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PlentaKill feat. Victoria & Phreak - Tibbers

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Topic Starter
Renevant

ego_17 wrote:

i think offset is 940, or 968 , i like 940 :)
Changed it to 940, Thank you! It sounds much more fitting than what i had before.
dinopwn
I might be able to make an insane difficulty for this but it's my first time :/
Song is just too awesome for 4 difficulties
dinopwn
Platinum
Using a few square grids is ok but overusing it makes the map boring
Alot of sliders could be improved because who doesn't like curvy sliders
00:22:632 (3,4,5,6) - This doesn't really follow the beat
00:35:094 (3) - Slider is not symmetrical
01:28:863 (1) - Spinner is long and tiring
01:48:017 (1) - Slider is not symmertrical
02:42:017 (1) - Spinner is too long
Topic Starter
Renevant

dinopwn wrote:

I might be able to make an insane difficulty for this but it's my first time :/
Song is just too awesome for 4 difficulties
First time modding? or just first time modding an insane difficulty?
I'm a little worried if it's your first time modding in general because there is a learning curve ( i had to progress through all my difficulties from easy to hard, learning things along the way)
It should be fine though..., just want to know where you are. I'm also hoping you've played a lot of insanes so you know what they're like. :]

If you do decide to make it, we can call it Diamond, I can also help you along the way if you want me to. In terms of time, I'm not sure when i'll be submitting it as done, because all of the difficulties still need modding and stars, so you should have lots of time to do it.
Topic Starter
Renevant

dinopwn wrote:

Platinum
Using a few square grids is ok but overusing it makes the map boring
Alot of sliders could be improved because who doesn't like curvy sliders
00:22:632 (3,4,5,6) - This doesn't really follow the beat
00:35:094 (3) - Slider is not symmetrical
01:28:863 (1) - Spinner is long and tiring
01:48:017 (1) - Slider is not symmertrical
02:42:017 (1) - Spinner is too long
Yah, I'm still making sure i got the beat down for Platinum, so i've been just winging it with the sliders, i'll fix them later. I just fixed the beat issue and the Spinners, Thanks!
dinopwn
In terms of my experience on Insane maps, I mostly play them right now.Sometimes some expert maps just for fun.
Topic Starter
Renevant

dinopwn wrote:

In terms of my experience on Insane maps, I mostly play them right now.Sometimes some expert maps just for fun.
Alright,that should be fine then.
Maruyu
Hey~ From #modreqs.

Bronze
1- "Bronze" name diff isn't rankable, I think. Change it to "Easy". Or "Easy - Bronze." I think it works if you clearly say the Diff's name.
2- I'd recommend that you use Grid Level 3, for the sake of better object positioning. Onto more specific modding.
3- I'd rather use x1.0 distance snap here. I tried it out and on your map it just looks better. I'll name the things below you should change
4- 00:02:786 (3,5) - Restructure those into making a perfect blanket with 00:04:170 (4) and make sure you stack it on top of 00:02:324 (2)
5- 00:12:478 (3) - make it look like http://osu.ppy.sh/ss/1532131
6- 00:17:093 (1) - Curve this into 00:18:016 (2) and make 00:18:016 (2) curve better into 00:19:401 (3)
7- 00:23:093 (2) - Readjust the curve like this: http://osu.ppy.sh/ss/1532135
8- 00:25:862 (1,2,3) - Looks ugly. Think about some other structure for this
9- 00:34:632 (4) - WAY too long. And not fun at all to play, since it's not even shaped like anything. Just a normal curve looks bad.
10- 00:41:093 (5) - curve it better
11- 00:42:016 (1,2,3,4,5) - Also doesn't look good. Restructure it.
12- 00:46:631 (3) - Ugly overlap, on an ugly pattern. Again, those long sliders look bad.
13- 00:48:939 (2) - ^ ^ ^
14- 00:52:170 (1,2,3,4) - Right underneath the HUGE slider... maybe if they were underneath it. But even the huge slider looks bad, yo
15- 00:55:862 (3,3) - Bad overlap
16- 01:01:401 (3) - Reposition this. Will look better lined up with 01:00:477 (1) or below 01:00:939 (2) diagonally with 01:00:477 (1)
17- 01:03:709 (4) - cut it until 01:04:632, and add circle where slider would end
18- 01:16:632 (1) - Overlaps, looks bad.
19- 01:20:324 (3) - Looks bad too. Please, avoid so curvy sliders
20- 01:22:170 (1,2) - ^ Do that and have 01:23:093 (2,3) - flow well.
21- 01:36:963 (1) - too long
22- 01:40:655 (4) - ^
23- 01:44:347 (6,1,2) - fix blanket
24- 02:17:116 (2,5) - Same thing about curvy sliders.
25- 02:21:270 (2) - Fix this from 02:20:809 (1) to 02:21:270 (2)
26- 02:22:655 (1) - Place circle
27- 03:01:886 (2) - Big slider
28- 03:07:886 (3) - curved slider again
29- 03:12:963 (1,3) - I don't like this overlap.
30- 03:17:116 (1) - Another too long slider.

This difficulty has too many curved sliders, too many HUGE sliders, a break that seems too huge and kinda ugly patterns.
I'd say take x1.0 and try to restructure your whole map based on what I said.

Silver
This difficulty is so much better than the other one. Except it still has a huge break on a place where it makes no sense, bad flow, has distance snap discrepancy, has huge sliders, parts that are not mapped that could be mapped and they'd look good. I'll just point out main stuff for the sake of my sanity.

1- 00:19:401 (2) - Don't... do this. Map it somehow. But not like this.
2- 00:25:170 (4) - Avoid these.
3- 01:40:632 (5) - Remove this.
4- 02:06:478 (2,1) - weird. and 2 of them. Double weird.
5- 02:54:479 (1) - What is this... 03:09:248 (1) - Here, again... Don't. It's such an ugly slider
6- Same for "Bronze", "Silver" isn't rankable-

Gold
Remember what I said about the other diffs? Same goes for this one.

1- change diff name
2- 00:07:170 (4,2) - Ugly overlap
3- 02:06:478 (2,1) - Don't use those just to fill the timeline...
4- 02:54:479 (1) - Previous diff notes, go check them.

Platinum
1- change diff name
2- 00:35:094 (3) - Why would you even need to use these sliders on an insane difficulty?
3- 02:52:863 (2) - Bad timed, just don't use so many repeating sliders like that

Overall, you kind of can feel the rhythm. But you just fill it up with huge, unneeded sliders. The patterns are ugly too. Some breaks don't even make any sense. Try to take what I told you in Easy difficulty and try to improve your patterns. Look into other maps as well, and try to figure out why the objects' positions are like that. Also, read this: http://osu.ppy.sh/news/61334266941. It'll help you understand what "flow" is in mapping.

Keep making maps, you'll fail and learn with it eventually. Also, apologize if I was too rude.

Good luck~
Topic Starter
Renevant

Yuzu- wrote:

Hey~ From #modreqs.

Bronze
1- "Bronze" name diff isn't rankable, I think. Change it to "Easy". Or "Easy - Bronze." I think it works if you clearly say the Diff's name.
2- I'd recommend that you use Grid Level 3, for the sake of better object positioning. Onto more specific modding.
3- I'd rather use x1.0 distance snap here. I tried it out and on your map it just looks better. I'll name the things below you should change
4- 00:02:786 (3,5) - Restructure those into making a perfect blanket with 00:04:170 (4) and make sure you stack it on top of 00:02:324 (2)
5- 00:12:478 (3) - make it look like http://osu.ppy.sh/ss/1532131
6- 00:17:093 (1) - Curve this into 00:18:016 (2) and make 00:18:016 (2) curve better into 00:19:401 (3)
7- 00:23:093 (2) - Readjust the curve like this: http://osu.ppy.sh/ss/1532135
8- 00:25:862 (1,2,3) - Looks ugly. Think about some other structure for this
9- 00:34:632 (4) - WAY too long. And not fun at all to play, since it's not even shaped like anything. Just a normal curve looks bad.
10- 00:41:093 (5) - curve it better
11- 00:42:016 (1,2,3,4,5) - Also doesn't look good. Restructure it.
12- 00:46:631 (3) - Ugly overlap, on an ugly pattern. Again, those long sliders look bad.
13- 00:48:939 (2) - ^ ^ ^
14- 00:52:170 (1,2,3,4) - Right underneath the HUGE slider... maybe if they were underneath it. But even the huge slider looks bad, yo
15- 00:55:862 (3,3) - Bad overlap
16- 01:01:401 (3) - Reposition this. Will look better lined up with 01:00:477 (1) or below 01:00:939 (2) diagonally with 01:00:477 (1)
17- 01:03:709 (4) - cut it until 01:04:632, and add circle where slider would end
18- 01:16:632 (1) - Overlaps, looks bad.
19- 01:20:324 (3) - Looks bad too. Please, avoid so curvy sliders
20- 01:22:170 (1,2) - ^ Do that and have 01:23:093 (2,3) - flow well.
21- 01:36:963 (1) - too long
22- 01:40:655 (4) - ^
23- 01:44:347 (6,1,2) - fix blanket
24- 02:17:116 (2,5) - Same thing about curvy sliders.
25- 02:21:270 (2) - Fix this from 02:20:809 (1) to 02:21:270 (2)
26- 02:22:655 (1) - Place circle
27- 03:01:886 (2) - Big slider
28- 03:07:886 (3) - curved slider again
29- 03:12:963 (1,3) - I don't like this overlap.
30- 03:17:116 (1) - Another too long slider.

This difficulty has too many curved sliders, too many HUGE sliders, a break that seems too huge and kinda ugly patterns.
I'd say take x1.0 and try to restructure your whole map based on what I said.

Silver
This difficulty is so much better than the other one. Except it still has a huge break on a place where it makes no sense, bad flow, has distance snap discrepancy, has huge sliders, parts that are not mapped that could be mapped and they'd look good. I'll just point out main stuff for the sake of my sanity.

1- 00:19:401 (2) - Don't... do this. Map it somehow. But not like this.
2- 00:25:170 (4) - Avoid these.
3- 01:40:632 (5) - Remove this.
4- 02:06:478 (2,1) - weird. and 2 of them. Double weird.
5- 02:54:479 (1) - What is this... 03:09:248 (1) - Here, again... Don't. It's such an ugly slider
6- Same for "Bronze", "Silver" isn't rankable-

Gold
Remember what I said about the other diffs? Same goes for this one.

1- change diff name
2- 00:07:170 (4,2) - Ugly overlap
3- 02:06:478 (2,1) - Don't use those just to fill the timeline...
4- 02:54:479 (1) - Previous diff notes, go check them.

Platinum
1- change diff name
2- 00:35:094 (3) - Why would you even need to use these sliders on an insane difficulty?
3- 02:52:863 (2) - Bad timed, just don't use so many repeating sliders like that

Overall, you kind of can feel the rhythm. But you just fill it up with huge, unneeded sliders. The patterns are ugly too. Some breaks don't even make any sense. Try to take what I told you in Easy difficulty and try to improve your patterns. Look into other maps as well, and try to figure out why the objects' positions are like that. Also, read this: http://osu.ppy.sh/news/61334266941. It'll help you understand what "flow" is in mapping.

Keep making maps, you'll fail and learn with it eventually. Also, apologize if I was too rude.

Good luck~
Alright, thanks! I'll get right on it :D
Pho
Mod from modding queue~

This is a not so thorough mod. You will see the reasons below

[General]
There are timing point conflicts between your maps, please fix them up.

