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Demetori - The Primal Scene of Japan the Girl Saw ~ Dance of

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Topic Starter
GoldenWolf
This beatmap was submitted using in-game submission on samedi 17 mai 2014 at 10:43:49

Artist: Demetori
Title: The Primal Scene of Japan the Girl Saw ~ Dance of puNDarika
Source: Touhou
Tags: Demetori 曼衍珠汝華 ~ Nada Upasana Pundarika C77
BPM: 135
Filesize: 10406kb
Play Time: 06:02
Difficulties Available:
  1. Extra Stage (5 stars, 1840 notes)
Download: Demetori - The Primal Scene of Japan the Girl Saw ~ Dance of puNDarika
Information: Scores/Beatmap Listing
---------------
New set there: https://osu.ppy.sh/b/786515

Keeping this map as it is for legacy purpose.
Suwako KeroKero
I love the BG and hitsounds
11t

Suwako KeroKero wrote:

I love the BG and hitsounds
I love you

edit: also this map is hng
Ajo Joestar
Hey,
There's some notes not snapped (Cntl+shift+A to check)
02:18:489 (9,10) - It might be too long
00:59:156 (1) - no drummer here? D:
05:13:250 (1) - NC no needed
04:44:694 - Why this note isn't kiai ?
No od9 this time? :(

Aweasome map, tho, gj.
Topic Starter
GoldenWolf
There's some notes not snapped (Cntl+shift+A to check) Weird.. fixed
02:18:489 (9,10) - It might be too long Nah it's fine
00:59:156 (1) - no drummer here? D:

Rhythm is too complicated to map properly, plus a spinner fits nicely here imo~
05:13:250 (1) - NC no needed not needed for drain purpose, but I like it because it starts a new part of the song
04:44:694 - Why this note isn't kiai ? Wanted to do a kiai flash D: moved the green line 1/8 later
No od9 this time? :( Would be a bit overkill here :(

Aweasome map, tho, gj. Thank you <3
Zare

General
  1. Hnggh.

woof
  1. 00:00:045 (1,2,3,4,5,6) - don't start a 135 BPM map with an 1/6 circlestream. Circlestarts are hard anyway, but an 1/6 stream right at the start is too harsh.
  2. 00:04:045 (7,8) - I'm not going to nazi you on this map because tbh i couldn't care less when playing, but consider making stuff like this a bit neater (e.g. make 8 a copypasterotated version of 7)
  3. 00:13:823 (3,4,5,6,7,8,9,10,11,12,13,14,1) - I really really really dislike this streamshape. Why don't you try something
  4. 00:14:267 (9) - NC. (no objections here Dx)
  5. 00:17:823 (1,2,3,4,5,6,1) - stick to your previous 1/6 spacing please, I really didn't realize this is 1/6 in my first play
  6. 00:22:267 (2,3) - spacing so low compared to previous jumps QQ
  7. 00:27:823 (3) - ^ etc ( no need to change it it just seems a little bit weird but it happens often so bleh)
  8. 00:37:156 (4,1) - I personally dislike when an objects appers "behind" the previous slider, creating a backflow or dropoff that will make the player ignore the original sliderpath. It's abusing the slider leniency imo.
  9. 00:37:601 (1) - make this a triple. I hate how it's ending on the long guitar tune
  10. 00:40:934 (3) - this fits better because the guitar only strikes at the start but not on the end
  11. 00:43:601 (9,10) - raise the spacing a bit?
  12. 00:56:711 (2,4) - add claps on head
  13. 01:15:601 (2,3,4) - tbh I don't see why this and others following are so compressed, you didn't do that in the first part D:
  14. 01:28:712 (2,4) - claps on heads
  15. 01:34:489 (6) - ew. same as 00:37:601 (1), but more important because downbeat
  16. 01:41:823 (1) - Add a clap on head. This feels so awkard when the claps start on the blue tick (generally: Nothing stops you from using claps and finishes on the same object, it just makes that object even more awesome)
  17. 01:42:934 (4,2) - please add claps, it soudns so awesome
  18. 01:46:267 (3,4,5,6,7,8,9,10) - Wrooooooong. These are 1/4, they are not paired as groups of 3 but as groups of 4 so don't divide them into groups of 3! Below is the theory (see how dviding them into 3 doesn't even work out with the last two circles!), now you apply it with a cool stream shape!
    Bleh.
    WRONG:

    CORRECT:
  19. 02:24:489 - everything starting here to 02:54:712 - ♥♥♥♥♥♥♥♥♥
  20. 02:54:712 (1,2,3,4,5) - higher spacing? This is pretty hard to distinguish from your 1/6s =/
  21. 03:18:069 (6,7) - This is INCREDIBLY hard to read. First, understanding the antijump and then seeing that the next circles are all 1/4. I'd recommend to just space this out to get rid of the sudden stop
  22. 03:23:211 (6,7) - Made me break in 3/3 plays. Can you raise the spacing of these objects similar to 03:21:068 (4,5)? A slider always throws the player a little farther than a circle because of the leniency, so having this lowe spacing here is kinda unexpected
  23. 03:25:997 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1) - Nope. srs, this is too much, there is close to zero room for discussion here.
  24. 03:43:583 (1,2,3,4) - what the fuck GW o__O pls don't ask me what 's the issue now. PLEASE.
  25. 03:59:027 (4) - so awkward, but you did similar stuff before and I didn't want to point it out but this is like meh because of the finish on the end and it's ending so such a dominat guitar tune and it leads into this stream and and and and I just can't ignore it Q_Q
  26. 03:59:250 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - maybe work with a few sliders? ;;
  27. 04:57:398 (2,3,4) - the weird is so strong i don't even
  28. 04:58:139 (1,2) - swap NC?
  29. 05:15:694 (6) - Bleh. CHange to circle -> slider pattern pls
  30. 05:22:805 (5) - ^
Topic Starter
GoldenWolf
Zare

Zare wrote:

General
  1. Hnggh.

woof
  1. 00:00:045 (1,2,3,4,5,6) - don't start a 135 BPM map with an 1/6 circlestream. Circlestarts are hard anyway, but an 1/6 stream right at the start is too harsh. Is it? I don't see the problem ;~; [box=do either of these]
00:04:045 (7,8) - I'm not going to nazi you on this map because tbh i couldn't care less when playing, but consider making stuff like this a bit neater (e.g. make 8 a copypasterotated version of 7) Didn't even notice lol, changed00:13:823 (3,4,5,6,7,8,9,10,11,12,13,14,1) - I really really really dislike this streamshape. Why don't you try something meh, okay
00:14:267 (9) - NC. (no objections here Dx) Okay ._.00:17:823 (1,2,3,4,5,6,1) - stick to your previous 1/6 spacing please, I really didn't realize this is 1/6 in my first play As long as you realize it on your second play it's fine! I prefer having this 1/6 sound mapped as a spaced stream too, I also wanted to start the map with a spaced one but it was just too confusing with the 1/4 streams right after it with the same spacing00:22:267 (2,3) - spacing so low compared to previous jumps QQ :<00:27:823 (3) - ^ etc ( no need to change it it just seems a little bit weird but it happens often so bleh) weird? ;;00:37:156 (4,1) - I personally dislike when an objects appers "behind" the previous slider, creating a backflow or dropoff that will make the player ignore the original sliderpath. It's abusing the slider leniency imo. Eh? I can't always go in the direction of the slider, that would make things so monotonous..00:37:601 (1) - make this a triple. I hate how it's ending on the long guitar tune But I would have to make it a spaced one, like the others, and I can't make it fit here ;;00:40:934 (3) - this fits better because the guitar only strikes at the start but not on the end00:43:601 (9,10) - raise the spacing a bit? okay00:56:711 (2,4) - add claps on head oops, fixed01:15:601 (2,3,4) - tbh I don't see why this and others following are so compressed, you didn't do that in the first part D: The triples that aren't from the guitar are either compressed or stacked (doesn't change much, just visual difference to vary things a bit, if that's bothersome I can just stack it but well ;;)01:28:712 (2,4) - claps on heads again, oopsies01:34:489 (6) - ew. same as 00:37:601 (1), but more important because downbeat More? But they're both on downbeat ;; (and I already explained why I made them sliders)01:41:823 (1) - Add a clap on head. This feels so awkard when the claps start on the blue tick (generally: Nothing stops you from using claps and finishes on the same object, it just makes that object even more awesome) Yeah I didn't realize that back then :p was also using old hitsounding method on this map sadly ;;01:42:934 (4,2) - please add claps, it soudns so awesome wut? there are no snare drum here ._.01:46:267 (3,4,5,6,7,8,9,10) - Wrooooooong. These are 1/4, they are not paired as groups of 3 but as groups of 4 so don't divide them into groups of 3! Below is the theory (see how dviding them into 3 doesn't even work out with the last two circles!), now you apply it with a cool stream shape! Eh, I divied into 3 because guitar here :p But I guess it doesn't work..
Bleh.
WRONG:

CORRECT:
02:24:489 - everything starting here to 02:54:712 - ♥♥♥♥♥♥♥♥♥ <302:54:712 (1,2,3,4,5) - higher spacing? This is pretty hard to distinguish from your 1/6s =/ Is it? Never had problem reading it ;;03:18:069 (6,7) - This is INCREDIBLY hard to read. First, understanding the antijump and then seeing that the next circles are all 1/4. I'd recommend to just space this out to get rid of the sudden stop It's a part of being good! More seriously though, the stop here is important to fit the song, and I don't think it's any harder to read than any 1/6s in the map.03:23:211 (6,7) - Made me break in 3/3 plays. Can you raise the spacing of these objects similar to 03:21:068 (4,5)? A slider always throws the player a little farther than a circle because of the leniency, so having this lowe spacing here is kinda unexpected This low? But the circles don't even touch themselves ;; and I can't make the spacing higher without breaking everything here...03:25:997 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1) -Nope. srs, this is too much, there is close to zero room for discussion here. I'm afraid it's not going to change though ヽ(*´∇`)ノ03:43:583 (1,2,3,4) - what the fuck GW o__O pls don't ask me what 's the issue now. PLEASE. what's the issue?03:59:027 (4) - so awkward, but you did similar stuff before and I didn't want to point it out but this is like meh because of the finish on the end and it's ending so such a dominat guitar tune and it leads into this stream and and and and I just can't ignore it Q_Q I know QQ But really going from 1/6 to 1/4 to 1/6 doesn't work well with circles... probably the only pattern I'm not happy with ;_;03:59:250 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - maybe work with a few sliders? ;; Woah, you out of all people asking me to use sliders instead of sliders? i don't even04:57:398 (2,3,4) - the weird is so strong i don't even Blame the drummer!04:58:139 (1,2) - swap NC? I see why.. will try it, if I this get pointed out I will probably change it back though05:15:694 (6) - Bleh. CHange to circle -> slider pattern pls You'll have to bear with the slowness of this part sorry ;;05:22:805 (5) - ^
Thanks for your mod!
DenoisoGoiso
https://osu.ppy.sh/s/43764

the BPM is 270/280, doubled is so fit for me lol
this is not slow, dudd



whatever you want
Topic Starter
GoldenWolf
No. The BPM is certainly not 270 at all.
DenoisoGoiso
Really?
Topic Starter
GoldenWolf
Yes, snare stroke every red tick and constant 1/4s is actually a thing and doesn't mean you need to double the BPM
Okoratu


General

  1. HP +1 or even +2 should be no problem here since the constant streams give you a fuckton of HP anyway and due to the Apptime decrease you could add short breaks without letterbox 00:16:156 - , 04:15:136 -
  2. I like this song.
  3. I generally like this map, let's see what i can find

