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Autobahn - Aki no Kaze

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Topic Starter
Leorda
This beatmap was submitted using in-game submission on Saturday, August 09, 2014 at 12:37:41 PM

Artist: Autobahn
Title: Aki no Kaze
Source: Touhou
Tags: zun yuuhei satellite ring suzune リング・スズネ vocaloid shizuha aki mountain of faith 人恋し神様 ~ Romantic Fall 東方歴絵巻 幽閉サテライト
BPM: 150
Filesize: 6089kb
Play Time: 03:32
Difficulties Available:
  1. Hard (2.48 stars, 276 notes)
  2. Lunatic (3.95 stars, 454 notes)
  3. Normal (1.85 stars, 177 notes)
Download: Autobahn - Aki no Kaze
Information: Scores/Beatmap Listing
---------------

にそよで、散らすに記憶。。。

After long break since November 2013, I'm back now. I hope you like it....

~ Mapset ~
Normal : 100%
Hard : 100%
Lunatic : 100%
SB : 100%

~ Special Thanks ~
1) -Bakari-
2) Kodora
3) 10crystalmask
4) P o M u T a
5) Rare
6) Lecana
7) Xinely
8) Neta
9) samplefish
10) Mira-san
11) Liiraye
12) Project Railgun
13) rossonero1899
14) RandomEffect
15) LucyS
16) Jaltzu
17) xxdeathx
18) Scorpiour
19) jonathanlfj
20) p3n
RvNovae
General:
The timing is good
You set the hitsounds in a nice way
You have a nice storyboard

Normal:
02:15:169 move the slider up

Hard:
03:18:369 move the slider a bit up

Lunatic:
00:51:969 move the slider a bit up
00:58:369 move the slider a bit down
02:33:569 time these slider more like they come right after the previous one
02:52:769 move the slider down
02:53:769 move the slider down
02:56:769 move the slider down a bit
02:59:169 same problem as 02:33:569
03:05:169 move the slider up
03:08:969 move the circle up
03:09:769 move the slider up
03:22:169 moe the slider up a bit

I like it all in all.
These are all just suggestions and I hope it wil be ranked
So nice done and I hope I could help you
riffy
Yo, as requested via Twitter.

[General]
  1. Some of your elements are rather fast, I would enable the Epilepsy Warning. Just in case. :P
  2. Disable Widescrren Support in the Normal diff. It kinda conflicts with your amazing storyboard!
  3. Re-size the image a bit, it should be 1024x768, not 1023x767 :P
  4. Your mp3 is unrankable. Its bitrate is way too high! I've reduced it for you, but new mp3 may require minor offset changes. Here! << I guess it's the best possible quality for the song.
[Normal]
  1. Since it's the easiest diff of the mapset I would reduce all settings (except Circle Size) by one tick.
    Note: if AR4 feels bad for you, reduce HP and OD at least. This diff should be friendly towards beginners!
  2. Your comboing feels a bit too intensive. Some combos are really short! (e.g. 00:39:969 (1,2,3,1) - ). So, I recommend you to remove some of the new combos like 00:41:569 (1) - 00:44:769 (1) - 00:48:369 (1) - 00:51:169 (1) - and so on. It will also make your diff a bit more readable, imo.
  3. 00:49:969 (1,2,3,1,2) - doesn't look like something readab le enough for the easiest diff. Why don't you use something more simple here? I think that beginners might have problems with 00:50:369 (2,1) - this stack and 00:51:569 (2) - being too close to 00:50:769 (3).
    Note: 00:51:969 (3,1) - i would also try to avoid this stack. Tрere're some reasons to do it, first of all, it doesn't flow really nice, imo. And secondly, it may be unreadable for the EASIEST diff of the mapset.
  4. 00:54:169 (3) - do we really need this circle here? You can get rid of some 1/2 circles. It will make your diff a bit easier + it will improve your rhythm.
    Note: 01:51:769 (2) - 02:10:969 (4) - this one sounds kinda out of it's place, so I'd remove it for sure.
  5. 00:59:169 (1,2,1) - nazi - why don't you work a bit more on your blankets? Just take a look here and you'll understand that you can improve shapes of your sliders a lot!
  6. 01:31:569 (1) - not a fan of this pattern. The circle appears too soon after the spinner. I feel like players will not have eough time to react to the circle! Come on, that's the easiest diff of the mapset! :)
    Note: 02:35:569 (1) - 03:01:169 (1) - whoops, the same :(