[Easy]
00:02:786 (3,4,5) - better blankets here please http://puu.sh/aTK60/3cce482dde.jpg
00:08:324 (1,2) - not symmetrical to x-axis, fix (you can use copy/paste, then ctrl+j)
00:52:632 - any reason why you changed to older square mapping style here?
01:18:017 (1,2,3) - not symmetric
01:33:247 - add circle
01:33:709 (1,2,3,4) - straight line pattern just feels bad here, try http://puu.sh/aTKsZ/fe3b424a21.jpg
01:35:094 (4,1) - try to stack

Ugh, this is a big mess to be honest, you're mixing up two different styles.
An example for this: 00:23:093 (1,2,3,1,2,3,4,5) - and 00:52:631 (1,2,3,4,1,2,3) - .
The first one is more rounded up and offers more to oval and dropoff flow (see t/86329), while the second, which isn't that popular anymore and depends on lines squares and 90° patterns, nearly consists of only linear flow. While linear flow is generally good, it gets repetitive really soon if your map only consists of it ( which happens very fast if you use line patterns only).
Never do that. I understand if you want to map different when the rap is coming in, but this is just too much.

[Normal]
00:08:324 (1,2,3,4) - This is inconsistent, map these doubles the same way, e.g http://puu.sh/aTKQ5/9284ea0eeb.jpg
00:24:940 (4,5,6,7,8,1,2,3,4,5,6,7,8) - old mapping style. please don't mix it up again
00:54:709 (2,3) - some beats are nearly inaudible, please fix this

Better than easy, at least you are more consistent here. But still... This old mapping style ruins this song for me and it doesn't make more sense to me to point the rest out if you don't build better patterns with actual oval/dropoff flow.

[Hard]
00:00:478 (2,3) - stack
00:15:017 (1,2,3,4) - no more of these line patterns please, try http://puu.sh/aTLv7/35c33ada34.jpg
00:24:940 - add circle
00:32:324 - ^
00:39:247 - add slider to next red tick here
00:39:247 - ^
00:37:863 - note density is high up here (more beats), but it suddenly drops down at 00:41:555 - , this is too early.
You should keep the beats consistent until 00:45:247 - .
01:02:324 (12,13) - check blankets
01:50:325 (5,6,7) - not good flow, try http://puu.sh/aTLRn/dd8ab4d606.jpg
02:51:248 - check the combo here again, it's way too big

This is just as mixed up as the easy diff.

For a map in year 2011 or 2012 it may be fine, but for today's standards this is just a big mess. Try to stick to the first style you used in these maps (the one with round slider, round streams and better overall flow), the other one just doesn't fit the song at all. Look at other recent maps and see how the diffs are mapped there to get a better feeling of what's the current 'state of the art' in mapping. I'm sorry if I sound rude in this one, please don't take it too harshly. ;)


Greetings,
paseli
Topic Starter
Renevant

paseli wrote:

Mod from modding queue~

This is a not so thorough mod. You will see the reasons below

[General]
There are timing point conflicts between your maps, please fix them up.

[Easy]
00:02:786 (3,4,5) - better blankets here please http://puu.sh/aTK60/3cce482dde.jpg
00:08:324 (1,2) - not symmetrical to x-axis, fix (you can use copy/paste, then ctrl+j)
00:52:632 - any reason why you changed to older square mapping style here?
01:18:017 (1,2,3) - not symmetric
01:33:247 - add circle
01:33:709 (1,2,3,4) - straight line pattern just feels bad here, try http://puu.sh/aTKsZ/fe3b424a21.jpg
01:35:094 (4,1) - try to stack

Ugh, this is a big mess to be honest, you're mixing up two different styles.
An example for this: 00:23:093 (1,2,3,1,2,3,4,5) - and 00:52:631 (1,2,3,4,1,2,3) - .
The first one is more rounded up and offers more to oval and dropoff flow (see t/86329), while the second, which isn't that popular anymore and depends on lines squares and 90° patterns, nearly consists of only linear flow. While linear flow is generally good, it gets repetitive really soon if your map only consists of it ( which happens very fast if you use line patterns only).
Never do that. I understand if you want to map different when the rap is coming in, but this is just too much.

[Normal]
00:08:324 (1,2,3,4) - This is inconsistent, map these doubles the same way, e.g http://puu.sh/aTKQ5/9284ea0eeb.jpg
00:24:940 (4,5,6,7,8,1,2,3,4,5,6,7,8) - old mapping style. please don't mix it up again
00:54:709 (2,3) - some beats are nearly inaudible, please fix this

Better than easy, at least you are more consistent here. But still... This old mapping style ruins this song for me and it doesn't make more sense to me to point the rest out if you don't build better patterns with actual oval/dropoff flow.

[Hard]
00:00:478 (2,3) - stack
00:15:017 (1,2,3,4) - no more of these line patterns please, try http://puu.sh/aTLv7/35c33ada34.jpg
00:24:940 - add circle
00:32:324 - ^
00:39:247 - add slider to next red tick here
00:39:247 - ^
00:37:863 - note density is high up here (more beats), but it suddenly drops down at 00:41:555 - , this is too early.
You should keep the beats consistent until 00:45:247 - .
01:02:324 (12,13) - check blankets
01:50:325 (5,6,7) - not good flow, try http://puu.sh/aTLRn/dd8ab4d606.jpg
02:51:248 - check the combo here again, it's way too big

This is just as mixed up as the easy diff.

For a map in year 2011 or 2012 it may be fine, but for today's standards this is just a big mess. Try to stick to the first style you used in these maps (the one with round slider, round streams and better overall flow), the other one just doesn't fit the song at all. Look at other recent maps and see how the diffs are mapped there to get a better feeling of what's the current 'state of the art' in mapping. I'm sorry if I sound rude in this one, please don't take it too harshly. ;)


Greetings,
paseli
Hey, Thanks for the mod! I honestly didn't know that styles went out of a date and change over the years. I'll do my best to remap the difficulties to match the new style.
Amasuro
Heyyo, friend! Saw you looking around for mods and, since I know and liked the song, I thought I'd stop by and drop a random mod. To be honest, I was actually going to post this yesterday, but was busy and pushed it to today. Seems paseli took most of my thunder now, heh.

I just wanted to add that, as a fellow mapper looking for his first ranked map, the first time you try and get mods for your first beatmap will never be an everything-went-as-planned time. Most of the time, you'll happily put out your map, thinking, "wow, I'm really proud of my beatmap!" Only for it to be smited down aggressively by the hands of experienced mappers.

But hey, I had to completely remake all of my difficulties on my first beatmap 3 different times, so you are not alone! As long as you have an open mind and are willing to put the effort in to improve, you'll start to see you and your map get better and better :)

...yeah, I talk a lot. Anyways...

[General]
These points may seem very minor, but they're all actually really important. Make sure you fix each one of these.

  1. Your bg seems very low quality. I've gotten the same picture, but its a much better quality. Yeah, its mirrored.
    Try this queue if you need further help with your bg.
  2. I believe the proper artist name is PlentaKill feat. Victoria & Phreak
  3. Your preview points aren't snapped! Just snap it right at 00:23:093. Though, if you ask me, 01:06:709 is another viable option for your preview point.
  4. You need to fix your timing points and kiai times. I notice that you used timing points in easy to enable kiai time, while normal and hard don't have these timing points at all. First off, you need to use inherited points (green lines) instead of the timing points (red lines) you're using right now, reason being is that timing points are generally only used for BPM changes, where else inherited points are used for everything else, like kiai times. Second, you gotta do this for all three diffs.
  5. Turn your grid level down to 4 when you map, in case you don't already do this.
[Easy]
Probably the best diff right now, but still needs a lot of work.

  1. paseli already said it, but you will have to remap your linear patterns. Linear patterns are incredibly boring to play and are not particularly fun to look at.
    I notice that you tend to stick to very "perfect" shapes like vertical squares and perfect diagonals going from one corner to the other of said square. Don't be afraid to try some more interesting beat placements! Try tilting that square a few degrees to the right, its already an improvement!
  2. The best advice I can give is to really pay attention to how beat placement in newer maps (maps ranked post 2012. Some maps before that are pretty good, but lets stick with maps after 2012 for an easier time).
  3. And don't forget to keep your distance spacing! It is an easy after all.
  4. 00:19:401 (3) - This slider isn't symmetrical. Make sure that you clean up sliders like these when remapping.
  5. 00:02:786 (3) - This was already mentioned, but watch your blankets! Blanketing notes is one of the easiest ways to create nice looking maps, so its an important skill to know!
    Some things that might help you blanket: First you want to move the circle you are blanketing, (in this case, 00:04:170 (4) - ), to a position where you can wrap 00:02:786 (3) and 00:04:632 (5) around its approach circle. Then, you can disable grid snapping while adjusting the slider to really make that blanket precise.
    Here's what I mean:
    And then, you move 00:02:786 (3) back to its regular, white tick.
  6. And, again, parts like 00:23:093 (1,2,3,1,2,3,4,5) is where your map really shines, so stick to mapping like this! There are a lot of notes that could be used for a quick blanket such as 00:35:555 (4,5) and 00:44:786 (6,1).
[Normal]
Feels almost just like the easy. And since this is a normal, that isn't really a good thing.

  1. Pretty much the same things as easy, really, plus...
  2. ...this is a difficulty up, yet easy has a star rating of 1.60 and normal has a rating of 1.88, which is barely any different. The fact that you use the same distance spacing as easy is probably why this has happened, even though you properly increased slider velocity. Try a distance spacing of 1.2 for this difficulty!
    Yeah, that means you'll have to remap the whole thing. But, I guess you saw that coming.
  3. Your settings are almost the same as easy. Try AR: 5.0, OD: 4.0, HP: 4.0. You could also reduce some of the difficulty settings in easy too, but that's a bit more optional.
[Hard]
Mapping hard difficulties is my favourite, so I'm going to be critical about some different things here.

  1. And, hey, don't forget everything I said in easy. 01:02:324 (12,13) should have been a blanket, I mean, its practically right there.
  2. CS: 4.0. Yeah, I bolded that, because its just that important. Please do not remap with CS: 3.0, It makes it way too easy. I've probably seen a CS: 3.0 hard maybe...once?
  3. 00:36:940 (7) - You have a few empty gaps after this note. Maybe fill them in with a repeating slider or two?
  4. 00:52:632 (2,3,4,5) - I just wanted to say that these notes here sound reaaaaally nice with the music
  5. 01:50:787 (7) - The break after here seems inappropriate; I think you are able to map this part. And, seriously? You chose to put Phreak in the break time? Wtf man, he has, like, one line.
  6. 02:51:248 (1) - Your note density dropped off a ton after this point. Fill it up a little. I understand that you wanted to slow down the beats a little here, since its nearing the end of the song, but it doesn't feel right to do so.
  7. Alright, I know I've already info dumped you a ton, so I'm going to do exactly what you'd expect me to do.
    I'm going to info dump you more. Hue.
  8. NC's (New combo's) need to be cleaned up in all diffs and I wanted to use the hard difficulty as an example. Typically, you'd want a large stretch of your map to have new combo's on either every large white tick, or every other large white tick depending on how the song is going.
  9. 00:00:940 (4) - NC here
  10. 00:02:093 (1) - Remove NC
  11. 00:02:786 (5) - NC
  12. 00:04:632 (8) - NC
  13. 00:06:016 (1) - Remove NC
  14. 00:06:478 (4) - NC
  15. 00:09:478 (1) - Remove NC
  16. 00:11:324 (1) - Remove NC
  17. 00:12:017 (2) - NC
  18. And you get the idea.
tl;dr: You're still remapping

BOOM HUGE WALL OF TEXT. I bet you didn't expect that from someone with 1 kudosu total, heh. I wanted to practice modding and you so happened to be in the right place at the right time.

