t/115212deadbeat wrote:
HyperBCS wrote:
1.) Ability to pause replay.
In deadbeat's forum link peppy said he is already working on these.
Sorry for failed quote..
Mafham wrote:
With this implemented, I would probably end up spending 90% of my time checking my mistakes X'D Would be awesome to see this, though
cyngiel wrote:
Mafham wrote:
With this implemented, I would probably end up spending 90% of my time checking my mistakes X'D Would be awesome to see this, though
lewa said hi to this thread in his streamdeadbeat wrote:
this thread. what the hell. suddenly snowballing out of control o.O
A certain finn said something on streamdeadbeat wrote:
this thread. what the hell. suddenly snowballing out of control o.O
TheLewa thought it would be a fantastic idea if this were implemented and everyone jumped onto the train.deadbeat wrote:
this thread. what the hell. suddenly snowballing out of control o.O
^Valentiino wrote:
Some guy happened to find this thread when we had quite a big tantrum about this feature missing from osu!.
I think people kinda agreed
stop posting unless you have something useful to add. also wasn't most of this added, just uncompleted?vxb wrote:
^Valentiino wrote:
Some guy happened to find this thread when we had quite a big tantrum about this feature missing from osu!.
I think people kinda agreed
>
<
v
The most important one is pretty much the ability to seek to a certain point in a replay.deadbeat wrote:
stop posting unless you have something useless to add. also wasn't most of this added, just uncompleted?
If it is not available in game then it has not been addeddeadbeat wrote:
stop posting unless you have something useless to add. also wasn't most of this added, just uncompleted?
yeah, that was added. i remember having some fun with that, but it was buggy as hell when first added. got removed/disabled or something until it's more stableValentiino wrote:
The most important one is pretty much the ability to seek to a certain point in a replay.deadbeat wrote:
stop posting unless you have something useless to add. also wasn't most of this added, just uncompleted?
requested and denied. defeats the purpose of watching the replayArchangelwing wrote:
It would be pretty awesome aswell if u'd have the possibility to make the hitcircles on replays with Hidden-Mod visible in some form.
What is the true purpose of watching a replay may I ask?deadbeat wrote:
requested and denied. defeats the purpose of watching the replayArchangelwing wrote:
It would be pretty awesome aswell if u'd have the possibility to make the hitcircles on replays with Hidden-Mod visible in some form.
deadbeat wrote:
requested and denied. defeats the purpose of watching the replayArchangelwing wrote:
It would be pretty awesome aswell if u'd have the possibility to make the hitcircles on replays with Hidden-Mod visible in some form.
what's the point in watching a replay with hidden, if you just disable the hidden mod?vxb wrote:
What is the true purpose of watching a replay may I ask?
How so? It would make it a LOT easier to actually understand what you're doing in regards to the map and would especially help with (spaced) streams to see what exactly you're doing wrongdeadbeat wrote:
requested and denied. defeats the purpose of watching the replayArchangelwing wrote:
It would be pretty awesome aswell if u'd have the possibility to make the hitcircles on replays with Hidden-Mod visible in some form.
It would help you seeing for example if you are following streams incorrectly while using hidden, but yeah you're right, this is off-topic.deadbeat wrote:
what's the point in watching a replay with hidden, if you just disable the hidden mod?
deadbeat wrote:
anyway, that's a different request. lets just stick with the 3 that are mentioned in here
Zare wrote:
How so? It would make it a LOT easier to actually understand what you're doing in regards to the map and would especially help with (spaced) streams to see what exactly you're doing wrong
This of course only applies to when replays are used as a matter of troubleshooting when you have problems doing certain patterns or parts in a map.