    Everything seems to be quite good, but you can improve the diff if you make it a bit easier. This is the easiest diff, remember!
[Hard]
  1. Pretty much the same issue with comboing happens here. Sometimes it feels too agressive. For example, 01:18:369 (1,1,1,1,1,1,1,1) - here. New combos shouldn't be overused, so I recommend you to place NCs less often. :(
  2. 00:42:169 (2) - I would recommend you to avoid such sliders. It sounds kinda off vocals and the beat at 00:42:369 - is ignored. It is confusing and doesn't sound right, imo.
    Note: 02:27:769 (2) -02:43:769 (3) - same. I've missed some of them, you'll be abl to find them yourself. I'm sure. :)
  3. 00:47:169 (2) - a little jump will fit here and improve your flow. Use Cttrl+G on this slider to mke it flow better. You can add some more jumps during the diff to emphasize some beats and to make diff a bit more enjoyable for players.
    Note: in fact, the overlap looks a bit strange, but I guess it's done on purpose. :( See for yourself.

    Everything is okay, but diff lacks some jumps. If you add some jumps it'd make your diff a bit more interesting for players, since it's a Hard diff that'd be totally okay. Also, rhythm could be improved a bit.
[Lunatic]
  1. The hardest diff of the mapset has not enough jumps. Doesn't plays right, imo. As an average player, I wasn't really satisfied with the diff. Consider addig some jumps to make the diff harder, please! :(
    Note: add more jumps to the beginning and try to keep them consistent. Jumps should be used properly, so they will help players to understand your rhythm and the song better!

    The diff itself is well-mapped and has nice rhythm but lack of jumps makes it really unpleasant. :(
Overall, the mapset is quite okay. I'd work on Normal and Lunatic more, tho.

~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Leorda
@Olivarus : no changes, thx for mod

@-Bakari- : almost all fix.... BG dimensions are fine.... and add a few jump in Insane diff. Thx
RvNovae

Leorda wrote:

@Olivarus : no changes, thx for mod

@-Bakari- : almost all fix.... BG dimensions are fine.... and add a few jump in Insane diff. Thx
No problem (I know...I didn't really help you^^)

But a Kudosu would be cool :D I'm a newby to modding and so I have to learn a lot^^

Maybe my mods will become better
Topic Starter
Leorda

Olivarus wrote:

No problem (I know...I didn't really help you^^)

But a Kudosu would be cool :D I'm a newby to modding and so I have to learn a lot^^

Maybe my mods will become better
I can't give u kudosu because I don't agree with your all modpost. But don't worry, your mod will become better and better~

Good luck then ^^
RvNovae
I can't give u kudosu because I don't agree with your all modpost. But don't worry, your mod will become better and better~

Good luck then ^^[/quote]

OK, I understand no problem^^ and thanks for wishing me luck thats kind of you
Decipher
I don't know..
but since it's a vocaloid song you should write the composer (autobahn) as the artist and move suzune ring to tags ._.

and Lunatic diff is so easy, agreed with Bakari, it lacks of jumps :?
Kodora
On Lunatic: 02:18:235 (2) - you have normal-sampleset on sliderbody which sounds weird since all other parts have soft one. No kudosu please

Imo it is fine even without jumps, but i think you have too much 1/2 (especially at the beginning), which makes map feels kinda monotonous. Also consider reduse copypaste in map to make it more interesting.