woof

  1. woof <3, idk if this article applies to the diffname "woof" though
  2. 00:00:045 (1,2,3,4,5,6) - would go for the same spacing as 00:13:823 (3,4,5,6,7,8,1,2,3,4,5,6,1) - maybe, not necessary, just an idea
  3. 00:14:712 (1) - as i said above would higher hp and add a break w/o letterbox here
  4. 00:31:823 (8) - touching the HP bar would consider putting it a bit lower ? ;__; Point here is depending on the skin you use the following could be under the HP bar
  5. 00:38:934 (4) - since the sound is hold here until 00:39:156 (5) - it could be better off as a slider
  6. 00:40:934 (3) - the reverse arrow is under the HP bar for me, could be an issue
  7. 00:42:045 (5) - ^ same even though it's not as much as the one above
  8. 00:48:934 (2) - ... i feel like i'm kinda naziing on this stuff, but it may become an issue (See the 2nd Standard Ranking Criteria Guideline for this)
  9. 00:53:823 (1,2) - ... yes
  10. 01:18:712 (1) - T_T but i think this one isn't that crucial
  11. 01:23:378 (7,8) - I'm sure that these touch it too
  12. 01:29:378 (1) - would reuse something similar to 00:57:157 (4,1) - here or stacking it with 01:28:489 (1) - would be an idea to neatly nerf this pattern
  13. 01:55:156 (3,1) - not sure about these
  14. 02:04:045 (7,8,9,10,11) - , 02:11:378 (8,9,10,11,12) - , 04:22:583 (7,8,9,10,11) - I think these are kind of anticlimatic considering it's a kiai I'd use higher spacing here
  15. 02:26:489 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,1) - hp bar thingy
  16. 02:32:934 (13) - the problem i have with this and similar things there is that it kind of breaks the system accorcding to which you were placing these sliders in the streams because of sounds like that 02:29:823 (1) - , the first slider here has no such sounds... my idea would be to
    1. Delete 02:33:378 (1) -
    2. Move the 2 sliders one to the right on the timeline so that each slider has one of the sounds in 02:33:156 - and 02:33:267 -
    3. Add a circle in 02:32:934 -
    this idea could be sued for all similar places given you like it (and the first slider lacks these sounds - at least the dominant ones like 05:34:139 (13) - or if you happen to have a better idea, pls consider it, i don't really think this fits your concept there)
  17. 03:14:426 (3,4,5,6) - might be touching the hp bar again idk
  18. 03:18:069 (6) - i think this one would be better off as an 1/4 slider instead of just a circle
  19. 03:25:997 (1) - just let it be known that this stream kind of bombs the difficulty curve up until now, some ppl may want to get you to nerf them, i'd say they're suitable but annoying (cuz i'm weak)
  20. 03:54:139 (5,6,7) - i don't really like this because there's no clear reason in the music that would ask for sth like this, would have expected it to do the same as afterwards
  21. 03:53:028 (15) - may be touching the hp bar in some skins again
  22. 04:03:916 (1,2,3,4) - would consider nerfing the distance here according to 00:57:378 (1) - or the other time you use that one
  23. 04:26:805 (6) - increasing the gab between 04:26:472 (5,6) - may look a bit nicer
  24. 04:48:694 (2,6) - would use the same slider for both
  25. 04:53:694 (1,2) - might move down a bit cuz hp bar (i guess it's really noticeable here)
  26. 04:57:842 (6,2) - since these two stack i don't really understand for what reason 04:58:731 (4) - doesn't stack here .-. ?
Have some stars your map deserves these
Topic Starter
GoldenWolf

Okoratu wrote:



General

  1. HP +1 or even +2 should be no problem here since the constant streams give you a fuckton of HP anyway and due to the Apptime decrease you could add short breaks without letterbox 00:16:156 - , 04:15:136 - Fair enough I guess, buffed hp drain to 7! Altough not adding break times because I didn't originally want these parts to have short breaks, they weren't fitting imo
  2. I like this song.
  3. I generally like this map, let's see what i can find

