  2. 00:12:205 (2) - you use drum sound in 00:10:205 (2). same! add drum sound on end of slider
  3. 00:15:205 (1,2) - there are sound like Finish hitsound in the song. add finish on every white tick.
  4. 00:31:205 (1) - finish on head of slider
  5. 00:39:205 (1) - i think it's not need NC :? - fixed
  6. 00:52:955 (1,2) - swap NC - fixed
  7. 00:53:205 (2) - and it will be nice..! - fixed
  8. 01:34:205 (3) - blanket. move right 2nd slider point 1 gird
  9. 01:43:205 (1) - finish on head of slider
  10. 01:45:205 (1) - whistle on head of slider. you use whistle on 01:43:205 (1). and this too 01:47:205 (1) and so on - fixed
  11. 01:58:205 (2) - add drum sound on end of slider
[Hard]

  1. 00:43:205 (1) - blanket. move 2nd slider point to (312,364)
  2. 01:05:205 (1,2) - removing whistle on only head of slider is not bad! - fixed
  3. 01:14:705 (4) - perfectly overlap on 01:13:705 (2) - wow overjump ;o
  4. 01:19:205 (6,1) - swap NC
  5. 01:43:205 (1) - finish on head of slider
  6. 01:59:705 (1) - use 1/8 rhythm - fixed
[Insane]

  1. 00:16:705 (5) - remove whistle - fixed!!
  2. 00:17:205 (1) - and add whistle on head of slider
  3. 01:41:205 (12,3,4) - finish
  4. 01:59:705 (1) - same. use 1/8 rhythm - fixed!!
thank you modding!!!! 8-)
BeatofIke
moe~
Topic Starter
kintyan

BeatofIke wrote:

moe~
moemoe~~~ 8-)
wmtokok
From Teller's team modding queues ( ・´ω・`)

hello,

[insane]
00:04:205 (5,6) - blanket more ...the last point move X: 152 Y: 268
00:34:205 (5,6) - try this http://puu.sh/85x8W.jpg can be use more space...and the flow may more good
01:41:205 (1,2,3) - i hope this can add finish
01:42:205 (4) - ^ add on head
01:58:955 (5) - clap on the tail i can here have a sound
01:55:955 (2) - why NC here? remove NC

i think this insane maybe too hard= = This is a extra :( ?

[hard]
00:12:955 (1) - remove NC
00:15:205 (1) - NC here ,,,,,this two NC you can see insane why i need to say
00:45:205 (1) - DS have some problem
01:30:705 (6,7,1) - i think (7)and(1) here should jump few, you can put(6)to(7),and put(7)to(6)
01:41:205 (1,2) - same insane
01:58:705 (2) - ^

[Normal]
00:58:205 (2) - del this note, and return 00:57:205 (1) - ,because of this can followup rhythm for 00:59:205 (1) -
01:41:205 (1,2) - same insane
01:58:205 (2) - ^

end~~

imsane use 1/8 rhythm it is hard for me :(
Good luck for you :)
Topic Starter
kintyan

wmtokok wrote:

From Teller's team modding queues ( ・´ω・`) - I request it :3

hello, hi~~ !

[insane]
00:04:205 (5,6) - blanket more ...the last point move X: 152 Y: 268 - fixed
00:34:205 (5,6) - try this http://puu.sh/85x8W.jpg can be use more space...and the flow may more good - hmm,,, little accept better flow instead
01:41:205 (1,2,3) - i hope this can add finish - keep it
01:42:205 (4) - ^ add on head ^
01:58:955 (5) - clap on the tail i can here have a sound - okay:) forget add
01:55:955 (2) - why NC here? remove NC - omg, remove missing this XD

i think this insane maybe too hard= = This is a extra :( ? - yeah, very very hard mode. but keep it

[hard]
00:12:955 (1) - remove NC - in drum sound, cover it :3
00:15:205 (1) - NC here ,,,,,this two NC you can see insane why i need to say - fixed
00:45:205 (1) - DS have some problem - 1.0 accept!
01:30:705 (6,7,1) - i think (7)and(1) here should jump few, you can put(6)to(7),and put(7)to(6)
01:41:205 (1,2) - same insane
01:58:705 (2) - ^

[Normal]
00:58:205 (2) - del this note, and return 00:57:205 (1) - ,because of this can followup rhythm for 00:59:205 (1) - - nice suggestion :3 fixed
01:41:205 (1,2) - same insane
01:58:205 (2) - ^

end~~

imsane use 1/8 rhythm it is hard for me :( - me too :( i cant FC
Good luck for you :)
thank you for modding XD
Chirony
yahoo!

[Insane]
  1. 00:08:705 (4) - add whistle
  2. 00:14:205 - サークル追加? はっきり音あるのにここだけなにもないのは違和感あるな
  3. 00:12:580 (3,4) - ブランケットしたほうがよくないかい?
  4. 00:48:705 (1,2,3,4,5) - 同じ音が続いてるから 00:49:017 - から 00:49:142 - までサークル入れて連打にした方がいいと思う
  5. 01:40:705 (1,2) - どっちも頭にwhistle
  6. 01:43:205 - 01:51:205 前者はwhistleで後者はfinish入ってるけどおんなじ音だからどっちかに統一した方がいいと思う
  7. 01:47:455 (3) - ここだけDrum Samplset 入ってるけどいらないと思うな
[7ka's Insane]
  1. 00:08:705 (4) - add whistle
  2. 00:09:205 (1,2,3,4,5,6,1) - 00:09:705 (3,1) - この2つがあってないように感じたから下みたいな感じはどうでしょ
  3. 00:10:705 (6) - (上のやつをキープした時)スライダーの終わりは 00:10:955 - な希ガス
  4. 00:14:205 - Insaneと同じ この音取りだとあったほうがいいと思う
  5. 00:19:705 (3) - これの終わりも 00:19:955 - じゃない?
  6. 00:40:955 (8,9) - 00:40:705 (6,7) これをコピーして並列にしたほうが綺麗かも
  7. 00:43:705 (3) - 前と同じ音続いてるし終わりは赤線のほうがいいかなぁ 00:43:205 (2) - これも青線にするならそのままでもいいと思う
  8. 00:47:580 (4) - 流れ止めちゃってる気がするから重ねないほうがいいかも
  9. 01:17:205 (1) - 01:09:205 (1) おんなじ音のような感じするから同じ音付けがいいね
Hard,Normalは見つけらんなかった!
短くなっちゃったけどがんばって! :D
shionelove
Topic Starter
kintyan

Chirony wrote:

yahoo!