Anyways, I wanted to try and help your remap so, hopefully, you'd only have to remap once. I'm a noob modder anyway, so I probably missed a bunch of stuff. You'll learn as you go, I guess. Just ask if you need anything.

Well, good luck, my void ooze spitting friend :)



By the way, I'm a little interested in guest mapping the insane if you want one. Just let me know :D
Topic Starter
Renevant

Amasuro wrote:

Heyyo! Gonna drop a random mod here in a bit to add onto Paseli's mod (will edit this post)
Ok Thanks, I do plan on/already am remapping all of the difficulties to follow paseli's mods and style. So unless you think i shouldn't remap them,please keep that in mind. Anyways, I'm looking forward to your mod! Thanks again!
Topic Starter
Renevant

Amasuro wrote:

Heyyo, friend! Saw you looking around for mods and, since I know and liked the song, I thought I'd stop by and drop a random mod. To be honest, I was actually going to post this yesterday, but was busy and pushed it to today. Seems paseli took most of my thunder now, heh.

I just wanted to add that, as a fellow mapper looking for his first ranked map, the first time you try and get mods for your first beatmap will never be an everything-went-as-planned time. Most of the time, you'll happily put out your map, thinking, "wow, I'm really proud of my beatmap!" Only for it to be smited down aggressively by the hands of experienced mappers.

But hey, I had to completely remake all of my difficulties on my first beatmap 3 different times, so you are not alone! As long as you have an open mind and are willing to put the effort in to improve, you'll start to see you and your map get better and better :)

...yeah, I talk a lot. Anyways...

[General]
These points may seem very minor, but they're all actually really important. Make sure you fix each one of these.

  1. Your bg seems very low quality. I've gotten the same picture, but its a much better quality. Yeah, its mirrored.
    Try this queue if you need further help with your bg.
  2. I believe the proper artist name is PlentaKill feat. Victoria & Phreak
  3. Your preview points aren't snapped! Just snap it right at 00:23:093. Though, if you ask me, 01:06:709 is another viable option for your preview point.
  4. You need to fix your timing points and kiai times. I notice that you used timing points in easy to enable kiai time, while normal and hard don't have these timing points at all. First off, you need to use inherited points (green lines) instead of the timing points (red lines) you're using right now, reason being is that timing points are generally only used for BPM changes, where else inherited points are used for everything else, like kiai times. Second, you gotta do this for all three diffs.
  5. Turn your grid level down to 4 when you map, in case you don't already do this.
[Easy]
Probably the best diff right now, but still needs a lot of work.

  1. paseli already said it, but you will have to remap your linear patterns. Linear patterns are incredibly boring to play and are not particularly fun to look at.
    I notice that you tend to stick to very "perfect" shapes like vertical squares and perfect diagonals going from one corner to the other of said square. Don't be afraid to try some more interesting beat placements! Try tilting that square a few degrees to the right, its already an improvement!
  2. The best advice I can give is to really pay attention to how beat placement in newer maps (maps ranked post 2012. Some maps before that are pretty good, but lets stick with maps after 2012 for an easier time).
  3. And don't forget to keep your distance spacing! It is an easy after all.
  4. 00:19:401 (3) - This slider isn't symmetrical. Make sure that you clean up sliders like these when remapping.
  5. 00:02:786 (3) - This was already mentioned, but watch your blankets! Blanketing notes is one of the easiest ways to create nice looking maps, so its an important skill to know!
    Some things that might help you blanket: First you want to move the circle you are blanketing, (in this case, 00:04:170 (4) - ), to a position where you can wrap 00:02:786 (3) and 00:04:632 (5) around its approach circle. Then, you can disable grid snapping while adjusting the slider to really make that blanket precise.
    Here's what I mean:
    And then, you move 00:02:786 (3) back to its regular, white tick.
  6. And, again, parts like 00:23:093 (1,2,3,1,2,3,4,5) is where your map really shines, so stick to mapping like this! There are a lot of notes that could be used for a quick blanket such as 00:35:555 (4,5) and 00:44:786 (6,1).
[Normal]
Feels almost just like the easy. And since this is a normal, that isn't really a good thing.

  1. Pretty much the same things as easy, really, plus...
  2. ...this is a difficulty up, yet easy has a star rating of 1.60 and normal has a rating of 1.88, which is barely any different. The fact that you use the same distance spacing as easy is probably why this has happened, even though you properly increased slider velocity. Try a distance spacing of 1.2 for this difficulty!
    Yeah, that means you'll have to remap the whole thing. But, I guess you saw that coming.
  3. Your settings are almost the same as easy. Try AR: 5.0, OD: 4.0, HP: 4.0. You could also reduce some of the difficulty settings in easy too, but that's a bit more optional.
[Hard]
Mapping hard difficulties is my favourite, so I'm going to be critical about some different things here.

  1. And, hey, don't forget everything I said in easy. 01:02:324 (12,13) should have been a blanket, I mean, its practically right there.
  2. CS: 4.0. Yeah, I bolded that, because its just that important. Please do not remap with CS: 3.0, It makes it way too easy. I've probably seen a CS: 3.0 hard maybe...once?
  3. 00:36:940 (7) - You have a few empty gaps after this note. Maybe fill them in with a repeating slider or two?
  4. 00:52:632 (2,3,4,5) - I just wanted to say that these notes here sound reaaaaally nice with the music
  5. 01:50:787 (7) - The break after here seems inappropriate; I think you are able to map this part. And, seriously? You chose to put Phreak in the break time? Wtf man, he has, like, one line.
  6. 02:51:248 (1) - Your note density dropped off a ton after this point. Fill it up a little. I understand that you wanted to slow down the beats a little here, since its nearing the end of the song, but it doesn't feel right to do so.
  7. Alright, I know I've already info dumped you a ton, so I'm going to do exactly what you'd expect me to do.
    I'm going to info dump you more. Hue.
  8. NC's (New combo's) need to be cleaned up in all diffs and I wanted to use the hard difficulty as an example. Typically, you'd want a large stretch of your map to have new combo's on either every large white tick, or every other large white tick depending on how the song is going.
  9. 00:00:940 (4) - NC here
  10. 00:02:093 (1) - Remove NC
  11. 00:02:786 (5) - NC
  12. 00:04:632 (8) - NC
  13. 00:06:016 (1) - Remove NC
  14. 00:06:478 (4) - NC
  15. 00:09:478 (1) - Remove NC
  16. 00:11:324 (1) - Remove NC
  17. 00:12:017 (2) - NC
  18. And you get the idea.
tl;dr: You're still remapping

BOOM HUGE WALL OF TEXT. I bet you didn't expect that from someone with 1 kudosu total, heh. I wanted to practice modding and you so happened to be in the right place at the right time.

Anyways, I wanted to try and help your remap so, hopefully, you'd only have to remap once. I'm a noob modder anyway, so I probably missed a bunch of stuff. You'll learn as you go, I guess. Just ask if you need anything.

Well, good luck, my void ooze spitting friend :)



By the way, I'm a little interested in guest mapping the insane if you want one. Just let me know :D
Haha, thats exactly how I felt, so much to learn. Thanks Amasuro, Awesome mod :D. I'll start working on it right away :P
About the GD, I'm a little conflicted on the matter of actually wanting them or not.. (even though i said they're allowed in description..) I do want more difficulties for this map, (to fill in the tiers of plat, diamond, etc), but i also have this small desire to have my first ranked map(hopefully) be done on my own. If you don't mind letting me think it over for a bit while i remap my difficulties, i can give you a definite answer within a couple of days or so. Hope that's okay. :)
Amasuro
Recheck, as requested :)

Don't forget that some of these are just suggestions. You don't have to follow them.

[Easy]
Be sure to watch your distance spacing! I know that you started focusing on the patterns now, but don't forget that you gotta keep the ds. Yeah, easy difficulties are constraining like that. That's why I don't like making them :P

  1. 00:02:324 (2,3,4,5) - Blanket still needs to be fixed. Also, you break ds here.
  2. 00:04:632 (5) - Add NC
  3. 00:06:016 (1) - Remove NC
  4. 00:07:401 (4,1) - ds broken
  5. 00:10:170 (2,1) - ds broken
  6. 00:12:016 (1) - Put a repeating slider here instead?
  7. 00:13:862 (2) - Same as above. It would look something like this:
  8. 00:13:401 (1) - Remove NC
  9. 00:15:247 (4,5) - Avoid stacking notes on an easy like this. It confuses the noobs new players
  10. 00:15:709 (5) - Add NC
  11. 00:15:709 (5) - You could make this note into a slider that ends at 00:16:632
  12. 00:19:401 (3) - Add NC
  13. 00:19:401 (3,4) - Make these sliders symmetrical across the y-axis
  14. 00:21:247 (4,1) - Really minor ds error here
  15. 00:24:940 (3) - Turn into a repeating slider?
  16. 00:25:862 (1) - Remove NC
  17. 00:26:786 (3) - Add NC
  18. 00:32:324 (3) - Same as 00:24:940 (3)
  19. 00:33:246 (1) - Remove NC
  20. 00:34:170 (3) - Add NC
    I'm gonna stop mentioning NC past this point because I'm lazy
  21. 00:37:863 (1,2) - How about something like this here?
  22. 00:45:247 (1) - Move this here?
  23. 00:47:093 (1) - Don't forget to move this if you took my last suggestion
  24. 00:53:554 (3,4) - Something like this?
  25. 01:18:017 (1,2) - Fix your blanket here a little
  26. 01:26:786 (3,1) - Change these stacked notes
  27. 01:29:555 (5) - Why not make this a mirrored version of 01:27:709 (2)
  28. 01:33:709 (1,2,3,4) - I think you got the idea by now
  29. 01:36:940 (1) - Minor ds problem here
  30. 01:38:324 (2,3) - And again
  31. 01:55:401 (1,2) - Not sure if these will be too hard to read for an easy, but personally I think they're fine. Others might have different opinions later on, though. For the moment, however, you could move them like so:
  32. 02:04:632 (1,2,3) - The stack is back
  33. 02:21:248 (2,1) - Stack the head of (1) on the end of (2)?
  34. 02:28:170 (6,7) - I'm out of witty comments for these
  35. 02:32:324 (3,4) - Huge ds error here
  36. 03:18:017 (2,3) - Missed your blanket right here
Good luck :)

As for the GD, just PM me if you ever decide that you need it.
Topic Starter
Renevant

Amasuro wrote:

Recheck, as requested :)

Don't forget that some of these are just suggestions. You don't have to follow them.