woof

  1. woof <3, idk if this article applies to the diffname "woof" though It probably does, will have to change for a bland Extra Stage I guess ;_;
  2. 00:00:045 (1,2,3,4,5,6) - would go for the same spacing as 00:13:823 (3,4,5,6,7,8,1,2,3,4,5,6,1) - maybe, not necessary, just an idea Not necessary, I don't see what it'd change
  3. 00:14:712 (1) - as i said above would higher hp and add a break w/o letterbox here already explained above
  4. 00:31:823 (8) - touching the HP bar would consider putting it a bit lower ? ;__; Point here is depending on the skin you use the following could be under the HP bar It's fine with the default skin, no custom skin should be taken into account when modding
  5. 00:38:934 (4) - since the sound is hold here until 00:39:156 (5) - it could be better off as a slider Probably, but this part is so slider heavy already ;_; Don't want to add even more sliders..
  6. 00:40:934 (3) - the reverse arrow is under the HP bar for me, could be an issue It barely even touch it with the default skin, it's fine to me
  7. 00:42:045 (5) - ^ same even though it's not as much as the one above Please use the default skin for that ;_;
  8. 00:48:934 (2) - ... i feel like i'm kinda naziing on this stuff, but it may become an issue (See the 2nd Standard Ranking Criteria Guideline for this) pls use it ;_;
  9. 00:53:823 (1,2) - ... yes Ok that one was touching the hp bar on default skin, moved down a bit
  10. 01:18:712 (1) - T_T but i think this one isn't that crucial
  11. 01:23:378 (7,8) - I'm sure that these touch it too ...barely
  12. 01:29:378 (1) - would reuse something similar to 00:57:157 (4,1) - here or stacking it with 01:28:489 (1) - would be an idea to neatly nerf this pattern I... don't understand? They're both the same pattern ?_?
  13. 01:55:156 (3,1) - not sure about these Why? the hitburst happens at the end of the slider, it doesn't hide the circle at all..
  14. 02:04:045 (7,8,9,10,11) - , 02:11:378 (8,9,10,11,12) - , 04:22:583 (7,8,9,10,11) - I think these are kind of anticlimatic considering it's a kiai I'd use higher spacing here Fair enough
  15. 02:26:489 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,1) - hp bar thingy Default skin thingy
  16. 02:32:934 (13) - the problem i have with this and similar things there is that it kind of breaks the system accorcding to which you were placing these sliders in the streams because of sounds like that 02:29:823 (1) - , the first slider here has no such sounds... my idea would be to
    1. Delete 02:33:378 (1) -
    2. Move the 2 sliders one to the right on the timeline so that each slider has one of the sounds in 02:33:156 - and 02:33:267 -
    3. Add a circle in 02:32:934 -
    this idea could be sued for all similar places given you like it (and the first slider lacks these sounds - at least the dominant ones like 05:34:139 (13) - or if you happen to have a better idea, pls consider it, i don't really think this fits your concept there) I wanted to suddenly change the direction of the streams, and I need two sliders for that, else it doesn't work..
  17. 03:14:426 (3,4,5,6) - might be touching the hp bar again idk I don't know what custom skin you use, but if it overlaps with the playfield you would probably consider changing it...
  18. 03:18:069 (6) - i think this one would be better off as an 1/4 slider instead of just a circle Absolutely not, a circle fits much better here (and how would you want me to put a slider and keep the "stop" motion..)
  19. 03:25:997 (1) - just let it be known that this stream kind of bombs the difficulty curve up until now, some ppl may want to get you to nerf them, i'd say they're suitable but annoying (cuz i'm weak) weak weak weakIt's obviously intended, to me it's the climax of the song and as such it's the peak difficulty to represent it, I won't change it.
  20. 03:54:139 (5,6,7) - i don't really like this because there's no clear reason in the music that would ask for sth like this, would have expected it to do the same as afterwards Eh? I don't get it, it's perfectly fitting to me o.o
  21. 03:53:028 (15) - may be touching the hp bar in some skins again pls
  22. 04:03:916 (1,2,3,4) - would consider nerfing the distance here according to 00:57:378 (1) - or the other time you use that one I still don't get it..
  23. 04:26:805 (6) - increasing the gab between 04:26:472 (5,6) - may look a bit nicer k
  24. 04:48:694 (2,6) - would use the same slider for both Why? first 1/2 slider as straight lines and second is curved, so is the following 1/4..
  25. 04:53:694 (1,2) - might move down a bit cuz hp bar (i guess it's really noticeable here) no
  26. 04:57:842 (6,2) - since these two stack i don't really understand for what reason 04:58:731 (4) - doesn't stack here .-. ? Because the first one is much earlier, let time for the hitburst to fade out while the second one is right after, so to avoid the circle hidding behind the hitburst I moved it a little
Have some stars your map deserves these
Thanks for your mod~ (and stars!)
kisata
What about [Primal Dance] as a diff name?

it sounds kinda cool and edgy and fits with the title
Topic Starter
GoldenWolf
3edgy5me
Kaguya Hourain
This is fucking amazing. I wanna mod this but I wouldn't know what to mod :/