[Insane]
  1. 00:08:705 (4) - add whistle - ok
  2. 00:14:205 - サークル追加? はっきり音あるのにここだけなにもないのは違和感あるな - ここにサークル入れると最初の音が1/3になって歌詞の1/4と合わないからパスかな~
  3. 00:12:580 (3,4) - ブランケットしたほうがよくないかい? - ブランケット取りたかったけど修正がちょっと複雑だからな~~ 当時は多分ブランケット取ったら負けだと思ってたんだと思う
  4. 00:48:705 (1,2,3,4,5) - 同じ音が続いてるから 00:49:017 - から 00:49:142 - までサークル入れて連打にした方がいいと思う - たしかに
  5. 01:40:705 (1,2) - どっちも頭にwhistle - う~~ん なんかちょっと違う気がする ここの前に別の音でwhistle使っちゃってる
  6. 01:43:205 - 01:51:205 前者はwhistleで後者はfinish入ってるけどおんなじ音だからどっちかに統一した方がいいと思う - たしかにそうなんだけどこれから静かになっていくパートの頭にfinishは個人的にあわないと思うからこのままで 後者はwhistleだと音が足らないような気がする
  7. 01:47:455 (3) - ここだけDrum Samplset 入ってるけどいらないと思うな - よくこんなの見つけたねww 消しといた
Hard,Normalは見つけらんなかった!
短くなっちゃったけどがんばって! :D - moddingありがとう:D

shionelove wrote:

星ありがとうございます:)
-Nanaka-

Chirony wrote:

yahoo! :)

[7ka's Insane]

  1. 00:08:705 (4) - add whistle k、気付かなかった
  2. 00:09:205 (1,2,3,4,5,6,1) - 00:09:705 (3,1) - この2つがあってないように感じたから下みたいな感じはどうでしょ 
  3. 00:10:705 (6) - (上のやつをキープした時)スライダーの終わりは 00:10:955 - な希ガス 上修正したからKeep!
  4. 00:14:205 - Insaneと同じ この音取りだとあったほうがいいと思う Insaneと同じ理由+lightInsane扱いだからしない!
  5. 00:19:705 (3) - これの終わりも 00:19:955 - じゃない? 話し合った結果変えました
  6. 00:40:955 (8,9) - 00:40:705 (6,7) これをコピーして並列にしたほうが綺麗かも 普段なら喜んで修正してたけどDS使ってるからNoで :(
  7. 00:43:705 (3) - 前と同じ音続いてるし終わりは赤線のほうがいいかなぁ 00:43:205 (2) - これも青線にするならそのままでもいいと思う ここは歌詞に合わせてるのでごめんなさい :!:
  8. 00:47:580 (4) - 流れ止めちゃってる気がするから重ねないほうがいいかも 話し合った結果Keepで :(
  9. 01:17:205 (1) - 01:09:205 (1) おんなじ音のような感じするから同じ音付けがいいね ここも前半whistle意識させて後半Clap目立たせて色づけてるのでKeepで
たくさん断ってしまってごめんなさい :(
ありがとうございました!
[list]

shionelove wrote:


愛してる
Silky
Hi, as -Nanaka-'s request.

[Genaral]
  1. Kiai Timeを7ka'sInsaneのものに統一してみませんか?
  2. Hard~7ka's Insane間のDiff Spreadが2以上あるため、非常に作りにくいのは分かるんですがHard+ないしLight Insaneを作る必要があると思われます
  3. HitSoundが少なすぎる気がします 00:17:705 - こことかで鳴ってる音とか付けてみるといいかもしれません、探してみるのでもしあったら後でまた書き込みます・・・

[Normal]
  1. 00:33:205 (4,1) - 音取りに微妙な違和感を感じました。こうしてみませんか?
  2. 00:41:205 (1,2) - ^
  3. 01:18:955 (4) - Add NC / 01:19:705 (1) - Remove NC / 01:21:205 (2) - Add NC
  4. 01:49:205 (3) - Add NC / 01:50:205 (1) - Remove NC
[Hard]
  1. 01:04:955 (4) - 01:04:205 (1) - に重ねたほうがいい気がします
  2. 01:33:705 (2,3) - Ctrl+G
  3. 01:35:955 (4) - 01:36:955 (6) - 7ka'sInsaneを含め他Diff全てにNCが入っているのでadd NCしてみては?
書き終えてからpostするとかなり遅くなりそうなので先にNHだけ Insane2つはまた後で書きます
Laurier
打ちに行くまでmodします

General
InsとHardの難易度差が2あいてるしこのままじゃrankさせることにおいて土俵に立てないと思うから間の難易度作るかもう少しhardの難易度あげるかしよう