[Easy]
Be sure to watch your distance spacing! I know that you started focusing on the patterns now, but don't forget that you gotta keep the ds. Yeah, easy difficulties are constraining like that. That's why I don't like making them :P

  1. 00:02:324 (2,3,4,5) - Blanket still needs to be fixed. Also, you break ds here. Did everything except for places with other comments
  2. 00:04:632 (5) - Add NC
  3. 00:06:016 (1) - Remove NC
  4. 00:07:401 (4,1) - ds broken
  5. 00:10:170 (2,1) - ds broken
  6. 00:12:016 (1) - Put a repeating slider here instead?
  7. 00:13:862 (2) - Same as above. It would look something like this:
  8. 00:13:401 (1) - Remove NC
  9. 00:15:247 (4,5) - Avoid stacking notes on an easy like this. It confuses the noobs new players
  10. 00:15:709 (5) - Add NC
  11. 00:15:709 (5) - You could make this note into a slider that ends at 00:16:632
  12. 00:19:401 (3) - Add NC
  13. 00:19:401 (3,4) - Make these sliders symmetrical across the y-axis
  14. 00:21:247 (4,1) - Really minor ds error here
  15. 00:24:940 (3) - Turn into a repeating slider?
  16. 00:25:862 (1) - Remove NC
  17. 00:26:786 (3) - Add NC
  18. 00:32:324 (3) - Same as 00:24:940 (3)
  19. 00:33:246 (1) - Remove NC
  20. 00:34:170 (3) - Add NC
    I'm gonna stop mentioning NC past this point because I'm lazy
  21. 00:37:863 (1,2) - How about something like this here?
  22. 00:45:247 (1) - Move this here?
  23. 00:47:093 (1) - Don't forget to move this if you took my last suggestion
  24. 00:53:554 (3,4) - Something like this?
  25. 01:18:017 (1,2) - Fix your blanket here a little
  26. 01:26:786 (3,1) - Change these stacked notes
  27. 01:29:555 (5) - Why not make this a mirrored version of 01:27:709 (2)
  28. 01:33:709 (1,2,3,4) - I think you got the idea by now Added two sets, felt it more appropiate
  29. 01:36:940 (1) - Minor ds problem here
  30. 01:38:324 (2,3) - And again
  31. 01:55:401 (1,2) - Not sure if these will be too hard to read for an easy, but personally I think they're fine. Others might have different opinions later on, though. For the moment, however, you could move them like so:
    Did your little change
  32. 02:04:632 (1,2,3) - The stack is back
  33. 02:21:248 (2,1) - Stack the head of (1) on the end of (2)? changed slider position, didnt stack
  34. 02:28:170 (6,7) - I'm out of witty comments for these
  35. 02:32:324 (3,4) - Huge ds error here
  36. 03:18:017 (2,3) - Missed your blanket right here
Good luck :)

As for the GD, just PM me if you ever decide that you need it.
Another awesome mod, Thanks again! :D
Krfawy
#Random


Hello! Checking random maps in Pending and Works In Progress :3 So there's written only Easy difficulty is ready for modding, so let me mod this diff now.

General
  1. Because this song is a parody/fanmade of Pitbull and Ke$ha's song you should add Pitbull Armando Christian Pérez Ke$ha Kesha Rose Sebert country folk folktronica dance EDM LoL tags so your map would be found by more players and mappers. Also add League of Legends into the source since it's related to LoL and remove it from the tags. Also remove Tibbers because it's included in the title of the song.
  2. Talking about tags, remove commas after the words because the space button separates them.
Easy - Bronze
  1. 00:19:401 (3) - I see you want to make it perfectly symmetric. Move the very last point in this slider to X=304 Y=256 and move the very last point of the slider to X=265 Y=336 and make it a red point. Now it should be symmetric. Also remember to copy it and use at 00:21:247 (4)
  2. 00:56:785 (1,2) - To be honest I see no reason to use a soft claps just because. Please, use normal hitsounds because now it sound really random and doesn't keep your hitsounding consistent since there is no need to use soft sampleset.
  3. 00:58:632 (1,2) - Maybe use a soft finish at (1) and whistle at (2) to emphasize the moment? And I think it would emphasize the music even more it you add a finish hitsound at the head of 00:59:555 (3) - that slider.
  4. 01:06:940 (3) - And I think you can use a finish hitsound at the very end of that slider too. It would emphasize the music too.
  5. 01:21:709 (1,2) - I know the singer starts to sing at the (1)'s moment, but now newer players can be confused because they won't see the arrows (you know, when there's a long distance at the same combo). Simply I suggest you to replace the new combo place to the (2) slider.
  6. 01:39:248 (1) - Your comboing is inconsistent at the moment. How about removing it from this one? And 01:46:632 (1) and 01:54:017 (1) too?
  7. 01:55:401 (1,2) - I know you're trying to emphasize the very moment, but that's not the best way you're trying to do it. First of all, this is an easy difficulty, so simply you use a lot of 1/1. So it sounds and looks very randomly for players when they can see sudden 1/2 sliders. Now it makes this moment very unreadable and what more players will be confused so they won't know how to click this moment properly. I have an advice and solution for moments like this in easier diffs:
    Bluddy Solution


    I highly suggest to put a single circle instead of the first slider (1) and to make the second slider (2) a 1/1 without reversing. On the timeline it would look something like *this*.

    But to be honest... if you follow my advices I also advice to delete green timing sections from 01:55:402 and 01:57:017 because this only makes your difficulty less readable. If you remove the lines, you can just snap the slider properly and place it with the proper DS too. I think it should be easy. ;D[/img]
  8. 02:10:633 (1,2) - Those soft claps sounds really random. Consider making them normal hitsounds instead of soft.
  9. 02:12:479 (4,5) - Well, again a hitsound suggestion. I don't know how about this one too, but in my opinion you could use some different sounds. For example: you could use soft finish at the 4th's head a soft finish and a soft slider at this object's bottom.
  10. 02:54:479 (6) - Crate new combo at this note to keep the consistent comboing.
  11. 03:00:017 (1) - And remove it from this one because of the same reason as above.
  12. 03:07:401 (1) - ^
  13. 03:12:940 (1,1) - Maybe add a finish hitsound at the very beginning fo the first (1) slider to emphasize the music since you did it before. Also remove NC from another (1) slider because it makes your comboing inconsistent.
So that's all from me. Good luck with the mapset! : D

L-U-V!

Krfawy! o3o
Topic Starter
Renevant

Krfawy wrote:

#Random


Hello! Checking random maps in Pending and Works In Progress :3 So there's written only Easy difficulty is ready for modding, so let me mod this diff now.

General
  1. Because this song is a parody/fanmade of Pitbull and Ke$ha's song you should add Pitbull Armando Christian Pérez Ke$ha Kesha Rose Sebert country folk folktronica dance EDM LoL tags so your map would be found by more players and mappers. Also add League of Legends into the source since it's related to LoL and remove it from the tags. Also remove Tibbers because it's included in the title of the song.
  2. Talking about tags, remove commas after the words because the space button separates them.
Easy - Bronze
  1. 00:19:401 (3) - I see you want to make it perfectly symmetric. Move the very last point in this slider to X=304 Y=256 and move the very last point of the slider to X=265 Y=336 and make it a red point. Now it should be symmetric. Also remember to copy it and use at 00:21:247 (4) Changed slider shape
  2. 00:56:785 (1,2) - To be honest I see no reason to use a soft claps just because. Please, use normal hitsounds because now it sound really random and doesn't keep your hitsounding consistent since there is no need to use soft sampleset. Did everything except where there are comments
  3. 00:58:632 (1,2) - Maybe use a soft finish at (1) and whistle at (2) to emphasize the moment? And I think it would emphasize the music even more it you add a finish hitsound at the head of 00:59:555 (3) - that slider.
  4. 01:06:940 (3) - And I think you can use a finish hitsound at the very end of that slider too. It would emphasize the music too.
  5. 01:21:709 (1,2) - I know the singer starts to sing at the (1)'s moment, but now newer players can be confused because they won't see the arrows (you know, when there's a long distance at the same combo). Simply I suggest you to replace the new combo place to the (2) slider.
  6. 01:39:248 (1) - Your comboing is inconsistent at the moment. How about removing it from this one? And 01:46:632 (1) and 01:54:017 (1) too?
  7. 01:55:401 (1,2) - I know you're trying to emphasize the very moment, but that's not the best way you're trying to do it. First of all, this is an easy difficulty, so simply you use a lot of 1/1. So it sounds and looks very randomly for players when they can see sudden 1/2 sliders. Now it makes this moment very unreadable and what more players will be confused so they won't know how to click this moment properly. I have an advice and solution for moments like this in easier diffs:
    Bluddy Solution


    I highly suggest to put a single circle instead of the first slider (1) and to make the second slider (2) a 1/1 without reversing. On the timeline it would look something like *this*.

    But to be honest... if you follow my advices I also advice to delete green timing sections from 01:55:402 and 01:57:017 because this only makes your difficulty less readable. If you remove the lines, you can just snap the slider properly and place it with the proper DS too. I think it should be easy. ;D[/img]
    Kept it the same(for the most part) will do your suggestion if enough modders don't like it.
  8. 02:10:633 (1,2) - Those soft claps sounds really random. Consider making them normal hitsounds instead of soft.
  9. 02:12:479 (4,5) - Well, again a hitsound suggestion. I don't know how about this one too, but in my opinion you could use some different sounds. For example: you could use soft finish at the 4th's head a soft finish and a soft slider at this object's bottom.
  10. 02:54:479 (6) - Crate new combo at this note to keep the consistent comboing.
  11. 03:00:017 (1) - And remove it from this one because of the same reason as above.
  12. 03:07:401 (1) - ^
  13. 03:12:940 (1,1) - Maybe add a finish hitsound at the very beginning fo the first (1) slider to emphasize the music since you did it before. Also remove NC from another (1) slider because it makes your comboing inconsistent.
So that's all from me. Good luck with the mapset! : D

L-U-V!

Krfawy! o3o
Thanks for the mod!
Akali
Only hardest diff ;; (from #modreqs)

00:00:247 (1,2,3) - inconsistent spacing, make object starts equilateral triangle, preferably blanket 3 around 2
00:02:093 (1,2,3,4) - same as before
00:04:632 (1) - don't like this overlapping with 00:03:709 (5) - , make ends stacked or put it further to the right
00:03:709 (5) - not distance snapped well, no need for equilateral triangle here but fix spacing
00:08:324 (2) - curve a bit more so it matches 00:09:016 (3) -
00:09:709 (4) - put this higher
00:09:709 (4,5) - creates awkward flow, rearrange
00:10:401 (6) - better blanket
00:11:093 (7) - ^
00:13:401 (3) - change direction 180degrees, put it lower, mb on 00:12:017 (1) - start, then rearrange 00:13:863 (4,5) -
00:15:247 (3) - random spacing, doesn't look nice
00:17:324 (2) - preferably ctrl+g
00:23:093 (2) - better blanket, curve a bit more
00:25:401 (2) - same story as with kickslideres before,put it more to the left also blanket 3 better
00:27:709 (4) - little lower and curve, can put 00:27:478 (3) - differently so it fits
00:28:170 (5) - rotate (-45)degrees
00:29:555 (8) - stack is meh
00:30:478 (3) - put it lower, rotate (-30)
00:43:286 (7,8) - rearrange so is symmetrical on Y axis and blankets 00:44:786 (1) -
00:49:401 (2) - ugly spacing, curve 00:49:401 (2) - ?
00:51:709 (7) - change into circle and make slider on "tibbers!" ?
00:54:940 (2) - better blanket with 00:54:017 (4) -
01:34:401 (1) - start on 1:33:247
01:39:248 (4) - rotate (-20)degrees
01:42:017 (5) - using super tight blanket when they don't show up before, kinda meh
01:45:710 (5) - too close
01:48:940 (4) - rotate +60
01:53:786 (5,6,7) - ugly, think of something nicer
02:02:786 (1,2) - again, curved or crooked would be nicer
02:03:478 (3) - improve blanket
02:06:940 (2) - just alittle bit to the right
02:24:247 (1,2) - ugly overlap, + 1/1 slider doesn't really follow vocals well (3 syllables)
02:28:632 (4) - curve before red dot
02:29:786 (1,2,3) - ugly pattern, overlap + weird start in the corner
02:48:363 (1) - again start spinner on previous big white tick
02:56:787 (7) - rotate ~+100
03:00:479 (7) - rotate -60
03:14:325 (4,5,6,7) - so close to having Y axis symmetry that would be better to do it
03:15:248 (8) - rotate 180
03:15:710 (9,1,2) - rearrange so 9 blankets, consider starting next combo from different place
03:17:556 (4) - rotate to the left/counter clockwise
03:19:863 (8) - put something here for TIBBERS