Storyboard is very well done.

Good luck!
10crystalmask01
Hey, mod from queue 8-)
[General]
01:31:235 - 01:56:835 Consider adding Kai time here. This is the 1st chorus of the music, only it's without the vocals.
[Lunatic]
00:27:235 - Consider starting to map here.
00:44:835 (1,3) - Consider remodeling these sliders- add a bit more curve to them, so that 00:44:835 (1) - 's head and 00:45:635 (3) - 's tail does not form an ugly overlap.

00:50:435 (3,2) - Just move a bit more apart, so that the spacing looks consistent with the rest of your objects.
01:18:435 (1) - Consider adding normal finish on the head.
01:28:035 (1) - Move middle anchor point to 208:296 so it improves the blanket.
01:42:035 (4) - Move to 280:32 so it completes the blanket around 01:40:835 (1) - 's head.
01:47:235 (1) - Move tail point to 296:24
02:10:835 (7,1,2) - Weird blanket here lol. Transform 02:11:235 (1) - into a curved slider for a blanket, or don't bother trying to create one here.
02:32:835 (1) - Remove NC (since it doesn't hit the large white tick yet)?
02:51:235 (1,2) - Fix blanket.
02:52:835 (1) - Move to 290:96 so it should be perfectly stacked under 02:51:835 (3) - 's tail.
02:52:835 (1,2) - Also fix blanket here.
02:54:435 (1,2) - ^
03:01:035 - 03:13:635 Omg the objects after this timing pint all comes from 01:31:435 - 01:44:035 lol. Nothing's wrong with that, but all the modsI gave you for objects within this timeline will also be applied for All the objects within 03:01:035 - 03:13:635
03:18:035 (3,1) - Not going to try to make a blanket here?
03:20:035 (1,2) - ^
03:22:835 (3,1) - Fix blanket.
03:25:435 (2,3) - Not going to try to make a blanket here?

A few flawed blankets, but the diffs pretty nice.
[Hard]
00:27:235 - Consider starting to map here.
00:45:435 (2,1) - Fix blanket.
01:18:435 (1) - Change finish to Normal finish.
02:36:835 (1) - Why not create another curve in the slider (after the red anchor point) so that it blankets 02:37:435 (2) - ? It's really weird how it blankets 02:36:435 (4) - 's tail, but not the hit circle as well.
Or you can just stack it like 02:39:235 (3) - .

[Normal]
00:52:435 (5,1) - DS is slightly off for these objects.
01:23:235 (2,1) - Fix blanket here.
01:32:035 (2,1) - ^ with 01:32:035 (2) - 's tail.
01:47:235 (1,2,3) - Try shifting these objects so that 01:48:435 (2) - is placed on the center of the vertical axis.
02:16:035 (1,2) - Fix blanket here.
02:30:435 (5) - NC
03:23:235 (3) - ^

Nice Storyboard :lol: Good luck!
Topic Starter
Leorda

Kodora wrote:

On Lunatic: 02:18:235 (2) - you have normal-sampleset on sliderbody which sounds weird since all other parts have soft one. No kudosu please // fixed

Imo it is fine even without jumps, but i think you have too much 1/2 (especially at the beginning), which makes map feels kinda monotonous. Also consider reduse copypaste in map to make it more interesting. // added few notes to make triplets.... well, I just don't know where I should add more notes.... I think this diff had enough jump, btw

Storyboard is very well done.

Good luck!