Insane
00:01:205 (1) - 出だしだしfinishとか合うんじゃない?うるさく聞こえるならちょっと音量下げてつけてあげよ
00:04:580 (6) - Ctrl+Gとかしてあげると面白いかも
00:05:955 (2) - 俺のmappingstyleからだけど、こういうの後ろに見えてるnoteにstackさせてあげるとedit画面でも見栄えが良くなるから、特にこだわった配置とかじゃないなら1回意識してやってみてほしいなーって思う。ここの場合は00:04:580 (6) - の終点ね
00:07:205 (1,2,3) - 表現しにくいけど、ここってslider3つをランダムに配置するより何か形作ったほうが曲に合ってるように思う。http://puu.sh/eC1Vv/40158eb9e2.jpg たとえばこんな感じ?
00:12:205 (2) - Clockwise -4ぐらいしてあげると(1)のsliderに対していい感じに沿うからやってみて
00:12:580 (3) - 微妙な内容だけど、00:11:205 (1,2,3) - この3つのnoteの集合してる部分で3角形っぽいのつくったら綺麗に見える http://puu.sh/eC2jF/cbe99ff3ef.jpg
00:14:205 - ここは取る音はっきりしてるしnote入れたほうがいい。
00:14:580 - ここも同じかなぁスネアの音がはっきりしてるし、歌で取るのもいいけどこういう音大事にしてほしい。
00:16:205 (1,2,3,4,5,6,7,8) - こういう単発ははっきりした図形とかが合うと思う。たとえばこんな感じ http://puu.sh/eC2Ml/f01afc8042.jpg 汚いけど許してね1!!
00:18:705 (7,8,9,10) - ここも似たような感じやね http://puu.sh/eC2WB/8300917854.jpg 特に現状は(10)のnoteだけspacing狭くなってるし、違和感ある
00:20:455 (2) - 下に見えてる00:19:705 (3) - と角度同じにして滑らせたほうがきれいに見える。修正するなら前後のsliderの角度もこれを基準にして修正してあげてね
00:32:080 (8) - せっかく三角形の面白いパターン作ってるし、このnoteもそれに沿わして http://puu.sh/eC5oV/087722b252.jpg こうしていいよ
00:40:205 (1) - 直前の単発パートで時計回りのAIMさせてるし、その流れ壊さないようにこのsliderも左から右に流すようにするのはどうだろう
00:44:580 (2,4) - 場所入れ替えたほうが流れいい
01:06:705 (1) - clapとか合いそう。もっというなら、似たような音でもっとパァーンって感じになってるのをカスタム入れてあげるといいと思う。
01:27:705 (3) - これもCtrl+Gしたほうがスムーズに流れる

配置とかについては前半に言ったことの繰り返しになるから、全部については触れてないけど修正したり改善できる場所があったら時間あるときにためしてみて。
それ時代が悪いってわけじゃなくて俺の好みに基づいての提案だからいじらなくても問題ないっちゃない。

7ka's Insane
00:01:205 (1) - 出だしだしfinishほしい
00:01:705 (3,4) - (4)から(5)がすごく流れ悪いからここのnoteの位置入れ替えよう。
00:06:955 (7,8,1) - 8から1にかけて少しjump入れてあげたほうが曲に合う。単純に7,8の位置入れ替えるか配置いじるかしてメリハリつけてあげよう
00:14:205 - 00:14:580 -  Insaneと同じ内容だけど、とれる音がはっきりしてるし歌じゃなくてそっちを重点的に取ってあげたほうがいいと思う。あとNCはパターン的に00:13:205 (5,1,2,3) - で1つの色にしてあげよ。
00:37:205 (8) - (7)の直線状に配置するか、(6)から(7)にかけてのAIMのパターンと同じようになる場所に配置してあげたほうがbetter http://puu.sh/eC7RV/39cd72f33d.jpg 今のままだと適当に置いたって感じがある気がする。
00:41:205 (1) - 似たようなspacing続くし、この辺で軽く飛ばしてみない?http://puu.sh/eC82L/8d39074e12.jpg
00:44:205 (1) - blanketきっちりしよう
00:48:705 (5) - BGMにいろんな音があるのにInsaneにしては1つのsliderでいろんな音カバーしすぎだと思う。終わりを00:48:955 - ここまでにして00:49:080 - にnote追加するとか、そういうのはどう?
01:22:810 (1) - こういう場所ってパターン統一したほうがいいと思うので1回目のKIAIの入りと同じ感じにするためにこのnoteをCtrl+Gして、01:22:330 (5,6,7) - こっちの単発も頭にもっていこう

Hard
00:10:705 (5) - ここは開始を00:10:580 - にしてしっかり歌ひろってあげよ。終わる位置は今と一緒で大丈夫
00:28:205 (3,4,5,6,7) - test playでみてみ。ものすっごいブサイクになってるのわかるとおもう。 x231y279ぐらいに移動すれば綺麗になるからやってみ。修正したら次の00:29:080 (8,1) - この辺も位置調整するの忘れないように。


ちょっと5連打とか多いのが気になったけど、ほとんどの場所は綺麗に作れてたしいい感じなんじゃない?

Nromal
00:14:205 (2) - 歌で音取ってるパターンが続いてるから、終わる位置を00:14:955 - まで引っ張ってここも同じように音をとろう
01:05:205 (1,2) - sliderの終わる位置が何の音もフォローできてないから、青踏むことになるけどしっかり音ある場所で切っていいよ。単発でそれしてたら難しいけど、sliderでならそういうのもあり
01:07:205 (1) - bkanketを01:06:705 (3) - に対して作るのはどうだろう結構多くの場所で意識してるみたいだし、作れる場所あるならどんどん作っていこう

おしまい
Topic Starter
kintyan

Laurier wrote:

打ちに行くまでmodします

General
InsとHardの難易度差が2あいてるしこのままじゃrankさせることにおいて土俵に立てないと思うから間の難易度作るかもう少しhardの難易度あげるかしよう

