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Autobahn - Aki no Kaze

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Jaltzu
NORMAL
01:26:435 (2) - 'Center' this with 01:24:835 (1) so they look more symmetrical.
01:34:435 (1,2,1) - Fix this "double blanke". Slider 2 is a bit off.
01:52:035 (3,1) - Tweak this blanket too.

HARD
01:35:035 (2) - Make this overlap 01:34:435 (1) tail fully.
02:22:235 (3) - Too far from slider 2.
02:29:435 (2) - ↑↑Same, but only tiny error.
02:30:035 (4) - ↑↑
02:51:235 (1,4) - Tiny adjustment for stacking.
03:04:635 (2) - Same as the first comment on this diff.

LUNATIC
00:40:435 (4,5) - These circles don't flow really smoothly. Maybe move 00:40:435 (4,5) - a bit?
00:55:035 (2,4) - Stack correctly
01:36:635 (2,4) - ↑↑
02:11:835 (2,1) - ↑↑
02:41:635 (1) - You could move this so it overlaps 02:40:835 (2) - slider's head completely.
02:49:135 (6) - This circle is a bit confusing; slider 4 overlaps it partly => harder to read.
02:51:235 (1,2,3,4) - Maybe arrange these so that 02:51:835 (4) overlaps the head of 02:51:235 (1) ?
03:20:035 (1,2) - Make slider 1's tail and slider 2 a better blanket.

I'm mostly just nitpicking...

M4M
If this helps, consider it as m4m for my map.
If not, just ignore.
Modding just 1 or 2 diff is more than enough. Priority for the hardest one.

PS. I already made NM request in your queue, but it didn't fit to current slots. In case you wonder about that...
Thanks
xxdeathx
hi, m4m from your queue.

[Normal]
  1. HP drain -1 please, too high for normal
  2. 00:57:635 (1) - i really don't like this slider repeating on the red tick here. it's ignoring both the vocals and the beat on the white ticks, which you should really map on.
  3. 01:33:835 (3,4) - double 1/2 circles that aren't stacked are surprisingly hard to read compared to stacked ones that they're used in insanes. i recommend stacking these.
  4. 02:12:835 (1,2,3) - same as ^ but triples
  5. 02:13:635 (4,1) - starting point of (4) is closer to (1) than ending point for blanket
  6. 02:25:635 (1,1) - same thing i said earlier about mapping white ticks here, highly recommended
  7. 02:48:035 (1,2,3,4) - small things here: (1) and (4) aren't on the same y coordinate and (2) and (3) aren't the same x units away from their respective sliders
  8. 03:05:635 (2,1) - blanket is a bit far in the middle
  9. 03:07:635 (2,3) - if you move these next to each other, you'll see that they aren't exactly parallel
  10. 03:16:835 (1,2) - should blanket these
[Hard]
  1. HP drain -1? it's a little high
  2. 00:50:635 (4,5) - 00:52:835 (1,2,3) - stacked blankets kind of look weird when you're playing because of the way the game shifts stacked objects a little
  3. 01:35:035 (2) - move down a little to completely cover end of 01:34:435 (1) ?
  4. 01:42:835 (3,5) - can blanket
  5. 02:25:635 (1,3,1) - should make all of these the same shape
  6. 02:51:235 (1,2) - blanket can be improved
  7. 03:04:635 (2) - move up a little to completely cover end of 03:04:035 (1)
  8. 03:06:035 (3) - how about move this to the same x coordinate as 03:05:635 (1) so it's symmetrical with respect to an axis extending from the slider?
  9. 03:12:435 (3,5) - blanket
[Lunatic]
  1. OD8 is a little high for 4 star map
  2. 00:46:435 (1,2,3) - blanketing is a little off
  3. 00:49:435 (4,1) - ^
  4. 01:03:235 (9) -do you want toNC here because it's a lot of notes to stay consistent with 02:32:835 (1) -
  5. 01:23:235 (1,2) - improve blanket
  6. 01:31:635 (3,4) - middle of slider is too far for blanket
  7. 01:56:035 (5) - to keep up with the placement of the previous circles you can move (5) to (200, 152) but you'll have to change the stream that comes after or it'll go off the grid
  8. 02:16:035 (1) - the flow is a lot better if you move this to (288, 208) and maybe adjust the position of 02:16:635 (2,3)
  9. 02:18:835 (3,1) - overlap is kind of ugly, if you fully stack like 02:26:835 (4,1) or separate them it'll look better
  10. 02:23:835 (6,1) - nazi blanket, repeat arrow end is too far
  11. 02:30:235 (6,1) - i check blankets by using the approach circle of the object being blanketed like this http://puu.sh/aks9j/85831cb536.png
  12. 02:37:435 (3) - can blanket 02:36:835 (1)
  13. 02:49:635 (1,2) - improve this blanket
  14. 03:10:235 (5,1,2) - more nazi blanketing
it was hard to find issues with things like flow so i could only point out small aesthetic stuff like blankets >.<
Topic Starter
Leorda
thx guys for your modpost