10crystalmask01 wrote:

Hey, mod from queue 8-)
[General]
01:31:235 - 01:56:835 Consider adding Kai time here. This is the 1st chorus of the music, only it's without the vocals.
[Lunatic]
00:27:235 - Consider starting to map here. // nah, it's an intro
00:44:835 (1,3) - Consider remodeling these sliders- add a bit more curve to them, so that 00:44:835 (1) - 's head and 00:45:635 (3) - 's tail does not form an ugly overlap. // fixed

00:50:435 (3,2) - Just move a bit more apart, so that the spacing looks consistent with the rest of your objects. // fixed
01:18:435 (1) - Consider adding normal finish on the head. // no
01:28:035 (1) - Move middle anchor point to 208:296 so it improves the blanket. // fixed
01:42:035 (4) - Move to 280:32 so it completes the blanket around 01:40:835 (1) - 's head. // fixed
01:47:235 (1) - Move tail point to 296:24 // fixed
02:10:835 (7,1,2) - Weird blanket here lol. Transform 02:11:235 (1) - into a curved slider for a blanket, or don't bother trying to create one here. // nah, I think it's fine
02:32:835 (1) - Remove NC (since it doesn't hit the large white tick yet)? // no, I'd add NC to prevent of long combo
02:51:235 (1,2) - Fix blanket. // no
02:52:835 (1) - Move to 290:96 so it should be perfectly stacked under 02:51:835 (3) - 's tail. // fixed
02:52:835 (1,2) - Also fix blanket here. // no
02:54:435 (1,2) - ^ // no
03:01:035 - 03:13:635 Omg the objects after this timing pint all comes from 01:31:435 - 01:44:035 lol. Nothing's wrong with that, but all the modsI gave you for objects within this timeline will also be applied for All the objects within 03:01:035 - 03:13:635 // lol
03:18:035 (3,1) - Not going to try to make a blanket here? // no
03:20:035 (1,2) - ^ // no
03:22:835 (3,1) - Fix blanket. // no
03:25:435 (2,3) - Not going to try to make a blanket here? // no

A few flawed blankets, but the diffs pretty nice.
[Hard]
00:27:235 - Consider starting to map here. // nah, it's an intro
00:45:435 (2,1) - Fix blanket. // nah, I think it's fine
01:18:435 (1) - Change finish to Normal finish. // no
02:36:835 (1) - Why not create another curve in the slider (after the red anchor point) so that it blankets 02:37:435 (2) - ? It's really weird how it blankets 02:36:435 (4) - 's tail, but not the hit circle as well. // nah
Or you can just stack it like 02:39:235 (3) - .

[Normal]
00:52:435 (5,1) - DS is slightly off for these objects. // fixed
01:23:235 (2,1) - Fix blanket here. // fixed
01:32:035 (2,1) - ^ with 01:32:035 (2) - 's tail. // no
01:47:235 (1,2,3) - Try shifting these objects so that 01:48:435 (2) - is placed on the center of the vertical axis. // no, I like that pattern
02:16:035 (1,2) - Fix blanket here. // fixed
02:30:435 (5) - NC // fixed
03:23:235 (3) - ^ // fixed

Nice Storyboard :lol: Good luck!
thanks~
Kodora
Just a little example of what i mean by adding more rhythm variety: http://puu.sh/7jOn6.osu

In general, try to make rhythm more complex and use more variety in hitsounds, only claps at every 2 and 4 tick feels boring.

By the way, using normal-sampleset as clap might badly affect taiko mode since it will be d like all other notes instead of k - try to use this hitclap instead.

Good luck!
Topic Starter
Leorda

Kodora wrote:

Just a little example of what i mean by adding more rhythm variety: http://puu.sh/7jOn6.osu

In general, try to make rhythm more complex and use more variety in hitsounds, only claps at every 2 and 4 tick feels boring.

By the way, using normal-sampleset as clap might badly affect taiko mode since it will be d like all other notes instead of k - try to use this hitclap instead.