Insane
00:01:205 (1) - 出だしだしfinishとか合うんじゃない?うるさく聞こえるならちょっと音量下げてつけてあげよ - あんまり開幕finish好きじゃないんだよね
00:04:580 (6) - Ctrl+Gとかしてあげると面白いかも - 中盤以降ならありだったけど最初だからなるべく簡単にしておきたい
00:05:955 (2) - 俺のmappingstyleからだけど、こういうの後ろに見えてるnoteにstackさせてあげるとedit画面でも見栄えが良くなるから、特にこだわった配置とかじゃないなら1回意識してやってみてほしいなーって思う。ここの場合は00:04:580 (6) - の終点ね - stackさせたかったけど修正が地味にめんどうだから見送っとこ
00:07:205 (1,2,3) - 表現しにくいけど、ここってslider3つをランダムに配置するより何か形作ったほうが曲に合ってるように思う。http://puu.sh/eC1Vv/40158eb9e2.jpg たとえばこんな感じ? - どんな感じかわからんww とりあえず言ってたとおり見た目悪かったから変えといた
00:12:205 (2) - Clockwise -4ぐらいしてあげると(1)のsliderに対していい感じに沿うからやってみて - あんまり違いがわからんかった
00:12:580 (3) - 微妙な内容だけど、00:11:205 (1,2,3) - この3つのnoteの集合してる部分で3角形っぽいのつくったら綺麗に見える http://puu.sh/eC2jF/cbe99ff3ef.jpg - まあたしかに
00:14:205 - ここは取る音はっきりしてるしnote入れたほうがいい。 - ここの音が1/6でvocalが1/4だから初見だと1/6の感覚で押していってしまうかもしれないってことで入れてなかった、けど下のと合わせたら良い感じになったから追加しといた
00:14:580 - ここも同じかなぁスネアの音がはっきりしてるし、歌で取るのもいいけどこういう音大事にしてほしい。 - ボーカルならボーカル、ドラムならドラムで分けてた
00:16:205 (1,2,3,4,5,6,7,8) - こういう単発ははっきりした図形とかが合うと思う。たとえばこんな感じ http://puu.sh/eC2Ml/f01afc8042.jpg 汚いけど許してね1!! - 今の流れ気に入ってるからな~~ でも見た目に関してはそっちのほうが良いね
00:18:705 (7,8,9,10) - ここも似たような感じやね http://puu.sh/eC2WB/8300917854.jpg 特に現状は(10)のnoteだけspacing狭くなってるし、違和感ある - 星形もらった
00:20:455 (2) - 下に見えてる00:19:705 (3) - と角度同じにして滑らせたほうがきれいに見える。修正するなら前後のsliderの角度もこれを基準にして修正してあげてね - ん?
00:32:080 (8) - せっかく三角形の面白いパターン作ってるし、このnoteもそれに沿わして http://puu.sh/eC5oV/087722b252.jpg こうしていいよ - もらった
00:40:205 (1) - 直前の単発パートで時計回りのAIMさせてるし、その流れ壊さないようにこのsliderも左から右に流すようにするのはどうだろう - なんか違和感あるな~と思ってたけどそういうことか
00:44:580 (2,4) - 場所入れ替えたほうが流れいい - たしかに
01:06:705 (1) - clapとか合いそう。もっというなら、似たような音でもっとパァーンって感じになってるのをカスタム入れてあげるといいと思う。 - 合う音もってなかった
01:27:705 (3) - これもCtrl+Gしたほうがスムーズに流れる - 気付かんかった

配置とかについては前半に言ったことの繰り返しになるから、全部については触れてないけど修正したり改善できる場所があったら時間あるときにためしてみて。
それ時代が悪いってわけじゃなくて俺の好みに基づいての提案だからいじらなくても問題ないっちゃない。


Hard
00:10:705 (5) - ここは開始を00:10:580 - にしてしっかり歌ひろってあげよ。終わる位置は今と一緒で大丈夫 - circle追加して連打にしといた
00:28:205 (3,4,5,6,7) - test playでみてみ。ものすっごいブサイクになってるのわかるとおもう。 x231y279ぐらいに移動すれば綺麗になるからやってみ。修正したら次の00:29:080 (8,1) - この辺も位置調整するの忘れないように。 - ほんまやwwwwwwwww


ちょっと5連打とか多いのが気になったけど、ほとんどの場所は綺麗に作れてたしいい感じなんじゃない? - 入れすぎたか

Nromal
00:14:205 (2) - 歌で音取ってるパターンが続いてるから、終わる位置を00:14:955 - まで引っ張ってここも同じように音をとろう - hai
01:05:205 (1,2) - sliderの終わる位置が何の音もフォローできてないから、青踏むことになるけどしっかり音ある場所で切っていいよ。単発でそれしてたら難しいけど、sliderでならそういうのもあり - ほ~~参考になった
01:07:205 (1) - bkanketを01:06:705 (3) - に対して作るのはどうだろう結構多くの場所で意識してるみたいだし、作れる場所あるならどんどん作っていこう - ほんとや なんで作ってなかったんだろ

おしまい
 薄い本出たら買いますね^^
-Nanaka-

Laurier wrote:

打ちに行くまでmodします

7ka's Insane
00:01:205 (1) - 出だしだしfinishほしい No,そのあとにFinish入れるpointがあるならいいと思うんだけど盛り上がる00:17:205 - までないから追加するとバランス壊れると思った
00:01:705 (3,4) - (4)から(5)がすごく流れ悪いからここのnoteの位置入れ替えよう。 おk
00:06:955 (7,8,1) - 8から1にかけて少しjump入れてあげたほうが曲に合う。単純に7,8の位置入れ替えるか配置いじるかしてメリハリつけてあげよう 
00:14:205 - 00:14:580 -  Insaneと同じ内容だけど、とれる音がはっきりしてるし歌じゃなくてそっちを重点的に取ってあげたほうがいいと思う。あとNCはパターン的に00:13:205 (5,1,2,3) - で1つの色にしてあげよ。 NCだけ採用、Noteに関してはExtraが追加したことによりDiffギャップが出て良いと思った
00:37:205 (8) - (7)の直線状に配置するか、(6)から(7)にかけてのAIMのパターンと同じようになる場所に配置してあげたほうがbetter http://puu.sh/eC7RV/39cd72f33d.jpg 今のままだと適当に置いたって感じがある気がする。 ここはNo、悩んだけど今の流れ好きだし適当に置いた感も感じなかった
00:41:205 (1) - 似たようなspacing続くし、この辺で軽く飛ばしてみない?00:45:205 (1) - こっち飛ばしました
00:44:205 (1) - blanketきっちりしよう 
00:48:705 (5) - BGMにいろんな音があるのにInsaneにしては1つのsliderでいろんな音カバーしすぎだと思う。終わりを00:48:955 - ここまでにして00:49:080 - にnote追加するとか、そういうのはどう? ここ一番悩んだけどKeepで、BATに言われるまで変えたくない
01:22:810 (1) - こういう場所ってパターン統一したほうがいいと思うので1回目のKIAIの入りと同じ感じにするためにこのnoteをCtrl+Gして、01:22:330 (5,6,7) - こっちの単発も頭にもっていこう 01:23:205 (1) - こっちを下に持って行きました