These 1/4 slider rotatoes aren't super necessary but imo would be better overall, revisit your blankets I probably missed some
Topic Starter
Renevant

Akali wrote:

Only hardest diff ;; (from #modreqs)

00:00:247 (1,2,3) - inconsistent spacing, make object starts equilateral triangle, preferably blanket 3 around 2 Done
00:02:093 (1,2,3,4) - same as before Done
00:04:632 (1) - don't like this overlapping with 00:03:709 (5) - , make ends stacked or put it further to the right Stacked em
00:03:709 (5) - not distance snapped well, no need for equilateral triangle here but fix spacing Done
00:08:324 (2) - curve a bit more so it matches 00:09:016 (3) - Done
00:09:709 (4) - put this higher Donerino
00:09:709 (4,5) - creates awkward flow, rearrange Done
00:10:401 (6) - better blanket D-d-d-done
00:11:093 (7) - ^ done
00:13:401 (3) - change direction 180degrees, put it lower, mb on 00:12:017 (1) - start, then rearrange 00:13:863 (4,5) - done
00:15:247 (3) - random spacing, doesn't look nice Changed
00:17:324 (2) - preferably ctrl+g Rearranged
00:23:093 (2) - better blanket, curve a bit more Done
00:25:401 (2) - same story as with kickslideres before,put it more to the left also blanket 3 better Done
00:27:709 (4) - little lower and curve, can put 00:27:478 (3) - differently so it fits Done
00:28:170 (5) - rotate (-45)degrees Done (love the specific rotations btw, makes it a lot easier for me :D)
00:29:555 (8) - stack is meh Changed
00:30:478 (3) - put it lower, rotate (-30) Done
00:43:286 (7,8) - rearrange so is symmetrical on Y axis and blankets 00:44:786 (1) - Rotated it, arranged it a little differently to fit with above change
00:49:401 (2) - ugly spacing, curve 00:49:401 (2) - ? Did my best to space it better, gave it a curve
00:51:709 (7) - change into circle and make slider on "tibbers!" ? Done
00:54:940 (2) - better blanket with 00:54:017 (4) - Done
01:34:401 (1) - start on 1:33:247 Done Done
01:39:248 (4) - rotate (-20)degrees Done
01:42:017 (5) - using super tight blanket when they don't show up before, kinda meh flipped slider, not sure if new overlap is awk
01:45:710 (5) - too close Can't believe i missed that, changed!
01:48:940 (4) - rotate +60 Done
01:53:786 (5,6,7) - ugly, think of something nicer changed to curve
02:02:786 (1,2) - again, curved or crooked would be nicer Curvy (done)
02:03:478 (3) - improve blanket Done
02:06:940 (2) - just alittle bit to the right Done
02:24:247 (1,2) - ugly overlap, + 1/1 slider doesn't really follow vocals well (3 syllables) Changed
02:28:632 (4) - curve before red dot Done
02:29:786 (1,2,3) - ugly pattern, overlap + weird start in the corner Changed
02:48:363 (1) - again start spinner on previous big white tick Done
02:56:787 (7) - rotate ~+100 Done
03:00:479 (7) - rotate -60 Done
03:14:325 (4,5,6,7) - so close to having Y axis symmetry that would be better to do it Done
03:15:248 (8) - rotate 180 Done
03:15:710 (9,1,2) - rearrange so 9 blankets, consider starting next combo from different place Done, rearranged entire next combo
03:17:556 (4) - rotate to the left/counter clockwise Changed next combo, so likely irrelevant to change, tried to make it fitting with flow like you've been doing.
03:19:863 (8) - put something here for TIBBERS Done!

These 1/4 slider rotatoes aren't super necessary but imo would be better overall, revisit your blankets I probably missed some Yah, i felt the same, I tried it with both, but the 1/4 sliders just seem to fill in better than the 1/2 would.
Awesome mod! Thanks so much!
Amasuro
Oh hey, you actually finished the remap

Have a star, gl :)
Topic Starter
Renevant

Amasuro wrote:

Oh hey, you actually finished the remap

Have a star, gl :)
Yah, finally had some free time with thanksgiving break :o . And thanks!
Tari
Either use Bronze, Silvers, Gold or Easy , Normal , Hard. as difficulty names.

Not both, but I prefer Easy, Normal, Hard.


Finally, the difficulty spread is not rankable at its current state.

You need to tone down the Normal diff, or make the Easy diff harder.
Topic Starter
Renevant

Tari wrote:

Either use Bronze, Silvers, Gold or Easy , Normal , Hard. as difficulty names.

Not both, but I prefer Easy, Normal, Hard.


Finally, the difficulty spread is not rankable at its current state.

You need to tone down the Normal diff, or make the Easy diff harder.
Thanks for the feedback!
Changed difficulty names to your preference.
I reduced cs size to 3 on "Easy". It's still slightly unbalanced with a .7 star difference between Easy and Normal, and a .5 star difference between Normal and Hard. I hope this is acceptable! I'm also not sure whether I should give you Kudosu or not. It meets all the requirements except for maybe length? I'm going to assume not. If i should, just reply/pm and ill send them your way. :)
Tari
The Spread is fine now. (at least the difficulty icons are in ascending order) However, I have to look at the map in detail to make a better judgement. A huge improvement from before though, Great Job!
Topic Starter
Renevant

Tari wrote:

The Spread is fine now. (at least the difficulty icons are in ascending order) However, I have to look at the map in detail to make a better judgement. A huge improvement from before though, Great Job!
Alright, yay! Thanks so much!
SolrosRepica
Timber arrange!? I like pitbull hehe.
well..check this.

Hard
01:53:671 (5) - Add note and change slider position like : http://puu.sh/dmr5r/2c5f74e8c4.jpg

01:57:709 (4) - Flip to : http://puu.sh/dmrh5/c3d5aefd2d.jpg

02:10:863 (2) - Change this part. : http://puu.sh/dmrvQ/d5f0179e2b.jpg

02:26:786 (2,3) - Delete 3,and kick slider length to : http://puu.sh/dmrFx/16acb5dd98.jpg

03:20:325 (9) - Add note with Hitsound[Finish]
Topic Starter
Renevant

SolrosRepica wrote:

Timber arrange!? I like pitbull hehe.
well..check this.

Hard
01:53:671 (5) - Add note and change slider position like : http://puu.sh/dmr5r/2c5f74e8c4.jpg Felt that this didn't really match the rhythm, so I didnt change

01:57:709 (4) - Flip to : http://puu.sh/dmrh5/c3d5aefd2d.jpg Would create ugly overlap with current DS, so no change

02:10:863 (2) - Change this part. : http://puu.sh/dmrvQ/d5f0179e2b.jpg Doesnt match rhythm, no change

02:26:786 (2,3) - Delete 3,and kick slider length to : http://puu.sh/dmrFx/16acb5dd98.jpg Done

03:20:325 (9) - Add note with Hitsound[Finish] Done
Sorry for late reply, Anyways, Thanks for Mod!
BerryJellyXD
Hello :)
just a random modder here that you asked for. ;)

Easy:
01:30:478 - ~ 01:33:709 (1) - has a 100% hitsound volume while the rest of the whole song is 70%
The song itself doesnt go that loud at that part, so i wonder why it is like that.
01:51:594 - this point has multiple bpm/slider velocity changes,
In general it actually fits the song, but it really messes up taiko mode at this part you might want to look carefully in this problem.

Normal:
00:43:401 (2) - The start of this slider litterly has no hitsound, because it doesnt fall on the beat of the music.
That is all the more reason for it to have a hitsound unfortunatly as hitsounds give feedback of gameplay and not feedback on how the music rythm is.
00:49:286 - This timing point seems only to be used for the custom hitsounds, and only for the start of the slider.
After that it becomes normal hitsounds again.
I dont know why the timing point is there because the normal hitsounds are almost identical to the custom ones though.
Still more timing points is more work and that will result in having a slightly bigger beatmap in the end.
(But more important it just looks sloppy and less clear, not meant to be offensive there.)
01:02:094 (1,2,3,4,5,6,7,8,9,10) - Sudden, Le wild huge combo appears!
But serious in whole easy difficulty and before this combo you were doing a great job in making combo's.
Just try not to go past combo guidelines.
(For people that dont remember its:
3/5 notes a combo for easy
6/8 notes a combo for normal
8/10notes a combo for hard (only cos it has streams.)
4/8 notes a combo on insane (harder but need more combo ends to keep people alive.)
This is only like that because the last note on a combo gives life/hp depending on how well you did in that combo.
It is also like this to make sure that people in coop arent pissed that 1 person does 12 notes and the 2nd person only 3.
Another reason is that in CTB it makes less clear on when you catch a fruit or not.
01:07:401 (1,2,3,4,5,6,7,8,9,10) - One combo further but same problem. ^
01:14:094 (1) - This useally is to short but because it fits on the annie voice of the song for that part it is considered a well placed 1 slider. :)
01:37:401 (1,2,3,4,5,6,7,8,9,10) - Same story (Why not start a new combo on the 6th note?)
01:59:094 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Im not going to be repetitive just cut it in 2/3 combo's iff possible.
01:59:094 (1,2,3,4,5,6,7,8,9,10,11,12,13) - And another.
02:54:479 (6) - <Perfect candidate for a new combo also.
03:09:248 (6) - <It wouldnt be fair iff he was the only candidate for the job. ;)

Hard:
00:41:555 (1,2,3,4,5,6,7,8,9,10,11) - <Here you suddenly showed exactly how combo systems work.
(just wanted to say nice job, after all not all in this post should be negative. :))
I didnt found anything bad in hard though seems you know perfectly how to make hard maps.

Last up i just wanted to notify that people see the title and remember pentakill, but the taggs only have plentakill in it.
Consider adding pentakill in it as well.

That was all i geuss i hope this was helpfull and sorry iff you had to wait this long for a mod.
After all i have seen you multiple times in #modreqs for it.
I also wish you good luck on ranked in advance and i also starred this to prioritize it because it seems like a really good map to me. :)
Topic Starter
Renevant

JellyberryXD wrote:

Hello :)
just a random modder here that you asked for. ;)

Easy:
01:30:478 - ~ 01:33:709 (1) - has a 100% hitsound volume while the rest of the whole song is 70%
The song itself doesnt go that loud at that part, so i wonder why it is like that. Something I accidentally did while messing with the hitsounds, haha, fixed.
01:51:594 - this point has multiple bpm/slider velocity changes,
In general it actually fits the song, but it really messes up taiko mode at this part you might want to look carefully in this problem. I see what you mean, it definitely has something to do with the slider velocities. It also affects the DS which should be longer than it is at the point. I tried asking around and didn't really get an answer, i'm gonna leave it be for now and keep asking around until i get an answer.

