ZareZare wrote:
woof- 00:00:045 (1,2,3,4,5,6) - don't start a 135 BPM map with an 1/6 circlestream. Circlestarts are hard anyway, but an 1/6 stream right at the start is too harsh. Is it? I don't see the problem ;~; [box=do either of these]
00:04:045 (7,8) - I'm not going to nazi you on this map because tbh i couldn't care less when playing, but consider making stuff like this a bit neater (e.g. make 8 a copypasterotated version of 7)
Didn't even notice lol, changed00:13:823 (3,4,5,6,7,8,9,10,11,12,13,14,1) - I really really really dislike this streamshape. Why don't you try something
meh, okay00:14:267 (9) - NC. (no objections here Dx)
Okay ._.00:17:823 (1,2,3,4,5,6,1) - stick to your previous 1/6 spacing please, I really didn't realize this is 1/6 in my first play
As long as you realize it on your second play it's fine! I prefer having this 1/6 sound mapped as a spaced stream too, I also wanted to start the map with a spaced one but it was just too confusing with the 1/4 streams right after it with the same spacing00:22:267 (2,3) - spacing so low compared to previous jumps QQ
:<00:27:823 (3) - ^ etc ( no need to change it it just seems a little bit weird but it happens often so bleh)
weird? ;;00:37:156 (4,1) - I personally dislike when an objects appers "behind" the previous slider, creating a backflow or dropoff that will make the player ignore the original sliderpath. It's abusing the slider leniency imo.
Eh? I can't always go in the direction of the slider, that would make things so monotonous..00:37:601 (1) - make this a triple. I hate how it's ending on the long guitar tune
But I would have to make it a spaced one, like the others, and I can't make it fit here ;;00:40:934 (3) - this fits better because the guitar only strikes at the start but not on the end00:43:601 (9,10) - raise the spacing a bit?
okay00:56:711 (2,4) - add claps on head
oops, fixed01:15:601 (2,3,4) - tbh I don't see why this and others following are so compressed, you didn't do that in the first part D:
The triples that aren't from the guitar are either compressed or stacked (doesn't change much, just visual difference to vary things a bit, if that's bothersome I can just stack it but well ;;)01:28:712 (2,4) - claps on heads
again, oopsies01:34:489 (6) - ew. same as 00:37:601 (1), but more important because downbeat
More? But they're both on downbeat ;; (and I already explained why I made them sliders)01:41:823 (1) - Add a clap on head. This feels so awkard when the claps start on the blue tick (generally: Nothing stops you from using claps and finishes on the same object, it just makes that object even more awesome)
Yeah I didn't realize that back then :p was also using old hitsounding method on this map sadly ;;01:42:934 (4,2) - please add claps, it soudns so awesome
wut? there are no snare drum here ._.01:46:267 (3,4,5,6,7,8,9,10) -
Wrooooooong. These are 1/4, they are not paired as groups of 3 but as groups of 4 so don't divide them into groups of 3! Below is the theory (see how dviding them into 3 doesn't even work out with the last two circles!), now you apply it with a cool stream shape!
Eh, I divied into 3 because guitar here :p But I guess it doesn't work..02:24:489 - everything starting here to 02:54:712 -
♥♥♥♥♥♥♥♥♥ <302:54:712 (1,2,3,4,5) - higher spacing? This is pretty hard to distinguish from your 1/6s =/
Is it? Never had problem reading it ;;03:18:069 (6,7) - This is INCREDIBLY hard to read. First, understanding the antijump and then seeing that the next circles are all 1/4. I'd recommend to just space this out to get rid of the sudden stop
It's a part of being good! More seriously though, the stop here is important to fit the song, and I don't think it's any harder to read than any 1/6s in the map.03:23:211 (6,7) - Made me break in 3/3 plays. Can you raise the spacing of these objects similar to 03:21:068 (4,5)? A slider always throws the player a little farther than a circle because of the leniency, so having this lowe spacing here is kinda unexpected
This low? But the circles don't even touch themselves ;; and I can't make the spacing higher without breaking everything here...03:25:997 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1) -Nope.
srs, this is too much, there is close to zero room for discussion here. I'm afraid it's not going to change though ヽ(*´∇`)ノ03:43:583 (1,2,3,4) - what the fuck GW o__O
pls don't ask me what 's the issue now. PLEASE. what's the issue?03:59:027 (4) - so awkward, but you did similar stuff before and I didn't want to point it out but this is like meh because of the finish on the end and it's ending so such a dominat guitar tune and it leads into this stream and and and and I just can't ignore it Q_Q
I know QQ But really going from 1/6 to 1/4 to 1/6 doesn't work well with circles... probably the only pattern I'm not happy with ;_;03:59:250 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - maybe work with a few sliders? ;;
Woah, you out of all people asking me to use sliders instead of sliders? i don't even04:57:398 (2,3,4) - the weird is so strong i don't even
Blame the drummer!04:58:139 (1,2) - swap NC?
I see why.. will try it, if I this get pointed out I will probably change it back though05:15:694 (6) - Bleh. CHange to circle -> slider pattern pls
You'll have to bear with the slowness of this part sorry ;;05:22:805 (5) - ^