おしまい
あざました!!! :)

Hardの5連についてはBPM的に全く問題ないと思います :!:
Mikagura Seisa
First sorry for my poor English...
mod
Normal
00:07:205 (1,2) - strange you should try a return slider+ point
00:15:205 (1) - 1/2 return slider is better
00:32:205 (2,3,4,1) - head SHOULD on 2--4---1
01:05:955 (2,3,1) - is not very beautiful
http://osu.ppy.sh/ss/2546387try this

Hard
00:16:705 (2,3,4,5,1) - straight flow is better
00:38:455 (4,1,2,3,4) - strange flow only see 1234 is NOT a circle

Insane
00:14:205 - a point here
00:17:205 (1,2,3) - 1,3end too close
00:44:580 (2,3,4) - not STRAIGHT
01:31:580 (2,3) - https://osu.ppy.sh/ss/2546527
01:36:955 (1,2,3) - strange too ESU
01:36:955 (1,2,3,1,2,3,4) - https://osu.ppy.sh/ss/2546543 <- i try this

Extra
00:34:205 (5,6,7) - not BEAUTIFUL
00:46:955 (1,2,3,4,5) - strange flow
01:26:580 (2,3,4,5,6) - hide 3 and flow is not good i think should redo these point
i think your map should do more change on distance and flow and make your map more fit to the song NOT only the rhythm.
Topic Starter
kintyan

MoleAkarin wrote:

First sorry for my poor English... - np :)
mod
Normal
00:07:205 (1,2) - strange you should try a return slider+ point
00:15:205 (1) - 1/2 return slider is better
00:32:205 (2,3,4,1) - head SHOULD on 2--4---1
01:05:955 (2,3,1) - is not very beautiful
[img]osu.ppy.sh/ss/2546387[/img]try this

Hard
00:16:705 (2,3,4,5,1) - straight flow is better - accept
00:38:455 (4,1,2,3,4) - strange flow only see 1234 is NOT a circle

Extra
00:34:205 (5,6,7) - not BEAUTIFUL
00:46:955 (1,2,3,4,5) - strange flow
01:26:580 (2,3,4,5,6) - hide 3 and flow is not good i think should redo these point
i think your map should do more change on distance and flow and make your map more fit to the song NOT only the rhythm.
thank you modding 8-)
-Nanaka-

MoleAkarin wrote:

First sorry for my poor English...

Insane
00:14:205 - a point here No
00:17:205 (1,2,3) - 1,3end too close I do not think so
00:44:580 (2,3,4) - not STRAIGHT I do not think so,change flow00:44:830 (4,5) -
01:31:580 (2,3) - https://osu.ppy.sh/ss/2546527 nope
01:36:955 (1,2,3) - strange too ESU ^Yours flow bad
01:36:955 (1,2,3,1,2,3,4) - https://osu.ppy.sh/ss/2546543 <- i try this^
thank you modding :)
Gaia
hihi from queue

[General]
Hard tick2
Insane tick4
Nanaka tick4
Extra tick4

[Normal]
suggest NC every 2 measures instead
01:05:205 (1) - i really dont think 1/4's in a Normal is a good idea, try using a reverse? http://puu.sh/eIgtt/5934a93a30.jpg (or 3 circles, up to u)

Really nice job >w<

[Hard]
01:21:330 (1) - weird spinner usage

I'm worried that this hard is too hard to have good spread with the Normal, the normal uses simple rhythms but the hard maps the streams and all those insane stuffs
otherwise its a nice hard

[Insane]
00:01:205 (1,2,3) - try not to overlap, it looks bad
00:02:455 (6) - this jump is really big!!
00:04:205 (4,5,6) - should use the same spacing as 00:06:955 (1,2,3) - 00:07:705 (4,5,6) - etc
00:09:955 (6,7,8) - isnt really following the music :>
00:49:205 (1,2,3,4,5) - really tricky to play, kickslider, stream, kickslider
01:02:955 (3,1) - cancer pattern that i don't recommend ><
01:08:205 (5,6,7) - really big jump!!
01:10:705 (8,9,10) - ^
01:39:205 (1,2,3,4) - hard to play, stream, kickslider, stream
01:41:205 (3) - either NC this or make it a 3/4 reverse because polarity issue