Normal:
00:43:401 (2) - The start of this slider litterly has no hitsound, because it doesnt fall on the beat of the music.
That is all the more reason for it to have a hitsound unfortunatly as hitsounds give feedback of gameplay and not feedback on how the music rythm is. Changed to normal hitsound
00:49:286 - This timing point seems only to be used for the custom hitsounds, and only for the start of the slider.
After that it becomes normal hitsounds again. Another incident where I accidentally left timing points while experimenting with hitsounds, i fixed it. Haha, i guess i need to be more careful about cleaning up that kinda've stuff
I dont know why the timing point is there because the normal hitsounds are almost identical to the custom ones though.
Still more timing points is more work and that will result in having a slightly bigger beatmap in the end.
(But more important it just looks sloppy and less clear, not meant to be offensive there.)
01:02:094 (1,2,3,4,5,6,7,8,9,10) - Sudden, Le wild huge combo appears!
But serious in whole easy difficulty and before this combo you were doing a great job in making combo's.
Just try not to go past combo guidelines.
(For people that dont remember its:
3/5 notes a combo for easy
6/8 notes a combo for normal
8/10notes a combo for hard (only cos it has streams.)
4/8 notes a combo on insane (harder but need more combo ends to keep people alive.)
This is only like that because the last note on a combo gives life/hp depending on how well you did in that combo.
It is also like this to make sure that people in coop arent pissed that 1 person does 12 notes and the 2nd person only 3.
Another reason is that in CTB it makes less clear on when you catch a fruit or not. Fixed, I'm suprised i missed these tbh, cause i thought i went around and fixed the combos on all the difficulties. ._. Brain fart, i guess, haha. Anyways, Thanks for the catch and advice on combos, didn't know about the official guidelines :) .
01:07:401 (1,2,3,4,5,6,7,8,9,10) - One combo further but same problem. ^ Fixed
01:14:094 (1) - This useally is to short but because it fits on the annie voice of the song for that part it is considered a well placed 1 slider. :) Thanks!
01:37:401 (1,2,3,4,5,6,7,8,9,10) - Same story (Why not start a new combo on the 6th note?) Done
01:59:094 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Im not going to be repetitive just cut it in 2/3 combo's iff possible. Done
01:59:094 (1,2,3,4,5,6,7,8,9,10,11,12,13) - And another. (You listed the same spot ;) ), haha, but i get what you mean and fixed all the combos with the general idea you've been giving.
02:54:479 (6) - <Perfect candidate for a new combo also. Done
03:09:248 (6) - <It wouldnt be fair iff he was the only candidate for the job. ;) Done

Hard:
00:41:555 (1,2,3,4,5,6,7,8,9,10,11) - <Here you suddenly showed exactly how combo systems work.
(just wanted to say nice job, after all not all in this post should be negative. :)) Thanks!
I didnt found anything bad in hard though seems you know perfectly how to make hard maps. Haha :oops: I put a lot of time into it plus some great mods from others :D

Last up i just wanted to notify that people see the title and remember pentakill, but the taggs only have plentakill in it.
Consider adding pentakill in it as well. Good Idea! Done

That was all i geuss i hope this was helpfull and sorry iff you had to wait this long for a mod. Haha, no biggie, i'm just glad to get a mod, This definitely was helpful!
After all i have seen you multiple times in #modreqs for it.
I also wish you good luck on ranked in advance and i also starred this to prioritize it because it seems like a really good map to me. :) Wow, Thanks so much!
Thanks for the awesome mod. Well-earned Kudos!
BerryJellyXD
So there i am again. :)

Easy:
01:34:632 (3,4) - Clearly stacked makes stack leniency at its highest.
Song setup>advanced thentop one from all the way left to all the way right.
(Stack leniency makes notes/circles show like 0.01mm below eachother so they arent all placed on the same one.
You can clearly see that iff you place 100 notes on the same spot and then play it, As it will slowly drop down to the bottom of the screen.
Placing stack leniency from Rarely stack to always stack simply puts the notes on the same spot.
On easy this doesnt matter alot though but on hard where they stack like 3 on top of eachother it actually shows togheter with the approach circle
Just how many notes there are on the same spot, while iff its placed on always stack and it are like 5 of them you cant tell iff it are 5 or 8 anymore.
because the approach circles would overlap eachother.)
in this case it would just look better and would show more clarity for hidden users in the stacked notes as they will show multiple numbers then.

Seems the timing points sometimes use custom hitsound set's.
But after putting them trough soundfilters in fruitloop studio sound editor, i came to the conclusion that the custom sounds are the same as the normal ones.
making timing points with custom hitsounds unneeded and making all the sound files in the beatmap folder also unneeded.
(Excluding Normal-slidertick, Normal-slidertick3,)
These files do make the map bigger and because it is, it keeps less space.
(For stuff like video/backgrounds skins storyboard or other sound files.)
Also this makes it a tad longer to download things wich every player already has.
To fix this simply replace the hitsounds that are unneeded for actually custom ones.
Or remove the time bookmarks that are only needed for custom set's.
(Wich would be:
00:38:209 -
00:45:593 -
02:06:478 -
02:24:940 -
Take note that iff you chose to remove the bookmarks it will leave some other timing bookmarks also useless wich would be:
00:38:440 -
00:52:632 -
02:51:709 -
These are all the timing bookmarks needed for deletion iff you chose to remove the bookmarks.)
Iff you chose for the Hitsound removal Then simply go the folder (Osu>songs>your song(.PlentaKill feat. Victoria & Phreak - Tibbers)>and then remove the sound files:
Soft-hitclap2
Normal-Hitclap
And Normal-hitclap2.
Removing these files leave the slider ticks still with a clap sound because of the:
Normal-slidertick
Normal-slidertick3
And in terms make the timing bookmarks still usefull.

I geuss its up to you wich of the 2 you decide still look into it because no one loves bigger downloads for nothing.
(P.S. sorry about the whole book i wrote about it just to make it clear.)

Last up in the tags it says: phreak
(yes i missed that the 1st time trough. :?)
But it already is in the name so it doesnt have to be in the tags
Same for the word plentakill and Victoria.

That was about it for easy. (finally. ;))

Normal:
Only 2 things is actually stack leniency. (Required on the least to halfway here.)
And that kai time only uses 8 seconds of the song. (The part of phreak.)
Overabuse is not adviced but iff its only 8 seconds you might as well use it from:
00:37:632 - till
00:52:401 -
It would also fit as you also placed kai on the other part in wich he sings.

Hard:
I expected more streams like this 00:37:863 (1,2,3,4,5) -
after 02:01:517 - as its only halfway of the song.
seems like a normal to me from there on with less predictable jumps.
Other then my personal opinion hard sudden doesnt support widescreen
(Song setup>design, on the bottom.)
Wich makes me sad because people with tablets will have black edges on the left and right of their screen because of that. :(
(Including my tablet.)
Last i just want to point out that the suggestion for kai time in normal,
is actually already done in hard wich i like alot. :)

That was about it for now, Of course i will still keep an eye out iff anything changes and point out things iff i spot something.
I hope it was helpfull, (I always hope that.) and i already starred you because i think its ready for ranked. ;)

P.S. sorry iff all this pink makes your eyes hurt but i dont like all that boring black in a forum only. :)
Topic Starter
Renevant

JellyberryXD wrote:

So there i am again. :)

Easy:
01:34:632 (3,4) - Clearly stacked makes stack leniency at its highest.
Song setup>advanced thentop one from all the way left to all the way right. Done
(Stack leniency makes notes/circles show like 0.01mm below eachother so they arent all placed on the same one.
You can clearly see that iff you place 100 notes on the same spot and then play it, As it will slowly drop down to the bottom of the screen.
Placing stack leniency from Rarely stack to always stack simply puts the notes on the same spot.
On easy this doesnt matter alot though but on hard where they stack like 3 on top of eachother it actually shows togheter with the approach circle
Just how many notes there are on the same spot, while iff its placed on always stack and it are like 5 of them you cant tell iff it are 5 or 8 anymore.
because the approach circles would overlap eachother.)
in this case it would just look better and would show more clarity for hidden users in the stacked notes as they will show multiple numbers then. Mk, Thanks for advice!

Seems the timing points sometimes use custom hitsound set's.
But after putting them trough soundfilters in fruitloop studio sound editor, i came to the conclusion that the custom sounds are the same as the normal ones.
making timing points with custom hitsounds unneeded and making all the sound files in the beatmap folder also unneeded.
(Excluding Normal-slidertick, Normal-slidertick3,)
These files do make the map bigger and because it is, it keeps less space.
(For stuff like video/backgrounds skins storyboard or other sound files.)
Also this makes it a tad longer to download things wich every player already has.
To fix this simply replace the hitsounds that are unneeded for actually custom ones.
Or remove the time bookmarks that are only needed for custom set's.
(Wich would be:
00:38:209 -
00:45:593 -
02:06:478 -
02:24:940 -
Take note that iff you chose to remove the bookmarks it will leave some other timing bookmarks also useless wich would be:
00:38:440 -
00:52:632 -
02:51:709 -
These are all the timing bookmarks needed for deletion iff you chose to remove the bookmarks.)
Iff you chose for the Hitsound removal Then simply go the folder (Osu>songs>your song(.PlentaKill feat. Victoria & Phreak - Tibbers)>and then remove the sound files:
Soft-hitclap2
Normal-Hitclap
And Normal-hitclap2.
Removing these files leave the slider ticks still with a clap sound because of the:
Normal-slidertick
Normal-slidertick3
And in terms make the timing bookmarks still usefull.

I geuss its up to you wich of the 2 you decide still look into it because no one loves bigger downloads for nothing. Ended up just removing the unnecessary hitsounds, (didnt know they were in there tbh .-.)
(P.S. sorry about the whole book i wrote about it just to make it clear.) np np, it was really helpful, thanks!

Last up in the tags it says: phreak
(yes i missed that the 1st time trough. :?)
But it already is in the name so it doesnt have to be in the tags
Same for the word plentakill and Victoria. Changed

That was about it for easy. (finally. ;))

Normal:
Only 2 things is actually stack leniency. (Required on the least to halfway here.) Changed stack leniency to 3
And that kai time only uses 8 seconds of the song. (The part of phreak.)
Overabuse is not adviced but iff its only 8 seconds you might as well use it from:
00:37:632 - till
00:52:401 -
It would also fit as you also placed kai on the other part in wich he sings. Done

Hard:
I expected more streams like this 00:37:863 (1,2,3,4,5) -
after 02:01:517 - as its only halfway of the song.
seems like a normal to me from there on with less predictable jumps.
I understand what you mean, i felt the same when i saw the finished star ranking and while creating the map. The only thing is that the song doesn't really have many opportunities to fill the BM with streams and hard jumps without overmapping, since its usually at a repetitive consistent pace, which isn't fast at all (130 BPM, not too surprised). Unfortunately, I don't think i could make it harder without increasing the DS and slider velocity, but doing so would require me to remap the entire difficulty. I don't think it's necessary, it would be better to just make a new difficulty, but I have no experience in making insane difficulties. The new difficulty would have to be at least a 3.4-3.5 star difficulty. I've been considering it since i deleted the previous "insane" difficulty, but wanted to learn how to map better before it tried it. I'll continue to consider it as I try to get more mods. I'm actually trying to get plentakill to allow me to use this song in osu! so i can get in that special modding queue. If i can, then I will seriously consider making the insane difficulty since i'd be getting mods more often. Sorry for the essay, haha, obviously i've been concerned about this too :? .
Other then my personal opinion hard sudden doesnt support widescreen
(Song setup>design, on the bottom.) Changed
Wich makes me sad because people with tablets will have black edges on the left and right of their screen because of that. :(
(Including my tablet.)
Last i just want to point out that the suggestion for kai time in normal,
is actually already done in hard wich i like alot. :) Ah, yah, haha, i guess i'm not very consistent :o

That was about it for now, Of course i will still keep an eye out iff anything changes and point out things iff i spot something.
I hope it was helpfull, (I always hope that.) and i already starred you because i think its ready for ranked. ;) It definitely was helpful, thanks!