Good luck!
oh.... thx for your advice~
P o M u T a
hi


[General]
  1. try add 'Katharsis' tag. so, this is 'Yuuhei Katharsis'.
  2. try add tag '人恋し神様 ~ Romantic Fall' because this original song. (原曲)
  3. try add tag '東方歴絵巻' this album name.
  4. this mp3 151kps. try convert 192kps. more good.
  5. this BG size 1023x767 wat, try change 1024x768.
  6. You use Normal hitsound. but, i think more goood custom hitsound use better. try find. http://puu.sh/7r8b0.wav
[Normal]
  1. I really don't like Normal OD5. i hope 4. also, this is least diff. beginner play.
  2. 01:20:035 (2,1,2,12) - this part not used hitsound. really deserted. try some add hitsound. i suggest all slider add whistle slider head. because follow piano and strong whitle line.
  3. 02:25:635 (1) - try more fit sound.
  4. 02:46:435 (3) - add NC. your pettern.
  5. 03:14:035 (1,2,3,4,1,2,1,2,1,2,) - try add whistle slider head and reverse and end and circle. i doN't understand why not use hitsound. more sound fit.
[Hard]
  1. This hard diff... nothing jump. you are style? but, one or double, try add, more fun playing.
  2. 00:43:235 (4) - move (x:333 y:305) more beautiful seems.
  3. 00:59:235 (1,2,3) - triple spacing is seems dirty. (3) move (x:152 y:102) please try. unity Distance and more seems good. http://puu.sh/7r8o6.jpg if change, don't forget move 01:00:835 (1) - . because stacking.
  4. 01:18:435 (1) - same as Normal
  5. 03:13:635 - same as normal diff.
[Lunatic]
  1. 00:43:235 (1,2) - try perfect stack slider end both. seems bad.
  2. 00:59:635 (2) - move (x:448 y:328) or around, because i don't like this overlaps.
  3. 01:18:435 - this diiff.. this part hitsound fine.
  4. 01:30:435 (1) - add whistle slider head. follow piano.
  5. 03:13:635 - same as normal.
  6. 03:26:035 (3) - move (x:336 y:296). because fun jump and remove overlaps. try it. if accept, don't forget make beautiful blanket.
good luck Leo
Rare
[Lunatic]
00:47:635 (4,5,6) - i thought this triplets not fit music imo. 00:47:735 (5) - remove this~
01:42:435 (1) - i want to blanket to (2).
01:56:035 (5) - NC?
02:58:435 (9) - ^
03:12:035 (1) - same as 01:42:435 (1) -
03:13:535 (5,1) - these are intentional pattern? you should this spacing ><

sry poor mod :(
Lecana
Hi thanks m4m~ :3
[Normal]
01:32:835 (1,2,3,4) - I think this rhythm.
03:02:435 (1,2,3,4) - ^

[Hard]
00:43:235 (1) - I want start position X:333 Y:305
01:44:435 (2,3,4) - I think this rhythm.

[Lunatic]
00:59:235 (1) - I want start position X:360 Y:192
01:42:435 (1,2) - please separate each other.
02:37:837 (4) - please snap
03:06:835 (4) - I want X:157 Y:176
03:08:835 (1) - I want X:217 Y:149
03:12:035 (1,2) - please separate each other.

I think awesome SB!!
very beautiful!!
Fight~ o.o)/
and,thanks mod my map!
Topic Starter
Leorda

P o M u T a wrote:

hi


[General]
  1. try add 'Katharsis' tag. so, this is 'Yuuhei Katharsis'. // Yuuhei Katharis didn't evolve the album
  2. try add tag '人恋し神様 ~ Romantic Fall' because this original song. (原曲) // fixed
  3. try add tag '東方歴絵巻' this album name. // fixed
  4. this mp3 151kps. try convert 192kps. more good. // I think it's fine....
  5. this BG size 1023x767 wat, try change 1024x768.// I'll fixed
  6. You use Normal hitsound. but, i think more goood custom hitsound use better. try find. // no http://puu.sh/7r8b0.wav
[Normal]
  1. I really don't like Normal OD5. i hope 4. also, this is least diff. beginner play. // fixed
  2. 01:20:035 (2,1,2,12) - this part not used hitsound. really deserted. try some add hitsound. i suggest all slider add whistle slider head. because follow piano and strong whitle line. // fixed
  3. 02:25:635 (1) - try more fit sound. // nah, I like the current sound, btw
  4. 02:46:435 (3) - add NC. your pettern. // fixed
  5. 03:14:035 (1,2,3,4,1,2,1,2,1,2,) - try add whistle slider head and reverse and end and circle. i doN't understand why not use hitsound. more sound fit. // fixed
[Hard]
  1. This hard diff... nothing jump. you are style? but, one or double, try add, more fun playing. // yeah, I don't like add jump in Hard diff because I don't want to become Hard+
  2. 00:43:235 (4) - move (x:333 y:305) more beautiful seems. // fixed
  3. 00:59:235 (1,2,3) - triple spacing is seems dirty. (3) move (x:152 y:102) please try. unity Distance and more seems good. // no, I like the current onehttp://puu.sh/7r8o6.jpg if change, don't forget move 01:00:835 (1) - . because stacking.
  4. 01:18:435 (1) - same as Normal // fixed
  5. 03:13:635 - same as normal diff. // fixed
[Lunatic]
  1. 00:43:235 (1,2) - try perfect stack slider end both. seems bad. // fixed
  2. 00:59:635 (2) - move (x:448 y:328) or around, because i don't like this overlaps. // fixed
  3. 01:18:435 - this diiff.. this part hitsound fine.
  4. 01:30:435 (1) - add whistle slider head. follow piano. // fixed
  5. 03:13:635 - same as normal.
  6. 03:26:035 (3) - move (x:336 y:296). because fun jump and remove overlaps. try it. if accept, don't forget make beautiful blanket. // no
good luck Leo

Rare wrote:

[Lunatic]
00:47:635 (4,5,6) - i thought this triplets not fit music imo. 00:47:735 (5) - remove this~ // no
01:42:435 (1) - i want to blanket to (2). // fixed
01:56:035 (5) - NC? // no, because I add NC on each 1 stanza
02:58:435 (9) - ^ // ^
03:12:035 (1) - same as 01:42:435 (1) - // fixed
03:13:535 (5,1) - these are intentional pattern? you should this spacing >< // oops, fixed

sry poor mod :(

Lecana wrote:

Hi thanks m4m~ :3
[Normal]
01:32:835 (1,2,3,4) - I think this rhythm. // fixed
03:02:435 (1,2,3,4) - ^ // ^

[Hard]
00:43:235 (1) - I want start position X:333 Y:305 // nope
01:44:435 (2,3,4) - I think this rhythm. // fixed

[Lunatic]
00:59:235 (1) - I want start position X:360 Y:192 // fixed
01:42:435 (1,2) - please separate each other. // no
02:37:837 (4) - please snap // it's already snapped
03:06:835 (4) - I want X:157 Y:176 // fixed
03:08:835 (1) - I want X:217 Y:149 // no
03:12:035 (1,2) - please separate each other. // ok

I think awesome SB!!
very beautiful!!
Fight~ o.o)/
and,thanks mod my map!
thank you all~
Xinely
Hi Leo as your request here :P




  • General
  1. apa "line.png" nya dipakai? soalnya saya cari2 di osb enggak ketemu o.o
  2. 02:09:635 - ini liriknya ketutupan BG yang buat pulse, atur layarnya biar liriknya gak ketutupan?
  3. 02:35:168 - daripada di snap 1/12, dijadiin snap 1/1 ke 02:35:235 - aja?
  4. 02:54:035 (4) - sama kayak diatas, move ke 03:00:835 - aja?