[nanaka]
00:13:205 (1,2) - this break inbetween is really awkward, especially 00:14:205 -
00:19:205 (1) - overlapped so its hidden, recommend u dont overlap the head
00:29:705 (3) - 2 kicksliders instead, or 2 1/4 reverses

omg u mapped this like an extra or something, all these 1/4 240 bpm jumps are huuuge ;w;
parts like 00:01:580 (2,3,4,5) - is really confusing cuz its jump, then flow stops cuz of the stack
00:31:205 (1) - 00:32:205 (1) - these 2 combos Q~Q

then at the kiai......
01:39:205 (1,2,3,4,5,1,2,3,4,5) - omg

im not saying to have no 1/4 jumps, just control it so you dont have it back to back, its really exhausting that way


good luck
Sylphi
[Normal]
  1. Somtimes, cycle of new combo is broken. Please use same cycle.
  2. 00:05:205 (1,2,1,2) - Add whistle on each slider's head. it would sound better.
  3. 01:25:205 (1,2,3,4) - It is a bit awkward. try this rhythm.
[Hard]
  1. Approach rate 8 (in BPM 120) is a bit fast. I think approach rate 7 is best.
  2. 00:12:955 (1) - Remove new combo for consistency
  3. 00:13:205 (2) - New combo for consistency
  4. 00:38:955 (1,2) - Same as above. each notes are toggled new combo.
  5. 01:10:705 (6,7,8) - It feels like overmapped. change to 1 / 2 slider or 1 / 4 repeat slider.
  6. 01:19:205 (7,1) - Also, Each notes are toggled new combo.
  7. 01:26:455 (6,7,8) - Same as 01:10:705.
  8. 01:27:205 (9,1) - Each notes are toggled new combo for consistency.
  9. 01:37:205 (8,1) - ^
  10. 01:46:705 (4,5,6) - How about try this rhythm like as prev part? if you change this, add new combo on 01:47:205 (5).
  11. 01:47:455 (5) - If you don't apply above, add new combo on this.
  12. 01:48:205 (1) - Remove new combo for consistency
  13. 01:49:205 (3) - New combo for consistency
  14. 01:57:205 (7) - ^
  15. 01:58:205 (1) - Remove new combo for consistency
Topic Starter
kintyan

Gaia wrote:

hihi from queue thank you :)

[General]
Hard tick2
Insane tick4
Nanaka tick4
Extra tick4

[Normal]
suggest NC every 2 measures instead - ok!
01:05:205 (1) - i really dont think 1/4's in a Normal is a good idea, try using a reverse? http://puu.sh/eIgtt/5934a93a30.jpg (or 3 circles, up to u) - umm best match to now placement IMO

Really nice job >w< - really? Im happy >w<

[Hard]
01:21:330 (1) - weird spinner usage - I think too,,, but this map make is 11 months ago lol, I don't remember mapping meta

I'm worried that this hard is too hard to have good spread with the Normal, the normal uses simple rhythms but the hard maps the streams and all those insane stuffs
otherwise its a nice hard

[Insane]
00:01:205 (1,2,3) - try not to overlap, it looks bad - OMG, little change flow
00:02:455 (6) - this jump is really big!! - ummm I think not big jump, because this place is kick slider
00:04:205 (4,5,6) - should use the same spacing as 00:06:955 (1,2,3) - 00:07:705 (4,5,6) - etc - ok
00:09:955 (6,7,8) - isnt really following the music :> - but lyrics to match IMO
00:49:205 (1,2,3,4,5) - really tricky to play, kickslider, stream, kickslider - odd number stream, i think not hard and i like this mapping 8-)
01:02:955 (3,1) - cancer pattern that i don't recommend >< - really? i like it :)
01:08:205 (5,6,7) - really big jump!! - yeah, on purpose make, because this place is main role and good match lyrics
01:10:705 (8,9,10) - ^ - ummm, i think not big, kick slider is easy jump
01:39:205 (1,2,3,4) - hard to play, stream, kickslider, stream - this place should emphasis
01:41:205 (3) - either NC this or make it a 3/4 reverse because polarity issue - oh nice job!

im not saying to have no 1/4 jumps, just control it so you dont have it back to back, its really exhausting that way


good luck - thank you modding 8-)

Underflow wrote:

[Normal]
  1. Somtimes, cycle of new combo is broken. Please use same cycle. - ok 8-)
  2. 00:05:205 (1,2,1,2) - Add whistle on each slider's head. it would sound better. - but not sound whistle, on drum sound to music
  3. 01:25:205 (1,2,3,4) - It is a bit awkward. try this rhythm. I think hard pattern has necessary
[Hard]
  1. Approach rate 8 (in BPM 120) is a bit fast. I think approach rate 7 is best. - ok
  2. 00:12:955 (1) - Remove new combo for consistency - ok
  3. 00:13:205 (2) - New combo for consistency - oh good see, I didn't notice LOL
  4. 00:38:955 (1,2) - Same as above. each notes are toggled new combo. - umm but can't add new combo to late notes
  5. 01:10:705 (6,7,8) - It feels like overmapped. change to 1 / 2 slider or 1 / 4 repeat slider. - hm, I think nice emphasis
  6. 01:19:205 (7,1) - Also, Each notes are toggled new combo. - I think match to back sound
  7. 01:26:455 (6,7,8) - Same as 01:10:705.
  8. 01:27:205 (9,1) - Each notes are toggled new combo for consistency. - ok
  9. 01:37:205 (8,1) - ^ - little accept
  10. 01:46:705 (4,5,6) - How about try this rhythm like as prev part? if you change this, add new combo on 01:47:205 (5). - nice job :)
  11. 01:47:455 (5) - If you don't apply above, add new combo on this.
  12. 01:48:205 (1) - Remove new combo for consistency
  13. 01:49:205 (3) - New combo for consistency
  14. 01:57:205 (7) - ^
  15. 01:58:205 (1) - Remove new combo for consistency
thank you modding 8-)
really thank you guys!!
Phos-
Hi, from the Faded Modding Queue~