P.S. sorry iff all this pink makes your eyes hurt but i dont like all that boring black in a forum only. :) haha, np
[/color]
Thanks for another awesome mod!
LucyS
Hello
From my Queue

[General]
League of Legends =3
Consider use Soft hitsounds here:
00:23:093 - 00:37:863 I think it fits better this part of the song

[Eazy]
First of all, it's a Eazy so you need to keep the same distance spacing in all the song. Use only 1,0x and fix the spacing between this notes:
00:02:324 (2,3,4,1) - You will need to fix the blankets too.
01:14:786 (1,2,1,1) - ^
00:07:401 (5,1) - And after remember to fix the notes foward too
00:37:401 (4,1) - ^
01:29:555 (5,1)

00:50:324 (3) - Delete finish and add the soft clap
00:54:017 (1) - Cancel NC
02:46:286 (1) - This spinner should start here 02:47:094

[Normal]
AR is too fast for a normal diff, decrease it to 6 or 5.
00:36:017 (1) - Cancel NC
00:55:401 (2,3) - Disable grid snap and fix this stack
01:15:940 (2) - Combo too short, cancel NC
Move the start of the spinner to 01:33:247 - end in the same place
Hiding notes in a normal is not good, unstack this 01:51:248 (7)
01:51:709 (1) - You should replace this for a slider like this 01:52:171 (9) - this rhythm in a normal is too complex.
Spinner should start here 02:47:094
02:27:478 - 02:06:478 - You should map these parts like in eazy

[Hard]
You can replace some of these repeats 00:32:786 (2) - for triples like http://puu.sh/dE2q8/fbff1086b9.jpg
00:58:401 - Try this rhythm http://puu.sh/dE37n/0903e03917.jpg you can use this here too 02:19:632 - like in the first, if you vary your patterns will make your map more fun.

Good Luck!
Topic Starter
Renevant

LucyS wrote:

Hello
From my Queue

[General]
League of Legends =3
Consider use Soft hitsounds here:
00:23:093 - 00:37:863 I think it fits better this part of the song Done (for all difficulties)

[Eazy]
First of all, it's a Eazy so you need to keep the same distance spacing in all the song. Use only 1,0x and fix the spacing between this notes:
00:02:324 (2,3,4,1) - You will need to fix the blankets too. Done
01:14:786 (1,2,1,1) - ^ Done
00:07:401 (5,1) - And after remember to fix the notes foward too Done
00:37:401 (4,1) - ^ Didn't see a DS issue there, but i tried to make the blankets better (might've made them worse)
01:29:555 (5,1) Done

00:50:324 (3) - Delete finish and add the soft clap Done
00:54:017 (1) - Cancel NC There wasn't one there .-., might've been a bug.
02:46:286 (1) - This spinner should start here 02:47:094 Done

[Normal]
AR is too fast for a normal diff, decrease it to 6 or 5. changed to 6
00:36:017 (1) - Cancel NC Done
00:55:401 (2,3) - Disable grid snap and fix this stack Done
01:15:940 (2) - Combo too short, cancel NC No Change
Move the start of the spinner to 01:33:247 - end in the same place Done
Hiding notes in a normal is not good, unstack this 01:51:248 (7) Done
01:51:709 (1) - You should replace this for a slider like this 01:52:171 (9) - this rhythm in a normal is too complex. Kept the same for now, if enough modders disagree, will change
Spinner should start here 02:47:094 Done
02:27:478 - 02:06:478 - You should map these parts like in eazy No change

[Hard]
You can replace some of these repeats 00:32:786 (2) - for triples like http://puu.sh/dE2q8/fbff1086b9.jpg Did it throughout the difficulty. It's a little random, so i might need to go back and make it appear at consistent times.
00:58:401 - Try this rhythm http://puu.sh/dE37n/0903e03917.jpg you can use this here too 02:19:632 - like in the first, if you vary your patterns will make your map more fun. Did your suggestion, adjusting the pattern a little in the process.

Good Luck!
Thanks for mod!
Biri Biri
This is really a Tibbers song. Oh lord. Cute BG though, i wish she had a button on her hat in-game.

Hello hello, the mod from my queue is down below~

[General]
  1. Wow this is catchy. >_>
  2. Your kiai times throughout the mapset do not match, all of the difficulties in a mapset must be the same time.
  3. There are a couple more slightly askew blankets out there, but I advise going through and cleaning up all that you can. It all adds up. :3

    [Easy]

    • 00:06:016 (1) - New combo
      00:08:324 (1) - This slider is placed fine, however it could be improved by putting both ends on the same y-axis. start is y:131, end is y:129
      00:10:170 (2) - ^ Different numbers, same principle
      00:19:401 (1,2) - ^^ Same, these 'could' also just be centered on the x-axis to make things easier. But if not, the ends are still off making the slider uneven.
      00:34:170 (1,3) - ^^^Same thing, for symmetry this time.
      00:45:247 (1) - Move this slider over -1 on the x-axis ( to x:303) for a perfect blanket; may not be that significant. But it does make it that much more rankable imo.
      00:59:555 (3,1,2,3) - Change 00:59:555 (3) to a single, and make the slider end another single to bring this lyric around again. 01:00:017 is also a big white tick, starting a new combo brings fluidity. I feel like altering this to a lyric pattern you used at 00:52:631 (1,2,3,4) could bring good symmetrical value to the map as a whole. Strongly suggested. "Swing through b-" started on a (1) last time, so here sounds good too.
      01:14:786 (1,1,1,1) - Too many (1)'s in a row. I suggest against it for [Easy], consider doing 1-4 and making 01:18:478 your (1).
      01:29:555 (5) - So glad this count to 5 happened. <3
      01:44:324 (1,2) - Evvvvverrr so slightly off-center blanket. Your 01:46:170 (3,4) is perfect.

      01:52:632 (3) - Not too sure if this is rankable for an [Easy] due to the angle and amount of points, I'd ask a BAT about it personally.
      01:55:401 (1,2) - LOL. Phreak why u do dis
      02:21:248 (2,1,2) - Continue combo, distance + NC may be awkward for this diff. Then make 02:24:939 (3) - a NC, lines up the 'count to 5' too.
      02:54:479 (1) - Doesn't need the red point(or any at all) next to the sliderend point
      03:01:863 (1) - All those vertices aren't needed, I found a way to do it in 4 rather than 7 or 8.
    [Normal]

    • 00:15:016 (1) - You generally don't want to put sliders on red ticks in a lower diff unless it's an outstanding beat. This is, however still feels a little weird. Not ad bad as some others.
      00:16:863 (3,4) - Bam, these are softer beats with the lyric. I dont recommend these both be on red ticks. If anything, ctrl+G the previous pattern so that the red repeater ends this red tick sequence.
      00:41:324 (1,2,3,4,5) - Red ticks galore, move this entire combo to the big white tick on 00:41:555. Sounds and looks way cleaner, then delete (5).
      01:10:632 (2,3) and 01:12:478 (2,3) - - These blankets could be improved.
      02:06:709 ~ 02:20:325 - Just under 14 seconds of break that was a kiai on the Easy, iirc. Once you change those around, you'll have to put something here most likely unless you decide against this being kiai. Also a large break for a catchy part of this song. </3
      02:23:325 (6,2) - I doubt this is a rankable overlap for Normal diff
      02:24:478 (2,3) - A blanket with room to be neater.
      03:09:479 (2) - Slightly uneven.
[Hard]

  • 00:25:401 (2,3) - Improvable blanket~

    00:37:863 - I don't feel Kiai belongs here, see [General]. This is also simply the first verse after the actual chorus.
    00:43:401 (8) - New combo.
    01:15:940 (1) - Rotating this slider, and putting a single on 01:16:632 would help this feel smoother.
    01:48:017 (1,2,3,4,5,6,7,8,9) - 01:40:633 (1,2,3,4,5,6,7,8,9,10) - These two lyric sections don't match in mapping rhythm. I'd reconsider making at least 3/4ths of both the same rhythm, even if not the shape patterns.
    01:53:094 (4,5,6) - Dunno about that double sliderend overlap, yo. Ask a BAT or more experienced mapper, if possible.
    01:59:094 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Nice flow, I like it a lot. A little better suited than 00:37:863 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) imo.
    03:18:479 (6) - New combo, the long end looks kinda funky imo. Preference though.
I enjoyed modding this, I found the song to be way more catchy than I assumed. I had it looping in the background by accident while doing some dishes...got annoying very quickly hearing only the "oooo~oo-oo-oo-ooh~" in the distance. Keep up the progress, and good luck with this map. \o/
Topic Starter
Renevant

Kamidachi wrote:

This is really a Tibbers song. Oh lord. Cute BG though, i wish she had a button on her hat in-game.

Hello hello, the mod from my queue is down below~

[General]
  1. Wow this is catchy. >_>
  2. Your kiai times throughout the mapset do not match, all of the difficulties in a mapset must be the same time.
  3. There are a couple more slightly askew blankets out there, but I advise going through and cleaning up all that you can. It all adds up. :3
    Fixed for all difficulties

    [Easy]

    • 00:06:016 (1) - New combo Done
      00:08:324 (1) - This slider is placed fine, however it could be improved by putting both ends on the same y-axis. start is y:131, end is y:129 Fixed the best I could
      00:10:170 (2) - ^ Different numbers, same principle Same as above
      00:19:401 (1,2) - ^^ Same, these 'could' also just be centered on the x-axis to make things easier. But if not, the ends are still off making the slider uneven. Made slider even
      00:34:170 (1,3) - ^^^Same thing, for symmetry this time. Done
      00:45:247 (1) - Move this slider over -1 on the x-axis ( to x:303) for a perfect blanket; may not be that significant. But it does make it that much more rankable imo. Done
      00:59:555 (3,1,2,3) - Change 00:59:555 (3) to a single, and make the slider end another single to bring this lyric around again. 01:00:017 is also a big white tick, starting a new combo brings fluidity. I feel like altering this to a lyric pattern you used at 00:52:631 (1,2,3,4) could bring good symmetrical value to the map as a whole. Strongly suggested. "Swing through b-" started on a (1) last time, so here sounds good too. I'm actually pretty confused about this. You want me to turn the slider into just regular single notes? That would leave about 6 notes of singles. That seems a little plain to me and i personally think the slider is rather fitting. Also, if i did that, it would break the pattern of: single-single-slider that i think fits the song pretty nicely. Err..I might be reading your suggestion wrong. No change for now, but i'll go back and look at this again later.
      01:14:786 (1,1,1,1) - Too many (1)'s in a row. I suggest against it for [Easy], consider doing 1-4 and making 01:18:478 your (1). Done, thanks for the insight and what not :D
      01:29:555 (5) - So glad this count to 5 happened. <3 :)
      01:44:324 (1,2) - Evvvvverrr so slightly off-center blanket. Your 01:46:170 (3,4) is perfect. Fixed

      01:52:632 (3) - Not too sure if this is rankable for an [Easy] due to the angle and amount of points, I'd ask a BAT about it personally. Noted, will ask a BAT when i get the chance.
      01:55:401 (1,2) - LOL. Phreak why u do dis :)
      02:21:248 (2,1,2) - Continue combo, distance + NC may be awkward for this diff. Then make 02:24:939 (3) - a NC, lines up the 'count to 5' too. Done, Also separated the stacked notes
      02:54:479 (1) - Doesn't need the red point(or any at all) next to the sliderend point Fixed
      03:01:863 (1) - All those vertices aren't needed, I found a way to do it in 4 rather than 7 or 8. Fixed
    [Normal]