  • Normal
  1. HP-1 biar spread sama Hard nya lebih bagus? lagian HP5 buat Normal under 3 rada kegedean imo
  2. 00:41:635 (1,1) - blanketnya gak blanket disini, walau pake inconsistency spacing tp terliat messy.. coba pake approach circle aja buat bikin blanket kayak
    kayak gini+ada code nya

    316,156,41635,6,0,P|396:200|376:356,2,240,2|2|2,0:0|0:0|0:0,0:0:0:0:
    304,272,43635,5,0,1:0:0:0:
    200,324,44035,1,2,0:0:0:0:
  3. 00:44:835 (1,2) - same as above, blanketnya bisa improve lagi disini https://osu.ppy.sh/ss/1468650
  4. 00:46:435 (1) - nazi, spacingnya gak konsisten buat prev dan next
  5. 00:49:235 - imo disini perlu di map, walau cuma suara clap tapi suaranya udah besar dan terasa seperti musik yang penting. Jadi untuk mengubah ritme 00:48:435 (1) - , ada 2 suggestion disini. Pertama simple karena masih pertahanin slidernya http://puu.sh/7Qqbc.jpg. Yang Kedua, remove slider dan jadiin kayak http://puu.sh/7Qqaf.jpg (but strongly banget q suggest karena ini ikutin main music nya)
  6. 00:52:035 (3,4,5) - nazi sih, ini cuma taste ku biasanya kalo buat 1/2 Normal under 3, mendingan coba pke slider repeat aja biar easy to catch buat newbie. somehow ini rada susah sih buat newbie imo (lagian previous Leo banyak pke circle jadi lebih konsisten aja kalo pke slider imo xD)
  7. 00:56:035 (1,1) - imo ini designnya bisa di improve buat better flow ke 00:59:235 (1) - juga. rada2 dempet itu rada messy imo jadi
    SS+code

    272,80,56035,6,0,P|328:92|400:64,2,120,2|0|2,0:0|1:0|0:0,0:0:0:0:
    168,24,57235,1,0,1:0:0:0:
    192,140,57635,6,0,B|175:201|217:229|190:330,2,180,2|0|0,0:0|0:0|1:0,0:0:0:0:
  8. 01:00:835 (1) - cuma nazi, 1 grid up biar blanketnya lebih balance
  9. 01:20:035 (2) - coba rotate -10 clockwise terus taruh di 308,56? imo flownya lebih bisa natural disini dan designnya lebih rapi
  10. 01:26:435 (2) - imo designnya bisa lebih rapi lagi disini, sama kayak 01:23:235 (2) - , coba lebih ditengahin lagi kayak https://osu.ppy.sh/ss/1468670
  11. 01:42:035 (3) - inconsistency spacing 0,93x /runs , skalian flow dari slider ini bisa improve kok kalo ke next note. coba atur dikit jadi seperti https://osu.ppy.sh/ss/1468675
  12. 01:43:635 (3) - yap flow buat previous ke slider ini juga bisa lebih improve/natural kok, coba aja mirip2 https://osu.ppy.sh/ss/1468679. Jadi flownya lebih easier d catch aja
  13. 01:51:835 (2) - suara musik d sini jadi pelan samar-samar lho, kalo menurutku lebih enak di remove. dari testplay juga terasa rada aneh dikit pas di click ><
  14. 01:54:235 (3) - 412,156 please buat hindari inconsistency spacing 1,07x nya
  15. 02:12:835 (1,2,3) - hmm agak susah lagi dan juga vocal dari 02:12:835 - sampai sini 02:13:035 - masih sama "gu" jadinya gimana kalo coba slider circle kayak http://puu.sh/7QrwX.jpg aja?
  16. 02:19:235 (1,2,3) - sama kayak atas ^
  17. 02:31:635 (2) - nazi, flownya lebih natural (dikit) kalo 1 grid left xD /runs
  18. 02:40:835 (3) - inconsistency spacing 0,94x. bikin lebih konsisten aja
  19. 02:43:235 (1) - ^ (1,07x)
  20. 02:48:035 (1) - ^
  21. 02:46:235 (2) - inconsistency spacing 1,06x sama 0,93x saat bersamaan, enakan konsisten aja imo
  22. 02:55:035 (2) - inconsistency spacing lagi, coba move ke 268,264 biar solved o.o
  23. 03:00:768 - ini greenline nya ada alasan tersendirikah sampai diletakkin di 1/12? mendingan taruh di 03:00:835 - aja imo. entar bisa2 orang bilang unsnapped gara2 ndak tau itu 1/12 xD
  24. 03:03:435 (3) - inconsistency spacing 0,94x here
  25. 03:07:635 (2,3) - ini lebih terlihat inconsistency rhythm daripada variasi rhythm imo, 03:07:835 - musik kyk gni menurutku penting buat di map dan Leo juga sering ngemap musik yang serupa seperti ini kok jadi imo coba remove pattern ini terus pake http://puu.sh/7QrTZ.jpg aja?
  26. 03:11:635 (3) - inconsistency spacing 0,93x disini
  27. 03:15:235 (2) - ini ada alasan kok whistle's body disini? kalo q denger musiknya mirip2 kyk 03:08:835 (1) - jadi imo enakan diremove buat konsisten aja