[General]
  1. Looks good~
[Normal]
  1. 00:31:205 (1) - Remove the NC you have here, it is inconsistent with the rest of the map because it goes against your NC pattern, making things confusing for players.
  2. 00:33:205 (6,1) - Add an NC at (6) instead of (1). For the reason I have stated above, it is inconsistent. (6) is also a much stronger beat, making an NC here more appropriate..
  3. 00:52:205 (3,4,1) - This type of flow/pattern seems a bit out of place with the rest of the map, since (1) turns too sharply from (4).
  4. 01:05:205 (1,2,3) - Not fond of the overlaps this set of notes share, since it makes the map look untidy. Try moving them as far as distance snap will allow, then the overlaps should be fixed.
  5. 01:16:205 (2) - You could make this go at an angle, as opposed to just straight. An angled slider would make the pattern seem a lot more interesting, remember to move the notes after as well to prevent a spacing issue.
[Hard]
  1. 00:28:705 (7) - For consistency, I would remove the whistle and make this a sampleset normal. If it's inconsistent, then it'll sound worse and out of place with the rest of the map.
  2. 01:09:205 (1,2) - Very minor, but it would look/flow better if (2) was a horizontally flipped version of (1)
[Insane]
  1. 00:43:205 (9,1) - Add an NC at (9) and remove the NC at (1). This goes against your NC pattern, making it inconsistent. (9) is on the downbeat, while (1) isn't, so it would definitely make more sense to add one on (9) instead,
[7ka's Insane]
  1. 00:22:455 (3,6) - Things can get very confusing considering that these are directly on top of eachother, making their track and direction very unclear. To fix this, you should move one of them to a more appropriate place e.g increasing the spacing on (6), so at least the bottom half of it is visible.
  2. 00:47:205 (3,4,5) - I found this stack very out of place and unfitting. The music suggests a jump, so suddenly stopping flow at this vital point in the music will not play well.
  3. 01:11:580 (2,3,4,5) - Bad flow here. The cursor expects to make more of a circular motion, having a circle where (5) is and looping through slider (3). Unfortunately though, you have to move to (4), which interrupts the whole thing and makes play worse, so I suggest sorting this out.
  4. 01:12:705 (8,1) - Minor, but you should sort out this overlap, makes the map look somewhat untidy and you can easily avoid this.
  5. 01:13:205 (1,2,3) - Not nearly as bad as 00:22:455 (3,6) - , but you should increase the spacing to slider (3) to spice things up a bit, boring having it in the exact same place.
  6. 01:19:205 (1,2) - This blanket is far off, fix it by making sure (2)'s approach circle is parallel to the edge of (1)'s slider border, otherwise the pattern will look untidy.
  7. 01:39:205 (1,2,3,4,5,1,2,3,4,5) - This part of the map is unproportionately difficult to the rest of the map. These are large, continous 240bpm jumps (120bpm 1/4). Players are likely to fail here, since these kind of jumps are usually found in difficult extra diffs, not an insane that's only had jumps in sets of 2 or 3 around that size and smaller. Not even the jumps in this set's extra are this difficult, so please tone them down a bit.
[Extra]
  1. 00:24:205 (1,2,3,4,5,6,7,8) - You should clean this pattern up a bit, since it doesn't really resemble anything, or at least at first glance, making the map look kinda messy.
  2. 00:38:955 (1,2,3,4,5) - Same as above ^
  3. 01:07:205 (1,2,3,4,5) - The main problem with this rhythm is that it doesn't go with the music that well, and it skips a beat so you can't place a sampleset normal to keep the hitsounds consistent. I would reduce the slider (3) by 1/4 and place a circle to fill the gap. This way, the hitsounds will be consistent, meaning that it won't sound horribly out of place, and the rhythm is a lot more faithful to the music. Alternatively, you could replace the shortened slider (3) with two circles, either way the new rhythm would be the same.
  4. 01:49:705 (5,6,7,8) - You can certainly improve this pattern, how about forming them into a regular square or rectangle, it would play and look better that way.
I found that the map's easier diffs are mapped amazingly well~ The harder diffs though, particularly 7ka's and extra, need a bit of work however.

I shot a star, good luck!
Topic Starter
kintyan

[ Faded ] wrote:

Hi, from the Faded Modding Queue~

[General]
  1. Looks good~
[Normal]
  1. 00:31:205 (1) - Remove the NC you have here, it is inconsistent with the rest of the map because it goes against your NC pattern, making things confusing for players. - ok
  2. 00:33:205 (6,1) - Add an NC at (6) instead of (1). For the reason I have stated above, it is inconsistent. (6) is also a much stronger beat, making an NC here more appropriate.. - ok
  3. 00:52:205 (3,4,1) - This type of flow/pattern seems a bit out of place with the rest of the map, since (1) turns too sharply from (4).
  4. 01:05:205 (1,2,3) - Not fond of the overlaps this set of notes share, since it makes the map look untidy. Try moving them as far as distance snap will allow, then the overlaps should be fixed.
  5. 01:16:205 (2) - You could make this go at an angle, as opposed to just straight. An angled slider would make the pattern seem a lot more interesting, remember to move the notes after as well to prevent a spacing issue. - ok
[Hard]
  1. 00:28:705 (7) - For consistency, I would remove the whistle and make this a sampleset normal. If it's inconsistent, then it'll sound worse and out of place with the rest of the map. - oh forget add back beat LOL but didn't remove whistle
  2. 01:09:205 (1,2) - Very minor, but it would look/flow better if (2) was a horizontally flipped version of (1)
[Insane]
  1. 00:43:205 (9,1) - Add an NC at (9) and remove the NC at (1). This goes against your NC pattern, making it inconsistent. (9) is on the downbeat, while (1) isn't, so it would definitely make more sense to add one on (9) instead, - ok
[Extra]
  1. 00:24:205 (1,2,3,4,5,6,7,8) - You should clean this pattern up a bit, since it doesn't really resemble anything, or at least at first glance, making the map look kinda messy. - I like this flow and I think good match to diff
  2. 00:38:955 (1,2,3,4,5) - Same as above ^
  3. 01:07:205 (1,2,3,4,5) - The main problem with this rhythm is that it doesn't go with the music that well, and it skips a beat so you can't place a sampleset normal to keep the hitsounds consistent. I would reduce the slider (3) by 1/4 and place a circle to fill the gap. This way, the hitsounds will be consistent, meaning that it won't sound horribly out of place, and the rhythm is a lot more faithful to the music. Alternatively, you could replace the shortened slider (3) with two circles, either way the new rhythm would be the same. - yeah, but I can't good correction, if change it, to so bad flow,,,
  4. 01:49:705 (5,6,7,8) - You can certainly improve this pattern, how about forming them into a regular square or rectangle, it would play and look better that way.- oh nice suggest
I found that the map's easier diffs are mapped amazingly well~ The harder diffs though, particularly 7ka's and extra, need a bit of work however.