    • 00:15:016 (1) - You generally don't want to put sliders on red ticks in a lower diff unless it's an outstanding beat. This is, however still feels a little weird. Not ad bad as some others. Didn't know that, thanks for explaining :D
      00:16:863 (3,4) - Bam, these are softer beats with the lyric. I dont recommend these both be on red ticks. If anything, ctrl+G the previous pattern so that the red repeater ends this red tick sequence. Made symmetric across origin instead, pattern might be a little awkward
      00:41:324 (1,2,3,4,5) - Red ticks galore, move this entire combo to the big white tick on 00:41:555. Sounds and looks way cleaner, then delete (5). Done
      01:10:632 (2,3) and 01:12:478 (2,3) - - These blankets could be improved. Done
      02:06:709 ~ 02:20:325 - Just under 14 seconds of break that was a kiai on the Easy, iirc. Once you change those around, you'll have to put something here most likely unless you decide against this being kiai. Also a large break for a catchy part of this song. </3 I dont think it was in Kiai, the part before it was iirc :o . And no change for now as it may take me a bit to create a suitable pattern. I will probably fill it like u suggested, but i'm a little concerned that it will get rid of an (maybe) acceptable break. Considering that's a pretty repetitive part, i thought it would be best to use a break there. I'll have to think it over :? . Thanks for suggestion either way!
      02:23:325 (6,2) - I doubt this is a rankable overlap for Normal diff Fixed it, basically changing the pattern for that entire section.
      02:24:478 (2,3) - A blanket with room to be neater. New pattern that i changed from above mod.
      03:09:479 (2) - Slightly uneven. Fixed the best i could, will probably need to add more points or redo the slider to make it perfect
[Hard]

  • 00:25:401 (2,3) - Improvable blanket~ Oops, fixed

    00:37:863 - I don't feel Kiai belongs here, see [General]. This is also simply the first verse after the actual chorus. I got rid of it there and made it consistent at one point throughout all difficulties :)
    00:43:401 (8) - New combo. Done, It fits the rhythm of the song, but its under all that cluster so i wasn't sure if it was suitable there. Anyways, done done
    01:15:940 (1) - Rotating this slider, and putting a single on 01:16:632 would help this feel smoother. Done
    01:48:017 (1,2,3,4,5,6,7,8,9) - 01:40:633 (1,2,3,4,5,6,7,8,9,10) - These two lyric sections don't match in mapping rhythm. I'd reconsider making at least 3/4ths of both the same rhythm, even if not the shape patterns. Made the second the same at the first with the exception of the end slider.
    01:53:094 (4,5,6) - Dunno about that double sliderend overlap, yo. Ask a BAT or more experienced mapper, if possible. Will do
    01:59:094 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Nice flow, I like it a lot. A little better suited than 00:37:863 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) imo. I see
    03:18:479 (6) - New combo, the long end looks kinda funky imo. Preference though. Done
I enjoyed modding this, I found the song to be way more catchy than I assumed. I had it looping in the background by accident while doing some dishes...got annoying very quickly hearing only the "oooo~oo-oo-oo-ooh~" in the distance. Keep up the progress, and good luck with this map. \o/ Glad you liked it :), and yah, that's like engraved in my brain now :o
Thanks for the super-in-depth mod! I feel kinda bad now that my mod was so vague and mostly just blanket suggestions. :( Anyways, Thanks again! Enjoy your Well-earned Kudos.
neonat
First hearing the preview: what the heck.
Annie was the character that got me into LoL and most of my first 100 wins were with the use of her, really like that character~

General

Add 2000 to AudioLeadIn in the .osu in Notepad on all difficulties
You should start all your difficulties at the same time

Easy

00:14:324 (4,1) - I really think they could look better with each other if the curve of 00:15:709 (1) was more matching with the previous slider head
00:18:016 (3) - looking at this section as a whole, this slider doesn't really look that ideal, especially since it doesn't really blanket 00:17:093 (2) or move directly in the flow of 00:19:401 (1)
00:21:247 (2,1) - you should still use 1.0x spacing here, even if there's 2 beats between them
00:57:709 (3) - all I can say is that having this curve the other way helps keep the flow smooth here, the current slider just isn't that good because the curve is upwards and isn't following the diagonal downward movement of this pattern, curving it the other way helps ease the path upwards easier:
01:18:017 (4,1) - blanket them
01:25:863 (2) - NC here instead of 01:25:401 (1)
01:27:247 (1) - remove NC
01:29:555 (5) - NC instead of 01:30:940 (1)
01:33:247 (3) - NC
01:38:324 (2,3) - highly discourage you from using stacks in Easy, QATs don't really like that as it is added difficulty for newer players
01:54:478 (5,1,2) - please take note of the spacing. You change the slider velocity, which is also not really encouraged in Easy, but you made the spacing change too drastically different from what it usually is, which is not good. Adjust it so that the spacing looks similar to what it usually is, i you do not remove the slider velocity change, which I think you should
02:12:478 (4) - NC
02:16:171 (4) - ^
02:19:863 (4) - ^
02:36:017 - shift the break line to this point

Eh, I sometimes felt the NCing was weird and not consistent or matching nicely with the song
some of the gaps felt odd and forced
I think further improvement could and should be done for Easy

Normal

Looks very raw and unpolished, here are some pointers:

00:00:940 - you should start the difficulty here already, like Easy

Your distance spacing between objects isn't constant at all, just look at 00:15:016 (1,2,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,1,2) and 00:51:247 (5,1) - ensure a constant spacing throughout Normal

00:55:401 (2,3) - stacks aren't really encouraged in Normal either

01:25:171 (1,2) - don't have sliders end on the main beat, it kills the rhythm with the passive end being where the beat is

02:04:171 (1,2,3,4) - don't anti-jump in Normal

Hard

00:00:247 (1,2) - you should not have objects before the first timing point

You should start the NCs on first beat of the music or the 1st vocal downbeat impact, like 00:08:324 (2) or like 00:15:709 (5) - this would make it more sensible, and also easier for consistency

NC can be more consistent in the rap section as well

Sometimes the flow and movement feels too angular/not fluid, and it might be how it is positioned, especially some of those 1/4 repeat sliders
02:26:786 (2) - isolated 3 repeat sliders don't play good, and don't enhance the rhythm of the song there, they lack the feel and creativity when used
02:32:094 (3) - ^

Break line starts at 02:36:017

Interesting song, but I feel the maps could be improved to be better, Good Luck
Topic Starter
Renevant

neonat wrote:

First hearing the preview: what the heck.
Annie was the character that got me into LoL and most of my first 100 wins were with the use of her, really like that character~

General

Add 2000 to AudioLeadIn in the .osu in Notepad on all difficulties Done
You should start all your difficulties at the same time Done

Easy

00:14:324 (4,1) - I really think they could look better with each other if the curve of 00:15:709 (1) was more matching with the previous slider head I fixed it to blanket properly
00:18:016 (3) - looking at this section as a whole, this slider doesn't really look that ideal, especially since it doesn't really blanket 00:17:093 (2) or move directly in the flow of 00:19:401 (1) Fixed the blankets, changed the pattern a little to fit it better.
00:21:247 (2,1) - you should still use 1.0x spacing here, even if there's 2 beats between them There already was.. Either way, i changed the pattern
00:57:709 (3) - all I can say is that having this curve the other way helps keep the flow smooth here, the current slider just isn't that good because the curve is upwards and isn't following the diagonal downward movement of this pattern, curving it the other way helps ease the path upwards easier:
I personally think it's fine the way it is. I'll make note of it to change if another modder addresses it or if I change my mind in the future
01:18:017 (4,1) - blanket them Tthey already were. .-. i made the blanket better if thats what you meant.
01:25:863 (2) - NC here instead of 01:25:401 (1) Done
01:27:247 (1) - remove NC Done
01:29:555 (5) - NC instead of 01:30:940 (1) Done
01:33:247 (3) - NC Done
01:38:324 (2,3) - highly discourage you from using stacks in Easy, QATs don't really like that as it is added difficulty for newer players Changed
01:54:478 (5,1,2) - please take note of the spacing. You change the slider velocity, which is also not really encouraged in Easy, but you made the spacing change too drastically different from what it usually is, which is not good. Adjust it so that the spacing looks similar to what it usually is, i you do not remove the slider velocity change, which I think you should. The default DS kinda went to that distance when i changed the slider velocity. I thought it would be acceptable if the editor said so. Anyways, i changed the DS properly, but I kept the slider velocity the same, because I think it's rather fitting.
02:12:478 (4) - NC Done
02:16:171 (4) - ^ Done
02:19:863 (4) - ^ Done
02:36:017 - shift the break line to this point Wasn't sure if there was a manual way to do this, but I added two notes to compensate and shift the break.

Eh, I sometimes felt the NCing was weird and not consistent or matching nicely with the song
some of the gaps felt odd and forced
I think further improvement could and should be done for Easy

Normal

Looks very raw and unpolished, here are some pointers:

00:00:940 - you should start the difficulty here already, like Easy Done

Your distance spacing between objects isn't constant at all, just look at 00:15:016 (1,2,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,1,2) and 00:51:247 (5,1) - ensure a constant spacing throughout Normal Fixed

00:55:401 (2,3) - stacks aren't really encouraged in Normal either No change for now, will remap that part of the song if another modder suggests to change

01:25:171 (1,2) - don't have sliders end on the main beat, it kills the rhythm with the passive end being where the beat is Fixed and remapped

02:04:171 (1,2,3,4) - don't anti-jump in Normal No change for now


Hard

00:00:247 (1,2) - you should not have objects before the first timing point Fixed

You should start the NCs on first beat of the music or the 1st vocal downbeat impact, like 00:08:324 (2) or like 00:15:709 (5) - this would make it more sensible, and also easier for consistency Fixed

NC can be more consistent in the rap section as well Fixed

Sometimes the flow and movement feels too angular/not fluid, and it might be how it is positioned, especially some of those 1/4 repeat sliders
02:26:786 (2) - isolated 3 repeat sliders don't play good, and don't enhance the rhythm of the song there, they lack the feel and creativity when used changed
02:32:094 (3) - ^ changed

Break line starts at 02:36:017 fixed

Interesting song, but I feel the maps could be improved to be better, Good Luck
Thanks for the mod!
Factorial
From NLOMQ

[General]
The sequence of combo colors from Normal are different from Easy and Hard. Make it all the same on all diffs.

[Hard]
  1. 00:28:170 (5) - Ctrl+J for better flow
[Normal]
  1. 00:51:247 (5,1) - Space it out.
  2. 01:26:324 (6,7) - Ctrl+G
  3. 01:33:247 (1) - Shorten spinner to 01:36:478 . When placing a spinner, consider the recovery time after it (2 beats for Normal).
  4. 02:04:171 (1,2,3,4) - Antijumps are not recommended for Normal. Space it out.
  5. 02:47:094 (1) - Shorten spinner to 02:50:325 . Same as above.
[Easy]
  1. SV change is not recommended here.
Good luck
Topic Starter
Renevant

Neil Leo wrote:

From NLOMQ

[General]
The sequence of combo colors from Normal are different from Easy and Hard. Make it all the same on all diffs. Fixed

[Hard]
  1. 00:28:170 (5) - Ctrl+J for better flow Done
[Normal]
  1. 00:51:247 (5,1) - Space it out. Done
  2. 01:26:324 (6,7) - Ctrl+G Done
  3. 01:33:247 (1) - Shorten spinner to 01:36:478 . When placing a spinner, consider the recovery time after it (2 beats for Normal). Done, ty for explanation
  4. 02:04:171 (1,2,3,4) - Antijumps are not recommended for Normal. Space it out. Done
  5. 02:47:094 (1) - Shorten spinner to 02:50:325 . Same as above. Done
[Easy]
  1. SV change is not recommended here. No change, im gonna try to get a BAT's opinion on this because i really want to keep it, but many modder suggest to change. I probably will end up changing, but i want to get confirmation first.
Good luck
Thank you for the mod! Also, i'd like to apologize for being rude to you earlier. Your mod is fully appreciated and I'm thankful that you spent the time to mod my map. Sorry and thank you!
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