some mods from you guys are fixed~
Scorpiour
Hi there~~modding ticket~~

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. -8ms to offset (27227), and don't forget your SB offset
  2. Add ZUN to tags
[Lunatic]
  1. 00:40:235 (2,3,4) - actually , this kinda triplet could be stack or make it like this:
    also 00:41:035 (7,8,9) - , higher spacing may make here more neat
  2. 02:09:835 (2,3,4) - 02:10:635 (7,8,9) - ^
[Hard]
  1. 00:50:035 (3) - ctrl+g for better flow?
[Normal]
  1. 01:33:835 (3,4) - in think a 1/2 slider here is better
  2. 02:43:035 (2) - could be removed
  3. 02:46:235 (2) - ^
  4. 03:03:435 (3,4) - also suggest a slider here
That's all, call me back to recheck when you're ready~
Topic Starter
Leorda
no change for Lunatic because it's fine

others are fixed
Scorpiour
[General]
  1. Inconsistent Uninherited Timing Point and Unsnapped Kiai
Topic Starter
Leorda

Scorpiour wrote:

[General]
  1. Inconsistent Uninherited Timing Point and Unsnapped Kiai
done~
Scorpiour
bubbled~~!!
Topic Starter
Leorda

Scorpiour wrote:

bubbled~~!!
arigato~
Beren
ganbatte :D
jonathanlfj
Happy Birthday!

[General]
i dont seen line.png used anywhere in the sb, maybe remove it?

[Normal]
Since this is the lowest difficulty for the set, try AR4 instead to make it easier to follow for newbies
00:57:627 (1) - whistle end? also normal sample on 00:58:827 (2)
01:28:027 (1) - this spinner has a note following too soon after it, i suggest you shorten it to 01:29:627 and add a note at 01:31:227 instead
01:47:227 (1,2,3) - would be cool symmetry if you could center this
02:25:627 (1,2,1,2) - same as 00:57:627 (1,2)
02:32:027 (1) - same as 01:28:027 (1)
02:48:027 (1,2,3,4) - try forming it like this: 02:57:627 (1) - same as 01:28:027 (1)
03:07:627 (2) - whistle end?

[Hard]
01:33:427 (2,3,4,1) - try forming a triangle pattern here, would look better
01:44:627 (3) - i would shorten this to 01:45:027 and add a note at 01:45:227, matches the music better
02:45:227 (2,3,4,5) - for some reason i found this back and forth pattern a but difficult to read (since the manual stack overlaps the slider body), you can try placing 02:45:827 (4) on 02:46:427 (1)
02:52:227 (3,4) - because of stack leniency this pattern doesn't look good under 02:51:227 (1), i would move it to x:172 y:160
03:15:227 (4) - do a NC here to make the 3/4 to 1/2 transition easier to read

[Insane]
For a song at this bpm i recommend using OD7 or 7.5, currently the long streams are accuracy killer since low bpm streams are harder to keep consistency
01:30:427 (1,2,3,4) - because of the way the music builds up here, i would give these more spacing, preferably not overlapping to also make them easier to follow: 02:40:027 (1) - whistle start?
02:47:427 (4,5) - this could throw off players since it plays very differently from 02:21:827 (4,5) which covers a similar rhythm. Having the two use the same rhythm would be much better
02:56:027 (1) - whistle start
02:58:427 (9) - forgot NC
03:13:527 (5,1) - was this offset intentional? plays a bit weird...

Thats about all, let me know afterwards
EDIT: oh snap i didnt see Scorpiour's bubble, i guess i can just rank it afterwards
Topic Starter
Leorda
all fixed

thx jonathanlfj
jonathanlfj
HAPPY BIRTHDAY
Topic Starter
Leorda
arigato!! >.<
Lust
Welcome back Leorda!
Satellite
HAPPY BIRTHDAY!
riffy
Happy (late) birthday! ♥
Topic Starter
Leorda
thx Lust, Satellite and Bakari~

and yes, I'm back :D
xxdeathx
good job!
Topic Starter
Leorda

xxdeathx wrote:

good job!
thank you~
Scorpiour
happy birthday :)
Celizavia
happy birthday :D
and congrats!!
Asphyxia
Happy Birthday and grats! :)
Xiaolin
Happy birthday and gratz ^^
Lach
Feels like 2011 up in here with a vocaloid as the artist even though people pointed it out several times
Topic Starter
Leorda
even I don't who they are (except Scor), they're kind btw~

thanks all~

Lach wrote:

Feels like 2011 up in here with a vocaloid as the artist even though people pointed it out several times
um... should I change it to "Autobahn" as artist?
Andrea
~Lunatic~
  1. 02:47:427 (4,5) - The spacing is wrong here, it must be fixed.
Hopefully you'll get this qualified again soon! Good old style maps~
p3n
You need to fix the Artist/Title:

Arrangement is by Autobahn
Song Text is by かませ虎 Kamase Tora

Choose one as your Artist (remove new Artist from Tags, add the other one to Tags). Both would be correct as Artist depending on what part you value more.

リング・スズネ and Ring Suzune = Tags only because this is just the Vocaloid bank used by the real Artist...

幽閉サテライト = Tags (Unicode for Yuuhei Satellite)




Some unrankable sprites in your SB:

[Storyboard]

AUTUMN BIG.png
MINI SNOW.png

exceed the maximum size (see RC).

OP effect.png
AUTUMN BIG.png
AUTUMN.png

need to be cropped properly (too much unnecessary transparency in image border).

Make sure to scale the images in your .osb after you resize them.


[Lunatic]
02:47:427 (4,5) - Andrea already mentioned this. It is nothing to unrank this map but it is still inconsistent with everything else in this diff. Either stack it or space it properly so it fits the rest of your map. Otherwise good to see some oldschool mapping ranked :)
BeatofIke
Moved to pending :P
Topic Starter
Leorda

p3n wrote:

You need to fix the Artist/Title:

Arrangement is by Autobahn
Song Text is by かませ虎 Kamase Tora // Kamase Tora is just a lyricist of wrote for this song, so no

Choose one as your Artist (remove new Artist from Tags, add the other one to Tags). Both would be correct as Artist depending on what part you value more.

リング・スズネ and Ring Suzune = Tags only because this is just the Vocaloid bank used by the real Artist...

幽閉サテライト = Tags (Unicode for Yuuhei Satellite)




Some unrankable sprites in your SB:

[Storyboard]

AUTUMN BIG.png
MINI SNOW.png

exceed the maximum size (see RC).

OP effect.png
AUTUMN BIG.png
AUTUMN.png

need to be cropped properly (too much unnecessary transparency in image border).

Make sure to scale the images in your .osb after you resize them.


[Lunatic]
02:47:427 (4,5) - Andrea already mentioned this. It is nothing to unrank this map but it is still inconsistent with everything else in this diff. Either stack it or space it properly so it fits the rest of your map. Otherwise good to see some oldschool mapping ranked :)
Others are fixed, thx you for pointing out the mistake from my birthday present....

Old style mapping? why you say that?
Sonnyc

Leorda wrote:

Old style mapping? why you say that?
Because 2012 has already become old :3
p3n

Leorda wrote:

Old style mapping? why you say that?
Because I enjoy this kind of map :P

I added the circle which released this song on a CD to the tags because you are not online right now. I don't want to drag this out any longer.

Rewrapped birthday present:
Topic Starter
Leorda

p3n wrote:

Rewrapped birthday present:
awwww, you're so cute~ thx btw

wonder why they enjoy old map style than current time map style.... lol
jonathanlfj
my bad for not double checking the artist, but iirc the maximum dimensions for sb elements have been raised to 720p standards from a RC discussion some time ago (similar to how max.res for video is now 720p). Not sure why it hasn't been changed in the RC or moved to guidelines yet...
Topic Starter
Leorda

Flandre_Vampir wrote:

Gratz ~
thx

jonathanlfj wrote:

my bad for not double checking the artist, but iirc the maximum dimensions for sb elements have been raised to 720p standards from a RC discussion some time ago (similar to how max.res for video is now 720p). Not sure why it hasn't been changed in the RC or moved to guidelines yet...
maybe they've been forgotten?
Scorpiour

jonathanlfj wrote:

my bad for not double checking the artist, but iirc the maximum dimensions for sb elements have been raised to 720p standards from a RC discussion some time ago (similar to how max.res for video is now 720p). Not sure why it hasn't been changed in the RC or moved to guidelines yet...
idk..i remembered that for 4:3 case the size limit is raised to 1600x1200 already, and with new sb load optimizing it's easy to control the sb load under 5.0 as well.
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