I shot a star, good luck! - thank you :)
thank you for modding~~~ 8-)
-Nanaka-

Gaia wrote:

hihi from queue

[nanaka]
00:13:205 (1,2) - this break inbetween is really awkward, especially 00:14:205 - Fix
00:19:205 (1) - overlapped so its hidden, recommend u dont overlap the head Nope,Tester who was not a problem
00:29:705 (3) - 2 kicksliders instead, or 2 1/4 reverses ^

omg u mapped this like an extra or something, all these 1/4 240 bpm jumps are huuuge ;w;
parts like 00:01:580 (2,3,4,5) - is really confusing cuz its jump, then flow stops cuz of the stack oh..Fix
00:31:205 (1) - 00:32:205 (1) - these 2 combos Q~Q awkward :?

then at the kiai......
01:39:205 (1,2,3,4,5,1,2,3,4,5) - omg  :( :( :( change,small DS

im not saying to have no 1/4 jumps, just control it so you dont have it back to back, its really exhausting that way


good luck

[ Faded ] wrote:

Hi, from the Faded Modding Queue~

[7ka's Insane]
  1. 00:22:455 (3,6) - Things can get very confusing considering that these are directly on top of eachother, making their track and direction very unclear. To fix this, you should move one of them to a more appropriate place e.g increasing the spacing on (6), so at least the bottom half of it is visible. Sure
  2. 00:47:205 (3,4,5) - I found this stack very out of place and unfitting. The music suggests a jump, so suddenly stopping flow at this vital point in the music will not play well. ok.Chirony told the same thing
  3. 01:11:580 (2,3,4,5) - Bad flow here. The cursor expects to make more of a circular motion, having a circle where (5) is and looping through slider (3). Unfortunately though, you have to move to (4), which interrupts the whole thing and makes play worse, so I suggest sorting this out. sorry.nope This is intentional
  4. 01:12:705 (8,1) - Minor, but you should sort out this overlap, makes the map look somewhat untidy and you can easily avoid this. ok
  5. 01:13:205 (1,2,3) - Not nearly as bad as 00:22:455 (3,6) - , but you should increase the spacing to slider (3) to spice things up a bit, boring having it in the exact same place. oops ,I will fix next time :)
  6. 01:19:205 (1,2) - This blanket is far off, fix it by making sure (2)'s approach circle is parallel to the edge of (1)'s slider border, otherwise the pattern will look untidy.  not a blanket,ok... little change
  7. 01:39:205 (1,2,3,4,5,1,2,3,4,5) - This part of the map is unproportionately difficult to the rest of the map. These are large, continous 240bpm jumps (120bpm 1/4). Players are likely to fail here, since these kind of jumps are usually found in difficult extra diffs, not an insane that's only had jumps in sets of 2 or 3 around that size and smaller. Not even the jumps in this set's extra are this difficult, so please tone them down a bit.ok...ok.. :(
your Nice Modder :oops:
special thanks!!


I found that the map's easier diffs are mapped amazingly well~ The harder diffs though, particularly 7ka's and extra, need a bit of work however.

I shot a star, good luck!
thank you for modding :)
-Nanaka-
Sorry Modders
My Diff has been removed at the discretion of Sheryl lol
anyway,I will leverage the future You guys opinion :)
Thank you~
HabiHolic
[Normal]

00:45:705 (2) - You can this made (1) note blanket patten maybe better imo.
00:48:705 (6,7) - Change 1/2 slider. i think this reading hard in Normal diff
01:11:205 (1,2) - Same here(^)
01:18:955 (6) - Hmm.. this delete and only add note 01:19:205 - here?
01:25:705 (5,6,1) - Can you change this rhythm?

01:30:705 (1,2) - Swap NC please. i think better downbeat adding NC.
01:32:455 (3) - Delete.

[Hard]

00:16:705 (2,3,4,5) - 00:20:205 (1,2,3,4) -00:28:205 (3,4,5,6) - 00:32:205 (1,2,3,4) - 01:10:455 (4,5,6,7,8) - 01:26:455 (4,5,6,7,8) - This is unrankedble i think. so change slider stream change?
00:40:205 (5,6) - Awkward this. change 1/1 slider better imo.

Call me.
Topic Starter
kintyan

HabiHolic wrote:

[Normal]

00:45:705 (2) - You can this made (1) note blanket patten maybe better imo. - changed it
00:48:705 (6,7) - Change 1/2 slider. i think this reading hard in Normal diff - changed it. useful mapping for next time
01:11:205 (1,2) - Same here(^) - (2) circle remove, only add (1)
01:18:955 (6) - Hmm.. this delete and only add note 01:19:205 - here? - I think matching to song now, but this pattern not match to Normal diff, i can change this
01:25:705 (5,6,1) - Can you change this rhythm? - I understand your thinking, but not match map IMO

01:30:705 (1,2) - Swap NC please. i think better downbeat adding NC. - idk which better :( but change it xD
01:32:455 (3) - Delete. - yes

[Hard]

00:16:705 (2,3,4,5) - 00:20:205 (1,2,3,4) -00:28:205 (3,4,5,6) - 00:32:205 (1,2,3,4) - 01:10:455 (4,5,6,7,8) - 01:26:455 (4,5,6,7,8) - This is unrankedble i think. so change slider stream change? - all change to slider stream
00:40:205 (5,6) - Awkward this. change 1/1 slider better imo. - LOL change it

Call me.
thank you for modding :)
HabiHolic
Good Job.
Frim4503
are you sure about that big gap ?
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