Edit: Page 2 woooohoooooo hype!
Okoratu
I have a general interest in seeing this ranked

00:00:490 (1,2) - can u either do 2 1/2 sliders or leave the blue tick out, i think in combination with an 1/6 stream that is a much better choice than just throwing a fuck you right in everyone's faces
adjust your source
00:55:823 (2,3,4,5) - 01:18:045 (5,6,7,8) - and similar doublets i think more space between those plays better
just to be clear i also hate stuff like 01:00:934 (1,2) -
02:54:712 (1,2,3,4,5) - 02:58:140 (1,2,3,4,5) - would ahve a much stronger effect hwen spaced more as they are more intense than the sounds in your dreathstream section
03:32:250 (4,5) - 03:37:138 (4,5) - i guess that's intentional? the part wheresounds on sliderends
03:41:805 (1,2,3,4,5,6,7) - not fully going back on themselves might cause people to hate you a bit less for this i think
04:31:250 (3,5) - eww
04:57:250 (1,2,3,4,5,6,7,8,1,2,3,4,5) - consider reworking this pattern, after 4:57 this is very very offthrowing, like seriously
04:59:027 - could u make the sliderticks in this section a bit more quiet by spamming green lines? currently it sounds kinda meh

doublecheck your hitsounds for delay and find me ingame when you have time and want this ranked
you could use more soft hitwhistles, the section from 03:45:694 - currently looks so lonely with only it having them and i think even there it's not 100% consistent but im not sure about your thoughts behind them

WHY THE FUCK IS DEMETORI IN TAGS FIX UR TAGS DAMN
Topic Starter
GoldenWolf

Okoratu wrote:

I have a general interest in seeing this ranked

00:00:490 (1,2) - can u either do 2 1/2 sliders or leave the blue tick out, i think in combination with an 1/6 stream that is a much better choice than just throwing a fuck you right in everyone's faces Made it 2 1/4 sldiers instead
adjust your source
00:55:823 (2,3,4,5) - 01:18:045 (5,6,7,8) - and similar doublets i think more space between those plays better ok
just to be clear i also hate stuff like 01:00:934 (1,2) - fixed like the first stream of the map
02:54:712 (1,2,3,4,5) - 02:58:140 (1,2,3,4,5) - would ahve a much stronger effect hwen spaced more as they are more intense than the sounds in your dreathstream section replaced with sliders
03:32:250 (4,5) - 03:37:138 (4,5) - i guess that's intentional? the part wheresounds on sliderends ye
03:41:805 (1,2,3,4,5,6,7) - not fully going back on themselves might cause people to hate you a bit less for this i think well, shit
04:31:250 (3,5) - eww xd
04:57:250 (1,2,3,4,5,6,7,8,1,2,3,4,5) - consider reworking this pattern, after 4:57 this is very very offthrowing, like seriously remapped
04:59:027 - could u make the sliderticks in this section a bit more quiet by spamming green lines? currently it sounds kinda meh ye will do, I will redo the whole hitsounding anyway since I'm making a new set for it n shit

doublecheck your hitsounds for delay and find me ingame when you have time and want this ranked
you could use more soft hitwhistles, the section from 03:45:694 - currently looks so lonely with only it having them and i think even there it's not 100% consistent but im not sure about your thoughts behind them

WHY THE FUCK IS DEMETORI IN TAGS FIX UR TAGS DAMN



So I already told oko but I guess leaving a note here isn't a bad idea:

I'm making a new set for this map, that will include a new map as well as this one, since I do still like this map and still want to rank it, but at the same time I want a new take on this song since my mapping changed quite a lot in 2 years

I'm leaving this map here as it is, for legacy purpose.
LigerZero
Artist: Demetori OK
Title: The Primal Scene of Japan the Girl Saw ~ Dance of puNDarika OK
Source: Touhou Move "Touhou" to Tags and change with "東方Project"
Topic Starter
GoldenWolf

LigerZero wrote:

Artist: Demetori OK
Title: The Primal Scene of Japan the Girl Saw ~ Dance of puNDarika OK
Source: Touhou Move "Touhou" to Tags and change with "東方Project"
https://osu.ppy.sh/b/786515
BanchoBot
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