  • Hard
  1. 00:42:235 (2,1) - nazi, stack properly please /runs , tapi suer ini perlu d benerin xD
  2. 00:44:035 (2) - move kira sekitar 144,192 buat avoid overlap nya? overlapnya rada messy imo
  3. 00:51:635 (2) - nazi banget sih, rotate 5 derajat clockwise biar flownya lebih terasa natural aja di slidernya?
  4. 01:01:235 - imo suara clap nya kuat jadi perlu untuk di map disini, dan juga 01:00:835 (1) - terlalu gampang buat Hard diff imo jadi coba tweak ritmenya jadi http://puu.sh/7QtAW.jpg aja?
  5. 01:18:435 (1) - same as above, kerasa terlalu gampang, coba ritme yang sedikit susah aja http://puu.sh/7Qu6X.jpg ? (tetep ngikutin musik kok)
  6. 01:21:635 (1) - kalau setuju sama yang diatas dan berkenan mengganti http://puu.sh/7Qucy.jpg
  7. 01:35:635 (3) - ini coba di ctrl+G? jadi bisa bikin jump+natural flow sekalian. jump buat 01:36:035 (1) - buat musik nya yang keras
  8. 01:54:235 (2) - imo blanketnya terlalu curving slidernya jadi ndak terlihat kayka blanket. coba smoother ini aja jadi kyk http://puu.sh/7Quqm.jpg
  9. 02:40:835 (2) - move ke 388,240 biar avoid almost overlap nya itu? skalian biar lebih rapi imo
  10. 03:24:835 (2) - imo rhythm nya kurang pas d sini krn musik yang perlu d map (imo lagi) yang 03:25:235 - terasa lebih main music nya


  • Lunatic
  1. 00:47:735 (5) - move circle nya ke 00:47:535 - ? imo suara blue tick yang 00:47:535 - lbh keras daripada yang satunya jadi kalo dimainin lebih terasa enak gtu
  2. 01:19:635 (3) - transisi nya terlihat jelek disini, dari testplay juga keliatan jadi coba move 2nd node nya 148,120 terus tail node nya 216,120
  3. 01:53:235 (4) - rotate -10 clockwise biar slidernya lurus jadi flownya lebih natural
  4. 02:55:635 (6) - buat jadi simetris dengan move ke 120,324? jadi patternnya lebih terbentuk imo
  5. 03:01:235 (3) - remove whistle body nya? suaranya terlalu kenceng imo dan ga terlalu pas buat lagu ini
    Sisanya udah made with well sih cuma lack banget soal jump jadinya kerasa Pattern Hard yang banyak stream nya. mgkn udah jadi style Leo jadi just saying aja disini. Tapi menurutku beberapa pattern kalo pake DS malah jadi messy misal 02:09:635 (1,2,3,4,5,6,7,8,9) -

Finally done
Good Luck Leo :P
Topic Starter
Leorda
fix most of your mod~

thx Xinely~
secretly asian
Love this map, hope it gets ranked soon.
Good job :p
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