IA - Outer Science

posted
Total Posts
2
Topic Starter
Trollyn
This beatmap was submitted using in-game submission on sábado, 22 de fevereiro de 2014 at 20:18:01

Artist: IA
Title: Outer Science
Source: Kagerou Project
Tags: vocaloid ia karegerou project outer science
BPM: 195
Filesize: 3454kb
Play Time: 03:12
Difficulties Available:
  1. Insane (5 stars, 616 notes)


Download: IA - Outer Science
Information: Scores/Beatmap Listing
---------------
Hm... HMMMMMMMMMMMMMMMMMMMMMM
Hathz
Lovin' it so far! Here's a mod for you.

Insane:

00:10:338 (1) - CTRL+G
00:11:568 (1) - Jump feels nice, perhaps at 280,256
00:22:645 (1) - NC
00:25:722 (3) - Move further away, perhaps X:440
00:26:338 (1) - CTRL+G
00:26:645 (2) - Move to 336,256
00:26:953 (1,2) - Remove, instead copy and CTRL+H the two objects at 00:26:338 (1,2) , no new combo (makes for a symmetric pattern)
00:27:568 (1) - CTRL+G
00:28:184 (1,2) - Remove, instead copy and CTRL+H the two objects at 00:27:568 (1,2) , no new combo (makes for a symmetric pattern)
00:29:415 (4) - RC
00:33:722 (3) - CTRL+G
00:36:492 (2) - CTRL+G
00:40:645 (4) - RC
00:40:645 (4,5,6) - Perhaps change their positions so they stack on top of 00:39:876 (1,2,3) , in reverse order (http://i.imgur.com/JzL5Hc0.jpg)
00:42:799 (8) - Move to X:264 ?
00:43:107 (1) - Anti-jump opportunity, stack with previous note (00:42:799 (8)), also RC
00:43:261 (1) - NC
00:49:261 (1) - NC
00:49:722 (1) - Extend duration of slider so it reverses once, delete 00:50:030 (1) and add a note at 00:50:184 (2) (http://i.imgur.com/XeumN7W.png , http://i.imgur.com/NVoPJfN.png)
00:53:415 (1) - NC
00:54:184 (2) - RC
00:55:876 (1) - NC, move to 272,296
00:56:645 (2) - RC
00:56:645 (2,3,4) - Select all of these, CTRL+J
00:57:876 (6) - Anti-jump opportunity, stack with previous object 00:57:568 (5)
00:58:030 (7) - Maybe move this just a grid or two downwards
01:03:107 (10) - Possibly remove this object, if you want to follow the vocals
01:07:722 (1) - Maybe stack this right under the end point of the 01:07:261 (6) slider, better for an anti-jump in my opinion
01:11:261 (3,4) - CTRL+G
01:17:568 (5) - RC, maybe stack them all at the starting point of the 01:18:030 (1) slider
01:20:030 (1) - The stream up to the break, maybe replace with this, it gives it more impact (http://i.imgur.com/QPJM3hu.jpg , http://i.imgur.com/zyGuM4T.png).
01:32:799 (1) - CTRL+G
01:39:415 (1) - NC, kinda fits the music I think
01:43:568 (6) - CTRL+G
01:48:338 (1) - NC
01:48:799 (1) - CTRL+J, the current position plays kind of weird with the previous two objects
01:52:799 (1) - Change this to be same shape/repeat as 01:53:107 (2) (http://i.imgur.com/C9T0Eeh.png , http://i.imgur.com/FBMTR8d.png)
02:05:568 (1) - Align with the end point of previous slider 02:05:107 (4)
02:06:030 (3) - RC
02:06:338 (5,6) - Maybe swap these on the timeline, so the pattern zig-zags
02:09:338 (1) - Delete this before I eat your children
02:12:492 (2) - CTRL+G
02:14:953 (2) - RC
02:31:876 (1) - CTRL+G
02:54:338 (6) - Move further away from previous slider
03:04:030 (5) - Move to around 338,312


You might also want to increase the hit accuracy difficulty from 6 to AT LEAST 7, maybe even 8.

Goop luck!
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